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	<title>Faster-than-light technologies - Revision history</title>
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	<updated>2026-04-12T10:30:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Faster-than-light_technologies&amp;diff=41617&amp;oldid=prev</id>
		<title>Shrike at 22:46, 5 May 2012</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Faster-than-light_technologies&amp;diff=41617&amp;oldid=prev"/>
		<updated>2012-05-05T22:46:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:46, 5 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual jump itself is not instantaneous; the effect (and thus the ship inside) propagates at a measurable superluminal velocity.  Early-generation units from the late 21st century had pseudovelocities of 100-200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; while modern drives can travel two orders of magnitude faster.  However, jump pseudovelocity as a measure of transit speed is deceptive as jump drives operate on a node-to-node model and a ship must travel through normal space between &amp;#039;jump zones&amp;#039;.  A doubling of pseudovelocity does not equate to a halving in transit speed, particularly over long distances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual jump itself is not instantaneous; the effect (and thus the ship inside) propagates at a measurable superluminal velocity.  Early-generation units from the late 21st century had pseudovelocities of 100-200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; while modern drives can travel two orders of magnitude faster.  However, jump pseudovelocity as a measure of transit speed is deceptive as jump drives operate on a node-to-node model and a ship must travel through normal space between &amp;#039;jump zones&amp;#039;.  A doubling of pseudovelocity does not equate to a halving in transit speed, particularly over long distances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jumps can cause substantial mechanical stresses on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contents &lt;/del&gt;of a jump &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;envelope; there is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct relation between propagation pseudovelocity and induced stress&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In essence a drive that flies faster &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also being squeezed harder.  First generation drives were slow enough that the induced stresses would not exceed the inherent structural strength of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;host ship, but more modern designs required integral stress-management systems.  Even a minor failure of a &lt;/del&gt;drive&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stress management system can inflict cosmetic &lt;/del&gt;(or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not so cosmetic) structural damage &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A major failure &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tear it apart, and a total failure converts &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire contents &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;envelope into a smear of exotic particles &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graviton waves.  Resetting the stress management system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the critical limits on how fast a ship can recycle its drive for an interstellar-range jump&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast quantity &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information being shunted and edited by &lt;/ins&gt;a jump &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drive results in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge buildup of waste&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both literal waste heat and informational &#039;static&#039; in &lt;/ins&gt;the drive&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delta dust firmware.  The former is dissipated via conventional cooling systems &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and why most FTL drives are situated in proximity to the primary fusion reactor &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plasma drive systems - &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;share &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooling circuit)&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latter &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disrupt &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper functioning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a jump drive by increasing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local entropy &lt;/ins&gt;and is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more problematical&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The potentially catastrophic nature of &lt;/del&gt;a drive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failure means &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern &lt;/del&gt;drives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(particularly military ones) are engineered &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large margin &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;error&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Almost all ships can &#039;sprint&#039; over short distances (2-4 jumps) by only doing a partial drive reset between each jump and then having a longer-than-normal recycle period at the end.  This helps to create some of the trade patterns in developed space; in short, local travel is substantially faster than long-haul.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a direct relation between propagation pseudovelocity and entropic informational buildup; in essence &lt;/ins&gt;a drive that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flies faster is also generating more static, and as it generates more static its hardware generates more waste heat.  First generation &lt;/ins&gt;drives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were slow enough that no significant measures needed to be taken to deal &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this entropic buildup as it dissipates passively.  However, higher-performance 2nd generation drives required active cycle systems in order to clear for another jump.  Resetting a drive&#039;s buffers is one of the critical limits on how fast &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship can recycle its drive &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an interstellar-range jump&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Almost all ships can &#039;sprint&#039; over short distances (2-4 jumps) by only doing a partial drive reset between each jump and then having a longer-than-normal recycle period at the end.  This helps to create some of the trade patterns in developed space; in short, local travel is substantially faster than long-haul.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For comparison, a bulk carrier with a jump drive rated at 200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; takes approximately 18 days to cross a nominal 10-LY jump.  With another 4-5 days spent in-system to travel between jump zones, it would have an effective velocity of 160-165 &amp;#039;&amp;#039;c&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For comparison, a bulk carrier with a jump drive rated at 200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; takes approximately 18 days to cross a nominal 10-LY jump.  With another 4-5 days spent in-system to travel between jump zones, it would have an effective velocity of 160-165 &amp;#039;&amp;#039;c&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Higher propagation speeds as a control on the functional transit sped of a ship are thus are swiftly eclipsed by the time taken to reset the drive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Higher propagation speeds as a control on the functional transit sped of a ship are thus are swiftly eclipsed by the time taken to reset the drive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This had major implications during the Breakdown when most ships were using 2nd generation drives; capable of 3-5 times the effective velocity of first-generation drives they had pushed the earlier models to the edges of profitability.  However when the RFM-1 virus compromised stress management controllers across known space almost all FTL ships were grounded; a significant number of ships pushed too hard with a failing stress controller in a mad dash to reach an inhabited system and arrived &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barely intact&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This had major implications during the Breakdown when most ships were using 2nd generation drives; capable of 3-5 times the effective velocity of first-generation drives they had pushed the earlier models to the edges of profitability.  However when the RFM-1 virus compromised stress management controllers across known space almost all FTL ships were grounded; a significant number of ships pushed too hard with a failing stress controller in a mad dash to reach an inhabited system and arrived &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with their jump drives burnt out from localized thermal spikes and informational burn in superficially undamaged hardware and even those that didn&#039;t were stuck with jump drives only one or two jumps from suffering the same fate&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However the remaining 1st generation bulk carriers, colonial sleepers and cargo crawlers were unaffected by this.  With rugged drives that generated placid drive flux they could continue to transit between stars at their plodding pace.  There were only so many left in the core though, in numbers sorely inadequate to support interstellar commerce.  Efforts were made to bring more into service but these crash efforts were hampered by both economic crash and the archaic nature of the techology involved.  By the time any substantial number of such ships were built other breakthroughs had ushered in the first 3rd generation drives.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Catapults&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Faster-than-light_technologies&amp;diff=41614&amp;oldid=prev</id>
		<title>Shrike: Created page with &quot;Faster-than-light &#039;jump&#039; drives are a critical underpinning of human space, in the same way that automobiles and aircraft were in the 20th and 21st and oceangoing boats were in t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Faster-than-light_technologies&amp;diff=41614&amp;oldid=prev"/>
		<updated>2012-05-05T19:48:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Faster-than-light &amp;#039;jump&amp;#039; drives are a critical underpinning of human space, in the same way that automobiles and aircraft were in the 20th and 21st and oceangoing boats were in t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Faster-than-light &amp;#039;jump&amp;#039; drives are a critical underpinning of human space, in the same way that automobiles and aircraft were in the 20th and 21st and oceangoing boats were in the 19th.  Without the ability to transit between stars, the scattered worlds of humanity would be seperated by years and decades and centuries.&lt;br /&gt;
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The basic operating principle behind a standard jump drive is simple; upon activation the drive and a volume of space surrounding it undergo a macroscale translocation (the &amp;#039;jump&amp;#039;) to arrive at a distant location.  The actual &amp;#039;&amp;#039;mechanism&amp;#039;&amp;#039; is vastly more complex of course and relies upon the reality-modifying and information-processing ability of delta dust.  Suffice to say that a jump drive cannot (at least with current understanding and engineering) be used to violate causality and act as a time machine.&lt;br /&gt;
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The actual jump itself is not instantaneous; the effect (and thus the ship inside) propagates at a measurable superluminal velocity.  Early-generation units from the late 21st century had pseudovelocities of 100-200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; while modern drives can travel two orders of magnitude faster.  However, jump pseudovelocity as a measure of transit speed is deceptive as jump drives operate on a node-to-node model and a ship must travel through normal space between &amp;#039;jump zones&amp;#039;.  A doubling of pseudovelocity does not equate to a halving in transit speed, particularly over long distances.&lt;br /&gt;
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In addition, jumps can cause substantial mechanical stresses on the contents of a jump envelope; there is a direct relation between propagation pseudovelocity and induced stress.  In essence a drive that flies faster is also being squeezed harder.  First generation drives were slow enough that the induced stresses would not exceed the inherent structural strength of the host ship, but more modern designs required integral stress-management systems.  Even a minor failure of a drive&amp;#039;s stress management system can inflict cosmetic (or not so cosmetic) structural damage to a ship.  A major failure can tear it apart, and a total failure converts the entire contents of the envelope into a smear of exotic particles and graviton waves.  Resetting the stress management system is one of the critical limits on how fast a ship can recycle its drive for an interstellar-range jump.&lt;br /&gt;
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The potentially catastrophic nature of a drive failure means that modern drives (particularly military ones) are engineered with a large margin for error.  Almost all ships can &amp;#039;sprint&amp;#039; over short distances (2-4 jumps) by only doing a partial drive reset between each jump and then having a longer-than-normal recycle period at the end.  This helps to create some of the trade patterns in developed space; in short, local travel is substantially faster than long-haul.&lt;br /&gt;
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For comparison, a bulk carrier with a jump drive rated at 200 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; takes approximately 18 days to cross a nominal 10-LY jump.  With another 4-5 days spent in-system to travel between jump zones, it would have an effective velocity of 160-165 &amp;#039;&amp;#039;c&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
A military cruiser with a drive rated at 10,000 &amp;#039;&amp;#039;c&amp;#039;&amp;#039; would cover that same distance in only 9 hours but would still spend 3-4 days recycling its jump drive.  As a consequence its &amp;#039;&amp;#039;effective&amp;#039;&amp;#039; velocity is approximately 830-1100 &amp;#039;&amp;#039;c&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Higher propagation speeds as a control on the functional transit sped of a ship are thus are swiftly eclipsed by the time taken to reset the drive.&lt;br /&gt;
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This had major implications during the Breakdown when most ships were using 2nd generation drives; capable of 3-5 times the effective velocity of first-generation drives they had pushed the earlier models to the edges of profitability.  However when the RFM-1 virus compromised stress management controllers across known space almost all FTL ships were grounded; a significant number of ships pushed too hard with a failing stress controller in a mad dash to reach an inhabited system and arrived barely intact.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
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