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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=FBH%27s_StriXern_Suggestions</id>
	<title>FBH&#039;s StriXern Suggestions - Revision history</title>
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	<updated>2026-04-17T02:04:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://swiki.fancruft.com/index.php?title=FBH%27s_StriXern_Suggestions&amp;diff=48982&amp;oldid=prev</id>
		<title>FBH: Created page with &quot;FBH StriXen rules suggestions =Pilot Fixes= Add half stats (round up) to relevant mecha skills :Power: Melee/Intercept :Grace: Skirmish/Parry :Perception: Long Range/Defend  :...&quot;</title>
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		<updated>2013-10-23T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;FBH StriXen rules suggestions =Pilot Fixes= Add half stats (round up) to relevant mecha skills :Power: Melee/Intercept :Grace: Skirmish/Parry :Perception: Long Range/Defend  :...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;FBH StriXen rules suggestions&lt;br /&gt;
=Pilot Fixes=&lt;br /&gt;
Add half stats (round up) to relevant mecha skills&lt;br /&gt;
:Power: Melee/Intercept&lt;br /&gt;
:Grace: Skirmish/Parry&lt;br /&gt;
:Perception: Long Range/Defend &lt;br /&gt;
:Smarts: Pilot/Special (Maybe)&lt;br /&gt;
&lt;br /&gt;
Skills add fully to counterbalance this&lt;br /&gt;
&lt;br /&gt;
Make it clear that WP counts for mecha too. &lt;br /&gt;
&lt;br /&gt;
=Mecha Fixes=&lt;br /&gt;
==Classify mecha traits==&lt;br /&gt;
Offensive traits can be: Projectiles, Beams or Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
Defensive traits can be: Decoys, Shields or Armour.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Projectiles punch through shields but bounce off armour &amp;lt;br&amp;gt;&lt;br /&gt;
Beams burn through armour but bounce off shields.  &amp;lt;br&amp;gt;&lt;br /&gt;
Missiles can defeat both with two stage warheads but are heavily effected boy decoys and ECM (double bonus to defender) &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Level V machines may combine two traits. So for instance the Blacklight ECM is both shield and decoy and combines the strength of both. &lt;br /&gt;
&lt;br /&gt;
==Pilot Traits==&lt;br /&gt;
AI Assist: Means you can choose to score an average number of successes on a roll rather than roll. &lt;br /&gt;
Neural Link: Adds +1 Dice to everything you do.&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
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