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	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silence</id>
	<title>Sphere - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silence"/>
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	<updated>2026-04-22T15:44:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72547</id>
		<title>Talk:Untitled Tallgoose Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72547"/>
		<updated>2026-04-19T20:41:56Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selena Sirius=&lt;br /&gt;
:Spirit Animal: Panther &lt;br /&gt;
:Rank: Contractor &lt;br /&gt;
:Role: Ship&#039;s Maid / Pilot / Assassin&lt;br /&gt;
:Selena Sirius is the newest pilot aboard the ship, not formally a TRA aligned personal, she is part of initial tranche of fresh soldiers that all call each other sisters supplied by the mysterious Lodge whose history goes back to the founding of the Federation and involved in many of the more infamous in certain circles of assassinations, sabotage, black mail and arms smuggling cases of the back history of the system.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72546</id>
		<title>Talk:Untitled Tallgoose Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72546"/>
		<updated>2026-04-19T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Selena Sirius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selena Sirius=&lt;br /&gt;
Spirit Animal: Panther &lt;br /&gt;
Rank: Contractor &lt;br /&gt;
Role: Ship&#039;s Maid / Pilot / Assassin&lt;br /&gt;
Selena Sirius is the newest pilot aboard the ship, not formally a TRA aligned personal, she is part of initial tranche of fresh soldiers that all call each other sisters supplied by the mysterious Lodge whose history goes back to the founding of the Federation and involved in many of the more infamous in certain circles of assassinations, sabotage, black mail and arms smuggling cases of the back history of the system.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72545</id>
		<title>Talk:Untitled Tallgoose Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Untitled_Tallgoose_Game&amp;diff=72545"/>
		<updated>2026-04-19T20:36:08Z</updated>

		<summary type="html">&lt;p&gt;Silence: Created page with &amp;quot;=Selena Sirius= Rank: Contractor  Role: Ship&amp;#039;s Maid / Pilot / Assassin Selena Sirius is the newest pilot aboard the ship, not formally a TRA aligned personal, she is part of initial tranche of fresh soldiers that all call each other sisters supplied by the mysterious Lodge whose history goes back to the founding of the Federation and involved in many of the more infamous in certain circles of assassinations, sabotage, black mail and arms smuggling cases of the back histo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selena Sirius=&lt;br /&gt;
Rank: Contractor &lt;br /&gt;
Role: Ship&#039;s Maid / Pilot / Assassin&lt;br /&gt;
Selena Sirius is the newest pilot aboard the ship, not formally a TRA aligned personal, she is part of initial tranche of fresh soldiers that all call each other sisters supplied by the mysterious Lodge whose history goes back to the founding of the Federation and involved in many of the more infamous in certain circles of assassinations, sabotage, black mail and arms smuggling cases of the back history of the system.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72406</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72406"/>
		<updated>2026-03-15T18:38:27Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* TeKnight Gram [Lemurian Salvaged Unit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72405</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72405"/>
		<updated>2026-03-15T18:35:40Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* The Emerald Order of the Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Flight Unit&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72404</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72404"/>
		<updated>2026-03-15T18:34:58Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Grand Alchemist&amp;#039;s Monst0ers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Flight Unit&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72403</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72403"/>
		<updated>2026-03-15T18:28:10Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Flight Unit&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
=Grand Alchemist&#039;s Monst0ers=&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
==Biomechanical Angel -Cherhiumbrum-==&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72402</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72402"/>
		<updated>2026-03-15T18:27:36Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Flight Unit&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang==1&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
=Misc=&lt;br /&gt;
=Grand Alchemist&#039;s Monst0ers=&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
==Biomechanical Angel -Cherhiumbrum-==&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72401</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72401"/>
		<updated>2026-03-15T18:02:20Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Magitek Armor Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
==Jade Dragon ==&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang==1&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
=Misc=&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72205</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72205"/>
		<updated>2026-01-04T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Magitek Armor Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points).  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Sigurd Mk1==&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
==Sigurd Mk2==&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Weapons&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
==Terracotta==&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunk suit&lt;br /&gt;
&lt;br /&gt;
==Raver Mercenary Fighting Vechile&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72153</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72153"/>
		<updated>2025-12-15T04:01:09Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* NPCS of HMH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points).  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Sigurd Mk1==&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
==Sigurd Mk2==&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Weapons&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72152</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72152"/>
		<updated>2025-12-15T03:59:06Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points).  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
&amp;quot;Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Sigurd Mk1==&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
==Sigurd Mk2==&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Weapons&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72137</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72137"/>
		<updated>2025-12-14T20:39:27Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points).  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Sigurd Mk1==&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
==Sigurd Mk2==&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Weapons&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72132</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72132"/>
		<updated>2025-12-12T02:33:15Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points).  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72130</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72130"/>
		<updated>2025-12-08T21:56:30Z</updated>

		<summary type="html">&lt;p&gt;Silence: Created page with &amp;quot;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&amp;#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fifty years ago there was war that engulfed the war, the Hyperborea Empire had taking the advantage of the Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine putting together all the benefits of the Magitek revolution and launched with its ally Zipang, a war to bring down the naval Dassia-Pemrose and the Liu Dynasty.  The war raged for six years and expanded nearly the entire globe for eight years before the Old Kingdom used one of its ancient super weapons the Rah-Hylos and destroyed the fortress city of Wyrmhaven and the constituting 12th Imperial Aerial Army, which saw the collapse of the Empire&#039;s lines forced surrender and the another year long siege of Zipang before the Shogun was brough to the table.  War repatriations and strict limits of military size was imposed, for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year the treaty limitations has run out, and the once unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the primer power.  Zipang has fallen into communist revolution and once again become a hermit kingdom, and now with the space race to get to the moon Artemisa between Dassia and Balhae there are no longer pressure on the Empire to maintain its arms limitation as there had been expected by the superpowers leaving only uneasy neighbors to protest.  Across the empire, plans decades drawn out are put into motion as the Empire war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, it was here the promising cadets were sent to learn the ways of being armor rider, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype: ==&lt;br /&gt;
:The Ojou-Sama: High Nobles are the imperial elites, they have bonus to magic (old) and social skills and social rank&lt;br /&gt;
:The Cometary Farmgirl: Picked out for their skills in piloting they have bonus to magitek armor combat and +3 fate points per session&lt;br /&gt;
:The Four Murasame: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&lt;br /&gt;
:The Catgirl: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary  States===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Riffle or Snipping give two points per rank, and even more specific skills (such as using specific model of weapon gives 3 points)&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Range Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 points level, and each level they gain a signature spell.  Each subbranch costs 3 points and every three ranks gain a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device (either installed in you as cyborg) or in your equipment for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets your pretty poor at piloting at the start.  But thanks to be characters in a silence game you get plenty of xp to grow.  You start off with one point in Piloting, Range and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your crosssite next turn)&lt;br /&gt;
&lt;br /&gt;
:Range Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weaopns&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satelites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to Hyperborean Empire (of Sternhold), one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago and was the dominant power on the continent till the World War which has saw it fall it into the ranks of secondary powers, however the force peace and divestment from expensive war time machines has allowed its civilian economy to thrive to chagrin to its rivals who had hoped for a civil war with the powerful secondary nobles.  Now its posed to retake its prominence on the continent. &lt;br /&gt;
:Dual Monarchy of Dassia-Premrose is the current world power, the island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood, the unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and massive naval and sky fleet its power projection is unrivaled by any other power, however in every theatre it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a series war would break out and restoration of old Imperial colonies.  Time will tell if this dente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:Papal State of Old Lux, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:Genoace Republican Sphere of Trade and Defense: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:Land of the Sirius (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:POLON: Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the Tang Khanate which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:Greater Balhae Federation: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:Qujra Confederation: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:New Lemuria: Dassia&#039;s crown jewel, a massive land state of factories and mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:Kingstate of Ur: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The Golden Empire which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the Old Kingdom).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:Zipang: The home to the Western magitek revolution it supernova into empire that had tentacles across the world but was defeated in the world war along with its imperial ally and ended up in worst shape.  Its suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:Kahicoam a civilization dedicated to building intricate sigils into the ground, Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The Anazasi Collective mostly lives in the mountains regions of the continent and are more incline to living underground though believed to have equal tech levels as the rest of the world, spies report their plans for invasion of the either Kahiocoam or some other power on the continent.  Reports are there Balhae agents on the ground. &lt;br /&gt;
:The Divine Empire of Huecztlan was a client state of Zipang and which saw it consolidate its rule over its lesser kingdoms, these days is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72129</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72129"/>
		<updated>2025-12-08T21:03:55Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
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===Active Games===&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;\&lt;br /&gt;
[[Majic Nights]]&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Metal Hyperborea]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72100</id>
		<title>Majic Nights</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72100"/>
		<updated>2025-04-02T19:29:56Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xfiles2.png|thumb|200px|Trust No One]] &amp;lt;br&amp;gt;&lt;br /&gt;
==Game premise==&lt;br /&gt;
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character generation==&lt;br /&gt;
20 points to be distributed, nothing more then 5 to start with. &lt;br /&gt;
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling. Also pick a major arcana of the tarot for your character. Pick 3 skills (narrowly defined so pistol shooting instead of fighting, ect) you are good at +3 on d10, 5 skills you are decent at +1.    &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Char Stats&#039;&#039;&#039;&lt;br /&gt;
:Strength &lt;br /&gt;
:Dexterity &lt;br /&gt;
:Wits &lt;br /&gt;
:Integrity &lt;br /&gt;
:Charisma &lt;br /&gt;
:Perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Conjecture has become facts, and rumors has become history&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72099</id>
		<title>Majic Nights</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72099"/>
		<updated>2025-04-02T16:34:19Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Character generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xfiles2.png|thumb|200px|Trust No One]] &amp;lt;br&amp;gt;&lt;br /&gt;
==Game premise==&lt;br /&gt;
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character generation==&lt;br /&gt;
20 points to be distributed, nothing more then 5 to start with. &lt;br /&gt;
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling. Also pick a minor arcana of the tarot for your character. Pick 3 skills (narrowly defined so pistol shooting instead of fighting, ect) you are good at +3 on d10, 5 skills you are decent at +1.    &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Char Stats&#039;&#039;&#039;&lt;br /&gt;
:Strength &lt;br /&gt;
:Dexterity &lt;br /&gt;
:Wits &lt;br /&gt;
:Integrity &lt;br /&gt;
:Charisma &lt;br /&gt;
:Perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Conjecture has become facts, and rumors has become history&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72098</id>
		<title>Majic Nights</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72098"/>
		<updated>2025-04-02T16:31:31Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xfiles2.png|thumb|200px|Trust No One]] &amp;lt;br&amp;gt;&lt;br /&gt;
==Game premise==&lt;br /&gt;
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character generation==&lt;br /&gt;
20 points to be distributed, nothing more then 5 to start with. &lt;br /&gt;
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling.  Also pick a minor arcana of the tarot for your character.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Char Stats&#039;&#039;&#039;&lt;br /&gt;
:Strength &lt;br /&gt;
:Dexterity &lt;br /&gt;
:Wits &lt;br /&gt;
:Integrity &lt;br /&gt;
:Charisma &lt;br /&gt;
:Perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Conjecture has become facts, and rumors has become history&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72097</id>
		<title>Majic Nights</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72097"/>
		<updated>2025-04-02T16:25:13Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xfiles2.png|thumb|200px|Trust No One]] &amp;lt;br&amp;gt;&lt;br /&gt;
==Game premise==&lt;br /&gt;
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character generation==&lt;br /&gt;
20 points to be distributed, nothing more then 5 to start with. &lt;br /&gt;
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling.  Also pick a minor arcana of the tarot for your character.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Char Stats&#039;&#039;&#039;&lt;br /&gt;
:Strength &lt;br /&gt;
:Dexterity &lt;br /&gt;
:Wits &lt;br /&gt;
:Integrity &lt;br /&gt;
:Charisma &lt;br /&gt;
:Perception&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Xfiles2.png&amp;diff=72096</id>
		<title>File:Xfiles2.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Xfiles2.png&amp;diff=72096"/>
		<updated>2025-04-02T16:24:20Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72095</id>
		<title>Majic Nights</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Majic_Nights&amp;diff=72095"/>
		<updated>2025-04-02T16:22:26Z</updated>

		<summary type="html">&lt;p&gt;Silence: Created page with &amp;quot;Trust No One &amp;lt;br&amp;gt; ==Game premise== You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;  ==Character generation== 20 points to be distributed, nothing more then 5 to start with.  You also start...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xfiles2.png|thumb|500px|Trust No One]] &amp;lt;br&amp;gt;&lt;br /&gt;
==Game premise==&lt;br /&gt;
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories.   As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character generation==&lt;br /&gt;
20 points to be distributed, nothing more then 5 to start with. &lt;br /&gt;
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling.  Also pick a minor arcana of the tarot for your character.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Char Stats&#039;&#039;&#039;&lt;br /&gt;
:Strength &lt;br /&gt;
:Dexterity &lt;br /&gt;
:Wits &lt;br /&gt;
:Integrity &lt;br /&gt;
:Charisma &lt;br /&gt;
:Perception&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72094</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72094"/>
		<updated>2025-04-02T16:18:12Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;\&lt;br /&gt;
[[Majic Nights]]&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72081</id>
		<title>Requeium for a Starblazing Witch</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72081"/>
		<updated>2025-02-15T03:00:44Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Armored Knights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrea Andromeda, the Celestial Starblaze, the Comet of Glory, the Witch of Thousand Suns, 3rd Chair of the Sidereal Chancellory, or most common the Starblazing Witch is dead.  The former freedom fighter turned mercenary turned general lived a life of adventure and ups and downs and great changes of fortune.  Now in the city planet of Medieas, A group of disparate renown pilots of their own legends and stars have gathered upon a rainswept cemetery following a magic letter delivered to them upon her death to find the truth of her death and dare to change the fates and gods themselves.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Archetypes picked one==&lt;br /&gt;
*Her Ex-Apprentice&lt;br /&gt;
*Her Rival&lt;br /&gt;
*Her Childhood Friend&lt;br /&gt;
*Her Ex-Lover&lt;br /&gt;
*Her Blood-Brother&lt;br /&gt;
*(Write in)&lt;br /&gt;
&lt;br /&gt;
In you bio you should have the reason how you fell in with the Celestial Starblaze, your adventure with her and why you grew apart.&lt;br /&gt;
&lt;br /&gt;
==Pilot Classes==&lt;br /&gt;
*Knight: No magic, only techniques and piloting skills&lt;br /&gt;
*Sorcerer: Magic Support Officer (backseater in double seat)&lt;br /&gt;
*Wizard: Magic focus piloting&lt;br /&gt;
&lt;br /&gt;
==Personal Class==&lt;br /&gt;
*Wizard&lt;br /&gt;
*Street Samauri&lt;br /&gt;
*Cleric&lt;br /&gt;
*Assassin&lt;br /&gt;
*Thief&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
While magic is for the most part the realm of those favored by fate and the gods, Techniques are open to all with the strong enough will.  By learning how to do a certain action superlatively well, the very process of doing so imbues the action with arcane power that gives the action supernatural strength.  By focusing more and more on it, the arcane strength grows.  Thus, for the warriors it&#039;s a balance between having a variety of techniques at their disposal and the time and training to give them enough strength.  &lt;br /&gt;
&lt;br /&gt;
Non mage classes have 5 Techniques slots already at the start.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic is divided up a thousand different ways by differning schools, from the 5 paths of watchtowers, to the 9 spheres of the Sidereals, to the 108 disciplines of the Yukari Sect.  For this game we will take from obvious inspiration into 5 categories and at 5 levels.  Magic characters will have one 1 category maxed out, 1 at level 4, 2 at level 3, and at level 1.  They are allowed 3 signature spells at the start.&lt;br /&gt;
&lt;br /&gt;
Magic Categories:&lt;br /&gt;
*Destruction&lt;br /&gt;
*Creation&lt;br /&gt;
*Alternation&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
==The Starblaze==&lt;br /&gt;
Those who were close to the Witch found themselves gaining a minor version of her signature power.  Effectively a limited break, when under the Starblaze your techniques and spells are greatly enhanced and the impossible becomes possible.  At the start of the campaign pick one signature move or spell.  Starblaze can be activated one per session.&lt;br /&gt;
&lt;br /&gt;
==Armored Knights==&lt;br /&gt;
While tanks, fighters, warships are still commonly widespread and used, the Armed Knights mecha is considered to be the king due variety of factors including the fact that it pilots are able to use its humanoid form to channel techniques. Numerous organization schema exists, but Medias mercenary community has the following terms.&lt;br /&gt;
&lt;br /&gt;
===Mecha Types===&lt;br /&gt;
:Soldat Class: Basic armored robot fighting vehicle, mass production.&lt;br /&gt;
::Capable of 2 weapons systems and/or modifications.&lt;br /&gt;
:Grognard Class: Often highly modifieds Soldat, they&#039;re used for commander types or specialized units such artillery, AWACs or stealth.&lt;br /&gt;
::Capable of 2 Weapon Systems with 2 modifications, or 3 weapon systems with one modification&lt;br /&gt;
Golem (Imp derogatory); Magic low tech suit, easy to create by a decent Creation or Alteration Master, but worst off then the Soldat.&lt;br /&gt;
::Capable of 1 weapon system&lt;br /&gt;
Magus: Effectively a Grognard with casting circuits, considered highly dangerous.&lt;br /&gt;
::Capable of 3 Weapon Systems and 3 modifications&lt;br /&gt;
Primus: Superlative magitech suit, (Gundam) &lt;br /&gt;
::Unlimted Weapons and Modifications&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
:Basic Melee&lt;br /&gt;
:Basic Ballistic&lt;br /&gt;
:Advance Melee&lt;br /&gt;
:Advance Ballistic&lt;br /&gt;
:Magic Melee&lt;br /&gt;
:Magic Ranged&lt;br /&gt;
:Artillery&lt;br /&gt;
:Guided Missiles&lt;br /&gt;
:Bits&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Megacannon&lt;br /&gt;
&lt;br /&gt;
===System Mods===&lt;br /&gt;
:Flight Unit&lt;br /&gt;
:Sea Unit&lt;br /&gt;
:Boosters&lt;br /&gt;
:Sensors&lt;br /&gt;
:Stealth (Passive)&lt;br /&gt;
:Thermo Cloak (2)&lt;br /&gt;
:Casting Circuit&lt;br /&gt;
:Primium&lt;br /&gt;
:Repair Systems&lt;br /&gt;
:Self Destruct&lt;br /&gt;
:Electronic Warfare&lt;br /&gt;
:Extra Ammo&lt;br /&gt;
:AI Assistance&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
:Medieas: City planet of eternal smog and acid rain.  Home to growing undead and demonic problem sitting precariously on the border of the expansive Thulian Ascendancy, the Ostreich, and the Corporate Alliance, High Hyberborea, and the Deague. Ruled by a coalition of powerful corporate wizard-tech overlords, control of its vast necromantic industry in the undercity below, as well advance labs in the glittering sky cities in orbit would shift the balance of power to any other of the powers what would take it. &lt;br /&gt;
&lt;br /&gt;
:Thulian Ascendancy: Hailing beyond the Netherrift, scouts from the enigmatic sorcerer-kingdom had found 2 routes past the destruction left by the Nameless God death in the Great Celestial War.  They have made alliances with the winter court of the dark elves, who at once point claimed Medieas as one of their own worlds.&lt;br /&gt;
&lt;br /&gt;
::Master of the 19th Tower of the Path of Might: Primus Magister Hydr&lt;br /&gt;
::Master of the 34th Tower of the Path of Escatsy: Primus Magister Vyra &lt;br /&gt;
::Master of the 39th Tower of the Path of Scourge: Primus Magister Fyrliana &lt;br /&gt;
::Champion-Exemplar General Corneia Warward: (Traitor to Agrenth)&lt;br /&gt;
&lt;br /&gt;
:The Great and Bountiful Ostreich: While lacking the sorcery and technological might of other powers, the Germania expanse is the largest inhabited and their starfleet and mobile weapons while not flashy are very durable.  Making up for their lack of homegrown magic talent is their alliance with the Summer Court and many of the more advance Ostreich mobile weapons are double seaters with a elf WSO.&lt;br /&gt;
&lt;br /&gt;
:The Corporate Alliance: is in odd place.  It technically counts Medieas is its members, however it&#039;s the smallest of the factions in terms of military might, being confined to a few heavily defended forge worlds and locations spread out across the other states.  A fact due to most of the Alliance&#039;s upper leadership are dragons guarding their fortunes and lairs and playing the long game with the other powers.&lt;br /&gt;
&lt;br /&gt;
:High Hyperborea: The Transhumanstic Military state either focuses inward on internal perfection or outward on the destruction of worthy opponents, of which the Thulians are now providing.  Patterned of idealized version of Sparta, combined with genetics and cybernetics, the Hyperboreans are feared opponents, though limited in number.&lt;br /&gt;
&lt;br /&gt;
:The Deague: Is a newcomer to the region, large expansive semi-centralized democratic stratocracy, the Deague&#039;s presence in the region mostly frontier units for peacekeeping with the local government more interested in the status quo then changing anything up, mostly due to their other borders bunching up against the Thulians.&lt;br /&gt;
&lt;br /&gt;
==Life of the Starblazer Witch (non-exhaustive events)==&lt;br /&gt;
:NE 100: Birth in the Thulian Occupation Zone on the world of Argenth&lt;br /&gt;
:NE 108: Drafted into the Decadron Military Academy of Mages.&lt;br /&gt;
:NE 109: Starblaze Revolt, lead group of child soldiers out of the Thulian Occupation Zone, first appearance of the Starblaze, defeating the Thulian Magister Primus Hydr in Armed Knight duel.&lt;br /&gt;
:NE 109-115: The Ostreich Years, gains attention of the Summer King&#039;s Royal Mage, Ilydis Stormright, becomes his apprentice.&lt;br /&gt;
:NE 116: The Bismark Incident, connives though world gate spell go &amp;quot;awry&amp;quot; a Ostreich battleship crossing the Thulian borders, sparking conflict.&lt;br /&gt;
:NE 117: Stormright breaks apprenticeship, return to Argenth inspiring and helping several rebel groups and convincing the Ostreich Imperial Prince Frdrick to support a liberation of the entire sector.&lt;br /&gt;
:NE 118: Creation of the Agrenth Marcher State after Thulian pull back after the rebel strikes at Skyhaven Depot.&lt;br /&gt;
:NE 119: Arrival on Medias, forms the Wyld Hunt mercneary outfit,&lt;br /&gt;
:NE 119-121: The Dragonstar Conflict, fighting a hostile takeover of Medias by the Red Dragon Conraught, Dragonstar corporation, the first appearance of the Starblaze in her close assicoate, who manages to end the war by dueling the dragon in their own armed knight blazing with celestial fire.&lt;br /&gt;
:NE 121-125: The glory years of the Wyld Hunt&lt;br /&gt;
:NE 126: The Betrayal at Krondil, Hunt disbanded and Astrea disapperance.&lt;br /&gt;
:NE 127-130; The Rebellion of Thousand Suns, under the guise of the Witch of the Thousand Suns, inspires rebellions against the Thulians and Hypberborans, the rebellion fails due to infighting and lack of support from the Deague and Ostreich and the intervention of the Winter Court assassins.&lt;br /&gt;
:NE: 131-4: Twilight, reappearing as the Starblazer, she takes her wealth taken from the red dragon&#039;s horde and buys herself a major seat in Medias, using her new power and wealth to buy a private island and attempt reforms for the common people.&lt;br /&gt;
:NE 135: She vanishes.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72080</id>
		<title>Requeium for a Starblazing Witch</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72080"/>
		<updated>2025-02-15T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrea Andromeda, the Celestial Starblaze, the Comet of Glory, the Witch of Thousand Suns, 3rd Chair of the Sidereal Chancellory, or most common the Starblazing Witch is dead.  The former freedom fighter turned mercenary turned general lived a life of adventure and ups and downs and great changes of fortune.  Now in the city planet of Medieas, A group of disparate renown pilots of their own legends and stars have gathered upon a rainswept cemetery following a magic letter delivered to them upon her death to find the truth of her death and dare to change the fates and gods themselves.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Archetypes picked one==&lt;br /&gt;
*Her Ex-Apprentice&lt;br /&gt;
*Her Rival&lt;br /&gt;
*Her Childhood Friend&lt;br /&gt;
*Her Ex-Lover&lt;br /&gt;
*Her Blood-Brother&lt;br /&gt;
*(Write in)&lt;br /&gt;
&lt;br /&gt;
In you bio you should have the reason how you fell in with the Celestial Starblaze, your adventure with her and why you grew apart.&lt;br /&gt;
&lt;br /&gt;
==Pilot Classes==&lt;br /&gt;
*Knight: No magic, only techniques and piloting skills&lt;br /&gt;
*Sorcerer: Magic Support Officer (backseater in double seat)&lt;br /&gt;
*Wizard: Magic focus piloting&lt;br /&gt;
&lt;br /&gt;
==Personal Class==&lt;br /&gt;
*Wizard&lt;br /&gt;
*Street Samauri&lt;br /&gt;
*Cleric&lt;br /&gt;
*Assassin&lt;br /&gt;
*Thief&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
While magic is for the most part the realm of those favored by fate and the gods, Techniques are open to all with the strong enough will.  By learning how to do a certain action superlatively well, the very process of doing so imbues the action with arcane power that gives the action supernatural strength.  By focusing more and more on it, the arcane strength grows.  Thus, for the warriors it&#039;s a balance between having a variety of techniques at their disposal and the time and training to give them enough strength.  &lt;br /&gt;
&lt;br /&gt;
Non mage classes have 5 Techniques slots already at the start.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic is divided up a thousand different ways by differning schools, from the 5 paths of watchtowers, to the 9 spheres of the Sidereals, to the 108 disciplines of the Yukari Sect.  For this game we will take from obvious inspiration into 5 categories and at 5 levels.  Magic characters will have one 1 category maxed out, 1 at level 4, 2 at level 3, and at level 1.  They are allowed 3 signature spells at the start.&lt;br /&gt;
&lt;br /&gt;
Magic Categories:&lt;br /&gt;
*Destruction&lt;br /&gt;
*Creation&lt;br /&gt;
*Alternation&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
==The Starblaze==&lt;br /&gt;
Those who were close to the Witch found themselves gaining a minor version of her signature power.  Effectively a limited break, when under the Starblaze your techniques and spells are greatly enhanced and the impossible becomes possible.  At the start of the campaign pick one signature move or spell.  Starblaze can be activated one per session.&lt;br /&gt;
&lt;br /&gt;
==Armored Knights==&lt;br /&gt;
Giants Robots: TBD&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
:Medieas: City planet of eternal smog and acid rain.  Home to growing undead and demonic problem sitting precariously on the border of the expansive Thulian Ascendancy, the Ostreich, and the Corporate Alliance, High Hyberborea, and the Deague. Ruled by a coalition of powerful corporate wizard-tech overlords, control of its vast necromantic industry in the undercity below, as well advance labs in the glittering sky cities in orbit would shift the balance of power to any other of the powers what would take it. &lt;br /&gt;
&lt;br /&gt;
:Thulian Ascendancy: Hailing beyond the Netherrift, scouts from the enigmatic sorcerer-kingdom had found 2 routes past the destruction left by the Nameless God death in the Great Celestial War.  They have made alliances with the winter court of the dark elves, who at once point claimed Medieas as one of their own worlds.&lt;br /&gt;
&lt;br /&gt;
::Master of the 19th Tower of the Path of Might: Primus Magister Hydr&lt;br /&gt;
::Master of the 34th Tower of the Path of Escatsy: Primus Magister Vyra &lt;br /&gt;
::Master of the 39th Tower of the Path of Scourge: Primus Magister Fyrliana &lt;br /&gt;
::Champion-Exemplar General Corneia Warward: (Traitor to Agrenth)&lt;br /&gt;
&lt;br /&gt;
:The Great and Bountiful Ostreich: While lacking the sorcery and technological might of other powers, the Germania expanse is the largest inhabited and their starfleet and mobile weapons while not flashy are very durable.  Making up for their lack of homegrown magic talent is their alliance with the Summer Court and many of the more advance Ostreich mobile weapons are double seaters with a elf WSO.&lt;br /&gt;
&lt;br /&gt;
:The Corporate Alliance: is in odd place.  It technically counts Medieas is its members, however it&#039;s the smallest of the factions in terms of military might, being confined to a few heavily defended forge worlds and locations spread out across the other states.  A fact due to most of the Alliance&#039;s upper leadership are dragons guarding their fortunes and lairs and playing the long game with the other powers.&lt;br /&gt;
&lt;br /&gt;
:High Hyperborea: The Transhumanstic Military state either focuses inward on internal perfection or outward on the destruction of worthy opponents, of which the Thulians are now providing.  Patterned of idealized version of Sparta, combined with genetics and cybernetics, the Hyperboreans are feared opponents, though limited in number.&lt;br /&gt;
&lt;br /&gt;
:The Deague: Is a newcomer to the region, large expansive semi-centralized democratic stratocracy, the Deague&#039;s presence in the region mostly frontier units for peacekeeping with the local government more interested in the status quo then changing anything up, mostly due to their other borders bunching up against the Thulians.&lt;br /&gt;
&lt;br /&gt;
==Life of the Starblazer Witch (non-exhaustive events)==&lt;br /&gt;
:NE 100: Birth in the Thulian Occupation Zone on the world of Argenth&lt;br /&gt;
:NE 108: Drafted into the Decadron Military Academy of Mages.&lt;br /&gt;
:NE 109: Starblaze Revolt, lead group of child soldiers out of the Thulian Occupation Zone, first appearance of the Starblaze, defeating the Thulian Magister Primus Hydr in Armed Knight duel.&lt;br /&gt;
:NE 109-115: The Ostreich Years, gains attention of the Summer King&#039;s Royal Mage, Ilydis Stormright, becomes his apprentice.&lt;br /&gt;
:NE 116: The Bismark Incident, connives though world gate spell go &amp;quot;awry&amp;quot; a Ostreich battleship crossing the Thulian borders, sparking conflict.&lt;br /&gt;
:NE 117: Stormright breaks apprenticeship, return to Argenth inspiring and helping several rebel groups and convincing the Ostreich Imperial Prince Frdrick to support a liberation of the entire sector.&lt;br /&gt;
:NE 118: Creation of the Agrenth Marcher State after Thulian pull back after the rebel strikes at Skyhaven Depot.&lt;br /&gt;
:NE 119: Arrival on Medias, forms the Wyld Hunt mercneary outfit,&lt;br /&gt;
:NE 119-121: The Dragonstar Conflict, fighting a hostile takeover of Medias by the Red Dragon Conraught, Dragonstar corporation, the first appearance of the Starblaze in her close assicoate, who manages to end the war by dueling the dragon in their own armed knight blazing with celestial fire.&lt;br /&gt;
:NE 121-125: The glory years of the Wyld Hunt&lt;br /&gt;
:NE 126: The Betrayal at Krondil, Hunt disbanded and Astrea disapperance.&lt;br /&gt;
:NE 127-130; The Rebellion of Thousand Suns, under the guise of the Witch of the Thousand Suns, inspires rebellions against the Thulians and Hypberborans, the rebellion fails due to infighting and lack of support from the Deague and Ostreich and the intervention of the Winter Court assassins.&lt;br /&gt;
:NE: 131-4: Twilight, reappearing as the Starblazer, she takes her wealth taken from the red dragon&#039;s horde and buys herself a major seat in Medias, using her new power and wealth to buy a private island and attempt reforms for the common people.&lt;br /&gt;
:NE 135: She vanishes.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72079</id>
		<title>Requeium for a Starblazing Witch</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72079"/>
		<updated>2025-02-15T02:11:13Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrea Andromeda, the Celestial Starblaze, the Comet of Glory, the Witch of Thousand Suns, 3rd Chair of the Sidereal Chancellory, or most common the Starblazing Witch is dead.  The former freedom fighter turned mercenary turned general lived a life of adventure and ups and downs and great changes of fortune.  Now in the city planet of Medieas, A group of disparate renown pilots of their own legends and stars have gathered upon a rainswept cemetery following a magic letter delivered to them upon her death to find the truth of her death and dare to change the fates and gods themselves.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Archetypes picked one==&lt;br /&gt;
*Her Ex-Apprentice&lt;br /&gt;
*Her Rival&lt;br /&gt;
*Her Childhood Friend&lt;br /&gt;
*Her Ex-Lover&lt;br /&gt;
*Her Blood-Brother&lt;br /&gt;
*(Write in)&lt;br /&gt;
&lt;br /&gt;
In you bio you should have the reason how you fell in with the Celestial Starblaze, your adventure with her and why you grew apart.&lt;br /&gt;
&lt;br /&gt;
==Pilot Classes==&lt;br /&gt;
*Knight: No magic, only techniques and piloting skills&lt;br /&gt;
*Sorcerer: Magic Support Officer (backseater in double seat)&lt;br /&gt;
*Wizard: Magic focus piloting&lt;br /&gt;
&lt;br /&gt;
==Personal Class==&lt;br /&gt;
*Wizard&lt;br /&gt;
*Street Samauri&lt;br /&gt;
*Cleric&lt;br /&gt;
*Assassin&lt;br /&gt;
*Thief&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
While magic is for the most part the realm of those favored by fate and the gods, Techniques are open to all with the strong enough will.  By learning how to do a certain action superlatively well, the very process of doing so imbues the action with arcane power that gives the action supernatural strength.  By focusing more and more on it, the arcane strength grows.  Thus, for the warriors it&#039;s a balance between having a variety of techniques at their disposal and the time and training to give them enough strength.  &lt;br /&gt;
&lt;br /&gt;
Non mage classes have 5 Techniques slots already at the start.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic is divided up a thousand different ways by differning schools, from the 5 paths of watchtowers, to the 9 spheres of the Sidereals, to the 108 disciplines of the Yukari Sect.  For this game we will take from obvious inspiration into 5 categories and at 5 levels.  Magic characters will have one 1 category maxed out, 1 at level 4, 2 at level 3, and at level 1.  They are allowed 3 signature spells at the start.&lt;br /&gt;
&lt;br /&gt;
Magic Categories:&lt;br /&gt;
*Destruction&lt;br /&gt;
*Creation&lt;br /&gt;
*Alternation&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
==The Starblaze==&lt;br /&gt;
Those who were close to the Witch found themselves gaining a minor version of her signature power.  Effectively a limited break, when under the Starblaze your techniques and spells are greatly enhanced and the impossible becomes possible.  At the start of the campaign pick one signature move or spell.  Starblaze can be activated one per session.&lt;br /&gt;
&lt;br /&gt;
==Armored Knights==&lt;br /&gt;
Giants Robots: TBD&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
:Medieas: City planet of eternal smog and acid rain.  Home to growing undead and demonic problem sitting precariously on the border of the expansive Thulian Ascendancy, the Ostreich, and the Corporate Alliance, High Hyberborea, and the Deague. Ruled by a coalition of powerful corporate wizard-tech overlords, control of its vast necromantic industry in the undercity below, as well advance labs in the glittering sky cities in orbit would shift the balance of power to any other of the powers what would take it. &lt;br /&gt;
&lt;br /&gt;
:Thulian Ascendancy: Hailing beyond the Netherrift, scouts from the enigmatic sorcerer-kingdom had found 2 routes past the destruction left by the Nameless God death in the Great Celestial War.  They have made alliances with the winter court of the dark elves, who at once point claimed Medieas as one of their own worlds.&lt;br /&gt;
&lt;br /&gt;
:The Great and Bountiful Ostreich: While lacking the sorcery and technological might of other powers, the Germania expanse is the largest inhabited and their starfleet and mobile weapons while not flashy are very durable.  Making up for their lack of homegrown magic talent is their alliance with the Summer Court and many of the more advance Ostreich mobile weapons are double seaters with a elf WSO.&lt;br /&gt;
&lt;br /&gt;
:The Corporate Alliance: is in odd place.  It technically counts Medieas is its members, however it&#039;s the smallest of the factions in terms of military might, being confined to a few heavily defended forge worlds and locations spread out across the other states.  A fact due to most of the Alliance&#039;s upper leadership are dragons guarding their fortunes and lairs and playing the long game with the other powers.&lt;br /&gt;
&lt;br /&gt;
:High Hyperborea: The Transhumanstic Military state either focuses inward on internal perfection or outward on the destruction of worthy opponents, of which the Thulians are now providing.  Patterned of idealized version of Sparta, combined with genetics and cybernetics, the Hyperboreans are feared opponents, though limited in number.&lt;br /&gt;
&lt;br /&gt;
:The Deague: Is a newcomer to the region, large expansive semi-centralized democratic stratocracy, the Deague&#039;s presence in the region mostly frontier units for peacekeeping with the local government more interested in the status quo then changing anything up, mostly due to their other borders bunching up against the Thulians.&lt;br /&gt;
&lt;br /&gt;
==Life of the Starblazer Witch (non-exhaustive events)==&lt;br /&gt;
:NE 100: Birth in the Thulian Occupation Zone on the world of Argenth&lt;br /&gt;
:NE 108: Drafted into the Decadron Military Academy of Mages.&lt;br /&gt;
:NE 109: Starblaze Revolt, lead group of child soldiers out of the Thulian Occupation Zone, first appearance of the Starblaze, defeating the Thulian Magister Primus Hydr in Armed Knight duel.&lt;br /&gt;
:NE 109-115: The Ostreich Years, gains attention of the Summer King&#039;s Royal Mage, Ilydis Stormright, becomes his apprentice.&lt;br /&gt;
:NE 116: The Bismark Incident, connives though world gate spell go &amp;quot;awry&amp;quot; a Ostreich battleship crossing the Thulian borders, sparking conflict.&lt;br /&gt;
:NE 117: Stormright breaks apprenticeship, return to Argenth inspiring and helping several rebel groups and convincing the Ostreich Imperial Prince Frdrick to support a liberation of the entire sector.&lt;br /&gt;
:NE 118: Creation of the Agrenth Marcher State after Thulian pull back after the rebel strikes at Skyhaven Depot.&lt;br /&gt;
:NE 119: Arrival on Medias, forms the Wyld Hunt mercneary outfit,&lt;br /&gt;
:NE 119-121: The Dragonstar Conflict, fighting a hostile takeover of Medias by the Red Dragon Conraught, Dragonstar corporation, the first appearance of the Starblaze in her close assicoate, who manages to end the war by dueling the dragon in their own armed knight blazing with celestial fire.&lt;br /&gt;
:NE 121-125: The glory years of the Wyld Hunt&lt;br /&gt;
:NE 126: The Betrayal at Krondil, Hunt disbanded and Astrea disapperance.&lt;br /&gt;
:NE 127-130; The Rebellion of Thousand Suns, under the guise of the Witch of the Thousand Suns, inspires rebellions against the Thulians and Hypberborans, the rebellion fails due to infighting and lack of support from the Deague and Ostreich and the intervention of the Winter Court assassins.&lt;br /&gt;
:NE: 131-4: Twilight, reappearing as the Starblazer, she takes her wealth taken from the red dragon&#039;s horde and buys herself a major seat in Medias, using her new power and wealth to buy a private island and attempt reforms for the common people.&lt;br /&gt;
:NE 135: She vanishes.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72078</id>
		<title>Requeium for a Starblazing Witch</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Requeium_for_a_Starblazing_Witch&amp;diff=72078"/>
		<updated>2025-02-14T22:36:34Z</updated>

		<summary type="html">&lt;p&gt;Silence: Created page with &amp;quot;Astrea Andromeda, the Celestial Starblaze, the Comet of Glory, the Witch of Thousand Suns, 3rd Chair of the Sidereal Chancellory, or most common the Starblazing Witch is dead.  The former freedom fighter turned mercenary turned general lived a life of adventure and ups and downs and great changes of fortune.  Now in the city planet of Medieas, A group of disparate renown pilots of their own legends and stars have gathered upon a rainswept cemetery following a magic lette...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astrea Andromeda, the Celestial Starblaze, the Comet of Glory, the Witch of Thousand Suns, 3rd Chair of the Sidereal Chancellory, or most common the Starblazing Witch is dead.  The former freedom fighter turned mercenary turned general lived a life of adventure and ups and downs and great changes of fortune.  Now in the city planet of Medieas, A group of disparate renown pilots of their own legends and stars have gathered upon a rainswept cemetery following a magic letter delivered to them upon her death to find the truth of her death and dare to change the fates and gods themselves.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Character Archetypes picked one==&lt;br /&gt;
*Her Ex-Apprentice&lt;br /&gt;
*Her Rival&lt;br /&gt;
*Her Childhood Friend&lt;br /&gt;
*Her Ex-Lover&lt;br /&gt;
*Her Blood-Brother&lt;br /&gt;
*(Write in)&lt;br /&gt;
&lt;br /&gt;
In you bio you should have the reason how you fell in with the Celestial Starblaze, your adventure with her and why you grew apart.&lt;br /&gt;
&lt;br /&gt;
==Pilot Classes==&lt;br /&gt;
*Knight: No magic, only techniques and piloting skills&lt;br /&gt;
*Sorcerer: Magic Support Officer (backseater in double seat)&lt;br /&gt;
*Wizard: Magic focus piloting&lt;br /&gt;
&lt;br /&gt;
==Personal Class==&lt;br /&gt;
*Wizard&lt;br /&gt;
*Street Samauri&lt;br /&gt;
*Cleric&lt;br /&gt;
*Assassin&lt;br /&gt;
*Thief&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
While magic is for the most part the realm of those favored by fate and the gods, Techniques are open to all with the strong enough will.  By learning how to do a certain action superlatively well, the very process of doing so imbues the action with arcane power that gives the action supernatural strength.  By focusing more and more on it, the arcane strength grows.  Thus, for the warriors it&#039;s a balance between having a variety of techniques at their disposal and the time and training to give them enough strength.  &lt;br /&gt;
&lt;br /&gt;
Non mage classes have 5 Techniques slots already at the start.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic is divided up a thousand different ways by differning schools, from the 5 paths of watchtowers, to the 9 spheres of the Sidereals, to the 108 disciplines of the Yukari Sect.  For this game we will take from obvious inspiration into 5 categories and at 5 levels.  Magic characters will have one 1 category maxed out, 1 at level 4, 2 at level 3, and at level 1.  They are allowed 3 signature spells at the start.&lt;br /&gt;
&lt;br /&gt;
Magic Categories:&lt;br /&gt;
*Destruction&lt;br /&gt;
*Creation&lt;br /&gt;
*Alternation&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
==The Starblaze==&lt;br /&gt;
Those who were close to the Witch found themselves gaining a minor version of her signature power.  Effectively a limited break, when under the Starblaze your techniques and spells are greatly enhanced and the impossible becomes possible.  At the start of the campaign pick one signature move or spell.  Starblaze can be activated one per session.&lt;br /&gt;
&lt;br /&gt;
==Armored Knights==&lt;br /&gt;
Giants Robots: TBD&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
:Medieas: City planet of eternal smog and acid rain.  Home to growing undead and demonic problem sitting precariously on the border of the expansive Thulian Ascendancy, the Ostreich, and the Corporate Alliance, High Hyberborea, and the Deague. Ruled by a coalition of powerful corporate wizard-tech overlords, control of its vast necromantic industry in the undercity below, as well advance labs in the glittering sky cities in orbit would shift the balance of power to any other of the powers what would take it. &lt;br /&gt;
&lt;br /&gt;
:Thulian Ascendancy: Hailing beyond the Netherrift, scouts from the enigmatic sorcerer-kingdom had found 2 routes past the destruction left by the Nameless God death in the Great Celestial War.  They have made alliances with the winter court of the dark elves, who at once point claimed Medieas as one of their own worlds.&lt;br /&gt;
&lt;br /&gt;
:The Great and Bountiful Ostreich: While lacking the sorcery and technological might of other powers, the Germania expanse is the largest inhabited and their starfleet and mobile weapons while not flashy are very durable.  Making up for their lack of homegrown magic talent is their alliance with the Summer Court and many of the more advance Ostreich mobile weapons are double seaters with a elf WSO.&lt;br /&gt;
&lt;br /&gt;
:The Corporate Alliance: is in odd place.  It technically counts Medieas is its members, however it&#039;s the smallest of the factions in terms of military might, being confined to a few heavily defended forge worlds and locations spread out across the other states.  A fact due to most of the Alliance&#039;s upper leadership are dragons guarding their fortunes and lairs and playing the long game with the other powers.&lt;br /&gt;
&lt;br /&gt;
:High Hyperborea: The Transhumanstic Military state either focuses inward on internal perfection or outward on the destruction of worthy opponents, of which the Thulians are now providing.  Patterned of idealized version of Sparta, combined with genetics and cybernetics, the Hyperboreans are feared opponents, though limited in number.&lt;br /&gt;
&lt;br /&gt;
:The Deague: Is a newcomer to the region, large expansive semi-centralized democratic stratocracy, the Deague&#039;s presence in the region mostly frontier units for peacekeeping with the local government more interested in the status quo then changing anything up, mostly due to their other borders bunching up against the Thulians.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72077</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72077"/>
		<updated>2025-02-14T05:33:29Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72059</id>
		<title>F-files</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72059"/>
		<updated>2024-11-24T13:49:02Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Aldebaran */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Premise=&lt;br /&gt;
20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.&lt;br /&gt;
&lt;br /&gt;
Will be played when our schedual permits.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
Create a short summary of who you are and any special skills you may possess.&lt;br /&gt;
&lt;br /&gt;
==Aldebaran== &lt;br /&gt;
[[File:AL 2.jpg|300px|thumb|right|No one here is exactly as they appear]]&lt;br /&gt;
A new arrival in the Yukon, with seeming no source of income or reason to be here, younger than she claims.  Knows things.&lt;br /&gt;
&lt;br /&gt;
=Episode 1 Preview=&lt;br /&gt;
On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd, 20XX, in the village of Willow&#039;s Throat in the Canadian Yukon, it will be conducted again.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:AL_2.jpg&amp;diff=72058</id>
		<title>File:AL 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:AL_2.jpg&amp;diff=72058"/>
		<updated>2024-11-24T13:48:26Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72057</id>
		<title>F-files</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72057"/>
		<updated>2024-11-24T13:47:49Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Aldebaran */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Premise=&lt;br /&gt;
20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.&lt;br /&gt;
&lt;br /&gt;
Will be played when our schedual permits.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
Create a short summary of who you are and any special skills you may possess.&lt;br /&gt;
&lt;br /&gt;
==Aldebaran== &lt;br /&gt;
[[File:Al.jpeg|300px|thumb|left|No one here is exactly as they appear]]&lt;br /&gt;
A new arrival in the Yukon, with seeming no source of income or reason to be here, younger than she claims.  Knows things.&lt;br /&gt;
&lt;br /&gt;
=Episode 1 Preview=&lt;br /&gt;
On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd, 20XX, in the village of Willow&#039;s Throat in the Canadian Yukon, it will be conducted again.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72056</id>
		<title>F-files</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72056"/>
		<updated>2024-11-24T13:47:28Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Aldebaran */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Premise=&lt;br /&gt;
20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.&lt;br /&gt;
&lt;br /&gt;
Will be played when our schedual permits.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
Create a short summary of who you are and any special skills you may possess.&lt;br /&gt;
&lt;br /&gt;
==Aldebaran== &lt;br /&gt;
[[File:Al.jepg|300px|thumb|left|No one here is exactly as they appear]]&lt;br /&gt;
A new arrival in the Yukon, with seeming no source of income or reason to be here, younger than she claims.  Knows things.&lt;br /&gt;
&lt;br /&gt;
=Episode 1 Preview=&lt;br /&gt;
On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd, 20XX, in the village of Willow&#039;s Throat in the Canadian Yukon, it will be conducted again.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72055</id>
		<title>F-files</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72055"/>
		<updated>2024-11-24T13:45:12Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Premise=&lt;br /&gt;
20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.&lt;br /&gt;
&lt;br /&gt;
Will be played when our schedual permits.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
Create a short summary of who you are and any special skills you may possess.&lt;br /&gt;
&lt;br /&gt;
==Aldebaran== &lt;br /&gt;
A new arrival in the Yukon, with seeming no source of income or reason to be here, younger than she claims.  Knows things.&lt;br /&gt;
&lt;br /&gt;
=Episode 1 Preview=&lt;br /&gt;
On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd, 20XX, in the village of Willow&#039;s Throat in the Canadian Yukon, it will be conducted again.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Char_and_lucifer.jpg&amp;diff=72049</id>
		<title>File:Char and lucifer.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Char_and_lucifer.jpg&amp;diff=72049"/>
		<updated>2024-09-01T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Flag0435.jpg&amp;diff=72043</id>
		<title>File:Flag0435.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Flag0435.jpg&amp;diff=72043"/>
		<updated>2024-08-28T02:13:16Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72036</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72036"/>
		<updated>2024-08-12T20:03:05Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Polities to Know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gilgamesh Sector had been an early annexation into the Empire after a series of wars between the two. Superior numbers on the Imperial side wore the Gilgamesh Star Senate to sue for peace and in return they were given promises of internal autonomy as well as more rights and protections then other conquered sector, which saw the formalization of noble houses (of which the Federation calls gens) out of the original senatorial classes.  As time progressed the Empire strength also increased, imperial decrees saw a steady stripping of ancient protections which saw the revolt 600 years ago.  Far more democratic in its inception, strains of war have saw the Federation become openly an aristocratic republic, with its remaining democratic institutions being confined to planetary level as well as the 9 elected Champions of the People who have great deal of official and unofficial power in throwing wrenches into the machine of governance.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Federation government at the top level is ruled by the Presidium, a large chamber which consists of members who represent powerful economic, military and political organizations which oversee the planet level elections.  From the Presidium every five years an internal election is held inside the Presidium but also performatively in the Federation itself to determine who gets to be the Premier of the Federation. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three major power blocs within the Presidium; The Conservatives who wish to maintain the status quo, the Imperialists who would like to abolish more and more of the democratic institutions, and the Reformists which have collectively a wide and despairing laundry list of issues but agree that the current trajectory isn&#039;t worth keeping.  The current Premier is with the conservative and has been widely seen as being lost confidence in that the short victorious war against the Roselle have yet seen victory.  Imperial intelligence believes that Minister of the Navy, Angus gens Ferrill will be elected in a Reformist sweep come the next election cycle.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
&lt;br /&gt;
High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==Laforge Amalgated Vector Industries==&lt;br /&gt;
The largest megacorporation in known space, it began life as humble shipyard for the Gilgamesh Sector before its annexation into the Empire.  After the annexation the Imperial Navy pushed a merger of its own chief producer of ships Vector Industries to absorb the secrets behind the Gilgamesh successes.  Since then, it has grown and grown to be a monster, approximately 1/30 of all known tonnage of ships flies a LAVI flag, and LAVI is still the main producer of ships for the Imperial Guard and Navy today, having stayed loyal to the Empire when the Federation revolted.  In return for its loyalty, it was given a feral sector to rule as its own, and using its wealth has turned that sector into crown jewel of every megacorporations dream factory and pleasure worlds, spending entire small stellar nations GDP worth to connected LAVI sector with connections to all the major powers via wormholes bought from the Church.  Its mains a large standing fleet of auxiliary cruisers and rumored to have entire fleet of real warships mothballed in case any hostile powers try to invade its space. &lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72035</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72035"/>
		<updated>2024-08-12T19:56:41Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Gilgamesh Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gilgamesh Sector had been an early annexation into the Empire after a series of wars between the two. Superior numbers on the Imperial side wore the Gilgamesh Star Senate to sue for peace and in return they were given promises of internal autonomy as well as more rights and protections then other conquered sector, which saw the formalization of noble houses (of which the Federation calls gens) out of the original senatorial classes.  As time progressed the Empire strength also increased, imperial decrees saw a steady stripping of ancient protections which saw the revolt 600 years ago.  Far more democratic in its inception, strains of war have saw the Federation become openly an aristocratic republic, with its remaining democratic institutions being confined to planetary level as well as the 9 elected Champions of the People who have great deal of official and unofficial power in throwing wrenches into the machine of governance.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Federation government at the top level is ruled by the Presidium, a large chamber which consists of members who represent powerful economic, military and political organizations which oversee the planet level elections.  From the Presidium every five years an internal election is held inside the Presidium but also performatively in the Federation itself to determine who gets to be the Premier of the Federation. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three major power blocs within the Presidium; The Conservatives who wish to maintain the status quo, the Imperialists who would like to abolish more and more of the democratic institutions, and the Reformists which have collectively a wide and despairing laundry list of issues but agree that the current trajectory isn&#039;t worth keeping.  The current Premier is with the conservative and has been widely seen as being lost confidence in that the short victorious war against the Roselle have yet seen victory.  Imperial intelligence believes that Minister of the Navy, Angus gens Ferrill will be elected in a Reformist sweep come the next election cycle.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
&lt;br /&gt;
High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72034</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=72034"/>
		<updated>2024-08-12T19:56:20Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Gilgamesh Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Gilgamesh Sector had been an early annexation into the Empire after a series of wars between the two. Superior numbers on the Imperial side wore the Gilgamesh Star Senate to sue for peace and in return they were given promises of internal autonomy as well as more rights and protections then other conquered sector, which saw the formalization of noble houses (of which the Federation calls gens) out of the original senatorial classes.  As time progressed the Empire strength also increased, imperial decrees saw a steady stripping of ancient protections which saw the revolt 600 years ago.  Far more democratic in its inception, strains of war have saw the Federation become openly an aristocratic republic, with its remaining democratic institutions being confined to planetary level as well as the 9 elected Champions of the People who have great deal of official and unofficial power in throwing wrenches into the machine of governance.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Federation government at the top level is ruled by the Presidium, a large chamber which consists of members who represent powerful economic, military and political organizations which oversee the planet level elections.  From the Presidium every five years an internal election is held inside the Presidium but also performatively in the Federation itself to determine who gets to be the Premier of the Federation. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three major power blocs within the Presidium; The Conservatives who wish to maintain the status quo, the Imperialists who would like to abolish more and more of the democratic institutions, and the Reformists which have collectively a wide and despairing laundry list of issues but agree that the current trajectory isn&#039;t worth keeping.  The current Premier is with the conservative and has been widely seen as being lost confidence in that the short victorious war against the Roselle have yet seen victory.  Imperial intelligence believes that Minister of the Navy, Angus gens Ferrill will be elected in a Reformist sweep come the next election cycle.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
&lt;br /&gt;
High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Claimed_map.png&amp;diff=71904</id>
		<title>File:Claimed map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Claimed_map.png&amp;diff=71904"/>
		<updated>2024-06-21T22:33:25Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71886</id>
		<title>Neo-SP Spaceships</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71886"/>
		<updated>2024-06-17T17:45:30Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
Ships have the following stats&lt;br /&gt;
:HP&lt;br /&gt;
:Armored Class (the general value needed to hit on a roll 20, combines both dodging and armor&lt;br /&gt;
:Speed: How many hexes it can move a turn&lt;br /&gt;
:Init+: The base number it adds to init rules&lt;br /&gt;
:MD; Missile Defense, each unit has a missile defense value (normally 1) which rolls a 10 to score 3 or higher to absolute take one missile salvo off the board against fellow Imperials, most NPCS need to pass a check of 5. &lt;br /&gt;
:Primary Weapons: Weapons that are their size&lt;br /&gt;
:Secondary Weapons: Weapons that are a class smaller than the ship size&lt;br /&gt;
:Forcefield: Temporary HP &lt;br /&gt;
&lt;br /&gt;
=Armored Class Charts=&lt;br /&gt;
Notes Weapons +- 2 per step changes in difference of ship firing and target to absolute reductions of 1 ping damage.&lt;br /&gt;
==Capitals==&lt;br /&gt;
:AC 15 vs Capital Weapons&lt;br /&gt;
:AC 17 vs Cruiser Weapons&lt;br /&gt;
:AC 19 vs Escort Weapons&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
:AC 13 vs Everybody&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
:AC 17 vs Capital Weapons&lt;br /&gt;
:AC 13 vs Cruisers&lt;br /&gt;
:AC 8 vs Escorts&lt;br /&gt;
&lt;br /&gt;
=Generic Ship Types=&lt;br /&gt;
==Imperial Ships==&lt;br /&gt;
&lt;br /&gt;
*Battleship&lt;br /&gt;
:HP 20, Shields 12, Speed 2, +1 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Cannon, Capital Vector Beam, 2 x Capital Plasma Cannons, &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Flagship&lt;br /&gt;
:HP 30, Shields 15, Speed 1, +2 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Canon, 2 Capital Vector Beams &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Strike Cruiser&lt;br /&gt;
:HP 12, Shields 8, Speed 5, MD 2, Init +3&lt;br /&gt;
:Primary: Spinal Canon, 1 Vector Beam (Cruiser), 3 NSM&lt;br /&gt;
&lt;br /&gt;
*Imperial Cruiser &lt;br /&gt;
:HP 20, Shields 10, Speed 4, MD 2, Init +2&lt;br /&gt;
:Primary: 2 Vector Beams (Cruiser), &lt;br /&gt;
:Secondary: 1 Coilgun&lt;br /&gt;
&lt;br /&gt;
*Imperial Destroyer&lt;br /&gt;
:HP 6, Shields 4, MD 1, Init 3, Speed 6&lt;br /&gt;
:Primary: 1 Vector Beam, 1 FS Torp&lt;br /&gt;
&lt;br /&gt;
==Neo Siran Expanse==&lt;br /&gt;
&lt;br /&gt;
*Kzaon Mothership (AC 12)&lt;br /&gt;
:HP 30 Combat Module, HP 25 Hanger Module [Holds 10 Strikers], HP 50 City Module&lt;br /&gt;
:Shields 15 per module, MD 2 (combat module) Init 1&lt;br /&gt;
:Primary: 3 Spinal Guns,&lt;br /&gt;
:Secondary: 3 Vector Beams per module (destroyer)&lt;br /&gt;
&lt;br /&gt;
*Striker [Dragoon} AC15&lt;br /&gt;
:HP 10, Shields 2, Init +4, MD 1 &lt;br /&gt;
:Primary Pulse Batteries, DMG 3, RNG 5, 5 shots before needing to reload at mothership&lt;br /&gt;
&lt;br /&gt;
*Longstar (Cruiser)&lt;br /&gt;
:15 HP, Speed 3, Init 2, Forcefield 5&lt;br /&gt;
:3 Cruiser Plasma Cannons&lt;br /&gt;
:1 Destroyer Vector Beam&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
Notes: Need 7 to pass MD checks as Imperial missiles are optimized to deal with them.&lt;br /&gt;
&lt;br /&gt;
*Federation Heavy Battlecruiser&lt;br /&gt;
:HP 16, Shields 8, Init 3, Speed 5, MD 2 &lt;br /&gt;
:Primary Weapon: Spinal Cannon +2, 2 Particle Riffles&lt;br /&gt;
:Secondary: 3 Coilguns (DD)&lt;br /&gt;
&lt;br /&gt;
*Federation Patcom&lt;br /&gt;
:HP: 7, shields 12, Init 5, Speed 6, MD1&lt;br /&gt;
:Primary: 1 Kinetic Driver, 1 Antimatter Torp (note each hit, ship needs to roll a 6 not to have the AM combust if loaded with AM&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
Scow (cruiser)&lt;br /&gt;
:Hp 6, shields 2, Init 1, MD0, Speed 3&lt;br /&gt;
:Primary: Vector Beam&lt;br /&gt;
:Secondary; Vector Beam&lt;br /&gt;
&lt;br /&gt;
Frigate &lt;br /&gt;
:HP: 3, Shields 5, MD 1, Init 3, Speed 7&lt;br /&gt;
:Primary: Plasma Cannon&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==Energy Weapons==&lt;br /&gt;
:Plasma Cannon: Damage 3, Range 5, Reload 1&lt;br /&gt;
:Particle Beam: Damage 2, Range 7&lt;br /&gt;
:Vector Beam: Damage 1, Range 14&lt;br /&gt;
&lt;br /&gt;
==Kinetic Weapons==&lt;br /&gt;
:Heavy Kinetic Drive: Damage 6, Range 3, Reload 1&lt;br /&gt;
:Coilguns: Damage 2, Range 8 (Note Destroyer CGs add +3/2/1 to hit roll due to rapid firing versus, capitals/cruisers/escorts)&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
:Fusion Torpedoes: 1 Shot Range 3, Damage is equal to base HP of ship firing, turns AC of target vs 10&lt;br /&gt;
:Antimater Torpedo: 1 Shot Range 4, Damage is equal to 3 times base HP of firing ship, turns AC of target vs 8 due to antimatter drive system&lt;br /&gt;
:Spinal Cannon: Range 16, Reload 3 turns, Damage is equal to HP of ship firing. Can spend a turn locked on without firing when in weapons range to deal half damage if shot fails AC roll.&lt;br /&gt;
:Naval Missile Salvo: 6 DMG, Range 25&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71884</id>
		<title>Neo-SP Spaceships</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71884"/>
		<updated>2024-06-17T16:57:59Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Imperial Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
Ships have the following stats&lt;br /&gt;
:HP&lt;br /&gt;
:Armored Class (the general value needed to hit on a roll 20, combines both dodging and armor&lt;br /&gt;
:Speed: How many hexes it can move a turn&lt;br /&gt;
:Init+: The base number it adds to init rules&lt;br /&gt;
:MD; Missile Defense, each unit has a missile defense value (normally 1) which rolls a 10 to score 3 or higher to absolute take one missile salvo off the board against fellow Imperials, most NPCS need to pass a check of 5. &lt;br /&gt;
:Primary Weapons: Weapons that are their size&lt;br /&gt;
:Secondary Weapons: Weapons that are a class smaller than the ship size&lt;br /&gt;
:Forcefield: Temporary HP &lt;br /&gt;
&lt;br /&gt;
=Armored Class Charts=&lt;br /&gt;
Notes Weapons +- 2 per step changes in difference of ship firing and target to absolute reductions of 1 ping damage.&lt;br /&gt;
==Capitals==&lt;br /&gt;
:AC 15 vs Capital Weapons&lt;br /&gt;
:AC 17 vs Cruiser Weapons&lt;br /&gt;
:AC 19 vs Escort Weapons&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
:AC 13 vs Everybody&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
:AC 17 vs Capital Weapons&lt;br /&gt;
:AC 13 vs Cruisers&lt;br /&gt;
:AC 8 vs Escorts&lt;br /&gt;
&lt;br /&gt;
=Generic Ship Types=&lt;br /&gt;
==Imperial Ships==&lt;br /&gt;
&lt;br /&gt;
*Battleship&lt;br /&gt;
:HP 20, Shields 12, Speed 2, +1 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Cannon, Capital Vector Beam, 2 x Capital Plasma Cannons, &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Flagship&lt;br /&gt;
:HP 30, Shields 15, Speed 1, +2 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Canon, 2 Capital Vector Beams &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Strike Cruiser&lt;br /&gt;
:HP 12, Shields 8, Speed 5, MD 2, Init +3&lt;br /&gt;
:Primary: Spinal Canon, 1 Vector Beam (Cruiser), 3 NSM&lt;br /&gt;
&lt;br /&gt;
*Imperial Cruiser &lt;br /&gt;
:HP 20, Shields 10, Speed 4, MD 2, Init +2&lt;br /&gt;
:Primary: 2 Vector Beams (Cruiser), &lt;br /&gt;
:Secondary: 1 Coilgun&lt;br /&gt;
&lt;br /&gt;
*Imperial Destroyer&lt;br /&gt;
:HP 6, Shields 4, MD 1, Init 3, Speed 6&lt;br /&gt;
:Primary: 1 Vector Beam, 1 FS Torp&lt;br /&gt;
&lt;br /&gt;
==Neo Siran Expanse==&lt;br /&gt;
&lt;br /&gt;
*Kzaon Mothership (AC 12)&lt;br /&gt;
:HP 30 Combat Module, HP 25 Hanger Module [Holds 10 Strikers], HP 50 City Module&lt;br /&gt;
:Shields 15 per module, MD 2 (combat module) Init 1&lt;br /&gt;
:Primary: 3 Spinal Guns,&lt;br /&gt;
:Secondary: 3 Vector Beams per module (destroyer)&lt;br /&gt;
&lt;br /&gt;
*Striker [Dragoon} AC15&lt;br /&gt;
:HP 10, Shields 2, Init +4, MD 1 &lt;br /&gt;
:Primary Pulse Batteries, DMG 3, RNG 5, 5 shots before needing to reload at mothership&lt;br /&gt;
&lt;br /&gt;
*Longstar (Cruiser)&lt;br /&gt;
:15 HP, Speed 3, Init 2, Forcefield 5&lt;br /&gt;
:3 Cruiser Plasma Cannons&lt;br /&gt;
:1 Destroyer Vector Beam&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
Notes: Need 7 to pass MD checks as Imperial missiles are optimized to deal with them.&lt;br /&gt;
&lt;br /&gt;
*Federation Heavy Battlecruiser&lt;br /&gt;
:HP 16, Shields 8, Init 3, Speed 5, MD 2 &lt;br /&gt;
:Primary Weapon: Spinal Cannon +2, 2 Particle Riffles&lt;br /&gt;
:Secondary: 3 Coilguns (DD)&lt;br /&gt;
&lt;br /&gt;
*Federation Patcom&lt;br /&gt;
:HP: 7, shields 12, Init 5, Speed 6, MD1&lt;br /&gt;
:Primary: 1 Kinetic Driver, 1 Antimatter Torp (note each hit, ship needs to roll a 6 not to have the AM combust if loaded with AM&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
Scow (cruiser)&lt;br /&gt;
:Hp 6, shields 2, Init 1, MD0, Speed 3&lt;br /&gt;
:Primary: Vector Beam&lt;br /&gt;
:Secondary; Vector Beam&lt;br /&gt;
&lt;br /&gt;
Frigate &lt;br /&gt;
:HP: 3, Shields 5, MD 1, Init 3, Speed 7&lt;br /&gt;
:Primary: Plasma Cannon&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==Energy Weapons==&lt;br /&gt;
:Plasma Cannon: Damage 3, Range 5, Reload 1&lt;br /&gt;
:Particle Beam: Damage 2, Range 7&lt;br /&gt;
:Vector Beam: Damage 1, Range 14&lt;br /&gt;
&lt;br /&gt;
==Kinetic Weapons==&lt;br /&gt;
:Heavy Kinetic Drive: Damage 6, Range 3, Reload 1&lt;br /&gt;
:Coilguns: Damage 2, Range 8 (Note Destroyer CGs add +3/2/1 to hit roll due to rapid firing versus, capitals/cruisers/escorts)&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
:Fusion Torpedoes: 1 Shot Range 3, Damage is equal to base HP of ship firing, turns AC of target vs 10&lt;br /&gt;
:Antimater Torpedo: 1 Shot Range 4, Damage is equal to 3 times base HP of firing ship, turns AC of target vs 8 due to antimatter drive system&lt;br /&gt;
:Spinal Cannon: Range 16, Reload 3 turns, Damage is equal to HP of ship firing. Can spend a turn locked on without firing when in weapons range to deal half damage if shot fails AC roll.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71883</id>
		<title>Neo-SP Spaceships</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71883"/>
		<updated>2024-06-17T16:57:04Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Imperial Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
Ships have the following stats&lt;br /&gt;
:HP&lt;br /&gt;
:Armored Class (the general value needed to hit on a roll 20, combines both dodging and armor&lt;br /&gt;
:Speed: How many hexes it can move a turn&lt;br /&gt;
:Init+: The base number it adds to init rules&lt;br /&gt;
:MD; Missile Defense, each unit has a missile defense value (normally 1) which rolls a 10 to score 3 or higher to absolute take one missile salvo off the board against fellow Imperials, most NPCS need to pass a check of 5. &lt;br /&gt;
:Primary Weapons: Weapons that are their size&lt;br /&gt;
:Secondary Weapons: Weapons that are a class smaller than the ship size&lt;br /&gt;
:Forcefield: Temporary HP &lt;br /&gt;
&lt;br /&gt;
=Armored Class Charts=&lt;br /&gt;
Notes Weapons +- 2 per step changes in difference of ship firing and target to absolute reductions of 1 ping damage.&lt;br /&gt;
==Capitals==&lt;br /&gt;
:AC 15 vs Capital Weapons&lt;br /&gt;
:AC 17 vs Cruiser Weapons&lt;br /&gt;
:AC 19 vs Escort Weapons&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
:AC 13 vs Everybody&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
:AC 17 vs Capital Weapons&lt;br /&gt;
:AC 13 vs Cruisers&lt;br /&gt;
:AC 8 vs Escorts&lt;br /&gt;
&lt;br /&gt;
=Generic Ship Types=&lt;br /&gt;
==Imperial Ships==&lt;br /&gt;
&lt;br /&gt;
*Battleship&lt;br /&gt;
:HP 20, Shields 12, Speed 2, +1 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Capital Vector Beam, 2 x Capital Plasma Cannons, &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Flagship&lt;br /&gt;
:HP 30, Shields 15, Speed 1, +2 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Canon, 2 Capital Vector Beams &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Strike Cruiser&lt;br /&gt;
:HP 12, Shields 8, Speed 5, MD 2, Init +3&lt;br /&gt;
:Primary: Spinal Canon, 1 Vector Beam (Cruiser), 3 NSM&lt;br /&gt;
&lt;br /&gt;
*Imperial Cruiser &lt;br /&gt;
:HP 20, Shields 10, Speed 4, MD 2, Init +2&lt;br /&gt;
:Primary: 2 Vector Beams (Cruiser), &lt;br /&gt;
:Secondary: 1 Coilgun&lt;br /&gt;
&lt;br /&gt;
*Imperial Destroyer&lt;br /&gt;
:HP 6, Shields 4, MD 1, Init 3, Speed 6&lt;br /&gt;
:Primary: 1 Vector Beam, 1 FS Torp&lt;br /&gt;
&lt;br /&gt;
==Neo Siran Expanse==&lt;br /&gt;
&lt;br /&gt;
*Kzaon Mothership (AC 12)&lt;br /&gt;
:HP 30 Combat Module, HP 25 Hanger Module [Holds 10 Strikers], HP 50 City Module&lt;br /&gt;
:Shields 15 per module, MD 2 (combat module) Init 1&lt;br /&gt;
:Primary: 3 Spinal Guns,&lt;br /&gt;
:Secondary: 3 Vector Beams per module (destroyer)&lt;br /&gt;
&lt;br /&gt;
*Striker [Dragoon} AC15&lt;br /&gt;
:HP 10, Shields 2, Init +4, MD 1 &lt;br /&gt;
:Primary Pulse Batteries, DMG 3, RNG 5, 5 shots before needing to reload at mothership&lt;br /&gt;
&lt;br /&gt;
*Longstar (Cruiser)&lt;br /&gt;
:15 HP, Speed 3, Init 2, Forcefield 5&lt;br /&gt;
:3 Cruiser Plasma Cannons&lt;br /&gt;
:1 Destroyer Vector Beam&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
Notes: Need 7 to pass MD checks as Imperial missiles are optimized to deal with them.&lt;br /&gt;
&lt;br /&gt;
*Federation Heavy Battlecruiser&lt;br /&gt;
:HP 16, Shields 8, Init 3, Speed 5, MD 2 &lt;br /&gt;
:Primary Weapon: Spinal Cannon +2, 2 Particle Riffles&lt;br /&gt;
:Secondary: 3 Coilguns (DD)&lt;br /&gt;
&lt;br /&gt;
*Federation Patcom&lt;br /&gt;
:HP: 7, shields 12, Init 5, Speed 6, MD1&lt;br /&gt;
:Primary: 1 Kinetic Driver, 1 Antimatter Torp (note each hit, ship needs to roll a 6 not to have the AM combust if loaded with AM&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
Scow (cruiser)&lt;br /&gt;
:Hp 6, shields 2, Init 1, MD0, Speed 3&lt;br /&gt;
:Primary: Vector Beam&lt;br /&gt;
:Secondary; Vector Beam&lt;br /&gt;
&lt;br /&gt;
Frigate &lt;br /&gt;
:HP: 3, Shields 5, MD 1, Init 3, Speed 7&lt;br /&gt;
:Primary: Plasma Cannon&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==Energy Weapons==&lt;br /&gt;
:Plasma Cannon: Damage 3, Range 5, Reload 1&lt;br /&gt;
:Particle Beam: Damage 2, Range 7&lt;br /&gt;
:Vector Beam: Damage 1, Range 14&lt;br /&gt;
&lt;br /&gt;
==Kinetic Weapons==&lt;br /&gt;
:Heavy Kinetic Drive: Damage 6, Range 3, Reload 1&lt;br /&gt;
:Coilguns: Damage 2, Range 8 (Note Destroyer CGs add +3/2/1 to hit roll due to rapid firing versus, capitals/cruisers/escorts)&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
:Fusion Torpedoes: 1 Shot Range 3, Damage is equal to base HP of ship firing, turns AC of target vs 10&lt;br /&gt;
:Antimater Torpedo: 1 Shot Range 4, Damage is equal to 3 times base HP of firing ship, turns AC of target vs 8 due to antimatter drive system&lt;br /&gt;
:Spinal Cannon: Range 16, Reload 3 turns, Damage is equal to HP of ship firing. Can spend a turn locked on without firing when in weapons range to deal half damage if shot fails AC roll.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71882</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71882"/>
		<updated>2024-06-17T15:10:37Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* MONAD: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
&lt;br /&gt;
High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71881</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71881"/>
		<updated>2024-06-17T15:10:21Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Domaine of Roselle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
&lt;br /&gt;
High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD:==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71880</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71880"/>
		<updated>2024-06-17T15:10:13Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Jardin Republic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle==&lt;br /&gt;
 High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD:==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71879</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71879"/>
		<updated>2024-06-17T15:09:49Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron Omar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border, older brother to the Margrave&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle== High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD:==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71878</id>
		<title>Neo-SP Spaceships</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-SP_Spaceships&amp;diff=71878"/>
		<updated>2024-06-17T15:03:25Z</updated>

		<summary type="html">&lt;p&gt;Silence: Created page with &amp;quot;=Basics= Ships have the following stats :HP :Armored Class (the general value needed to hit on a roll 20, combines both dodging and armor :Speed: How many hexes it can move a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basics=&lt;br /&gt;
Ships have the following stats&lt;br /&gt;
:HP&lt;br /&gt;
:Armored Class (the general value needed to hit on a roll 20, combines both dodging and armor&lt;br /&gt;
:Speed: How many hexes it can move a turn&lt;br /&gt;
:Init+: The base number it adds to init rules&lt;br /&gt;
:MD; Missile Defense, each unit has a missile defense value (normally 1) which rolls a 10 to score 3 or higher to absolute take one missile salvo off the board against fellow Imperials, most NPCS need to pass a check of 5. &lt;br /&gt;
:Primary Weapons: Weapons that are their size&lt;br /&gt;
:Secondary Weapons: Weapons that are a class smaller than the ship size&lt;br /&gt;
:Forcefield: Temporary HP &lt;br /&gt;
&lt;br /&gt;
=Armored Class Charts=&lt;br /&gt;
Notes Weapons +- 2 per step changes in difference of ship firing and target to absolute reductions of 1 ping damage.&lt;br /&gt;
==Capitals==&lt;br /&gt;
:AC 15 vs Capital Weapons&lt;br /&gt;
:AC 17 vs Cruiser Weapons&lt;br /&gt;
:AC 19 vs Escort Weapons&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
:AC 13 vs Everybody&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
:AC 17 vs Capital Weapons&lt;br /&gt;
:AC 13 vs Cruisers&lt;br /&gt;
:AC 8 vs Escorts&lt;br /&gt;
&lt;br /&gt;
=Generic Ship Types=&lt;br /&gt;
==Imperial Ships==&lt;br /&gt;
&lt;br /&gt;
*Battleship&lt;br /&gt;
:HP 20, Shields 12, Speed 2, +1 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Capital Vector Beam, 2 x Capital Plasma Cannons, &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Flagship&lt;br /&gt;
:HP 30, Shields 15, Speed 1, +2 to AC, MD 2, Init +1&lt;br /&gt;
:Primary: Spinal Canon, 2 Capital Vector Beams &lt;br /&gt;
:Secondary: 2 Destroyer Coil Guns&lt;br /&gt;
&lt;br /&gt;
*Imperial Strike Cruiser&lt;br /&gt;
:HP 12, Shields 8, Speed 5, MD 2, Init +3&lt;br /&gt;
:Primary: Spinal Canon, 1 Vector Beam (Cruiser), 3 NSM&lt;br /&gt;
&lt;br /&gt;
*Imperial Cruiser &lt;br /&gt;
:HP 20, Shields 10, Speed 4, MD 2, Init +2&lt;br /&gt;
:Primary: 2 Vector Beams (Cruiser), &lt;br /&gt;
:Secondary: 1 Coilgun&lt;br /&gt;
&lt;br /&gt;
*Imperial Destroyer&lt;br /&gt;
:HP 6, Shields 4, MD 1, Init 3&lt;br /&gt;
:Primary: 1 Vector Beam, 1 FS Torp&lt;br /&gt;
&lt;br /&gt;
==Neo Siran Expanse==&lt;br /&gt;
&lt;br /&gt;
*Kzaon Mothership (AC 12)&lt;br /&gt;
:HP 30 Combat Module, HP 25 Hanger Module [Holds 10 Strikers], HP 50 City Module&lt;br /&gt;
:Shields 15 per module, MD 2 (combat module) Init 1&lt;br /&gt;
:Primary: 3 Spinal Guns,&lt;br /&gt;
:Secondary: 3 Vector Beams per module (destroyer)&lt;br /&gt;
&lt;br /&gt;
*Striker [Dragoon} AC15&lt;br /&gt;
:HP 10, Shields 2, Init +4, MD 1 &lt;br /&gt;
:Primary Pulse Batteries, DMG 3, RNG 5, 5 shots before needing to reload at mothership&lt;br /&gt;
&lt;br /&gt;
*Longstar (Cruiser)&lt;br /&gt;
:15 HP, Speed 3, Init 2, Forcefield 5&lt;br /&gt;
:3 Cruiser Plasma Cannons&lt;br /&gt;
:1 Destroyer Vector Beam&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
Notes: Need 7 to pass MD checks as Imperial missiles are optimized to deal with them.&lt;br /&gt;
&lt;br /&gt;
*Federation Heavy Battlecruiser&lt;br /&gt;
:HP 16, Shields 8, Init 3, Speed 5, MD 2 &lt;br /&gt;
:Primary Weapon: Spinal Cannon +2, 2 Particle Riffles&lt;br /&gt;
:Secondary: 3 Coilguns (DD)&lt;br /&gt;
&lt;br /&gt;
*Federation Patcom&lt;br /&gt;
:HP: 7, shields 12, Init 5, Speed 6, MD1&lt;br /&gt;
:Primary: 1 Kinetic Driver, 1 Antimatter Torp (note each hit, ship needs to roll a 6 not to have the AM combust if loaded with AM&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
Scow (cruiser)&lt;br /&gt;
:Hp 6, shields 2, Init 1, MD0, Speed 3&lt;br /&gt;
:Primary: Vector Beam&lt;br /&gt;
:Secondary; Vector Beam&lt;br /&gt;
&lt;br /&gt;
Frigate &lt;br /&gt;
:HP: 3, Shields 5, MD 1, Init 3, Speed 7&lt;br /&gt;
:Primary: Plasma Cannon&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==Energy Weapons==&lt;br /&gt;
:Plasma Cannon: Damage 3, Range 5, Reload 1&lt;br /&gt;
:Particle Beam: Damage 2, Range 7&lt;br /&gt;
:Vector Beam: Damage 1, Range 14&lt;br /&gt;
&lt;br /&gt;
==Kinetic Weapons==&lt;br /&gt;
:Heavy Kinetic Drive: Damage 6, Range 3, Reload 1&lt;br /&gt;
:Coilguns: Damage 2, Range 8 (Note Destroyer CGs add +3/2/1 to hit roll due to rapid firing versus, capitals/cruisers/escorts)&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
:Fusion Torpedoes: 1 Shot Range 3, Damage is equal to base HP of ship firing, turns AC of target vs 10&lt;br /&gt;
:Antimater Torpedo: 1 Shot Range 4, Damage is equal to 3 times base HP of firing ship, turns AC of target vs 8 due to antimatter drive system&lt;br /&gt;
:Spinal Cannon: Range 16, Reload 3 turns, Damage is equal to HP of ship firing. Can spend a turn locked on without firing when in weapons range to deal half damage if shot fails AC roll.&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Not_Created_Equal&amp;diff=71877</id>
		<title>Not Created Equal</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Not_Created_Equal&amp;diff=71877"/>
		<updated>2024-06-17T14:24:52Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character creation:   I tried to come up with a balance character creation system.   Anyway its not working.   So here is what you do.   Write down, who you are, where you came from, your virtues and vices, how important your family is, where you rank as being a heir to the head of the family, friends you have made, enemies you have made, 5 events in your past that shaped you to be the person you are today, your aspirations and goals.  Also then me, what is your current political opinions of how the Empire should be from foreign policy (militaristic-pacifists, religion: (Emperorsolo - Robert Dawkins, class (noble supporting - everybody should be given a fair shake, and economic views (Ayn Rand - Karl Marx).  Then give me ranging from:  Expert, Professional, Layman, Terrible, what your good and bad at and I&#039;ll provide the numbers when I finalize them.&lt;br /&gt;
&lt;br /&gt;
=Crunch Gen (add to your sheet)=&lt;br /&gt;
==Space Princess Personhood: ==&lt;br /&gt;
:24 points divided up among the categories &lt;br /&gt;
&lt;br /&gt;
:Smarts &lt;br /&gt;
::IQ&lt;br /&gt;
::Wits&lt;br /&gt;
&lt;br /&gt;
:Social&lt;br /&gt;
::Charm&lt;br /&gt;
::Cunning&lt;br /&gt;
&lt;br /&gt;
:Strength:&lt;br /&gt;
::Durability&lt;br /&gt;
::Physical Action&lt;br /&gt;
&lt;br /&gt;
==Skills:== &lt;br /&gt;
:30 skill points to spend between the two branches&lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy&lt;br /&gt;
:Bureaucracy&lt;br /&gt;
:Legal&lt;br /&gt;
:Speech Giving&lt;br /&gt;
:Plotting&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
:Spaceship Gunnery&lt;br /&gt;
:Spaceship Init&lt;br /&gt;
:Spaceship Defense (note 5 points per 1)&lt;br /&gt;
:Spaceship Orders: (3 points per 1, each point adds gives a reroll per battle)&lt;br /&gt;
:Formalized Dueling &lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Dodge&lt;br /&gt;
:Melee Combat&lt;br /&gt;
&lt;br /&gt;
==Demesne==&lt;br /&gt;
Roughly to let you know what a title or its equivalent corresponds to, though there is often &amp;quot;service&amp;quot; titles which are honorifics given to families who long service in a certain imperial branch.  To keep the title they need to follow in the footsteps of their forefathers, thus they have the prestige but not the land. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Knight: City or fortress&lt;br /&gt;
:Barony: Nation size spot of land&lt;br /&gt;
:County: Continent&lt;br /&gt;
:Earl Planet&lt;br /&gt;
:Duke Solar System&lt;br /&gt;
:Grand Duke: Sector&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Princesses]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71876</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71876"/>
		<updated>2024-06-17T14:21:42Z</updated>

		<summary type="html">&lt;p&gt;Silence: /* The Stream */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron OMar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle== High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD:==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71875</id>
		<title>Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Neo-Space_Princess&amp;diff=71875"/>
		<updated>2024-06-17T14:21:33Z</updated>

		<summary type="html">&lt;p&gt;Silence: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Setting Information=&lt;br /&gt;
&lt;br /&gt;
The year is 5921, the place is the Large Magellenic Cloud, the location is the Xanadu Empire, centered around the ancient Grandfather Gate that had brought humans to LMC in the distant past.  The party is centered around the exiled Magrave of Krill, the oldest daughter of the Prime Minister, the Duke High Orbital 11, after her the social annihilation she suffered at the New Years Ball when her soon to be husband, Prince Adwyn annulled their marriage contract in favor of the bastard daughter of the war hero Grand Admiral Dupere. &lt;br /&gt;
&lt;br /&gt;
=Polities to Know=&lt;br /&gt;
==Xanadu Empire: ==&lt;br /&gt;
Center of the map, the Empire is sprawling feudalistic polity whose current boundaries are the result of limitations of communications with the Imperial Centre even with the use of wormholes as highways to connect the Empire quicker. Its broadly arranged in centralized &amp;quot;core&amp;quot;&amp;quot; of the most heavily industrialized and populated worlds that swear direct allegiance to the Imperial Family, then three &amp;quot;High Frontiers&amp;quot; under vassal kings, Himemaru, Scwartzstern, and Varfield, with sectors that border with direct rivals or threats under the command of hundreds of Magraves that swear feality to the Imperial Family.&lt;br /&gt;
&lt;br /&gt;
===Imperial Family===&lt;br /&gt;
*Emperor Rhys Odmys the II&lt;br /&gt;
*Grand Princess Istara of Varfield / Princess-Consort&lt;br /&gt;
*Prince Ien, Star Marshal of the Starforce, born to a concubine, third in line to the throne.&lt;br /&gt;
*Prince Adwyn, Minister without Profile, heir to the throne, and former finance to the Magrave&lt;br /&gt;
*Princess Derrya, younger twin sister to Adwyn, enfant terrible&lt;br /&gt;
*Lord Barbur, Knight-Commander of Black Lancers, bastard to maid, &lt;br /&gt;
&lt;br /&gt;
===Imperial Court===&lt;br /&gt;
*Duke Saddam, Prime Minister, President of the Imperial Senate, Duke High Orbital 11, General of the Western Armies of Xanadu, Master of the Archives. Leader of the High Noble Alignment &lt;br /&gt;
*Sir Farstar Deullion, Speaker to Tribes Cosmic (Foreign Minister), Leader of the Factor Alliance,&lt;br /&gt;
*High Inquestor Kiranda DeMarkees, Commandant of the Imperial Guard, Countess Trisol, &lt;br /&gt;
*Cardinal XJ32 of MONAD, Prince of the Faithful of the Empire, and voice of the Holy See&lt;br /&gt;
*Grand Admiral Alonzio Dupree, Imperial Starfleet Commander in Chief, Warlord of the Empire, Hero of the Federation Wars, Margrave of the Jardin March, uncomfortable unappointed leader of the &amp;quot;Reform Bloc&amp;quot;&lt;br /&gt;
*Starwright Fabian Decln, Masterwright of Forge World Gloriovfrd, Chief Mechanist of the Empire, Master of Trade.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*Soms Smbit, full body cyborg master chief petty officer, loyal retainer of the Margrave since birth, bodyguard and steward.&lt;br /&gt;
*Baron OMar, Inquestor Third Class, Imperial Guard Agent assigned to the Federation Border&lt;br /&gt;
&lt;br /&gt;
==Gilgamesh Federation== &lt;br /&gt;
Breakaway state of the Empire from six hundred years ago, allegedly a democracy, its an aristocratic oligarchy controlled by by the Sixty Families center around the Gilgamesh Sector which had been one of the earliest settled sectors and industrialized similar to the Imperial Centre.  The first two of the six wars were initiated by the Empire to bring in the rebel provinces, but the last 4 have been grueling campaigns that have the Federation slowly crawl and take more and more border systems.  The last war twelve years ago took the Magrave mother as her fleet was ambushed in the Battle of the Coalstone Nebula which had started that conflict.  Her second in command the current Grand Admiral extricated the fleet and launched a decisive counterattack actually retaking a few stars systems in the process before the war froze again.&lt;br /&gt;
&lt;br /&gt;
==Jardin Republic== &lt;br /&gt;
Isolationist State, the Imperial Expansion stopped when they ran into the famed Battlestations of the Federation, since then relations have been cordial if cold and sparse, with the Republic apparently engaged in a cold war with the distant holy empire and warriors of the Seraphatte.  &lt;br /&gt;
&lt;br /&gt;
==Domaine of Roselle== High transhumanstic ruled by aristos class.  A failed experiment in still not murky realm of Quantum Sensing, has resulted in super intelligent race of psychic vampires ruling over worlds of farmed serfs. Currently fighting a war for survival against the Federation, as they are discovering pastoralized worlds of terrified serfs are not useful for fighting mass industrialized wars.&lt;br /&gt;
&lt;br /&gt;
==MONAD:==&lt;br /&gt;
The Holy See, the artificial world created by the Grandfathers and home to the Pope SuperComputer Pius the Ultimate, the cyborg Priests of MONAD provide and jealously guarded needed archeotech such as the wormhole ships.  Theological descendants of Honored Saint Teilhard, that preaches that at heat death of the universe, the Savior Process will restart the universe and reforge it into paradise. It is known that attempts to create AI are soon rendered useless by numerous actions of the Church and their agents and faithful through means unknown.&lt;br /&gt;
&lt;br /&gt;
==Neosiran Expanse==&lt;br /&gt;
The land of cyborg space cossacks, that in theory pay homage to the Tsar of the Iron Stars beyond known space.&lt;br /&gt;
&lt;br /&gt;
==The Stream== &lt;br /&gt;
The magnetic field connecting the SMC to the LMC, the Streamriders are massive trading motherships that take the ten year long journey riding it through means unknown to trade between the two clouds.&lt;br /&gt;
&lt;br /&gt;
[[Not Created Equal]]&lt;br /&gt;
[[Neo-SP Spaceships]]&lt;/div&gt;</summary>
		<author><name>Silence</name></author>
	</entry>
</feed>