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	<title>MtKG: House Rules - Revision history</title>
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	<updated>2026-04-14T01:35:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://swiki.fancruft.com/index.php?title=MtKG:_House_Rules&amp;diff=69246&amp;oldid=prev</id>
		<title>Exhack: Created page with &quot;= Basic Houserules =  == Special Actions and Rolling == * Specialties and Qualities: Having either a Ability Specialty or an Attribute Quality allows a character to count 10s...&quot;</title>
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		<updated>2020-07-12T19:55:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Basic Houserules =  == Special Actions and Rolling == * Specialties and Qualities: Having either a Ability Specialty or an Attribute Quality allows a character to count 10s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Basic Houserules =&lt;br /&gt;
&lt;br /&gt;
== Special Actions and Rolling ==&lt;br /&gt;
* Specialties and Qualities: Having either a Ability Specialty or an Attribute Quality allows a character to count 10s as double. Having both allows them to Push and count 9s as double on extended actions.&lt;br /&gt;
* Botches: A rolled action with 0 success and 1 or more rolled ones is a botch. Additionally, any action which is demonstrably dangerous with net 1s over successes is a botch.&lt;br /&gt;
* Push: An action that allows a character to act outside of the RAW of their abilities, such as using Drive to land a plane or Firearms to perform brain surgery on someone being ridden by a mindstealer parasite. For botching purposes these rolls are always dangerous.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
* Sphere Specialties: At Sphere rank 4 or higher, a character gains a Specialty that allows a character to count 10s as double. Specialties must reflect a specific concept or purview of that Sphere (i.e.: Forces 4 &amp;quot;Fire&amp;quot; is acceptable but Forces 4 &amp;quot;Violence&amp;quot; is not).&lt;br /&gt;
* Arete Quality: At Arete 4 and every 2 ratings after, a character gains a Quality that allows a character to count 10s as double. The Quality can reflect a specific Resonance (Entropic, Dynamic, Static, etc) or a single specific casting methodology (Quick-Cast, Crafts, etc).&lt;br /&gt;
* Pushing Magic: High sphere-arete combos with appropriate Specialties and Qualities allow magi to replicate lower level sphere effects, but magic used in this situation becomes subject to danger botch rules.&lt;/div&gt;</summary>
		<author><name>Exhack</name></author>
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