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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=M%3AtAW_Converted_Westin</id>
	<title>M:tAW Converted Westin - Revision history</title>
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	<updated>2026-04-11T14:42:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:tAW_Converted_Westin&amp;diff=50364&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Merits */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:tAW_Converted_Westin&amp;diff=50364&amp;oldid=prev"/>
		<updated>2014-01-09T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Merits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:43, 8 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Tactician&amp;#039;s Sense (reflexive Wits + Composure to gauge Initiative)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Tactician&amp;#039;s Sense (reflexive Wits + Composure to gauge Initiative)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Atemi Attack (ignore 1 point of Armor per dot in this merit for Brawl/Weaponry attacks)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Atemi Attack (ignore 1 point of Armor per dot in this merit for Brawl/Weaponry attacks)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Fighting Style: Sniping 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: On Scope (max bonus for aim is Composure + 1 for automatics/semi-automatics and Composure + 2 for bolt/break/lever-action firearms)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Battlesight Zero (double number of attacks that benefit from sighting in a rifle, increase range by Wits/2xWits/3xWits&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Focused Shot (ignore up to [Resolve] dice penalties for aimed shots)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Tactical Intervention (halve penalties for concealment/shooting into close combat)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: One Shot, One Kill (spend 1 wp with an aimed shot to turn bonus dice from rifle damage into successes)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Parkour 2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Parkour 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Flow (negate 1 point of hazardous terrain modifier in foot chase per dot in Parkour, judging jump distances is reflexive)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Flow (negate 1 point of hazardous terrain modifier in foot chase per dot in Parkour, judging jump distances is reflexive)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mental==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mental==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Arabic): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Arabic): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Chinese): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Chinese): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Greek): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Greek): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Japanese): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Language (Japanese): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Social==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Social==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:tAW_Converted_Westin&amp;diff=50323&amp;oldid=prev</id>
		<title>MJ12 Commando: Created page with &quot;=Basics= Name: Christopher Westin&lt;br&gt; Order: Adamantine Arrow (Rote Specialties: Athletics, Intimidation, Medicine) &lt;br&gt; Path: Moros (Death/Matter, weak Spirit)&lt;br&gt; Virtue: Ju...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:tAW_Converted_Westin&amp;diff=50323&amp;oldid=prev"/>
		<updated>2014-01-08T07:46:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Basics= Name: Christopher Westin&amp;lt;br&amp;gt; Order: Adamantine Arrow (Rote Specialties: Athletics, Intimidation, Medicine) &amp;lt;br&amp;gt; Path: Moros (Death/Matter, weak Spirit)&amp;lt;br&amp;gt; Virtue: Ju...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Basics=&lt;br /&gt;
Name: Christopher Westin&amp;lt;br&amp;gt;&lt;br /&gt;
Order: Adamantine Arrow (Rote Specialties: Athletics, Intimidation, Medicine) &amp;lt;br&amp;gt;&lt;br /&gt;
Path: Moros (Death/Matter, weak Spirit)&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: Justice&amp;lt;br&amp;gt;&lt;br /&gt;
Vice: Envy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Attributes&amp;lt;br&amp;gt;&lt;br /&gt;
: 2 attributes converted from abilities&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Physical (10)&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; 4&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mental (7)&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wits&amp;#039;&amp;#039;&amp;#039; 3&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; 3&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Resolve&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Social (7)&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Presence&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Manipulation&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Composure&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Originally had 69 dots, lost 21 dots (16 total) (reserving for atts/languages/merits)&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mental&amp;#039;&amp;#039;&amp;#039; (12)==&lt;br /&gt;
:Academics 2&lt;br /&gt;
:Computer 4&lt;br /&gt;
:Crafts 1&lt;br /&gt;
:Investigation 2&lt;br /&gt;
:Medicine 3&lt;br /&gt;
:Occult 3&lt;br /&gt;
:Science 2 (Demolitions)&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039; (21)==&lt;br /&gt;
:Athletics 4 (Sprinting)&lt;br /&gt;
:Brawl 4 &lt;br /&gt;
:Drive 2&lt;br /&gt;
:Firearms 5 (Handguns)&lt;br /&gt;
:Stealth 4&lt;br /&gt;
:Weaponry 3&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Social&amp;#039;&amp;#039;&amp;#039; (9)==&lt;br /&gt;
:Intimidation 1&lt;br /&gt;
:Expression 1&lt;br /&gt;
:Persuasion 3&lt;br /&gt;
:Subterfuge 4&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
7 base + 6 merits + 12 liquidated ability dots (18 merit dots), 31 total&lt;br /&gt;
==Physical==&lt;br /&gt;
:Athletics Dodge 1&lt;br /&gt;
:Fighting Style: Boxing 4&lt;br /&gt;
:: Body Blow (victim loses action if successes on Brawl roll &amp;gt; Size)&lt;br /&gt;
:: Duck &amp;amp; Weave (use higher of Dex/Wits to determine Defense v. Brawl attacks)&lt;br /&gt;
:: Combination Blow (can make 2 Brawl attacks by forgoing Defense, -1 penalty to second attack)&lt;br /&gt;
:: Haymaker (by forgoing Defense, attack that rolls more successes than victim&amp;#039;s Size knocks victim unconscious if victim fails a Stamina roll)&lt;br /&gt;
:Fighting Style: Combat Marksmanship 5&lt;br /&gt;
:: Shoot First (+Firearms to Init when in combat with firearm in hand)&lt;br /&gt;
:: Tactical Reload (may reload without an action once/turn)&lt;br /&gt;
:: Double Tap (may fire short bursts with lever-action, pump-action, or semi-auto firearms)&lt;br /&gt;
:: Bayonet Range (targets in melee range lose Defense v. firearms)&lt;br /&gt;
:: Rapid Fire (may forgo defense to make a number of firearms attacks equal to 1 + (Composure - 2). Each attack after the first suffers a cumulative -1 penalty)&lt;br /&gt;
:Fighting Style: Grappling 2&lt;br /&gt;
:: Sprawl (subtract higher of Str + 1 or Dex + 1 from dice pools to overpower character in grapple)&lt;br /&gt;
:: Takedown (may immediately render target prone instead of holding target, may choose whether or not to go prone)&lt;br /&gt;
:Fighting Style: Modern Army Combatives 2&lt;br /&gt;
:: Tactician&amp;#039;s Sense (reflexive Wits + Composure to gauge Initiative)&lt;br /&gt;
:: Atemi Attack (ignore 1 point of Armor per dot in this merit for Brawl/Weaponry attacks)&lt;br /&gt;
:Parkour 2&lt;br /&gt;
:: Flow (negate 1 point of hazardous terrain modifier in foot chase per dot in Parkour, judging jump distances is reflexive)&lt;br /&gt;
:: Cat Leap (1 automatic success on Dex + Ath rolls to negate fall damage, may apply an extra [Parkour] successes to such rolls)&lt;br /&gt;
:Quick Draw 2 (Firearms, Melee)&lt;br /&gt;
:: May draw a pistol or melee weapon and attack as one action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
:Language (Arabic): 2&lt;br /&gt;
:Language (Chinese): 2&lt;br /&gt;
:Language (Greek): 3&lt;br /&gt;
:Language (Japanese): 2&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:Mentor 2 (Sotiris)&lt;br /&gt;
:Resources 1&lt;br /&gt;
&lt;br /&gt;
=Gnosis &amp;amp; Arcana=&lt;br /&gt;
==Gnosis 4==&lt;br /&gt;
==Arcana==&lt;br /&gt;
:&amp;#039;&amp;#039;Death&amp;#039;&amp;#039; 3&lt;br /&gt;
:&amp;#039;&amp;#039;Fate&amp;#039;&amp;#039; 3&lt;br /&gt;
:&amp;#039;&amp;#039;Forces&amp;#039;&amp;#039; 3&lt;br /&gt;
:&amp;#039;&amp;#039;Life&amp;#039;&amp;#039; 3&lt;br /&gt;
&lt;br /&gt;
=Things to Track=&lt;br /&gt;
Willpower: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Temporary Willpower: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana: 13 (spend up to 4/turn)&lt;br /&gt;
&lt;br /&gt;
=== Wound Tracker ===&lt;br /&gt;
10 HLs&lt;br /&gt;
&lt;br /&gt;
===Current Spells===&lt;br /&gt;
:None&lt;/div&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
</feed>