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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Particle_Pulse_Cannons</id>
	<title>Particle Pulse Cannons - Revision history</title>
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	<updated>2026-04-13T17:19:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Particle_Pulse_Cannons&amp;diff=56288&amp;oldid=prev</id>
		<title>Rabiddog at 12:29, 7 March 2015</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Particle_Pulse_Cannons&amp;diff=56288&amp;oldid=prev"/>
		<updated>2015-03-07T12:29:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:29, 7 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Particle Pulse Cannons:&amp;#039;&amp;#039;&amp;#039; PPCs are weapons designed to fire a concentrated burst of charged particles at near c. When fired this “pulse” closely resembles some of the “blaster bolts” from ancient science fiction stories. It should be clarified though that while they appear to be “blasters” PPCs are not pure energy weapons and are in fact a class of kinetic energy weapons.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Particle Pulse Cannons:&amp;#039;&amp;#039;&amp;#039; PPCs are weapons designed to fire a concentrated burst of charged particles at near c. When fired this “pulse” closely resembles some of the “blaster bolts” from ancient science fiction stories. It should be clarified though that while they appear to be “blasters” PPCs are not pure energy weapons and are in fact a class of kinetic energy weapons.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mount Traits: As you saw in the Weapons Introduction PPCs have the mount trait that each “scale” of mount represents another PPC in the turret. This means that a “large mount” PPC represents 3x PPCs of any given design. It should be noted that while their “to hit” and damage rolls are all treated as if this were a single system firing they are otherwise treated as separate “guns”. Meaning when choosing a weapon and a mount keep in mind you are doubling or tripling the cost not only in price but in energy demands as well.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mount Traits: As you saw in the Weapons Introduction PPCs have the mount trait that each “scale” of mount represents another PPC in the turret. This means that a “large mount” PPC represents 3x PPCs of any given design. It should be noted that while their “to hit” and damage rolls are all treated as if this were a single system firing they are otherwise treated as separate “guns”. Meaning when choosing a weapon and a mount keep in mind you are doubling or tripling the cost not only in price but in energy demands as well. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Unguided.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Unguided.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rabiddog</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Particle_Pulse_Cannons&amp;diff=56287&amp;oldid=prev</id>
		<title>Rabiddog: Created page with &quot;&#039;&#039;&#039;Particle Pulse Cannons:&#039;&#039;&#039; PPCs are weapons designed to fire a concentrated burst of charged particles at near c. When fired this “pulse” closely resembles some of the ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Particle_Pulse_Cannons&amp;diff=56287&amp;oldid=prev"/>
		<updated>2015-03-07T12:29:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Particle Pulse Cannons:&amp;#039;&amp;#039;&amp;#039; PPCs are weapons designed to fire a concentrated burst of charged particles at near c. When fired this “pulse” closely resembles some of the ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Particle Pulse Cannons:&amp;#039;&amp;#039;&amp;#039; PPCs are weapons designed to fire a concentrated burst of charged particles at near c. When fired this “pulse” closely resembles some of the “blaster bolts” from ancient science fiction stories. It should be clarified though that while they appear to be “blasters” PPCs are not pure energy weapons and are in fact a class of kinetic energy weapons. &lt;br /&gt;
Mount Traits: As you saw in the Weapons Introduction PPCs have the mount trait that each “scale” of mount represents another PPC in the turret. This means that a “large mount” PPC represents 3x PPCs of any given design. It should be noted that while their “to hit” and damage rolls are all treated as if this were a single system firing they are otherwise treated as separate “guns”. Meaning when choosing a weapon and a mount keep in mind you are doubling or tripling the cost not only in price but in energy demands as well. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Unguided. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mk-105 “Quasar” PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: Altair Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 3d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 2 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 10,000 guilders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
“Chevalier” class PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: De Gaulle Armes Technologie&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 4d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 2 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 10,000 guilders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
L&amp;#039;épée du roi class PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: De Gaulle Armes Technologie&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 4d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 2 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 15,000 guilders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mk-107 “Nova” PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: Altair Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 3d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 2 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 15,000 guilders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
König Jäger class PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: 	Kraus-Lursen &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 5d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 2 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Cost:  20,000 guilders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Königs Schwert class PPC&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturer: 	Kraus-Lursen&amp;lt;br&amp;gt; &lt;br /&gt;
Damage: 5d6&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Optimal: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Penalty: -1d6&amp;lt;br&amp;gt;&lt;br /&gt;
Crew: 3 gunners&amp;lt;br&amp;gt;&lt;br /&gt;
Power: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 35,000 guilders&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabiddog</name></author>
	</entry>
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