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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43256</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43256"/>
		<updated>2012-08-25T12:05:33Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;200&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 8 Logistics vessels required || --AA, -Speed, -Beacon, 4 free +slots, 4 regular +slots, can carry 5FP of small craft. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 8 logistics vessels required || -Weapons, -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 6 logistics vessels required || -AA, 2 free +slots, 4 regular +slots, can carry 3FP of small craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 6 logistics vessels required || -Weapons, -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 5 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 4 Logistics vessels required || -Weapons, -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 3 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Weapons, -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 4 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 3 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 2 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha squadron&#039;&#039;    || 1.5 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bomber squadron&#039;&#039;      || 1 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bomber squadron&#039;&#039;            || 0.5 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighter squadron&#039;&#039;           || 0.25 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth. --Beacon results in your ship becoming more vulnerable to ECM &amp;amp; E-War, while it will actually make enemy stealth vessels next to it much harder to detect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Fleet: Davion&#039;s Special&#039;&#039;&#039;&lt;br /&gt;
(WIP, gonna edit it as I have time)&lt;br /&gt;
FP: 200&lt;br /&gt;
&lt;br /&gt;
1x Dreadnaught, --AA, --Beacon, -Civilians, --Speed, +AA, +Fabricator, ++Speed, (44 FP, 8 logistics)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Battleships,  -AA, ++AA, +Weapons, +Shields (36x2=72 FP, 14 logistics)&amp;lt;br&amp;gt;&lt;br /&gt;
4x&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43255</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43255"/>
		<updated>2012-08-25T12:00:01Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;200&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 8 Logistics vessels required || --AA, -Speed, -Beacon, 4 free +slots, 4 regular +slots, can carry 5FP of small craft. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 8 logistics vessels required || -Weapons, -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 6 logistics vessels required || -AA, 2 free +slots, 4 regular +slots, can carry 3FP of small craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 6 logistics vessels required || -Weapons, -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 5 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 4 Logistics vessels required || -Weapons, -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 3 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Weapons, -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 4 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 3 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 2 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha squadron&#039;&#039;    || 1.5 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bomber squadron&#039;&#039;      || 1 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bomber squadron&#039;&#039;            || 0.5 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighter squadron&#039;&#039;           || 0.25 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth. --Beacon results in your ship becoming more vulnerable to ECM &amp;amp; E-War, while it will actually make enemy stealth vessels next to it much harder to detect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Fleet: Davion&#039;s Special&#039;&#039;&#039;&lt;br /&gt;
FP: 200&lt;br /&gt;
&lt;br /&gt;
1x Dreadnaught, --AA, --Beacon, -Civilians, --Speed, +AA, +Fabricator, ++Speed, (44 FP, 8 logistics)&lt;br /&gt;
2x Battleships,  -AA, ++AA, +Weapons, +Shields (36x2=72 FP, 14 logistics)&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43251</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43251"/>
		<updated>2012-08-25T08:19:25Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || --AA, -Speed, -Beacon, 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Weapons, -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 7 logistics vessels required || -AA, 2 free +slots, 4 regular +slots, can carry 5FP of small craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 7 logistics vessels required || -Weapons, -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 6 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 5 Logistics vessels required || -Weapons, -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Weapons, -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth. --Beacon results in your ship becoming more vulnerable to ECM &amp;amp; E-War, while it will actually make enemy stealth vessels next to it much harder to detect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43250</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43250"/>
		<updated>2012-08-25T08:18:45Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || --AA, -Speed, -Beacon, 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Weapons, -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 7 logistics vessels required || -AA, 2 free +slots, 4 regular +slots, can carry 5FP of small craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 7 logistics vessels required || -Weapons, -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 6 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 5 Logistics vessels required || -Weapons, -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Weapons, -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth. --Beacon results in your ship becoming more vulnerable to ECM &amp;amp; E-War, while it will actually &#039;&#039;shield&#039;&#039; enemy stealth vessels next to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43249</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43249"/>
		<updated>2012-08-25T08:16:46Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || --AA, -Speed, 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Weapons, -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 7 logistics vessels required || -AA, 2 free +slots, 4 regular +slots, can carry 5FP of small craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 7 logistics vessels required || -Weapons, -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 6 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 5 Logistics vessels required || -Weapons, -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Weapons, -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43248</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43248"/>
		<updated>2012-08-25T08:13:32Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Armor, can carry 30 FP worth of small craft +resupply +repair || 3 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 7 logistics vessels required || 1 free +Slots, 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 7 logistics vessels required || -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 6 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 5 Logistics vessels required || -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43247</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43247"/>
		<updated>2012-08-25T08:12:51Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Armor, can carry 30 FP worth of small craft +resupply +repair || 2 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 7 logistics vessels required || 1 free +Slots, 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 7 logistics vessels required || -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 6 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 5 Logistics vessels required || -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 3 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43246</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43246"/>
		<updated>2012-08-25T07:58:53Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Armor, can carry 30 FP worth of small craft +resupply +repair || 2 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 9 logistics vessels required || 1 free +Slots, 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 8 logistics vessels required || -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 7 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 6 Logistics vessels required || -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 4 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only) || 1+Slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43245</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43245"/>
		<updated>2012-08-25T07:57:59Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 45 Fleet points || 10 Logistics vessels required || 4 free +slots, 4 regular +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Motherships&#039;&#039;           || 40 Fleet points || 10 logistics vessels required || -Armor, can carry 30 FP worth of small craft +resupply +repair || 2 free +slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 30 Fleet points || 9 logistics vessels required || 1 free +Slots, 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 25 Fleet points || 8 logistics vessels required || -Armor, can carry 20 FP worth of small craft +resupply +repair (fighters only) ||1 free +slot, 1 regular +slot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 20 Fleet points  || 7 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 15 Fleet points || 6 Logistics vessels required || -Armor, can carry 10 FP worth of small craft +resupply +repair (fighters only) || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;     || 15 Fleet points  || 5 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 10 Fleet points  || 4 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 8 Fleet points  || 3 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 2 Logistics vessels required || -Armor, can carry 5 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt; || 1+Slot&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 5 Fleet points  || 1 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 4 Fleet points  || 0.5 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 3 fleet points  || 0.25 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 10% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +1 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by half, but comes with a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel (three if the ship already has reclamaition). Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Fabricators:&#039;&#039; Reduces overall fleet logistics requirements by half. Only available to Motherships and/or Dreadnaughts. -Speed, -Weapons, -Civilians, -Beacon penalties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Attributes:&#039;&#039;&#039;&lt;br /&gt;
In addition to positive attributes, you can take negative attributes to reduce the cost of a ship by 10% per attribute. A maximum of three negative attributes can be taken per ship.&lt;br /&gt;
&#039;&#039;-Civilians/Crew:&#039;&#039; Your ship has civilians or many non-combatants on board, which means you need to pad out extra space to handle their families. Your life support systems are more vulnerable or ship is extra-vulnerable to crew loss.&lt;br /&gt;
&#039;&#039;-Beacon:&#039;&#039; The opposite of stealth. Its like you were a magnet for every guided missile out there. There&#039;s just no way to hide even at long range! Cannot take any stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43244</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43244"/>
		<updated>2012-08-25T06:33:38Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 15 Fleet points || 9 Logistics vessels required || Impervious to Cruisers and below || 7 +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mega-Carriers&#039;&#039;         || 13 Fleet points || 7 logistics vessels required || can carry 25 FP worth of small craft +resupply +repair (fighters only). || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Battleships&#039;&#039;     || 12 Fleet points || 7 Logistics vessels required || +weapons -speed || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 10 Fleet points || 6 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 10 Fleet points || 5 logistics vessels required || can carry 15 FP worth of small craft +resupply +repair (fighters only) ||4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 9 Fleet points  || 5 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 8 Fleet points  || 4 Logistics vessels required || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;        || 7 Fleet points  || 3 logistics vessels required || can carry 10 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 6 Fleet points  || 2 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 1 Logistics vessels required || can carry 5 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 5 Fleet points  || 1 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 4 Fleet points  || 0.5 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 2 Fleet points  || 0.25 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 1 fleet points  || 0.1 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 25% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +2.5 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Weapons:&#039;&#039; Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Armor:&#039;&#039; Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Speed:&#039;&#039; Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Passive Stealth:&#039;&#039; Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Active Stealth:&#039;&#039; Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Reclaimation:&#039;&#039; Grants your ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Resupply:&#039;&#039; Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel. Can not be put on Cruisers and above. Each additional +resupply counts as one extra logistics vessel equivalent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Repair:&#039;&#039; Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Sensors:&#039;&#039; Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Science Suite:&#039;&#039; Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+External hardpoints:&#039;&#039; Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Hangar:&#039;&#039; Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Range:&#039;&#039; Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Grappling pods:&#039;&#039; Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+AA Guns:&#039;&#039; Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Shields:&#039;&#039; Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+ECM:&#039;&#039; Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+E-War:&#039;&#039; Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with -weapons penalty per level of E-War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Anti-capital weapons:&#039;&#039; Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Crew:&#039;&#039; Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;+Automation:&#039;&#039; Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43243</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43243"/>
		<updated>2012-08-25T06:29:47Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in or more doctrines if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have exactly &#039;&#039;&#039;100&#039;&#039;&#039; starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnaughts&#039;&#039;          || 15 Fleet points || 9 Logistics vessels required || Impervious to Cruisers and below || 7 +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mega-Carriers&#039;&#039;         || 13 Fleet points || 7 logistics vessels required || can carry 25 FP worth of small craft +resupply +repair (fighters only). || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Battleships&#039;&#039;     || 12 Fleet points || 7 Logistics vessels required || +weapons -speed || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battleships &#039;&#039;          || 10 Fleet points || 6 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Carriers&#039;&#039;        || 10 Fleet points || 5 logistics vessels required || can carry 15 FP worth of small craft +resupply +repair (fighters only) ||4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Battlecruisers&#039;&#039;        || 9 Fleet points  || 5 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carriers&#039;&#039;              || 8 Fleet points  || 4 Logistics vessels required || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy Cruisers&#039;&#039;        || 7 Fleet points  || 3 logistics vessels required || can carry 10 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cruisers&#039;&#039;           || 6 Fleet points  || 2 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light Carriers&#039;&#039;     || 6 Fleet points  || 1 Logistics vessels required || can carry 5 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Light cruisers&#039;&#039;     || 5 Fleet points  || 1 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Destroyers &#039;&#039;        || 4 Fleet points  || 0.5 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frigates&#039;&#039;           || 2 Fleet points  || 0.25 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Corvettes&#039;&#039;          || 1 fleet points  || 0.1 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Logistics Vessel&#039;&#039;   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small craft&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gunship / Mecha&#039;&#039;    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Heavy bombers&#039;&#039;      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bombers&#039;&#039;            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fighters&#039;&#039;           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Interceptors&#039;&#039;       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 25% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +2.5 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
+Weapons: Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
+Armor: Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
+Speed: Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
+Passive Stealth: Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
+Active Stealth: Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
+Reclaimation: Grants ytour ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
+Resupply: Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel. Can not be put on Cruisers and above.&amp;lt;br&amp;gt;&lt;br /&gt;
+Repair: Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
+Sensors: Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
+Science Suite: Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
+External hardpoints: Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
+Hangar: Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
+Range: Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
+Grappling pods: Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
+AA Guns: Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
+Shields: Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
+ECM: Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
+E-War: Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with a -weapons and a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
+Anti-capital weapons: Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
+Crew: Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
+Automation: Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special note about stealth: Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43242</id>
		<title>Singh&#039;s Fleet SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Fleet_SD&amp;diff=43242"/>
		<updated>2012-08-25T06:23:51Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;quot;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in or more doctrines if anyone can suggest em.  [b]&amp;#039;&amp;#039;&amp;#039;Rules and Fleet Formation&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly named yet, just formatting out the rules so far. Need ideas on more attributes to put in or more doctrines if anyone can suggest em.&lt;br /&gt;
&lt;br /&gt;
[b]&#039;&#039;&#039;Rules and Fleet Formation&#039;&#039;&#039;[/b]&lt;br /&gt;
&lt;br /&gt;
You have exactly [b]&#039;&#039;&#039;100&#039;&#039;&#039;[/b] starting points that can be spent on your fleet vessels. The fleet point value of a vessel represents how strong it is in battle. Each fleet vessel (except for logistic ships) requires a certain number of logistic ships to run. These ships represent your ability to keep your vessels refueled on the go. Some ships may have attributes, bonuses or penalties depending on their class. These are innate and do not count towards any attribute slots. The classes of ships available are, from largest to smallest:&lt;br /&gt;
&lt;br /&gt;
[i]Dreadnaughts[/i]       || 15 Fleet points || 9 Logistics vessels required || Impervious to Cruisers and below || 7 +slots. &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Mega-Carriers[/i]      || 13 Fleet points || 7 logistics vessels required || can carry 25 FP worth of small craft +resupply +repair (fighters only). || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Heavy Battleships[/i]  || 12 Fleet points || 7 Logistics vessels required || +weapons -speed || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Battleships[/i]        || 10 Fleet points || 6 logistics vessels required || 4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Heavy Carriers[/i]     || 10 Fleet points || 5 logistics vessels required || can carry 15 FP worth of small craft +resupply +repair (fighters only) ||4 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Battlecruisers[/i]     || 9 Fleet points  || 5 logistics vessels required || +speed -armor || 5 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Carriers[/i]           || 8 Fleet points  || 4 Logistics vessels required || &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Heavy Cruisers[/i]     || 7 Fleet points  || 3 logistics vessels required || can carry 10 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Cruisers[/i]           || 6 Fleet points  || 2 logistics vessels required ||&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Light Carriers[/i]     || 6 Fleet points  || 1 Logistics vessels required || can carry 5 FP worth of small craft +resupply +repair (fighters only)&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Light cruisers[/i]     || 5 Fleet points  || 1 logistics vessels required || +speed - armor&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Destroyers[/i]         || 4 Fleet points  || 0.5 logistics vessels required  || 2 +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Frigates[/i]           || 2 Fleet points  || 0.25 logistics vessels required || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Corvettes[/i]          || 1 fleet points  || 0.1 logistics vessels required  || No +slots&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Logistics Vessel[/i]   || 1 fleet points  || No weapons by default || +Resupply +Reclaimation +Repair&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[u]Small craft[/u]&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft represent fighters, bombers, mecha etc - it does not matter the exact shape or form they take. They can be generally quite effective when used in numbers and have specialized roles. They do not need logistics ships but must be based on a carrier or vessel with external hardpoints or hangars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[i]Gunship / Mecha[/i]    || 2 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Heavy bombers[/i]      || 1.5 Fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Bombers[/i]            || 1 fleet points    || &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Fighters[/i]           || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
[i]Interceptors[/i]       || 0.5 fleet points  || &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Attributes[/b]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each ship can have abilities on which they are focused and can be considered more effective - this is represented by a +&amp;lt;attribute&amp;gt;. Ships usually have a maximum of 3 +slots unless mentioned otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that each +attribute costs 25% of the ship&#039;s total cost. So if you have a battleship that costs 10FP, each +attribute tacks on +2.5 FP to the cost onto the vessel. Also note that some +attributes will also give you [i]-attributes[/i] that reduce the effectiveness of your ship in those fields. Round all values to the nearest .5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The attributes you can use on a ship are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Weapons[/i]: Increases the efficiency of weapons on the ship, giving it more firepower. &amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Armor[/i]: Increases the efficiency of armor on a ship, letting it take a harsher beating. ++ Armor gives -speed.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Speed[/i]: Increases the speed and evasion of your ship. &amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Passive Stealth[/i]: Makes your ship much harder to detect in general. Can be defeated by equilvalent in +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Active Stealth[/i]: Activatable stealth that makes you all but invisible to even +sensors. A +active stealth would need ++sensors to defeat. Each +Active stealth gives a permanent -armor penalty. Additionally ships cannot fire while in +active stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Reclaimation[/i]: Grants ytour ship the ability to refuel and resupply itself on the go. Reduces number of logistics vessels required by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Resupply[/i]: Grants your ship the ability to resupply other vessels on the go. Allows the ship to count as one logistics vessel. Can not be put on Cruisers and above.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Repair[/i]: Grants your ship the ability to repair other vessels in the field.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Sensors[/i]: Your ship is able to detect enemy vessels further and better. Each +Sensor gives -Armor -Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Science Suite[/i]: Useful for analysis of all that data your sensing. You never know what you may be able to dig up. Each +Science gives -Armor and -weapons except on vessels with +sensors.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+External hardpoints[/i]: Lets your ship carry 2FP worth of fighter craft.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Hangar[/i]: Lets your ship carry 4FP worth of fighter craft&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Range[/i]: Lets your ship engage at much longer ranges&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Grappling pods[/i]: Grants your ship the ability to board enemy vessels.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+AA Guns[/i]: Gives your ship a bonus vs small craft. ++AA allows for extended coverage to let it protect other ships, but at the cost of -weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Shields[/i]: Your ship&#039;s shields are more effective in combat. ++Shields allows it to extend shields over another vessel, but it comes at the cost of -armor.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+ECM[/i]: Represents your ship&#039;s ability to jam long-range fire via decoys, electronic counter measures, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+E-War[/i]: Your ship can engage in electronic warfare against enemy vessel&#039;s control systems, slowing them down or dropping vital systems. Comes with a -weapons and a -armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Anti-capital weapons[/i]: Your ship&#039;s weapons are designed to fight capital ships. Each +AC Weapons gives a -AA rating for the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Crew[/i]: Your ship uses more manual crew compared to automation. Gives a bonus vs ECM, Electronic warfare and Boarding. Each +Crew requires 1 more logistic ships to run.&amp;lt;br&amp;gt;&lt;br /&gt;
[i]+Automation[/i]: Your ship uses less crew thanks to AI advancements. Gives a bonus to passive/active stealth and science suites and reduces 1 logistics ships by level. Makes you more vulnerable to ECM, Boarding and Electronic warfare however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[u]Special note about stealth:[/u] Stealth vs detection usually comes down to a roll between the two fleets. Stealth is an iffy thing but at the same time so is detection. Passive and Active stealth bonuses are cumulative.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Combat[/b]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is [b]strongly preferred[/b] that combat be determined by talking to the person you are fighting with and figuring things out for the best narrative outcome. However in cases where no clear resolution is available, then a GM ruling will decide on the result based on the FP involved, the tactics used, the +attributes of the ships involved and a few dice rolls.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=43241</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=43241"/>
		<updated>2012-08-25T05:29:31Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Sphere=&lt;br /&gt;
[[File:Spheremap.jpg| thumb]]&lt;br /&gt;
&lt;br /&gt;
==OOC Information==&lt;br /&gt;
[[Writer&#039;s Guide to the Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere PC Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Suggestion Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
[[Spacer&#039;s Guide to the Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Articles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Nations and Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Jane&#039;s]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Magnate War]]===&lt;br /&gt;
[[Battles of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnate War Aftermath]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts in the PACT Arm===&lt;br /&gt;
[[Battles of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PACT Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts in the EU Arm===&lt;br /&gt;
[[Battles of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EU Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts of the Sino-Russian Arm===&lt;br /&gt;
[[Battles of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sino-Russian Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
[[Second Sphere History Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere SP Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Planet Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Diplomacy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Economic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Second Sphere Trade]]&lt;br /&gt;
:[[Second Sphere Expeditions]]&lt;br /&gt;
[[Second Sphere Logistical Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere FTL Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technology Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Xeno and Theotech]]&lt;br /&gt;
[[Second Sphere Application Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Infantry Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Craft Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ship Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hardpoints]]&lt;br /&gt;
[[Second Sphere Transgenic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Supersoldier Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Experimental Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Morale Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Covert Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Doctrines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Stuff===&lt;br /&gt;
[[Jane’s Information Group]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Line Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ground Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Sphere Side Stories==&lt;br /&gt;
[[Second Sphere Fiction]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beyond the Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere: Longshots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere Robot Wars]]:  A permutation of the Second Sphere combat rules, for character (eg, individual machine) level RPing.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere Robot Heresy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Sphere: The RPG]]==&lt;br /&gt;
[[Sphere RPG World Pages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG System Mechanics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG Character Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG Mecha Resolution System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG Items and Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere RPG Mecha and Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Combat Frame Peltast 2194: Resistance Principal]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Games=&lt;br /&gt;
==Currently Running==&lt;br /&gt;
[https://www.google.com/calendar/embed?height=600&amp;amp;wkst=1&amp;amp;bgcolor=%23009900&amp;amp;src=a4cv4fa6q89bhneq3vfigc65so%40group.calendar.google.com&amp;amp;color=%2328754E&amp;amp;ctz=Etc%2FGMT Timetable] (Updated --[[User:OmegaPaladin|OmegaPaladin]] 14:58, 24 March 2012 (PDT))&lt;br /&gt;
[[Schedule]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Syndicate: Execution Committee]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence The Second Perfect Attack]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: FBH Songs of Fire and Brass]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Mount Meru Blues]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After the Chaos: A small scale post apocalyptic fantasy RPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
[[Nexus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sins Revisited]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MMO&#039;s==&lt;br /&gt;
[[Hazeron]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developing Games==&lt;br /&gt;
&lt;br /&gt;
[[The N-Field]] (Not an actual game. All the others are listed in here) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Crusade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Four Horsemen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Emergence]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Under Clear Skies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Touhou - Tales of Gensokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feng Shui: The Elegant Science of Applied Violence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Fantasy II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syndicate BABEL]] *under construction*&amp;lt;br&amp;gt;&lt;br /&gt;
[[Contact: Ether]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Festival of Scarlet and Amber]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[OsengD&amp;amp;D]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Galactic Admirals]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Fleet SD]]&lt;br /&gt;
&lt;br /&gt;
==Finished/Hiatused Games==&lt;br /&gt;
&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[@cademy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona (Oseng)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Otome Row]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fictive Prose=&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nanowrimo==&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Misc. Projects=&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Theory=&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
=Misc Contents=&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42658</id>
		<title>Nexus War Effort</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42658"/>
		<updated>2012-07-23T12:36:58Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* The Monolith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your current war operations here.  Only operations mentioned in a post are to be referenced here - links to a post are recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arbehen Dominion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ESCHATON ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Monolith ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-10#post-8117398 Invasion!]  The monolith invades the Million Diamonds Petal Megastructure. Currently it has taken (or is in the process of taking over) Ifa, while gathering troops to invade Faltimore Pending GM response.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-9#post-8041246 Hold the line!] Monolith forces prepare to hold the line in the system of Obenn to stall the crimson advance for a quarter, while the invasion of the million diamonds petal megastructure takes place. Pending GM response to put up the crimson invasion plans.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-5#post-7646917 Turning the thrall] Dominion forces, with some Monolith advisement, currently work on convincing the Varthan to give up its secrets into dark matter technology. The Varthan starslaer battlecruiser has been taken to a top secret location with a false facade setup to ensure it and the crimson never learn of each other. I&#039;ll be pushing this along but need GM approval to do so.[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-3#post-7275845 other relevant post].&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-7#post-7868082 A malady of blood] The planet Malady holds against the crimson assault, creating an ever-locked stalemate that has last months of constant, grinding warfare between both sides. With both sides weary, the Monolith forces are going to rally to take out the pyramid before its setup. The rally and actions need to be posted by me, which is planned for the next bit - but I need GM input as to what the pyramids woul dbe.&lt;br /&gt;
&lt;br /&gt;
== Nine Star League ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Taran Federation ==&lt;br /&gt;
&lt;br /&gt;
== Tau-Ceti Directorate==&lt;br /&gt;
&lt;br /&gt;
==Known Crimson Operations==&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42657</id>
		<title>Nexus War Effort</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42657"/>
		<updated>2012-07-23T12:34:17Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* The Monolith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your current war operations here.  Only operations mentioned in a post are to be referenced here - links to a post are recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arbehen Dominion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ESCHATON ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Monolith ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-10#post-8117398 Invasion!]  The monolith invades the Million Diamonds Petal Megastructure. Currently it has taken (or is in the process of taking over) Ifa, while gathering troops to invade Faltimore Pending GM response.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-9#post-8041246 Hold the line!] Monolith forces prepare to hold the line in the system of Obenn to stall the crimson advance for a quarter, while the invasion of the million diamonds petal megastructure takes place. Pending GM response to put up the crimson invasion plans.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-5#post-7646917 Turning the thrall] Dominion forces, with some Monolith advisement, currently work on convincing the Varthan to give up its secrets into dark matter technology. The Varthan starslaer battlecruiser has been taken to a top secret location with a false facade setup to ensure it and the crimson never learn of each other. I&#039;ll be pushing this along but need GM approval to do so.[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-3#post-7275845 other relevant post].&lt;br /&gt;
&lt;br /&gt;
== Nine Star League ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Taran Federation ==&lt;br /&gt;
&lt;br /&gt;
== Tau-Ceti Directorate==&lt;br /&gt;
&lt;br /&gt;
==Known Crimson Operations==&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42656</id>
		<title>Nexus War Effort</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nexus_War_Effort&amp;diff=42656"/>
		<updated>2012-07-23T12:33:46Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* The Monolith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your current war operations here.  Only operations mentioned in a post are to be referenced here - links to a post are recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arbehen Dominion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ESCHATON ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Monolith ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-10#post-8117398 Invasion!]  The monolith invades the Million Diamonds Petal Megastructure. Currently it has taken (or is) in the process of taking over Ifa, while gathering troops to invade Faltimore Pending GM response.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-9#post-8041246 Hold the line!] Monolith forces prepare to hold the line in the system of Obenn to stall the crimson advance for a quarter, while the invasion of the million diamonds petal megastructure takes place. Pending GM response to put up the crimson invasion plans.&lt;br /&gt;
&lt;br /&gt;
[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-5#post-7646917 Turning the thrall] Dominion forces, with some Monolith advisement, currently work on convincing the Varthan to give up its secrets into dark matter technology. The Varthan starslaer battlecruiser has been taken to a top secret location with a false facade setup to ensure it and the crimson never learn of each other. I&#039;ll be pushing this along but need GM approval to do so.[http://forums.spacebattles.com/threads/nexus-year-2-black-space-crimson-stars.210191/page-3#post-7275845 other relevant post].&lt;br /&gt;
&lt;br /&gt;
== Nine Star League ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Taran Federation ==&lt;br /&gt;
&lt;br /&gt;
== Tau-Ceti Directorate==&lt;br /&gt;
&lt;br /&gt;
==Known Crimson Operations==&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=FBH%27s_Writing_Challenge&amp;diff=41908</id>
		<title>FBH&#039;s Writing Challenge</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=FBH%27s_Writing_Challenge&amp;diff=41908"/>
		<updated>2012-05-29T23:44:29Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sign up here. &lt;br /&gt;
*Peel: [[Seeing Red]] A person runs away from home. - Screwball &lt;br /&gt;
*Holle :[[Remembrance]]  A serial killer stalks the halls of government. - IXJac&lt;br /&gt;
*Screwball :The narrator discovers his/her girlfriend is a Lich in a very awkward way. - Mal&lt;br /&gt;
*FBH [[The Knight and the Prince]] 2nd Roll: A football game gets out of hand. (BM) &lt;br /&gt;
*Norseman :[[Perceptions_(Writing_Challenge)|Perceptions]]  2nd Roll :A knight fights a dragon to rescue a prince - Holle&lt;br /&gt;
*BM :[[Their Guns]] A man is about to propose to his boyfriend. - Peel &lt;br /&gt;
*Shrike :A serial killer stalks the halls of government. - IXJac &lt;br /&gt;
*Singh: :A man wakes up on the moon, without a spacesuit staring at a dead whale. - Zeronet&lt;br /&gt;
*Mal [[The Girl Who Drew Bees In The Vase]]A person runs away from home. - Screwball &lt;br /&gt;
*IXJac :[[Star Light, Star Bright]] The narrator discovers his/her girlfriend is a Lich in a very awkward way. - Mal &lt;br /&gt;
&lt;br /&gt;
Rules: &lt;br /&gt;
:Each contestant is assigned a short outline to write to spec&lt;br /&gt;
:Who gets to assign the outline is determined randomly among contestants&lt;br /&gt;
:each story should be at least 1-2K long, but can be longer if desired and the outline must reasonable be able to be completed in this length.&lt;br /&gt;
:Each outline should be about a sentence long&lt;br /&gt;
:You have a month to complete your first story&lt;br /&gt;
:After completing your first story you may ask for a reroll until you have completed all 9 stories. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outlines&#039;&#039;&#039;&lt;br /&gt;
:On the battlefield a group of soldiers must struggle against a strange new enemy weapon -FBH&lt;br /&gt;
:A man is about to propose to his boyfriend. - Peel&lt;br /&gt;
:A football game gets out of hand. (BM)&lt;br /&gt;
:A three-man troupe practices their comedy routine for amateur night at the local theatre - Shrike&lt;br /&gt;
:A knight fights a dragon to rescue a prince - Holle&lt;br /&gt;
:A man wakes up on the moon, without a spacesuit staring at a dead whale. - Zeronet&lt;br /&gt;
:The narrator discovers his/her girlfriend is a Lich in a very awkward way. - Mal&lt;br /&gt;
:A bitter and resentful couple see their marriage fall apart in a sauna. - Norseman&lt;br /&gt;
:A person runs away from home. - Screwball&lt;br /&gt;
:A serial killer stalks the halls of government. - IXJac&lt;br /&gt;
:A spy finds a memento addressed to him from someone they killed decades ago. - Singh&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rakash&amp;diff=40038</id>
		<title>Rakash</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rakash&amp;diff=40038"/>
		<updated>2011-12-26T08:39:34Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;quot;=Sample Character Sheet= ==Basics== &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Rakash &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039; Mystical Fakir &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Virtue:&amp;#039;&amp;#039;&amp;#039; Meditation, Fasting &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Vice:&amp;#039;&amp;#039;&amp;#039; Tobacco, Vanity &amp;lt;br&amp;gt; ===Description==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sample Character Sheet=&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Rakash&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Mystical Fakir &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Meditation, Fasting &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Tobacco, Vanity &amp;lt;br&amp;gt;&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Attributes/Abilities ===&lt;br /&gt;
====Physical (*)====&lt;br /&gt;
Strength: ●&lt;br /&gt;
:Brawl: 0&lt;br /&gt;
:Melee: 0&lt;br /&gt;
:Might: 0&lt;br /&gt;
Dexterity: ●&lt;br /&gt;
:Athletics: 0&lt;br /&gt;
:Firearms: 0&lt;br /&gt;
:Legerdemain: 0&lt;br /&gt;
:Martial Arts: 0&lt;br /&gt;
:Melee: 0&lt;br /&gt;
:Stealth: 0&lt;br /&gt;
Stamina: ●&lt;br /&gt;
:Endurance: 0&lt;br /&gt;
:Resistance: 0&lt;br /&gt;
====Mental (*)====&lt;br /&gt;
Perception: ●&lt;br /&gt;
:Awareness: 0&lt;br /&gt;
:Investigation: 0&lt;br /&gt;
:Navigation: 0&lt;br /&gt;
Intelligence: ●&lt;br /&gt;
:Academics: 0&lt;br /&gt;
:Bureaucracy: 0&lt;br /&gt;
:Engineering: 0&lt;br /&gt;
:Linguistics: 0&lt;br /&gt;
:Medicine: 0&lt;br /&gt;
:Science: 0	&lt;br /&gt;
:Survival: 0&lt;br /&gt;
Wits: ●&lt;br /&gt;
:Arts: 0&lt;br /&gt;
:Drive: 0&lt;br /&gt;
:Pilot: 0&lt;br /&gt;
:Tactics: 0&lt;br /&gt;
====Social (*)====&lt;br /&gt;
Appearance: ●&lt;br /&gt;
:Disguise: 0&lt;br /&gt;
:Intimidation: 0&lt;br /&gt;
:Style: 0&lt;br /&gt;
Manipulation: ●&lt;br /&gt;
:Animal Handling: 0&lt;br /&gt;
:Interrogation: 0&lt;br /&gt;
:Savvy: 0&lt;br /&gt;
:Subterfuge: 0&lt;br /&gt;
Charisma: ●&lt;br /&gt;
:Command: 0&lt;br /&gt;
:Etiquette: 2&lt;br /&gt;
:Perform: 0&lt;br /&gt;
:Rapport: 0&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Initiative: + (dex+wits)&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 3 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration: X&amp;lt;br&amp;gt;&lt;br /&gt;
Inspiration Pool: X&amp;lt;br&amp;gt;&lt;br /&gt;
Soak:&lt;br /&gt;
:Natural&lt;br /&gt;
:Armoured&lt;br /&gt;
&lt;br /&gt;
====Attacks====&lt;br /&gt;
&lt;br /&gt;
====Health Levels====&lt;br /&gt;
:[ ]: Bruised&lt;br /&gt;
:[ ]: Hurt&lt;br /&gt;
:[ ]: Injured&lt;br /&gt;
:[ ]: Wounded&lt;br /&gt;
:[ ]: Maimed&lt;br /&gt;
:[ ]: Crippled&lt;br /&gt;
:[ ]: Incapacitated&lt;br /&gt;
&lt;br /&gt;
===Knacks===&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
:Allies: 0&lt;br /&gt;
:Backing: 0&lt;br /&gt;
:Cipher: 0&lt;br /&gt;
:Contacts: 0&lt;br /&gt;
:Followers: 0&lt;br /&gt;
:Gadget: 0&lt;br /&gt;
:Influence: 0&lt;br /&gt;
:Menagerie: 0&lt;br /&gt;
:Mentor: 0&lt;br /&gt;
:Nemesis: 0&lt;br /&gt;
:Reputation: 0&lt;br /&gt;
:Resources: 0&lt;br /&gt;
:Sanctum: 0&lt;br /&gt;
&lt;br /&gt;
===Allies/Followers/Mentor===&lt;br /&gt;
&lt;br /&gt;
===Merits/Flaws===&lt;br /&gt;
&lt;br /&gt;
===Taints===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Personal===&lt;br /&gt;
&lt;br /&gt;
==Bookkeeping==&lt;br /&gt;
===Construction Track===&lt;br /&gt;
(E.g. show me how you spent your Bonus Points (15 of them) and any points you earned from taking Flaws.&lt;br /&gt;
&lt;br /&gt;
===XP Track===&lt;br /&gt;
====XP Earned====&lt;br /&gt;
&lt;br /&gt;
====XP Spent====&lt;br /&gt;
&lt;br /&gt;
====XP Planning====&lt;br /&gt;
&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gothic Horror Adventure!]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40025</id>
		<title>Gothic Horror Adventure!</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40025"/>
		<updated>2011-12-25T23:06:36Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Gothic Horror Adventure! Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For centuries the fogs defined the world. They would wax and wane in the oceans and in the wilderness, making travel dangerous. On the world&#039;s edge they would slowly move inwards, sometimes halting for generations in one place, and then devouring whole countries in a single night. To the philosophers they were the great primordial chaos devouring the world, to the clergy they were the judgement of God, and the peasants in their villages each made up their own story as they watched the distant doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now the fogs on the world&#039;s edge are receding. Inventors create new technological wonders, steel boats, railways, and air ships that cut through the whiffs of fog rising from the wilderness. New liberal ideas are spreading across the world, encouraging change. Some say that it&#039;s not only the material fog that&#039;s retreating, but also the fog of ignorance that has held the world down for so long. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yet the new ideas and new ways are not always welcome. Some are angry that their ancient power is eroded away. Others are afraid of new ideas and new faces, upset that their once familiar world is changing beyond recognition. There are even those who worry about what the fogs might reveal as they pull back.&lt;br /&gt;
&lt;br /&gt;
=Quick Explanation=&lt;br /&gt;
The game will be run using the [http://www.rpgnow.com/product_info.php?manufacturers_id=1&amp;amp;products_id=5&amp;amp;it=1 Adventure!] ruleset, but without the Z-rays and Hammersmith experiment, some people are just Inspired. I will be adding a couple of new psychic knacks at some point as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All characters will be starting as regular, though somewhat exceptional, people and become Inspired during their first or second adventures. I think this will help you pick those knacks and advantages that most fit your character. I will be doing a one on one prequel session with all of the players to let you get a feel for your character, and the sort of social circle he or she is in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The setting is Victorian Gothic, which means it often revolves around ancient monsters clashing with the latest modern technologies. It is also Gothic, like Dracula, the dark tales of Edgar Allan Poe, or the Rabelaisian horror of the Monk. Everywhere you look corruption is lurking beneath the surface, just waiting to break out and destroy civilization.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Character Generation]]=&lt;br /&gt;
Changes to the character generation system, as well as revised character templates. Please also see the [[Gothic Horror Adventure! Character Sheet|Character Sheet]]&lt;br /&gt;
 &lt;br /&gt;
=[[Gothic Horror Adventure! The World]]=&lt;br /&gt;
A description of the World of Fog.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Equipment]]=&lt;br /&gt;
New equipment and changes to the equipment list.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Characters]]=&lt;br /&gt;
List your characters here.&lt;br /&gt;
&lt;br /&gt;
[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gothic Horror Adventure!]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40024</id>
		<title>Gothic Horror Adventure!</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40024"/>
		<updated>2011-12-25T23:05:46Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Gothic Horror Adventure! Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For centuries the fogs defined the world. They would wax and wane in the oceans and in the wilderness, making travel dangerous. On the world&#039;s edge they would slowly move inwards, sometimes halting for generations in one place, and then devouring whole countries in a single night. To the philosophers they were the great primordial chaos devouring the world, to the clergy they were the judgement of God, and the peasants in their villages each made up their own story as they watched the distant doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now the fogs on the world&#039;s edge are receding. Inventors create new technological wonders, steel boats, railways, and air ships that cut through the whiffs of fog rising from the wilderness. New liberal ideas are spreading across the world, encouraging change. Some say that it&#039;s not only the material fog that&#039;s retreating, but also the fog of ignorance that has held the world down for so long. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yet the new ideas and new ways are not always welcome. Some are angry that their ancient power is eroded away. Others are afraid of new ideas and new faces, upset that their once familiar world is changing beyond recognition. There are even those who worry about what the fogs might reveal as they pull back.&lt;br /&gt;
&lt;br /&gt;
=Quick Explanation=&lt;br /&gt;
The game will be run using the [http://www.rpgnow.com/product_info.php?manufacturers_id=1&amp;amp;products_id=5&amp;amp;it=1 Adventure!] ruleset, but without the Z-rays and Hammersmith experiment, some people are just Inspired. I will be adding a couple of new psychic knacks at some point as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All characters will be starting as regular, though somewhat exceptional, people and become Inspired during their first or second adventures. I think this will help you pick those knacks and advantages that most fit your character. I will be doing a one on one prequel session with all of the players to let you get a feel for your character, and the sort of social circle he or she is in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The setting is Victorian Gothic, which means it often revolves around ancient monsters clashing with the latest modern technologies. It is also Gothic, like Dracula, the dark tales of Edgar Allan Poe, or the Rabelaisian horror of the Monk. Everywhere you look corruption is lurking beneath the surface, just waiting to break out and destroy civilization.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Character Generation]]=&lt;br /&gt;
Changes to the character generation system, as well as revised character templates. Please also see the [[Gothic Horror Adventure! Character Sheet|Character Sheet]]&lt;br /&gt;
 &lt;br /&gt;
=[[Gothic Horror Adventure! The World]]=&lt;br /&gt;
A description of the World of Fog.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Equipment]]=&lt;br /&gt;
New equipment and changes to the equipment list.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Characters]]=&lt;br /&gt;
List your characters here.&lt;br /&gt;
&lt;br /&gt;
[[Rakshasa]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gothic Horror Adventure!]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40021</id>
		<title>Gothic Horror Adventure!</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gothic_Horror_Adventure!&amp;diff=40021"/>
		<updated>2011-12-25T19:38:14Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Gothic Horror Adventure! Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For centuries the fogs defined the world. They would wax and wane in the oceans and in the wilderness, making travel dangerous. On the world&#039;s edge they would slowly move inwards, sometimes halting for generations in one place, and then devouring whole countries in a single night. To the philosophers they were the great primordial chaos devouring the world, to the clergy they were the judgement of God, and the peasants in their villages each made up their own story as they watched the distant doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now the fogs on the world&#039;s edge are receding. Inventors create new technological wonders, steel boats, railways, and air ships that cut through the whiffs of fog rising from the wilderness. New liberal ideas are spreading across the world, encouraging change. Some say that it&#039;s not only the material fog that&#039;s retreating, but also the fog of ignorance that has held the world down for so long. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yet the new ideas and new ways are not always welcome. Some are angry that their ancient power is eroded away. Others are afraid of new ideas and new faces, upset that their once familiar world is changing beyond recognition. There are even those who worry about what the fogs might reveal as they pull back.&lt;br /&gt;
&lt;br /&gt;
=Quick Explanation=&lt;br /&gt;
The game will be run using the [http://www.rpgnow.com/product_info.php?manufacturers_id=1&amp;amp;products_id=5&amp;amp;it=1 Adventure!] ruleset, but without the Z-rays and Hammersmith experiment, some people are just Inspired. I will be adding a couple of new psychic knacks at some point as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All characters will be starting as regular, though somewhat exceptional, people and become Inspired during their first or second adventures. I think this will help you pick those knacks and advantages that most fit your character. I will be doing a one on one prequel session with all of the players to let you get a feel for your character, and the sort of social circle he or she is in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The setting is Victorian Gothic, which means it often revolves around ancient monsters clashing with the latest modern technologies. It is also Gothic, like Dracula, the dark tales of Edgar Allan Poe, or the Rabelaisian horror of the Monk. Everywhere you look corruption is lurking beneath the surface, just waiting to break out and destroy civilization.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Character Generation]]=&lt;br /&gt;
Changes to the character generation system, as well as revised character templates. Please also see the [[Gothic Horror Adventure! Character Sheet|Character Sheet]]&lt;br /&gt;
 &lt;br /&gt;
=[[Gothic Horror Adventure! The World]]=&lt;br /&gt;
A description of the World of Fog.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Equipment]]=&lt;br /&gt;
New equipment and changes to the equipment list.&lt;br /&gt;
&lt;br /&gt;
=[[Gothic Horror Adventure! Characters]]=&lt;br /&gt;
List your characters here.&lt;br /&gt;
&lt;br /&gt;
[Razool]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gothic Horror Adventure!]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Tata_Hindustan_Lever_Industrial_Colony&amp;diff=35445</id>
		<title>Tata Hindustan Lever Industrial Colony</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Tata_Hindustan_Lever_Industrial_Colony&amp;diff=35445"/>
		<updated>2011-08-07T12:02:25Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;quot;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot; |- ! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industrial Colony&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | System Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | World Name: &lt;br /&gt;
| Ohm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Map ID: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Surface Gravity: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Climate: &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Atmosphere: &lt;br /&gt;
| Oxygen-Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population Breakdown: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| New Pipli&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Type of Power: &lt;br /&gt;
| Indie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Wealth: &lt;br /&gt;
| 550 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | PIP: &lt;br /&gt;
| 900 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | CIP: &lt;br /&gt;
| 700 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Delta Dust:  &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Theta Dust:  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Military:  &lt;br /&gt;
| 47,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sphere 2==&lt;br /&gt;
&lt;br /&gt;
===Paths===&lt;br /&gt;
&lt;br /&gt;
Exp-1): Terraformable World&lt;br /&gt;
&lt;br /&gt;
Exp-4): Get To Work (+ 90 pop, +150 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)&lt;br /&gt;
&lt;br /&gt;
Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP) &lt;br /&gt;
&lt;br /&gt;
Exp-9): Routed (+ 10 SP)&lt;br /&gt;
&lt;br /&gt;
Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)&lt;br /&gt;
&lt;br /&gt;
Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)&lt;br /&gt;
&lt;br /&gt;
Col-6B): Headcount Increase Exercise (+ 60 Pop)&lt;br /&gt;
&lt;br /&gt;
Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)&lt;br /&gt;
&lt;br /&gt;
Col-6D): Pioneers (+ 100 PIP)&lt;br /&gt;
&lt;br /&gt;
Col-6E): Whoever we could get (+60 pop)&lt;br /&gt;
&lt;br /&gt;
Col-7A):  Natural Disaster (+ morale, go to Col-7E)&lt;br /&gt;
&lt;br /&gt;
Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)&lt;br /&gt;
&lt;br /&gt;
Break-1): Stability! (no modifiers)&lt;br /&gt;
&lt;br /&gt;
Break-3): I&#039;M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)&lt;br /&gt;
&lt;br /&gt;
War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust&lt;br /&gt;
&lt;br /&gt;
War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)&lt;br /&gt;
&lt;br /&gt;
War-9B): Fab It Good! (+ 500 Fabers)&lt;br /&gt;
&lt;br /&gt;
War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	71		&lt;br /&gt;
:SP Limit:	45		&lt;br /&gt;
:Population:	810	Base bonus:	405&lt;br /&gt;
:Trangene:	20		&lt;br /&gt;
:Morale:	6		&lt;br /&gt;
:Wealth:	450	+	405&lt;br /&gt;
:PIP:	        1900	+	405&lt;br /&gt;
:CIP:	        400	+	405&lt;br /&gt;
:Fabbers:	700		&lt;br /&gt;
:Delta Dust:	0		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	22		&lt;br /&gt;
:Logistics:	75		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
			&lt;br /&gt;
			&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;			&lt;br /&gt;
:Additional Limit:	0		&lt;br /&gt;
:Wealth:	0		&lt;br /&gt;
:PIP:	0		&lt;br /&gt;
:CIP:	0		&lt;br /&gt;
:Dust:	0		&lt;br /&gt;
:Theta:	0		&lt;br /&gt;
:Pop:	45		&lt;br /&gt;
:Mil:	0		&lt;br /&gt;
:Tech Indices:	0		&lt;br /&gt;
:Apps:	0		&lt;br /&gt;
:Transgene:	0		&lt;br /&gt;
:Doctrine:	11		&lt;br /&gt;
:Logistics:	15		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
(Includes Sphereday Bonus)&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
====Tech Indexes====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Technology Level:&#039;&#039;&#039;  18&amp;lt;br&amp;gt;&lt;br /&gt;
Shields: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapons: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Materials: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Mass Production: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Xenotech: 33&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Applications====&lt;br /&gt;
&lt;br /&gt;
1200 Application points from Fab it Good, Salvation Armada and Friend to everyone &amp;lt;br&amp;gt;&lt;br /&gt;
+10,000 fleet from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
+300 Dust from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indie standard / Universal: &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding VII (110)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Power II&amp;lt;br&amp;gt;&lt;br /&gt;
Ship Power V (240)&amp;lt;br&amp;gt;&lt;br /&gt;
All Tier 1 Railgun applications&amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapon fundamentals + warship use&amp;lt;br&amp;gt;&lt;br /&gt;
Swarm Formatting &amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
Mk I Bubble Fields (100) &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Armor II (300)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Armor II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Armor III&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Armor Formulations&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Early Scattering Field&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Propulsion III (160)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Propulsion II&amp;lt;br&amp;gt;&lt;br /&gt;
Forced-Cycle Fusion Drives(120)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat electronics (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Modern Ram(100)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transgenics===&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
====Arcologies====&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35443</id>
		<title>Tata-Hindustan</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35443"/>
		<updated>2011-08-07T08:12:56Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industrial Colony&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | System Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | World Name: &lt;br /&gt;
| Ohm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Map ID: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Surface Gravity: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Climate: &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Atmosphere: &lt;br /&gt;
| Oxygen-Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population Breakdown: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| New Pipli&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Type of Power: &lt;br /&gt;
| Indie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Wealth: &lt;br /&gt;
| 550 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | PIP: &lt;br /&gt;
| 900 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | CIP: &lt;br /&gt;
| 700 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Delta Dust:  &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Theta Dust:  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Military:  &lt;br /&gt;
| 47,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sphere 2==&lt;br /&gt;
&lt;br /&gt;
===Paths===&lt;br /&gt;
&lt;br /&gt;
Exp-1): Terraformable World&lt;br /&gt;
&lt;br /&gt;
Exp-4): Get To Work (+ 90 pop, +150 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)&lt;br /&gt;
&lt;br /&gt;
Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP) &lt;br /&gt;
&lt;br /&gt;
Exp-9): Routed (+ 10 SP)&lt;br /&gt;
&lt;br /&gt;
Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)&lt;br /&gt;
&lt;br /&gt;
Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)&lt;br /&gt;
&lt;br /&gt;
Col-6B): Headcount Increase Exercise (+ 60 Pop)&lt;br /&gt;
&lt;br /&gt;
Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)&lt;br /&gt;
&lt;br /&gt;
Col-6D): Pioneers (+ 100 PIP)&lt;br /&gt;
&lt;br /&gt;
Col-6E): Whoever we could get (+60 pop)&lt;br /&gt;
&lt;br /&gt;
Col-7A):  Natural Disaster (+ morale, go to Col-7E)&lt;br /&gt;
&lt;br /&gt;
Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)&lt;br /&gt;
&lt;br /&gt;
Break-1): Stability! (no modifiers)&lt;br /&gt;
&lt;br /&gt;
Break-3): I&#039;M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)&lt;br /&gt;
&lt;br /&gt;
War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust&lt;br /&gt;
&lt;br /&gt;
War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)&lt;br /&gt;
&lt;br /&gt;
War-9B): Fab It Good! (+ 500 Fabers)&lt;br /&gt;
&lt;br /&gt;
War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	71		&lt;br /&gt;
:SP Limit:	45		&lt;br /&gt;
:Population:	810	Base bonus:	405&lt;br /&gt;
:Trangene:	20		&lt;br /&gt;
:Morale:	6		&lt;br /&gt;
:Wealth:	450	+	405&lt;br /&gt;
:PIP:	        1900	+	405&lt;br /&gt;
:CIP:	        400	+	405&lt;br /&gt;
:Fabbers:	700		&lt;br /&gt;
:Delta Dust:	0		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	22		&lt;br /&gt;
:Logistics:	75		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
			&lt;br /&gt;
			&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;			&lt;br /&gt;
:Additional Limit:	0		&lt;br /&gt;
:Wealth:	0		&lt;br /&gt;
:PIP:	0		&lt;br /&gt;
:CIP:	0		&lt;br /&gt;
:Dust:	0		&lt;br /&gt;
:Theta:	0		&lt;br /&gt;
:Pop:	45		&lt;br /&gt;
:Mil:	0		&lt;br /&gt;
:Tech Indices:	0		&lt;br /&gt;
:Apps:	0		&lt;br /&gt;
:Transgene:	0		&lt;br /&gt;
:Doctrine:	11		&lt;br /&gt;
:Logistics:	15		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
(Includes Sphereday Bonus)&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
====Tech Indexes====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Technology Level:&#039;&#039;&#039;  18&amp;lt;br&amp;gt;&lt;br /&gt;
Shields: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapons: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Materials: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Mass Production: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Xenotech: 33&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Applications====&lt;br /&gt;
&lt;br /&gt;
1200 Application points from Fab it Good, Salvation Armada and Friend to everyone &amp;lt;br&amp;gt;&lt;br /&gt;
+10,000 fleet from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
+300 Dust from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indie standard / Universal: &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding VII (110)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Power II&amp;lt;br&amp;gt;&lt;br /&gt;
Ship Power V (240)&amp;lt;br&amp;gt;&lt;br /&gt;
All Tier 1 Railgun applications&amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapon fundamentals + warship use&amp;lt;br&amp;gt;&lt;br /&gt;
Swarm Formatting &amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
Mk I Bubble Fields (100) &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Armor II (300)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Armor II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Armor III&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Armor Formulations&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Early Scattering Field&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Propulsion III (160)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Propulsion II&amp;lt;br&amp;gt;&lt;br /&gt;
Forced-Cycle Fusion Drives(120)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat electronics (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Modern Ram(100)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transgenics===&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
====Arcologies====&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35442</id>
		<title>Tata-Hindustan</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35442"/>
		<updated>2011-08-07T08:05:11Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industrial Colony&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | System Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | World Name: &lt;br /&gt;
| Ohm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Map ID: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Surface Gravity: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Climate: &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Atmosphere: &lt;br /&gt;
| Oxygen-Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population Breakdown: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| New Pipli&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Type of Power: &lt;br /&gt;
| Indie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Wealth: &lt;br /&gt;
| 550 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | PIP: &lt;br /&gt;
| 900 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | CIP: &lt;br /&gt;
| 700 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Delta Dust:  &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Theta Dust:  &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Military:  &lt;br /&gt;
| 37,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sphere 2==&lt;br /&gt;
&lt;br /&gt;
===Paths===&lt;br /&gt;
&lt;br /&gt;
Exp-1): Terraformable World&lt;br /&gt;
&lt;br /&gt;
Exp-4): Get To Work (+ 90 pop, +150 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)&lt;br /&gt;
&lt;br /&gt;
Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP) &lt;br /&gt;
&lt;br /&gt;
Exp-9): Routed (+ 10 SP)&lt;br /&gt;
&lt;br /&gt;
Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)&lt;br /&gt;
&lt;br /&gt;
Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)&lt;br /&gt;
&lt;br /&gt;
Col-6B): Headcount Increase Exercise (+ 60 Pop)&lt;br /&gt;
&lt;br /&gt;
Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)&lt;br /&gt;
&lt;br /&gt;
Col-6D): Pioneers (+ 100 PIP)&lt;br /&gt;
&lt;br /&gt;
Col-6E): Whoever we could get (+60 pop)&lt;br /&gt;
&lt;br /&gt;
Col-7A):  Natural Disaster (+ morale, go to Col-7E)&lt;br /&gt;
&lt;br /&gt;
Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)&lt;br /&gt;
&lt;br /&gt;
Break-1): Stability! (no modifiers)&lt;br /&gt;
&lt;br /&gt;
Break-3): I&#039;M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)&lt;br /&gt;
&lt;br /&gt;
War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust&lt;br /&gt;
&lt;br /&gt;
War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)&lt;br /&gt;
&lt;br /&gt;
War-9B): Fab It Good! (+ 500 Fabers)&lt;br /&gt;
&lt;br /&gt;
War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	71		&lt;br /&gt;
:SP Limit:	45		&lt;br /&gt;
:Population:	810	Base bonus:	405&lt;br /&gt;
:Trangene:	20		&lt;br /&gt;
:Morale:	6		&lt;br /&gt;
:Wealth:	450	+	405&lt;br /&gt;
:PIP:	        1900	+	405&lt;br /&gt;
:CIP:	        400	+	405&lt;br /&gt;
:Fabbers:	700		&lt;br /&gt;
:Delta Dust:	0		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	22		&lt;br /&gt;
:Logistics:	75		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
			&lt;br /&gt;
			&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;			&lt;br /&gt;
:Additional Limit:	0		&lt;br /&gt;
:Wealth:	0		&lt;br /&gt;
:PIP:	0		&lt;br /&gt;
:CIP:	0		&lt;br /&gt;
:Dust:	0		&lt;br /&gt;
:Theta:	0		&lt;br /&gt;
:Pop:	45		&lt;br /&gt;
:Mil:	0		&lt;br /&gt;
:Tech Indices:	0		&lt;br /&gt;
:Apps:	0		&lt;br /&gt;
:Transgene:	0		&lt;br /&gt;
:Doctrine:	11		&lt;br /&gt;
:Logistics:	15		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
(Includes Sphereday Bonus)&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
====Tech Indexes====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Technology Level:&#039;&#039;&#039;  18&amp;lt;br&amp;gt;&lt;br /&gt;
Shields: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapons: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Materials: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Mass Production: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Xenotech: 33&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Applications====&lt;br /&gt;
&lt;br /&gt;
1200 Application points from Fab it Good, Salvation Armada and Friend to everyone &amp;lt;br&amp;gt;&lt;br /&gt;
+10,000 fleet from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
+300 Dust from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indie standard / Universal: &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding VII (110)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Power II&amp;lt;br&amp;gt;&lt;br /&gt;
Ship Power V (240)&amp;lt;br&amp;gt;&lt;br /&gt;
All Tier 1 Railgun applications&amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapon fundamentals + warship use&amp;lt;br&amp;gt;&lt;br /&gt;
Swarm Formatting &amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
Mk I Bubble Fields (100) &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Armor II (300)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Armor II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Armor III&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Armor Formulations&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Early Scattering Field&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Propulsion III (160)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Propulsion II&amp;lt;br&amp;gt;&lt;br /&gt;
Forced-Cycle Fusion Drives(120)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat electronics (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Modern Ram(100)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transgenics===&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
====Arcologies====&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35441</id>
		<title>Tata-Hindustan</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Tata-Hindustan&amp;diff=35441"/>
		<updated>2011-08-07T08:04:31Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;quot;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot; |- ! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;width: 250px; border-spacing: 2px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: mediumpurple&amp;quot; colspan=&amp;quot;2&amp;quot; | Tata-Hindustan Lever Industrial Colony&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | System Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | World Name: &lt;br /&gt;
| Ohm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Map ID: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Surface Gravity: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Climate: &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Atmosphere: &lt;br /&gt;
| Oxygen-Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Population Breakdown: &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| New Pipli&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Type of Power: &lt;br /&gt;
| Indie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; style=&amp;quot;border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Wealth: &lt;br /&gt;
| 550 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | PIP: &lt;br /&gt;
| 900 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | CIP: &lt;br /&gt;
| 700 + 165&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Delta Dust:  &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Theta Dust:  &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Military:  &lt;br /&gt;
| 37,500&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sphere 2==&lt;br /&gt;
&lt;br /&gt;
===Paths===&lt;br /&gt;
&lt;br /&gt;
Exp-1): Terraformable World&lt;br /&gt;
&lt;br /&gt;
Exp-4): Get To Work (+ 90 pop, +150 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)&lt;br /&gt;
&lt;br /&gt;
Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP) &lt;br /&gt;
&lt;br /&gt;
Exp-9): Routed (+ 10 SP)&lt;br /&gt;
&lt;br /&gt;
Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)&lt;br /&gt;
&lt;br /&gt;
Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)&lt;br /&gt;
&lt;br /&gt;
Col-6B): Headcount Increase Exercise (+ 60 Pop)&lt;br /&gt;
&lt;br /&gt;
Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)&lt;br /&gt;
&lt;br /&gt;
Col-6D): Pioneers (+ 100 PIP)&lt;br /&gt;
&lt;br /&gt;
Col-6E): Whoever we could get (+60 pop)&lt;br /&gt;
&lt;br /&gt;
Col-7A):  Natural Disaster (+ morale, go to Col-7E)&lt;br /&gt;
&lt;br /&gt;
Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)&lt;br /&gt;
&lt;br /&gt;
Break-1): Stability! (no modifiers)&lt;br /&gt;
&lt;br /&gt;
Break-3): I&#039;M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)&lt;br /&gt;
&lt;br /&gt;
War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust&lt;br /&gt;
&lt;br /&gt;
War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)&lt;br /&gt;
&lt;br /&gt;
War-9B): Fab It Good! (+ 500 Fabers)&lt;br /&gt;
&lt;br /&gt;
War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)&lt;br /&gt;
&lt;br /&gt;
Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	71		&lt;br /&gt;
:SP Limit:	45		&lt;br /&gt;
:Population:	810	Base bonus:	405&lt;br /&gt;
:Trangene:	20		&lt;br /&gt;
:Morale:	6		&lt;br /&gt;
:Wealth:	450	+	405&lt;br /&gt;
:PIP:	        1900	+	405&lt;br /&gt;
:CIP:	        400	+	405&lt;br /&gt;
:Fabbers:	700		&lt;br /&gt;
:Delta Dust:	0		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	22		&lt;br /&gt;
:Logistics:	75		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
			&lt;br /&gt;
			&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;			&lt;br /&gt;
:Additional Limit:	0		&lt;br /&gt;
:Wealth:	0		&lt;br /&gt;
:PIP:	0		&lt;br /&gt;
:CIP:	0		&lt;br /&gt;
:Dust:	0		&lt;br /&gt;
:Theta:	0		&lt;br /&gt;
:Pop:	45		&lt;br /&gt;
:Mil:	0		&lt;br /&gt;
:Tech Indices:	0		&lt;br /&gt;
:Apps:	0		&lt;br /&gt;
:Transgene:	0		&lt;br /&gt;
:Doctrine:	11		&lt;br /&gt;
:Logistics:	15		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
(Includes Sphereday Bonus)&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
====Tech Indexes====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Technology Level:&#039;&#039;&#039;  18&amp;lt;br&amp;gt;&lt;br /&gt;
((TBC)) &amp;lt;br&amp;gt;&lt;br /&gt;
Shields: 20&lt;br /&gt;
Particle Weapons: 20&lt;br /&gt;
Shipbuilding: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Materials: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Mass Production: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Xenotech: 33&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Applications====&lt;br /&gt;
&lt;br /&gt;
1200 Application points from Fab it Good, Salvation Armada and Friend to everyone &amp;lt;br&amp;gt;&lt;br /&gt;
+10,000 fleet from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
+300 Dust from Salvation Armada &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indie standard / Universal: &amp;lt;br&amp;gt;&lt;br /&gt;
Shipbuilding VII (110)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Construction II&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Power II&amp;lt;br&amp;gt;&lt;br /&gt;
Ship Power V (240)&amp;lt;br&amp;gt;&lt;br /&gt;
All Tier 1 Railgun applications&amp;lt;br&amp;gt;&lt;br /&gt;
Particle Weapon fundamentals + warship use&amp;lt;br&amp;gt;&lt;br /&gt;
Swarm Formatting &amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
Mk I Bubble Fields (100) &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Armor II (300)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Armor II&amp;lt;br&amp;gt;&lt;br /&gt;
Ground Armor III&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Armor Formulations&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Shields I&amp;lt;br&amp;gt;&lt;br /&gt;
Early Scattering Field&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Propulsion III (160)&amp;lt;br&amp;gt;&lt;br /&gt;
Aerospace Propulsion II&amp;lt;br&amp;gt;&lt;br /&gt;
Forced-Cycle Fusion Drives(120)&amp;lt;br&amp;gt;&lt;br /&gt;
Combat electronics (50)&amp;lt;br&amp;gt;&lt;br /&gt;
Modern Ram(100)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transgenics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
====Arcologies====&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=35369</id>
		<title>Second Sphere Nations and Powers</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=35369"/>
		<updated>2011-08-06T20:43:47Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Independent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PC Nations==&lt;br /&gt;
Note:  This is currently incomplete.&lt;br /&gt;
&lt;br /&gt;
===Pacific Arm Colonization Treaty===&lt;br /&gt;
*[[Corrigedor]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Esperança|Comunidades Federadas de Esperança]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Oceania]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===European Union===&lt;br /&gt;
*[[New Silesia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Outremonde Magnus|Outremonde]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Granada]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chinese Colonial Authority===&lt;br /&gt;
*[[Novy Zhongguo]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tian Cheng]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Zhang Te Movement]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commonwealth of Independent Systems(Russia)===&lt;br /&gt;
*[[Delnaya Odessa]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gagarin]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zodiac Outworlds Colony Union===&lt;br /&gt;
*[[The Kingdom of Ithaca|Ithaca]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hampshire]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Haraway&#039;s World|Haraway&#039;s World]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kanon]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Mercia|The Kingdom of New Mercia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===League of Outer Stars ===&lt;br /&gt;
*[[Minkowski]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Vimelan]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sarreva]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magnates===&lt;br /&gt;
*[[The Eternal Dawn]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Deltenian Principality|The Deltenian Principality]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hyperborea]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dogma]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Independent===&lt;br /&gt;
*[[Heaven&#039;s Reach]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Confederate Alliance of Sandorn|Confederate Alliance]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Daedalus Republic]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nefer]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Valera]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Freeport]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tata Hindustan Lever Industrial Colony]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major NPCs==&lt;br /&gt;
===PACT===&lt;br /&gt;
[[Theia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Van Lang]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guevara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EU===&lt;br /&gt;
===China===&lt;br /&gt;
===Russia===&lt;br /&gt;
===ZOCU Block===&lt;br /&gt;
[[Londenium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transbaal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SIYAN]]&amp;lt;br&amp;gt;&lt;br /&gt;
===League===&lt;br /&gt;
[[Azadistan]]&lt;br /&gt;
===Independent===&lt;br /&gt;
&lt;br /&gt;
==Minor Worlds==&lt;br /&gt;
===Expanse Worlds===&lt;br /&gt;
[[Dropstone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tartarus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zoo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rim Worlds===&lt;br /&gt;
[[Alejandros Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Between]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bitter Chocolate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bleak Crossing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cat &#039;o Nine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinereous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cannonball Run]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crashdown]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cube]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cutlass]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cydonia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dark Matter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[End of the Line]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forever]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galapagos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galatea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garfield-1143]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Great White]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Henrietta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incinderella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laughter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Liliam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lost Ground]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Madonna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Michtam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Monolith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nowhere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Man Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ominous Passage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paper Moon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rasputin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Relay]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rumplestiltskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sparta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tast Morei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tesla]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[We Made It]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zarathustra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unhinabited Places===&lt;br /&gt;
[[Spica]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Thatch]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kirsi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asterix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Potos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Excis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamerin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vajeya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Graceland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Penance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bolivar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mgonde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jamesons World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prime Index]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Submissions]]&lt;br /&gt;
&lt;br /&gt;
== Merchants and other transnationals  ==&lt;br /&gt;
&lt;br /&gt;
*[[Tensor Industries|Tensor Industries]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC States]]&lt;br /&gt;
[[Category:Second_Sphere_NPC_Powers]]&lt;br /&gt;
[[Category:EU_Arm]]&lt;br /&gt;
[[Category:Pac-Am_Arm]]&lt;br /&gt;
[[Category:Sino-Russian_Arm]]&lt;br /&gt;
[[Category:ZOCU]]&lt;br /&gt;
[[Category:Independent_States]]&lt;br /&gt;
[[Category:Expanse_States]]&lt;br /&gt;
[[Category:Rim_States]]&lt;br /&gt;
[[category:Unincorporated_Systems]]&lt;br /&gt;
[[category:Backup]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28732</id>
		<title>Space Mercs: Salvagers for hire</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28732"/>
		<updated>2011-03-13T06:32:48Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The end of the 21st century was a great disappointment to many citizens of the planet we call Earth. By 2100, the world still remained fractured; plagues had killed nearly a billion people across South East Asia and China, the environment existed in ruins almost everywhere save Europe, Australia and parts of Africa while the United States had more or less withdrawn to deal with domestic conerns as opposed to foreign, having lost its place as a superpower to no clearly defined entity. Space exploration had barely moved beyond a few token leads into the asteroid belt. The energy crisis still remained; the advent of fusion power simply being too expensive per capita to get much of a foothold against oil, natural gas and other technologies - especially after the discovery of significant reserves across Siberia, Alaska and Antarctica&#039;s western peninsula (which created the First Antarctic War in the early 2040s between the USA, China, the then up-and-coming African Union and Argentina). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tech had advanced, of course, but the barrier of cheap energy combined with strict monopolies of new technologies in many countries prevented many important advances from being significantly widespread accross regions - especially as conflicts broke out and many regions rescinded back into religious extremism of various kinds. It wouldn&#039;t be till 2104, however, that things would begin to change rapidly. This change began with the discovery of a strange compound known as Obitum at the bottom of Ayer&#039;s Rock in Australia. Although only five kilograms of the substance exists on Earth, it proved to have incredibly unusual properties - enough that even a milligram of it was exposed to a microgravity environment, it would kick start a fusion reaction easily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This more or less gave space exploration the one giant leap it needed. Within the next ten years the substance would become the most valuable commodity in orbit as dozens of space stations began to be established, generating and sending power back down to Earth. More importantly, it became a vital part of propulsion systems that allowed a final settlement of mars. Of course, the wars and rivalries on Earth would spread out into space - but things were starting to change everywhere and by 2140, the entire solar system had been colonized and things had settled down on Earth as more of the material was found in the asteroid belt, allowing for the expansion of colonies in space and on other moons. When there looked to be no more frontier reachable, one thing led to another and wormhole travel was achieved in 2155, opening up the galaxy to exploration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The modern day ==&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The current date is December 24th, 2254 and the galaxy hosts at least 600 Billion human beings spread across 2000 star systems, six expansive blocs: The Interstellar Federation, the Caliphate, the Empire of Ziora, The Incorporated States of Google, The Alliance of Non-aligned States and finally The Diaspora. The spectrum of governments across star systems contains anything from republics and vassal states to religious monarchies and anarchic bands of pirates. Things change sometimes daily in some places, while others have remained the same since their colonization efforts. Despite some of these blocs being at odds with each other, things are at least somewhat peaceful for the moment, with conflicts being isolated to simple engagements with ships or occasionally feuds between backwater planets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
Technological levels do vary depending on where you are, but are somewhat similar accross the board. Cybernetics are common, as are cloning techs. Medical technology has grown significant enough that it is possible to achieve immortality by age, while gene-engineering for superior soldiers and crewmen is common. Space travel still relies on wormholes, which while fast limit the flexibility of exit points. Slower drives are available that offer more versatility, especially in hazardous zones. Space combat takes place regularly, though the weapons and techs used varies heavily by the faction and side in question. For game purposes, estimate somewhere a fair bit more advanced than Star Trek in some manners, but a bit more limited in others (no transporters, for instance). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alien Life===&lt;br /&gt;
&lt;br /&gt;
However, even as mankind spreads through the stars and expands the frontiers, the distinct lack of other sentient life is one that is to be noted. To date, most alien life has been either very primitive or sub-sentient at best. At the same time, human attempts to replicate or create life in terms of true Artificial Intelligence has failed significantly; even the longest lived evolving program, MasterVAC 5000, occasionally fails a Turing test and has shown no sign of self-awareness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is one notable exception to this, however. On the 1st of February, 2254, rumors began to surface of unknown vessels within the Twilight Nebula, on the furthest reaches of human space. These vessels were not human built and appear to be incredibly advanced - but all attempts to contact or find their source has since failed as they have slipped away multiple times. Given its sheer size and distance from the rest of human civilization, exploring the nebula poses a logistical challenge further crippled by the political indecisiveness and dispute over the validity of these rumors.&lt;br /&gt;
&lt;br /&gt;
==Setting info: the Six Blocs==&lt;br /&gt;
&lt;br /&gt;
===Interstellar Federation===&lt;br /&gt;
&lt;br /&gt;
The interstellar federation (IF) formed around twenty years after the initial wave of colonization. It comprises Earth and many of its closest planets aligned to it and is more or less a somewhat free republic based primarily on the model of the United Nations. While it would be questioned whether this makes them entirely useless when it comes to military or unified action, the fact remains that they are amongst the most powerful of the blocs, both militarily and economically. However, they are also one of the smaller ones in terms of systems - the Federation holds only a paltry 150 systems near the core of human influence where they once held easily over six hundred. This has partially been due to the actions of the Caliphate and Empire of Ziora.&lt;br /&gt;
&lt;br /&gt;
===The Caliphate===&lt;br /&gt;
&lt;br /&gt;
In 2180, there was a significant drop in secularism within the IF that led to a number of controversies with the election of radically Christian individuals amongst its leadership. &lt;br /&gt;
&lt;br /&gt;
===The Empire of Ziora===&lt;br /&gt;
&lt;br /&gt;
===The Incorporated States of Google===&lt;br /&gt;
&lt;br /&gt;
===The Alliance of Non-aligned States===&lt;br /&gt;
&lt;br /&gt;
===The Diaspora===&lt;br /&gt;
&lt;br /&gt;
==Who and where you are==&lt;br /&gt;
&lt;br /&gt;
===Sardinia Station===&lt;br /&gt;
&lt;br /&gt;
Sardinia station is an unusual place in that its not exactly a hive of scum and villainy despite being one of the stations right on the frontiers of human exploration. In fact, as far as free-merc stations go, its a fairly upscale one and has significant standards in both its legal and its grey market sides. Regardless, its point as the crossroads of the local star cluster assures its place as a melting spots of cultures, technologies and business. Its also a good place to go if one wishes to disappear off the radar; sporting a fairly streamlined process to reshape one&#039;s identity for the right price. Its also where captains recruit new crews for their ships; often picking up members to go into missions into the farthest reaches of space.&lt;br /&gt;
&lt;br /&gt;
===Who you are and why you are here===&lt;br /&gt;
&lt;br /&gt;
Anything. Anyone. Perhaps you are a prince or princess from the Caliphate, fleeing the burdens of royalty and family - or perhaps your simply a merc, looking for his next contract; or an engineer from Google seeking to disappear under the radar before the company decides to liquidate your internal assets permanently. Perhaps you are just a wanderer, searching for where life will take you next; either way it matters not the life you had before you came here, it only matters that you are here now and you are looking for work - which is why you now have an unusual letter in your hand or mailbox.&lt;br /&gt;
&lt;br /&gt;
===An unusual interview===&lt;br /&gt;
&lt;br /&gt;
You have received a mail from Captain Martinez; a rather well known captain in charge of the Salvage ship &#039;&#039;Grouser Markham&#039;&#039; requesting for an interview if you are interested in taking up a position amongst his crew. The &#039;&#039;Grouser Markham&#039;&#039;, or &#039;&#039;Grouser&#039;&#039; for short, is just a salvage ship - but she&#039;s got a good reputation for doing other mercenary or exploration work as well, in essence being a jack of all trades. How exactly Martinez knew you were looking for work is unclear; perhaps he heard of it or perhaps he saw your posting on a board. Either way, you have an invitation to an interview, its up to you to accept it or not.&lt;br /&gt;
&lt;br /&gt;
==Character Generation and Dice system==&lt;br /&gt;
&lt;br /&gt;
===The Dice System===&lt;br /&gt;
&lt;br /&gt;
The dice system is very simple: you roll a D20 and if you roll above 10, you win the roll and its considered successful. Rolling below 10 fails, with the number representing the degree of failure. Roll results can be affected by skills and equipment; but the max modifier is +5. So for example, if I roll to hack a console and get a 5, but have my (primary) hacking skill of 5, I add the result to the modifier and get 10, meaning I still succeed the roll.&lt;br /&gt;
&lt;br /&gt;
Some situations may have modifiers that take away from the results, determined on a per scene basis and the situation in question; but in general they&#039;ll run no more than -3 at the very most.&lt;br /&gt;
&lt;br /&gt;
===Character generation===&lt;br /&gt;
&lt;br /&gt;
Upon character generation, you get 50 points to spend. There are two things you can spend points on: Skills and equipment.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills represent the capabilities of your character. Skills that aren&#039;t listed on a sheet are assumed to be ones that your characters can attempt, but simply dont have any modifiers to help with. These skills can be anything from medicine (with particular specializations) or engineering or electronics hacking as examples - its all up to PC ideas, though there may be a slight vetting process. Skills have ratings from one to five, one being the lowest and five being the best. The cost for increasing a skill rating is as follows:&lt;br /&gt;
&lt;br /&gt;
1: 1 = barely knowledgeable above average in the skill&lt;br /&gt;
2: 3 = somewhat of a novice in the skill, has basic understanding&lt;br /&gt;
3: 6 = moderately well advanced in a skill; not the best, but not the worst either&lt;br /&gt;
4: 10 = pretty damn good in a skill, easily in the top 50 or 100 people in the field.&lt;br /&gt;
5: 15 = easily one of the top 25 practitioners in a field. If a doctor, for instance, you&#039;d be House more or less.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Players can have any sort of equipment, but each bit of equipment is rated on a scale of 1 to 5, which rates not just its effectiveness but level of wear. The cost scaling is the same as above. Additionally, if players choose to sink it into &amp;quot;equipment&#039; rather than anything specific, they can exchange one point for 1,000 credits. For frame of reference, a 3 point weapon is roughly 2,500 credits. Credits cannot be used at the start of the game though and can only be spent at maximum 5,000 increments at a time. Weapons prices and such will be set after the first session or two. Equipment can help in certain challenges or scenarios, providing bonuses as appropriate. Nothing too silly or ridiculous, please.&lt;br /&gt;
&lt;br /&gt;
1 = A piece of scrap. Something thats almost to the recycling bin but probably still has a few more hours/days of use left to it despite being thoroughly outclassed. Still better than just your bare hands perhaps. +1 modifier&lt;br /&gt;
2 = a third hand item; but one that still has a fair bit of life to it and isn&#039;t _horribly_ outdated. It gets the job done, which is why you use it.&lt;br /&gt;
3 = something brought second hand and is very close to modern day tech, but not quite there. Still very worthwhile for its price and has a good lifespan to go.&lt;br /&gt;
4 = Off the shelf; not the best in the world but at least its sparkling new and almost modern day stuff. Reasonable quality and build with decent capability.&lt;br /&gt;
5 = The best of the best. This is the really high end stuff and ahead of the curve more or less.&lt;br /&gt;
&lt;br /&gt;
==PC Characters go down here==&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28731</id>
		<title>Space Mercs: Salvagers for hire</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28731"/>
		<updated>2011-03-13T06:12:48Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The end of the 21st century was a great disappointment to many citizens of the planet we call Earth. By 2100, the world still remained fractured; plagues had killed nearly a billion people across South East Asia and China, the environment existed in ruins almost everywhere save Europe, Australia and parts of Africa while the United States had more or less withdrawn to deal with domestic conerns as opposed to foreign, having lost its place as a superpower to no clearly defined entity. Space exploration had barely moved beyond a few token leads into the asteroid belt. The energy crisis still remained; the advent of fusion power simply being too expensive per capita to get much of a foothold against oil, natural gas and other technologies - especially after the discovery of significant reserves across Siberia, Alaska and Antarctica&#039;s western peninsula (which created the First Antarctic War in the early 2040s between the USA, China, the then up-and-coming African Union and Argentina). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tech had advanced, of course, but the barrier of cheap energy combined with strict monopolies of new technologies in many countries prevented many important advances from being significantly widespread accross regions - especially as conflicts broke out and many regions rescinded back into religious extremism of various kinds. It wouldn&#039;t be till 2104, however, that things would begin to change rapidly. This change began with the discovery of a strange compound known as Obitum at the bottom of Ayer&#039;s Rock in Australia. Although only five kilograms of the substance exists on Earth, it proved to have incredibly unusual properties - enough that even a milligram of it was exposed to a microgravity environment, it would kick start a fusion reaction easily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This more or less gave space exploration the one giant leap it needed. Within the next ten years the substance would become the most valuable commodity in orbit as dozens of space stations began to be established, generating and sending power back down to Earth. More importantly, it became a vital part of propulsion systems that allowed a final settlement of mars. Of course, the wars and rivalries on Earth would spread out into space - but things were starting to change everywhere and by 2140, the entire solar system had been colonized and things had settled down on Earth as more of the material was found in the asteroid belt, allowing for the expansion of colonies in space and on other moons. When there looked to be no more frontier reachable, one thing led to another and wormhole travel was achieved in 2155, opening up the galaxy to exploration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The modern day ==&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The current date is December 24th, 2254 and the galaxy hosts at least 600 Billion human beings spread across 2000 star systems, six expansive blocs: The Interstellar Federation, the Caliphate, the Empire of Ziora, The Incorporated States of Google, The Alliance of Non-aligned States and finally The Diaspora. The spectrum of governments across star systems contains anything from republics and vassal states to religious monarchies and anarchic bands of pirates. Things change sometimes daily in some places, while others have remained the same since their colonization efforts. Despite some of these blocs being at odds with each other, things are at least somewhat peaceful for the moment, with conflicts being isolated to simple engagements with ships or occasionally feuds between backwater planets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
Technological levels do vary depending on where you are, but are somewhat similar accross the board. Cybernetics are common, as are cloning techs. Medical technology has grown significant enough that it is possible to achieve immortality by age, while gene-engineering for superior soldiers and crewmen is common. Space travel still relies on wormholes, which while fast limit the flexibility of exit points. Slower drives are available that offer more versatility, especially in hazardous zones. Space combat takes place regularly, though the weapons and techs used varies heavily by the faction and side in question. For game purposes, estimate somewhere a fair bit more advanced than Star Trek in some manners, but a bit more limited in others (no transporters, for instance). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alien Life===&lt;br /&gt;
&lt;br /&gt;
However, even as mankind spreads through the stars and expands the frontiers, the distinct lack of other sentient life is one that is to be noted. To date, most alien life has been either very primitive or sub-sentient at best. At the same time, human attempts to replicate or create life in terms of true Artificial Intelligence has failed significantly; even the longest lived evolving program, MasterVAC 5000, occasionally fails a Turing test and has shown no sign of self-awareness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is one notable exception to this, however. On the 1st of February, 2254, rumors began to surface of unknown vessels within the Twilight Nebula, on the furthest reaches of human space. These vessels were not human built and appear to be incredibly advanced - but all attempts to contact or find their source has since failed as they have slipped away multiple times. Given its sheer size and distance from the rest of human civilization, exploring the nebula poses a logistical challenge further crippled by the political indecisiveness and dispute over the validity of these rumors.&lt;br /&gt;
&lt;br /&gt;
==Who and where you are==&lt;br /&gt;
&lt;br /&gt;
===Sardinia Station===&lt;br /&gt;
&lt;br /&gt;
Sardinia station is an unusual place in that its not exactly a hive of scum and villainy despite being one of the stations right on the frontiers of human exploration. In fact, as far as free-merc stations go, its a fairly upscale one and has significant standards in both its legal and its grey market sides. Regardless, its point as the crossroads of the local star cluster assures its place as a melting spots of cultures, technologies and business. Its also a good place to go if one wishes to disappear off the radar; sporting a fairly streamlined process to reshape one&#039;s identity for the right price. Its also where captains recruit new crews for their ships; often picking up members to go into missions into the farthest reaches of space.&lt;br /&gt;
&lt;br /&gt;
===Who you are and why you are here===&lt;br /&gt;
&lt;br /&gt;
Anything. Anyone. Perhaps you are a prince or princess from the Caliphate, fleeing the burdens of royalty and family - or perhaps your simply a merc, looking for his next contract; or an engineer from Google seeking to disappear under the radar before the company decides to liquidate your internal assets permanently. Perhaps you are just a wanderer, searching for where life will take you next; either way it matters not the life you had before you came here, it only matters that you are here now and you are looking for work - which is why you now have an unusual letter in your hand or mailbox.&lt;br /&gt;
&lt;br /&gt;
===An unusual interview===&lt;br /&gt;
&lt;br /&gt;
You have received a mail from Captain Martinez; a rather well known captain in charge of the Salvage ship &#039;&#039;Grouser Markham&#039;&#039; requesting for an interview if you are interested in taking up a position amongst his crew. The &#039;&#039;Grouser Markham&#039;&#039;, or &#039;&#039;Grouser&#039;&#039; for short, is just a salvage ship - but she&#039;s got a good reputation for doing other mercenary or exploration work as well, in essence being a jack of all trades. How exactly Martinez knew you were looking for work is unclear; perhaps he heard of it or perhaps he saw your posting on a board. Either way, you have an invitation to an interview, its up to you to accept it or not.&lt;br /&gt;
&lt;br /&gt;
==Character Generation and Dice system==&lt;br /&gt;
&lt;br /&gt;
===The Dice System===&lt;br /&gt;
&lt;br /&gt;
The dice system is very simple: you roll a D20 and if you roll above 10, you win the roll and its considered successful. Rolling below 10 fails, with the number representing the degree of failure. Roll results can be affected by skills and equipment; but the max modifier is +5. So for example, if I roll to hack a console and get a 5, but have my (primary) hacking skill of 5, I add the result to the modifier and get 10, meaning I still succeed the roll.&lt;br /&gt;
&lt;br /&gt;
Some situations may have modifiers that take away from the results, determined on a per scene basis and the situation in question; but in general they&#039;ll run no more than -3 at the very most.&lt;br /&gt;
&lt;br /&gt;
===Character generation===&lt;br /&gt;
&lt;br /&gt;
Upon character generation, you get 50 points to spend. There are two things you can spend points on: Skills and equipment.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Skills represent the capabilities of your character. Skills that aren&#039;t listed on a sheet are assumed to be ones that your characters can attempt, but simply dont have any modifiers to help with. These skills can be anything from medicine (with particular specializations) or engineering or electronics hacking as examples - its all up to PC ideas, though there may be a slight vetting process. Skills have ratings from one to five, one being the lowest and five being the best. The cost for increasing a skill rating is as follows:&lt;br /&gt;
&lt;br /&gt;
1: 1 = barely knowledgeable above average in the skill&lt;br /&gt;
2: 3 = somewhat of a novice in the skill, has basic understanding&lt;br /&gt;
3: 6 = moderately well advanced in a skill; not the best, but not the worst either&lt;br /&gt;
4: 10 = pretty damn good in a skill, easily in the top 50 or 100 people in the field.&lt;br /&gt;
5: 15 = easily one of the top 25 practitioners in a field. If a doctor, for instance, you&#039;d be House more or less.&lt;br /&gt;
&lt;br /&gt;
Players&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Players can have any sort of equipment, but each bit of equipment is rated on a scale of 1 to 5, which rates not just its effectiveness but level of wear. The cost scaling is the same as above. Additionally, if players choose to sink it into &amp;quot;equipment&#039; rather than anything specific, they can exchange one point for 1,000 credits. For frame of reference, a 3 point weapon is roughly 2,500 credits. Credits cannot be used at the start of the game though and can only be spent at maximum 5,000 increments at a time. Weapons prices and such will be set after the first session or two. Equipment can help in certain challenges or scenarios, providing bonuses as appropriate. Nothing too silly or ridiculous, please.&lt;br /&gt;
&lt;br /&gt;
1 = A piece of scrap. Something thats almost to the recycling bin but probably still has a few more hours/days of use left to it despite being thoroughly outclassed. Still better than just your bare hands perhaps. +1 modifier&lt;br /&gt;
2 = a third hand item; but one that still has a fair bit of life to it and isn&#039;t _horribly_ outdated. It gets the job done, which is why you use it.&lt;br /&gt;
3 = something brought second hand and is very close to modern day tech, but not quite there. Still very worthwhile for its price and has a good lifespan to go.&lt;br /&gt;
4 = Off the shelf; not the best in the world but at least its sparkling new and almost modern day stuff. Reasonable quality and build with decent capability.&lt;br /&gt;
5 = The best of the best. This is the really high end stuff and ahead of the curve more or less.&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28689</id>
		<title>Space Mercs: Salvagers for hire</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28689"/>
		<updated>2011-03-13T01:06:35Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The end of the 21st century was a great disappointment to many citizens of the planet we call Earth. By 2100, the world still remained fractured; plagues had killed nearly a billion people across South East Asia and China, the environment existed in ruins almost everywhere save Europe, Australia and parts of Africa while the United States had more or less withdrawn to deal with domestic conerns as opposed to foreign, having lost its place as a superpower to no clearly defined entity. Space exploration had barely moved beyond a few token leads into the asteroid belt. The energy crisis still remained; the advent of fusion power simply being too expensive per capita to get much of a foothold against oil, natural gas and other technologies - especially after the discovery of significant reserves across Siberia, Alaska and Antarctica&#039;s western peninsula (which created the First Antarctic War in the early 2040s between the USA, China, the then up-and-coming African Union and Argentina). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tech had advanced, of course, but the barrier of cheap energy combined with strict monopolies of new technologies in many countries prevented many important advances from being significantly widespread accross regions - especially as conflicts broke out and many regions rescinded back into religious extremism of various kinds. It wouldn&#039;t be till 2104, however, that things would begin to change rapidly. This change began with the discovery of a strange compound known as Obitum at the bottom of Ayer&#039;s Rock in Australia. Although only five kilograms of the substance exists on Earth, it proved to have incredibly unusual properties - enough that even a milligram of it was exposed to a microgravity environment, it would kick start a fusion reaction easily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This more or less gave space exploration the one giant leap it needed. Within the next ten years the substance would become the most valuable commodity in orbit as dozens of space stations began to be established, generating and sending power back down to Earth. More importantly, it became a vital part of propulsion systems that allowed a final settlement of mars. Of course, the wars and rivalries on Earth would spread out into space - but things were starting to change everywhere and by 2140, the entire solar system had been colonized and things had settled down on Earth as more of the material was found in the asteroid belt, allowing for the expansion of colonies in space and on other moons. When there looked to be no more frontier reachable, one thing led to another and wormhole travel was achieved in 2155, opening up the galaxy to exploration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The modern day ==&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The current date is December 24th, 2254 and the galaxy hosts at least 600 Billion human beings spread across 2000 star systems, six expansive blocs: The Interstellar Federation, the Caliphate, the Empire of Ziora, The Incorporated States of Google, The Alliance of Non-aligned States and finally The Diaspora. The spectrum of governments across star systems contains anything from republics and vassal states to religious monarchies and anarchic bands of pirates. Things change sometimes daily in some places, while others have remained the same since their colonization efforts. Despite some of these blocs being at odds with each other, things are at least somewhat peaceful for the moment, with conflicts being isolated to simple engagements with ships or occasionally feuds between backwater planets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
Technological levels do vary depending on where you are, but are somewhat similar accross the board. Cybernetics are common, as are cloning techs. Medical technology has grown significant enough that it is possible to achieve immortality by age, while gene-engineering for superior soldiers and crewmen is common. Space travel still relies on wormholes, which while fast limit the flexibility of exit points. Slower drives are available that offer more versatility, especially in hazardous zones. Space combat takes place regularly, though the weapons and techs used varies heavily by the faction and side in question. For game purposes, estimate somewhere a fair bit more advanced than Star Trek in some manners, but a bit more limited in others (no transporters, for instance). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alien Life===&lt;br /&gt;
&lt;br /&gt;
However, even as mankind spreads through the stars and expands the frontiers, the distinct lack of other sentient life is one that is to be noted. To date, most alien life has been either very primitive or sub-sentient at best. At the same time, human attempts to replicate or create life in terms of true Artificial Intelligence has failed significantly; even the longest lived evolving program, MasterVAC 5000, occasionally fails a Turing test and has shown no sign of self-awareness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is one notable exception to this, however. On the 1st of February, 2254, rumors began to surface of unknown vessels within the Twilight Nebula, on the furthest reaches of human space. These vessels were not human built and appear to be incredibly advanced - but all attempts to contact or find their source has since failed as they have slipped away multiple times. Given its sheer size and distance from the rest of human civilization, exploring the nebula poses a logistical challenge further crippled by the political indecisiveness and dispute over the validity of these rumors.&lt;br /&gt;
&lt;br /&gt;
==Who you are==&lt;br /&gt;
&lt;br /&gt;
Perhaps&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28688</id>
		<title>Space Mercs: Salvagers for hire</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Space_Mercs:_Salvagers_for_hire&amp;diff=28688"/>
		<updated>2011-03-13T01:05:31Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;quot; == Setting ==  === History === The end of the 21st century was a great disappointment to many citizens of the planet we call Earth. By 2100, the world still remained fractured; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The end of the 21st century was a great disappointment to many citizens of the planet we call Earth. By 2100, the world still remained fractured; plagues had killed nearly a billion people across South East Asia and China, the environment existed in ruins almost everywhere save Europe, Australia and parts of Africa while the United States had more or less withdrawn to deal with domestic conerns as opposed to foreign, having lost its place as a superpower to no clearly defined entity. Space exploration had barely moved beyond a few token leads into the asteroid belt. The energy crisis still remained; the advent of fusion power simply being too expensive per capita to get much of a foothold against oil, natural gas and other technologies - especially after the discovery of significant reserves across Siberia, Alaska and Antarctica&#039;s western peninsula (which created the First Antarctic War in the early 2040s between the USA, China, the then up-and-coming African Union and Argentina). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tech had advanced, of course, but the barrier of cheap energy combined with strict monopolies of new technologies in many countries prevented many important advances from being significantly widespread accross regions - especially as conflicts broke out and many regions rescinded back into religious extremism of various kinds. It wouldn&#039;t be till 2104, however, that things would begin to change rapidly. This change began with the discovery of a strange compound known as Obitum at the bottom of Ayer&#039;s Rock in Australia. Although only five kilograms of the substance exists on Earth, it proved to have incredibly unusual properties - enough that even a milligram of it was exposed to a microgravity environment, it would kick start a fusion reaction easily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This more or less gave space exploration the one giant leap it needed. Within the next ten years the substance would become the most valuable commodity in orbit as dozens of space stations began to be established, generating and sending power back down to Earth. More importantly, it became a vital part of propulsion systems that allowed a final settlement of mars. Of course, the wars and rivalries on Earth would spread out into space - but things were starting to change everywhere and by 2140, the entire solar system had been colonized and things had settled down on Earth as more of the material was found in the asteroid belt, allowing for the expansion of colonies in space and on other moons. When there looked to be no more frontier reachable, one thing led to another and wormhole travel was achieved in 2155, opening up the galaxy to exploration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The modern day ==&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
The current date is December 24th, 2254 and the galaxy hosts at least 600 Billion human beings spread across 2000 star systems, six expansive blocs: The Interstellar Federation, the Caliphate, the Empire of Ziora, The Incorporated States of Google, The Alliance of Non-aligned States and finally The Diaspora. The spectrum of governments across star systems contains anything from republics and vassal states to religious monarchies and anarchic bands of pirates. Things change sometimes daily in some places, while others have remained the same since their colonization efforts. Despite some of these blocs being at odds with each other, things are at least somewhat peaceful for the moment, with conflicts being isolated to simple engagements with ships or occasionally feuds between backwater planets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
Technological levels do vary depending on where you are, but are somewhat similar accross the board. Cybernetics are common, as are cloning techs. Medical technology has grown significant enough that it is possible to achieve immortality by age, while gene-engineering for superior soldiers and crewmen is common. Space travel still relies on wormholes, which while fast limit the flexibility of exit points. Slower drives are available that offer more versatility, especially in hazardous zones. Space combat takes place regularly, though the weapons and techs used varies heavily by the faction and side in question. For game purposes, estimate somewhere a fair bit more advanced than Star Trek in some manners, but a bit more limited in others (no transporters, for instance). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alien Life===&lt;br /&gt;
&lt;br /&gt;
However, even as mankind spreads through the stars and expands the frontiers, the distinct lack of other sentient life is one that is to be noted. To date, most alien life has been either very primitive or sub-sentient at best. At the same time, human attempts to replicate or create life in terms of true Artificial Intelligence has failed significantly; even the longest lived evolving program, MasterVAC 5000, occasionally fails a Turing test and has shown no sign of self-awareness. &lt;br /&gt;
&lt;br /&gt;
There is one notable exception to this, however. On the 1st of February, 2254, rumors began to surface of unknown vessels within the Twilight Nebula, on the furthest reaches of human space. These vessels were not human built and appear to be incredibly advanced - but all attempts to contact or find their source has since failed as they have slipped away multiple times. Given its sheer size and distance from the rest of human civilization, exploring the nebula poses a logistical challenge further crippled by the political indecisiveness and dispute over the validity of these rumors.&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=28684</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=28684"/>
		<updated>2011-03-13T00:01:48Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Second Sphere==&lt;br /&gt;
[[File:Spheremap.png| thumb]]&lt;br /&gt;
===[[Spacer&#039;s Guide to the Sphere]]===&lt;br /&gt;
&lt;br /&gt;
[[Writer&#039;s Guide to the Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
====IC Information====&lt;br /&gt;
[[The Breakdown]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Articles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Nations and Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Weapons of the Colonization Era]]&amp;lt;br&amp;gt;&lt;br /&gt;
====OOC Information====&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere PC Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Suggestion Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Jane&#039;s]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Fiction]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spheretropes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ZOCU War===&lt;br /&gt;
[[Battles of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapons of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ZOCU War Aftermath]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magnate War===&lt;br /&gt;
[[Battles of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapons of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnate War Aftermath]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts of the Sino-Russian Arm===&lt;br /&gt;
[[Battles of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapons of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sino-Russian Arm today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
[[Second Sphere History Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere SP Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Planet Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Economic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Second Sphere Trade]]&lt;br /&gt;
[[Second Sphere Technology Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Xeno and Theotech]]&lt;br /&gt;
[[Second Sphere Application Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ground Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Craft Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ship Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Transgenic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Experimental Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Covert Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sphere Robot Wars===&lt;br /&gt;
[[Beyond the Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere Robot Wars]]:  A permutation of the Second Sphere combat rules, for character (eg, individual machine) level RPing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Currently Running Games ==&lt;br /&gt;
===[https://www.google.com/calendar/embed?height=600&amp;amp;wkst=1&amp;amp;bgcolor=%23009900&amp;amp;src=a4cv4fa6q89bhneq3vfigc65so%40group.calendar.google.com&amp;amp;color=%2328754E&amp;amp;ctz=Etc%2FGMT Timetable]===&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Expanse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Expanse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: Exile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirland Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Potential Games ==&lt;br /&gt;
[[Apocalypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anomaly Wars]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magia Ex Machina]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere: Longshots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ZR Chronicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Traveler: The Summer Mini Campaign]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strangereal World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stargate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Alien Sky]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Skies of Steam and Steel - S3]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Oseng Nanoha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Post War Glories]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crownshatter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maesters of Magia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trezlan Warlords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weezils and Webernoughts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Technocratic Union]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SW WEG]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Posthuman Spiral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona FES]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Mercs: Salvagers for hire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sacred Band]]&lt;br /&gt;
&lt;br /&gt;
== Games on Hiatus ==&lt;br /&gt;
[[Crystal Ambition]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant:Legacy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars L]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dungeons &amp;amp; Wookiees]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dark Heresy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Transcendence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[MJInfernals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[AlchemicalsEx]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fictional Games==&lt;br /&gt;
[[Cyberpunk in 2042]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Wake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 1920]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Megastructure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[New Dawn]] - Under Construction&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yon Crusade]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developmental Prototypes==&lt;br /&gt;
[[More Robot Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skies of Arcana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Beyond]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere: the Other Side]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mal Otome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subspace Wars]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lordstech]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnSol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Big SD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Original FBH]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Götterdämmerung - Renaissance Saga]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Discontinued Games]] ==&lt;br /&gt;
&lt;br /&gt;
[[Sphere Story Debate Forum Links]]&lt;br /&gt;
&lt;br /&gt;
== Fictive Prose ==&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Last]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Fanfiction ===&lt;br /&gt;
&lt;br /&gt;
=== Nanowrimo ===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Content ==&lt;br /&gt;
[[Wiki Discussion]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=9211</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=9211"/>
		<updated>2009-12-19T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Bhavak Rangaram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  3&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Social Links ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fool&#039;&#039;&#039;: The party social Link. Gives generic points that can be allocated to any Persona Stat. &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Affiliation: None (Any) &amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: +1 Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star&#039;&#039;&#039;: Leon&#039;s Social Link. Initiated when Edumund asked him to write a script for an SF film for cultural week.  &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1 &amp;lt;br&amp;gt; &lt;br /&gt;
Affiliation: Wands (Strength) &amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: +1 Strength&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb|This except with a sword.]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1+1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Wrath&#039;&#039; (Alter: Attack Up, Enhance) Greatly buffs the power of Malcurion 9&#039;s physical attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Links&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Fool I&#039;&#039; (No Affiliation; +1 Magic) The party social Link. Gives generic points that can be allocated to any Persona Stat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
=== Social Links ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fool&#039;&#039;&#039;: The party social Link. Gives generic points that can be allocated to any Persona Stat. &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Affiliation: None (Any) &amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: +1 Defense&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Somewhat skinny and weak-looking; almost akin to a tall, walking skeleton. Bald head, but with the rough formations of a beard on his cheeks and chin despite being fairly young. Usually goes around wearing a set of simple saffron robes that appear to be hand-woven and maybe an undershirt or two for when its cold - at least when its appropriate for casual attire. Otherwise he&#039;s in uniform like the rest; but is apparently discussing with the school faculty for an exemption on religious reasons.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Little is really known about Bhavak Rangaram&#039;s history, save that he is a strange foreign student; reported to have originated from a school somewhere in the Himalayas and is in the school as part of a foreign exchange program for at least another year and a half. A Bhuddist in origin but more of a free thinker, he rarely speaks - but when it does it is usually with a heavy air. He&#039;s earned a reputation on campus for being the strange foreign child in an even stranger place. Even stranger is his reputation for avoiding many forms of vice, living an incredibly humble existence on scraps and the bare minimum, while giving away everything else to the poorer elements of the city.&lt;br /&gt;
&lt;br /&gt;
=== Personality &amp;amp; Ambitions ===&lt;br /&gt;
&lt;br /&gt;
He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Artist (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
Image: http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 2)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  4&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=SRW_2.0_Characters&amp;diff=8973</id>
		<title>SRW 2.0 Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=SRW_2.0_Characters&amp;diff=8973"/>
		<updated>2009-11-26T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Anthony Biggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character bios under the new system go here.&lt;br /&gt;
==INTACT==&lt;br /&gt;
&lt;br /&gt;
=== Virgil Corvid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: DNA Amalgam of Pilots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Bossmuff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Points&#039;&#039;&#039;: 100 and 15 XP (below)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: S-type: Seraph (+2 Physical, Aleph; +1 Education, Smarts, Charisma, and INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career&#039;&#039;&#039;: INTACT Censor (+5 Aleph Power Points, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot - 5 (15)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph - 9 (2+7, 28)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical - 5 (2+3, 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts - 6 (1+5, 15)&amp;lt;br&amp;gt;&lt;br /&gt;
Education - 6 (1+5, 15)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma - 3 (1+2, 3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;: &amp;lt;br&amp;gt;	&lt;br /&gt;
Pilot: Bit/Remote Control - 1 (1) &amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: Multi-tasking – 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: Computer Systems - 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: Alien Technology - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: INTACT - 4 (2+2, 3)&amp;lt;br&amp;gt;&lt;br /&gt;
Command: Mecha Squadron - 3 (6)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: Seraphim Program - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: Data Networks - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup: Engineer - 4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;:	&amp;lt;br&amp;gt;	&lt;br /&gt;
Cybernewtype (4)&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder (4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Secret (+3)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;: 25 (20+5)&amp;lt;br&amp;gt;&lt;br /&gt;
Newtype Flash (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
High-level Control (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Peak Senses (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathy (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Electrokinesis (8)&amp;lt;br&amp;gt;&lt;br /&gt;
Body Control (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathic Scan (4)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Trick (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reserve XP&#039;&#039;&#039;: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dryad ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech&#039;&#039;&#039;: Dryad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: 20 (16 points + 4 Tuneup)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: 4; 1 (Aleph Matrix), 1 (Electrified Tow-line), 1 (Aleph Bits), 1 (Alien Armour) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Character Description====&lt;br /&gt;
&lt;br /&gt;
The Virgo Wing made its name in the System Wars, like most famous examples of that era, by dying. Before their fatal emergence, they were an elite squad of combat suits, specializing in brutal, heavy-hitting tactics. They were mostly known for their teamwork – both their impressive coordination in battle, and their extreme personal dysfunctions outside of it. Conflicts ranging from petty rivalries, political differences, and romantic competition over the team’s single female member (who, complicatedly enough, eventually became squad leader) were thought to translate into deadly tactics, killer instincts, and the occasional act of merciless violence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wing consisted of Valerie Haven, the only female member and its eventual leader, a dutiful and charismatic soldier; The educated and reasonable Henry Kay, a sound tactician and the team’s liason to the brass; brash scrapper Diarmud Wilson, a hotshot with a strong affection for Valerie; pilot and mechanic Leroy Spears, Valerie’s on-and-off boyfriend; and the troubled Nathan Short, who specialized in hard-hitting close-combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their act of fame, however, came from their final mission, where they were sent to prevent a devastating doomsday strike by League officer Lucille Vachelli, the pilot responsible for the war’s first colony drop. The resulting conflict – later referred to as the Wells Conflict - ended with the narrow aversion of utter destruction, but also in the mutual destruction of both Vachelli and the entire Virgo Wing. Only Haven and Spears survived, but both were severely injured in both mind and body. Valerie never recovered from the accident, and slipped into a permanent coma after three months in a mental health facility, after which she was euthanized.  Leroy, not wishing to be near his damaged lover, took retirement to Earth’s Great Britain due to permanent injuries; he was found dead not six months after Valerie, stabbed in his home by a League sympathizer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that is where the pilot’s stories ended, with little fanfare. Their names were recorded on the Geneva Icon of Peace, the war monument in the capital; a statue was build in Diarmud’s hometown of Copenhagen in his unit’s honour; a thesis or two were written by International Relations graduates for their doctorates. But Virgo Wing had another act to play out, behind the curtain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Wells conflict, the pilots’ remains were collected by the Sol-Fed military, and transferred to a group of scientists who had been monitoring the group’s missions. Their funerals were closed casket, with the official line being that there were no remains found. Valerie’s remains were turned over to them as well, and with Spears looking to live a long if sedentary life, was quietly assassinated with evidence planted to implicate League agents. His remains were finally brought to a remote facility, where the scientist had gathered all of the remains and implants left of the Wing – and their recorded brain-scans, kept from early on when they were selected for the project.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the course of years, the Scientists used the DNA, scans, augments, and even whole limbs in an intensive and unprecedented reconstructive process. Using cutting-edge technology and other samples collected from a wide range of pre-selected subjects, they generated something new – a single, sentient entity, composed of the genetic material of over a dozen individuals, and data from Virgo Wing’s brain-scans and cranial implants coupled with various combat algorithms. The subject – dubbed ‘Virgil’ as an ironic joke – was completed five years after the death of the last Virgo Wing pilot, awakening to sentience in a cold laboratory surrounded by his creators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given the last name ‘Corvid’, after the late director who authorized the project, Virgil was put through an intensive education and development regimen, to evaluate his mental and physical potential. Tests were promising – he showed complete human intelligence, capable physique, and standard empathy. Even more remarkably, tests showed an unusually high Aleph capacity, resulting in abnormal predictive and perceptive ability. However, they also noticed several troubling personality traits: bouts of emotional intensity, unusual speech quirks, and a troubling ability to forcibly override his own instincts and emotions for no apparent reason. A few of his handlers noted a possible echo of the Wing’s internal conflicts and tendencies for brutality, but this was deemed within limits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil completed his final training normally, at the Mars War Acadamy, where he graduated with distinction as a Suit pilot. His heavy genetic augmentation and cybernetic implants placed him in the S-Class category, and a cover story of him being the son of a wealthy starship magnate placed him out of suspicion to most. His early missions showed promise, and he was quickly commissioned to the counterterrorism unit INTACT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil appears to be a Caucasian man in his late twenties, with thin chestnut-brown hair, and dark blue eyes. He also has what appears to be a form of chimerism – while his face is largely unblemished, his skin is a slightly lighter shade along his upper right jawline, running down his neck. His torso is a barely-visible cross-stitch of several subtle shades of skin. Like the condition, different parts of his body have different DNA – but rather than two fraternal patterns, Virgil consists of several, altered by modification to prevent organ conflict. He has one visible implant by his right eye, which resembles a small, metallic knob protruding from the skin just above it. He is a small-boned, wiry-looking man, with a long, smooth face extended by a slightly receded hairline – he further accents this by combing his hair back, making him look slightly unsettling. His long fingers and six-foot-five height further add to this. He has a precise, gentle voice, that raises to a firm clarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil is aware of his nature, and can’t really see how it would be a problem. He is fascinated by humans and the kinship he has with them – he considers himself one of them in most senses, noting only a difference in ‘the configuration of the mind’. An educated man, he nonetheless revels in his eccentricities – commenting blithely on various minutae that catch is interest. He is profoundly curious, to an almost oblivious degree at times. In combat, he tends to develop strange fixations on opponents, and favours a quick, unrelenting brutality.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a member of a secret project, Virgil has a wealth of insider knowledge regarding certain clandestine channels within the government – most notably the ones used to create him. His rank is partially obtained through his founders’ influence, and it’s unclear on just what he knows. His strange mannerisms tend to obfuscate him, and his motivations…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Susannah Raskanos ===&lt;br /&gt;
Player: Ent&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Seraph type Superior Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
Career: INTACT Lictor&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Lieutanant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pilot: 8( 7+1, 28 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph: 5(3+2, 6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: 6( 4+2, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 5(4+1, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: 5(4+1, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 8 (6+1+1, 21 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4(3+1, 6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specialties:&amp;lt;br&amp;gt;&lt;br /&gt;
Command - Mecha: 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Command - General: 2(3 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot – Mecha Melee: 2( 3 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot – ECM &amp;amp; Sensors: 2(3 cp)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy - Seraphim: 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma - Fangirl/boying: 1(1 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7 free)&lt;br /&gt;
&lt;br /&gt;
Aleph Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathy: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Manipulation: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tuneup:&amp;lt;br&amp;gt;&lt;br /&gt;
Crack Pilot x 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor - Good Behavior(+5 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival: 2 (+6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mecha: Black Seraph:&amp;lt;br&amp;gt;&lt;br /&gt;
Melee: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defences: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Special: 3 (Scarlet Curtain ECM field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bio:&lt;br /&gt;
&lt;br /&gt;
Overview:&amp;lt;br&amp;gt;&lt;br /&gt;
The latest scion of a well regarded military family, Susannah is part of the latest generation of up and coming aces, a bridge between the veterans of past military actions and the inexperienced crop of new pilots who have as of yet little flying experience outside of simulators and training sessions and fewer kills . Calm and confident in combat, elegant and well mannered outside of it, and on the cusp of no doubt a meteoric rise to fame, Susannah is quickly making a name for her herself, and has won the minds and hearts of more than a few of her colleagues. Although still quite young, she has a decent number of kills on her belt already, and given her rapidly blossoming abilities, is no doubt set to accrue many more even in these relatively peaceful times.&lt;br /&gt;
&lt;br /&gt;
However, not all is well with Susannah. From an early age she has been in contact with certain people, shadowy figures that she has increasingly recognized are no doubt highly ranked figures within the military and political establishment, particularly those in the payroll of certain powerful defense contractors. Ever since she has joined INTACT, ever since she has begun earning recognition for her talents, ever since she has of come of age she has been running what is essentially espionage duties for them, breaking into sensative areas, recording information, giving it to who knows where for processing. In that service to her shadowy masters, Susannah has been suspecting that more than a few details are being kept away from her for a while now, and she has come into enough tidbits of information about her very own birth that is cause for alarm, with implications that her patrons can potentially revolutionize the current social structure that places transhumans in Susannah&#039;s class as a powerful but small elite at the very top of the Federation&#039;s hierarchy. Thus Susannah is now walking a fine line between service and resistance to these hidden and no doubt influential figures, and it is something that she can only hope she can get out of in one piece. &lt;br /&gt;
&lt;br /&gt;
Description:&amp;lt;br&amp;gt;&lt;br /&gt;
Six foot two and staggeringly beautiful, with a raven black mane of hair and striking blue eyes* as well a chest that can be only be described as epic, Susannah can instantly attract attention with solely her looks  and keep it there. Although she is keen not to let it intrude into her work, what happens off-duty is another matter entirely, and her hobby and lately coping mechanism along with the personal charisma practically oozing out of every single wonderful pore means strings of potential fangirls and boys wherever she goes. Given recent revelations about her origins, Susannah sometimes wonders if her figure is the product of some crazed Seraphim designer out to put out her dreams onto a living canvas: given her interactions with that organization so far and it&#039;s often strange members, she considers it more likely than ever that that was exactly what happened.&lt;br /&gt;
&lt;br /&gt;
=== Enrique Santiago ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enrique was born to a family of low-grade humans in a former SIA state. Baselines, but quite dedicated and skilled, they could have risen in the ranks of society but for the Exam.  The local civil service treated his family like trash.  It wasn&#039;t that they actually had a horrible life, but that they could hardly even open a business or take any kind of leadership role.  Transhumans continually treated them as a lower class of person.  It wasn&#039;t until Enrique took the Exam, and scored very high, that he gained respect. He joined the military, hoping such an institution would be better.  It was not, though he refused to be corrupted. He led a skilled squad of normals to victory over pirates, and his promotions came quickly.  He does not desire to eliminate transhumans (evil as well as hypocritical) or hate transhumans if they treat normals like people, but he also cannot tolerate bigotry.  &lt;br /&gt;
&lt;br /&gt;
Aside from his driven nature, he is a likable pilot who looks out for his friends.  He appears to be a Filipino man in his mid twenties.  He wears glasses, though only for reasons of style, and wears his black hair long.  &lt;br /&gt;
&lt;br /&gt;
After multiple encounters with Aleph powers both known and unknown, Enrique has begun to manifest his own Aleph abilities.  So far, he has been able to hone his precognition ability to level that he can dodge enemy fire instinctively, and is training with Virgil on the finer points of mental control, especially of remote attack weapons.&lt;br /&gt;
&lt;br /&gt;
Aleph Abilities&lt;br /&gt;
Newtype Flash (2)&lt;br /&gt;
High Level Control (3)&lt;br /&gt;
Spatial Awareness (2)&lt;br /&gt;
&lt;br /&gt;
====Mecha====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ajax&#039;&#039;&#039; (14+3) [http://www.mahq.net/mecha/gundam/seed-stargazer/gat-x103ap.jpg Image with dual rifles]&amp;lt;br&amp;gt;&lt;br /&gt;
After analyzing the Hector and obtaining combat data from the 008L, weapons designers in Sol-Fed developed their own advanced fire support unit, the [http://www.mahq.net/mecha/gundam/seed-msv/gata-01e2.jpg Telamon].  Enrique had mentioned the strengths of both, and was surprised to see a combination design delivered for his use.  With the fixed armaments of the Telemon, and the advanced sensor suite and sniper targeting matrix of the Hector, the Ajax is built to destroy hardened targets.  The Ajax can even wield two rifles, though that sacrifices most melee capability and is only for anti-capital ship use.  The HV Bazooka normally carries anti-capital ship MAHEM warheads, while the beam cannon can be adjusted for anti-MS work or heavy strike.  External armaments are highly restricted, usually only pod-mounted.&lt;br /&gt;
&lt;br /&gt;
:Melee 2&lt;br /&gt;
::Plasma bayonet&lt;br /&gt;
:Firepower 6&lt;br /&gt;
::HV Bazooka and Particle cannon, both backpack-mounted. Shoulder missile pods. PRIAM-SR Beam Sniper rifle.&lt;br /&gt;
:Speed 3&lt;br /&gt;
::Modified Vernier thruster array&lt;br /&gt;
:Defenses 4&lt;br /&gt;
:Composite plating, Advanced flicker shield&lt;br /&gt;
:Special 2&lt;br /&gt;
::Extremely advanced sensor system with smart targeting&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Trait&lt;br /&gt;
! Value  &lt;br /&gt;
! Adjusted  &lt;br /&gt;
! Point Cost  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pilot&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aleph&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Physical&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smarts&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Education&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mecha&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rank(INTACT)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Command (General)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Command (Mecha)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tuneup (Engineer)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Physical(Marksman)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Conspiracy(Cypress)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| License Holder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dark Secret(Cypress Agent)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;-3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adam Maryam===&lt;br /&gt;
&lt;br /&gt;
Pilot: 7  (6+1) 21&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 6 (3+3) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Education 7 (5+2) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 5  (4+1) 10&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph 0 (1+1-2) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 6 (2+4) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Unlimited Command: 4 (1+1) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Command (CAG): 5 (4+1) 10&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy (Futurists): 8 36&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bonuses:&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran +1 Pilot, + 1 Command, -2 Aleph&amp;lt;br&amp;gt;&lt;br /&gt;
Legate: +1 Unlimited Command, +1 Education and +3 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
Outlier: +3 Physical, +1 Smarts, +1 Charisma, +1 Education and +1 Aleph. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disads:&amp;lt;br&amp;gt;&lt;br /&gt;
3 Intolerant&amp;lt;br&amp;gt;&lt;br /&gt;
Rival&amp;lt;br&amp;gt;&lt;br /&gt;
XP:&lt;br /&gt;
*15 (cons. 6 -&amp;gt; 8)&amp;lt;br&amp;gt;&lt;br /&gt;
*7 (unl. comm 2-&amp;gt;4, 2 surplus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle:&#039;&#039;&#039; 18 points&amp;lt;br&amp;gt;&lt;br /&gt;
Metis Orgia&amp;lt;br&amp;gt;&lt;br /&gt;
http://fancruft.com/swikitest/index.php?title=File:ES_Judah.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Melee: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Bit clearance system&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Former: Medea Custom (+1 melee, +2 speed, +1 anti-bit mines)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theeka Abigale vos Karelo===&lt;br /&gt;
&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&lt;br /&gt;
Points: 110&lt;br /&gt;
&lt;br /&gt;
Engo Parahuman INTACT Lictor (+2 INTACT rank, +1 Pilot, +2 Charisma, +1 Smarts, +1 Education, +4 Physical)&lt;br /&gt;
&lt;br /&gt;
Pilot: 8 (7+1 ; 28)&amp;lt;br&amp;gt;&lt;br /&gt;
++Dodging 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Melee 3 (6)&lt;br /&gt;
&lt;br /&gt;
Aleph: 5 (15)&amp;lt;br&amp;gt;&lt;br /&gt;
++Spiral Energy 2 (3)&lt;br /&gt;
&lt;br /&gt;
Physical: 4+4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
++&amp;quot;Big&amp;quot; &amp;quot;Guy&amp;quot; 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Celerity 2 (3)&lt;br /&gt;
&lt;br /&gt;
Smarts: 5 (4+1; 10)&lt;br /&gt;
&lt;br /&gt;
Education: 3 (2+1;3)&lt;br /&gt;
&lt;br /&gt;
Charisma: 6 (4+2 ; 10)&amp;lt;br&amp;gt;&lt;br /&gt;
++Violin 1 (1)&lt;br /&gt;
&lt;br /&gt;
++INTACT Rank 5 (3+2 ;6)&amp;lt;br&amp;gt;&lt;br /&gt;
++Command: Aerospace 4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
++Command: General 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Conspiracy: Overt Political Power 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Tuneup: Crack Pilot 3 (6)&lt;br /&gt;
&lt;br /&gt;
Traits:&amp;lt;br&amp;gt;&lt;br /&gt;
Hot Blooded (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Berserker (-4)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival (-6)&amp;lt;br&amp;gt;&lt;br /&gt;
Adventurous (-3)&lt;br /&gt;
&lt;br /&gt;
Aleph: Lv5 / 10 Points&lt;br /&gt;
&lt;br /&gt;
Peak Senses (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Newtype Flash (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Limit Break (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Limit Break II (2)&lt;br /&gt;
&lt;br /&gt;
Mecha: Kamaitachi (Upgrade)&lt;br /&gt;
&lt;br /&gt;
Speed 9&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower 1&amp;lt;br&amp;gt;&lt;br /&gt;
Melee 5&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses 3&amp;lt;br&amp;gt;&lt;br /&gt;
Special: 4 (aleph matrix, supercapacitor, leadership matrix, alien armor)&lt;br /&gt;
&lt;br /&gt;
=== Adele Yeager (Miria Gotto) ===&lt;br /&gt;
Intact Lictor: +1 Pilot, +1 Charisma and +1 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
S-Type Transhuman: 3 bonus to Physical and a +1 to Smarts, Charisma, Education and Aleph. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pilot: lvl 9 (45)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: lvl 7 (21)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: lvl 7 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: lvl 5 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: lvl 5 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph: lvl 1 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank lvl 1 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy lvl 3 (6) &amp;lt;br&amp;gt;&lt;br /&gt;
Command lvl 3 (6) &amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup Crack Pilot lvl 3 (melee) (6) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bad things :( &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Secret: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Rival: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adele Yeager was born to a small space industrial concern&#039;s family as a only child out in the outer parts of the Federation territory.  She had just graduate from her high school, when to the surprise of those around her, she announced that she was going to join the military.  Her skill at mobile suit combat astounded her instructors and she was put on the short list to join INTACT, despite being quite new to the job. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little sister to Max Gotto, long thought dead for the past 30 years, where she has been and why she isn&#039;t older is a mystery! &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jade whatever upgraded:&lt;br /&gt;
Melee: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defences: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Special 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alar Lectra Novum ap Nivium===&lt;br /&gt;
[[Image:Alar.jpg|thumb|]]&lt;br /&gt;
Commander Alar Nivium is one of the scions of the Novum Aerospace Consortium, bred from before his birth to be at the pinnacle of the Federation&#039;s power pyramid.  He, of course, had other ideas, and was enrolled in INTACT on a paid-for comission (As he wouldn&#039;t have made the physical cut otherwise, the curse of growing up in a 0.16G field, and a Novum scion deserves nothing less than officer rank &#039;&#039;anyhow&#039;&#039;) in the vain hopes that it would teach him something about how he should act.  It hasn&#039;t worked yet, but his shockingly good results over the past year have landed him onboard the Calais and in charge of a squadron, possibly due to his family&#039;s pull, possibly due to a clerical fuckup in the labyrinthine Federation bureaucracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
:Outlier Superior (+3 Physical, +1 Smarts, Charisma, Education, Aleph)&amp;lt;br&amp;gt;&lt;br /&gt;
:INTACT Lictors (+1 Pilot, +1 Charisma, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Pilot	-	8 (7 + 1; 28)&lt;br /&gt;
:Aleph	-	5 (4 + 1; 10)&lt;br /&gt;
:Physical	-	4 (1 + 3, 1)&lt;br /&gt;
:Smarts	-	5 (4 + 1; 10)&lt;br /&gt;
:Education	-	5 (4 + 1; 10)&lt;br /&gt;
:Charisma	-	6 (4 + 2; 10)&lt;br /&gt;
::Corporate Liason	-	1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Rank: INTACT	-	5 (4+1, 10)&lt;br /&gt;
:Command: Mecha	-	5 (15)&lt;br /&gt;
:Command: General	-	4 (10)&lt;br /&gt;
:Conspiracy: Novum Aerospace	-	2 (3)&lt;br /&gt;
:Tuneup: Special Connections	-	2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;&lt;br /&gt;
:License Holder	-	4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;&lt;br /&gt;
:Peak Senses (1)&lt;br /&gt;
:Spatial Awareness (2)&lt;br /&gt;
:Newtype Flash (2)&lt;br /&gt;
:High Level Control (3)&lt;br /&gt;
:Synergy [Piloting] (1)&lt;br /&gt;
:Synergy [Leadership] (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prometheus&#039;&#039; Experimental Mobile Suit====&lt;br /&gt;
[[Image:Prometheus.jpg|thumb|&#039;&#039;Prometheus&#039;&#039; mobile suit carrying sniper rifle]]&lt;br /&gt;
The &#039;&#039;Prometheus&#039;&#039; is a recent development from the Luna-based Novum Aerospace Consortium, one of the smaller suppliers of craft for the Federation.  It is a testbed for a number of systems, most notably the new Automated Close Laser Weapon drones that provide additional close-in firepower.  &lt;br /&gt;
&lt;br /&gt;
Points: 20 (+2 from Rank, +2 from Tuneup)&lt;br /&gt;
:Melee: 3 [Beam Saber]&lt;br /&gt;
:Firepower: 4 [Twin Pulse Guns]&lt;br /&gt;
:Defences: 4&lt;br /&gt;
:Speed: 4&lt;br /&gt;
:Special: 5 [Aleph Matrix, ACLW Drones, Cloaking Device(2), FTL Inhibitor]&lt;br /&gt;
&lt;br /&gt;
===Sylia Coren=== &lt;br /&gt;
Recently transferred to INTACT from the Seraphim’s station defence force, Sylia is a new generation Seraphim, only eighteen years old. Despite her young age she’s a skilled and highly educated pilot and flight engineer, and has thus been tapped to test pilot the Erelim mobile armour. &lt;br /&gt;
&lt;br /&gt;
Sylia is tall and dark haired and has and blue eyes. She’s extremely formal in her manner, and is very pleased (not to mention a bit overwhelmed) to be serving alongside such a heroic and famous INTACT squadron as the Canaries. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH&amp;lt;br&amp;gt;&lt;br /&gt;
:Seraphim Transhuman (+2 Physical  +2 Aleph, +1 Smarts, Charisma, Education,)&amp;lt;br&amp;gt;&lt;br /&gt;
:INTACT Lictors (+1 Pilot, +1 Charisma, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  113 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Pilot  7	 (6 +1 21 points ) &amp;lt;br&amp;gt;&lt;br /&gt;
:Aleph	6  (4+2 10 points) &amp;lt;br&amp;gt;&lt;br /&gt;
:Physical   6 (5+2 10 points)&amp;lt;br&amp;gt;&lt;br /&gt;
:Smarts  6  (5 +1 15 points ) &amp;lt;br&amp;gt;&lt;br /&gt;
:Education 6 (5 +1 15 points) &amp;lt;br&amp;gt; &lt;br /&gt;
:Charisma 7 (5 +2 15 points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Rank: INTACT	- 4 (2 +2,  6) &amp;lt;br&amp;gt;&lt;br /&gt;
:Command Mobile Armour -2 (3) &amp;lt;br&amp;gt;&lt;br /&gt;
:Tuneup: Engineer - 6 (21)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
: Cybernewtype	-	4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Code of Honour minus 5 &amp;lt;br&amp;gt;&lt;br /&gt;
: Intolerance: Baselines minus 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:  Newtype Flash &amp;lt;br&amp;gt;&lt;br /&gt;
:  High Level Control &amp;lt;br&amp;gt; &lt;br /&gt;
:  Spatial Awareness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Peak Senses 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Telepathy 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Telepathic Scan 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Jade Erelim&#039;&#039; Experimental Mobile Armour AKA flying Sea Urchin====&lt;br /&gt;
A new experimental mobile armor created by the Seraphim, the Erelim was originally meant to launch stealth attacks on enemy capital ships, however with the increasing threat of enemy mobile suit swarms launched by the Secret Society/New Order/Chess Masters a software refit has improved it&#039;s targeting against small craft, hopefully allowing it&#039;s massive mega particle cannons to destroy entire swarms of enemy mobile weapons. &lt;br /&gt;
&lt;br /&gt;
Points:  23 (+1 from Rank, +6 Tuneup -5 mobile armour) &amp;lt;br&amp;gt;&lt;br /&gt;
:Melee: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
:Firepower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:Defences: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
:Speed: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
:Special:  5  (+1 anti fighter tracking systems, +1 AI second command system/enhanced bit autonomy +1 Aleph matrix control +2 bit launcher +1 Stealth systems) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anthony Biggs===&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Pending approval &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Sebastian Hale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Agent Zero &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Outlier (+3 Physical, 1 Education, Smarts, Aleph) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pilot Stats:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot: 9 (8+1, 36 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Ranged Weaponry (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: 6(3+3, 6 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Martial Arts (1 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealthy (1 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 5 (4+1, 10 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Observant (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Quick learner (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: 3 (2+1, 3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 5 (15 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph: 0 (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander (15 points)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Mecha Squadron (4+1, 10 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conspiracy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Well Connected (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Dirty Secrets (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Covert Political Power (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran (0 Points, +1 Piloting, +1 Command (Mecha Squadron), -2 Aleph)&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder (4 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (Mass Murderer -6 points):&#039;&#039;&#039; Sebastian Hale is also known as &#039;Butcher Zero&#039;, responsible for the death of over 4000 unarmed civilians in a hospital ship known as the Blue Star during the System Wars. He was sentence to execution and officially discharged from the military to cover up for the atrocity; after which Sebastian Hale disappeared into the annals of history - and a secret cryogenics facility. Its been long enough that people have generally forgotten about Butcher Zero - so much so that nobody raises an eyebrow when he uses the same callsign as before.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Code of Honor (-5 Points):&#039;&#039;&#039; The Blue Star was the most public act of atrocity attributed to Hale&#039;s name - but it was by no means the first. Conspiracies require that people be dealt with - sometimes the only way to do so is to send the best pilot you have and allow collateral damage. Doesn&#039;t mean he isn&#039;t sick of it though. To that extent he has a tight code of conduct; refusing to attack downed pilots or anything that looks even remotely unarmed or may put civilians in harms way, even it if means failing a mission or campaign.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type Failiure (-3 Points):&#039;&#039;&#039; His absence from combat has made him unfamiliar with some of the new mechas as well as making him more than a bit rusty. His main vulnerability usually are Super Robots since these new ones today are far different from the ones he faced.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mecha:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Currently unassigned. +2 MCP from Commander Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==League of Outer Stars==&lt;br /&gt;
===Y.G. Ash===&lt;br /&gt;
[[Image:Ash.jpg|thumb|Colonel Y.G. Ash of the Tartarus Defense Force, League of Outer Stars]]&lt;br /&gt;
A man in his mid-30s, Colonel Y.G. Ash hails from the Tartarus colony around Beta Coma Berenices, a League of Outer Stars world.  INTACT currently has little information about him, though intelligence reports note he is rumored to be something of a loose cannon, but one known for accomplishing his mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
:Grounder Human (+1 Physical)&amp;lt;br&amp;gt;&lt;br /&gt;
:League Battlemanagement Director (+2 Command: AI Mecha, +3 Rank: League)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Pilot	-	5 (15)&lt;br /&gt;
:Aleph	-	0 (0)&lt;br /&gt;
:Physical	-	3 (2+1, 3)&lt;br /&gt;
:Smarts	-	4 (10)&lt;br /&gt;
:Education	-	4 (10)&lt;br /&gt;
:Charisma	-	4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Pilot: Mobile Armor	-	3 (6)&lt;br /&gt;
:Pilot: Electronics	-	1 (1)&lt;br /&gt;
:Physical: Big Guy	-	1 (1)&lt;br /&gt;
:Rank: League	-	7 (4+3, 10)&lt;br /&gt;
:Command: AI Mecha	-	6 (4+2, 10)&lt;br /&gt;
:Command: Warship Command	-	4 (10)&lt;br /&gt;
:Command: General	-	4 (10)&lt;br /&gt;
:Conspiracy: League Intelligence	-	3 (6)&lt;br /&gt;
:Conspiracy: Nuclear Weapons	-	2 (3)&lt;br /&gt;
:Tuneup: Special Connections	-	2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;&lt;br /&gt;
:License Holder	-	4&lt;br /&gt;
:Fan Favorite	-	6&lt;br /&gt;
:Adventurous	-	+3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
====TS &#039;&#039;Requiem for Aldebaran&#039;&#039;====&lt;br /&gt;
[[Image:Requiem.jpg|thumb|The TS &#039;&#039;Requiem for Aldebaran&#039;&#039;, a &#039;&#039;Seyfert&#039;&#039;-series FOV]]&lt;br /&gt;
The &#039;&#039;Requiem for Aldebaran&#039;&#039; is a standard League &#039;&#039;Seyfert&#039;&#039; series Forward Operations Vessel, and having entered service five years ago she has made a number of deterrant patrols throughout the border worlds.  Primarily a frame carrier, she has ample hangar space for Raptors, though the pair of turreted beam cannons give her some intrinsic anti-ship firepower.  Local defense against enemy frames is by multi-missile packs and concealed laser emitters.&lt;br /&gt;
&lt;br /&gt;
She is currently under the command of Colonel Y.G. Ash and has been deployed on a special mission to track down the INTACT star cruisers &#039;&#039;Calais&#039;&#039;.  INTACT intelligence gives a high probability rating to the &#039;&#039;Requiem&#039;&#039; having been armed with several nuclear warheads as special ordnance.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Hydra&#039;&#039; Battlefield Control Frame====&lt;br /&gt;
[[Image:Hydra.jpg|thumb|The prototype &#039;&#039;Hydra&#039;&#039; Type-D mobile armor]]&lt;br /&gt;
The &#039;&#039;Hydra&#039;&#039; is the latest word in League battlespace control and dominance, or will be once the design is finalized.  A three-man mobile armor, it is equipped with a deadly array of semi-autonomous attack drones and a scattering defense shield.  However, its primary role is to support League automated frames in combat, to which end it has a sophisticated mainframe and communication suite to augment their onboard tactical calculation and network systems.&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Hydra&#039;&#039; is still in the development stages, not all of its systems are operating at full capacity, or even fitted.&lt;br /&gt;
&lt;br /&gt;
Points: 18 (-5 for Mobile Armor, +1 from Rank, +2 from Tuneup)&lt;br /&gt;
:Melee: 0&lt;br /&gt;
:Firepower: S5 (heavy beam cannons)&lt;br /&gt;
:Defences: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Special: S6 (Drone bins x2, Raptor control system, class-3 scattering overshield)&lt;br /&gt;
&lt;br /&gt;
====&#039;Integrated&#039; Raptor Automated Frame====&lt;br /&gt;
[[Image:Raptorsword.jpg|thumb|INTACT intelligence sketch of the &#039;Integrated&#039; Raptor]]&lt;br /&gt;
Recent INTACT operations in the border worlds have demonstrated the inferiority of the standard Raptor against the new generation of mobile suits being deployed by the Federation.  To that end, a number of upgrade programs have been instituted.  One of these had produced the &#039;Integrated&#039; Raptor automated frame, a direct upgrade of the Type-2 production model.  Three of these have been assigned to the &#039;&#039;Requiem&#039;&#039; for testing.&lt;br /&gt;
&lt;br /&gt;
Points: 11 (+1 from Rank)&lt;br /&gt;
:Melee: 2&lt;br /&gt;
:Firepower: 2&lt;br /&gt;
:Defences: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Special: 2 (Integrated Neurocircuit AI, Cloaking System)&lt;br /&gt;
&lt;br /&gt;
==Neo-Jove==&lt;br /&gt;
=== Max Gotto (a.k.a. Ray Foulke)===&lt;br /&gt;
&lt;br /&gt;
Pilot: 9  (7+2) 28&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 6 (3+3) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Education 6 (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph 0 (1+1-2) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Command: 4 (3+1)(Mecha Squadrons) 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: 3 (spymaster) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: 3 (Infiltration) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup: Crack Pilot 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder 4&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Gundam 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Aelph Pilot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Mooks 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Mobile Dolls 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus:&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran +1 Pilot, Plus 1 Command&amp;lt;br&amp;gt;&lt;br /&gt;
Intact Lictor: +1 Pilot, +1 Charisma and +1 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
S-Type Transhuman: 3 bonus to Physical and a +1 to Smarts, Charisma, Education and Aleph. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disads&amp;lt;br&amp;gt;&lt;br /&gt;
10 Dark Secret&amp;lt;br&amp;gt;&lt;br /&gt;
6 Rival&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is really the Ace Jovian Pilot Max Gotto, who has betrayed the party to launch his insurrection campaign. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Super Robot Wars]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=SRW_2.0_Characters&amp;diff=8972</id>
		<title>SRW 2.0 Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=SRW_2.0_Characters&amp;diff=8972"/>
		<updated>2009-11-26T21:55:18Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character bios under the new system go here.&lt;br /&gt;
==INTACT==&lt;br /&gt;
&lt;br /&gt;
=== Virgil Corvid ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: DNA Amalgam of Pilots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Bossmuff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Points&#039;&#039;&#039;: 100 and 15 XP (below)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: S-type: Seraph (+2 Physical, Aleph; +1 Education, Smarts, Charisma, and INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career&#039;&#039;&#039;: INTACT Censor (+5 Aleph Power Points, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot - 5 (15)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph - 9 (2+7, 28)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical - 5 (2+3, 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts - 6 (1+5, 15)&amp;lt;br&amp;gt;&lt;br /&gt;
Education - 6 (1+5, 15)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma - 3 (1+2, 3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;: &amp;lt;br&amp;gt;	&lt;br /&gt;
Pilot: Bit/Remote Control - 1 (1) &amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: Multi-tasking – 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: Computer Systems - 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: Alien Technology - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: INTACT - 4 (2+2, 3)&amp;lt;br&amp;gt;&lt;br /&gt;
Command: Mecha Squadron - 3 (6)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: Seraphim Program - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: Data Networks - 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup: Engineer - 4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;:	&amp;lt;br&amp;gt;	&lt;br /&gt;
Cybernewtype (4)&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder (4)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Secret (+3)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;: 25 (20+5)&amp;lt;br&amp;gt;&lt;br /&gt;
Newtype Flash (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
High-level Control (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Peak Senses (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathy (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Electrokinesis (8)&amp;lt;br&amp;gt;&lt;br /&gt;
Body Control (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathic Scan (4)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind Trick (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reserve XP&#039;&#039;&#039;: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dryad ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech&#039;&#039;&#039;: Dryad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank&#039;&#039;&#039;: 20 (16 points + 4 Tuneup)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: 4; 1 (Aleph Matrix), 1 (Electrified Tow-line), 1 (Aleph Bits), 1 (Alien Armour) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Character Description====&lt;br /&gt;
&lt;br /&gt;
The Virgo Wing made its name in the System Wars, like most famous examples of that era, by dying. Before their fatal emergence, they were an elite squad of combat suits, specializing in brutal, heavy-hitting tactics. They were mostly known for their teamwork – both their impressive coordination in battle, and their extreme personal dysfunctions outside of it. Conflicts ranging from petty rivalries, political differences, and romantic competition over the team’s single female member (who, complicatedly enough, eventually became squad leader) were thought to translate into deadly tactics, killer instincts, and the occasional act of merciless violence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wing consisted of Valerie Haven, the only female member and its eventual leader, a dutiful and charismatic soldier; The educated and reasonable Henry Kay, a sound tactician and the team’s liason to the brass; brash scrapper Diarmud Wilson, a hotshot with a strong affection for Valerie; pilot and mechanic Leroy Spears, Valerie’s on-and-off boyfriend; and the troubled Nathan Short, who specialized in hard-hitting close-combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their act of fame, however, came from their final mission, where they were sent to prevent a devastating doomsday strike by League officer Lucille Vachelli, the pilot responsible for the war’s first colony drop. The resulting conflict – later referred to as the Wells Conflict - ended with the narrow aversion of utter destruction, but also in the mutual destruction of both Vachelli and the entire Virgo Wing. Only Haven and Spears survived, but both were severely injured in both mind and body. Valerie never recovered from the accident, and slipped into a permanent coma after three months in a mental health facility, after which she was euthanized.  Leroy, not wishing to be near his damaged lover, took retirement to Earth’s Great Britain due to permanent injuries; he was found dead not six months after Valerie, stabbed in his home by a League sympathizer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that is where the pilot’s stories ended, with little fanfare. Their names were recorded on the Geneva Icon of Peace, the war monument in the capital; a statue was build in Diarmud’s hometown of Copenhagen in his unit’s honour; a thesis or two were written by International Relations graduates for their doctorates. But Virgo Wing had another act to play out, behind the curtain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Wells conflict, the pilots’ remains were collected by the Sol-Fed military, and transferred to a group of scientists who had been monitoring the group’s missions. Their funerals were closed casket, with the official line being that there were no remains found. Valerie’s remains were turned over to them as well, and with Spears looking to live a long if sedentary life, was quietly assassinated with evidence planted to implicate League agents. His remains were finally brought to a remote facility, where the scientist had gathered all of the remains and implants left of the Wing – and their recorded brain-scans, kept from early on when they were selected for the project.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the course of years, the Scientists used the DNA, scans, augments, and even whole limbs in an intensive and unprecedented reconstructive process. Using cutting-edge technology and other samples collected from a wide range of pre-selected subjects, they generated something new – a single, sentient entity, composed of the genetic material of over a dozen individuals, and data from Virgo Wing’s brain-scans and cranial implants coupled with various combat algorithms. The subject – dubbed ‘Virgil’ as an ironic joke – was completed five years after the death of the last Virgo Wing pilot, awakening to sentience in a cold laboratory surrounded by his creators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given the last name ‘Corvid’, after the late director who authorized the project, Virgil was put through an intensive education and development regimen, to evaluate his mental and physical potential. Tests were promising – he showed complete human intelligence, capable physique, and standard empathy. Even more remarkably, tests showed an unusually high Aleph capacity, resulting in abnormal predictive and perceptive ability. However, they also noticed several troubling personality traits: bouts of emotional intensity, unusual speech quirks, and a troubling ability to forcibly override his own instincts and emotions for no apparent reason. A few of his handlers noted a possible echo of the Wing’s internal conflicts and tendencies for brutality, but this was deemed within limits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil completed his final training normally, at the Mars War Acadamy, where he graduated with distinction as a Suit pilot. His heavy genetic augmentation and cybernetic implants placed him in the S-Class category, and a cover story of him being the son of a wealthy starship magnate placed him out of suspicion to most. His early missions showed promise, and he was quickly commissioned to the counterterrorism unit INTACT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil appears to be a Caucasian man in his late twenties, with thin chestnut-brown hair, and dark blue eyes. He also has what appears to be a form of chimerism – while his face is largely unblemished, his skin is a slightly lighter shade along his upper right jawline, running down his neck. His torso is a barely-visible cross-stitch of several subtle shades of skin. Like the condition, different parts of his body have different DNA – but rather than two fraternal patterns, Virgil consists of several, altered by modification to prevent organ conflict. He has one visible implant by his right eye, which resembles a small, metallic knob protruding from the skin just above it. He is a small-boned, wiry-looking man, with a long, smooth face extended by a slightly receded hairline – he further accents this by combing his hair back, making him look slightly unsettling. His long fingers and six-foot-five height further add to this. He has a precise, gentle voice, that raises to a firm clarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgil is aware of his nature, and can’t really see how it would be a problem. He is fascinated by humans and the kinship he has with them – he considers himself one of them in most senses, noting only a difference in ‘the configuration of the mind’. An educated man, he nonetheless revels in his eccentricities – commenting blithely on various minutae that catch is interest. He is profoundly curious, to an almost oblivious degree at times. In combat, he tends to develop strange fixations on opponents, and favours a quick, unrelenting brutality.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a member of a secret project, Virgil has a wealth of insider knowledge regarding certain clandestine channels within the government – most notably the ones used to create him. His rank is partially obtained through his founders’ influence, and it’s unclear on just what he knows. His strange mannerisms tend to obfuscate him, and his motivations…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Susannah Raskanos ===&lt;br /&gt;
Player: Ent&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Seraph type Superior Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
Career: INTACT Lictor&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Lieutanant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pilot: 8( 7+1, 28 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph: 5(3+2, 6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: 6( 4+2, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 5(4+1, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: 5(4+1, 10 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 8 (6+1+1, 21 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4(3+1, 6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specialties:&amp;lt;br&amp;gt;&lt;br /&gt;
Command - Mecha: 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Command - General: 2(3 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot – Mecha Melee: 2( 3 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot – ECM &amp;amp; Sensors: 2(3 cp)&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy - Seraphim: 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma - Fangirl/boying: 1(1 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(7 free)&lt;br /&gt;
&lt;br /&gt;
Aleph Powers:&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Telepathy: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Manipulation: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tuneup:&amp;lt;br&amp;gt;&lt;br /&gt;
Crack Pilot x 3(6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&amp;lt;br&amp;gt;&lt;br /&gt;
Code of Honor - Good Behavior(+5 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival: 2 (+6 CP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mecha: Black Seraph:&amp;lt;br&amp;gt;&lt;br /&gt;
Melee: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defences: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Special: 3 (Scarlet Curtain ECM field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bio:&lt;br /&gt;
&lt;br /&gt;
Overview:&amp;lt;br&amp;gt;&lt;br /&gt;
The latest scion of a well regarded military family, Susannah is part of the latest generation of up and coming aces, a bridge between the veterans of past military actions and the inexperienced crop of new pilots who have as of yet little flying experience outside of simulators and training sessions and fewer kills . Calm and confident in combat, elegant and well mannered outside of it, and on the cusp of no doubt a meteoric rise to fame, Susannah is quickly making a name for her herself, and has won the minds and hearts of more than a few of her colleagues. Although still quite young, she has a decent number of kills on her belt already, and given her rapidly blossoming abilities, is no doubt set to accrue many more even in these relatively peaceful times.&lt;br /&gt;
&lt;br /&gt;
However, not all is well with Susannah. From an early age she has been in contact with certain people, shadowy figures that she has increasingly recognized are no doubt highly ranked figures within the military and political establishment, particularly those in the payroll of certain powerful defense contractors. Ever since she has joined INTACT, ever since she has begun earning recognition for her talents, ever since she has of come of age she has been running what is essentially espionage duties for them, breaking into sensative areas, recording information, giving it to who knows where for processing. In that service to her shadowy masters, Susannah has been suspecting that more than a few details are being kept away from her for a while now, and she has come into enough tidbits of information about her very own birth that is cause for alarm, with implications that her patrons can potentially revolutionize the current social structure that places transhumans in Susannah&#039;s class as a powerful but small elite at the very top of the Federation&#039;s hierarchy. Thus Susannah is now walking a fine line between service and resistance to these hidden and no doubt influential figures, and it is something that she can only hope she can get out of in one piece. &lt;br /&gt;
&lt;br /&gt;
Description:&amp;lt;br&amp;gt;&lt;br /&gt;
Six foot two and staggeringly beautiful, with a raven black mane of hair and striking blue eyes* as well a chest that can be only be described as epic, Susannah can instantly attract attention with solely her looks  and keep it there. Although she is keen not to let it intrude into her work, what happens off-duty is another matter entirely, and her hobby and lately coping mechanism along with the personal charisma practically oozing out of every single wonderful pore means strings of potential fangirls and boys wherever she goes. Given recent revelations about her origins, Susannah sometimes wonders if her figure is the product of some crazed Seraphim designer out to put out her dreams onto a living canvas: given her interactions with that organization so far and it&#039;s often strange members, she considers it more likely than ever that that was exactly what happened.&lt;br /&gt;
&lt;br /&gt;
=== Enrique Santiago ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enrique was born to a family of low-grade humans in a former SIA state. Baselines, but quite dedicated and skilled, they could have risen in the ranks of society but for the Exam.  The local civil service treated his family like trash.  It wasn&#039;t that they actually had a horrible life, but that they could hardly even open a business or take any kind of leadership role.  Transhumans continually treated them as a lower class of person.  It wasn&#039;t until Enrique took the Exam, and scored very high, that he gained respect. He joined the military, hoping such an institution would be better.  It was not, though he refused to be corrupted. He led a skilled squad of normals to victory over pirates, and his promotions came quickly.  He does not desire to eliminate transhumans (evil as well as hypocritical) or hate transhumans if they treat normals like people, but he also cannot tolerate bigotry.  &lt;br /&gt;
&lt;br /&gt;
Aside from his driven nature, he is a likable pilot who looks out for his friends.  He appears to be a Filipino man in his mid twenties.  He wears glasses, though only for reasons of style, and wears his black hair long.  &lt;br /&gt;
&lt;br /&gt;
After multiple encounters with Aleph powers both known and unknown, Enrique has begun to manifest his own Aleph abilities.  So far, he has been able to hone his precognition ability to level that he can dodge enemy fire instinctively, and is training with Virgil on the finer points of mental control, especially of remote attack weapons.&lt;br /&gt;
&lt;br /&gt;
Aleph Abilities&lt;br /&gt;
Newtype Flash (2)&lt;br /&gt;
High Level Control (3)&lt;br /&gt;
Spatial Awareness (2)&lt;br /&gt;
&lt;br /&gt;
====Mecha====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ajax&#039;&#039;&#039; (14+3) [http://www.mahq.net/mecha/gundam/seed-stargazer/gat-x103ap.jpg Image with dual rifles]&amp;lt;br&amp;gt;&lt;br /&gt;
After analyzing the Hector and obtaining combat data from the 008L, weapons designers in Sol-Fed developed their own advanced fire support unit, the [http://www.mahq.net/mecha/gundam/seed-msv/gata-01e2.jpg Telamon].  Enrique had mentioned the strengths of both, and was surprised to see a combination design delivered for his use.  With the fixed armaments of the Telemon, and the advanced sensor suite and sniper targeting matrix of the Hector, the Ajax is built to destroy hardened targets.  The Ajax can even wield two rifles, though that sacrifices most melee capability and is only for anti-capital ship use.  The HV Bazooka normally carries anti-capital ship MAHEM warheads, while the beam cannon can be adjusted for anti-MS work or heavy strike.  External armaments are highly restricted, usually only pod-mounted.&lt;br /&gt;
&lt;br /&gt;
:Melee 2&lt;br /&gt;
::Plasma bayonet&lt;br /&gt;
:Firepower 6&lt;br /&gt;
::HV Bazooka and Particle cannon, both backpack-mounted. Shoulder missile pods. PRIAM-SR Beam Sniper rifle.&lt;br /&gt;
:Speed 3&lt;br /&gt;
::Modified Vernier thruster array&lt;br /&gt;
:Defenses 4&lt;br /&gt;
:Composite plating, Advanced flicker shield&lt;br /&gt;
:Special 2&lt;br /&gt;
::Extremely advanced sensor system with smart targeting&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Trait&lt;br /&gt;
! Value  &lt;br /&gt;
! Adjusted  &lt;br /&gt;
! Point Cost  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pilot&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aleph&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Physical&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smarts&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Education&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mecha&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rank(INTACT)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Command (General)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Command (Mecha)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tuneup (Engineer)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Physical(Marksman)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Conspiracy(Cypress)&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| License Holder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dark Secret(Cypress Agent)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;-3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adam Maryam===&lt;br /&gt;
&lt;br /&gt;
Pilot: 7  (6+1) 21&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 6 (3+3) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Education 7 (5+2) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 5  (4+1) 10&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph 0 (1+1-2) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 6 (2+4) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Unlimited Command: 4 (1+1) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Command (CAG): 5 (4+1) 10&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy (Futurists): 8 36&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bonuses:&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran +1 Pilot, + 1 Command, -2 Aleph&amp;lt;br&amp;gt;&lt;br /&gt;
Legate: +1 Unlimited Command, +1 Education and +3 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
Outlier: +3 Physical, +1 Smarts, +1 Charisma, +1 Education and +1 Aleph. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disads:&amp;lt;br&amp;gt;&lt;br /&gt;
3 Intolerant&amp;lt;br&amp;gt;&lt;br /&gt;
Rival&amp;lt;br&amp;gt;&lt;br /&gt;
XP:&lt;br /&gt;
*15 (cons. 6 -&amp;gt; 8)&amp;lt;br&amp;gt;&lt;br /&gt;
*7 (unl. comm 2-&amp;gt;4, 2 surplus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle:&#039;&#039;&#039; 18 points&amp;lt;br&amp;gt;&lt;br /&gt;
Metis Orgia&amp;lt;br&amp;gt;&lt;br /&gt;
http://fancruft.com/swikitest/index.php?title=File:ES_Judah.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Melee: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Bit clearance system&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Former: Medea Custom (+1 melee, +2 speed, +1 anti-bit mines)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theeka Abigale vos Karelo===&lt;br /&gt;
&lt;br /&gt;
Rank: Commander&lt;br /&gt;
&lt;br /&gt;
Points: 110&lt;br /&gt;
&lt;br /&gt;
Engo Parahuman INTACT Lictor (+2 INTACT rank, +1 Pilot, +2 Charisma, +1 Smarts, +1 Education, +4 Physical)&lt;br /&gt;
&lt;br /&gt;
Pilot: 8 (7+1 ; 28)&amp;lt;br&amp;gt;&lt;br /&gt;
++Dodging 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Melee 3 (6)&lt;br /&gt;
&lt;br /&gt;
Aleph: 5 (15)&amp;lt;br&amp;gt;&lt;br /&gt;
++Spiral Energy 2 (3)&lt;br /&gt;
&lt;br /&gt;
Physical: 4+4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
++&amp;quot;Big&amp;quot; &amp;quot;Guy&amp;quot; 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Celerity 2 (3)&lt;br /&gt;
&lt;br /&gt;
Smarts: 5 (4+1; 10)&lt;br /&gt;
&lt;br /&gt;
Education: 3 (2+1;3)&lt;br /&gt;
&lt;br /&gt;
Charisma: 6 (4+2 ; 10)&amp;lt;br&amp;gt;&lt;br /&gt;
++Violin 1 (1)&lt;br /&gt;
&lt;br /&gt;
++INTACT Rank 5 (3+2 ;6)&amp;lt;br&amp;gt;&lt;br /&gt;
++Command: Aerospace 4 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
++Command: General 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Conspiracy: Overt Political Power 2 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
++Tuneup: Crack Pilot 3 (6)&lt;br /&gt;
&lt;br /&gt;
Traits:&amp;lt;br&amp;gt;&lt;br /&gt;
Hot Blooded (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Berserker (-4)&amp;lt;br&amp;gt;&lt;br /&gt;
Rival (-6)&amp;lt;br&amp;gt;&lt;br /&gt;
Adventurous (-3)&lt;br /&gt;
&lt;br /&gt;
Aleph: Lv5 / 10 Points&lt;br /&gt;
&lt;br /&gt;
Peak Senses (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Empathic Detection (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Spatial Awareness (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Newtype Flash (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Limit Break (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Limit Break II (2)&lt;br /&gt;
&lt;br /&gt;
Mecha: Kamaitachi (Upgrade)&lt;br /&gt;
&lt;br /&gt;
Speed 9&amp;lt;br&amp;gt;&lt;br /&gt;
Firepower 1&amp;lt;br&amp;gt;&lt;br /&gt;
Melee 5&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses 3&amp;lt;br&amp;gt;&lt;br /&gt;
Special: 4 (aleph matrix, supercapacitor, leadership matrix, alien armor)&lt;br /&gt;
&lt;br /&gt;
=== Adele Yeager (Miria Gotto) ===&lt;br /&gt;
Intact Lictor: +1 Pilot, +1 Charisma and +1 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
S-Type Transhuman: 3 bonus to Physical and a +1 to Smarts, Charisma, Education and Aleph. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pilot: lvl 9 (45)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: lvl 7 (21)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: lvl 7 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: lvl 5 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: lvl 5 (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph: lvl 1 (0)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank lvl 1 (0) &amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy lvl 3 (6) &amp;lt;br&amp;gt;&lt;br /&gt;
Command lvl 3 (6) &amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup Crack Pilot lvl 3 (melee) (6) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bad things :( &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Secret: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Rival: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adele Yeager was born to a small space industrial concern&#039;s family as a only child out in the outer parts of the Federation territory.  She had just graduate from her high school, when to the surprise of those around her, she announced that she was going to join the military.  Her skill at mobile suit combat astounded her instructors and she was put on the short list to join INTACT, despite being quite new to the job. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little sister to Max Gotto, long thought dead for the past 30 years, where she has been and why she isn&#039;t older is a mystery! &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jade whatever upgraded:&lt;br /&gt;
Melee: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Firepower: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defences: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Special 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alar Lectra Novum ap Nivium===&lt;br /&gt;
[[Image:Alar.jpg|thumb|]]&lt;br /&gt;
Commander Alar Nivium is one of the scions of the Novum Aerospace Consortium, bred from before his birth to be at the pinnacle of the Federation&#039;s power pyramid.  He, of course, had other ideas, and was enrolled in INTACT on a paid-for comission (As he wouldn&#039;t have made the physical cut otherwise, the curse of growing up in a 0.16G field, and a Novum scion deserves nothing less than officer rank &#039;&#039;anyhow&#039;&#039;) in the vain hopes that it would teach him something about how he should act.  It hasn&#039;t worked yet, but his shockingly good results over the past year have landed him onboard the Calais and in charge of a squadron, possibly due to his family&#039;s pull, possibly due to a clerical fuckup in the labyrinthine Federation bureaucracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
:Outlier Superior (+3 Physical, +1 Smarts, Charisma, Education, Aleph)&amp;lt;br&amp;gt;&lt;br /&gt;
:INTACT Lictors (+1 Pilot, +1 Charisma, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Pilot	-	8 (7 + 1; 28)&lt;br /&gt;
:Aleph	-	5 (4 + 1; 10)&lt;br /&gt;
:Physical	-	4 (1 + 3, 1)&lt;br /&gt;
:Smarts	-	5 (4 + 1; 10)&lt;br /&gt;
:Education	-	5 (4 + 1; 10)&lt;br /&gt;
:Charisma	-	6 (4 + 2; 10)&lt;br /&gt;
::Corporate Liason	-	1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Rank: INTACT	-	5 (4+1, 10)&lt;br /&gt;
:Command: Mecha	-	5 (15)&lt;br /&gt;
:Command: General	-	4 (10)&lt;br /&gt;
:Conspiracy: Novum Aerospace	-	2 (3)&lt;br /&gt;
:Tuneup: Special Connections	-	2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;&lt;br /&gt;
:License Holder	-	4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;&lt;br /&gt;
:Peak Senses (1)&lt;br /&gt;
:Spatial Awareness (2)&lt;br /&gt;
:Newtype Flash (2)&lt;br /&gt;
:High Level Control (3)&lt;br /&gt;
:Synergy [Piloting] (1)&lt;br /&gt;
:Synergy [Leadership] (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prometheus&#039;&#039; Experimental Mobile Suit====&lt;br /&gt;
[[Image:Prometheus.jpg|thumb|&#039;&#039;Prometheus&#039;&#039; mobile suit carrying sniper rifle]]&lt;br /&gt;
The &#039;&#039;Prometheus&#039;&#039; is a recent development from the Luna-based Novum Aerospace Consortium, one of the smaller suppliers of craft for the Federation.  It is a testbed for a number of systems, most notably the new Automated Close Laser Weapon drones that provide additional close-in firepower.  &lt;br /&gt;
&lt;br /&gt;
Points: 20 (+2 from Rank, +2 from Tuneup)&lt;br /&gt;
:Melee: 3 [Beam Saber]&lt;br /&gt;
:Firepower: 4 [Twin Pulse Guns]&lt;br /&gt;
:Defences: 4&lt;br /&gt;
:Speed: 4&lt;br /&gt;
:Special: 5 [Aleph Matrix, ACLW Drones, Cloaking Device(2), FTL Inhibitor]&lt;br /&gt;
&lt;br /&gt;
===Sylia Coren=== &lt;br /&gt;
Recently transferred to INTACT from the Seraphim’s station defence force, Sylia is a new generation Seraphim, only eighteen years old. Despite her young age she’s a skilled and highly educated pilot and flight engineer, and has thus been tapped to test pilot the Erelim mobile armour. &lt;br /&gt;
&lt;br /&gt;
Sylia is tall and dark haired and has and blue eyes. She’s extremely formal in her manner, and is very pleased (not to mention a bit overwhelmed) to be serving alongside such a heroic and famous INTACT squadron as the Canaries. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH&amp;lt;br&amp;gt;&lt;br /&gt;
:Seraphim Transhuman (+2 Physical  +2 Aleph, +1 Smarts, Charisma, Education,)&amp;lt;br&amp;gt;&lt;br /&gt;
:INTACT Lictors (+1 Pilot, +1 Charisma, +1 INTACT Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  113 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Pilot  7	 (6 +1 21 points ) &amp;lt;br&amp;gt;&lt;br /&gt;
:Aleph	6  (4+2 10 points) &amp;lt;br&amp;gt;&lt;br /&gt;
:Physical   6 (5+2 10 points)&amp;lt;br&amp;gt;&lt;br /&gt;
:Smarts  6  (5 +1 15 points ) &amp;lt;br&amp;gt;&lt;br /&gt;
:Education 6 (5 +1 15 points) &amp;lt;br&amp;gt; &lt;br /&gt;
:Charisma 7 (5 +2 15 points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Rank: INTACT	- 4 (2 +2,  6) &amp;lt;br&amp;gt;&lt;br /&gt;
:Command Mobile Armour -2 (3) &amp;lt;br&amp;gt;&lt;br /&gt;
:Tuneup: Engineer - 6 (21)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
: Cybernewtype	-	4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Code of Honour minus 5 &amp;lt;br&amp;gt;&lt;br /&gt;
: Intolerance: Baselines minus 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:  Newtype Flash &amp;lt;br&amp;gt;&lt;br /&gt;
:  High Level Control &amp;lt;br&amp;gt; &lt;br /&gt;
:  Spatial Awareness 2 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Peak Senses 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Telepathy 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:  Telepathic Scan 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Jade Erelim&#039;&#039; Experimental Mobile Armour AKA flying Sea Urchin====&lt;br /&gt;
A new experimental mobile armor created by the Seraphim, the Erelim was originally meant to launch stealth attacks on enemy capital ships, however with the increasing threat of enemy mobile suit swarms launched by the Secret Society/New Order/Chess Masters a software refit has improved it&#039;s targeting against small craft, hopefully allowing it&#039;s massive mega particle cannons to destroy entire swarms of enemy mobile weapons. &lt;br /&gt;
&lt;br /&gt;
Points:  23 (+1 from Rank, +6 Tuneup -5 mobile armour) &amp;lt;br&amp;gt;&lt;br /&gt;
:Melee: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
:Firepower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:Defences: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
:Speed: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
:Special:  5  (+1 anti fighter tracking systems, +1 AI second command system/enhanced bit autonomy +1 Aleph matrix control +2 bit launcher +1 Stealth systems) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anthony Biggs===&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Pending approval &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Sebastian Hale &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Agent Zero &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Outlier (+3 Physical, 1 Education, Smarts, Aleph) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pilot Stats:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot: 9 (8+1, 36 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Ranged Weaponry (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical: 6(3+3, 6 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Martial Arts (1 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealthy (1 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 5 (4+1, 10 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Observant (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Quick learner (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Education: 3 (2+1, 3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 5 (15 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
Aleph: 0 (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander (15 points)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Command:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Mecha Squadron (4+1, 10 Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conspiracy:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Well Connected (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Dirty Secrets (3 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Covert Political Power (1 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran (0 Points, +1 Piloting, +1 Command (Mecha Squadron), -2 Aleph)&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder (4 Points)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (Mass Murderer -6 points):&#039;&#039;&#039; Sebastian Hale is also known as &#039;Butcher Zero&#039;, responsible for the death of over 4000 unarmed civilians in a hospital ship known as the Blue Star during the System Wars. He was sentence to execution and officially discharged from the military to cover up for the atrocity; after which Sebastian Hale disappeared into the annals of history - and a secret cryogenics facility. Its been long enough&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Code of Honor (-5 Points):&#039;&#039;&#039; The Blue Star was the most public act of atrocity attributed to Hale&#039;s name - but it was by no means the first. Conspiracies require that people be dealt with - sometimes the only way to do so is to send the best pilot you have and allow collateral damage. Doesn&#039;t mean he isn&#039;t sick of it though. To that extent he has a tight code of conduct; refusing to attack downed pilots or anything that looks even remotely unarmed or may put civilians in harms way, even it if means failing a mission or campaign.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type Failiure (-3 Points):&#039;&#039;&#039; His absence from combat has made him unfamiliar with some of the new mechas as well as making him more than a bit rusty. His main vulnerability usually are Super Robots since these new ones today are far different from the ones he faced.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mecha:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Currently unassigned. +2 MCP from Commander Rank &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==League of Outer Stars==&lt;br /&gt;
===Y.G. Ash===&lt;br /&gt;
[[Image:Ash.jpg|thumb|Colonel Y.G. Ash of the Tartarus Defense Force, League of Outer Stars]]&lt;br /&gt;
A man in his mid-30s, Colonel Y.G. Ash hails from the Tartarus colony around Beta Coma Berenices, a League of Outer Stars world.  INTACT currently has little information about him, though intelligence reports note he is rumored to be something of a loose cannon, but one known for accomplishing his mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
:Grounder Human (+1 Physical)&amp;lt;br&amp;gt;&lt;br /&gt;
:League Battlemanagement Director (+2 Command: AI Mecha, +3 Rank: League)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Points:&#039;&#039;&#039;  115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Pilot	-	5 (15)&lt;br /&gt;
:Aleph	-	0 (0)&lt;br /&gt;
:Physical	-	3 (2+1, 3)&lt;br /&gt;
:Smarts	-	4 (10)&lt;br /&gt;
:Education	-	4 (10)&lt;br /&gt;
:Charisma	-	4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Pilot: Mobile Armor	-	3 (6)&lt;br /&gt;
:Pilot: Electronics	-	1 (1)&lt;br /&gt;
:Physical: Big Guy	-	1 (1)&lt;br /&gt;
:Rank: League	-	7 (4+3, 10)&lt;br /&gt;
:Command: AI Mecha	-	6 (4+2, 10)&lt;br /&gt;
:Command: Warship Command	-	4 (10)&lt;br /&gt;
:Command: General	-	4 (10)&lt;br /&gt;
:Conspiracy: League Intelligence	-	3 (6)&lt;br /&gt;
:Conspiracy: Nuclear Weapons	-	2 (3)&lt;br /&gt;
:Tuneup: Special Connections	-	2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extras&#039;&#039;&#039;&lt;br /&gt;
:License Holder	-	4&lt;br /&gt;
:Fan Favorite	-	6&lt;br /&gt;
:Adventurous	-	+3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aleph Powers&#039;&#039;&#039;&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
====TS &#039;&#039;Requiem for Aldebaran&#039;&#039;====&lt;br /&gt;
[[Image:Requiem.jpg|thumb|The TS &#039;&#039;Requiem for Aldebaran&#039;&#039;, a &#039;&#039;Seyfert&#039;&#039;-series FOV]]&lt;br /&gt;
The &#039;&#039;Requiem for Aldebaran&#039;&#039; is a standard League &#039;&#039;Seyfert&#039;&#039; series Forward Operations Vessel, and having entered service five years ago she has made a number of deterrant patrols throughout the border worlds.  Primarily a frame carrier, she has ample hangar space for Raptors, though the pair of turreted beam cannons give her some intrinsic anti-ship firepower.  Local defense against enemy frames is by multi-missile packs and concealed laser emitters.&lt;br /&gt;
&lt;br /&gt;
She is currently under the command of Colonel Y.G. Ash and has been deployed on a special mission to track down the INTACT star cruisers &#039;&#039;Calais&#039;&#039;.  INTACT intelligence gives a high probability rating to the &#039;&#039;Requiem&#039;&#039; having been armed with several nuclear warheads as special ordnance.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Hydra&#039;&#039; Battlefield Control Frame====&lt;br /&gt;
[[Image:Hydra.jpg|thumb|The prototype &#039;&#039;Hydra&#039;&#039; Type-D mobile armor]]&lt;br /&gt;
The &#039;&#039;Hydra&#039;&#039; is the latest word in League battlespace control and dominance, or will be once the design is finalized.  A three-man mobile armor, it is equipped with a deadly array of semi-autonomous attack drones and a scattering defense shield.  However, its primary role is to support League automated frames in combat, to which end it has a sophisticated mainframe and communication suite to augment their onboard tactical calculation and network systems.&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Hydra&#039;&#039; is still in the development stages, not all of its systems are operating at full capacity, or even fitted.&lt;br /&gt;
&lt;br /&gt;
Points: 18 (-5 for Mobile Armor, +1 from Rank, +2 from Tuneup)&lt;br /&gt;
:Melee: 0&lt;br /&gt;
:Firepower: S5 (heavy beam cannons)&lt;br /&gt;
:Defences: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Special: S6 (Drone bins x2, Raptor control system, class-3 scattering overshield)&lt;br /&gt;
&lt;br /&gt;
====&#039;Integrated&#039; Raptor Automated Frame====&lt;br /&gt;
[[Image:Raptorsword.jpg|thumb|INTACT intelligence sketch of the &#039;Integrated&#039; Raptor]]&lt;br /&gt;
Recent INTACT operations in the border worlds have demonstrated the inferiority of the standard Raptor against the new generation of mobile suits being deployed by the Federation.  To that end, a number of upgrade programs have been instituted.  One of these had produced the &#039;Integrated&#039; Raptor automated frame, a direct upgrade of the Type-2 production model.  Three of these have been assigned to the &#039;&#039;Requiem&#039;&#039; for testing.&lt;br /&gt;
&lt;br /&gt;
Points: 11 (+1 from Rank)&lt;br /&gt;
:Melee: 2&lt;br /&gt;
:Firepower: 2&lt;br /&gt;
:Defences: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Special: 2 (Integrated Neurocircuit AI, Cloaking System)&lt;br /&gt;
&lt;br /&gt;
==Neo-Jove==&lt;br /&gt;
=== Max Gotto (a.k.a. Ray Foulke)===&lt;br /&gt;
&lt;br /&gt;
Pilot: 9  (7+2) 28&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts: 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 6 (3+3) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Education 6 (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 6  (5+1) 15&amp;lt;br&amp;gt;&lt;br /&gt;
Aelph 0 (1+1-2) 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Command: 4 (3+1)(Mecha Squadrons) 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: 3 (spymaster) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy: 3 (Infiltration) 6&amp;lt;br&amp;gt;&lt;br /&gt;
Tuneup: Crack Pilot 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
License Holder 4&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Gundam 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Aelph Pilot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Mooks 3&amp;lt;br&amp;gt;&lt;br /&gt;
Type Master: Mobile Dolls 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus:&amp;lt;br&amp;gt;&lt;br /&gt;
Veteran +1 Pilot, Plus 1 Command&amp;lt;br&amp;gt;&lt;br /&gt;
Intact Lictor: +1 Pilot, +1 Charisma and +1 INTACT Rank.&amp;lt;br&amp;gt; &lt;br /&gt;
S-Type Transhuman: 3 bonus to Physical and a +1 to Smarts, Charisma, Education and Aleph. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disads&amp;lt;br&amp;gt;&lt;br /&gt;
10 Dark Secret&amp;lt;br&amp;gt;&lt;br /&gt;
6 Rival&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is really the Ace Jovian Pilot Max Gotto, who has betrayed the party to launch his insurrection campaign. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Super Robot Wars]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Adrian_Shore&amp;diff=8853</id>
		<title>Adrian Shore</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Adrian_Shore&amp;diff=8853"/>
		<updated>2009-11-15T21:33:09Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Adrian Shore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Singh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Caregiver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allegiance:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visual Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slgihtly tall at 6’1’’, but otherwise with a fairly medium build overall. Facial features include brown eyes, short black hair and a thick moustache along with the rugged formations of a beard (although its kept back with frequent shaving). Skin is slightly tanned, but otherwise there are no other notable features.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Adrian Shore’s existence has always been about caring for others. The first was his younger brother of four years, shortly after his birth when his parents died in a car accident. The second was his grandmother – whom at the age of 90 was barely able to walk, much less look after them. When she, too, perished he was moved to a foster home, where as the eldest he had to care for a dozen others. &lt;br /&gt;
&lt;br /&gt;
It all passed though and Adrian went to high school and community college. Faced with few prospects, he signed on with the army early in the 21st century, where he was assigned as a combat medic for several years before his contract ended. During his tenure he did some reputable work and earned a reputation for being cool even under the worst of fire and as having some of the steadiest hands in the field. He also gained a reputation for having keen eyes and an equally keen instinct for knowing when something was horribly wrong.&lt;br /&gt;
&lt;br /&gt;
Once out, Adrian immediately enrolled as a paramedic in New York and for the next ten years would have an illustrious career that ended up saving hundreds of lives. This career came to an end 2 years ago however, when Adrian was caught up into a hostage situation involving several armed bank robbers. At the end of a 20 minutes siege the criminals were about to flee and kill the hostages behind them (to ensure a lack of witnesses) – they started first with Adrian firing a bullet right through his head. &lt;br /&gt;
&lt;br /&gt;
It was that point when he erupted. His body seemed to shift and change shape, becoming incredibly thick and rigid as the bullet impacted and simply bounced off. Subsequent shots only bounced off skin that had hardened to nearly become bullet proof. as he got up, moving with a quick speed and reaction time to disarm the felons. By the time the police charged in the suspects were on the ground and Adrian was a hero.&lt;br /&gt;
&lt;br /&gt;
Upon later examination by Project Utopia agents, Adrian’s powers would prove to be significant. He had manifested significant healing and shapeshifting powers. Moreover his senses simply improved almost tenfold, his taste and smell becoming an entire lab unto itself.&lt;br /&gt;
&lt;br /&gt;
Project Utopia offered him a position – but it was one which he turned down almost immediately. Instead, Adrian left his job and went into freelance work with the US government, initially starting off with aiding the CIA in tracking down terrorists and dangerous criminals. Eventually he moved into full-blown special operations with the marines and other US army divisions, gaining a thirst for adventure and excitement he never had before. &lt;br /&gt;
&lt;br /&gt;
However, after several months he left the government and joined the WHO in humanitarian efforts in Africa and other developing countries, using his healing to help with triage in war-torn areas as well as using his medical knowledge to teach younger doctors and surgeons.  His adventures and exploits has gained him a great deal of contacts and influence all over the world – one that he rarely exerts, however.&lt;br /&gt;
&lt;br /&gt;
He retired a month ago after an incident in Beirut where Islamic terrorists targeted a hospital where he was working in order to kill him. The attempt failed, but killed almost a hundred people in the process. For the safety of those around him, Adrian retired. He’s returned back to the states looking for new work – unfortunately this was in coincidence with the notification of a funeral being held for one of his old buddies from his paramedic days. The friend was working for a newly established mercenary company called Whitefire Security Solutions.&lt;br /&gt;
&lt;br /&gt;
Adrian has gone to it now both to pay respects to his old friend as well as see if he can’t scrounge up a bit more work that won’t put as many other people at risk as before while still being useful – or at least where they would be able to handle trouble on their own.&lt;br /&gt;
&lt;br /&gt;
Attributes: (+12 from NP) &amp;lt;br&amp;gt; &lt;br /&gt;
Mental (7 + 3) &amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 4 (Clear-headed) &amp;lt;br&amp;gt; &lt;br /&gt;
Wits: 5 (Insightful) &amp;lt;br&amp;gt; &lt;br /&gt;
Resolve: 4 (Level-headed) &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Social (5) &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Physical (3 + 9) &amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5 (Rugged)&amp;lt;br&amp;gt; &lt;br /&gt;
Dexterity: 5 (Nimble)&amp;lt;br&amp;gt; &lt;br /&gt;
Stamina: 5 (Tenacious)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Attributes&amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Dexterity: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enhancement: Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Stamina: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Enhancement: Hardbody, Unstoppable, Unkillable, Adaptability&amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Wits: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Enhancement: Analytical Taste/Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Strength: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Enhancement: Lifter &amp;lt;br&amp;gt;&lt;br /&gt;
Mega-Resolve: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enhancement: Lie detector, Opening Gambit, Psychic Shield &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Brawl (Str): 1&amp;lt;br&amp;gt;  &lt;br /&gt;
Might (Str): 2&amp;lt;br&amp;gt; &lt;br /&gt;
Athletics (Dex): 1&amp;lt;br&amp;gt;  &lt;br /&gt;
Drive (Dex): 2&amp;lt;br&amp;gt; &lt;br /&gt;
Firearms (Dex): 2&amp;lt;br&amp;gt;  &lt;br /&gt;
Martial Arts (Dex): 2&amp;lt;br&amp;gt; &lt;br /&gt;
Endurance (Sta): 5 (4 free)&amp;lt;br&amp;gt; &lt;br /&gt;
Resistance (Resolve): 4 (4 free)&amp;lt;br&amp;gt; &lt;br /&gt;
Awareness (Wits): 5 &amp;lt;br&amp;gt;  &lt;br /&gt;
Investigation (Wits): 5&amp;lt;br&amp;gt; &lt;br /&gt;
Computer (Int): 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine (Int): 5&amp;lt;br&amp;gt;&lt;br /&gt;
Science (Int): 3&amp;lt;br&amp;gt; &lt;br /&gt;
Survival (Int): 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Rapport (Wits): 2&amp;lt;br&amp;gt; &lt;br /&gt;
Subterfuge (Man): 1&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merit Dots&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Tolerance (3 Merit Dots) &amp;lt;br&amp;gt;&lt;br /&gt;
Internal Compass (1 Merit Dots) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Background:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Eufiber: 3&amp;lt;br&amp;gt; &lt;br /&gt;
Influence: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Attunement: 1 (Clothes)&amp;lt;br&amp;gt; &lt;br /&gt;
Resources: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quantum: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quantum Pool: 22&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: &amp;lt;br&amp;gt;&lt;br /&gt;
Walk: 7m&amp;lt;br&amp;gt;&lt;br /&gt;
Run: 5+12 = 17m&amp;lt;br&amp;gt;&lt;br /&gt;
Sprint: 5x3 +20 = 35m&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak:&amp;lt;br&amp;gt;&lt;br /&gt;
Base: 5B/2L&amp;lt;br&amp;gt;&lt;br /&gt;
Mega Stamina 3: +3B/+2L/+1Bruised HL&amp;lt;br&amp;gt;&lt;br /&gt;
Eufiber: +3B/+3L&amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11B/7L&amp;lt;br&amp;gt;&lt;br /&gt;
Lethal soak can be used vs aggravated due to Hardbody enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health Levels:&lt;br /&gt;
&lt;br /&gt;
8 + 1 Bruised HL from Mega-Sta 3&lt;br /&gt;
&lt;br /&gt;
Taint: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quantum Powers: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Dicepool: Perception + Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Healing 2&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dicepool: NA&amp;lt;br&amp;gt;&lt;br /&gt;
Heals two HLs of Lethal or 4HLs Bashing per point&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshift 2&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3&amp;lt;br&amp;gt;&lt;br /&gt;
Dicepool: Stamina + Shapeshift&amp;lt;br&amp;gt;&lt;br /&gt;
Heals one HL of Lethal or Bashing per point&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus points spent on: &amp;lt;br&amp;gt;&lt;br /&gt;
14 BP x 2 Quantum, bringing it up to Q3&amp;lt;br&amp;gt;&lt;br /&gt;
1 BP x Contacts background&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30 NP spent on: &amp;lt;br&amp;gt;&lt;br /&gt;
5NP x 1 level of Quantum bringing it up to Q4&amp;lt;br&amp;gt;&lt;br /&gt;
4NP x 12 Attribute dots&amp;lt;br&amp;gt;&lt;br /&gt;
3NP x 18 Ability dots&amp;lt;br&amp;gt;&lt;br /&gt;
1NP x 5 Background dots&amp;lt;br&amp;gt;&lt;br /&gt;
3NP x Mega Stamina 1&amp;lt;br&amp;gt;&lt;br /&gt;
3NP x Mega Dex 1&amp;lt;br&amp;gt;&lt;br /&gt;
3NP x Mega Str 1&amp;lt;br&amp;gt;&lt;br /&gt;
6NP x Mega Perception 2&amp;lt;br&amp;gt;&lt;br /&gt;
1NP x Psychic Shield&amp;lt;br&amp;gt;&lt;br /&gt;
1NP x Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1NP gotten from taking 1 Taint&amp;lt;br&amp;gt;&lt;br /&gt;
2NP x Four dots of willpower&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30XP spent on: &amp;lt;br&amp;gt;&lt;br /&gt;
9XP x Healing 1&amp;lt;br&amp;gt;&lt;br /&gt;
9XP x Shapeshift 1&amp;lt;br&amp;gt;&lt;br /&gt;
5XP x Mega-Str 2 &amp;lt;br&amp;gt;&lt;br /&gt;
5XP x Mega-Stam 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
XP remaining: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+4 from June 5 session; total: 6 xp&lt;br /&gt;
6 xp spent on Mega-Wits 1&lt;br /&gt;
+5 from June 20 session; total 5 xp&amp;lt;br&amp;gt;&lt;br /&gt;
+4 from June 20 XWF session; total 9 xp&amp;lt;br&amp;gt;&lt;br /&gt;
+15 xp from June 27 session: total 24 xp +1 xp reserved to up healing&amp;lt;br&amp;gt;&lt;br /&gt;
+1 xp from cameo in June 27 session; total 25 xp +1xp reserved for healing&amp;lt;br&amp;gt;&lt;br /&gt;
10 xp spent on Mega-Stamina 3&amp;lt;br&amp;gt;&lt;br /&gt;
6 + 1 xp spent on healing 2&amp;lt;br&amp;gt;&lt;br /&gt;
7 xp spent on Shapeshifting 2&amp;lt;br&amp;gt;&lt;br /&gt;
+8xp from missing a bucnh of stuff; Total: 9&amp;lt;br&amp;gt;&lt;br /&gt;
+8xp from 12 July session; Total 17&amp;lt;br&amp;gt;&lt;br /&gt;
Remaining XP: 17&amp;lt;br&amp;gt;&lt;br /&gt;
5xp spent on Unstoppable enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
5xp spent on unkillable enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
5xp spent on Opening gambit enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
Remaining XP: 2&amp;lt;br&amp;gt; &lt;br /&gt;
XP gained from 26th July session: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Gained 4 merit dots, Spent on High Pain Tolerance and Internal Compass&amp;lt;br&amp;gt;&lt;br /&gt;
+5xp from Oct 17 session, total xp: 6 + 5 + 2 = 13 &lt;br /&gt;
5xp spent on Adaptability enhancement, total xp: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recent changes &amp;lt;br&amp;gt;&lt;br /&gt;
Converted to 2.0. Resolve was 4, so had to shift one point from resistance to computers. Changed Mega-wits to Mega-Resolve and Mega-Perception to Mega-Wits. Removed Psychic shield power and shifted it to a mega-resolve enhancement.&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8846</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8846"/>
		<updated>2009-11-14T23:37:01Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Bhavak Rangaram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:tba!&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Somewhat skinny and weak-looking; almost akin to a tall, walking skeleton. Bald head, but with the rough formations of a beard on his cheeks and chin despite being fairly young. Usually goes around wearing a set of simple saffron robes that appear to be hand-woven and maybe an undershirt or two for when its cold - at least when its appropriate for casual attire. Otherwise he&#039;s in uniform like the rest; but is apparently discussing with the school faculty for an exemption on religious reasons.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Little is really known about Bhavak Rangaram&#039;s history, save that he is a strange foreign student; reported to have originated from a school somewhere in the Himalayas and is in the school as part of a foreign exchange program for at least another year and a half. A Bhuddist in origin but more of a free thinker, he rarely speaks - but when it does it is usually with a heavy air. He&#039;s earned a reputation on campus for being the strange foreign child in an even stranger place. Even stranger is his reputation for avoiding many forms of vice, living an incredibly humble existence on scraps and the bare minimum, while giving away everything else to the poorer elements of the city.&lt;br /&gt;
&lt;br /&gt;
=== Personality &amp;amp; Ambitions ===&lt;br /&gt;
&lt;br /&gt;
He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Artist (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
Image: http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  3&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8844</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8844"/>
		<updated>2009-11-14T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Somewhat skinny and weak-looking; almost akin to a tall, walking skeleton. Bald head, but with the rough formations of a beard on his cheeks and chin despite being fairly young. Usually goes around wearing a set of simple saffron robes that appear to be hand-woven and maybe an undershirt or two for when its cold - at least when its appropriate for casual attire. Otherwise he&#039;s in uniform like the rest; but is apparently discussing with the school faculty for an exemption on religious reasons.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Little is really known about Bhavak Rangaram&#039;s history, save that he is a strange foreign student; reported to have originated from a school somewhere in the Himalayas and is in the school as part of a foreign exchange program for at least another year and a half. A Bhuddist in origin but more of a free thinker, he rarely speaks - but when it does it is usually with a heavy air. He&#039;s earned a reputation on campus for being the strange foreign child in an even stranger place. Even stranger is his reputation for avoiding many forms of vice, living an incredibly humble existence on scraps and the bare minimum, while giving away everything else to the poorer elements of the city.&lt;br /&gt;
&lt;br /&gt;
=== Personality &amp;amp; Ambitions ===&lt;br /&gt;
&lt;br /&gt;
He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
Image: http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  3&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8843</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8843"/>
		<updated>2009-11-14T22:26:58Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* = Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Somewhat skinny and weak-looking; almost akin to a tall, walking skeleton. Bald head, but with the rough formations of a beard on his cheeks and chin despite being fairly young. Usually goes around wearing a set of simple saffron robes that appear to be hand-woven and maybe an undershirt or two for when its cold.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Little is really known about Bhavak Rangaram&#039;s history, save that he is a strange foreign student; reported to have originated from a school somewhere in the Himalayas and is in the school as part of a foreign exchange program for at least another year and a half. A Bhuddist in origin but more of a free thinker, he rarely speaks - but when it does it is usually with a heavy air. He&#039;s earned a reputation on campus for being the strange foreign child in an even stranger place. Even stranger is his reputation for avoiding many forms of vice, living an incredibly humble existence on scraps and the bare minimum, while giving away everything else to the poorer elements of the city.&lt;br /&gt;
&lt;br /&gt;
=== Personality &amp;amp; Ambitions ===&lt;br /&gt;
&lt;br /&gt;
He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
Image: http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  3&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8842</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8842"/>
		<updated>2009-11-14T22:26:43Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Somewhat skinny and weak-looking; almost akin to a tall, walking skeleton. Bald head, but with the rough formations of a beard on his cheeks and chin despite being fairly young. Usually goes around wearing a set of simple saffron robes that appear to be hand-woven and maybe an undershirt or two for when its cold.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Little is really known about Bhavak Rangaram&#039;s history, save that he is a strange foreign student; reported to have originated from a school somewhere in the Himalayas and is in the school as part of a foreign exchange program for at least another year and a half. A Bhuddist in origin but more of a free thinker, he rarely speaks - but when it does it is usually with a heavy air. He&#039;s earned a reputation on campus for being the strange foreign child in an even stranger place. Even stranger is his reputation for avoiding many forms of vice, living an incredibly humble existence on scraps and the bare minimum, while giving away everything else to the poorer elements of the city.&lt;br /&gt;
&lt;br /&gt;
=== Personality &amp;amp; Ambitions ===&lt;br /&gt;
&lt;br /&gt;
He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
Image: http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  3&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8841</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8841"/>
		<updated>2009-11-14T22:15:50Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Bhavak Rangaram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Persona: Argus===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opposed Arcana&#039;&#039;&#039;: Swords&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Magic:  2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality: Gnosis &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Argus’ figure is that of a tall, muscular man, standing upright, with rich olive-tone skin. Less humanoid is his head – a mass of glittering blue eyes clustered at his neck. Long straight stalks extend from his shoulders in a fanned collar, all covered with the same eyes which, in fact, line his entire body.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glare&#039;&#039; (Attack – Water Element): A cold stare that literally chills the victim to the bone. The target so transfixed is blasted by a sudden eruption of ice shards and super-cold air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panopticon&#039;&#039; (Alter – Defense (Positive)): The target gains acute situational awareness so potent it’s supernatural. This awareness grants a minor degree of control, dulling disruptive influences upon the body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Tenori Stamford==&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Short stature, with shortish pink hair and a flat chest, but looks cute when out of her usual tomboy context. An unlikely looking delinquent; the &#039;Bike Shorts Bomb of Sakihito&#039; (referring to how she wears bike shorts under her uniform, making her immune to panty flash while spinkicking people). As befitting the setting, she is somehow half Japanese. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vika is the token orphan girl perpetually on the edge of falling through the cracks in the system - that is, she would be falling through the cracks if she weren&#039;t rising through them. Currently, she is technically under foster care, but actually lives alone on government money instead. She gets an athletic scholarship as well, but her marks are too poor for her to actually participate in club activities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
[[File:Persona02.png|thumb]]&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Pentacle&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:Sheen:  Alter (increases magic defense)&lt;br /&gt;
::A reflective aura that helps to defend against magical attacks.&lt;br /&gt;
:Dawn&#039;s Breaking:  Attack + Area&lt;br /&gt;
::A blast of golden light from the sky that sends out a soundless shockwave.&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Basically a strange Bhuddist foreign student that just came in and has a mysterious past. Fairly quiet, doesnt speak much but when he does its with a heavy air. Strange man in a strange place and all that. &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
Personality &amp;amp; Ambitions: He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
[[Media:http://upload.wikimedia.org/wikipedia/commons/8/8f/Chakra07.gif]]&lt;br /&gt;
&lt;br /&gt;
The Sahasrara, or crown Chakra, is an embodiment of pure consciousness and will - and in this case, Bhavak&#039;s conciousness. It manifests itself as a giant lotus with a thousand petals; each one representing connectivity to an element around it - this manifests largely by connecting itself to the people around it; healing them of worry or problems and bringing them closer to a state of peace and rest. But even as it appears to be beneficial externally, the fact remains that the Chakra is always in motion - always in combat with itself to either swing towards Complexity or Simplicity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&amp;lt;br&amp;gt;&lt;br /&gt;
:Almighty&amp;lt;br&amp;gt;&lt;br /&gt;
:Savior&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Powers (2 points):&lt;br /&gt;
Heal&amp;lt;br&amp;gt;&lt;br /&gt;
Enhance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naoko Daidoji==&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities: Cripple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Jeanne d&#039;Arc&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Suit: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
Major Suit: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Powers:&amp;lt;br&amp;gt; &lt;br /&gt;
Attack 1 (Enhance 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Alter 1 (Magic Increase)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kasumi Fukatsu (or Fukatsu Kasumi) ==&lt;br /&gt;
Kasumi is a popular and academically successful girl who coasts through school as fast as she can with as little effort as possible. She’s secretly very depressed, feeling closed in by the school, the smallness of it, desperate to leave and get on with what she considers real life and unwilling to really commit to anything at school, personal or as an activity. &lt;br /&gt;
&lt;br /&gt;
Kasumi is quiet charming and hides her sadness well, and behind activities such as piano, dancing and the like. She’s quite willing to date but it never seems to go anywhere. &lt;br /&gt;
&lt;br /&gt;
===Personal===&lt;br /&gt;
Athletics 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Academics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Charm 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
Issue (Claustrophobia) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Persona:  Hippolyta===&lt;br /&gt;
&lt;br /&gt;
Description:  a gleaming goddess with four angels wings on its back, each feather a sword. Her face is beautiful but her open mouth shows inside she is hollow. In its hippolyta carries a long sword of glowing white fire. &lt;br /&gt;
&lt;br /&gt;
Statistics: &amp;lt;br&amp;gt; &lt;br /&gt;
Strength: 3 &amp;lt;br&amp;gt; &lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Defence: 2 &amp;lt;br&amp;gt; &lt;br /&gt;
Speed:  3&amp;lt;br&amp;gt; &lt;br /&gt;
Major Suit: Devil &amp;lt;br&amp;gt; &lt;br /&gt;
Minor Suit: Swords &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Attack, Enhance (speed) &amp;lt;br&amp;gt;&lt;br /&gt;
Weakness: wands &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8824</id>
		<title>Singh&#039;s Nanowrimo stuff</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8824"/>
		<updated>2009-11-03T23:51:42Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prologue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It’s cold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nicholas thought as he rubbed his hands, trying to get some warmth into then before quickly putting his gloves on. A young man in his early twenties, he wasn’t much to look at. Grey eyes looked out at the world from their deep sockets, while his face was lean and thin, with a pointed jaw. His body was tall, but incredibly thin - almost like a skeleton’s in fact.&lt;br /&gt;
&lt;br /&gt;
All of this was of course covered by clothes and rags that were both two sizes too big as well as patched over at least a dozen times in just as many places. The gloves he wore were little but tatters beyond his wrist – but it kept the cold at bay, and his fingers warm. Sometimes that was all that mattered. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up to the sky above; his grey eyes observing the dark clouds that flew across it with great haste. They weren’t all that many right now, but he knew in a few hours they would be more. Then they would bunch up, gathering together to cover up the rising sun much akin to a shower curtain before depositing their payloads – be it snow or rain, onto the streets of Swift Junction city. &lt;br /&gt;
&lt;br /&gt;
Nicholas sighed, shaking his head. It was a bit too cold, even with the extra layers he’d put on and half of him wanted to turn back and simply crawl into bed. His mind toyed with the idea, realizing he had enough money to last him for today and tomorrow morning. He could afford it, but did he want to? &lt;br /&gt;
&lt;br /&gt;
His thoughts roamed to the Accordion that hung by his side; its weight both comforting and damning at the same time. Nicholas could go back…but he’d go back to an empty house, one whose silence was far more oppressive than the city around him. It hadn’t always been silent. Nicholas tried to remember how long it had been since the voice had been filled with sound – not just of the accordion, but of laughter, happiness, arguments, tears and even the cries of pain on occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’d give anything to hear that again.&#039;&#039; Even the tears and arguments would be so much greater than the silence. But he knew it was futile – there would be no sound ever again, save that which was birthed from the instrument he now carried with him. Without a thought, Nicholas turned to the south and headed down the street. He would find his regular haunts and play today, if only to keep the dark thoughts at bay.&lt;br /&gt;
&lt;br /&gt;
He passed by many homes along the way – although where he was headed, he had no idea – some of them empty, dilapidated places that threatened to break down at a sneeze. Others were in somewhat better condition, maintained either by their residents or what little actually worked of the city’s administration. It didn’t matter though – these were the Southern ghettos of Swift Junction; home to all the foreign immigrants and misfits that the city had no idea where else to place. &lt;br /&gt;
&lt;br /&gt;
Not that it was all that bad, though. The community was fairly decent, if significantly segregated. Everyone lived in their own little niches and amongst their own cliques and usually left everyone else alone. That didn’t mean there wasn’t trouble though – and in many dark nights of walking down these streets, Nicholas had feared the shadows in the darkness, the glint of a knife blade, the retort of a gun. His arms bear the scars of many a knife fight with a mugger, as did the Accordion’s frame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’ve been lucky.&#039;&#039; Nicholas mused to himself, shivering slightly as the wind suddenly picked up, lifting the bottom of his coat and causing it to billow outwards. He held onto his hat with one hand, while keeping the accordion bag secure with the other. Glancing around, Nicholas observed that nobody’s house was really open, while the few people that were out and about were either moving at a hurried pace to wherever they were heading or sitting around and conversing in Russian.&lt;br /&gt;
&lt;br /&gt;
There were a lot of Russians in this neighborhood. When Nicholas had first arrived, he wasn’t very welcome and considered an outside – but his meeting with and eventual marriage to Tanya changed all that. He was part of the scenery now; just another human in the crowd of others. Nicholas grasped the accordion with his left hand, forcing on the coarse wood and trying to force his thoughts away from that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why am I thinking of her so much?&#039;&#039; Nicholas pondered. It wasn’t always like this. He thought he had gotten used to it by now…that it would go away. But either it was the cold that was getting to him, or there was something important about today. After all, such thoughts normally don’t serve to distract without purpose. &lt;br /&gt;
&lt;br /&gt;
His attention was drawn to where he was going when he came to the intersection at the end of the road. Looking up he saw the signs. The road in front of him was the end of the main street. It dipped down a hill to his right, heading to the highway while it rose up to the left, going further into the small city.  He glanced to the right and saw an unusual sight at the nearby grocery store. Frowning, he turned towards it to get a better look – but realized he was too far. Checking the road, Nicholas crossed it and headed towards the store.&lt;br /&gt;
&lt;br /&gt;
It took a minute, but he eventually reached it. The sign above was white, with large black letters that read “Bayan Grocery.” Within the windows he could see the silhouettes of several shelves and their goods, all of which were now shrouded in darkness. A “closed” sign hung across the door, indicating its current status. It was the old woman that stood looking at him from outside the window of the store however, that most caught Nicholas’ attention.&lt;br /&gt;
&lt;br /&gt;
Nicholas had known Ola ever since he’d moved here. She had moved here after she lost her husband and her 12 year old son in Pripyat – but her loss had never made her loose her determination to live or tendered her kindness. She was always smiling; even through the many wrinkles of her face, the slight hunch of her back and the heavy leaning on the walking stick. She would always find time to listen to those with troubles – always find time to help even the most helpless of souls, including Nicholas himself. &lt;br /&gt;
&lt;br /&gt;
Nicholas suspected that it was her quiet influence, her presence as the ‘grandmother’ of the neighborhood that essentially prevented the trouble from broiling over. Of course, she always denied such a question, but she always would secretly smile and chuckle. &lt;br /&gt;
&lt;br /&gt;
She stood facing him, tears running freely down her face even as she looked off into the distance, either not noticing Nicholas’ arrival or not caring. It was odd and gave Nicholas a feeling in his gut he couldn’t quite explain. It was almost as if he &#039;&#039;knew&#039;&#039; why she was crying; but simply hadn’t realized it yet. Still, he pressed on. “Ola?” Nicholas asked softly, trying to get her attention. “Ola, are you all right? Why are you crying?” his voice was filled with genuine concern. Ola remained silent for a long moment. &lt;br /&gt;
&lt;br /&gt;
She looked up to him – and it was now that he noticed she was smiling. She then spoke, her voice stammering. “Nikolas, my child…” she began in that thick Russian accent, but always with that warmth and care he’d known her voice for. She continued a moment later, after swallowing and giving a slightly weak smile. “My tears are not of sadness, but of joy.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was confused. It must have shown on his face, because Ola reached up with one hand and stroked his chin even as she leaned heavily on her cane. “Do not worry, my son, I am still sound of mind.” She reassured him, before continuing. “Last night I had a dream, Nicholas. A dream that today I will see Ivan and Adrik again. It was…it was so real, my child – too real to deny.”&lt;br /&gt;
&lt;br /&gt;
Now Nicholas was &#039;&#039;really&#039;&#039; confused – Ivan and Adrik had died so long ago; how would they visit her? “Are you sure you are all right, Ola?” Nicholas asked, more than a little concerned for her mind now. Ola simply laughed “I will see my son today and my husband! Oh after so long, after so long I will finally see them…” she whispered, looking off into the distance, her eyes focusing on something only she could see. There was something in her voice that unnerved Nicholas – almost a truth to it that could not be denied. It was unbelievable, but that didn’t change the fact that it was still there. &lt;br /&gt;
&lt;br /&gt;
It sent butterflies in his stomach and caused him to gulp. He wasn’t sure what to make of the entire thing – half of his mind wanted to call the hospital for Ola’s own sake. The other half wished to simply walk away and have nothing to do with it. Yet he knew, his only option was to remain and help how he could. Thus, all he could do was take Ola’s hand – it was unusually warm, even through the gloves. He held it and spoke “Ola, please tell me your all right.” She remained silent, only smiling, tears of joy continuing to run down her face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good lord don’t tell me she’s cracked.&#039;&#039; Nicholas thought to himself. His gut suddenly got a very bad feeling. If Ola was going crazy now…what were their chances like? His thoughts were interrupted though, as Ola spoke.&lt;br /&gt;
&lt;br /&gt;
“My child, will you do this one old woman a last favor?”&lt;br /&gt;
&lt;br /&gt;
“Anything, Ola.”&lt;br /&gt;
&lt;br /&gt;
She reached into one of her jacket pockets and pulled out a sheet of paper, pressing it into his hand. “I have told you of my husband, yes? Of how he used to play the accordion?” &lt;br /&gt;
&lt;br /&gt;
Nicholas only nodded in reply. “This was one of the last pieces of music he played to me. Please…I beg of you, Nicholas, my child, play this one piece for me, one last time.” Nicholas looked down to the sheet, unsure what to make of it. He silently pulled it up, opening the book. There was a title to the top – but it was hand scribbled in Russian. &lt;br /&gt;
&lt;br /&gt;
The notations were…familiar. Nicholas couldn’t place it. Even though they were nothing like he’d seen before, a part of him knew it instinctually. His lips moved to protest at Ola; to tell her that he couldn’t read what she had given. They were silenced however, as Ola placed a finger on his lips. She waved to his Accordian. &lt;br /&gt;
&lt;br /&gt;
“Trust in me, my child…at least try.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was left speechless and wanted to say &#039;&#039;something.&#039;&#039; He didn’t though – he was helpless as his fingers moved of their own accords, bringing the Accordion’s bag around and depositing it on the ground. He reached down, pulling it up and into his arms, the weight comforting. Ola helped him, bringing up the small stand and foldable chair from the bag, placing it on the sidewalk next to him and placing the paper on it.&lt;br /&gt;
&lt;br /&gt;
Nicholas finally got his tounge. After swallowing, he spoke, somewhat nervously. “Ola…I don’t know how to read Russian – I can’t play this.” &lt;br /&gt;
&lt;br /&gt;
“Hush…trust me, Nicholas. Ivan…Ivan will show you how to play.” Nicholas looked at her for a long moment, unsure what to say. He finally shrugged and looked to the sheet. There was no convincing Ola…he may as well give it his best shot. Pulling off the gloves, he placed them next to the sheet before studying it in detail. He wasn’t sure where to start, but it was just so…[i]familiar.[/i] Nicholas had seen these very words somewhere else. Some other time…but he couldn’t place where. &lt;br /&gt;
&lt;br /&gt;
Finally, instinct took over and his fingers rose to the keyboard. He pressed a key to test the Accordion, tuning it a bit…and then his fingers began to move. They instinctually struck one key, before moving to the other. Soon, a melody was forming, but Nicholas had no idea how. He glanced down to the keyboard, his fingers as they moved across the Accordion’s many keys – but they were no longer &#039;&#039;his&#039;&#039; fingers as they brought forth a song Nicholas had never heard before.&lt;br /&gt;
&lt;br /&gt;
It was a slightly sad tune; slow and peaceful yet incredibly melodious and full of life. It filled him with sadness, but seemed to move the old woman in front of him to tears. She leaned forward on her cane, lost to the music. Nicholas too, was lost in it. His fingers moved of their own will, answering to some puppet master and continuing even as he closed his eyes. &lt;br /&gt;
&lt;br /&gt;
The music…it was just so beautiful. Nicholas had no words to describe it, to describe the feeling he was having right now. It was so familiar; as if it beat with the heart of the universe and his own. He opened his eyes to see Ola, whom was just standing there. She was sobbing, her face in her hands. Nicholas wanted to stop, to drop the accordion and just hold her. But his fingers continued, the music continued. Even as it reached its end, his fingers continued, starting over again as they repeated that same cycle. He looked up to the sky, watching as the sun began to rise in its daily path across the sky.&lt;br /&gt;
&lt;br /&gt;
Time seemed to disappear as the streets began to fill with its daily gathering of people passing by; a countless stream of humanity with an occasional coin toss into the open bag on the ground. It was all just scenery though – all just meaningless to Nicholas. All that existed in this world was him, the music and Ola. He looked at her now, standing amidst a puzzled crowd – a sea of faces full of worry and concern that didn’t matter. &lt;br /&gt;
&lt;br /&gt;
All that mattered was Ola, standing there amidst a crowd of concerned people. But he could see her clearly. She seemed different. Her hands were still covering her face while her body shook with uncontrolled sobbing. But with every tear she shed, her hands seemed to grow less wrinkled, to grow younger. There were entire worlds within those hands. &lt;br /&gt;
&lt;br /&gt;
Nicholas could almost see the countless meals they must have prepared over her lifetime; he could see the people that held those hands. Her brother, her father, her son, her husband, himself  - the countless other people that had probably held them at some point or the other. He could see through the, with every passing moment, how she would feed her son in the cold ukranian nights…how she caressed her husband or even just how she climbed the stairs every morning. &lt;br /&gt;
&lt;br /&gt;
But there was much sorrow in those hands. She had wept into them before; once so long ago. Nicholas couldn’t help but ask, how many years had it built up there? How many years had it remained hidden away from the eyes and ears of the world around her; the people she knew so well? Did it even matter? For this briefest of moment, Ola’s sorrow was no longer hidden – it was no longer hers. It was Nicholas’ now as well. So a tear too fell from his eyes as the Accordion continued to hum out its music, repeating over and over again. &lt;br /&gt;
&lt;br /&gt;
The sun rose up into the sky; but sure enough the clouds drew up much akin to curtains, hiding it’s face from the procession below. Nicholas could hardly care though; instead his attention was drawn to his fingers, which continued to play even as they began to cramp. He grimaced, but otherwised ignored it. &lt;br /&gt;
&lt;br /&gt;
He could not stop now. He could not stop no matter how painful it got. He had to continue – he had to continue till he could see Ola’s beautiful face emerge from behind those youthful hands. He needed to see that she was happy. It was all that mattered. So he continued onwards, even as his fingers began ache and pain unlike they had ever before. &lt;br /&gt;
&lt;br /&gt;
By now the sun would have reached its peak should it have been visible; but only darkness reigned. The solo voice of the accordion was soon joined by a chorus of lightning and thunder, which strangely only seemed to blend in with the music as he continued. The temperature dropped and his hands went blessfully numb, dulling out the excrutiating pain. Nicholas did not know how, but somehow his fingers still found the right keys and notes and still continued on their own.&lt;br /&gt;
&lt;br /&gt;
He looked to Ola. Her face was still buried underneath those hands. Those beautiful hands. They shone; as if made of gold – but Nicholas knew they were pale in comparison to the face that lay behind it – a face that he needed to see. Her sobbing had almost stopped now; but her face remained covered. And so Nicholas continued to play. &lt;br /&gt;
&lt;br /&gt;
He continued even as the crowd that had gathered around them fled the scene as the sky disgorged its content on the pair. At first it came down as rain; its freezing cold temperature causing it to almost immediately steam on contact with his skin. Time seemed to slow as Nicholas observed it fall – he couldn’t feel anything as it touched his skin though. Soon the rain turned into snow; falling more gently. It filled up the box that stood by his feet; turning the rain into a mixture of snow and slush and burying any and all coins that were inside of it.&lt;br /&gt;
&lt;br /&gt;
It was bitterly cold, going through even the heavy clothing Nicholas wore. But he couldn’t feel it no matter how hard he tried. He could only feel himself continue, his fingers dancing across the Accordion’s keys. He didn’t even know he had fingers anymore. Maybe the Accordion was playing itself? He looked down and found that they were in fact, still there and still moving with a will of their own. They were slowing down, though. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up and noticed Ola had stopped crying. Her face was still buried behind those hands…but she had stopped crying. She moved; raising her head. Finally, after what felt like an eternity, Nicholas slowly stopped as he reached the end of the song. He waited for her face to come out of the hands; for her to look at him with those beautiful eyes, her untarnished skin.&lt;br /&gt;
&lt;br /&gt;
Her old, wrinkled face stared up at him once more as she looked up. It was wet with the tears she had shed for so long…but her smile was the most beautiful of it all. It was one of happiness; pure joy and understanding. It was there in her eyes as she met Nicholas’ gaze. For once in his life, Nicholas truly understood her. He understood &#039;&#039;everything.&#039;&#039; And it was beautiful.&lt;br /&gt;
&lt;br /&gt;
The Accordion fell silent as Ola moved forwards, staggering. Her walking stick was lost somewhere in the layer of snow that lay all around them. She fell forwards at the third step, but Nicholas caught her in his arms. The old woman looked up at him, tears in her eyes and the same smile in her face. She reached up with her hands, caressing his cheek. She then spoke; her voice ringing in Russian that Nicholas understood perfectly, even though he’d never heard them before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Thank you…thank you my son.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She stammered the words, before moving her hand down and grabbing Nicholas’s. She pulled it up and with her other hand reached to something around her neck. She closed her fist around it, before pulling it off and then shoving it into Nicholas’ open palm. Ola then looked up at Nicholas, the smile once again there – but there was something else behind those eyes – something…&#039;&#039;different.&#039;&#039; It was as if she knew something of what was going to happen – especially to &#039;&#039;him.&#039;&#039; It sent a chill down his spine – but not as much as her next few words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This…this was Ivan’s. But you will need this soon more than I.&amp;quot;&#039;&#039; She spoke once more in Russian. Nicholas couldn’t explain how he understood, but he just did. He gulped nervously, but didn’t say anything. Indeed, what could he say? Instead, Nicholas just watched as Ola stepped away. She staggered, to her walking stick, reaching down to pick it up before turning to walk down the street. Ola didn’t look back, instead continuing onwards across the road. Nicholas looked down to his palm and saw what the object was for the first time: it was a small cross; golden in color and barely the length of a finger. &lt;br /&gt;
&lt;br /&gt;
He lifted it up in front of his face, studying it. It had some writing scribbled in Cyrillic, but he couldn’t figure out what they said. He placed the cross back into his pocket before looking up to where Ola was. It was then that time seemed to slow as Nicholas watched, in horror.&lt;br /&gt;
&lt;br /&gt;
Ola was still walking across the road – she hadn’t noticed it. He could see from her pose that she was still sobbing, still crying and too distracted to notice the truck that had come out of nowhere. Its tired screeched in protest as it tried to brake on the slippery snow to no avail. The horn blazed away like a banshee; filling the empty street much like the roar of a maddened beast. But through it all Ola didn’t notice. &lt;br /&gt;
&lt;br /&gt;
Nicholas let out a cry, letting go of his Accordion as he brought a foot forward. It slowly dropped to the ground as his cry rang out across the road. Unlike the truck though, Ola heard him. He watched as she turned towards him, ever so slowly as the Accordion moved closer to the ground. Her eyes met his for the briefest of moments and saw the horror that lay behind them. She understood instantly…but in that one moment, Nicholas did not see any fear behind her eyes. Only understanding…only regret.&lt;br /&gt;
&lt;br /&gt;
The Accordion hit the ground; letting out the air held within. Nicholas could have sworn he heard it play the entirety of that song once more in that one moment as the truck hit Ola, dragging her body underneath. Her cry of pain reached his ears and stabbed at him only a moment later, before it – like her, disappeared into the snow underneath. &lt;br /&gt;
&lt;br /&gt;
[[Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8823</id>
		<title>Singh&#039;s Nanowrimo stuff</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8823"/>
		<updated>2009-11-03T23:50:35Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prologue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It’s cold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nicholas thought as he rubbed his hands, trying to get some warmth into then before quickly putting his gloves on. A young man in his early twenties, he wasn’t much to look at. Grey eyes looked out at the world from their deep sockets, while his face was lean and thin, with a pointed jaw. His body was tall, but incredibly thin - almost like a skeleton’s in fact.&lt;br /&gt;
&lt;br /&gt;
All of this was of course covered by clothes and rags that were both two sizes too big as well as patched over at least a dozen times in just as many places. The gloves he wore were little but tatters beyond his wrist – but it kept the cold at bay, and his fingers warm. Sometimes that was all that mattered. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up to the sky above; his grey eyes observing the dark clouds that flew across it with great haste. They weren’t all that many right now, but he knew in a few hours they would be more. Then they would bunch up, gathering together to cover up the rising sun much akin to a shower curtain before depositing their payloads – be it snow or rain, onto the streets of Swift Junction city. &lt;br /&gt;
&lt;br /&gt;
Nicholas sighed, shaking his head. It was a bit too cold, even with the extra layers he’d put on and half of him wanted to turn back and simply crawl into bed. His mind toyed with the idea, realizing he had enough money to last him for today and tomorrow morning. He could afford it, but did he want to? &lt;br /&gt;
&lt;br /&gt;
His thoughts roamed to the Accordion that hung by his side; its weight both comforting and damning at the same time. Nicholas could go back…but he’d go back to an empty house, one whose silence was far more oppressive than the city around him. It hadn’t always been silent. Nicholas tried to remember how long it had been since the voice had been filled with sound – not just of the accordion, but of laughter, happiness, arguments, tears and even the cries of pain on occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’d give anything to hear that again.&#039;&#039; Even the tears and arguments would be so much greater than the silence. But he knew it was futile – there would be no sound ever again, save that which was birthed from the instrument he now carried with him. Without a thought, Nicholas turned to the south and headed down the street. He would find his regular haunts and play today, if only to keep the dark thoughts at bay.&lt;br /&gt;
&lt;br /&gt;
He passed by many homes along the way – although where he was headed, he had no idea – some of them empty, dilapidated places that threatened to break down at a sneeze. Others were in somewhat better condition, maintained either by their residents or what little actually worked of the city’s administration. It didn’t matter though – these were the Southern ghettos of Swift Junction; home to all the foreign immigrants and misfits that the city had no idea where else to place. &lt;br /&gt;
&lt;br /&gt;
Not that it was all that bad, though. The community was fairly decent, if significantly segregated. Everyone lived in their own little niches and amongst their own cliques and usually left everyone else alone. That didn’t mean there wasn’t trouble though – and in many dark nights of walking down these streets, Nicholas had feared the shadows in the darkness, the glint of a knife blade, the retort of a gun. His arms bear the scars of many a knife fight with a mugger, as did the Accordion’s frame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’ve been lucky.&#039;&#039; Nicholas mused to himself, shivering slightly as the wind suddenly picked up, lifting the bottom of his coat and causing it to billow outwards. He held onto his hat with one hand, while keeping the accordion bag secure with the other. Glancing around, Nicholas observed that nobody’s house was really open, while the few people that were out and about were either moving at a hurried pace to wherever they were heading or sitting around and conversing in Russian.&lt;br /&gt;
&lt;br /&gt;
There were a lot of Russians in this neighborhood. When Nicholas had first arrived, he wasn’t very welcome and considered an outside – but his meeting with and eventual marriage to Tanya changed all that. He was part of the scenery now; just another human in the crowd of others. Nicholas grasped the accordion with his left hand, forcing on the coarse wood and trying to force his thoughts away from that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why am I thinking of her so much?&#039;&#039; Nicholas pondered. It wasn’t always like this. He thought he had gotten used to it by now…that it would go away. But either it was the cold that was getting to him, or there was something important about today. After all, such thoughts normally don’t serve to distract without purpose. &lt;br /&gt;
&lt;br /&gt;
His attention was drawn to where he was going when he came to the intersection at the end of the road. Looking up he saw the signs. The road in front of him was the end of the main street. It dipped down a hill to his right, heading to the highway while it rose up to the left, going further into the small city.  He glanced to the right and saw an unusual sight at the nearby grocery store. Frowning, he turned towards it to get a better look – but realized he was too far. Checking the road, Nicholas crossed it and headed towards the store.&lt;br /&gt;
&lt;br /&gt;
It took a minute, but he eventually reached it. The sign above was white, with large black letters that read “Bayan Grocery.” Within the windows he could see the silhouettes of several shelves and their goods, all of which were now shrouded in darkness. A “closed” sign hung across the door, indicating its current status. It was the old woman that stood looking at him from outside the window of the store however, that most caught Nicholas’ attention.&lt;br /&gt;
&lt;br /&gt;
Nicholas had known Ola ever since he’d moved here. She had moved here after she lost her husband and her 12 year old son in Pripyat – but her loss had never made her loose her determination to live or tendered her kindness. She was always smiling; even through the many wrinkles of her face, the slight hunch of her back and the heavy leaning on the walking stick. She would always find time to listen to those with troubles – always find time to help even the most helpless of souls, including Nicholas himself. &lt;br /&gt;
&lt;br /&gt;
Nicholas suspected that it was her quiet influence, her presence as the ‘grandmother’ of the neighborhood that essentially prevented the trouble from broiling over. Of course, she always denied such a question, but she always would secretly smile and chuckle. &lt;br /&gt;
&lt;br /&gt;
She stood facing him, tears running freely down her face even as she looked off into the distance, either not noticing Nicholas’ arrival or not caring. It was odd and gave Nicholas a feeling in his gut he couldn’t quite explain. It was almost as if he &#039;&#039;knew&#039;&#039; why she was crying; but simply hadn’t realized it yet. Still, he pressed on. “Ola?” Nicholas asked softly, trying to get her attention. “Ola, are you all right? Why are you crying?” his voice was filled with genuine concern. Ola remained silent for a long moment. &lt;br /&gt;
&lt;br /&gt;
She looked up to him – and it was now that he noticed she was smiling. She then spoke, her voice stammering. “Nikolas, my child…” she began in that thick Russian accent, but always with that warmth and care he’d known her voice for. She continued a moment later, after swallowing and giving a slightly weak smile. “My tears are not of sadness, but of joy.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was confused. It must have shown on his face, because Ola reached up with one hand and stroked his chin even as she leaned heavily on her cane. “Do not worry, my son, I am still sound of mind.” She reassured him, before continuing. “Last night I had a dream, Nicholas. A dream that today I will see Ivan and Adrik again. It was…it was so real, my child – too real to deny.”&lt;br /&gt;
&lt;br /&gt;
Now Nicholas was &#039;&#039;really&#039;&#039; confused – Ivan and Adrik had died so long ago; how would they visit her? “Are you sure you are all right, Ola?” Nicholas asked, more than a little concerned for her mind now. Ola simply laughed “I will see my son today and my husband! Oh after so long, after so long I will finally see them…” she whispered, looking off into the distance, her eyes focusing on something only she could see. There was something in her voice that unnerved Nicholas – almost a truth to it that could not be denied. It was unbelievable, but that didn’t change the fact that it was still there. &lt;br /&gt;
&lt;br /&gt;
It sent butterflies in his stomach and caused him to gulp. He wasn’t sure what to make of the entire thing – half of his mind wanted to call the hospital for Ola’s own sake. The other half wished to simply walk away and have nothing to do with it. Yet he knew, his only option was to remain and help how he could. Thus, all he could do was take Ola’s hand – it was unusually warm, even through the gloves. He held it and spoke “Ola, please tell me your all right.” She remained silent, only smiling, tears of joy continuing to run down her face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good lord don’t tell me she’s cracked.&#039;&#039; Nicholas thought to himself. His gut suddenly got a very bad feeling. If Ola was going crazy now…what were their chances like? His thoughts were interrupted though, as Ola spoke.&lt;br /&gt;
&lt;br /&gt;
“My child, will you do this one old woman a last favor?”&lt;br /&gt;
&lt;br /&gt;
“Anything, Ola.”&lt;br /&gt;
&lt;br /&gt;
She reached into one of her jacket pockets and pulled out a sheet of paper, pressing it into his hand. “I have told you of my husband, yes? Of how he used to play the accordion?” &lt;br /&gt;
&lt;br /&gt;
Nicholas only nodded in reply. “This was one of the last pieces of music he played to me. Please…I beg of you, Nicholas, my child, play this one piece for me, one last time.” Nicholas looked down to the sheet, unsure what to make of it. He silently pulled it up, opening the book. There was a title to the top – but it was hand scribbled in Russian. &lt;br /&gt;
&lt;br /&gt;
The notations were…familiar. Nicholas couldn’t place it. Even though they were nothing like he’d seen before, a part of him knew it instinctually. His lips moved to protest at Ola; to tell her that he couldn’t read what she had given. They were silenced however, as Ola placed a finger on his lips. She waved to his Accordian. &lt;br /&gt;
&lt;br /&gt;
“Trust in me, my child…at least try.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was left speechless and wanted to say &#039;&#039;something.&#039;&#039; He didn’t though – he was helpless as his fingers moved of their own accords, bringing the Accordion’s bag around and depositing it on the ground. He reached down, pulling it up and into his arms, the weight comforting. Ola helped him, bringing up the small stand and foldable chair from the bag, placing it on the sidewalk next to him and placing the paper on it.&lt;br /&gt;
&lt;br /&gt;
Nicholas finally got his tounge. After swallowing, he spoke, somewhat nervously. “Ola…I don’t know how to read Russian – I can’t play this.” &lt;br /&gt;
&lt;br /&gt;
“Hush…trust me, Nicholas. Ivan…Ivan will show you how to play.” Nicholas looked at her for a long moment, unsure what to say. He finally shrugged and looked to the sheet. There was no convincing Ola…he may as well give it his best shot. Pulling off the gloves, he placed them next to the sheet before studying it in detail. He wasn’t sure where to start, but it was just so…[i]familiar.[/i] Nicholas had seen these very words somewhere else. Some other time…but he couldn’t place where. &lt;br /&gt;
&lt;br /&gt;
Finally, instinct took over and his fingers rose to the keyboard. He pressed a key to test the Accordion, tuning it a bit…and then his fingers began to move. They instinctually struck one key, before moving to the other. Soon, a melody was forming, but Nicholas had no idea how. He glanced down to the keyboard, his fingers as they moved across the Accordion’s many keys – but they were no longer &#039;&#039;his&#039;&#039; fingers as they brought forth a song Nicholas had never heard before.&lt;br /&gt;
&lt;br /&gt;
It was a slightly sad tune; slow and peaceful yet incredibly melodious and full of life. It filled him with sadness, but seemed to move the old woman in front of him to tears. She leaned forward on her cane, lost to the music. Nicholas too, was lost in it. His fingers moved of their own will, answering to some puppet master and continuing even as he closed his eyes. &lt;br /&gt;
&lt;br /&gt;
The music…it was just so beautiful. Nicholas had no words to describe it, to describe the feeling he was having right now. It was so familiar; as if it beat with the heart of the universe and his own. He opened his eyes to see Ola, whom was just standing there. She was sobbing, her face in her hands. Nicholas wanted to stop, to drop the accordion and just hold her. But his fingers continued, the music continued. Even as it reached its end, his fingers continued, starting over again as they repeated that same cycle. He looked up to the sky, watching as the sun began to rise in its daily path across the sky.&lt;br /&gt;
&lt;br /&gt;
Time seemed to disappear as the streets began to fill with its daily gathering of people passing by; a countless stream of humanity with an occasional coin toss into the open bag on the ground. It was all just scenery though – all just meaningless to Nicholas. All that existed in this world was him, the music and Ola. He looked at her now, standing amidst a puzzled crowd – a sea of faces full of worry and concern that didn’t matter. &lt;br /&gt;
&lt;br /&gt;
All that mattered was Ola, standing there amidst a crowd of concerned people. But he could see her clearly. She seemed different. Her hands were still covering her face while her body shook with uncontrolled sobbing. But with every tear she shed, her hands seemed to grow less wrinkled, to grow younger. There were entire worlds within those hands. &lt;br /&gt;
&lt;br /&gt;
Nicholas could almost see the countless meals they must have prepared over her lifetime; he could see the people that held those hands. Her brother, her father, her son, her husband, himself  - the countless other people that had probably held them at some point or the other. He could see through the, with every passing moment, how she would feed her son in the cold ukranian nights…how she caressed her husband or even just how she climbed the stairs every morning. &lt;br /&gt;
&lt;br /&gt;
But there was much sorrow in those hands. She had wept into them before; once so long ago. Nicholas couldn’t help but ask, how many years had it built up there? How many years had it remained hidden away from the eyes and ears of the world around her; the people she knew so well? Did it even matter? For this briefest of moment, Ola’s sorrow was no longer hidden – it was no longer hers. It was Nicholas’ now as well. So a tear too fell from his eyes as the Accordion continued to hum out its music, repeating over and over again. &lt;br /&gt;
&lt;br /&gt;
The sun rose up into the sky; but sure enough the clouds drew up much akin to curtains, hiding it’s face from the procession below. Nicholas could hardly care though; instead his attention was drawn to his fingers, which continued to play even as they began to cramp. He grimaced, but otherwised ignored it. &lt;br /&gt;
&lt;br /&gt;
He could not stop now. He could not stop no matter how painful it got. He had to continue – he had to continue till he could see Ola’s beautiful face emerge from behind those youthful hands. He needed to see that she was happy. It was all that mattered. So he continued onwards, even as his fingers began ache and pain unlike they had ever before. &lt;br /&gt;
&lt;br /&gt;
By now the sun would have reached its peak should it have been visible; but only darkness reigned. The solo voice of the accordion was soon joined by a chorus of lightning and thunder, which strangely only seemed to blend in with the music as he continued. The temperature dropped and his hands went blessfully numb, dulling out the excrutiating pain. Nicholas did not know how, but somehow his fingers still found the right keys and notes and still continued on their own.&lt;br /&gt;
&lt;br /&gt;
He looked to Ola. Her face was still buried underneath those hands. Those beautiful hands. They shone; as if made of gold – but Nicholas knew they were pale in comparison to the face that lay behind it – a face that he needed to see. Her sobbing had almost stopped now; but her face remained covered. And so Nicholas continued to play. &lt;br /&gt;
&lt;br /&gt;
He continued even as the crowd that had gathered around them fled the scene as the sky disgorged its content on the pair. At first it came down as rain; its freezing cold temperature causing it to almost immediately steam on contact with his skin. Time seemed to slow as Nicholas observed it fall – he couldn’t feel anything as it touched his skin though. Soon the rain turned into snow; falling more gently. It filled up the box that stood by his feet; turning the rain into a mixture of snow and slush and burying any and all coins that were inside of it.&lt;br /&gt;
&lt;br /&gt;
It was bitterly cold, going through even the heavy clothing Nicholas wore. But he couldn’t feel it no matter how hard he tried. He could only feel himself continue, his fingers dancing across the Accordion’s keys. He didn’t even know he had fingers anymore. Maybe the Accordion was playing itself? He looked down and found that they were in fact, still there and still moving with a will of their own. They were slowing down, though. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up and noticed Ola had stopped crying. Her face was still buried behind those hands…but she had stopped crying. She moved; raising her head. Finally, after what felt like an eternity, Nicholas slowly stopped as he reached the end of the song. He waited for her face to come out of the hands; for her to look at him with those beautiful eyes, her untarnished skin.&lt;br /&gt;
&lt;br /&gt;
Her old, wrinkled face stared up at him once more as she looked up. It was wet with the tears she had shed for so long…but her smile was the most beautiful of it all. It was one of happiness; pure joy and understanding. It was there in her eyes as she met Nicholas’ gaze. For once in his life, Nicholas truly understood her. He understood &#039;&#039;everything.&#039;&#039; And it was beautiful.&lt;br /&gt;
&lt;br /&gt;
The Accordion fell silent as Ola moved forwards, staggering. Her walking stick was lost somewhere in the layer of snow that lay all around them. She fell forwards at the third step, but Nicholas caught her in his arms. The old woman looked up at him, tears in her eyes and the same smile in her face. She reached up with her hands, caressing his cheek. She then spoke; her voice ringing in Russian that Nicholas understood perfectly, even though he’d never heard them before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Thank you…thank you my son.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She stammered the words, before moving her hand down and grabbing Nicholas’s. She pulled it up and with her other hand reached to something around her neck. She closed her fist around it, before pulling it off and then shoving it into Nicholas’ open palm. Ola then looked up at Nicholas, the smile once again there – but there was something else behind those eyes – something…[i]different.[i] It was as if she knew something of what was going to happen – especially to [i]him.[i] It sent a chill down his spine – but not as much as her next few words.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
“This…this was Ivan’s. But you will need this soon more than I.”&#039;&#039; She spoke once more in Russian. Nicholas couldn’t explain how he understood, but he just did. He gulped nervously, but didn’t say anything. Indeed, what could he say? Instead, Nicholas just watched as Ola stepped away. She staggered, to her walking stick, reaching down to pick it up before turning to walk down the street. Ola didn’t look back, instead continuing onwards across the road. Nicholas looked down to his palm and saw what the object was for the first time: it was a small cross; golden in color and barely the length of a finger. &lt;br /&gt;
&lt;br /&gt;
He lifted it up in front of his face, studying it. It had some writing scribbled in Cyrillic, but he couldn’t figure out what they said. He placed the cross back into his pocket before looking up to where Ola was. It was then that time seemed to slow as Nicholas watched, in horror.&lt;br /&gt;
&lt;br /&gt;
Ola was still walking across the road – she hadn’t noticed it. He could see from her pose that she was still sobbing, still crying and too distracted to notice the truck that had come out of nowhere. Its tired screeched in protest as it tried to brake on the slippery snow to no avail. The horn blazed away like a banshee; filling the empty street much like the roar of a maddened beast. But through it all Ola didn’t notice. &lt;br /&gt;
&lt;br /&gt;
Nicholas let out a cry, letting go of his Accordion as he brought a foot forward. It slowly dropped to the ground as his cry rang out across the road. Unlike the truck though, Ola heard him. He watched as she turned towards him, ever so slowly as the Accordion moved closer to the ground. Her eyes met his for the briefest of moments and saw the horror that lay behind them. She understood instantly…but in that one moment, Nicholas did not see any fear behind her eyes. Only understanding…only regret.&lt;br /&gt;
&lt;br /&gt;
The Accordion hit the ground; letting out the air held within. Nicholas could have sworn he heard it play the entirety of that song once more in that one moment as the truck hit Ola, dragging her body underneath. Her cry of pain reached his ears and stabbed at him only a moment later, before it – like her, disappeared into the snow underneath. &lt;br /&gt;
&lt;br /&gt;
[[Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8822</id>
		<title>Singh&#039;s Nanowrimo stuff</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8822"/>
		<updated>2009-11-03T23:44:03Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prologue&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It’s cold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nicholas thought as he rubbed his hands, trying to get some warmth into then before quickly putting his gloves on. A young man in his early twenties, he wasn’t much to look at. Grey eyes looked out at the world from their deep sockets, while his face was lean and thin, with a pointed jaw. His body was tall, but incredibly thin - almost like a skeleton’s in fact.&lt;br /&gt;
&lt;br /&gt;
All of this was of course covered by clothes and rags that were both two sizes too big as well as patched over at least a dozen times in just as many places. The gloves he wore were little but tatters beyond his wrist – but it kept the cold at bay, and his fingers warm. Sometimes that was all that mattered. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up to the sky above; his grey eyes observing the dark clouds that flew across it with great haste. They weren’t all that many right now, but he knew in a few hours they would be more. Then they would bunch up, gathering together to cover up the rising sun much akin to a shower curtain before depositing their payloads – be it snow or rain, onto the streets of Swift Junction city. &lt;br /&gt;
&lt;br /&gt;
Nicholas sighed, shaking his head. It was a bit too cold, even with the extra layers he’d put on and half of him wanted to turn back and simply crawl into bed. His mind toyed with the idea, realizing he had enough money to last him for today and tomorrow morning. He could afford it, but did he want to? &lt;br /&gt;
&lt;br /&gt;
His thoughts roamed to the Accordion that hung by his side; its weight both comforting and damning at the same time. Nicholas could go back…but he’d go back to an empty house, one whose silence was far more oppressive than the city around him. It hadn’t always been silent. Nicholas tried to remember how long it had been since the voice had been filled with sound – not just of the accordion, but of laughter, happiness, arguments, tears and even the cries of pain on occasion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’d give anything to hear that again.&#039;&#039; Even the tears and arguments would be so much greater than the silence. But he knew it was futile – there would be no sound ever again, save that which was birthed from the instrument he now carried with him. Without a thought, Nicholas turned to the south and headed down the street. He would find his regular haunts and play today, if only to keep the dark thoughts at bay.&lt;br /&gt;
&lt;br /&gt;
He passed by many homes along the way – although where he was headed, he had no idea – some of them empty, dilapidated places that threatened to break down at a sneeze. Others were in somewhat better condition, maintained either by their residents or what little actually worked of the city’s administration. It didn’t matter though – these were the Southern ghettos of Swift Junction; home to all the foreign immigrants and misfits that the city had no idea where else to place. &lt;br /&gt;
&lt;br /&gt;
Not that it was all that bad, though. The community was fairly decent, if significantly segregated. Everyone lived in their own little niches and amongst their own cliques and usually left everyone else alone. That didn’t mean there wasn’t trouble though – and in many dark nights of walking down these streets, Nicholas had feared the shadows in the darkness, the glint of a knife blade, the retort of a gun. His arms bear the scars of many a knife fight with a mugger, as did the Accordion’s frame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’ve been lucky.&#039;&#039; Nicholas mused to himself, shivering slightly as the wind suddenly picked up, lifting the bottom of his coat and causing it to billow outwards. He held onto his hat with one hand, while keeping the accordion bag secure with the other. Glancing around, Nicholas observed that nobody’s house was really open, while the few people that were out and about were either moving at a hurried pace to wherever they were heading or sitting around and conversing in Russian.&lt;br /&gt;
&lt;br /&gt;
There were a lot of Russians in this neighborhood. When Nicholas had first arrived, he wasn’t very welcome and considered an outside – but his meeting with and eventual marriage to Tanya changed all that. He was part of the scenery now; just another human in the crowd of others. Nicholas grasped the accordion with his left hand, forcing on the coarse wood and trying to force his thoughts away from that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why am I thinking of her so much?&#039;&#039; Nicholas pondered. It wasn’t always like this. He thought he had gotten used to it by now…that it would go away. But either it was the cold that was getting to him, or there was something important about today. After all, such thoughts normally don’t serve to distract without purpose. &lt;br /&gt;
&lt;br /&gt;
His attention was drawn to where he was going when he came to the intersection at the end of the road. Looking up he saw the signs. The road in front of him was the end of the main street. It dipped down a hill to his right, heading to the highway while it rose up to the left, going further into the small city.  He glanced to the right and saw an unusual sight at the nearby grocery store. Frowning, he turned towards it to get a better look – but realized he was too far. Checking the road, Nicholas crossed it and headed towards the store.&lt;br /&gt;
&lt;br /&gt;
It took a minute, but he eventually reached it. The sign above was white, with large black letters that read “Bayan Grocery.” Within the windows he could see the silhouettes of several shelves and their goods, all of which were now shrouded in darkness. A “closed” sign hung across the door, indicating its current status. It was the old woman that stood looking at him from outside the window of the store however, that most caught Nicholas’ attention.&lt;br /&gt;
&lt;br /&gt;
Nicholas had known Ola ever since he’d moved here. She had moved here after she lost her husband and her 12 year old son in Pripyat – but her loss had never made her loose her determination to live or tendered her kindness. She was always smiling; even through the many wrinkles of her face, the slight hunch of her back and the heavy leaning on the walking stick. She would always find time to listen to those with troubles – always find time to help even the most helpless of souls, including Nicholas himself. &lt;br /&gt;
&lt;br /&gt;
Nicholas suspected that it was her quiet influence, her presence as the ‘grandmother’ of the neighborhood that essentially prevented the trouble from broiling over. Of course, she always denied such a question, but she always would secretly smile and chuckle. &lt;br /&gt;
&lt;br /&gt;
She stood facing him, tears running freely down her face even as she looked off into the distance, either not noticing Nicholas’ arrival or not caring. It was odd and gave Nicholas a feeling in his gut he couldn’t quite explain. It was almost as if he &#039;&#039;knew&#039;&#039; why she was crying; but simply hadn’t realized it yet. Still, he pressed on. “Ola?” Nicholas asked softly, trying to get her attention. “Ola, are you all right? Why are you crying?” his voice was filled with genuine concern. Ola remained silent for a long moment. &lt;br /&gt;
&lt;br /&gt;
She looked up to him – and it was now that he noticed she was smiling. She then spoke, her voice stammering. “Nikolas, my child…” she began in that thick Russian accent, but always with that warmth and care he’d known her voice for. She continued a moment later, after swallowing and giving a slightly weak smile. “My tears are not of sadness, but of joy.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was confused. It must have shown on his face, because Ola reached up with one hand and stroked his chin even as she leaned heavily on her cane. “Do not worry, my son, I am still sound of mind.” She reassured him, before continuing. “Last night I had a dream, Nicholas. A dream that today I will see Ivan and Adrik again. It was…it was so real, my child – too real to deny.”&lt;br /&gt;
&lt;br /&gt;
Now Nicholas was &#039;&#039;really&#039;&#039; confused – Ivan and Adrik had died so long ago; how would they visit her? “Are you sure you are all right, Ola?” Nicholas asked, more than a little concerned for her mind now. Ola simply laughed “I will see my son today and my husband! Oh after so long, after so long I will finally see them…” she whispered, looking off into the distance, her eyes focusing on something only she could see. There was something in her voice that unnerved Nicholas – almost a truth to it that could not be denied. It was unbelievable, but that didn’t change the fact that it was still there. &lt;br /&gt;
&lt;br /&gt;
It sent butterflies in his stomach and caused him to gulp. He wasn’t sure what to make of the entire thing – half of his mind wanted to call the hospital for Ola’s own sake. The other half wished to simply walk away and have nothing to do with it. Yet he knew, his only option was to remain and help how he could. Thus, all he could do was take Ola’s hand – it was unusually warm, even through the gloves. He held it and spoke “Ola, please tell me your all right.” She remained silent, only smiling, tears of joy continuing to run down her face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good lord don’t tell me she’s cracked.&#039;&#039; Nicholas thought to himself. His gut suddenly got a very bad feeling. If Ola was going crazy now…what were their chances like? His thoughts were interrupted though, as Ola spoke.&lt;br /&gt;
&lt;br /&gt;
“My child, will you do this one old woman a last favor?”&lt;br /&gt;
&lt;br /&gt;
“Anything, Ola.”&lt;br /&gt;
&lt;br /&gt;
She reached into one of her jacket pockets and pulled out a sheet of paper, pressing it into his hand. “I have told you of my husband, yes? Of how he used to play the accordion?” &lt;br /&gt;
&lt;br /&gt;
Nicholas only nodded in reply. “This was one of the last pieces of music he played to me. Please…I beg of you, Nicholas, my child, play this one piece for me, one last time.” Nicholas looked down to the sheet, unsure what to make of it. He silently pulled it up, opening the book. There was a title to the top – but it was hand scribbled in Russian. &lt;br /&gt;
&lt;br /&gt;
The notations were…familiar. Nicholas couldn’t place it. Even though they were nothing like he’d seen before, a part of him knew it instinctually. His lips moved to protest at Ola; to tell her that he couldn’t read what she had given. They were silenced however, as Ola placed a finger on his lips. She waved to his Accordian. &lt;br /&gt;
&lt;br /&gt;
“Trust in me, my child…at least try.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was left speechless and wanted to say &#039;&#039;something.&#039;&#039; He didn’t though – he was helpless as his fingers moved of their own accords, bringing the Accordion’s bag around and depositing it on the ground. He reached down, pulling it up and into his arms, the weight comforting. Ola helped him, bringing up the small stand and foldable chair from the bag, placing it on the sidewalk next to him and placing the paper on it.&lt;br /&gt;
&lt;br /&gt;
Nicholas finally got his tounge. After swallowing, he spoke, somewhat nervously. “Ola…I don’t know how to read Russian – I can’t play this.” &lt;br /&gt;
&lt;br /&gt;
“Hush…trust me, Nicholas. Ivan…Ivan will show you how to play.” Nicholas looked at her for a long moment, unsure what to say. He finally shrugged and looked to the sheet. There was no convincing Ola…he may as well give it his best shot. Pulling off the gloves, he placed them next to the sheet before studying it in detail. He wasn’t sure where to start, but it was just so…[i]familiar.[/i] Nicholas had seen these very words somewhere else. Some other time…but he couldn’t place where. &lt;br /&gt;
&lt;br /&gt;
Finally, instinct took over and his fingers rose to the keyboard. He pressed a key to test the Accordion, tuning it a bit…and then his fingers began to move. They instinctually struck one key, before moving to the other. Soon, a melody was forming, but Nicholas had no idea how. He glanced down to the keyboard, his fingers as they moved across the Accordion’s many keys – but they were no longer &#039;&#039;his&#039;&#039; fingers as they brought forth a song Nicholas had never heard before.&lt;br /&gt;
&lt;br /&gt;
It was a slightly sad tune; slow and peaceful yet incredibly melodious and full of life. It filled him with sadness, but seemed to move the old woman in front of him to tears. She leaned forward on her cane, lost to the music. Nicholas too, was lost in it. His fingers moved of their own will, answering to some puppet master and continuing even as he closed his eyes. &lt;br /&gt;
&lt;br /&gt;
The music…it was just so beautiful. Nicholas had no words to describe it, to describe the feeling he was having right now. It was so familiar; as if it beat with the heart of the universe and his own. He opened his eyes to see Ola, whom was just standing there. She was sobbing, her face in her hands. Nicholas wanted to stop, to drop the accordion and just hold her. But his fingers continued, the music continued. Even as it reached its end, his fingers continued, starting over again as they repeated that same cycle. He looked up to the sky, watching as the sun began to rise in its daily path across the sky.&lt;br /&gt;
&lt;br /&gt;
Time seemed to disappear as the streets began to fill with its daily gathering of people passing by; a countless stream of humanity with an occasional coin toss into the open bag on the ground. It was all just scenery though – all just meaningless to Nicholas. All that existed in this world was him, the music and Ola. He looked at her now, standing amidst a puzzled crowd – a sea of faces full of worry and concern that didn’t matter. &lt;br /&gt;
&lt;br /&gt;
All that mattered was Ola, standing there amidst a crowd of concerned people. But he could see her clearly. She seemed different. Her hands were still covering her face while her body shook with uncontrolled sobbing. But with every tear she shed, her hands seemed to grow less wrinkled, to grow younger. There were entire worlds within those hands. &lt;br /&gt;
&lt;br /&gt;
Nicholas could almost see the countless meals they must have prepared over her lifetime; he could see the people that held those hands. Her brother, her father, her son, her husband, himself  - the countless other people that had probably held them at some point or the other. He could see through the, with every passing moment, how she would feed her son in the cold ukranian nights…how she caressed her husband or even just how she climbed the stairs every morning. &lt;br /&gt;
&lt;br /&gt;
But there was much sorrow in those hands. She had wept into them before; once so long ago. Nicholas couldn’t help but ask, how many years had it built up there? How many years had it remained hidden away from the eyes and ears of the world around her; the people she knew so well? Did it even matter? For this briefest of moment, Ola’s sorrow was no longer hidden – it was no longer hers. It was Nicholas’ now as well. So a tear too fell from his eyes as the Accordion continued to hum out its music, repeating over and over again. &lt;br /&gt;
&lt;br /&gt;
The sun rose up into the sky; but sure enough the clouds drew up much akin to curtains, hiding it’s face from the procession below. Nicholas could hardly care though; instead his attention was drawn to his fingers, which continued to play even as they began to cramp. He grimaced, but otherwised ignored it. &lt;br /&gt;
&lt;br /&gt;
He could not stop now. He could not stop no matter how painful it got. He had to continue – he had to continue till he could see Ola’s beautiful face emerge from behind those youthful hands. He needed to see that she was happy. It was all that mattered. So he continued onwards, even as his fingers began ache and pain unlike they had ever before. &lt;br /&gt;
&lt;br /&gt;
By now the sun would have reached its peak should it have been visible; but only darkness reigned. The solo voice of the accordion was soon joined by a chorus of lightning and thunder, which strangely only seemed to blend in with the music as he continued. The temperature dropped and his hands went blessfully numb, dulling out the excrutiating pain. Nicholas did not know how, but somehow his fingers still found the right keys and notes and still continued on their own.&lt;br /&gt;
&lt;br /&gt;
He looked to Ola. Her face was still buried underneath those hands. Those beautiful hands. They shone; as if made of gold – but Nicholas knew they were pale in comparison to the face that lay behind it – a face that he needed to see. Her sobbing had almost stopped now; but her face remained covered. And so Nicholas continued to play. &lt;br /&gt;
&lt;br /&gt;
He continued even as the crowd that had gathered around them fled the scene as the sky disgorged its content on the pair. At first it came down as rain; its freezing cold temperature causing it to almost immediately steam on contact with his skin. Time seemed to slow as Nicholas observed it fall – he couldn’t feel anything as it touched his skin though. Soon the rain turned into snow; falling more gently. It filled up the box that stood by his feet; turning the rain into a mixture of snow and slush and burying any and all coins that were inside of it.&lt;br /&gt;
&lt;br /&gt;
It was bitterly cold, going through even the heavy clothing Nicholas wore. But he couldn’t feel it no matter how hard he tried. He could only feel himself continue, his fingers dancing across the Accordion’s keys. He didn’t even know he had fingers anymore. Maybe the Accordion was playing itself? He looked down and found that they were in fact, still there and still moving with a will of their own. They were slowing down, though. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up and noticed Ola had stopped crying. Her face was still buried behind those hands…but she had stopped crying. She moved; raising her head. Finally, after what felt like an eternity, Nicholas slowly stopped as he reached the end of the song. He waited for her face to come out of the hands; for her to look at him with those beautiful eyes, her untarnished skin.&lt;br /&gt;
&lt;br /&gt;
Her old, wrinkled face stared up at him once more as she looked up. It was wet with the tears she had shed for so long…but her smile was the most beautiful of it all. It was one of happiness; pure joy and understanding. It was there in her eyes as she met Nicholas’ gaze. For once in his life, Nicholas truly understood her. He understood &#039;&#039;everything.&#039;&#039; And it was beautiful.&lt;br /&gt;
&lt;br /&gt;
The Accordion fell silent as Ola moved forwards, staggering. Her walking stick was lost somewhere in the layer of snow that lay all around them. She fell forwards at the third step, but Nicholas caught her in his arms. The old woman looked up at him, tears in her eyes and the same smile in her face. She reached up with her hands, caressing his cheek. She then spoke; her voice ringing in Russian that Nicholas understood perfectly, even though he’d never heard them before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Thank you…thank you my son.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She stammered the words, before moving her hand down and grabbing Nicholas’s. She pulled it up and with her other hand reached to something around her neck. She closed her fist around it, before pulling it off and then shoving it into Nicholas’ open palm. Ola then looked up at Nicholas, the smile once again there – but there was something else behind those eyes – something…[i]different.[i] It was as if she knew something of what was going to happen – especially to [i]him.[i] It sent a chill down his spine – but not as much as her next few words.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
“This…this was Ivan’s. But you will need this soon more than I.”&#039;&#039; She spoke once more in Russian. Nicholas couldn’t explain how he understood, but he just did. He gulped nervously, but didn’t say anything. Indeed, what could he say? Instead, Nicholas just watched as Ola stepped away. She staggered, to her walking stick, reaching down to pick it up before turning to walk down the street. Ola didn’t look back, instead continuing onwards across the road. Nicholas looked down to his palm and saw what the object was for the first time: it was a small cross; golden in color and barely the length of a finger. &lt;br /&gt;
&lt;br /&gt;
He lifted it up in front of his face, studying it. It had some writing scribbled in Cyrillic, but he couldn’t figure out what they said. He placed the cross back into his pocket before looking up to where Ola was. It was then that time seemed to slow as Nicholas watched, in horror.&lt;br /&gt;
&lt;br /&gt;
Ola was still walking across the road – she hadn’t noticed it. He could see from her pose that she was still sobbing, still crying and too distracted to notice the truck that had come out of nowhere. Its tired screeched in protest as it tried to brake on the slippery snow to no avail. The horn blazed away like a banshee; filling the empty street much like the roar of a maddened beast. But through it all Ola didn’t notice. &lt;br /&gt;
&lt;br /&gt;
Nicholas let out a cry, letting go of his Accordion as he brought a foot forward. It slowly dropped to the ground as his cry rang out across the road. Unlike the truck though, Ola heard him. He watched as she turned towards him, ever so slowly as the Accordion moved closer to the ground. Her eyes met his for the briefest of moments and saw the horror that lay behind them. She understood instantly…but in that one moment, Nicholas did not see any fear behind her eyes. Only understanding…only regret.&lt;br /&gt;
&lt;br /&gt;
The Accordion hit the ground; letting out the air held within. Nicholas could have sworn he heard it play the entirety of that song once more in that one moment as the truck hit Ola, dragging her body underneath. Her cry of pain reached his ears and stabbed at him only a moment later, before it – like her, disappeared into the snow underneath. &lt;br /&gt;
&lt;br /&gt;
[[Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8821</id>
		<title>Singh&#039;s Nanowrimo stuff</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Singh%27s_Nanowrimo_stuff&amp;diff=8821"/>
		<updated>2009-11-03T23:41:29Z</updated>

		<summary type="html">&lt;p&gt;Singh: Created page with &amp;#039;Prologue  [i]It’s cold.[/i]   Nicholas thought as he rubbed his hands, trying to get some warmth into then before quickly putting his gloves on. A young man in his early twenti…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prologue&lt;br /&gt;
&lt;br /&gt;
[i]It’s cold.[/i] &lt;br /&gt;
&lt;br /&gt;
Nicholas thought as he rubbed his hands, trying to get some warmth into then before quickly putting his gloves on. A young man in his early twenties, he wasn’t much to look at. Grey eyes looked out at the world from their deep sockets, while his face was lean and thin, with a pointed jaw. His body was tall, but incredibly thin - almost like a skeleton’s in fact.&lt;br /&gt;
&lt;br /&gt;
All of this was of course covered by clothes and rags that were both two sizes too big as well as patched over at least a dozen times in just as many places. The gloves he wore were little but tatters beyond his wrist – but it kept the cold at bay, and his fingers warm. Sometimes that was all that mattered. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up to the sky above; his grey eyes observing the dark clouds that flew across it with great haste. They weren’t all that many right now, but he knew in a few hours they would be more. Then they would bunch up, gathering together to cover up the rising sun much akin to a shower curtain before depositing their payloads – be it snow or rain, onto the streets of Swift Junction city. &lt;br /&gt;
&lt;br /&gt;
Nicholas sighed, shaking his head. It was a bit too cold, even with the extra layers he’d put on and half of him wanted to turn back and simply crawl into bed. His mind toyed with the idea, realizing he had enough money to last him for today and tomorrow morning. He could afford it, but did he want to? &lt;br /&gt;
&lt;br /&gt;
His thoughts roamed to the Accordion that hung by his side; its weight both comforting and damning at the same time. Nicholas could go back…but he’d go back to an empty house, one whose silence was far more oppressive than the city around him. It hadn’t always been silent. Nicholas tried to remember how long it had been since the voice had been filled with sound – not just of the accordion, but of laughter, happiness, arguments, tears and even the cries of pain on occasion.&lt;br /&gt;
&lt;br /&gt;
[i]I’d give anything to hear that again.[/i] Even the tears and arguments would be so much greater than the silence. But he knew it was futile – there would be no sound ever again, save that which was birthed from the instrument he now carried with him. Without a thought, Nicholas turned to the south and headed down the street. He would find his regular haunts and play today, if only to keep the dark thoughts at bay.&lt;br /&gt;
&lt;br /&gt;
He passed by many homes along the way – although where he was headed, he had no idea – some of them empty, dilapidated places that threatened to break down at a sneeze. Others were in somewhat better condition, maintained either by their residents or what little actually worked of the city’s administration. It didn’t matter though – these were the Southern ghettos of Swift Junction; home to all the foreign immigrants and misfits that the city had no idea where else to place. &lt;br /&gt;
&lt;br /&gt;
Not that it was all that bad, though. The community was fairly decent, if significantly segregated. Everyone lived in their own little niches and amongst their own cliques and usually left everyone else alone. That didn’t mean there wasn’t trouble though – and in many dark nights of walking down these streets, Nicholas had feared the shadows in the darkness, the glint of a knife blade, the retort of a gun. His arms bear the scars of many a knife fight with a mugger, as did the Accordion’s frame. &lt;br /&gt;
&lt;br /&gt;
[i]I’ve been lucky.[/i] Nicholas mused to himself, shivering slightly as the wind suddenly picked up, lifting the bottom of his coat and causing it to billow outwards. He held onto his hat with one hand, while keeping the accordion bag secure with the other. Glancing around, Nicholas observed that nobody’s house was really open, while the few people that were out and about were either moving at a hurried pace to wherever they were heading or sitting around and conversing in Russian.&lt;br /&gt;
&lt;br /&gt;
There were a lot of Russians in this neighborhood. When Nicholas had first arrived, he wasn’t very welcome and considered an outside – but his meeting with and eventual marriage to Tanya changed all that. He was part of the scenery now; just another human in the crowd of others. Nicholas grasped the accordion with his left hand, forcing on the coarse wood and trying to force his thoughts away from that.&lt;br /&gt;
&lt;br /&gt;
[i]Why am I thinking of her so much?[/i] Nicholas pondered. It wasn’t always like this. He thought he had gotten used to it by now…that it would go away. But either it was the cold that was getting to him, or there was something important about today. After all, such thoughts normally don’t serve to distract without purpose. &lt;br /&gt;
&lt;br /&gt;
His attention was drawn to where he was going when he came to the intersection at the end of the road. Looking up he saw the signs. The road in front of him was the end of the main street. It dipped down a hill to his right, heading to the highway while it rose up to the left, going further into the small city.  He glanced to the right and saw an unusual sight at the nearby grocery store. Frowning, he turned towards it to get a better look – but realized he was too far. Checking the road, Nicholas crossed it and headed towards the store.&lt;br /&gt;
&lt;br /&gt;
It took a minute, but he eventually reached it. The sign above was white, with large black letters that read “Bayan Grocery.” Within the windows he could see the silhouettes of several shelves and their goods, all of which were now shrouded in darkness. A “closed” sign hung across the door, indicating its current status. It was the old woman that stood looking at him from outside the window of the store however, that most caught Nicholas’ attention.&lt;br /&gt;
&lt;br /&gt;
Nicholas had known Ola ever since he’d moved here. She had moved here after she lost her husband and her 12 year old son in Pripyat – but her loss had never made her loose her determination to live or tendered her kindness. She was always smiling; even through the many wrinkles of her face, the slight hunch of her back and the heavy leaning on the walking stick. She would always find time to listen to those with troubles – always find time to help even the most helpless of souls, including Nicholas himself. &lt;br /&gt;
&lt;br /&gt;
Nicholas suspected that it was her quiet influence, her presence as the ‘grandmother’ of the neighborhood that essentially prevented the trouble from broiling over. Of course, she always denied such a question, but she always would secretly smile and chuckle. &lt;br /&gt;
&lt;br /&gt;
She stood facing him, tears running freely down her face even as she looked off into the distance, either not noticing Nicholas’ arrival or not caring. It was odd and gave Nicholas a feeling in his gut he couldn’t quite explain. It was almost as if he [i]knew[/i] why she was crying; but simply hadn’t realized it yet. Still, he pressed on. “Ola?” Nicholas asked softly, trying to get her attention. “Ola, are you all right? Why are you crying?” his voice was filled with genuine concern. Ola remained silent for a long moment. &lt;br /&gt;
&lt;br /&gt;
She looked up to him – and it was now that he noticed she was smiling. She then spoke, her voice stammering. “Nikolas, my child…” she began in that thick Russian accent, but always with that warmth and care he’d known her voice for. She continued a moment later, after swallowing and giving a slightly weak smile. “My tears are not of sadness, but of joy.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was confused. It must have shown on his face, because Ola reached up with one hand and stroked his chin even as she leaned heavily on her cane. “Do not worry, my son, I am still sound of mind.” She reassured him, before continuing. “Last night I had a dream, Nicholas. A dream that today I will see Ivan and Adrik again. It was…it was so real, my child – too real to deny.”&lt;br /&gt;
&lt;br /&gt;
Now Nicholas was [i]really[/i] confused – Ivan and Adrik had died so long ago; how would they visit her? “Are you sure you are all right, Ola?” Nicholas asked, more than a little concerned for her mind now. Ola simply laughed “I will see my son today and my husband! Oh after so long, after so long I will finally see them…” she whispered, looking off into the distance, her eyes focusing on something only she could see. There was something in her voice that unnerved Nicholas – almost a truth to it that could not be denied. It was unbelievable, but that didn’t change the fact that it was still there. &lt;br /&gt;
&lt;br /&gt;
It sent butterflies in his stomach and caused him to gulp. He wasn’t sure what to make of the entire thing – half of his mind wanted to call the hospital for Ola’s own sake. The other half wished to simply walk away and have nothing to do with it. Yet he knew, his only option was to remain and help how he could. Thus, all he could do was take Ola’s hand – it was unusually warm, even through the gloves. He held it and spoke “Ola, please tell me your all right.” She remained silent, only smiling, tears of joy continuing to run down her face. &lt;br /&gt;
&lt;br /&gt;
[i]Good lord don’t tell me she’s cracked.[/i] Nicholas thought to himself. His gut suddenly got a very bad feeling. If Ola was going crazy now…what were their chances like? His thoughts were interrupted though, as Ola spoke.&lt;br /&gt;
&lt;br /&gt;
“My child, will you do this one old woman a last favor?”&lt;br /&gt;
&lt;br /&gt;
“Anything, Ola.”&lt;br /&gt;
&lt;br /&gt;
She reached into one of her jacket pockets and pulled out a sheet of paper, pressing it into his hand. “I have told you of my husband, yes? Of how he used to play the accordion?” &lt;br /&gt;
&lt;br /&gt;
Nicholas only nodded in reply. “This was one of the last pieces of music he played to me. Please…I beg of you, Nicholas, my child, play this one piece for me, one last time.” Nicholas looked down to the sheet, unsure what to make of it. He silently pulled it up, opening the book. There was a title to the top – but it was hand scribbled in Russian. &lt;br /&gt;
&lt;br /&gt;
The notations were…familiar. Nicholas couldn’t place it. Even though they were nothing like he’d seen before, a part of him [i]knew[/i] it instinctually. His lips moved to protest at Ola; to tell her that he couldn’t read what she had given. They were silenced however, as Ola placed a finger on his lips. She waved to his Accordian. &lt;br /&gt;
&lt;br /&gt;
“Trust in me, my child…at least try.”&lt;br /&gt;
&lt;br /&gt;
Nicholas was left speechless and wanted to say [i]something.[/i] He didn’t though – he was helpless as his fingers moved of their own accords, bringing the Accordion’s bag around and depositing it on the ground. He reached down, pulling it up and into his arms, the weight comforting. Ola helped him, bringing up the small stand and foldable chair from the bag, placing it on the sidewalk next to him and placing the paper on it.&lt;br /&gt;
&lt;br /&gt;
Nicholas finally got his tounge. After swallowing, he spoke, somewhat nervously. “Ola…I don’t know how to read Russian – I can’t play this.” &lt;br /&gt;
&lt;br /&gt;
“Hush…trust me, Nicholas. Ivan…Ivan will show you how to play.” Nicholas looked at her for a long moment, unsure what to say. He finally shrugged and looked to the sheet. There was no convincing Ola…he may as well give it his best shot. Pulling off the gloves, he placed them next to the sheet before studying it in detail. He wasn’t sure where to start, but it was just so…[i]familiar.[/i] Nicholas had seen these very words somewhere else. Some other time…but he couldn’t place where. &lt;br /&gt;
&lt;br /&gt;
Finally, instinct took over and his fingers rose to the keyboard. He pressed a key to test the Accordion, tuning it a bit…and then his fingers began to move. They instinctually struck one key, before moving to the other. Soon, a melody was forming, but Nicholas had no idea how. He glanced down to the keyboard, his fingers as they moved across the Accordion’s many keys – but they were no longer [i]his[/i] fingers as they brought forth a song Nicholas had never heard before.&lt;br /&gt;
&lt;br /&gt;
It was a slightly sad tune; slow and peaceful yet incredibly melodious and full of life. It filled him with sadness, but seemed to move the old woman in front of him to tears. She leaned forward on her cane, lost to the music. Nicholas too, was lost in it. His fingers moved of their own will, answering to some puppet master and continuing even as he closed his eyes. &lt;br /&gt;
&lt;br /&gt;
The music…it was just so beautiful. Nicholas had no words to describe it, to describe the feeling he was having right now. It was so familiar; as if it beat with the heart of the universe and his own. He opened his eyes to see Ola, whom was just standing there. She was sobbing, her face in her hands. Nicholas wanted to stop, to drop the accordion and just hold her. But his fingers continued, the music continued. Even as it reached its end, his fingers continued, starting over again as they repeated that same cycle. He looked up to the sky, watching as the sun began to rise in its daily path across the sky.&lt;br /&gt;
&lt;br /&gt;
Time seemed to disappear as the streets began to fill with its daily gathering of people passing by; a countless stream of humanity with an occasional coin toss into the open bag on the ground. It was all just scenery though – all just meaningless to Nicholas. All that existed in this world was him, the music and Ola. He looked at her now, standing amidst a puzzled crowd – a sea of faces full of worry and concern that didn’t matter. &lt;br /&gt;
&lt;br /&gt;
All that mattered was Ola, standing there amidst a crowd of concerned people. But he could see her clearly. She seemed different. Her hands were still covering her face while her body shook with uncontrolled sobbing. But with every tear she shed, her hands seemed to grow less wrinkled, to grow younger. There were entire worlds within those hands. &lt;br /&gt;
&lt;br /&gt;
Nicholas could almost see the countless meals they must have prepared over her lifetime; he could see the people that held those hands. Her brother, her father, her son, her husband, himself  - the countless other people that had probably held them at some point or the other. He could see through the, with every passing moment, how she would feed her son in the cold ukranian nights…how she caressed her husband or even just how she climbed the stairs every morning. &lt;br /&gt;
&lt;br /&gt;
But there was much sorrow in those hands. She had wept into them before; once so long ago. Nicholas couldn’t help but ask, how many years had it built up there? How many years had it remained hidden away from the eyes and ears of the world around her; the people she knew so well? Did it even matter? For this briefest of moment, Ola’s sorrow was no longer hidden – it was no longer hers. It was Nicholas’ now as well. So a tear too fell from his eyes as the Accordion continued to hum out its music, repeating over and over again. &lt;br /&gt;
&lt;br /&gt;
The sun rose up into the sky; but sure enough the clouds drew up much akin to curtains, hiding it’s face from the procession below. Nicholas could hardly care though; instead his attention was drawn to his fingers, which continued to play even as they began to cramp. He grimaced, but otherwised ignored it. &lt;br /&gt;
&lt;br /&gt;
He could not stop now. He could not stop no matter how painful it got. He had to continue – he had to continue till he could see Ola’s beautiful face emerge from behind those youthful hands. He needed to see that she was happy. It was all that mattered. So he continued onwards, even as his fingers began ache and pain unlike they had ever before. &lt;br /&gt;
&lt;br /&gt;
By now the sun would have reached its peak should it have been visible; but only darkness reigned. The solo voice of the accordion was soon joined by a chorus of lightning and thunder, which strangely only seemed to blend in with the music as he continued. The temperature dropped and his hands went blessfully numb, dulling out the excrutiating pain. Nicholas did not know how, but somehow his fingers still found the right keys and notes and still continued on their own.&lt;br /&gt;
&lt;br /&gt;
He looked to Ola. Her face was still buried underneath those hands. Those beautiful hands. They shone; as if made of gold – but Nicholas knew they were pale in comparison to the face that lay behind it – a face that he needed to see. Her sobbing had almost stopped now; but her face remained covered. And so Nicholas continued to play. &lt;br /&gt;
&lt;br /&gt;
He continued even as the crowd that had gathered around them fled the scene as the sky disgorged its content on the pair. At first it came down as rain; its freezing cold temperature causing it to almost immediately steam on contact with his skin. Time seemed to slow as Nicholas observed it fall – he couldn’t feel anything as it touched his skin though. Soon the rain turned into snow; falling more gently. It filled up the box that stood by his feet; turning the rain into a mixture of snow and slush and burying any and all coins that were inside of it.&lt;br /&gt;
&lt;br /&gt;
It was bitterly cold, going through even the heavy clothing Nicholas wore. But he couldn’t feel it no matter how hard he tried. He could only feel himself continue, his fingers dancing across the Accordion’s keys. He didn’t even know he had fingers anymore. Maybe the Accordion was playing itself? He looked down and found that they were in fact, still there and still moving with a will of their own. They were slowing down, though. &lt;br /&gt;
&lt;br /&gt;
Nicholas looked up and noticed Ola had stopped crying. Her face was still buried behind those hands…but she had stopped crying. She moved; raising her head. Finally, after what felt like an eternity, Nicholas slowly stopped as he reached the end of the song. He waited for her face to come out of the hands; for her to look at him with those beautiful eyes, her untarnished skin.&lt;br /&gt;
&lt;br /&gt;
Her old, wrinkled face stared up at him once more as she looked up. It was wet with the tears she had shed for so long…but her smile was the most beautiful of it all. It was one of happiness; pure joy and understanding. It was there in her eyes as she met Nicholas’ gaze. For once in his life, Nicholas truly understood her. He understood [i]everything.[I] And it was beautiful.&lt;br /&gt;
&lt;br /&gt;
The Accordion fell silent as Ola moved forwards, staggering. Her walking stick was lost somewhere in the layer of snow that lay all around them. She fell forwards at the third step, but Nicholas caught her in his arms. The old woman looked up at him, tears in her eyes and the same smile in her face. She reached up with her hands, caressing his cheek. She then spoke; her voice ringing in Russian that Nicholas understood perfectly, even though he’d never heard them before.&lt;br /&gt;
&lt;br /&gt;
[i]”Thank you…thank you my son.”[/i]&lt;br /&gt;
&lt;br /&gt;
She stammered the words, before moving her hand down and grabbing Nicholas’s. She pulled it up and with her other hand reached to something around her neck. She closed her fist around it, before pulling it off and then shoving it into Nicholas’ open palm. Ola then looked up at Nicholas, the smile once again there – but there was something else behind those eyes – something…[i]different.[i] It was as if she knew something of what was going to happen – especially to [i]him.[i] It sent a chill down his spine – but not as much as her next few words.&lt;br /&gt;
&lt;br /&gt;
[i]“This…this was Ivan’s. But you will need this soon more than I.”[/i] She spoke once more in Russian. Nicholas couldn’t explain how he understood, but he just did. He gulped nervously, but didn’t say anything. Indeed, what [i]could[/i] he say? Instead, Nicholas just watched as Ola stepped away. She staggered, to her walking stick, reaching down to pick it up before turning to walk down the street. Ola didn’t look back, instead continuing onwards across the road. Nicholas looked down to his palm and saw what the object was for the first time: it was a small cross; golden in color and barely the length of a finger. &lt;br /&gt;
&lt;br /&gt;
He lifted it up in front of his face, studying it. It had some writing scribbled in Cyrillic, but he couldn’t figure out what they said. He placed the cross back into his pocket before looking up to where Ola was. It was then that time seemed to slow as Nicholas watched, in horror.&lt;br /&gt;
&lt;br /&gt;
Ola was still walking across the road – she hadn’t noticed it. He could see from her pose that she was still sobbing, still crying and too distracted to notice the truck that had come out of nowhere. Its tired screeched in protest as it tried to brake on the slippery snow to no avail. The horn blazed away like a banshee; filling the empty street much like the roar of a maddened beast. But through it all Ola didn’t notice. &lt;br /&gt;
&lt;br /&gt;
Nicholas let out a cry, letting go of his Accordion as he brought a foot forward. It slowly dropped to the ground as his cry rang out across the road. Unlike the truck though, Ola heard him. He watched as she turned towards him, ever so slowly as the Accordion moved closer to the ground. Her eyes met his for the briefest of moments and saw the horror that lay behind them. She understood instantly…but in that one moment, Nicholas did not see any fear behind her eyes. Only understanding…only regret.&lt;br /&gt;
&lt;br /&gt;
The Accordion hit the ground; letting out the air held within. Nicholas could have sworn he heard it play the entirety of that song once more in that one moment as the truck hit Ola, dragging her body underneath. Her cry of pain reached his ears and stabbed at him only a moment later, before it – like her, disappeared into the snow underneath. &lt;br /&gt;
&lt;br /&gt;
[[Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=8820</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=8820"/>
		<updated>2009-11-03T23:40:50Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcana ==&lt;br /&gt;
[[Arcana: Iron and Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arcana: Mages and Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arcana: Unit Design]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arcana: PC Nations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arcana: Important NPCs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sphere ==&lt;br /&gt;
[[Setting and Backstory|Setting and Backstory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rules|Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nations and Powers|Nations and Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Militaries|Militaries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jane&#039;s|Jane&#039;s]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miscellaneous|Miscellaneous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Updates and Errata|Updates and Errata]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Supporting Material|Supporting Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sphere.jpg|Sphere Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://leqxiq.bay.livefilestore.com/y1p25htQg17eHDldkTWA5590j6l7-si80AoDcj19ayaL7MezP2Ah_aMhqjpxNZBu9P-_kOEfEKev1c/sphere.jpg Sphere Map Mirror]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://leqxiq.bay.livefilestore.com/y1pQJTTud63h9kQn5hGldx7st6o3sKVsqHuePhi4rC54TSgRtyss-7u-9mZSs1dnzpvB_ziLt2mkZo/mapthing.GIF The other map]&lt;br /&gt;
&lt;br /&gt;
[[Sphere Story Debate Forum Links]]&lt;br /&gt;
&lt;br /&gt;
== The Second Sphere ==&lt;br /&gt;
&lt;br /&gt;
[[So you want to join ARROWs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Eridanus Campaign]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Articles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Important Battles of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapons of the ZOCU War]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ZOCU War Aftermath]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere History Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere PC Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Suggestion Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Currently Running Games ==&lt;br /&gt;
[[Aberrant: Elites]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH Robot Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Expanse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Unbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games on Hiatus ==&lt;br /&gt;
[[Exalted]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potential Games ==&lt;br /&gt;
[[Apocalypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Beyond]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[General War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Wake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy (Airsphere)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Megastructure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[New Dawn]] - Under Construction&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnSol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yon Crusade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 1920]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fictional Games==&lt;br /&gt;
[[Malhou Project]]&lt;br /&gt;
&lt;br /&gt;
== Discontinued Games ==&lt;br /&gt;
&amp;lt;s&amp;gt;[[Alpha Omega]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Bliss Stage]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Code Cravat]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[C-Tech Game]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fuels of Empire]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Imperial Dreams]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Maelstrom]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Nyxfall]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Smoke and Mirrors]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Turn SRW]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lords of Ether ==&lt;br /&gt;
&lt;br /&gt;
 *you see me now, a veteran, of a thousand psychic wars*&lt;br /&gt;
[[LOE Rules|Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[LOE Nations|Nations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[LOE Hero Sessions|Hero Sessions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[LOE Miscellaneous|Miscellaneous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://cid-194df5ff1d442264.skydrive.live.com/self.aspx/Images/loe2map1.jpg LoE Map]&lt;br /&gt;
&lt;br /&gt;
=== OpenLoE ===&lt;br /&gt;
&lt;br /&gt;
[[OpenLOE|OpenLOE, a tribute to IX&#039;s epic and the work of great men]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nanowrimo ==&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Unlimited Mal Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zekebookwerke AG]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc Content ==&lt;br /&gt;
[[Wiki Discussion]] - &#039;&#039;New!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
For the full backup, you also need a [[wikipedia:Cat_(Unix)|cat]]. =^_^=&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 05:09, 23 July 2009 (UTC)&lt;br /&gt;
[[category: Backup]]&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8475</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8475"/>
		<updated>2009-10-19T01:57:19Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats subject to change&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Argus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats pending completion of rules. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vika Stamford==&lt;br /&gt;
Player: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
:Streetwise&amp;lt;br&amp;gt;&lt;br /&gt;
:Issues - Super Impulsive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Malcurion 9===&lt;br /&gt;
Sword = Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcana&#039;&#039;&#039;: Chariot (and how!)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit&#039;&#039;&#039;: Wands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Swords&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
Basically a strange Bhuddist foreign student that just came in and has a mysterious past. Fairly quiet, doesnt speak much but when he does its with a heavy air. Strange man in a strange place and all that. &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
Personality &amp;amp; Ambitions: He has three desires: reach enlightenment, help as many other people as he can and be happy. To that extent his personality is incredibly easy-going but at the same time disciplined. His greatest fear is not that he wont reach enlightenment, but that one day he&#039;ll become old and start to forget all that he&#039;s learnt - especially since his family&#039;s suffered heavily from hereditary Alzheimers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Savior&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8465</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8465"/>
		<updated>2009-10-19T00:25:10Z</updated>

		<summary type="html">&lt;p&gt;Singh: /* Bhavak Rangaram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats subject to change&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Argus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats pending completion of rules. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Takei Yakumo==&lt;br /&gt;
Player: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1-2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Issues?!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercury Lamp===&lt;br /&gt;
An illusion based Persona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;: Ineffable (Illusions and Mindfuckery)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Swords&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Savior&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8464</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8464"/>
		<updated>2009-10-19T00:21:26Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats subject to change&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Argus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats pending completion of rules. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Takei Yakumo==&lt;br /&gt;
Player: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1-2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Issues?!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercury Lamp===&lt;br /&gt;
An illusion based Persona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;: Ineffable (Illusions and Mindfuckery)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Swords&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Savior&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8455</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8455"/>
		<updated>2009-10-18T22:36:03Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats subject to change&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Argus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats pending completion of rules. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Takei Yakumo==&lt;br /&gt;
Player: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1-2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Issues?!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercury Lamp===&lt;br /&gt;
An illusion based Persona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;: Ineffable (Illusions and Mindfuckery)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Swords&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equilibrium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Savior&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8454</id>
		<title>Persona PC Bios</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Persona_PC_Bios&amp;diff=8454"/>
		<updated>2009-10-18T22:31:39Z</updated>

		<summary type="html">&lt;p&gt;Singh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edmund O&#039;Reilly ==&lt;br /&gt;
&lt;br /&gt;
Name: Edmund O’Reilly &amp;lt;br&amp;gt;&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Photography Student/Wannabe reporter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
Edmund’s face is rarely seen on school grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s not because he’s ugly. He’s no loner; in fact, he’s always seen about the school, often in the strangest of places. In fact, if anything showy happens, Edmund O’Reilly is often there, either right in the thick of it or trying desperately to get into the thick of it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason no-one sees his face much is probably due to the camera he’s always carrying, that rarely sees the inside of its carrying case when there’s something interesting going on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete shutterbug, Edmund spent much of his childhood in New York State taking pictures of strange things he found, exploring and documenting strange occurrences, or conducting ‘interviews’ with bemused adults. When his parents moved to Sunshine City, he took it in stride; after all, there were so many new and interesting things to see there.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund is a highly energetic individual, and extremely devoted to photography. He’s a rather upbeat, likable sort, as well as a prominent member of the yearbook committee and covers many roles in the school newspaper, and is often requested to cover school events. His enthusiasm and optimism generally leads to good publicity rather than bad, and most school organizations like him for his efforts to gain them attention. Edmund’s reviews and reports often carry startling levels of detail, his photos capturing events in curious detail. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edmund has an eye for visuals, and can often spot things that most others would overlook. He is also attuned to patterns, and his paintings and drawings are extremely detailed, whether they are abstract or realistic. This attention to minutae and design makes his photographs and artwork powerfully evocative. While primarily visual, he also possesses well-tuned hearing, though he has little interest in music beyond the listening. His perceptive ability can border on the fantastical at times. In fact, his ability to always arrive at the right time to catch a particularly entertaining bit of drama or sudden unprovoked happening borders on the supernatural… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He has a love of detective novels and television shows, as well as journalism. He also has worked a series of part-time jobs in order to pay for his cameras and other equipment, including electronic stores and ramen shops. He has attempted to create several amateur movies, though he has trouble finding actors. He loves caramel coffee cake with an unnatural passion that rivals some of the greatest lovers in history.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qualities: Psychic (1) – Guess it crossed the supernatural line after all… &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats subject to change&lt;br /&gt;
&lt;br /&gt;
===Persona===&lt;br /&gt;
&lt;br /&gt;
Name: Argus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats pending completion of rules. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Takei Yakumo==&lt;br /&gt;
Player: Mal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 1-2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Issues?!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercury Lamp===&lt;br /&gt;
An illusion based Persona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Strength: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana&#039;&#039;&#039;: Hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana&#039;&#039;&#039;: Cups&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039;: Ineffable (Illusions and Mindfuckery)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vladimir (Vlad) Sakharov==&lt;br /&gt;
Player: Shrike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opulence (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Svarog===&lt;br /&gt;
[[File:2456421.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Major Arcana: Magician&amp;lt;br&amp;gt;&lt;br /&gt;
Minor Arcana: Swords&lt;br /&gt;
&lt;br /&gt;
Strength: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Inviolate&lt;br /&gt;
&lt;br /&gt;
==Bhavak Rangaram==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Bhavak Rangaram&amp;lt;br&amp;gt;&lt;br /&gt;
Nickname: Bravo&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Singh&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Foreign Exchange Student&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
TBC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Athletics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Academics: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Charm: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Danmaku===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Arcana:&#039;&#039;&#039; Temperence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minor Arcana:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Magic: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Qualities&lt;br /&gt;
:Almighty&lt;br /&gt;
:Savior&lt;/div&gt;</summary>
		<author><name>Singh</name></author>
	</entry>
</feed>