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	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shrike</id>
	<title>Sphere - User contributions [en]</title>
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	<updated>2026-04-18T22:24:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Untitled_Tallgoose_Game&amp;diff=72541</id>
		<title>Untitled Tallgoose Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Untitled_Tallgoose_Game&amp;diff=72541"/>
		<updated>2026-04-17T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Created page with &amp;quot;===You=== You are the combat pilots of the Trinity Revolutionary Army ship Hasan-i Sabbah (falsely flagged as the Star of Joliette, the Bushu Maru, the Mister Bushido and the Harry Gyan, among others).  Due to certain circumstances the Hassan is rather undermanned with the pilots forming most of the command echelon.  Put a short character description on the talk page, along with what WWII or interwar tank is the spirit animal for your mobile suit.  The setting will adj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===You===&lt;br /&gt;
You are the combat pilots of the Trinity Revolutionary Army ship Hasan-i Sabbah (falsely flagged as the Star of Joliette, the Bushu Maru, the Mister Bushido and the Harry Gyan, among others).  Due to certain circumstances the Hassan is rather undermanned with the pilots forming most of the command echelon.&lt;br /&gt;
&lt;br /&gt;
Put a short character description on the talk page, along with what WWII or interwar tank is the spirit animal for your mobile suit.  The setting will adjust (within reason) to enable your character concept.&lt;br /&gt;
&lt;br /&gt;
===The Universal Federation===&lt;br /&gt;
The dominant government of human space, the grandiosely-named Universal Federation has existed in its current form for roughly a century; over this period it has ensured overall peace and good governance.  Unfortunately this has came at a price; social pressures both official and unofficial have muted the natural human tendencies towards free action.  And while the peace is undeniable, underneath the topline of good governance, the Universal Federation has long been captured by special interests and - relative to its population of billions - a handful of influential families.&lt;br /&gt;
&lt;br /&gt;
The capital of the Universal Federation is built on the surface of Enki, the innermost planet of the Solar system.  This cloud-shrouded orb of dense iron, nicknamed the Great Comet, is constantly surrounded by Blavatsky rifts; in the time of rebuilding after the end of the Heroic Age of Cosmic Exploration the cities erected to support rift travel became natural centers of commerce and then of governance.&lt;br /&gt;
&lt;br /&gt;
Beyond the boundaries of the Universal Federation (or simply the Unifed) lie dozens of lesser states, mostly the grown-up descendants colonies established during the Heroic Age.  Between and around these lie a myriad of statelets, islands in the sky, many of them being little more than city-states of a few hundred thousand souls.  The Unifed does not lay claim to these - officially.  Unofficially it has tied most of them into the web of hegemony and informal empire and only a few are truly outside of its ambit.&lt;br /&gt;
&lt;br /&gt;
===The Nadean War===&lt;br /&gt;
Nadia was one of the worlds settled during the Heroic Age, millions of frontierists sleeping through the long trip thanks to chemically-induced hibernation and waking up on the water-covered world.  And like most others the Crash brought this to an end, the ships slowing to a trickle until finally a solar system unified under the Unifed rebuilt the threadbare lines of rift navigation.  Relatively advanced as exocolonies went, Nadia had a bit of a golden age after the arrival of the Unifed but over time this soured; almost a century of good relations collapsing into bitter political disputes and then war.&lt;br /&gt;
&lt;br /&gt;
The Nadean War (or sometimes the Interstellar War) was the greatest war in the Unifed&#039;s history, shorter than the various unification conflicts of the previous century but of far higher intensity.  Despite the on-paper disparity between Nadia and its ragged coalition of allies and the Unifed, for almost the entire war the latter fought with essentially one hand behind its back while Nadia eventually fought with the desperation of the condemned.  In the end, Nadia surrendered and the Unifed&#039;s carefully-balanced house of cards wavered but did not fall.&lt;br /&gt;
&lt;br /&gt;
This was three decades ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neo-Nadia===&lt;br /&gt;
The swift collapse of military resistance at Nadia that closed out the four-year Nadean War left significant elements of the Nadean military and the greater Atlantean Alliance at dispersed posts and many of these refused recall orders and vanished.  Some were eventually run down as they fell into piracy but most of them retained military organization and set up resistance groups in the hazy edges of the charted skies.&lt;br /&gt;
&lt;br /&gt;
For a decade, the Unifed fooled itself into thinking that these dead-enders had simply crashed their ships into some distant island and drunk themselves to death.  Unfortunately, this was not the case.  Nadia and its allies had established a number of supply dumps and assembly sites in the deep hinterlands, entirely unbeknownst to the Unifed.  These were ransacked, their semi-automated factories disassembled and moved.  And while the Unifed was busy with a series of minor crises that were in many cases the aftershocks of the war, bouncing off the far corners of the Unifed, the Neo-Nadians reorganized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ramblings===&lt;br /&gt;
====Unifed Fleet====&lt;br /&gt;
For most of the past century, the Unifed&#039;s military was mostly a constabulary organization; the various warships that fought during the unification wars were never terribly suited to this and progressively phased out.  The Unifed&#039;s deep sky fleet soon became populated by two main types of ships.  These were system control ships and interface combat ships.  The former were very large, combining the roles of mobile command posts and amphibious warfare ships while the latter were small ships designed for violet-sky operations.  Only a relative handful of traditional &#039;warships&#039; existed as of the Nadean War.  It was this gap that allowed the Atlantean Alliance to fight the much larger Unifed on equal terms for much of the war.&lt;br /&gt;
&lt;br /&gt;
====Genetic Engineering====&lt;br /&gt;
The Heroic Age of Cosmic Exploration saw many inspiring discoveries but one of the most impactful was the discovery of the Proteus Flower (which is not a flower at all but a pseudo-fungus).  The Proteus Flower could be processed to generate a genetic modification tool far more powerful and reliable than the then-recently invented CRISPR/Cas-9 technique.  It was in fact so powerful that it is generally viewed as a relic of the ancient Mulian civilization.  In practice it ushered in a half-century of increasingly wild genetic tinkering; first in crops, then animals, and finally people.  While none of the absolute worst case scenarios of armies of clone super-soldiers ruling over humanity came to pass, enough instances of going a bit too far happened to seriously tarnish the entire field and lead to the Unifed&#039;s long-standing control of the technology and techniques.  Of course for the well-connected of the solar system this was a navigable inconvenience and many exocolonies also used the technologies outside the ambit of the Unifed.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72540</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72540"/>
		<updated>2026-04-17T03:29:23Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;\&lt;br /&gt;
[[Majic Nights]]&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Metal Hyperborea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Untitled Tallgoose Game]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72376</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72376"/>
		<updated>2026-02-24T03:47:28Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72349</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72349"/>
		<updated>2026-02-21T05:37:38Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72265</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72265"/>
		<updated>2026-01-19T03:49:40Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Anodyne Incinderella dela Lunamarina-Lemuria the IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 16&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Strength 2, endurance 2 (4)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72232</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72232"/>
		<updated>2026-01-11T23:15:16Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Anodyne Incinderella dela Lunamarina-Lemuria the IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72207</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72207"/>
		<updated>2026-01-04T21:52:12Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Anodyne.webp&amp;diff=72206</id>
		<title>File:Anodyne.webp</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Anodyne.webp&amp;diff=72206"/>
		<updated>2026-01-04T21:51:23Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72204</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72204"/>
		<updated>2026-01-01T06:35:13Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72203</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72203"/>
		<updated>2025-12-31T06:37:27Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72202</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72202"/>
		<updated>2025-12-29T21:24:43Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72183</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72183"/>
		<updated>2025-12-25T22:24:17Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72182</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72182"/>
		<updated>2025-12-25T22:11:47Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72157</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72157"/>
		<updated>2025-12-21T04:02:09Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72156</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72156"/>
		<updated>2025-12-20T22:33:33Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72128</id>
		<title>File:Wending Skies map.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Wending_Skies_map.png&amp;diff=72128"/>
		<updated>2025-12-08T06:24:10Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Shrike uploaded a new version of File:Wending Skies map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72127</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72127"/>
		<updated>2025-12-01T01:44:25Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;\&lt;br /&gt;
[[Majic Nights]]&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Wending_Skies&amp;diff=72126</id>
		<title>Wending Skies</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Wending_Skies&amp;diff=72126"/>
		<updated>2025-11-30T18:27:40Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wending Skies map.png|200px|thumb|right|CC5501]]&lt;br /&gt;
&lt;br /&gt;
==The Empyrean==&lt;br /&gt;
No man knows where Mankind came from.  A realm bereft of ether is it said, one with but a single radiant - a sun - in the sky above.  Where Mankind was looked on the birds flying in the sky and only dreamt of joining them.  This, the Urmheimat, has been lost for hundreds of generations.  The legends say that the tribes of Mankind swore themselves to a millennia of slavery to the Gods to escape the predations of the Darkstalkers and the Red-Eyes.  When this time came to an end, they willingly continued to serve the gods, their interactions mediated by the ascended Greaters.  Declaring a new calendar, Mankind embarked on the path of Civilization.&lt;br /&gt;
&lt;br /&gt;
Mankind&#039;s home for over five thousand years, the Empyrean is the deep sky, the sea of clouds.  Slowly circling the great Prime Radiant are the many Axial Worlds, each one a great orb of gas and ether.  These planets are accompanied by entire hosts of smaller objects; moons, shells, rings, gas clouds and miniature radiants throwing their own light on their fellow travellers.  It is on these lesser objects that Mankind and many others make their homes.&lt;br /&gt;
&lt;br /&gt;
These smaller objects are only smaller in relative terms, with the largest moons true worlds unto themselves with their own miniature host of moonlets.  Even those that do not rise to the level of planets still being several thousand km in diameter.  Alongside them are the shells, continents set into the sky and equally as large albeit irregular and far flatter.  Accompanying these are island, asteroids and comets, not to mention wandering seas and free-floating jungles.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Calendar notes:&amp;lt;br&amp;gt;&lt;br /&gt;
Many polities and worlds maintained their own calendars and the chaos of Ragnarok combined with different day length and year length meant that determining actual date-relations was no easy matter.  The most common are listed below.&lt;br /&gt;
*BR - Before Ragnarok.  Shorthand, uses an extremely arbitrary date of 800 years ago, making 0 BR equal to -72 MM.  Note that Ragnarok and associated nonsense was a period, not a date.  Call it -900 to -600 at the greatest&lt;br /&gt;
*CDS - Common Dating System.  The standard &#039;universal&#039; calender, introduced by Lyonesse traders before Ragnarok, later revised to cover prehistory.  0 year was set as the loss of Lyonesse into the umbra.  Popularized during the Revolutionary Period and effectively interchangable with SDS.&lt;br /&gt;
*SDS - Synchronized Dating System.  An extended version of the Common Dating System which adds 10,000 to all dates to convert all dates to a positive value.  Also includes various error corrections which were later introduced back into the CDS calendar.&lt;br /&gt;
*MM - Millenium Magisterium.  Official calendar in the (post) Mastery space.&lt;br /&gt;
*CC - Correct Calender.  Dating system from the Archaic Period, now mostly superseded by CDS/SDS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-Archaic Period&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humanity&#039;s origins are obscure and its history before the Archaic period has proven difficult to piece together; that said the oldest unambiguously human artifacts date to roughly 15 centuries before the start of the Archaic Period.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archaic Period&#039;&#039;&#039; - CDS-3600 to CDS-2100&amp;lt;br&amp;gt;&lt;br /&gt;
For the Archaic Period, humanity was - depending on the sources used - either the slaves or the servants of the gods, one of several such races.  Culture was relatively static and economies were centered around the temple-capitals and the decrees of the priest-interlocutors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astroclassical Period&#039;&#039;&#039; - CDS-2100 to CDS-1293&amp;lt;br&amp;gt;&lt;br /&gt;
The shift from the Archaic to the Astroclassical was the shift of power from the priest-interlocutors to a more direct interaction between the gods and their greatest subjects.  These became known as the Greaters, demigods empowered by a tiny fragment of deic essence.  It was a turbulent, chaotic period of great works of art and exploration and the explosive growth in the magic arts, the first recognizable technologies and great feats of heroism.  However the latter two centuries were marked by near-continuous conflicts large and small, all of which were silenced by the Descent of Zeus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canon Period&#039;&#039;&#039; - CDS-1293 to CDS445&amp;lt;br&amp;gt;&lt;br /&gt;
A long period of deliberate stasis, the Canon Period was a direct reaction to the unbridled chaos of the Astroclassical.  Enforcing a baroque and vertical organization of churches and temples the deic architects of this period clamped down on both the worst behavior of the other gods and their champions as well as pan-humanity&#039;s broader tendency to push boundaries.  Soon enough, the Canon period became a sedate period of Civilization where the ragged fringes of known sky were explored and settled.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course this was hardly the end of the story.  Major events in the Canon period that cast long historic shadows include the loss of Old Lyonesse to the Astra, the arrival of the Murians, the founding of Great Atlantis and the beginning of the Exalter Movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revolutionary Period&#039;&#039;&#039; - CDS445 to CDS535&amp;lt;br&amp;gt;&lt;br /&gt;
The Canon period came to a close with the century-long Revolutionary Period, a disruptive period that saw the by then creakingly out of touch clerical bodies of the Canon Period collapse under their own contradictions and the force of late-Canon enlightenment philosophies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Republican Period&#039;&#039;&#039; - CDS535 to CDS1430&amp;lt;br&amp;gt;&lt;br /&gt;
A millennia of great empires and states, the Republican Period was dominated politically by a number of massive, powerful human empires.  Philsophies, sciences and economies lept ahead in this dynamic time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cataclysm Period&#039;&#039;&#039; - CDS1430 to CDS1775&amp;lt;br&amp;gt;&lt;br /&gt;
The end of the Republican period was a drawn-out affair; no single event was the cause of the collapse of greater civilization.  It was instead one disaster (both human and natural) after another that defeated the ability of any one state or empire to compensate and like dominos they fell.  Successor states grew like mushrooms out of the ashes of older states, in many cases themselves falling afoul of other travails.  The end of this period was marked by the Great Roar, a decade of immense waystorms that fatally disrupted many of those intersky polities that had survived everything else thrown at them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modern Period&#039;&#039;&#039; - CDS1775 to CDS2315&amp;lt;br&amp;gt;&lt;br /&gt;
It seemed as if the Great Roar was the end of a massive temper tantrum and as it dissipated it left behind skies clearer than they had been for centuries.  There were still problems aplenty but decades later, people began to realize that the worst really &#039;&#039;had&#039;&#039; passed.  Crippled by centuries of disasters, humanity picked itself back up and began to rebuild, to recover the wisdom of the ancients and plumb the depths of space for all that had been lost.&lt;br /&gt;
&lt;br /&gt;
===Aerography===&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy is a collection of energetic radiants, worlds of all types etheric gases of varying density; conventionally large-scale maps of the Galaxy present it as a plane for simplicity.  This is even fairly accurate as the Galaxy has a flattened disk shape and seen from a hypothetical observer far above the zenith or nadir very few of its major visible structures would actually overlap one another.  Seen from afair the Galaxy is distinctly &#039;lumpy&#039; due to the unseen but not unfelt effects of the invisible dark ether disk as well as the lesser but still important effects of local gravity by the larger shells.&lt;br /&gt;
&lt;br /&gt;
Thus areas around shells and other concentrations have thick, breathable air while large gulfs tend to be much thinner; corridors and streams of comfortable air have shaped the great trade routes and expansions for aeons before humanity.  The density of luminous ether likewise varies, though the swings between ether deserts and thick ether (taking the form of nebula) is much more pronounced than that of atmospheric density and less correlated to shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Ether&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The invisible &#039;stuff&#039; that makes up the fundaments of the known universe.  The actual nature of dark ether remains something of a natural mystery and it is only understood indirectly.  Nonetheless its influence can be felt everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Void&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all of space is full of air and ether and these vast bubbles of emptiness are known as voids/the void.  While objects such as asteroids and comets can and regularly do wander through the void they are otherwise uninhabited - and uninhabitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aprican Zones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Aprican (from Apricate, to bask in the sun) is the familiar skies of humanity; white clouds, varigated skies, warm worlds and breatable air all illuminated by radiantlight.  The Aprican itself is commonly divided into three broad climate zones of progressively higher temperature and illumination; the Bathics, the Pelasics and the Stratics.  All of these exhibit vast varieties of weather and more localized climates.  A fourth, the Coronics, is the spaces particularly close to radiants.  Here the heat and light becomes oppressive and the light pressure clears the air of anything save the most stubborn, burnt cinder and rendering the Coronics not materially different from air deserts in most ways that matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Deserts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many parts of known space is called an air desert; these are reaches where the combination of air pressure and/or etheric concentration is significantly lower than the norm, without actually becoming Void.  Other constituents such as water vapor also tend to be reduced and those floating bodies in air deserts are almost inevitably desolate, rocky shells and equally stark globes.  What flora and fauna does inhabit them tends to be among the most tenacious of known space.  Air deserts are not impassible but the largest of them make impressive natural borders matched only by nebula - particularly since the common clathrate fuels to say nothing of food and water are rare to nonexistent.&lt;br /&gt;
&lt;br /&gt;
The clarity of air deserts also makes them major conduits for radiantlight and heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssal Zones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Abyssal zones (or simply the Abyss) are the dark, cold corners of the Galaxy.  The most defining factor of the Abyss is that it is lightless or nearly so; some abyssal zones &#039;merely&#039; have perpetual twilight while others, far past the extinction of light are not so much illuminated as they are decorated with twinkling starlight.   Most abysses are far from any radiants, though this is by no means universal; a perpetual or nearly so fogwall or nebula can turn daylight on one side to night on the other.  Abysses tend to be mstly clear and thin air, though occasional islands and even axial worlds dot it and an equally small number of sluggish skycurrents wind their way through it, though the dirty snowballs of comets tend to be omnipresent if still scattered.  Much of the weather in the abyss is not local but instead the trailing ends of air masses originating in warmer, more energetic skies.  &lt;br /&gt;
&lt;br /&gt;
All this said, life does exist here, such as vast and slow migrations of Sundogs from their spawning grounds in cold axial worlds to the tropical oceans of far more pleasant climates.  Even civilization of a sort, the lantern-eyed Chaulocs make their lairs in the Abyss, shunned by all.&lt;br /&gt;
&lt;br /&gt;
Many star ways cut through the abyss, canals of twilight cloud spanning the black.  By and large they only traverse the upper abyss though, those few that do wind their way through the deep abyss are thin and difficult to navigate and there are no shortage of stories concerning navigators that lost their way, never to return until their corroded ship full of mummified corpses washed up a century later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flachmeers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Flachmeers are long zones of low pressure (generally between 0.2 and 0.4 standard pressure) and are recognized as the main loci of cometary accretion.  They sometimes lie on the edge of air deserts but the largest all lie zenith or nadirwards of the thick torus where the density of gases starts to drop.  The temperature inversion from greatly reduced pressure gives the Flachmeers frigid air temperatures and even in situations with almost perpetual light it will normally range from -30 to -60.  Many atmospheric rivers will terminate in the Flachmeers where the moisture and carried material will crystalize out in the low pressure and temperature; this collects into comets which expand over time.  Most will tumble out of the Flachmeers by the time they have reached several kilometers in size though a few, such as Murdo Island, have exceeded five hundred kilometers in diameter and are essentially static.  Some will fall fairly rapidly into the thick disk and melt while others will slowly migrate for centuries through abyssal zones, often continually accreting thoughout this time.  When this is a continuous flow down an aerial current they are commonly known as drifts, with their terminus points being called packs.&lt;br /&gt;
&lt;br /&gt;
The inside edge of the Flachmeers and the slowly meandering drifts and packs are favored habitat of skywhales, the many comets providing both food and habitat to vast ecologies from airkrill to the skywhales themselves.  Comets are equally important to the technical needs of humanity and they are extensively mined across the Galaxy for their etheric clathrates.&lt;br /&gt;
&lt;br /&gt;
Bulk composition of comets can vary significantly; at the most extreme young comets from the edge of an air desert may be almost pure water ice with only a dusting of other material - giant fluffy hailstones, in effect - while those that evolved out of nebular flachmeers will be discolored masses of heavy organic compounds, dust and minerals, ices and etheric exotica often of the sort best left frozen.  Most comets will be somewhere in between, with any given drift tending to have broadly the same composition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nebulas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While luminifous ether is normally not harmful to life (in fact, it is often beneficial), it is understood that at a critical density it thickens greatly in process that is essentially self-sustaining.  Known at this point as miasma, the high etheric density leads to the formation of all manner of exotic chemistry and to many living things (including humans) miasma is no more breathable than the effluent of an industrial plant.  That said, there are entire orders of life that breathe miasma the way humans breathe air with some going between air and miasma in different stages of life.  Misma can sometimes be found collected around shells or in drifting clouds but most grandly it can be found forming immense nebulae, even the smallest sufficient to entirely engulf an axial world.  &lt;br /&gt;
&lt;br /&gt;
Some of these nebula contain shells inside their gaseous envelope, while others are bereft of anything larger than random rubble and ponds.  The thick miasma of nebula tend to block light very effectively, and while they sometimes glow softly in various shades they can effectively shade entire radiants inside their dark whorls.  Their high ether concentration also results in continuous lightning discharges and often unpredictable weather in the neighboring skies while inside the nebula proper the air - the miasma - is commonly stagnant.  With all navigation methods save dead reckoning useless inside these opaque masses getting trapped inside one can be a death sentence.&lt;br /&gt;
&lt;br /&gt;
Of course the ether and the miasma is equally valuable; it is a great source of gaseous ether in high concentration and all manner of industrially useful chemicals.  An extremely short list would include Promethium R and Promethium S compound families, aerosolized Sakuradite, Merculite precursors, Polydichloric euthimal and Iotimoline particulates, not to mention more common etheric thiolins and hydrocarbons.  Thus the edges of nebulae are often sites of extractive industries mining away at emerged comets or their walls of gases.&lt;br /&gt;
&lt;br /&gt;
The largest nebulae often extend for quite significant distances, such as the Great Wall and the nearby Tiamat&#039;s Shroud, the Pillars of Creation and the Greater and Lesser Drakenwalds.  A few are even haunted by weapons of ages past, with the aptly-named Gunpowder Nebula thick with millennia-old shock mines, their corroded metal shells still protecting a payload of metastable merculite.&lt;br /&gt;
&lt;br /&gt;
A far more benign relative of the nebula are fogwalls.  Benign, that is, until your ship smashes into a rock concealed inside the fluffy white mists.  Consisting (mostly) of innocuous water clouds, fogwalls are readily distinguishable from nebula by their clean white color as opposed to various rich shades.  Generally found at the intersection of multiple air masses, the main difference between a fogwall and a simple large cloudbank is that fogwalls are - within the bounds of seasonal variance - essentially permanent features.  Like nebula, the shade side of fogwalls often creates significant mesoclimates with the most famous of this being Quahog Sound bordering the Nanket archipelago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyways&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The skyways (or commonly also, etherways) are long lineal features wending across known space from axial world to axial world.  Sketched by the hidden influence of dark ether they are some of the richest concentrations of luminifous ether.  This ether readily clumps up into clouds of varying size and shape and skyways are commonly a main driver of air masses.  Travel along them is rapid, much moreso than free-sky travel and for millennia they have defined the shape of commerce and of empire.&lt;br /&gt;
&lt;br /&gt;
====Aerographic Bodies====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiants&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tiny outlets of pure energy, radiants emit unceasing amounts of heat and light into the cosmos from the Astra.  Without them the skies would be cold and black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axial Worlds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These are large bodies, often dozens if not hundreds of Gaian masses and typically swaddled in thick layers of gas and ether.  They are so-named because other, smaller bodies circle them.  Most axial worlds are also host to one or more radiants that illuminate their environs.  While axial worlds themselves are almost inevitably uninhabitable (past perhaps cloud cities), their surrounding space is often well-populated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Worlds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Some axial worlds have, for whatever reason, no radiants near them.  These tend to be of smaller size, though large rogues are not unknown.  Drifting in the ether with just the twilight of distant radiants and reflected light to illuminate them they can be strange, exotic places and rarely owned by humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garden Worlds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The in-between axial worlds and small moons, garden worlds are so-called because they host natural - human-friendly - ecospheres.  Some garden worlds are giant moons to axial worlds, while others drift alone with a local radiant to keep them pleasant.  The term &#039;garden&#039; is quite broad and even many icelocked or desert worlds are counted as such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blasted Worlds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Blasted&#039; worlds are those that are large enough to be garden worlds but have none of the habitability.  Some are baked cinders by too-close radiants while others have fundamentally deadly atmospheres such as chlorine or etheric miasma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The smaller cousins to moon worlds, moons are mostly distinguished by size.  More broadly and less scientifically, moons are those spheroid bodies that are not intrinsically human-habitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shells&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shells are large rocky masses broadly comparable in size to moons.  The difference is that moons are spheroidal while shells are irregular but overall highly flattened, essentially continental plates set into space.  Due to their flattened shape, shells normally have a &#039;light side&#039; and a &#039;dark side&#039;, the former facing the local radiant while the latter commonly covered in ice and snow and in a state of perpetual chilly twilight.  Shells also had planar gravity normal to their flat axis, contrasting to the spherical gravity of worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tumbling, irregular rocks that can range down in size to literal gravel, asteroids are space junk - if sometimes valuable space junk.  Mostly without any significant gravitational field they are often found in large drifts and provide home to all manner of deep-sky life from rockhoppers to space slugs to wyverns.  Industrialized civilizations also find them convenient places to conduct mining or to place outposts for navigation, scientific or military purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The close cousins of asteroids, the main difference between the two is that comets are mostly made up of various ices.  This in fact makes them an important - and thankfully common - resource, their ices mined to supply etheric clathrates to a busy galaxy.  Like asteroids they are commonly home to various types of cosmofauna such as various species of skywhales.  Conventionally, a large cluster of comets is called a &#039;drift&#039; as compared to an asteroid &#039;field&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clouds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The continual ebb and churn of ether and other cosmic gases results in an entire beastiary of deep-sky clouds.  Some exist in nigh-perpetual storm belts while others are transient, coalescing and drifting across the cosmos before eventually dissipating.&lt;br /&gt;
&lt;br /&gt;
===Inhabitants===&lt;br /&gt;
&#039;&#039;&#039;Humanity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humanity has split (or perhaps spread) into several branches in the past four thousand plus years of recorded history.  Some of this was deliberate, others by happenstance.  By and large the different branches of humanity remain interfertile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Terrans&#039;&#039; - Taking their name from the ancient and long-lost urheimat of humanity, Terra, Terrans are the primordial stock from which other human heritages are derived and still make up the bulk of known space.  Skin color, hair color, eye color, height, weight, athletic, mental and etheric abilities are all &#039;normal&#039;.  Many have been touched by Dawn Era programs, with many alive today living without worry of genetic diseases, wisdom teeth, myopia or other unfortunate foibles thanks to ancient efforts to improve the &#039;sorry lot of man&#039;. Others have slightly more obvious heritage, such as unusual hair colors, pointed ears, etc. All that aside, Terrans are fundamentally, statistically homogeneous.  In more technical nomenclature they are sometimes called &#039;Orthodox Humans&#039;.&lt;br /&gt;
*&#039;&#039;Alfar/Dokkar&#039;&#039; - An ancient offshoot of humanity, the Alfar/Dokkar are colloquially known as &#039;elves&#039; today. While sharing a similar origin to the planetouched, they lack the more otherworldly features of the Dia. The Alfar have long exhibited heightened magical sensitivity and power while the Dokkar were best known for wiry, unexpectedly powerful physiques.  One of the two common members of the Lyonessan pan-diaspora, elves were also favored servants (or slaves) to the Atlanteans and can be found scattered across much of local space.&lt;br /&gt;
*&#039;&#039;Dia Lyonessans&#039;&#039; - Lyonesse has a long and storied history of mingling with beings from the astra; notorious as witches when such beings were still feared as demons, the ancient Lyonessans and their fellows sought the power of the astra. They bound these beings to themselves willingly or unwillingly, traded mental, physical and sexual favors and even embraced them as parents to their children. These wild and sometimes feckless adventures led to many things, but one difference between Lyonesse and other similar witches - and in part why Lyonesse became a great power - is that the men and women of Lyonesse never mistook &#039;&#039;embracing&#039;&#039; the other with &#039;&#039;becoming&#039;&#039; the other.&lt;br /&gt;
:As Lyonesse expanded and shifted from an ethnic signifier to a cultural one, care was taken to fix traits deemed collectively important. In parallel, the quest for power or other advantages became an artistic, aesthetic one. Various pleasing traits became sought-after and other, more subtle aspects were propagated through the Lyonessan pan-diaspora.&lt;br /&gt;
:The Dia Lyonessans are archetypical Lyonessan and commonly have various inhuman but attractive changes, often of a fanciful take. In addition, the silver blood of the astra has given Dia Lyonessans an uncanny ability to sense flows of ether.  The largest single population of Dia in local space is in the Clionan Federal Union, a former client state of the Mastery and now a burgeoning great power, though both Dia and Alfar are found throughout the Verge.&lt;br /&gt;
*&#039;&#039;Prime Murian&#039;&#039; - The Murian Confederation was long known for its life-shaping techniques and over the centuries the upper classes were selectively bred and shaped into what became known as the Prime Murians.  These individuals were essentially &#039;peak human&#039;, with refined bodies and minds.  Aesthetic preferences gave Prime Murians a distinctive sexual dimorphism of the most attractive sort.  With the Murian Confederacy&#039;s former territory being in the far south, Prime Murians are rare in local space.&lt;br /&gt;
*&#039;&#039;True Atlantean&#039;&#039; - Atlantis was a mageocracy for its entire history, and one with a sharp divide between True (or sometimes Ancient) Atlantis which exercised all sovereign power and its numerous satraps, or Greater Atlantis. It was possible to socially climb from the latter to the former, or sometimes fall the opposite direction, but the two did not mix casually. While the inner workings of True Atlantis remain esoteric and often unknown to this day, it is no secret that one of the main preoccupations of the Atlantean population was the creation of ever more powerful mages.&lt;br /&gt;
:True Atlanteans are direct descendants of these arcane breeding programs, not the common folk of Greater Atlantis who were by and large orthodox humans. True Atlanteans have significantly improved ether retention and often show a particular talent for magic. On the more physical end of things True Atlanteans are almost universally unusually tall (commonly circa 7 feet) and with less sexual dimorphism than the human norm; the terms statuesque and imposing were all but invented for True Atlanteans.  While the Northern Leaf was home to several antideluvian Atlantean satraps, True Atlateans are vanishingly rare to the point of being believed extinct in known space and in these dark days they instead represent the fruits of experiments to replicate their powers; cyber-newtypes, designer children, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giantkin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is now understood and accepted that the giantkin and humanity share a distant ancestor, with the giantkin having been taken from Earth anywhere from 50 to 100,000 years ago.  It is unknown how they achieved their remarkable size - in-depth genetic engineering seems most likely - but they served as faithful servants to the gods for tens of millenia.&lt;br /&gt;
*&#039;&#039;Dwarves&#039;&#039; - The second-smallest of the Giantkin, dwarves are &#039;dwarves&#039; only in relation to other giantkin and a typical dwarf is taller and broader than a human, with relatively short limbs and a large torso.  While dwarves often tend to keep to themselves, they have enclave-states scattered across known space with the most powerful local one being the Ironholds.&lt;br /&gt;
*&#039;&#039;Hobbits&#039;&#039; - The smallest Giantkin, hobbits are shorter even than humans and tend to have a particularly rotund, harmless appearance once they leave young adulthood.  Hobbits are generally gregarious by nature and seem to readily fall into small communities and hobbit agricultural communes can be found all across known space.  This has given them a stereotype of take it slow small town types; many hobbits completely and wilfully embody this stereotype but there are certainly no shortage of hobbits who are willing to move to the &#039;big city&#039; to work as chefs, clerks and the feared shock-marines of the Imperial Anduin Skyfleet.&lt;br /&gt;
*&#039;&#039;Other Giantkin&#039;&#039; - it is said that the Jotun still hold court far to the East, but Cyclopses and other &#039;true&#039; giants have not been seen in local space for centuries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonhumans&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Lizards&#039;&#039; - still have an empire far in the East.&lt;br /&gt;
*&#039;&#039;Onykia&#039;&#039; - sky-cephalopods with fantastic bioluminescent abilities, a generally harmless companion race for almost two thousand years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titans&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Great Dragons&#039;&#039; - The Rmasters never trusted the Great Dragons.  Their servants are no different.&lt;br /&gt;
*&#039;&#039;Great Old Ones&#039;&#039; - These beings of eye and tentacle keep their own counsel in the deeps of the Great Wall.&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
===Magic===&lt;br /&gt;
Magic is the long-established process for manipulating ether to achieve all manner of results.  Its principles are well understood and there are five evolutionary stages of magical theory and process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Magic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ether flows through all living things, indeed for many it is the stuff of life itself.  With adequate practice the ether flowing through the body can be manipulated and controlled to effectively supercharge innate biological functions.  This manifests as rapid healing, greatly increased physical capabilities and going long periods in good health.  Many people with interests in athletics or health often have at least some basic capabilities to perform body magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hedge Magic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hedge Magic is essentially the externalization of body magic, using a body&#039;s internal ether to externalize an effect.  These could be as simple as stimulating someone else&#039;s body to heal rapidly, or conducting an astral projection, or even encasing one&#039;s fist in a fireball.  While many signature styles date all the way to the Astroclassical, hedge magic as a whole has long been relegated to niche interests and groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low Magic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is what most commonly comes to mind when the laity speaks of &#039;magic&#039;.  The critical distinction between hedge magic and low magic is that the latter introduces the &#039;locus&#039;; this is a device (often a mental construct) that stores spells in all their complexity and allows for the user to cast them repeatedly.  This ancient innovation enabled vastly more complicated and efficient magework, as any given spell could be modified, changed and improved over time and no longer needed to be held purely in the concentration of the moment and created from scratch every time.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Magic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ultimate expression of &#039;pure&#039; magic, high magic takes the ultimate step of not just externalizing the effect, but externalizing the entire etheric process.  Mages have long extracted ether from other objects to power their magic but one limit has been how well their body can channel the ether; high magic takes that out of the mage entirely so vastly larger volumes can be used.  Often wasteful in strict energy terms, high magic is nonetheless much more powerful than low magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomagic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The final step of removing the mage entirely and comparable to the replacement of muscle power with machines, technomagic uses physical objects to engage in the full process of magic start to finish.  These can be mass produced and can often be much more efficient at whatever they&#039;re designed for, though a beam pistol will always be a beam pistol as opposed to a mage that can cast a featherfall or healing spell just as easily as they could fire a ray of destructive light from their fingers.  Recognizable technomagic dates back to the Canon Period thousands of years ago and reached ubiquity during the Republican Period; many advanced technologies were lost for centuries during the Cataclysm Period but human space is once again technic space.&lt;br /&gt;
&lt;br /&gt;
Some places have even gone full circle; &#039;AIDs&#039; (All Integrated Devices) are effectively commercially-produced loci with a stock of civilian cantrips, produced and operating by technological means and casting spells as software.&lt;br /&gt;
&lt;br /&gt;
==Briefing==&lt;br /&gt;
===Engines (historic)===&lt;br /&gt;
&#039;&#039;&#039;Star Dial&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Star Dial&amp;quot; is a classic deep-sky motive system, in use in various forms for four millennia and the first truly effective and fast way to get between the stars.  It operates by effectively &#039;locking on&#039; to a large distant body and then sliding towards it while significantly reducing the gravitational pull of the origin state, essentially falling away from the latter and towards the destination.  While quite elegant as a stellar engine, Star Dials are really only good at going in straight lines and thus cannot avoid things like bad weather.  A second engine system - typically aetheric spheres or force motors - is also required for actually puttering around.  Even though they need one or more properly trained wizards to perform the initial navigational grav-lock as well as regular en-route calibrations, the required skills are not terribly difficult to learn and all but the most inept magi can operate a Star Dial.&amp;lt;br&amp;gt;&lt;br /&gt;
Star Dials are still in use among those without the benefit of modern shipbuilding advances, but they have long been superseded by other methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetheric Spheres&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the earliest methods of controlling ether mechanically (as opposed to with magic), the Aetheric Sphere is fundamentally quite simple; they are thick glass spheres filled with compressed and electrically charged ether and then securely strapped to the vehicle inside which it is mounted.  Currents induced in the ether inside the orbs results in surprisingly sophisticated control over force and direction and thus the aetheric sphere was the motive system of choice for quite literally millennia; refinements and additions eventually saw them become a familiar warp drive of today; the long warp nacelle of charged ether hearkens back to these distant ancestors.&amp;lt;br&amp;gt;&lt;br /&gt;
The most significant improvement to the Aetheric Sphere was the innovation of enriched (and eventually highly enriched) ether for the spheres.  While this came with various overhead costs - and the issue of what to do with the highly toxic nucleonic ether afterwards - using purified and enriched ether was a significant generational leap in performance.  While dated today aetheric spheres are a cheap and very accessible technology that need no complicated hardware to build, though a solid understanding of electrodynamics goes a very long way in properly constructing their control mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starbow Breaker&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Starbow Breaker&amp;quot; is an extreme application of highly purified sildron combined with magic sufficiently strong to heavily twist the laws of physics in deep sky. It is highly power intensive and requires the personal attendance of an archmage to function, but is extremely fast.  This ensured that the Starbow Breaker would always be limited in numbers and fitted to only the most important of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starburst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A downscaled and much-simplified version of the Starbow Breaker, a Starburst is a pre-charged force induction coil that can be ignited to propel the fitted ship at high velocity down a star way.  While relatively straightforward to use - essentially point your ship in the direction you want to go and activate - a Starburst has important limitations as well.  The most central of these is the fact that a Starburst is effectively single-use and while their mechanical components are robustly built they need to be refilled and recharged by a mage after each use.  While this was offered at any spaceport worth the name in the Canon Period, it still meant that going somewhere without services at the far end meant you were crawling back home on whatever you had for a secondary motor.  Starbursts are only marginally steerable once in motion and have no throttle; they can be cut to dissipate their remaining charge but that is about it.  A Starburst motor is generally charged with a precalculated amount of ether for the ship&#039;s tonnage and distance to be travelled plus a small extra so in practice a Starburst is normally just ridden until it naturally dissipates.&amp;lt;br&amp;gt;&lt;br /&gt;
It was uncommon but not unusual for ships to have two Starbursts, allowing them to make a trip and a return without needing servicing.  The second was generally charged with extra ether to make up for the inevitable losses over time, but more than two Starbursts was generally a recipe for excessive complexity, unreliability and an engine room full of poisonous ether condensate when the glassware shatters after a month of stress.&amp;lt;br&amp;gt;&lt;br /&gt;
The Starburst had broadly fell out of use by the High Republican Period as contemporary spacedrives could get comparable speeds without the sundry hassles and then returned to use in the post-Ragnarok technical nadir.  Today they are once again eclipsed by modern propulsion systems though downscaled derivatives are commonly still found on deep sky attack craft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starsender&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
More of a concept than a specific technology, Starsenders (also known as spatial catapults and similar terms) have webbed known space for more than two millenia.  Another outgrowth of the Starbow Breaker magitechnology, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gap Demon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Affects summoning and other time/space magic. Operates by binding a superdimensional entity or &amp;quot;Gap Demon&amp;quot; to a vessel. Such a form of propulsion is not the most impressive in terms of physical performance but allows a vessel to break the boundaries between dimensions or even other more esoteric borders with some refinement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fuel====&lt;br /&gt;
It is axiomatic that known space runs on ether and has for millennia.  Ether in various forms permeates the universe and finds itself used in equally myriad ways, but the single most significant use today is as a fuel.  In broad terms there are three conventional formats in which it is so used; ether clathrates, ether gas and ether geodes.&lt;br /&gt;
*&#039;&#039;&#039;Etheric Clathrates&#039;&#039;&#039; are cosmically common; &#039;burning ice&#039; can be found across known space on ice moons, in glaciers or permafrost and permeating cometary drifts.  If there is ice exposed to the cosmos, there is a good chance of there being ether clathrates somewhere.  These ices - mostly but certainly not exclusively water ice - are naturally impregnated with ambient ether, the ices&#039; molecular structure trapping the ether.  The resulting clathrates are generally slightly less dense than natural ice and are stable to temperatures above freezing at which point they will begin to decompose into a far less convenient mixture of etherically-charged water, gas and miscellaneous secondary compounds nicknamed &#039;firedamp&#039;.  (This said, long-term storage is generally done with temperatures kept below the freezing point of water to minimize the emission of firedamp from nominally stable clathrates)&lt;br /&gt;
:Originally clathrates were decomposed to separate out and collect the pure ether - a sometimes dangerous process - but roughly 1500 years ago a clever method of consuming them directly in the ice form was developed and what was originally a brilliant leap of engineering has long since became the common process.  The ether is burned to provide energy and the water is exhausted as steam.  The downside to all this is that etheric clathrates are never entirely pure.  Various other materials come with them and these build up in the combustion chamber as &#039;fly gunk&#039;, an unpleasant and sometimes toxic mixture of burnt residues, mineral ash and etherically altered compounds.  Thus the convenience of having fuel available almost anywhere that costs little more than the price of mining and shipping it must be set against the &#039;&#039;inconveniences&#039;&#039; of clathrate combustion engines.&lt;br /&gt;
:One variant on clathrates that finds localized use is etheric fats.  These can be harvested from skywhales and other deep-sky beasts and while requiring some specific features to be used can generally be considered interchangeable with etheric clathrates in all important regards.&lt;br /&gt;
*&#039;&#039;&#039;Ether Gas&#039;&#039;&#039; has been used for millennia; originally used by magi to power their spellcraft, it was adopted as an energy-dense fuel for engines as mass-produced machinery supplemented and eventually mostly replaced magic.  The terminology of &#039;gas&#039; is heritage as these high-purity fuels come in not just gaseous but also liquid form.  Ironically despite its association today with aviation and other high-performance roles, ether gas was used as a fuel long before etheric clathrates were.  The main advantage of ether gas stems from its purity and energy density.  Various formulations exist of binder and additive compounds (such as the Mastery-standard AERO-C, military Zip or more recent AP-9) but broadly speaking all these premixes exist to stabilize ether and make it safer and more convenient to handle while not materially affecting its energetic qualities.  From a performance perspective, etheric gas is clearly the superior option.&lt;br /&gt;
:The purity of etheric gas comes with its own downsides however.  By far the most significant is that in most cases it is naturally unavailable in desired quality and must be refined out of natural feedstock.  Various sources (including etheric clathrates) can be used, but on the industrial scale it demands significant infrastructure.  The intrinsic nature of the local impurities also matters and while etheric gas can be extracted from many sources, only some are truly worthwhile to do so.  Others result in dirty mixtures full of difficult to remove impurities. (fly gunk, in effect)  High purity etheric gas is also a feedstock for myriad industrial processes and many states only have enough for their domestic manufacturing purposes and tightly limit the use of etheric gas as fuel to the most critical sectors.  Others import millions of tons monthly.&lt;br /&gt;
*&#039;&#039;&#039;Etheric Geodes&#039;&#039;&#039; are the final common source of energy.  These are made of ether that due to specific conditions has crystalized into a solid mass.  Different colors are caused by even extremely small percentage impurities.  Long recognized as incomparable sources of energy, geodes have historically been prized by magi for the greatest workings.  Their first major technological use was the enormous Oklo geode-catalyzed radiothermal pile-reactors used in Freeman battlemoons.  Crude but long-lived (even now, most of two millennia since their construction, several of their ancient heat-piles still provide energy) they were replaced by much smaller and less cumbersome geode-power technologies.  Pure-geode power systems required more regular refueling - on the order of years - but for that period still gave nearly unlimited energy reserves while not being exceptionally large.  The main limitation to geode power is the rarity of geodes.  In practice, natural geodes are normally milled into appropriately-sized prisms or cylinders and then assembled into fuel assemblies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules for fuel systems&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fundamental rule:  &#039;Ether&#039; represents ether gas; unless a ship has one of the following features it is assumed to use standard ether gas power and all rules apply as normal.&lt;br /&gt;
:&#039;&#039;&#039;-0 Clathrate Fired&#039;&#039;&#039; - Clathrate fired engines have been ubiquitous since almost the dawn of the Great Empires of Man and they remain so.  A long-understood and very mature technology their main advantage is that a fuel source is never far.  So long as a clathrate-fired ship is within operational range of a fleet base it does not cost Ether to move, battle or other normal operations.  Conversely, ships with clathrate fuel may not undertake underway refueling and thus must operation out of fleet bases and require simple albeit regular maintenance to discharge their reaction chambers.  They also suffer a certain loss of stealth as they tend to generate large but harmless trails of steam-ice clouds in their wake.  The clever use of clathrate bunkers does provide a small increase to survivability thanks to the use of icerooms as additional ballistic protection.  Clathrate-fired ships still require annual ether upkeep representing the various fluids, gases and manufactured products that consume refined ether.&lt;br /&gt;
:&#039;&#039;&#039;+1 Geode Core&#039;&#039;&#039; - With the appealing benefit of essentially unlimited cruising range, geode powerplants are a potent albeit uncommon power source.  A ship with a geode core does not pay upkeep for transit, battle, etc, but must pay its annual ether upkeep in geodes - once initialized the geode cascade reaction will consume all the fuel in the core and thus fuel assemblies are built to be easily replaced on an annual basis.  The innate sustained power also allows for optimization of engines for higher cruising speeds, giving geode cored ships a +25% speed increase.  Geode power has no specific downsides past the cost of both the reactor and the fuel, though the ship will need to return home for an annual refueling, a process that is generally unfeasible in the field.&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Shrike: /* Story Debates */&lt;/p&gt;
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&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;\&lt;br /&gt;
[[Majic Nights]]&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Railway_Ties&amp;diff=72090</id>
		<title>Railway Ties</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Railway_Ties&amp;diff=72090"/>
		<updated>2025-02-23T21:23:01Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Created page with &amp;quot;A millennia ago, Atlantis was united under one crown.  Centuries ago, Old Atlantis was the economic heart of an empire, slowly rustbelting under rulers that were increasingly looking to strange and distant realms.  Today, Old Atlantis is a ruin, slowly returning to nature.   It is Tiamat Year 3539 and the Jupiter Wall that has protected the islands of the Kanarsea has dissipated.  The only remnants of civilization on an entire world, the people and states of the Kanarsea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A millennia ago, Atlantis was united under one crown.&lt;br /&gt;
&lt;br /&gt;
Centuries ago, Old Atlantis was the economic heart of an empire, slowly rustbelting under rulers that were increasingly looking to strange and distant realms.&lt;br /&gt;
&lt;br /&gt;
Today, Old Atlantis is a ruin, slowly returning to nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is Tiamat Year 3539 and the Jupiter Wall that has protected the islands of the Kanarsea has dissipated.  The only remnants of civilization on an entire world, the people and states of the Kanarsea are once again returning to the mainland.  You are one of them.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
===Gazetteer===&lt;br /&gt;
&lt;br /&gt;
====The Kanarsea and the Islands====&lt;br /&gt;
The Kanarsea is a vast expanse of calm and shallow water lying off the western margin of Atlantis&#039; supercontinent.  Rarely more than 100m deep, over half of the Kanarsea is even shallower and ranges from 50m to a mere 10m.  Highly photic, the Kanarsea has exceptional biological productivity and has been fished for thousands of years.  Much of the shallower regions are covered in enormous kelp forests, millions of square kilometers of ancient gene-edited aquacrops producing an endless bounty of oilpods.&lt;br /&gt;
&lt;br /&gt;
The islands of the Kanarsea both ring it and penetrate it, rising out of the warm waters in several defined chains and clusters.  The climate in the southernmost isles is subtropical wet, with a band of dry semiarid and even outright desert conditions in the outer southern isles.  Much of the rest is varying types of raincoast, typically featuring wet winters and drier summers.  The vast waters mediate temperatures and summers are rarely devastating while winters are mild.  Snow is not pervasive save in the mountains, but general humidity means that when snow does come, it tends to come in large amounts.&lt;br /&gt;
&lt;br /&gt;
When the End came, the Everqueen summoned her divine power and wrapped the Kanarsea and the islands within inside what became known as the Jupiter Wall.  Effectively cut off from the outside world and bereft of many sources of advanced learnings while others were discarded or failing, much of the last three centuries has been a history of recovery and reconstruction.  This was hampered by the simple fact that the Islands were never places of high education or of extensive industry.  The economy of the before times was based around tourism, leisure and oilpod harvesting.  The latter proved to be a boon in more recent years as once again the industrial-scale harvesting of marine oilpods and the subsequent processing into neutocarbon fuels has led the Islands back into the age of internal combustion engines.&lt;br /&gt;
&lt;br /&gt;
====The Seaboard====&lt;br /&gt;
While most of Atlantis&#039;s supercontinent was ravaged by the events of the End, a strip along the Kanarsea coast was saved by the curtain of the Jupiter Wall.  Rarely more than a few dozen kilometers wide but several thousand kilometers long, the Seaboard was politically split between over a hundred statelets and city-states until the unification of the 35th century - this has dwindled to only a couple dozen.&lt;br /&gt;
&lt;br /&gt;
The dissipation of the Jupiter Wall has led to a crisis in the Seaboard; the long border that was once the Jupiter Wall was undefended and it did not take long for the strange Endercreatures to migrate across.  This was, to put it mildly, a crisis, and the Seaboard is now well-armed with citizen-militias ready to respond to the unexpected.&lt;br /&gt;
&lt;br /&gt;
====Mainland====&lt;br /&gt;
Before the End, Old Atlantis had a population of circa six billion souls.  Many enormous cities dotted the continent and innumerable smaller - but still significant - cities filled in between them.  That all is dust, and the cities are slowly crumbling.  The masonry and mundane metals in them are slowly succumbing to neglect and the environment but there are still many valuable resources in them; even a small storehouse of mithril ingots is worth millions of aurics.&lt;br /&gt;
&lt;br /&gt;
The mainland is not some easy frontier though.  The full details of the End may never be known but the aftereffects are understood well enough by now.  Strange menageries of creatures that escaped their confinement, mutated fauna and flora, the cursed einherjar and draugr.&lt;br /&gt;
&lt;br /&gt;
====The Railways====&lt;br /&gt;
Old Atlantis is webbed by railway tracks.  It is unknown exactly how much trackage the mainland once had, but most estimates place it at somewhere between four and five &#039;&#039;million&#039;&#039; kilometers of rail.  And most notably, the vast majority still exist.  Old Atlantis held such riches that instead of mundane steel, it could use feshir arcano-alloys for its railway track.  Distantly related to adamant, feshir is heavy and ridiculously hard-wearing and has been prized for tools ever since the renaissance of modern industry a century ago.  The difference, however, is stark; the islands can forge feshir in small quantities for machine tools and sometimes for coatings in cannon barrels while Old Atlantis had over a &#039;&#039;billion tons&#039;&#039; of the stuff just for transport rails.&lt;br /&gt;
&lt;br /&gt;
And as the ancient rail network is still mostly passable and can be brought back into service, it has rapidly become the transport method of choice for the islanders exploring into the vast continent of Old Atlantis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous setting notes===&lt;br /&gt;
&lt;br /&gt;
Ley Line Walkers - The Jupiter Wall was never absolute.  The ancient ley lines webbed the world of Atlantis since forever and those with talent could open themselves to it, &#039;drifting&#039; along them.  While not fast it was the only known way to breach the Jupiter Wall and for centuries they were the intrepid scouts and tomb raiders of the islands.  The trinkets they brought back - for a ley line walker could only carry a backpack or so with them - were of immense value, the information they brought back even more so.  The fall of the Wall has greatly reduced their import but even so, they remain scouts and experts in the wilds of what lies outside.&lt;br /&gt;
&lt;br /&gt;
*6.66mm HEXE - The standard rifle cartridge of many of the Islander states, 6.66mm Hexe is, depending on who you ask, either a sublime balance of weight and power or a milquetoast median that mostly continues thanks to elven tastes.&lt;br /&gt;
&lt;br /&gt;
*7.77mm Kriegfluch - A larger and punchier rifle-caliber round, the &#039;Holy 7&#039; is even more ubiquitous as a machinegun round than as a rifle round.  The Holy Seven nickname is seen as rather ironic given that the cartridge&#039;s name translates to &#039;Warcurse&#039;.&lt;br /&gt;
&lt;br /&gt;
*9.11mm Martel &amp;amp; 11.43mm Liberator - The two common pistol cartridges found across the islands, the Martel is lighter but with less recoil; the Liberator has greater stopping power but commensurately higher recoil.&lt;br /&gt;
&lt;br /&gt;
*13.2mm GRADER - Used almost exclusively for heavy machineguns, the 13.2mm GRADER is the smallest of the Grader series of automatic weapon cartridges.  As the size and aggression of some mainland wildlife has filtered back to the islands, a variety of oversized bolt action rifles have been built chambering this heavy round.&lt;br /&gt;
&lt;br /&gt;
*0.900 Ren - A typical heavy blaster, packing a punch but slow-firing.  Exceptionally effective against ectoplasmic entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Stuff==&lt;br /&gt;
&lt;br /&gt;
===Archetypes===&lt;br /&gt;
Warrior - Keeps a trench gun handy.&lt;br /&gt;
&lt;br /&gt;
Wizard - Carries the radio.&lt;br /&gt;
&lt;br /&gt;
Valkyrie - It&#039;s just a flesh wound.&lt;br /&gt;
&lt;br /&gt;
Archer - The best riflist within a hundred-meter radius.&lt;br /&gt;
&lt;br /&gt;
Necromancer - Has the most knowledge of the outside world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple system thoughts===&lt;br /&gt;
&lt;br /&gt;
D20 base, loosely inspired by Bolt Action&lt;br /&gt;
&lt;br /&gt;
Everyone has 3 Ether which can be used for body strengthening (eg, 1 hit point) or other effects.&lt;br /&gt;
&lt;br /&gt;
Generic rifle shot from generic soldier taking aim hits on 11+&lt;br /&gt;
&lt;br /&gt;
Penalty for &#039;moving&#039;.&lt;br /&gt;
&lt;br /&gt;
Skill costs square?&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72089</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72089"/>
		<updated>2025-02-23T21:22:54Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Requeium for a Starblazing Witch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Railway Ties]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:JC_Sakura.png&amp;diff=72075</id>
		<title>File:JC Sakura.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:JC_Sakura.png&amp;diff=72075"/>
		<updated>2024-12-06T03:45:47Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Korikaze.png&amp;diff=72074</id>
		<title>File:Korikaze.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Korikaze.png&amp;diff=72074"/>
		<updated>2024-12-06T03:45:00Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Kaminari.png&amp;diff=72073</id>
		<title>File:Kaminari.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Kaminari.png&amp;diff=72073"/>
		<updated>2024-12-06T03:44:38Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Hoplite.png&amp;diff=72072</id>
		<title>File:Hoplite.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Hoplite.png&amp;diff=72072"/>
		<updated>2024-12-06T03:44:00Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72071</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72071"/>
		<updated>2024-12-05T05:51:34Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Proposal part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
*Zero-G Rat: Pirate Points Knowledge (generic)&lt;br /&gt;
&lt;br /&gt;
*Loyal To Their Own: Espatiers ground unit &amp;amp; system (unique)&lt;br /&gt;
*Cutting Edge: 1 Additional Unique or 2 Generics of a chosen field&lt;br /&gt;
*Privateer: Pirate Frigate hull type (Unique)&lt;br /&gt;
*Deniable Asset: 1 Tech of your host nation.&lt;br /&gt;
*Blackest Market: 1 random Stealth Technology (generic)&lt;br /&gt;
*Demon Lord Of The Round Table: Superfighter Areospace type (Unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;br /&gt;
&lt;br /&gt;
==Merchant Marining and Privateering the Press==&lt;br /&gt;
&lt;br /&gt;
The free flow of goods across space is a core component of most national economies; while strictly speaking most planets &#039;&#039;can&#039;&#039; be self-sufficient and can weather being cut off, modern space travel is cheap enough that competitive advantage comes into play.  As such trade becomes viable and in most cases, all is good and the metaphoric boats are lifted by the metaphoric tide.&lt;br /&gt;
&lt;br /&gt;
However trade is not guaranteed; it is host to many factors ranging from traffic disruptions to economic dips and hills to actual piracy and war.  Trade is also interconnected.  To represent this, at turnover the GM will roll the annual trade rate; this is the base amount each freighter (representing trade) generates that turn.  This amount is then adjusted by a nation&#039;s own modifiers.&lt;br /&gt;
&lt;br /&gt;
Base trade rate:  1D6-1 (per freighter, rolled every year)&lt;br /&gt;
:Per-freighter amount may never be less than $0 and may never exceed $5.&lt;br /&gt;
&lt;br /&gt;
Modifiers (per player):&lt;br /&gt;
:+1 if Security is 3&lt;br /&gt;
:+2 if Security is 4&lt;br /&gt;
:-1 if Security is 0 or less&lt;br /&gt;
:-1 if under Sanctions from at least 25% of the player base&lt;br /&gt;
:-1 if under Sanctions from at least 50% of the players in your Region&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
:This is a holistic representation of how well protected your ships are from both criminal assaults on free trade and more general disruptions to commerce.  The security level is as follows:&lt;br /&gt;
:1 police ship per 10 freighters:  Security 1&lt;br /&gt;
:3 police ships per 10 freighters:  Security 2&lt;br /&gt;
:6 police ships per 10 freighters:  Security 3&lt;br /&gt;
:10 police ships per 10 freighters:  Security 4&lt;br /&gt;
:State is a Star Patrol:  Security +1&lt;br /&gt;
:State is Dirty Cops:  Security -1&lt;br /&gt;
:State has Dark Fate:  Security -1&lt;br /&gt;
&lt;br /&gt;
:If assigned to patrol, Escort-type warships (excluding FACs) are equal to 2 police ships each&lt;br /&gt;
:If assigned to patrol, Cruisers and capital ships are equal to 5 police ships each&lt;br /&gt;
&lt;br /&gt;
Reaving&lt;br /&gt;
:The conceptual inverse to security, reaving is all manner of disruption.  Merchants are by nature cautious and will tend to avoid trouble and thus even the slightest hint of it will often cause entire flocks of freighters to vanish for less troubled pastures.  Reaving directly opposes Security.&lt;br /&gt;
:1 corsair per ?:  Reaving 1&lt;br /&gt;
:3 corsair per ?:  Reaving 2&lt;br /&gt;
:6 corsair per ?:  Reaving 3&lt;br /&gt;
:10 corsair per ?:  Reaving 4&lt;br /&gt;
:Home sector is a war zone:  Reaving +1&lt;br /&gt;
:Targeted by a state with Blackbeard 2525:  Reaving +1&lt;br /&gt;
&lt;br /&gt;
:Auxiliary Cruisers count as 3 corsairs each&lt;br /&gt;
:If the reaving state is engaging in commerce warfare (directly targeting a specific state) its ships operate at double efficiency and does not generate Piracy Aggro.&lt;br /&gt;
&lt;br /&gt;
If a state&#039;s Security is reduced to &#039;&#039;&#039;less than&#039;&#039;&#039; 0 from Reaving, it will start to lose freighters unless it docks them (putting into mothballs).  For every point security is below 0, 10% of the active freighter fleet is sunk.&lt;br /&gt;
&lt;br /&gt;
:Police ships will attrit Corsairs.&lt;br /&gt;
:Privateers will attrit police ships.&lt;br /&gt;
:Warships will attrit non-warships.&lt;br /&gt;
&lt;br /&gt;
===Profiting off other&#039;s misery===&lt;br /&gt;
Looting will make money, specifics to be considered&lt;br /&gt;
&lt;br /&gt;
===War measures===&lt;br /&gt;
During wartime a state (or normally more than one state) goes full-in, buying and importing all manner of foreign goods, supplies, munitions, etc and sundry.  As such the return for freighters in this scenario is locked at $5 per &#039;&#039;no matter the security level or annual base return&#039;&#039;.  The freighters must get the vital supplies in, no matter how many get sunk by U-boats along the way.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;Legal Red-Tailed Hawk&#039;&#039; - Your state has mastered the art of lawfare and Earthside propaganda and can pretty much always find some plausible-sounding excuse for actions they take.  This trait lets your state mitigate and ignore all but the most egregious diplomatic blowback among the Great Uninvolved, though it certainly doesn&#039;t stop the latest neighbor you&#039;re aggressing from fighting you as hard as they can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Merchant of Death&#039;&#039; - The state&#039;s main export is guns!  Guns guns guns!  You may build weapons (spaceships, ground units, etc) for export; these cost 75% of normal, though the military-export complex is only so big and you may not spend more than your base income (Taxes + Trade revenue) on buying any sort of military unit.  If you are ever in a position to &#039;take back&#039; these exports you must pay the difference; the communication systems use the wrong bands, the operating system is in the wrong language, the toilets haven&#039;t been properly gold-plated, etc etc.  Going to war with someone you&#039;ve sold weapons to is often a bloody affair as both sides will be very well versed in capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Line Went Up&#039;&#039; - In the recent past your state won the economybowl and its game start taxation (not trade) income is increased by $200.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Little Metal Mans&#039;&#039; - Your starting military is noticeably larger than the Verge average; you have an extra $2000 in military assets at game start.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;Second Amendment Problems&#039;&#039; - The state&#039;s main export is guns and you have &#039;&#039;no way to control it&#039;&#039;.  Other players and NPCs may freely &#039;purchase&#039; weapons from you, effectively using your tech base to construct them.  Putting a stop to this rampant export of weapons by your arms sector will probably be a painful process that might only be possible during wartime.&lt;br /&gt;
&lt;br /&gt;
==UN Task Forces==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Somehow, DeGrasse has Returned&#039;&#039; (2 points) - Perhaps the single most influential individual on the current UN is - was - Secretary-Admiral DeGrasse.  Restructuring the UN into the force it is today, he perished at the apocalyptical Battle of Shiva in 2612.  Or did he?  Somehow, he has returned, aiding your task force from the shadows towards his own inscrutable ends.  Gain a second, secret patron of the DeGrasse Loyalists.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72068</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72068"/>
		<updated>2024-11-28T19:15:12Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;br /&gt;
&lt;br /&gt;
==Merchant Marining and Privateering the Press==&lt;br /&gt;
&lt;br /&gt;
The free flow of goods across space is a core component of most national economies; while strictly speaking most planets &#039;&#039;can&#039;&#039; be self-sufficient and can weather being cut off, modern space travel is cheap enough that competitive advantage comes into play.  As such trade becomes viable and in most cases, all is good and the metaphoric boats are lifted by the metaphoric tide.&lt;br /&gt;
&lt;br /&gt;
However trade is not guaranteed; it is host to many factors ranging from traffic disruptions to economic dips and hills to actual piracy and war.  Trade is also interconnected.  To represent this, at turnover the GM will roll the annual trade rate; this is the base amount each freighter (representing trade) generates that turn.  This amount is then adjusted by a nation&#039;s own modifiers.&lt;br /&gt;
&lt;br /&gt;
Base trade rate:  1D6-1 (per freighter, rolled every year)&lt;br /&gt;
:Per-freighter amount may never be less than $0 and may never exceed $5.&lt;br /&gt;
&lt;br /&gt;
Modifiers (per player):&lt;br /&gt;
:+1 if Security is 3&lt;br /&gt;
:+2 if Security is 4&lt;br /&gt;
:-1 if Security is 0 or less&lt;br /&gt;
:-1 if under Sanctions from at least 25% of the player base&lt;br /&gt;
:-1 if under Sanctions from at least 50% of the players in your Region&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
:This is a holistic representation of how well protected your ships are from both criminal assaults on free trade and more general disruptions to commerce.  The security level is as follows:&lt;br /&gt;
:1 police ship per 10 freighters:  Security 1&lt;br /&gt;
:3 police ships per 10 freighters:  Security 2&lt;br /&gt;
:6 police ships per 10 freighters:  Security 3&lt;br /&gt;
:10 police ships per 10 freighters:  Security 4&lt;br /&gt;
:State is a Star Patrol:  Security +1&lt;br /&gt;
:State is Dirty Cops:  Security -1&lt;br /&gt;
:State has Dark Fate:  Security -1&lt;br /&gt;
&lt;br /&gt;
:If assigned to patrol, Escort-type warships (excluding FACs) are equal to 2 police ships each&lt;br /&gt;
:If assigned to patrol, Cruisers and capital ships are equal to 5 police ships each&lt;br /&gt;
&lt;br /&gt;
Reaving&lt;br /&gt;
:The conceptual inverse to security, reaving is all manner of disruption.  Merchants are by nature cautious and will tend to avoid trouble and thus even the slightest hint of it will often cause entire flocks of freighters to vanish for less troubled pastures.  Reaving directly opposes Security.&lt;br /&gt;
:1 corsair per ?:  Reaving 1&lt;br /&gt;
:3 corsair per ?:  Reaving 2&lt;br /&gt;
:6 corsair per ?:  Reaving 3&lt;br /&gt;
:10 corsair per ?:  Reaving 4&lt;br /&gt;
:Home sector is a war zone:  Reaving +1&lt;br /&gt;
:Targeted by a state with Blackbeard 2525:  Reaving +1&lt;br /&gt;
&lt;br /&gt;
:Auxiliary Cruisers count as 3 corsairs each&lt;br /&gt;
:If the reaving state is engaging in commerce warfare (directly targeting a specific state) its ships operate at double efficiency and does not generate Piracy Aggro.&lt;br /&gt;
&lt;br /&gt;
If a state&#039;s Security is reduced to &#039;&#039;&#039;less than&#039;&#039;&#039; 0 from Reaving, it will start to lose freighters unless it docks them (putting into mothballs).  For every point security is below 0, 10% of the active freighter fleet is sunk.&lt;br /&gt;
&lt;br /&gt;
:Police ships will attrit Corsairs.&lt;br /&gt;
:Privateers will attrit police ships.&lt;br /&gt;
:Warships will attrit non-warships.&lt;br /&gt;
&lt;br /&gt;
===Profiting off other&#039;s misery===&lt;br /&gt;
Looting will make money, specifics to be considered&lt;br /&gt;
&lt;br /&gt;
===War measures===&lt;br /&gt;
During wartime a state (or normally more than one state) goes full-in, buying and importing all manner of foreign goods, supplies, munitions, etc and sundry.  As such the return for freighters in this scenario is locked at $5 per &#039;&#039;no matter the security level or annual base return&#039;&#039;.  The freighters must get the vital supplies in, no matter how many get sunk by U-boats along the way.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;Legal Red-Tailed Hawk&#039;&#039; - Your state has mastered the art of lawfare and Earthside propaganda and can pretty much always find some plausible-sounding excuse for actions they take.  This trait lets your state mitigate and ignore all but the most egregious diplomatic blowback among the Great Uninvolved, though it certainly doesn&#039;t stop the latest neighbor you&#039;re aggressing from fighting you as hard as they can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Merchant of Death&#039;&#039; - The state&#039;s main export is guns!  Guns guns guns!  You may build weapons (spaceships, ground units, etc) for export; these cost 75% of normal, though the military-export complex is only so big and you may not spend more than your base income (Taxes + Trade revenue) on buying any sort of military unit.  If you are ever in a position to &#039;take back&#039; these exports you must pay the difference; the communication systems use the wrong bands, the operating system is in the wrong language, the toilets haven&#039;t been properly gold-plated, etc etc.  Going to war with someone you&#039;ve sold weapons to is often a bloody affair as both sides will be very well versed in capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Line Went Up&#039;&#039; - In the recent past your state won the economybowl and its game start taxation (not trade) income is increased by $200.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Little Metal Mans&#039;&#039; - Your starting military is noticeably larger than the Verge average; you have an extra $2000 in military assets at game start.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;Second Amendment Problems&#039;&#039; - The state&#039;s main export is guns and you have &#039;&#039;no way to control it&#039;&#039;.  Other players and NPCs may freely &#039;purchase&#039; weapons from you, effectively using your tech base to construct them.  Putting a stop to this rampant export of weapons by your arms sector will probably be a painful process that might only be possible during wartime.&lt;br /&gt;
&lt;br /&gt;
==UN Task Forces==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Somehow, DeGrasse has Returned&#039;&#039; (2 points) - Perhaps the single most influential individual on the current UN is - was - Secretary-Admiral DeGrasse.  Restructuring the UN into the force it is today, he perished at the apocalyptical Battle of Shiva in 2612.  Or did he?  Somehow, he has returned, aiding your task force from the shadows towards his own inscrutable ends.  Gain a second, secret patron of the DeGrasse Loyalists.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72067</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72067"/>
		<updated>2024-11-28T05:14:45Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;br /&gt;
&lt;br /&gt;
==Merchant Marining and Privateering the Press==&lt;br /&gt;
&lt;br /&gt;
The free flow of goods across space is a core component of most national economies; while strictly speaking most planets &#039;&#039;can&#039;&#039; be self-sufficient and can weather being cut off, modern space travel is cheap enough that competitive advantage comes into play.  As such trade becomes viable and in most cases, all is good and the metaphoric boats are lifted by the metaphoric tide.&lt;br /&gt;
&lt;br /&gt;
However trade is not guaranteed; it is host to many factors ranging from traffic disruptions to economic dips and hills to actual piracy and war.  Trade is also interconnected.  To represent this, at turnover the GM will roll the annual trade rate; this is the base amount each freighter (representing trade) generates that turn.  This amount is then adjusted by a nation&#039;s own modifiers.&lt;br /&gt;
&lt;br /&gt;
Base trade rate:  1D6-1 (per freighter, rolled every year)&lt;br /&gt;
:Per-freighter amount may never be less than $0 and may never exceed $5.&lt;br /&gt;
&lt;br /&gt;
Modifiers (per player):&lt;br /&gt;
:+1 if Security is 3&lt;br /&gt;
:+2 if Security is 4&lt;br /&gt;
:-1 if Security is 0 or less&lt;br /&gt;
:-1 if under Sanctions from at least 25% of the player base&lt;br /&gt;
:-1 if under Sanctions from at least 50% of the players in your Region&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
:This is a holistic representation of how well protected your ships are from both criminal assaults on free trade and more general disruptions to commerce.  The security level is as follows:&lt;br /&gt;
:1 police ship per 10 freighters:  Security 1&lt;br /&gt;
:3 police ships per 10 freighters:  Security 2&lt;br /&gt;
:6 police ships per 10 freighters:  Security 3&lt;br /&gt;
:10 police ships per 10 freighters:  Security 4&lt;br /&gt;
:State is a Star Patrol:  Security +1&lt;br /&gt;
:State is Dirty Cops:  Security -1&lt;br /&gt;
:State has Dark Fate:  Security -1&lt;br /&gt;
&lt;br /&gt;
:If assigned to patrol, Escort-type warships (excluding FACs) are equal to 2 police ships each&lt;br /&gt;
:If assigned to patrol, Cruisers and capital ships are equal to 5 police ships each&lt;br /&gt;
&lt;br /&gt;
Reaving&lt;br /&gt;
:The conceptual inverse to security, reaving is all manner of disruption.  Merchants are by nature cautious and will tend to avoid trouble and thus even the slightest hint of it will often cause entire flocks of freighters to vanish for less troubled pastures.  Reaving directly opposes Security.&lt;br /&gt;
:1 corsair per ?:  Reaving 1&lt;br /&gt;
:3 corsair per ?:  Reaving 2&lt;br /&gt;
:6 corsair per ?:  Reaving 3&lt;br /&gt;
:10 corsair per ?:  Reaving 4&lt;br /&gt;
:Home sector is a war zone:  Reaving +1&lt;br /&gt;
:Targeted by a state with Blackbeard 2525:  Reaving +1&lt;br /&gt;
&lt;br /&gt;
:Auxiliary Cruisers count as 3 corsairs each&lt;br /&gt;
:If the reaving state is engaging in commerce warfare (directly targeting a specific state) its ships operate at double efficiency and does not generate Piracy Aggro.&lt;br /&gt;
&lt;br /&gt;
If a state&#039;s Security is reduced to &#039;&#039;&#039;less than&#039;&#039;&#039; 0 from Reaving, it will start to lose freighters unless it docks them (putting into mothballs).  For every point security is below 0, 10% of the active freighter fleet is sunk.&lt;br /&gt;
&lt;br /&gt;
:Police ships will attrit Corsairs.&lt;br /&gt;
:Privateers will attrit police ships.&lt;br /&gt;
:Warships will attrit non-warships.&lt;br /&gt;
&lt;br /&gt;
===Profiting off other&#039;s misery===&lt;br /&gt;
Looting will make money, specifics to be considered&lt;br /&gt;
&lt;br /&gt;
===War measures===&lt;br /&gt;
During wartime a state (or normally more than one state) goes full-in, buying and importing all manner of foreign goods, supplies, munitions, etc and sundry.  As such the return for freighters in this scenario is locked at $5 per &#039;&#039;no matter the security level or annual base return&#039;&#039;.  The freighters must get the vital supplies in, no matter how many get sunk by U-boats along the way.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;Legal Red-Tailed Hawk&#039;&#039; - Your state has mastered the art of lawfare and Earthside propaganda and can pretty much always find some plausible-sounding excuse for actions they take.  This trait lets your state mitigate and ignore all but the most egregious diplomatic blowback among the Great Uninvolved, though it certainly doesn&#039;t stop the latest neighbor you&#039;re aggressing from fighting you as hard as they can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Merchant of Death&#039;&#039; - The state&#039;s main export is guns!  Guns guns guns!  You may build weapons (spaceships, ground units, etc) for export; these cost 75% of normal, though the military-export complex is only so big and you may not spend more than your base income (Taxes + Trade revenue) on buying any sort of military unit.  If you are ever in a position to &#039;take back&#039; these exports you must pay the difference; the communication systems use the wrong bands, the operating system is in the wrong language, the toilets haven&#039;t been properly gold-plated, etc etc.  Going to war with someone you&#039;ve sold weapons to is often a bloody affair as both sides will be very well versed in capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Line Went Up&#039;&#039; - In the recent past your state won the economybowl and its game start taxation (not trade) income is increased by $200.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Little Metal Mans&#039;&#039; - Your starting military is noticeably larger than the Verge average; you have an extra $2000 in military assets at game start.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;Second Amendment Problems&#039;&#039; - The state&#039;s main export is guns and you have &#039;&#039;no way to control it&#039;&#039;.  Other players and NPCs may freely &#039;purchase&#039; weapons from you, effectively using your tech base to construct them.  Putting a stop to this rampant export of weapons by your arms sector will probably be a painful process that might only be possible during wartime.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72066</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72066"/>
		<updated>2024-11-28T04:32:16Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;br /&gt;
&lt;br /&gt;
==Merchant Marining and Privateering the Press==&lt;br /&gt;
&lt;br /&gt;
The free flow of goods across space is a core component of most national economies; while strictly speaking most planets &#039;&#039;can&#039;&#039; be self-sufficient and can weather being cut off, modern space travel is cheap enough that competitive advantage comes into play.  As such trade becomes viable and in most cases, all is good and the metaphoric boats are lifted by the metaphoric tide.&lt;br /&gt;
&lt;br /&gt;
However trade is not guaranteed; it is host to many factors ranging from traffic disruptions to economic dips and hills to actual piracy and war.  Trade is also interconnected.  To represent this, at turnover the GM will roll the annual trade rate; this is the base amount each freighter (representing trade) generates that turn.  This amount is then adjusted by a nation&#039;s own modifiers.&lt;br /&gt;
&lt;br /&gt;
Base trade rate:  1D6-1 (per freighter, rolled every year)&lt;br /&gt;
:Per-freighter amount may never be less than $0 and may never exceed $5.&lt;br /&gt;
&lt;br /&gt;
Modifiers (per player):&lt;br /&gt;
:+1 if Security is 3&lt;br /&gt;
:+2 if Security is 4&lt;br /&gt;
:-1 if Security is 0 or less&lt;br /&gt;
:-1 if under Sanctions from at least 25% of the player base&lt;br /&gt;
:-1 if under Sanctions from at least 50% of the players in your Region&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
:This is a holistic representation of how well protected your ships are from both criminal assaults on free trade and more general disruptions to commerce.  The security level is as follows:&lt;br /&gt;
:1 police ship per 10 freighters:  Security 1&lt;br /&gt;
:3 police ships per 10 freighters:  Security 2&lt;br /&gt;
:6 police ships per 10 freighters:  Security 3&lt;br /&gt;
:10 police ships per 10 freighters:  Security 4&lt;br /&gt;
:State is a Star Patrol:  Security +1&lt;br /&gt;
:State is Dirty Cops:  Security -1&lt;br /&gt;
:State has Dark Fate:  Security -1&lt;br /&gt;
&lt;br /&gt;
:If assigned to patrol, Escort-type warships (excluding FACs) are equal to 2 police ships each&lt;br /&gt;
:If assigned to patrol, Cruisers and capital ships are equal to 5 police ships each&lt;br /&gt;
&lt;br /&gt;
Reaving&lt;br /&gt;
:The conceptual inverse to security, reaving is all manner of disruption.  Merchants are by nature cautious and will tend to avoid trouble and thus even the slightest hint of it will often cause entire flocks of freighters to vanish for less troubled pastures.  Reaving directly opposes Security.&lt;br /&gt;
:1 corsair per ?:  Reaving 1&lt;br /&gt;
:3 corsair per ?:  Reaving 2&lt;br /&gt;
:6 corsair per ?:  Reaving 3&lt;br /&gt;
:10 corsair per ?:  Reaving 4&lt;br /&gt;
:Home sector is a war zone:  Reaving +1&lt;br /&gt;
:Targeted by a state with Blackbeard 2525:  Reaving +1&lt;br /&gt;
&lt;br /&gt;
:Auxiliary Cruisers count as 3 corsairs each&lt;br /&gt;
:If the reaving state is engaging in commerce warfare (directly targeting a specific state) its ships operate at double efficiency and does not generate Piracy Aggro.&lt;br /&gt;
&lt;br /&gt;
If a state&#039;s Security is reduced to &#039;&#039;&#039;less than&#039;&#039;&#039; 0 from Reaving, it will start to lose freighters unless it docks them (putting into mothballs).  For every point security is below 0, 10% of the active freighter fleet is sunk.&lt;br /&gt;
&lt;br /&gt;
:Police ships will attrit Corsairs.&lt;br /&gt;
:Privateers will attrit police ships.&lt;br /&gt;
:Warships will attrit non-warships.&lt;br /&gt;
&lt;br /&gt;
===Profiting off other&#039;s misery===&lt;br /&gt;
Looting will make money, specifics to be considered&lt;br /&gt;
&lt;br /&gt;
===War measures===&lt;br /&gt;
During wartime a state (or normally more than one state) goes full-in, buying and importing all manner of foreign goods, supplies, munitions, etc and sundry.  As such the return for freighters in this scenario is locked at $5 per &#039;&#039;no matter the security level or annual base return&#039;&#039;.  The freighters must get the vital supplies in, no matter how many get sunk by U-boats along the way.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;Legal Red-Tailed Hawk&#039;&#039; - Your state has mastered the art of lawfare and Earthside propaganda and can pretty much always find some plausible-sounding excuse for actions they take.  This trait lets your state mitigate and ignore all but the most egregious diplomatic blowback among the Great Uninvolved, though it certainly doesn&#039;t stop the latest neighbor you&#039;re aggressing from fighting you as hard as they can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Merchant of Death&#039;&#039; - The state&#039;s main export is guns!  Guns guns guns!  You may build weapons (spaceships, ground units, etc) for export; these cost 75% of normal, though the military-export complex is only so big and you may not spend more than your base income (Taxes + Trade revenue) on buying any sort of military unit.  If you are ever in a position to &#039;take back&#039; these exports you must pay the difference; the communication systems use the wrong bands, the operating system is in the wrong language, the toilets haven&#039;t been properly gold-plated, etc etc.  Going to war with someone you&#039;ve sold weapons to is often a bloody affair as both sides will be very well versed in capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Line Went Up&#039;&#039; - In the recent past your state won the economybowl and its game start taxation (not trade) income is increased by $200.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Little Metal Mans&#039;&#039; - Your starting military is a bit larger than the Verge average; you have an extra $1500 in military assets at game start.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;Second Amendment Problems&#039;&#039; - The state&#039;s main export is guns and you have &#039;&#039;no way to control it&#039;&#039;.  Other players and NPCs may freely &#039;purchase&#039; weapons from you, effectively using your tech base to construct them.  Putting a stop to this rampant export of weapons by your arms sector will probably be a painful process that might only be possible during wartime.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72065</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72065"/>
		<updated>2024-11-27T22:13:55Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Ship Thinkings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;br /&gt;
&lt;br /&gt;
==Merchant Marining and Privateering the Press==&lt;br /&gt;
&lt;br /&gt;
The free flow of goods across space is a core component of most national economies; while strictly speaking most planets &#039;&#039;can&#039;&#039; be self-sufficient and can weather being cut off, modern space travel is cheap enough that competitive advantage comes into play.  As such trade becomes viable and in most cases, all is good and the metaphoric boats are lifted by the metaphoric tide.&lt;br /&gt;
&lt;br /&gt;
However trade is not guaranteed; it is host to many factors ranging from traffic disruptions to economic dips and hills to actual piracy and war.  Trade is also interconnected.  To represent this, at turnover the GM will roll the annual trade rate; this is the base amount each freighter (representing trade) generates that turn.  This amount is then adjusted by a nation&#039;s own modifiers.&lt;br /&gt;
&lt;br /&gt;
Base trade rate:  1D6-1 (per freighter, rolled every year)&lt;br /&gt;
:Per-freighter amount may never be less than $0 and may never exceed $5.&lt;br /&gt;
&lt;br /&gt;
Modifiers (per player):&lt;br /&gt;
:+1 if Security is 3&lt;br /&gt;
:+2 if Security is 4&lt;br /&gt;
:-1 if Security is 0 or less&lt;br /&gt;
:-1 if under Sanctions from at least 25% of the player base&lt;br /&gt;
:-1 if under Sanctions from at least 50% of the players in your Region&lt;br /&gt;
&lt;br /&gt;
Security&lt;br /&gt;
:This is a holistic representation of how well protected your ships are from both criminal assaults on free trade and more general disruptions to commerce.  The security level is as follows:&lt;br /&gt;
:1 police ship per 10 freighters:  Security 1&lt;br /&gt;
:3 police ships per 10 freighters:  Security 2&lt;br /&gt;
:6 police ships per 10 freighters:  Security 3&lt;br /&gt;
:10 police ships per 10 freighters:  Security 4&lt;br /&gt;
:State is a Star Patrol:  Security +1&lt;br /&gt;
:State is Dirty Cops:  Security -1&lt;br /&gt;
:State has Dark Fate:  Security -1&lt;br /&gt;
&lt;br /&gt;
:If assigned to patrol, Escort-type warships (excluding FACs) are equal to 2 police ships each&lt;br /&gt;
:If assigned to patrol, Cruisers and capital ships are equal to 5 police ships each&lt;br /&gt;
&lt;br /&gt;
Reaving&lt;br /&gt;
:The conceptual inverse to security, reaving is all manner of disruption.  Merchants are by nature cautious and will tend to avoid trouble and thus even the slightest hint of it will often cause entire flocks of freighters to vanish for less troubled pastures.  Reaving directly opposes Security.&lt;br /&gt;
:1 corsair per ?:  Reaving 1&lt;br /&gt;
:3 corsair per ?:  Reaving 2&lt;br /&gt;
:6 corsair per ?:  Reaving 3&lt;br /&gt;
:10 corsair per ?:  Reaving 4&lt;br /&gt;
:Home sector is a war zone:  Reaving +1&lt;br /&gt;
:Targeted by a state with Blackbeard 2525:  Reaving +1&lt;br /&gt;
&lt;br /&gt;
:Privateers count as 2 corsairs each&lt;br /&gt;
:Auxiliary Cruisers count as 5 corsairs each&lt;br /&gt;
:If assigned to raid, Escort-type warships (excluding FACs) are equal to 2 corsairs each&lt;br /&gt;
:If assigned to raid, Cruisers and capital ships are equal to 5 corsairs each&lt;br /&gt;
:If the reaving state is engaging in commerce warfare (directly targeting a specific state) its ships operate at double efficiency and does not generate Piracy Aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a state&#039;s Security is reduced to &#039;&#039;&#039;less than&#039;&#039;&#039; 0 from Reaving, it will start to lose freighters unless it docks them (putting into mothballs).  For every point security is below 0, 10% of the active freighter fleet is sunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profiting off other&#039;s misery&lt;br /&gt;
:Looting will make money, specifics to be considered&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72064</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72064"/>
		<updated>2024-11-27T04:02:41Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Tech Talk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Allied states may not take Dreamland or Skunkworks&lt;br /&gt;
*Small allied states do not come with a lab.&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.  Allied state traits do not grant a bonus tech.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72063</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72063"/>
		<updated>2024-11-27T03:34:57Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Proposal part 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Difficulty to roll a tech goes up by 1 after the first tech is rolled that turn&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Small allied states do not come with a lab&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab (maybe base 2?)&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72062</id>
		<title>Talk:Ruins of Ancient Stars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ruins_of_Ancient_Stars&amp;diff=72062"/>
		<updated>2024-11-27T03:31:06Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Created page with &amp;quot;==Tech Talk== Thanks for coming to my Tech Talk.  ===Proposal part 1=== Adjustments to starting package *Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc) *Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc) *Starting labs are reduced to 5 *Dreamlands gets 1 random xenotech *Skunkworks gets 1 additional unique technology &amp;#039;&amp;#039;or&amp;#039;&amp;#039; 2 generic techs of a ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Talk==&lt;br /&gt;
Thanks for coming to my Tech Talk.&lt;br /&gt;
&lt;br /&gt;
===Proposal part 1===&lt;br /&gt;
Adjustments to starting package&lt;br /&gt;
*Every state gets 1 unique technology described with 1-2 lines (eg, a unique hull type, system, cool widget, etc etc)&lt;br /&gt;
*Every state gets 2 random generic technologies (eg, a hull type gets +1 to an attribute, a +1 weapon, etc)&lt;br /&gt;
*Starting labs are reduced to 5&lt;br /&gt;
*Dreamlands gets 1 random xenotech&lt;br /&gt;
*Skunkworks gets 1 additional unique technology &#039;&#039;or&#039;&#039; 2 generic techs of a chosen field(s).&lt;br /&gt;
*Small allied states do not come with a lab&lt;br /&gt;
*Large allied states come with 1 lab&lt;br /&gt;
*No free tech trade, all trades cost at least 1 lab&lt;br /&gt;
&lt;br /&gt;
===Proposal part 2===&lt;br /&gt;
Traits give additional techs, of an appropriate flavor.&lt;br /&gt;
*People&#039;s Champion: 1 random civilian tech (generic)&lt;br /&gt;
*War Machine: 1 random military tech (generic)&lt;br /&gt;
*Star Patrol: ?&lt;br /&gt;
*Admiralty: 1 random ship fitting tech (generic)&lt;br /&gt;
*Fanatics: Thunder Warrior ground unit (unique)&lt;br /&gt;
*Dreamlands: As above&lt;br /&gt;
*Skunkworks: As above&lt;br /&gt;
*Manticore: No bonus tech&lt;br /&gt;
*Client States: No bonus tech&lt;br /&gt;
*Mayflower Society: 1 random civilian tech (generic)&lt;br /&gt;
*Murtox: No bonus tech&lt;br /&gt;
*Population by Proxy: Teletrooper ground unit (unique)&lt;br /&gt;
*Autarkist: 1 random civiian tech (generic)&lt;br /&gt;
*Blackbeard 2525: Auxiliary Cruiser hull type (unique)&lt;br /&gt;
*Cosmo Albania: Minelayer hull type (unique)&lt;br /&gt;
&lt;br /&gt;
==Ship Thinkings==&lt;br /&gt;
*Give capital ships 5 free PDL and 5 coilguns (5 x size 1 railguns that only go to short but always strike first)&lt;br /&gt;
*Battleship missile clusters are tight and benefit from overlapping decoys and jamming; it takes twice as many PDL shots to down a missile fired from a battleship or equivalent. (size 5 or bigger launcher)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72061</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72061"/>
		<updated>2024-11-27T03:10:05Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Story Debates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Ancient Stars]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Krake_Zulo_Front_View.png&amp;diff=72050</id>
		<title>File:Krake Zulo Front View.png</title>
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		<updated>2024-09-02T16:42:06Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
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		<author><name>Shrike</name></author>
	</entry>
	<entry>
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		<title>File:Defiant.png</title>
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		<updated>2024-08-31T03:16:25Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
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		<author><name>Shrike</name></author>
	</entry>
	<entry>
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		<title>File:F-22a.png</title>
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		<updated>2024-08-30T05:03:46Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Shrike</name></author>
	</entry>
	<entry>
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		<updated>2024-08-30T05:01:25Z</updated>

		<summary type="html">&lt;p&gt;Shrike: &lt;/p&gt;
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		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Baroque_Space_Opera&amp;diff=72033</id>
		<title>Baroque Space Opera</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Baroque_Space_Opera&amp;diff=72033"/>
		<updated>2024-08-11T17:35:12Z</updated>

		<summary type="html">&lt;p&gt;Shrike: Created page with &amp;quot;For two thousand years the Great Hermetic Empire was the center of human civilization, a slowly-shifting aggregation of worlds that lived, even thrived in the shadow of the El...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For two thousand years the Great Hermetic Empire was the center of human civilization, a slowly-shifting aggregation of worlds that lived, even thrived in the shadow of the Elders.  Having stitched a star-spanning polity out of the ruins and remains of the Atlantean Empire as well as dozens of realms dating to the post-Atlantean diaspora, the Great Hermetic Empire was not a golden age but was nonetheless a time of strength.&lt;br /&gt;
&lt;br /&gt;
Having generally avoided any long and truly damaging wars with the Elders, the Empire was nonetheless brought to the brink of ruin by said Elders; not by design or malice (at least, none directed solely at humanity) but as collateral when the Elders fell into bitter and genocidal warring.&lt;br /&gt;
&lt;br /&gt;
Known by many names - Ragnarok, Armageddon, Götterdämmerung, the Apocalypse, the Godswar, the Endwar, the Elder War - this cataclysmic conflict is believed to have begun with antercine conflict among the Giantkin.  Coming out of the century-long 63rd Roar the Empire and humanity as a whole was busy dealing with its own internal issues and was essentially a bystander and then victim of this war to end all wars.  Between roughly CC4750 and CC4950 all of the Elders were drawn into the bitter and uncompromising war; by CC4800 the Elders had escalated to strategic weapons and the multisided war had become a broken-backed conflict as higher authority broke down and individual splinters took to fighting, raiding and destroying whoever and whatever they encountered, even as dwindling stocks of strategic weapons continued to be used with increasingly little restraint or for any &#039;strategy&#039;.&lt;br /&gt;
&lt;br /&gt;
The long-heralded arrival of the 64th Grand Roar circa CC4950 put an end to organized warfare but, stoked by the use of weapons invented by ten thousand years of malign genius, the 64th Grand Roar was a terrible force itself.  Radiants dimmed and worlds already scarred by biochemical and mutagenic weapons were scoured by the scorn of a damaged universe.  It would be known as the Endroar and for many, it was indisputably the end.&lt;br /&gt;
&lt;br /&gt;
When the Imperial Navigator&#039;s Guild declared the 64th Grand Roar over in CC5063, the Elders were no more.  Oh they still existed - the Hobbits, least of the Giantkin, had survived and even began to prosper in the 64th Stadial, while the Zwerg, second-least of the Giantkin, shattered into uncountable holds but persevered as they always did.  The Gingolic had become monsters, casting aside their nobility to become debased caricatures of themselves to better slay a universe full of enemies.  The Tengrid fled to the deep darks, changing themselves to survive.  Even metahumanity itself, not a party to the conflict&#039;s genesis, saw many worlds collapse into technobarbarism or just collapse altogether.&lt;br /&gt;
&lt;br /&gt;
Many of the worlds of known space were - and still are - severely damaged by Ragnarok.  Insidious environmental poisons, scouring winds of energy, erratic fluctuations or greatly decreased local illuminance, dessication, weaponized biospheres, mutagenic miasma and ether deserts . . . the list is long and depressing.  In hindsight it could be seen that many human-inhabited worlds, already marginal when settled, bore the scars of similar but far more ancient war.  A commonly accepted figure is that 9/10th of human-occupied arable land was lost over the course of Ragnarok and the Endroar, though given the intensive cultivation (sometimes to the point of nutrient depletion) that was undertaken afterwards this is probably a significant underestimate.&lt;br /&gt;
&lt;br /&gt;
But in the destruction there was rebirth as well.  The strength and length of the 64th Grand Roar saw new worlds pulled into existence and the &#039;petit roars&#039; of the 65th and 66th were gentle, as if the cosmos was exhausted after its tantrum.  There are once again new frontiers for those with wanderlust and, for those with hearts steeled to adventure, old frontiers in the Elder Wastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ages of Empire===&lt;br /&gt;
*Atlantean Period (BCC100-CC1100) - The first great realm-spanning empire of humanity, the ancient Atlanteans were infamously masters of ancient gene-alchemy and various sorcerous arts.  They were also the patrons (or creators, depending on the historical source) of the Alfar.  Temporal distance and occasional suppressions and purges has left Fated Atlantis more myth than well-documented history.&lt;br /&gt;
*Republican Period (1776-2285) - The Hermetic Republic was the direct predecessor of the Hermetic empire, a mercantile-militant league of statelets and cities to eventually become the greatest post-Atlantean human polity.&lt;br /&gt;
*Early Imperial Period (2300-2900) - Broad, sweeping reforms in the late 23rd century saw the old Republic reshaped into the Empire; while still nowhere near as large or powerful as it would be in late stadials, the early imperial period is widely considered to have been a golden age of arts and sciences.  Many later Imperial institutions date to this period and most critically, the Atlantean-built Bifrost network was returned to functionality near the end of the early Imperial period.&lt;br /&gt;
*Great Imperial Period (2900-4800) - The human empire that emerged out of the privation of the 60th Grand Roar was more militant, more dogmatic, more xenophobic and was propelled to its eventual heights of power and size by a manifest destiny to unify all humanity.  While never achieved - there were always those outside of the Empire such as the Aegir Althing, the Phoenician Farscape and the Rutasan Synergy - it is was indisputable that the Great Hermetic Empire was the greatest human power.  Note that while Imperial historians recognize a half-dozen discrete periods in the height of the Great Imperial Period, they are of little import to later events.&lt;br /&gt;
*Exodus Period (4800-4950) - As fallout both literal and figurative from the Elder War ignored any borders and spread across known space, famines of various sort began to afflict the Empire.  Ragnarok respected no borders and as various human worlds suffered attacks or more lingering damage, many citizens from the highest to lower classes decamped for the outer edges of charted space.  Their destination were various isolated worldlets, drifts and the like of limited value, but in having limited value they were also far away from the madness.&lt;br /&gt;
*Anarchic Period (4950-5075) - Already weakened as collateral damage from Ragnarok, the fury of the 64th Grand Roar shrivelled true Hermetic control to the realms easily accessible by the surviving Bifrost network.  Many taboos were broken and formerly sacrosanct restrictions were first skirted then openly flouted as isolated realms fought stormriders or simply fought themselves; various forms of gene-forging and cyber-augmentation to create everything from chimerical kill-beasts to mass produced vat-swarmers to savagely bellicose cybersoldiers became common.&lt;br /&gt;
*Exigency Period (5075-5350) - Effectively a continuation of the Anarchic Period, the Exigency was a nadir of civilization; warlords, bandit-fleets, privation and the progressive failure of many technologies all conspired to bring the survivors of Ragnarok low.  At the same time the clearing of space led to a renaissance in travel and the shattering of ancient taboos - many of which were slowly reestablished - allowed information to flow freer than it had in millennia.&lt;br /&gt;
*Confederation Period (5350-Present) - The Hermetic Empire endures, but is diminished in many ways.  Much of what was once Imperial worlds is some combination of ruined, striken by poverty or destitution, de facto independent or de jure independent.  But amidst this political disunity many of the horrors of Ragnarok have been laid to rest even as new worlds are settled and economies once again put on an upwards course.&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72032</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72032"/>
		<updated>2024-08-11T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Shrike: /* Misc. Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]]&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
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