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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Aberrant_2.0_Cybernetics</id>
	<title>Aberrant 2.0 Cybernetics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Aberrant_2.0_Cybernetics"/>
	<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;action=history"/>
	<updated>2026-04-19T16:32:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28721&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Environment Adaptation */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28721&amp;oldid=prev"/>
		<updated>2011-03-13T03:48:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Environment Adaptation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Environment Adaptation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Environment Adaptation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Cyberliver&amp;#039;&amp;#039;&amp;#039;: +2 successes to all Resistance rolls against toxins. (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Cyberliver&amp;#039;&amp;#039;&amp;#039;: +2 successes to all Resistance rolls against toxins. (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Gyrostabilizer&#039;&#039;&#039;: +2 to Microgravity Ops (2 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Gyrostabilizer&#039;&#039;&#039;: +2 to Microgravity Ops&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, +2d to all rolls to retain balance. &lt;/ins&gt;(2 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cybernetic Replacement==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cybernetic Replacement==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28720&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Environment Adaptation */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28720&amp;oldid=prev"/>
		<updated>2011-03-13T03:48:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Environment Adaptation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Environment Adaptation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Environment Adaptation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Cyberliver&#039;&#039;&#039;: +2 successes to all Resistance rolls against toxins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Cyberliver&#039;&#039;&#039;: +2 successes to all Resistance rolls against toxins. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(3 pts)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Gyrostabilizer&#039;&#039;&#039;: +2 to Microgravity Ops&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Gyrostabilizer&#039;&#039;&#039;: +2 to Microgravity Ops &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2 pts)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cybernetic Replacement==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cybernetic Replacement==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28719&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Cognitive Implants */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28719&amp;oldid=prev"/>
		<updated>2011-03-13T03:45:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cognitive Implants&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:45, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Kerenzikov&amp;#039;&amp;#039;&amp;#039; (lv 1/2): -2 Multiple Action Penalty/Level, +1 Initiative/level. (4 pts for Level 1, 8 pts for Level 2)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Kerenzikov&amp;#039;&amp;#039;&amp;#039; (lv 1/2): -2 Multiple Action Penalty/Level, +1 Initiative/level. (4 pts for Level 1, 8 pts for Level 2)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Speedware&amp;#039;&amp;#039;&amp;#039;: -1 Multiple Action Penalty, 1 additional action per round, +3 Initiative, can only be sustained for 5 combat rounds. (10 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Speedware&amp;#039;&amp;#039;&amp;#039;: -1 Multiple Action Penalty, 1 additional action per round, +3 Initiative, can only be sustained for 5 combat rounds. (10 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Vehicle Link&#039;&#039;&#039;: -1 difficulty and +1d to drive rolls (with compatible vehicle). (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Vehicle Link&#039;&#039;&#039;: -1 difficulty and +1d to drive rolls (with compatible vehicle). (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Weapon Link&#039;&#039;&#039;: -1 difficulty and +1d to attack rolls (with linked weapon). (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Weapon Link&#039;&#039;&#039;: -1 difficulty and +1d to attack rolls (with linked weapon). (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Machine Link&#039;&#039;&#039;: -1 difficulty and +1d to actions (with linked machine). (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Machine Link&#039;&#039;&#039;: -1 difficulty and +1d to actions (with linked machine). (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Neural Processor&#039;&#039;&#039;: Implanted computer system (with all relevant benefits), +3d to most math rolls, -1 difficulty to hacking, missile weapons use, mathematics, or any situation where a computer may be useful. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Neural Processor&#039;&#039;&#039;: Implanted computer system (with all relevant benefits), +3d to most math rolls, -1 difficulty to hacking, missile weapons use, mathematics, or any situation where a computer may be useful. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Symbiotic Brain-Data Implant (SBDI)&#039;&#039;&#039;: Stores ability knowledge (5/10 dots for the basic and advanced models) for use by the character. Requires an exocortex or wired reflexes (or both) to use said abilities. Maximum ability rating is 3, 4 for advanced model. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;pts, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for advanced model)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Symbiotic Brain-Data Implant (SBDI)&#039;&#039;&#039;: Stores ability knowledge (5/10 dots for the basic and advanced models) for use by the character. Requires an exocortex or wired reflexes (or both) to use said abilities. Maximum ability rating is 3, 4 for advanced model. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;pts, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;for advanced model)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;SBDI Expansion&#039;&#039;&#039;: Stores an additional +15 ability dots for use with the SBDI. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;SBDI Expansion&#039;&#039;&#039;: Stores an additional +15 ability dots for use with the SBDI. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Exocortex&#039;&#039;&#039;: Allows use of SBDI abilities along with Mental and Social Attributes. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Exocortex&#039;&#039;&#039;: Allows use of SBDI abilities along with Mental and Social Attributes. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Wired Reflexes&#039;&#039;&#039;: Allows use of SBDI abilities along with Physical Attributes. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Wired Reflexes&#039;&#039;&#039;: Allows use of SBDI abilities along with Physical Attributes. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Implanted Gear==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Implanted Gear==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28718&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Cognitive Implants */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28718&amp;oldid=prev"/>
		<updated>2011-03-13T03:44:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cognitive Implants&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:44, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Weapon Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to attack rolls (with linked weapon). (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Weapon Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to attack rolls (with linked weapon). (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Machine Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to actions (with linked machine). (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Machine Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to actions (with linked machine). (3 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Neural Processor&#039;&#039;&#039;: Implanted computer system (with all relevant benefits), , -1 difficulty to hacking, missile weapons use, mathematics, or any situation where a computer may be useful. (6 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;&#039;Neural Processor&#039;&#039;&#039;: Implanted computer system (with all relevant benefits), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+3d to most math rolls&lt;/ins&gt;, -1 difficulty to hacking, missile weapons use, mathematics, or any situation where a computer may be useful. (6 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Symbiotic Brain-Data Implant (SBDI)&amp;#039;&amp;#039;&amp;#039;: Stores ability knowledge (5/10 dots for the basic and advanced models) for use by the character. Requires an exocortex or wired reflexes (or both) to use said abilities. Maximum ability rating is 3, 4 for advanced model. (10 pts, 15 for advanced model)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;Symbiotic Brain-Data Implant (SBDI)&amp;#039;&amp;#039;&amp;#039;: Stores ability knowledge (5/10 dots for the basic and advanced models) for use by the character. Requires an exocortex or wired reflexes (or both) to use said abilities. Maximum ability rating is 3, 4 for advanced model. (10 pts, 15 for advanced model)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;SBDI Expansion&amp;#039;&amp;#039;&amp;#039;: Stores an additional +15 ability dots for use with the SBDI. (5 pts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;#039;SBDI Expansion&amp;#039;&amp;#039;&amp;#039;: Stores an additional +15 ability dots for use with the SBDI. (5 pts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28717&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Enhancements */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28717&amp;oldid=prev"/>
		<updated>2011-03-13T03:43:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enhancements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP in general. Novas cannot gain the Enhancement-based attribute boosts via this method.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP in general. Novas cannot gain the Enhancement-based attribute boosts via this method &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and cannot purchase bioapp Enhancements&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28716&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Enhancements */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28716&amp;oldid=prev"/>
		<updated>2011-03-13T03:43:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enhancements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP in general.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP in general&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Novas cannot gain the Enhancement-based attribute boosts via this method&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28715&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Enhancements */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=28715&amp;oldid=prev"/>
		<updated>2011-03-13T03:42:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enhancements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:42, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enhancements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and additionally require the background&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;New Background: Enhancement&#039;&#039;&#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &#039;&#039;may not&#039;&#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in general&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Enhancements Above 5===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=27741&amp;oldid=prev</id>
		<title>MJ12 Commando: Created page with &quot;Building a better Psion, one metal plate at a time. Although the experiences of the Aberrant War and the return of the Aberrants have left a sour taste in humankind&#039;s mouth in re...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aberrant_2.0_Cybernetics&amp;diff=27741&amp;oldid=prev"/>
		<updated>2011-02-26T04:04:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Building a better Psion, one metal plate at a time. Although the experiences of the Aberrant War and the return of the Aberrants have left a sour taste in humankind&amp;#039;s mouth in re...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Building a better Psion, one metal plate at a time. Although the experiences of the Aberrant War and the return of the Aberrants have left a sour taste in humankind&amp;#039;s mouth in regards to transhumanism, cybernetic and biotechnological augmentation is still often the only viable method of creating a baseline human capable of competing with a combat-specced sub-Aberrant. Cybernetics, therefore, have become something of a crutch, a tool to allow humanity to compete with its posthuman spawn.&lt;br /&gt;
&lt;br /&gt;
Cybernetics are purchased via the Enhancements background, as listed below.&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Background: Enhancement&amp;#039;&amp;#039;&amp;#039;: A Psion or neutral with this background has submitted their body to cybernetic or biotechnological reconstruction, augmenting their natural abilities with additional modification. Enhancement provides a character with 10/15/25/30/35 points of total enhancement to be distributed as a character sees fit. Novas &amp;#039;&amp;#039;may not&amp;#039;&amp;#039; support Enhancement-their bodies channel Quantum via their M-R node, but Nova powers are much less subtle and their side effects course throughout the body, the Nova&amp;#039;s only protection being their complete immunity to their own superhuman ability. A Nova cannot channel Mega-Strength through a cyberarm, or Mega-Dexterity through a superconducting spinal cord, or Mega-Intelligence through an exocortex-not unless the Nova grows the enhancement himself, paying XP to do so as if it was a body modification. As body modifications, Enhancements cost (point rating x 2) XP and additionally require the background.&lt;br /&gt;
&lt;br /&gt;
===Enhancements Above 5===&lt;br /&gt;
Enhancements above 5 are extremely rare (as well as often illegal) due to anti-transhuman stigma (justified by the panics of the Aberrant War) but found on some particularly dedicated or insane Legion commandos, Aberrant cultists, and Posthumanists/Exhmuanists. Enhancements above 5 give 45/50/55/65/70 points of total Enhancement.&lt;br /&gt;
&lt;br /&gt;
==Attribute Enhancement==&lt;br /&gt;
A Psion may enhance any of their attributes up to (+3) above their baseline via cybernetics or up to (+2) above their baseline bioengineering. This may only take attributes up to a max of 9 (cybernetics) or 8 (biotech)-technology is simply not advanced enough to support anything further. Extremely powerful biokinetics or telepaths may be able to far exceed these limitations via their own powers. A few other enhancements are listed below, which enhance a few things like health levels and soak.&lt;br /&gt;
&lt;br /&gt;
Bioenhancement may be formatted to the user, taking &amp;#039;&amp;#039;permanent&amp;#039;&amp;#039; Tolerance but negates these limitations if the character being enhanced is a Psion. Neutrals cannot format Bioware. Each dot of such formatted bioware is Tolerance 1.&lt;br /&gt;
&lt;br /&gt;
Increasing Strength, Stamina, Appearance, or Perception by +1 costs 2 pts/level, while increasing any other attribute costs 3 pts/level per increase. Buying an additional -0 health level also costs 2 pts/level.&lt;br /&gt;
&lt;br /&gt;
==Medical Enhancement==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Enhanced Antibodies&amp;#039;&amp;#039;&amp;#039;: Healing time reduced by 1 level of severity. (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Toxin Binders&amp;#039;&amp;#039;&amp;#039;: +1 automatic success to resist poison. (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Nanosurgeons&amp;#039;&amp;#039;&amp;#039;: Healing time reduced by 2 levels of severity, does not stack with Enhanced Antibodies. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Livesaver Skinweave&amp;#039;&amp;#039;&amp;#039;: User is automatically stabilized unless subjected to further rough treatment after incapacitation. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Anti-Plague Nano&amp;#039;&amp;#039;&amp;#039;: +1 automatic success to resist disease. (1 pt)&lt;br /&gt;
&lt;br /&gt;
==Body Reinforcement==&lt;br /&gt;
Note that Skinweave and Dermal Armor do not stack.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bone Reinforcement&amp;#039;&amp;#039;&amp;#039;: 1 x -0 Health Level, required to increase physical attributes above 6. (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Adrenal Booster&amp;#039;&amp;#039;&amp;#039;: +1 Strength and Dexterity for 5 rounds. (4 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skinweave&amp;#039;&amp;#039;&amp;#039;: +1B/2L soak (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Subdermal Armor&amp;#039;&amp;#039;&amp;#039;: +2B/4L soak (4 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Decentralized Heart&amp;#039;&amp;#039;&amp;#039;: Grants 1 x -4 + 1 x Incapacitated Health Level. (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Counter-EK Mesh&amp;#039;&amp;#039;&amp;#039;: +2 difficulty on all EK rolls to affect user, +3 if formatted. Bioware (Tolerance 2) (4 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Noetic Shielding&amp;#039;&amp;#039;&amp;#039;: +1 (2 if formatted) difficulty on the use of all Quantum powers against the user, +2 (4 if formatted) difficulty to affect the user&amp;#039;s cybernetics with Quantum powers. Bioware (Tolerance 3) (6 pts)&lt;br /&gt;
&lt;br /&gt;
==Performance Boosters==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sport Heart&amp;#039;&amp;#039;&amp;#039;: +1 Strength, +1 Stamina, all attacks against the user that penetrate soak deal +2 damage. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overdrive Heart&amp;#039;&amp;#039;&amp;#039;: +2 Strength, +2 Stamina, all attacks against the user that penetrate soak deal +3 damage. (4 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Movement Augmentation&amp;#039;&amp;#039;&amp;#039;: +2 Dexterity for movement, +2 Strength for leaping. (4 pts)&lt;br /&gt;
&lt;br /&gt;
==Environment Adaptation==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cyberliver&amp;#039;&amp;#039;&amp;#039;: +2 successes to all Resistance rolls against toxins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Gyrostabilizer&amp;#039;&amp;#039;&amp;#039;: +2 to Microgravity Ops&lt;br /&gt;
&lt;br /&gt;
==Cybernetic Replacement==&lt;br /&gt;
Implanted Exoskeletons replace the user&amp;#039;s base strength/Might ratings. Cyberware enhances the exoskeleton&amp;#039;s strength normally.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sigma Linear Frame&amp;#039;&amp;#039;&amp;#039;: Strength 8, Might 8 (6 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Beta Linear Frame&amp;#039;&amp;#039;&amp;#039;: Strength 10, Might 10 (12 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Omega Linear Frame&amp;#039;&amp;#039;&amp;#039;: Strength 12, Might 12 (18 pts)&lt;br /&gt;
&lt;br /&gt;
==Cognitive Implants==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Kerenzikov&amp;#039;&amp;#039;&amp;#039; (lv 1/2): -2 Multiple Action Penalty/Level, +1 Initiative/level. (4 pts for Level 1, 8 pts for Level 2)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Speedware&amp;#039;&amp;#039;&amp;#039;: -1 Multiple Action Penalty, 1 additional action per round, +3 Initiative, can only be sustained for 5 combat rounds. (10 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Vehicle Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to drive rolls (with compatible vehicle). (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Weapon Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to attack rolls (with linked weapon). (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Machine Link&amp;#039;&amp;#039;&amp;#039;: -1 difficulty and +1d to actions (with linked machine). (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Neural Processor&amp;#039;&amp;#039;&amp;#039;: Implanted computer system (with all relevant benefits), , -1 difficulty to hacking, missile weapons use, mathematics, or any situation where a computer may be useful. (6 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Symbiotic Brain-Data Implant (SBDI)&amp;#039;&amp;#039;&amp;#039;: Stores ability knowledge (5/10 dots for the basic and advanced models) for use by the character. Requires an exocortex or wired reflexes (or both) to use said abilities. Maximum ability rating is 3, 4 for advanced model. (10 pts, 15 for advanced model)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;SBDI Expansion&amp;#039;&amp;#039;&amp;#039;: Stores an additional +15 ability dots for use with the SBDI. (5 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Exocortex&amp;#039;&amp;#039;&amp;#039;: Allows use of SBDI abilities along with Mental and Social Attributes. (4 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wired Reflexes&amp;#039;&amp;#039;&amp;#039;: Allows use of SBDI abilities along with Physical Attributes. (6 pts)&lt;br /&gt;
&lt;br /&gt;
==Implanted Gear==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Implant Radio&amp;#039;&amp;#039;&amp;#039;: Can act as a two-way radio (10km range), distress beacon, or cell phone. Advanced version has 25km range and can send and receive video as well. (1 pt, 2 pts for advanced)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Implanted Gills&amp;#039;&amp;#039;&amp;#039;: Can stay underwater indefinitely, +2 to resistance against airborne toxins. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Implanted Rebreather&amp;#039;&amp;#039;&amp;#039;: 90 minute internal oxygen supply, requires 1 hour to recharge every 15 minutes of oxygen used. (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Locator Implant&amp;#039;&amp;#039;&amp;#039;: Implanted GPS + Inertial Navigation + Compass (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Body Alteration&amp;#039;&amp;#039;&amp;#039;: Can increase appearance by 1 (max. 5) or decrease, disguise as someone with Style roll at +1 difficulty, can change gender (cosmetic only though) (5 pts)&lt;br /&gt;
&lt;br /&gt;
==Weapons Implants==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Electric Touch&amp;#039;&amp;#039;&amp;#039;: Deals Str+6B damage (up to 2xStamina times/hour), or Str+6L damage (suffers 2 unsoakable bashing levels after) + 6d EMP, immunity to tasers, +2L soak vs. electrical damage. (3 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Implant Laser&amp;#039;&amp;#039;&amp;#039;: Accuracy +1, Damage 6L, Range 100m, Multiple Shots/Sprays, RoF 2, Magazine 30, recharges 10 shots every 30 minutes (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Retractable Blade&amp;#039;&amp;#039;&amp;#039;s: unarmed attacks now deal Str+2-4 Lethal damage. (2-4 pts [cost equal to damage])&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Raptor Vibroblades&amp;#039;&amp;#039;&amp;#039;: Str + 4L damage (AP 5), counts as an unarmed attack, &amp;#039;&amp;#039;don&amp;#039;t botch&amp;#039;&amp;#039;. (7 pts)&lt;br /&gt;
&lt;br /&gt;
==Sensory Implants==&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Enhanced Vision&amp;#039;&amp;#039;&amp;#039;: IR/UV vision, no penalties from darkness, +1d to Awareness rolls based on sight. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Extrasensory Access&amp;#039;&amp;#039;&amp;#039;: Improved sensory systems. Comes in various options, listed below. (4 pts for first, +2 pts for each additional, LANSA costs another +2 points)&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Materials Analysis&amp;#039;&amp;#039;&amp;#039;: Analyzes chemical composition and makeup.&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Weakpoints&amp;#039;&amp;#039;&amp;#039;: Successes on a Perception roll become penalties to target soak or bonus dice to destroy/maintain an object.&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Social Cues&amp;#039;&amp;#039;&amp;#039;: Successes on a Perception roll become bonus dice for 1 social action.&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;LANSA&amp;#039;&amp;#039;&amp;#039;: A successful Perception + Awareness roll (difficulty +12 - target Quantum + Taint + Node) detects a Nova.&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Lie Detector&amp;#039;&amp;#039;&amp;#039;: +1 bonus success to detect lies.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Tactile Boost&amp;#039;&amp;#039;&amp;#039;: +1d to Awareness rolls based on touch, stacks with Acute Sense. (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Olfactory Boost&amp;#039;&amp;#039;&amp;#039;: +1d to Awareness rolls based on smell, stacks with Acute Sense. (1 pt)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Voice Stress&amp;#039;&amp;#039;&amp;#039;: +2 to Rapport, Interrogation rolls. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sound Editing&amp;#039;&amp;#039;&amp;#039;: -1 difficulty to hearing-based Awareness rolls. (2 pts)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Pain Editor&amp;#039;&amp;#039;&amp;#039;: No wound penalties (still incapacitated as normal). (3 pts)&lt;br /&gt;
&lt;br /&gt;
[[Category: Aberrant 2.0]]&lt;/div&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
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