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	<title>Sphere - User contributions [en]</title>
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	<updated>2026-04-12T10:24:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55830</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55830"/>
		<updated>2015-02-21T18:42:22Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Semi-Converted Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 141 of 253 enhancement caps, here and in build queue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 6 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Build Queue==&lt;br /&gt;
(mage caps missing)&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done November 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done July 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready September 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1,000,000 Lesser Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready October 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready July 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready August 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready September 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55829</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55829"/>
		<updated>2015-02-21T18:40:14Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Semi-Converted Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 141 of 253 enhancement caps, here and in build queue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Build Queue==&lt;br /&gt;
(mage caps missing)&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done November 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done July 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready September 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1,000,000 Lesser Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready October 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready July 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready August 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready September 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55828</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55828"/>
		<updated>2015-02-21T18:39:30Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Build Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 87 of 253 enhancement caps)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Build Queue==&lt;br /&gt;
(mage caps missing)&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done November 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done July 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready September 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1,000,000 Lesser Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready October 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready November 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready July 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready August 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready September 1010&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 space adaptation &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55826</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55826"/>
		<updated>2015-02-21T18:23:01Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Office List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 87 of 253 enhancement caps)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55825</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55825"/>
		<updated>2015-02-21T18:22:35Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Military/Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 87 of 253 enhancement caps)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55824</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55824"/>
		<updated>2015-02-21T18:21:55Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Semi-Converted Military== &lt;br /&gt;
&lt;br /&gt;
(Mage caps not added yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
(So far distributed 87 of 253 enhancement caps)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 6E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 5E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E &lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 regeneration (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 2 flight (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+ 1 space adaptation (enhancement)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55820</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55820"/>
		<updated>2015-02-21T17:18:59Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant&lt;br /&gt;
:+1 regeneration&lt;br /&gt;
:+2 flight&lt;br /&gt;
:+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55819</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55819"/>
		<updated>2015-02-21T17:18:23Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
*31 rp of ingame mages converted to 310 pp of +mage caps&lt;br /&gt;
*232 pp of other mages converted to 232 pp of +mage caps&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*9 batches of Class VII critter converted into 63 enhancement caps&lt;br /&gt;
*12 batches of Class VI critter converted into 72 enhancement caps&lt;br /&gt;
*6 batches of Class V critter converted into 30 enhancement caps&lt;br /&gt;
*7 batches of Class IV critter converted into 28 enhancement caps&lt;br /&gt;
*40 batches of Class III critter converted into 10 enhancement caps&lt;br /&gt;
Total: 253 enhancement caps&lt;br /&gt;
&lt;br /&gt;
Current plan:&lt;br /&gt;
Standardise enhancement caps across the board and give everything where it isn&#039;t redundant:&lt;br /&gt;
+1 regeneration&lt;br /&gt;
+2 flight&lt;br /&gt;
+1 space adaptation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55818</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55818"/>
		<updated>2015-02-21T15:45:50Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55817</id>
		<title>Talk:The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Order_of_Nasht&amp;diff=55817"/>
		<updated>2015-02-21T15:43:02Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;=Conversion Notes= (work in progress) ==Advantages==  *Mystical Members (10 SP): converted into nation-equivalent Mystical Society *Industrious Indentured Members (10 SP): una...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Conversion Notes=&lt;br /&gt;
(work in progress)&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
*Mystical Members (10 SP): converted into nation-equivalent Mystical Society&lt;br /&gt;
*Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry&lt;br /&gt;
*Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure&lt;br /&gt;
*Creature Fest (25 SP): no longer exists, turned into 25 Industry&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
*All owned terrain moved to single location&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
*Landholder Trans-Stellar population unit size adjusted to nation unit size&lt;br /&gt;
*26 SP of Indentured Members converted to regular population&lt;br /&gt;
*Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
no longer applicable, all offices closed&lt;br /&gt;
&lt;br /&gt;
=Post-Conversion OOB=&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical Society &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System ??? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 13,900,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 60&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 50 +69 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 20 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Principles_and_Interests&amp;diff=55718</id>
		<title>Principles and Interests</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Principles_and_Interests&amp;diff=55718"/>
		<updated>2015-02-20T15:01:25Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Belmar==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stand vigilant against the foreigners who would threaten our domain!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Keep treaties. More importantly, always remember slights. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactionary&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;ll return the world to what it was before. How it should be. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monarchist&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
God save the Emperor!&lt;br /&gt;
&lt;br /&gt;
==Franco==&lt;br /&gt;
&#039;&#039;&#039;No Man A Slave&#039;&#039;&#039; – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Nation, One State&#039;&#039;&#039; – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Empire&#039;&#039;&#039; – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceterum autem censeo Maconem esse delendam&#039;&#039;&#039; – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.&lt;br /&gt;
&lt;br /&gt;
==Kozun==&lt;br /&gt;
&#039;&#039;&#039;Pan-Kozunism&#039;&#039;&#039;. All the sons and daughters of Kozun are subject to the Tenno since ancient times. All will return. As such Kozun aspires to reuniting the people back into a single Empire. If that&#039;s not possible, ally or vassalize them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonialism&#039;&#039;&#039;. Expansionism for the shake of expansion is nothing more then wasted energy. Kozun expanded on Sahlin in order to reduce the influence of an enemy (OCTAGON) and to provide markets and resources for the homeland.  The Great Empire of Kozun will benefit the people conquered just as much as it will benefit Kozun itself; the Tenno upon assuming rulership over foreign peoples assumes the responsibility to lead them as much as they themselves now must uphold the responsibilities of imperial subjects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Superiority&#039;&#039;&#039;. Kozun has conquered some two hundred million slavs on Sahlin. Leaving this large group seperate and distinct from the &#039;regular&#039; population of the Empire is in the long term sucidial. Therefore every group brought into the Empire is subject to a policy of aggressive Kozunification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ministry of Pure Thought&#039;&#039;&#039;. Foreign thought and ideology is nothing more then the influence of foreign states. States which seek to spread their beliefs to others are conducting a &#039;soft&#039; attack no matter how they justify it. The only thought worth having is Kozunese thought and ideology. As such all non-pure ideas are to be purged from society and indeed prevented from contaminating the national body at all. . .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only a King may kill (or depose) a King&#039;&#039;&#039;. We&#039;re looking at you Rman rebels.&lt;br /&gt;
&lt;br /&gt;
==Lost Ground==&lt;br /&gt;
&#039;&#039;&#039;Military Primacy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually we don&#039;t necessarily want to dictate to anyone else for the sake of dictating, but we also can&#039;t have assholes running around telling us what to do in our yard.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sphere of Influence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Stay out of our yard and we may or may not stay out of yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lebensraum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Ground hardened Lost Grounders but it is also a dying world. The Empire must expand elsewhere (preferably with hot springs) where we can live and manage our industry numbers in peace.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Interstellar Empire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Since we&#039;re at it already, we may as well also build an empire across multiple stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand with Friends&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Friends and allies are good - they make the galaxy a safer place and also make the worst enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meritocratic Thaumocracy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of the day, people who can&#039;t light people on fire should obey the ones who can since otherwise they are liable to be lit on fire. If you &#039;&#039;can&#039;&#039; light people on fire, it would still be unwise to burn those who are able and loyal. Magical ability. Mundane ability. Delegation. Heirarchy.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Might Makes Right&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Rule of those who can light people on fire and light enemies on fire, not by a mob of people who can&#039;t.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Anti Magic-Haters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Eat shit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolstuffitis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We like cool stuff - mostly superweapons and artifacts, but maybe also juicy convoys. If you can&#039;t stop us, that&#039;s your problem!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Are Goodguys&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everybody more evil than us are evil. Everyone less evil than us are leftists.&lt;br /&gt;
&lt;br /&gt;
==Mith Nara==&lt;br /&gt;
&#039;&#039;&#039;Coalitionist&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mith Nara started as a single-culture island, relatively weak compared to all its neighbors. With the continent in crisis millions of refugees flooded across the straights looking for a safe haven. Mith Nara was always going to be one of the last places to fall because of its distance, but the wreckage of greater continental powers made it clear that they could not win as things stood. Every refugee group that was accepted brought something that Mith Nara didn&#039;t have before, be it more powerful magic, specialists, mages or military forces like heavy cavalry and airborne units. The flood of newcomers meant that the native minotaurs lost some of their autonomy, because they no longer held the monopoly of force or ability, but the island became a new power. All the disparate and diverse factions managed to work together through their squabbles, and it was an awesome thing. This teamwork stuff is great. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Imperialist&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mith Nara is on a world where demons and former allies tempted by the allure of evil power are conquering and enslaving everybody. They hate the idea of conquest and subjugation. Once they get out into the wider universe, they&#039;re not going to be able to stand idly by.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiculturalism&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The island is an enormously diverse place. Different peoples have some radically different wants and needs in life and it&#039;s reflected in their outlook. Mith Nara can&#039;t even fathom a single culture empire or a universal set of superior ideals. They will react badly to strongly polarized cultures that attempt to aggressively push their ideals on others, or force people to conform to some universal code.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Balance of Power&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Idealism does have to by curbed by pragmatism in Keyway&#039;s harsh environs. Who has how much say in overall policy is going to depend on their ability to contribute to and influence the outcome, not necessarily how it influences them. Conversely, YOU try telling an elder dragon they only get one vote and see how that works out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fantasy Morality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Keyway isn&#039;t a nice place and has some fairly contrasting definitions of right and wrong compared with many other empires. If you&#039;re not prepared to use violence to solve some of your problems people will think you&#039;re some kind of wuss. Conversely, Mith Nara does not understand or respect empires that conduct backroom politics. It is a sign of weakness and highlights a lack of trustworthiness.&lt;br /&gt;
&lt;br /&gt;
==The One Who Wants==&lt;br /&gt;
&#039;&#039;&#039;Is it Entertaining?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Does this action amuse the TOWW? If so it will do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it hostile?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Does this threaten TOWW? If so it needs to go away&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay attention to me!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things that move people&#039;s attention towards thinking about TOWW are desired, appreciation and love is good, so is fear and groveling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it artistic?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
TOWW appreciates art and the avant-garde in all its forms, and will seek to advance the ascetically pleasing course of actions.   Such as giant robot cities on your planet.&lt;br /&gt;
&lt;br /&gt;
==Therson==&lt;br /&gt;
&#039;&#039;&#039;Protect the Fatherland&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
With the ebbing of the Ether Storms the Konigreich found a universe in chaos. The world of Claxton and its people must be protect from the horrors that lurk. This belief is extended to those considered volksdeutsche. Possibly by bring them all under one banner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Place Amongst the Suns&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The best way to achieve this is to demonstrate the Konigreich&#039;s strength and powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor Our Alliances&#039;&#039;&#039;&lt;br /&gt;
While the universe is in chaos there are powers who share similar beliefs and are helpful to the Konigreich in achieving its goals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Will, Not Machine Logic&#039;&#039;&#039;&lt;br /&gt;
The beauty of human comes from our ability to reason through and make judgements on our own. Even when the wrong choice is made the opportunity presents itself to make better choices. A world ruled by machines denies humanity this basic right and must be stopped whether it be the menace of the RDSU, the madness of The One Who Wants or most terrifying and unexplainable of all the Celestians who voluntarily choose to surrender their humanity and become machines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thetis==&lt;br /&gt;
&#039;&#039;&#039;Freedom of Thought, Expression and Bodily Integrity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thetis holds that as a matter of principal, sentients have various fundamental freedoms as autonomous individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair Governance and Democracy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The nations of Thetis is some of the few democracies in the known galaxy and are proponents of the concept that all sentients are equal under the law and that government should represent those governed, not simply exist for the benefit of the elites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Exchange of Trade and Ideas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As an exporter of both goods and culture, Thetis looks dimly upon nations that seek to impose substantial restrictions or, worse yet, outright barriers to physical and intellectual exchange.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Skies/Freedom of Navigation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While recognizing the rights of nations to territorial skies to govern as they see fit, the Federation does not recognize the right of nations or other groups to arbitrarily declare large areas of space &#039;off-limits&#039; to innocent passage; nor does it recognize ADIZs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar System&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the key foreign policies of the Thetan Federation is that, in the same way that the weak should not be intrinsically subservient to the strong in a nation, that small nations with limited power should not be the toys of larger, powerful states and all should have a say in the interstellar system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tyran==&lt;br /&gt;
&#039;&#039;&#039;Sanguine est vita&#039;&#039;&#039; – Blood is life. Tyrasans abhor the use of weapons which cause mass loss of life. Such indiscriminate slaughter can rarely be justified (and dwindles the supply of that precious blood).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong Nation, Strong Leader&#039;&#039;&#039; – Tyrasans consider it a natural law that the strong lead, protect and nurture the weak. A Society must have a stratified social order in order to best function and realize the potential of its people. A mountain does not let the pebbles vote.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meritocracy&#039;&#039;&#039; - Discrimination based upon trifling details such as gender and physical appearance are the domain of the weak and feeble minded, people should be judged on usefulness to society, their wisdom and age.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominion under me&#039;&#039;&#039; - The conquest of an unwilling population for national gain is part of the natural law of the universe, the strong must lead the weak, even if they&#039;re too feeble minded to realise what is in their best interest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absolute Power, Corrupts Absolutely&#039;&#039;&#039; - Tyrasans are willing to deal with even the most unsavory people, if they can gain something from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; – Tyran is the successor state to the Tyranorum Astra Imperia, the Star Empire of Tyran, a notable vassal state of the Exalter Hyperion. It&#039;s people have realised the dream of becomming more than human and see it as their destiny to restore the sphere of influence in their region of space. Inference in this will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exalter Hyperion&#039;&#039;&#039; - Tyrasans idealise their former clients, who aspired to becoming godlike beings themselves. Tyran considers all Exalter artifacts to belong to it by right and has similar aspirations of increasing their intrinsic to become even more powerful magical beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Meddling Sceptans&#039;&#039;&#039; – While Tyran pays lip service to the ideals of the Interstellar Authority, it is in actual fact entirely opposed to the meddling of the Sceptans and longs to see the spacenoids brought to heel.&lt;br /&gt;
&lt;br /&gt;
==Vale of Hespirii==&lt;br /&gt;
&#039;&#039;&#039;Balance of Power&#039;&#039;&#039; - While the amazons are the mighest warriors in the universe, we have no interest in ruling the area. Therefore we must stop others from doing so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory:&#039;&#039;&#039; - Each woman must prove her legend in battle against the most powerful foe.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Democracy:&#039;&#039;&#039; -No Kings, no gods, only women &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Skies/Freedom of Navigation&#039;&#039;&#039; -Freedom to go everywhere is the right of all amazons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039; - Lesser beings should compensate us for fighting for their causes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Primacy&#039;&#039;&#039; - We&#039;re the best warriors anywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Superiority&#039;&#039;&#039; - We&#039;re also better people than you.&lt;br /&gt;
&lt;br /&gt;
==Order of Nasht==&lt;br /&gt;
&#039;&#039;&#039;Ours Is the Best Possible Form of Government&#039;&#039;&#039;&amp;lt;br/&amp;gt;Who could make fairer, more democratic decisions than the manifestation of the Order&#039;s collective consciousness? Surely, other people would benefit from Nasht-Regius&#039; enlightened leadership, too. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Hive&#039;&#039;&#039;&amp;lt;br/&amp;gt;As the remnant of a people driven from its original homeworld, the Order of Nasht is fiercely protective of its new home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&amp;lt;br/&amp;gt; Flesh is malleable and physical form of little importance in the great scheme of things. Merit and magical prowess are the true measure of a person&#039;s worth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agency Requires Power&#039;&#039;&#039;&amp;lt;br/&amp;gt; Only those with the strength to overcome their opposition can reach their goals. Therefore, we must grow stronger. Magic is power, and it is fueled by ether. The conclusions are obvious. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroy Evil&#039;&#039;&#039;&amp;lt;br/&amp;gt; If something causes misery and suffering for sapient beings, it&#039;s typically a valid target.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ground_Combat&amp;diff=55708</id>
		<title>Talk:Ground Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ground_Combat&amp;diff=55708"/>
		<updated>2015-02-20T07:12:48Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Simple Units=&lt;br /&gt;
===Simple Skilled Infantry (1000)===&lt;br /&gt;
:Attack: 1&lt;br /&gt;
:Defense: 2&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Infantry&#039;&#039;&#039;, &#039;&#039;&#039;Legion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Elite Infantry (1000)===&lt;br /&gt;
:Attack: 2&lt;br /&gt;
:Defense: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Infantry&#039;&#039;&#039;, &#039;&#039;&#039;Legion&#039;&#039;&#039;, &#039;&#039;&#039;Morale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Special Forces (50)===&lt;br /&gt;
:Attack: 1&lt;br /&gt;
:Defense: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Cover&#039;&#039;&#039;, &#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Infantry&#039;&#039;&#039;, &#039;&#039;&#039;Morale&#039;&#039;&#039;, &#039;&#039;&#039;Special Operations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Very Heavy Infantry (50)===&lt;br /&gt;
:Attack: 2&lt;br /&gt;
:Defense: 2&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Giant Infantry (10)===&lt;br /&gt;
:Attack: 4&lt;br /&gt;
:Defense: 3&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Towed Artillery (50)===&lt;br /&gt;
:Indirect Fire: 2&lt;br /&gt;
:Attack: 2&lt;br /&gt;
:Defense: 3&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Siege Gun (50)===&lt;br /&gt;
:Indirect Fire: 4&lt;br /&gt;
:Attack: 0&lt;br /&gt;
:Defense: 0&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Light Cavalry (500)===&lt;br /&gt;
:Attack: 2&lt;br /&gt;
:Defense: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Cavalry&#039;&#039;&#039;, &#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Cavalry (500)===&lt;br /&gt;
:Attack: 3&lt;br /&gt;
:Defense: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 8&lt;br /&gt;
:&#039;&#039;&#039;Cavalry&#039;&#039;&#039;, &#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Cavalry (100)===&lt;br /&gt;
:Attack: 3&lt;br /&gt;
:Defense: 2&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Cavalry&#039;&#039;&#039;, &#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Shock Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Very Heavy Cavalry (100)===&lt;br /&gt;
:Attack: 4&lt;br /&gt;
:Defense: 2&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Cavalry&#039;&#039;&#039;, &#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Shock Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monstrous Cavalry (10)===&lt;br /&gt;
:Attack: 5&lt;br /&gt;
:Defense: 3&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Shock Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Comments/Observations=&lt;br /&gt;
&lt;br /&gt;
*+2 weapons right now seems like an obligatory pick. One unit with +2 weapons has the same firepower as a group of four of the same unit without it. That&#039;s not even going into the fact that +1/2 weapons also improve defense&lt;br /&gt;
*There don&#039;t appear to be any caps that improve defense, aside from +attack?&lt;br /&gt;
*Clarity issue: does +1 regeneration halve stat loss and +2 regeneration halve it again, or is +2 regeneration functionally useless?&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=The_Order_of_Nasht&amp;diff=55354</id>
		<title>The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=The_Order_of_Nasht&amp;diff=55354"/>
		<updated>2015-02-14T15:15:15Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical (normal) Members &amp;lt;br/&amp;gt;&lt;br /&gt;
Industrious (indentured) Members &amp;lt;br/&amp;gt;&lt;br /&gt;
Terra Incognita Magicka &amp;lt;br/&amp;gt;&lt;br /&gt;
Creature Fest &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System 107, Fin &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System 98, Feth Fiada &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System 179, Sata Corvi &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System 203, Alfhame &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System 179, Sata Corvi &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System 203, Alfhame &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 1130,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Indentured Members: 520,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 0 +26 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +56 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 95 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; 8 Offices &amp;lt;br/&amp;gt;&lt;br /&gt;
Fin (107) own terrain &amp;lt;br/&amp;gt;&lt;br /&gt;
Feth Fiada (98) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Sata Corvi (179) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Alfhame (203) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Deneb (24) in Tesla&amp;lt;br/&amp;gt;&lt;br /&gt;
Thetis (181) in Thetis&amp;lt;br/&amp;gt;&lt;br /&gt;
Gael Cygni (99) in Caernarfon&amp;lt;br/&amp;gt;&lt;br /&gt;
Franco Domini (212) in 4th Paradisum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Alfhame (203)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Thetis (181)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 20&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Tesla, Deneb (24)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Nasht-Regius (Oracle)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Earth Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Carapace Hunters&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
600 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Caernarfon, Gael Cygni (99)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 160,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 43&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 61&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&amp;lt;br/&amp;gt;&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Office at Franco Domini (212)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 10,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mage in the Shell&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Multicaster&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the Great Hand &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Necromancer&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Counter Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Invincible!&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Command &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Puppetmaster &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Engine of Destruction&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Sight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 the All Seeing Eye &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Warrior Skills&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemage &amp;lt;br/&amp;gt;&lt;br /&gt;
Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Enemy of All Who Live (ML2)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Boosters&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karesauran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Special Training: Bodyguard&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &amp;lt;br/&amp;gt;&lt;br /&gt;
(ML4) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class V: Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Beams&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Extended Range&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Air&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&amp;lt;br/&amp;gt;&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Kimra &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Anti-Vehicle weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Cargo Capacity&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Mithril Armour&amp;lt;br/&amp;gt; &lt;br /&gt;
+1 Assault Pods &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer)&amp;lt;br/&amp;gt; &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mithril Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium (ECM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV: Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5: &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Internal Factories (cost free, build free) &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chambers&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 High Grade Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Core Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mindex Sensors &amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Meryllium ECM&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VI: Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &amp;lt;br/&amp;gt;&lt;br /&gt;
Base Type: Simple Freighters&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Infiltration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Exfiltration &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III: Chamorph&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Prospecting &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5&amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Police Training &amp;lt;br/&amp;gt;&lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Adamantium talons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (5 at each space office)&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 High Grade Insidium Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML3 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Ambrium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 High Visibility &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Shields&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Engine&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Thetis)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Ambrium Weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML4 (Built at Tesla, Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Battlemagic Chamber &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (built at Fin)&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 HG Mindex Sensors&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Adamantium Armour&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&amp;lt;br/&amp;gt;&lt;br /&gt;
ML5 (Built at Tesla)&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Adamantium Armour &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Crycium Weapons &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Insidium Stealth &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Sildron Agility &amp;lt;br/&amp;gt;&lt;br /&gt;
+1 High Grade Synaptite brain&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=The_Order_of_Nasht&amp;diff=55353</id>
		<title>The Order of Nasht</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=The_Order_of_Nasht&amp;diff=55353"/>
		<updated>2015-02-14T15:01:46Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;==Overview==  The Order of Nasht, as of January 01 1007NE:   &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; The Order of Nasht&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Trans-Stellar  &amp;#039;&amp;#039;&amp;#039;Traits:&amp;#039;&amp;#039;&amp;#039; Landholder, Low Profile, Treasure Hun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The Order of Nasht, as of January 01 1007NE: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Order of Nasht&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Trans-Stellar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Landholder, Low Profile, Treasure Hunters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Space Dwellers &amp;lt;br/&amp;gt;&lt;br /&gt;
Mystical (normal) Members &amp;lt;br/&amp;gt;&lt;br /&gt;
Industrious (indentured) Members &amp;lt;br/&amp;gt;&lt;br /&gt;
Terra Incognita Magicka &amp;lt;br/&amp;gt;&lt;br /&gt;
Creature Fest &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Tech Dumb &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrain:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System 107, Fin &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System 98, Feth Fiada &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System 179, Sata Corvi &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Scattered Space, Outer System; System 203, Alfhame &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known, but not owned terrain from the Space Dwellers advantage:&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Wild Space, Outer System; System 179, Sata Corvi &amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crowded Space, Outer System; System 203, Alfhame &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Members: 1130,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Indentured Members: 520,000 &amp;lt;br/&amp;gt;&lt;br /&gt;
Industry: 0 +26 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 0 +56 from members&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 135 &amp;lt;br/&amp;gt;&lt;br /&gt;
Research: 95 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Creation 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Destruction 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Matter 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mental 500 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 500 &lt;br /&gt;
&lt;br /&gt;
Biology 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Chemistry 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Engineering 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Physics/Mathematics 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychology 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; 8 Offices &amp;lt;br/&amp;gt;&lt;br /&gt;
Fin (107) own terrain &amp;lt;br/&amp;gt;&lt;br /&gt;
Feth Fiada (98) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Sata Corvi (179) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Alfhame (203) own terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
Deneb (24) in Tesla&amp;lt;br/&amp;gt;&lt;br /&gt;
Thetis (181) in Thetis&amp;lt;br/&amp;gt;&lt;br /&gt;
Gael Cygni (99) in Caernarfon&amp;lt;br/&amp;gt;&lt;br /&gt;
Franco Domini (212) in 4th Paradisum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039; (as of 31 December 1006)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth: 416 WU&amp;lt;br/&amp;gt;&lt;br /&gt;
IUU: 145&amp;lt;br/&amp;gt;&lt;br /&gt;
Ether: 438&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Goods: 17&amp;lt;br/&amp;gt;&lt;br /&gt;
Research Points: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Geodes: 9.42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
14 Natural Meryllium&amp;lt;br/&amp;gt;&lt;br /&gt;
11 Natural Weaponised Alchemists Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Karesauran &amp;quot;Brawlbug&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Insect Climbing&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 18&lt;br /&gt;
&lt;br /&gt;
Deep Sky Humans&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Telepaths&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Environmental Adaptation: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Spaceflight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
6/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
Chamorph &amp;quot;Slime&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Shapeshifter&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavalry Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Locrusan&amp;lt;br/&amp;gt;&lt;br /&gt;
Class V&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
5 template points, pool cost: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
5/year, total pool cost: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Types:&#039;&#039;&#039; &lt;br /&gt;
Karemeiran&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Flight&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
2/year, total pool cost: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kimra&amp;lt;br/&amp;gt;&lt;br /&gt;
Class III&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
3 template points, pool cost: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Flier Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nasht Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Haywire&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Tough&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 24&lt;br /&gt;
&lt;br /&gt;
Karegrim Behemoth&amp;lt;br/&amp;gt;&lt;br /&gt;
Mega Flier&amp;lt;br/&amp;gt;&lt;br /&gt;
Class IV&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Senses&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Toughness&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Agility&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Speed&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Rules Relic, Can’t be built&amp;lt;br/&amp;gt;&lt;br /&gt;
0 template points, pool cost: N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
0/year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VI&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
6 template points, pool cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
4/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Space Types:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mature Chelidrak&amp;lt;br/&amp;gt;&lt;br /&gt;
Class VII&amp;lt;br/&amp;gt;&lt;br /&gt;
+2 Mind&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Advanced Mobility: Space&amp;lt;br/&amp;gt;&lt;br /&gt;
+3 Regeneration&amp;lt;br/&amp;gt;&lt;br /&gt;
+1 Ranged Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
7 template points, pool cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
3/year, total pool cost: 36&lt;br /&gt;
&lt;br /&gt;
Template points used: 50 of 50&amp;lt;br/&amp;gt;&lt;br /&gt;
Pool points used: 150 of 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critters usable this year:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karesauran: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep Sky Humans: 6&amp;lt;br/&amp;gt;&lt;br /&gt;
Chamorph: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Locrusan: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Karemeiran: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Kimra: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Nasht Behemoth: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Karegrim Behemoth: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Chelidrak: 4&amp;lt;br/&amp;gt;&lt;br /&gt;
Mature Chelidrak: 3&lt;br /&gt;
&lt;br /&gt;
==Office List==&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Fin (107)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 140,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 15&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Adamantium: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
High Grade Sildron: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Swarm Princess Sekepha&amp;lt;br/&amp;gt;&lt;br /&gt;
8x Crafter Type A (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type D (Expert Specialist)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Crafter Type E (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Air Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Fire Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Water Reader (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries – Earth Reader (Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Grattspawns (Lesser Titans)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &amp;lt;br/&amp;gt;&lt;br /&gt;
2 Skyworms (Simple Cruisers)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Senior Dowsers (Prospectors) - looking for magical materials&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Sata Corvi (179)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrastructure&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Members: 160,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Indentured Members: 120,000&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Wealth: 19&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Industry: 0 +6&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Ether: 0 +8&amp;lt;br/&amp;gt;&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasury&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Local IUU: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Ether: 44&amp;lt;br/&amp;gt;&lt;br /&gt;
Local WU: 62&amp;lt;br/&amp;gt;&lt;br /&gt;
Local Geodes: 0.7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Materials&#039;&#039;&#039;&lt;br /&gt;
Natural Meryllium: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Military&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Archmage Tiroknis&amp;lt;br/&amp;gt;&lt;br /&gt;
7x Crafter Type A (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Air Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Fire Reader(Adept)&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type CO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DA&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type DO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AE&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type AO&amp;lt;br/&amp;gt;&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&amp;lt;br/&amp;gt;&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers) &amp;lt;br/&amp;gt;&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Srats (Simple Small Warship)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&amp;lt;br/&amp;gt;&lt;br /&gt;
100 Dowsers (Prospectors)- looking for ether wells&amp;lt;br/&amp;gt;&lt;br /&gt;
10,000 Inspectors (Security Forces)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hidden Base at Feth Fiada (98)===&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Shadow Members: 160,000&lt;br /&gt;
Shadow Indentured Members: 140,000&lt;br /&gt;
Shadow Wealth: 19&lt;br /&gt;
Shadow Industry: 0 +7&lt;br /&gt;
Shadow Ether: 0 +8&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 8&lt;br /&gt;
Local Ether: 44&lt;br /&gt;
Local WU: 62&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
Local Military&lt;br /&gt;
1x Swarm Princess Mahri&lt;br /&gt;
8x Crafter Type A Expert Specialist)&lt;br /&gt;
1x Crafter Type O (Expert Specialist)&lt;br /&gt;
1x Crafter Type C (Expert Specialist)&lt;br /&gt;
&lt;br /&gt;
2x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&lt;br /&gt;
1x Sentries Earth Reader(Adept)&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&lt;br /&gt;
1x Sentries Air Reader(Adept) &lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CD&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CA&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CE&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type CO&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DA&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DE&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type DO&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AE&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type AO&lt;br /&gt;
1x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&lt;br /&gt;
10x Apprentice (Postulant) Type CA&lt;br /&gt;
10x Apprentice (Postulant) Type CE&lt;br /&gt;
10x Apprentice (Postulant) Type CO&lt;br /&gt;
10x Apprentice (Postulant) Type DA&lt;br /&gt;
10x Apprentice (Postulant) Type DE&lt;br /&gt;
10x Apprentice (Postulant) Type DO&lt;br /&gt;
10x Apprentice (Postulant) Type AE&lt;br /&gt;
10x Apprentice (Postulant) Type AO&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
25 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&lt;br /&gt;
5 Blademoths (Small Airships) &lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started November 1006 - Ready April 1007&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&lt;br /&gt;
1 Tornetis (Ship of the Line)&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&lt;br /&gt;
3 Srats (Simple Small Warship)&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden Base at Alfhame (203)&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Shadow Members: 160,000&lt;br /&gt;
Shadow Indentured Members: 120,000&lt;br /&gt;
Shadow Wealth: 19&lt;br /&gt;
Shadow Industry: 0 +6&lt;br /&gt;
Shadow Ether: 0 +8&lt;br /&gt;
Shadow Research: 15&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 7&lt;br /&gt;
Local Ether: 44&lt;br /&gt;
Local WU: 62&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
High Grade Adamantium: 1&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
7x Crafter Type A&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin (Adept)&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
1x Sentries Earth Reader(Adept)&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&lt;br /&gt;
1x Sentries Air Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
10x Apprentice (Postulant) Type CD&lt;br /&gt;
10x Apprentice (Postulant) Type CA&lt;br /&gt;
10x Apprentice (Postulant) Type CE&lt;br /&gt;
10x Apprentice (Postulant) Type CO&lt;br /&gt;
10x Apprentice (Postulant) Type DA&lt;br /&gt;
10x Apprentice (Postulant) Type DE&lt;br /&gt;
10x Apprentice (Postulant) Type DO&lt;br /&gt;
10x Apprentice (Postulant) Type AE&lt;br /&gt;
10x Apprentice (Postulant) Type AO&lt;br /&gt;
10x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
40,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
3,500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
5 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
&lt;br /&gt;
25 Cloudscouts (Small Fliers)&lt;br /&gt;
5 Blademoths (Small Airships)&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)+1 HG Mithril Refit, Started October 1006 - Ready March 1007&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line)&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&lt;br /&gt;
3 Srats (Simple Small Warship)&lt;br /&gt;
3 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
100 Dowsers (Prospectors) - looking for ether wells&lt;br /&gt;
10,000 Inspectors (Security Forces)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office at Thetis (181)&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Members: 160,000 &lt;br /&gt;
Wealth: 18&lt;br /&gt;
Ether: 0 +8&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 20&lt;br /&gt;
Local Ether: 44&lt;br /&gt;
Local WU: 61&lt;br /&gt;
Local Geodes: 1&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
Natural Meryllium: 7&lt;br /&gt;
&lt;br /&gt;
Local Military&lt;br /&gt;
1x Archmage Gregar&lt;br /&gt;
&lt;br /&gt;
1x Zaldotin Leader (Master)&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
3x Zaldotin (Adept) &lt;br /&gt;
1x Sentries Fire Reader(Adept)&lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&lt;br /&gt;
20x Apprentice (Postulant) Type CA&lt;br /&gt;
20x Apprentice (Postulant) Type CE&lt;br /&gt;
20x Apprentice (Postulant) Type CO&lt;br /&gt;
20x Apprentice (Postulant) Type DA&lt;br /&gt;
20x Apprentice (Postulant) Type DE&lt;br /&gt;
20x Apprentice (Postulant) Type DO&lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
20x Apprentice (Postulant) Type AO&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
11,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
1500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Tornetis (Ship of the Line)&lt;br /&gt;
2 Hivethorns (Simple Small Warship)&lt;br /&gt;
2 Srats (Simple Small Warship)&lt;br /&gt;
7 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
200 Dowsers- looking for magical materials&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office at Tesla, Deneb (24)&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Members: 160,000 &lt;br /&gt;
Wealth: 18&lt;br /&gt;
Ether: 0 +8&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 11&lt;br /&gt;
Local Ether: 43&lt;br /&gt;
Local WU: 61&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
Natural Meryllium: 2&lt;br /&gt;
&lt;br /&gt;
Local Military&lt;br /&gt;
1x Nasht-Regius (Oracle)&lt;br /&gt;
1x Swarm Princess Calyndra (Archmage)&lt;br /&gt;
&lt;br /&gt;
1x Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&lt;br /&gt;
1x Sentries Water Reader(Adept)&lt;br /&gt;
1x Sentries Earth Reader(Adept)&lt;br /&gt;
80x Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&lt;br /&gt;
20x Apprentice (Postulant) Type CA&lt;br /&gt;
20x Apprentice (Postulant) Type CE&lt;br /&gt;
20x Apprentice (Postulant) Type CO&lt;br /&gt;
20x Apprentice (Postulant) Type DA&lt;br /&gt;
20x Apprentice (Postulant) Type DE&lt;br /&gt;
20x Apprentice (Postulant) Type DO&lt;br /&gt;
20x Apprentice (Postulant) Type AE&lt;br /&gt;
20x Apprentice (Postulant) Type AO&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
16,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
50 Royal Guards (Simple Special Forces)&lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
33 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&lt;br /&gt;
25 Carapace Hunters&lt;br /&gt;
3 Skybridges (Heavy Cargo Plane)&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&lt;br /&gt;
3 Skyworms (Simple Cruisers)&lt;br /&gt;
3 Srats (Simple Small Warship)&lt;br /&gt;
6 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
600 Mimics (Spies)&lt;br /&gt;
100 Dowsers (Prospectors)- looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office at Caernarfon, Gael Cygni (99)&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Members: 160,000 &lt;br /&gt;
Wealth: 18&lt;br /&gt;
Ether: 0 +8&lt;br /&gt;
Research: 10&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 10&lt;br /&gt;
Local Ether: 43&lt;br /&gt;
Local WU: 61&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
Local Military&lt;br /&gt;
4 Zaldotin Leaders (Masters)&lt;br /&gt;
1 Hive Coordinator (Advanced Specialist)&lt;br /&gt;
&lt;br /&gt;
5x Zaldotin (Adept)&lt;br /&gt;
1x Sentries Pattern Reader(Adept)&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DA&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type DO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AE&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type AO&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type EO&lt;br /&gt;
&lt;br /&gt;
20x Apprentice (Postulant) Type CD&lt;br /&gt;
20x Apprentice (Postulant) Type CA&lt;br /&gt;
20x Apprentice (Postulant) Type CE&lt;br /&gt;
20x Apprentice (Postulant) Type CO&lt;br /&gt;
20x Apprentice (Postulant) Type DA&lt;br /&gt;
20x Apprentice (Postulant) Type DE&lt;br /&gt;
20x Apprentice (Postulant) Type DO&lt;br /&gt;
20x Apprentice (Postulant) Type AE&lt;br /&gt;
20x Apprentice (Postulant) Type AO&lt;br /&gt;
20x Apprentice (Postulant) Type EO&lt;br /&gt;
&lt;br /&gt;
12,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
2000 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
&lt;br /&gt;
10 Nasht Bombardment Pod (Very Heavy Artillery)&lt;br /&gt;
34 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
&lt;br /&gt;
5 Blademoths (Small Airships)&lt;br /&gt;
2 Skybridges (Heavy Cargo Plane)&lt;br /&gt;
1 Karegrim Behemoth (Mega Flier)&lt;br /&gt;
&lt;br /&gt;
3 Srats (Simple Small Warship)&lt;br /&gt;
5 Cargogliders (Simple Freighters)&lt;br /&gt;
&lt;br /&gt;
100 Dowsers - Prospectors- looking for magical materials&lt;br /&gt;
400 Mimics (Spies)&lt;br /&gt;
200 Nasht Infiltrators (Spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office at Franco Domini (212)&lt;br /&gt;
&lt;br /&gt;
Infrastructure&lt;br /&gt;
Members: 10,000 &lt;br /&gt;
Wealth: 5&lt;br /&gt;
Research: 5&lt;br /&gt;
&lt;br /&gt;
Treasury&lt;br /&gt;
Local IUU: 0&lt;br /&gt;
Local Ether: 0&lt;br /&gt;
Local WU: 0&lt;br /&gt;
Local Geodes: 0&lt;br /&gt;
&lt;br /&gt;
Magical Materials&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
Local Military&lt;br /&gt;
&lt;br /&gt;
2x Zaldotin (Adept)&lt;br /&gt;
4x Zaldotin Trainee (Disciple) Type CD &lt;br /&gt;
10x Apprentice (Postulant) Type AE &lt;br /&gt;
&lt;br /&gt;
1,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
500 Nasht Guardians (Simple Skilled Infantry)&lt;br /&gt;
1 Cargogliders (Simple Freighters) &lt;br /&gt;
&lt;br /&gt;
300 Archaeologists - on digging mission to Monty&lt;br /&gt;
100 Dowsers (Prospectors) - looking for magical materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military/Units==&lt;br /&gt;
&lt;br /&gt;
Mages:&lt;br /&gt;
&lt;br /&gt;
1 Nasht-Regius (Oracle) &lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 5; Mov 5) &lt;br /&gt;
+2 Mage in the Shell&lt;br /&gt;
+1 Battlemage&lt;br /&gt;
+1 Puppetmaster&lt;br /&gt;
+2 Multicaster&lt;br /&gt;
+1 the Great Hand &lt;br /&gt;
+1 Technomancer&lt;br /&gt;
Upkeep: 5W 5I 5E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Calyndra&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5) &lt;br /&gt;
+1 Battlemage &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Sekepha&lt;br /&gt;
(Cre 5; Des 5; Mat 5; Ment 0; Mov 0) &lt;br /&gt;
+1 Battlemage &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Swarm Princess Mahri&lt;br /&gt;
(Cre 2; Des 5; Mat 0; Ment 3; Mov 5) &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E &lt;br /&gt;
&lt;br /&gt;
1 Archmage Gregar &lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 5; Mov 5)&lt;br /&gt;
+1 Necromancer&lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
1 Archmage Tiroknis&lt;br /&gt;
(Cre 5; Des 5; Mat 0; Ment 5; Mov 0) &lt;br /&gt;
+1 Counter Mage&lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
35 Crafters (Expert Specialists)&lt;br /&gt;
(Cre 0; Des 0; Mat 5; Ment 0; Mov 0) x30: Type A&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 5) x2: Type O&lt;br /&gt;
(Cre 0; Des 5; Mat 0; Ment 0; Mov 0) x1: Type D&lt;br /&gt;
(Cre 5; Des 0; Mat 0; Ment 0; Mov 0) x1: Type C&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 5; Mov 0) x1: Type E&lt;br /&gt;
&lt;br /&gt;
Class V: Deep Sky Humans &lt;br /&gt;
Upkeep 6W 6I 6E&lt;br /&gt;
&lt;br /&gt;
5 Zaldotin Leaders (Masters)&lt;br /&gt;
(Cre 0; Des 4; Mat 0; Ment 0; Mov 4) &lt;br /&gt;
+2 Warrior Skills&lt;br /&gt;
+1 Battlemage&lt;br /&gt;
+1 Invincible!&lt;br /&gt;
ML5, Class V: Deep Sky Humans&lt;br /&gt;
+1 High Grade Mindex Command &lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Insidium Stealth&lt;br /&gt;
+1 High Grade Mindex Enhanced Perceptions&lt;br /&gt;
Upkeep: 1W 1I 1.15E &lt;br /&gt;
&lt;br /&gt;
10 Hive Coordinators (Advanced Specialists)&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 4; Mov 0) &lt;br /&gt;
+1 Puppetmaster &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 1W 1I 1E&lt;br /&gt;
&lt;br /&gt;
20 Zaldotins (Adepts) &lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 0; Mov 3) x 12: Fighter Type&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 3; Mov 1) x 6: Scout Type&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 2) x 6: Support Type&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 0; Mov 3) x 6: Healer Type&lt;br /&gt;
+1 Warrior skills&lt;br /&gt;
+1 Battlemage&lt;br /&gt;
+1 Engine of Destruction&lt;br /&gt;
ML5, Class V: Deep Sky Humans&lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Sildron Shields &lt;br /&gt;
+1 High Grade Sildron Agility&lt;br /&gt;
+1 High Grade Mindex Sensors&lt;br /&gt;
+1 High Grade Insidium Stealth&lt;br /&gt;
Upkeep: 2W 2I 2.45E &lt;br /&gt;
&lt;br /&gt;
20 Sentries (Adepts)&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 3; Mov 3) x4: Air Reader&lt;br /&gt;
(Cre 3; Des 0; Mat 0; Ment 3; Mov 0) x4: Life Reader&lt;br /&gt;
(Cre 0; Des 3; Mat 0; Ment 3; Mov 0) x4: Fire Reader&lt;br /&gt;
(Cre 0; Des 0; Mat 3; Ment 3; Mov 0) x4: Earth Reader&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 3; Mov 1) x4: Pattern Reader&lt;br /&gt;
+1 Mage Sight&lt;br /&gt;
+1 the All Seeing Eye &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 2W 2I 2E&lt;br /&gt;
&lt;br /&gt;
80 Tesla Trained Spacebenders (Specialists) &lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 0; Mov 3)&lt;br /&gt;
Upkeep: 4W 4I 4E &lt;br /&gt;
&lt;br /&gt;
150 Zaldotin Trainees (Disciples)&lt;br /&gt;
(Cre 2; Des 2; Mat 0; Ment 0; Mov 0) x15 Type CD &lt;br /&gt;
(Cre 2; Des 0; Mat 2; Ment 0; Mov 0) x15 Type CA&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 2; Mov 0) x15 Type CE&lt;br /&gt;
(Cre 2; Des 0; Mat 0; Ment 0; Mov 2) x15 Type CO&lt;br /&gt;
(Cre 0; Des 2; Mat 2; Ment 0; Mov 0) x15 Type DA&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 2; Mov 0) x15 Type DE&lt;br /&gt;
(Cre 0; Des 2; Mat 0; Ment 0; Mov 2) x15 Type DO&lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 2; Mov 0) x15 Type AE &lt;br /&gt;
(Cre 0; Des 0; Mat 2; Ment 0; Mov 2) x15 Type AO &lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 2; Mov 2) x15 Type EO &lt;br /&gt;
+1 Warrior Skills&lt;br /&gt;
+1 Battlemage&lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 3W 3I 3E &lt;br /&gt;
&lt;br /&gt;
1000 Apprentices (Postulants)&lt;br /&gt;
(Cre 1; Des 1; Mat 0; Ment 0; Mov 0) x100 Type CD&lt;br /&gt;
(Cre 1; Des 0; Mat 1; Ment 0; Mov 0) x100 Type CA&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 1; Mov 0) x100 Type CE&lt;br /&gt;
(Cre 1; Des 0; Mat 0; Ment 0; Mov 1) x100 Type CO&lt;br /&gt;
(Cre 0; Des 1; Mat 1; Ment 0; Mov 0) x100 Type DA&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 1; Mov 0) x100 Type DE&lt;br /&gt;
(Cre 0; Des 1; Mat 0; Ment 0; Mov 1) x100 Type DO&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 1; Mov 0) x100 Type AE&lt;br /&gt;
(Cre 0; Des 0; Mat 1; Ment 0; Mov 1) x100 Type AO&lt;br /&gt;
(Cre 0; Des 0; Mat 0; Ment 1; Mov 1) x100 Type EO&lt;br /&gt;
+1 Battlemage &lt;br /&gt;
Class V: Deep Sky Humans&lt;br /&gt;
Upkeep: 4W 4I 4E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &lt;br /&gt;
+2 Enemy of All Who Live (ML2)&lt;br /&gt;
+1 Technomancer (ML5)&lt;br /&gt;
&lt;br /&gt;
Infantry&lt;br /&gt;
&lt;br /&gt;
200,000 Nasht Spiders (Simple Unskilled Infantry)&lt;br /&gt;
ML5, Class VII: Karesauran&lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Adamantium Blades &lt;br /&gt;
+1 High Grade Sildron Boosters&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
20,000 Nasht Guardians (Simple Infantry)&lt;br /&gt;
ML5, Class VII: Karesauran&lt;br /&gt;
+1 High Grade Adamantium Reinforced Claws &lt;br /&gt;
+1 High Grade Adamantium Armoured Carapace &lt;br /&gt;
Upkeep: 1W &lt;br /&gt;
&lt;br /&gt;
100 Royal Guards (Simple Special Forces)&lt;br /&gt;
ML5, Class V: Deep Sky Humans&lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Elixier of Life Regeneration&lt;br /&gt;
+1 Special Training: Bodyguard&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched capabilities: &lt;br /&gt;
+2 High Grade Synaptite&lt;br /&gt;
&lt;br /&gt;
10 Grattbeasts (Lesser Titans) &lt;br /&gt;
ML5, Class VII: Karemeiran&lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Ambrium Beams&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10x Grattspawn (Lesser Titans) &lt;br /&gt;
(ML4) &lt;br /&gt;
+1 Battlemagic Chambers&lt;br /&gt;
+1 Low Grade Adamantium Armour&lt;br /&gt;
&lt;br /&gt;
Cavalry&lt;br /&gt;
&lt;br /&gt;
100 Shatterbeetles (Very Heavy Cavalry)&lt;br /&gt;
ML5, Class V: Locrusan&lt;br /&gt;
+2 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Ambrium Beams&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Elixir of Life Regeneration&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3&lt;br /&gt;
Artillery&lt;br /&gt;
&lt;br /&gt;
50 Nasht Bombardment Pod (Very Heavy Artillery) &lt;br /&gt;
ML5&lt;br /&gt;
+1 Mage Pyrite Weapons&lt;br /&gt;
+1 Extended Range&lt;br /&gt;
+1 Anti-Air&lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aircraft Types&lt;br /&gt;
&lt;br /&gt;
100 Cloudscouts (Small Fliers) &lt;br /&gt;
ML5, Class III: Kimra&lt;br /&gt;
+2 High Grade Mindex Sensors&lt;br /&gt;
+1 High Grade Meryllium (ECM) &lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
Researched: Huge Fliers ML4&lt;br /&gt;
Researched: Huge Flier +1 Low Grade Synaptite&lt;br /&gt;
Researched: Huge Flier +1 LG Alchemist&#039;s Stone&lt;br /&gt;
&lt;br /&gt;
25 Blademoths (Small Airships)&lt;br /&gt;
ML5, Class III: Kimra &lt;br /&gt;
+1 High Grade Sildron Agility&lt;br /&gt;
+1 High Grade Sildron Speed&lt;br /&gt;
+1 High Grade Adamantium Blades&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons &lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
25 Carapace Hunters (Medium Flier) &lt;br /&gt;
ML4 &lt;br /&gt;
+1 Low Grade Mage Pyrite weapons&lt;br /&gt;
+1 Anti-Vehicle weapons&lt;br /&gt;
Upkeep: 1W 2E&lt;br /&gt;
&lt;br /&gt;
20 Skybridges (Heavy Cargo Plane) &lt;br /&gt;
ML5, Class VII: Nasht Behemoth&lt;br /&gt;
+2 Cargo Capacity&lt;br /&gt;
+2 High Grade Mithril Armour &lt;br /&gt;
+1 Assault Pods &lt;br /&gt;
Upkeep: 1W 1E&lt;br /&gt;
&lt;br /&gt;
1 Zelaswing (Gigantic Flyer) &lt;br /&gt;
ML5, Class VII: Nasht Behemoth &lt;br /&gt;
+1 High Grade Ambrium Ranged Weapon&lt;br /&gt;
+1 High Grade Mithril Armour &lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Meryllium (ECM) &lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
7 Karegrim Behemoths (Mega Fliers)&lt;br /&gt;
Class IV: Karegrim Behemoth&lt;br /&gt;
Upkeep: 35W&lt;br /&gt;
&lt;br /&gt;
Naval Types: 26.6 SP&lt;br /&gt;
&lt;br /&gt;
1 Chrysia (Great Ship of the Line) &lt;br /&gt;
ML5, Class VII: Mature Chelidrak&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
+1 High Grade Ambrium Weapons &lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
1 Fandelsif (Great Ship of the Line)&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapons&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Sildron Drive &lt;br /&gt;
Upkeep: 2W 4E&lt;br /&gt;
&lt;br /&gt;
2 Tornetis (Ship of the Line)&lt;br /&gt;
ML5, Class VII: Mature Chelidrak&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Sildron Drive &lt;br /&gt;
+1 High Grade Mage Pyrite Ranged Weapon&lt;br /&gt;
Upkeep: 1W 3E&lt;br /&gt;
&lt;br /&gt;
1 Bildcavi (Great Ship of the Line)&lt;br /&gt;
ML5: &lt;br /&gt;
+1 Battlemagic Chamber&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 Internal Factories (cost free, build free) &lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Zartos (Great Ship of the Line) &lt;br /&gt;
ML4 &lt;br /&gt;
+1 Battlemagic Chambers&lt;br /&gt;
+1 Low Grade Sildron Drive&lt;br /&gt;
+1 Low Grade Mage Pyrite Ranged weapons&lt;br /&gt;
-1 slow &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers)&lt;br /&gt;
ML5 &lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+3 High Grade Mindex Sensors&lt;br /&gt;
+1 High Grade Sildron Core Drive&lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
10 Hivethorn (Simple Small Warship)&lt;br /&gt;
ML5, Class VI: Chelidrak&lt;br /&gt;
+1 High Grade Mindex Sensors &lt;br /&gt;
+2 High Grade Meryllium ECM&lt;br /&gt;
+1 High Grade Sildron Drive &lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
20 Srats (Simple Small Warship) &lt;br /&gt;
ML5, Class VI: Chelidrak&lt;br /&gt;
+2 High Grade Insidium Stealth&lt;br /&gt;
+1 High Grade Mage Pyrite Torpedoes&lt;br /&gt;
+1 High Grade Sildron Drive &lt;br /&gt;
Upkeep: 1W 4E&lt;br /&gt;
&lt;br /&gt;
40 Cargogliders (Simple Freighters) &lt;br /&gt;
Base Type: Simple Freighters&lt;br /&gt;
ML5 &lt;br /&gt;
+1 High Grade Crycium Weapons&lt;br /&gt;
+1 Sphere Sails&lt;br /&gt;
+2 Internal Factories (Build Free, Cost Free, currently containing no industry) &lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agent Types&lt;br /&gt;
&lt;br /&gt;
600 Nasht Infiltrators (Spies)&lt;br /&gt;
ML5, Class III: Chamorph&lt;br /&gt;
+1 Infiltration&lt;br /&gt;
+1 Exfiltration &lt;br /&gt;
Upkeep: 3 Wealth&lt;br /&gt;
&lt;br /&gt;
3000 Mimics (Spies)&lt;br /&gt;
Class III: Chamorph&lt;br /&gt;
Upkeep: 30W&lt;br /&gt;
&lt;br /&gt;
100 Senior Dowsers (Prospectors) &lt;br /&gt;
ML5&lt;br /&gt;
+1 Prospecting &lt;br /&gt;
Upkeep: 1 Wealth&lt;br /&gt;
&lt;br /&gt;
800 Dowsers (Prospectors)&lt;br /&gt;
ML5&lt;br /&gt;
Upkeep: 8W&lt;br /&gt;
&lt;br /&gt;
300 Archaeologists&lt;br /&gt;
ML5 &lt;br /&gt;
Upkeep: 3W&lt;br /&gt;
&lt;br /&gt;
40,000 Inspectors (Security Forces)&lt;br /&gt;
ML5, Class VII: Deep Sky Humans&lt;br /&gt;
+1 High Grade Meryllium Anti Riot Gear&lt;br /&gt;
+1 Police Training &lt;br /&gt;
Upkeep: 2W 2E&lt;br /&gt;
&lt;br /&gt;
Total military upkeep: 92 WU 34 IUU 81E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Build Queue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 Haulers (Simple freighters), Started June 1006 - Ready February 1007&lt;br /&gt;
ML5 (Built at Thetis, Tesla)&lt;br /&gt;
+1 Sphere Sails &lt;br /&gt;
&lt;br /&gt;
1,000,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready June 1007&lt;br /&gt;
ML4 (Built at Fin, Alfhame, Sata Corvi, Feth Fiada, Caernarfon)&lt;br /&gt;
+1 Common Adamantium talons &lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready July 1007&lt;br /&gt;
ML4 (Built at Tesla, Thetis, Franco Domini)&lt;br /&gt;
+1 Common Adamantium talons&lt;br /&gt;
+1 Noble Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20x Srat (Simple Patrol Warship) (Done June 1007)&lt;br /&gt;
ML5 (5 at each space office)&lt;br /&gt;
+2 High Grade Insidium Stealth&lt;br /&gt;
+1 High Grade Mage Pyrite torpedoes&lt;br /&gt;
+1 High Grade Sildron Drive&lt;br /&gt;
&lt;br /&gt;
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)&lt;br /&gt;
ML3 (Built at Tesla)&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 High Grade Ambrium Weapons &lt;br /&gt;
-1 High Visibility &lt;br /&gt;
-1 Infrastructure space &lt;br /&gt;
&lt;br /&gt;
1 Oracle, Started January 1006 – Ready February 1008&lt;br /&gt;
ML5 (Built at Sata Corvi)&lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line (Done February 1008)&lt;br /&gt;
ML5 (Built at Fin)&lt;br /&gt;
+1 High Grade Adamantium Armour&lt;br /&gt;
+1 High Grade Sildron Shields&lt;br /&gt;
+1 High Grade Sildron Engine&lt;br /&gt;
+1 High Grade Mage Pyrite Weapons&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
&lt;br /&gt;
1x Great Ship of the Line, Started February 1006 – Ready April 1008&lt;br /&gt;
ML5 (built at Thetis)&lt;br /&gt;
+1 HG Sildron Drive&lt;br /&gt;
+1 HG Ambrium Weapons&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
10 PP 15E 15MP&lt;br /&gt;
&lt;br /&gt;
20 Huge Flier, Started December 1006 - Ready June 1008&lt;br /&gt;
ML4 (Built at Tesla, Fin)&lt;br /&gt;
+1 Battlemagic Chamber &lt;br /&gt;
+1 Low Grade Synaptite brain &lt;br /&gt;
+1 Low Grade Alchemist&#039;s Stone poison &lt;br /&gt;
+1 Common Mithril Armour &lt;br /&gt;
&lt;br /&gt;
5 Skyworms (Simple Cruisers), Started April 1006 - Ready June 1008&lt;br /&gt;
ML5 (built at Fin)&lt;br /&gt;
+3 HG Mindex Sensors&lt;br /&gt;
+1 HG Adamantium Armour&lt;br /&gt;
+1 HG Sildron Drive &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready January 1009&lt;br /&gt;
ML5 (Built at Tesla)&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 High Grade Crycium Weapons &lt;br /&gt;
+1 High Grade Insidium Stealth &lt;br /&gt;
+1 High Grade Sildron Agility &lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready February 1009&lt;br /&gt;
ML5 (Built at Tesla)&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 High Grade Crycium Weapons &lt;br /&gt;
+1 High Grade Insidium Stealth &lt;br /&gt;
+1 High Grade Sildron Agility &lt;br /&gt;
+1 High Grade Synaptite brain &lt;br /&gt;
&lt;br /&gt;
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready March 1009&lt;br /&gt;
ML5 (Built at Tesla)&lt;br /&gt;
+1 High Grade Adamantium Armour &lt;br /&gt;
+1 High Grade Crycium Weapons &lt;br /&gt;
+1 High Grade Insidium Stealth &lt;br /&gt;
+1 High Grade Sildron Agility &lt;br /&gt;
+1 High Grade Synaptite brain&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55352</id>
		<title>ReLOE</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55352"/>
		<updated>2015-02-14T14:47:39Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: ReLOE]]&lt;br /&gt;
&lt;br /&gt;
Useful things go here.  They make us go.&lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
===PCs===&lt;br /&gt;
&#039;&#039;&#039;[[Mai&#039;s Counterattack]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Etherweb Carrier Channel]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tyran Invicta]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Kozun]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Fourth Paradise]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Therson]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Order of Nasht]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://swiki.fancruft.com/index.php?title=File:Loe2map1.jpg]&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&#039;&#039;&#039;[[Gael Cygni]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Schliraum Sternreich]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Celestine Existence]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Reading]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&#039;&#039;&#039;[[Ship Combat]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
Everyone who doesn&#039;t want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual.  They should be relatively small (ideally 50 pixel diameter) and preferably circular.&lt;br /&gt;
&lt;br /&gt;
==Hero Scribbles==&lt;br /&gt;
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.&lt;br /&gt;
&lt;br /&gt;
All heroes need an epithet; the Queen Luceedi, the Elder Wyrm Rhodos, Tenno Showa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three levels of hero combat&lt;br /&gt;
:Social:  Conflict over some third party&lt;br /&gt;
:Mental:  Conflict between two heroes with no intent to physically harm&lt;br /&gt;
:Physical:  Brawl!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
2 types&lt;br /&gt;
:&#039;&#039;&#039;Leader&#039;&#039;&#039; Traits:  World-affecting&lt;br /&gt;
:&#039;&#039;&#039;Adventurer&#039;&#039;&#039; Traits:  Narrative hero vs hero/on your own&lt;br /&gt;
&lt;br /&gt;
Characters start with 3 character points and gain (1 + 2x level) every time they gain another level&lt;br /&gt;
&lt;br /&gt;
====Leader Traits====&lt;br /&gt;
:&#039;&#039;&#039;General&#039;&#039;&#039; is a general skill in commanding army units.  &#039;General&#039; is a term of role, not necessarily the actual rank.&lt;br /&gt;
:*&#039;&#039;&#039;Haig&#039;&#039;&#039; is a bonus towards any units with a batch size of 1:10,000 or greater and all ground units with no more than one added cap.&lt;br /&gt;
:*&#039;&#039;&#039;Achtung Panzer&#039;&#039;&#039; is a bonus to mobile, armored units.&lt;br /&gt;
:*&#039;&#039;&#039;Dojo Master&#039;&#039;&#039; is a bonus to units, so long as they have +1 or better melee (or are Simple, which defaults to Melee)&lt;br /&gt;
:&#039;&#039;&#039;Air Marshals&#039;&#039;&#039; is a general skill in commanding army units.  Like generals, this is a role, not necessarily their actual title.&lt;br /&gt;
:*&#039;&#039;&#039;Colonel Tomb&#039;&#039;&#039; is a bonus when facing enemies of generally superior advancement/quality level.&lt;br /&gt;
:*&#039;&#039;&#039;Bomber Harris&#039;&#039;&#039; is a bonus to strategic bombing.&lt;br /&gt;
:*&#039;&#039;&#039;Yamamoto&#039;&#039;&#039; is a bonus on strikes against warships.&lt;br /&gt;
:&#039;&#039;&#039;Admirals&#039;&#039;&#039; are (space) naval leaders.&lt;br /&gt;
:*&#039;&#039;&#039;Nelson&#039;&#039;&#039; provides a bonus to simple naval units.&lt;br /&gt;
::*&#039;&#039;&#039;Honor Harrington&#039;&#039;&#039; provides a further bonus to simple naval units when fighting enemies of generally inferior advancement/quality level&lt;br /&gt;
:*&#039;&#039;&#039;Togo&#039;&#039;&#039; provides a bonus to maneuver and fleet command.&lt;br /&gt;
:*&#039;&#039;&#039;Bras D&#039;or&#039;&#039;&#039; provides a bonus to all Fast warships.&lt;br /&gt;
:&#039;&#039;&#039;Agents&#039;&#039;&#039; are the best covert ops agents a nation has.&lt;br /&gt;
:*&#039;&#039;&#039;Gundamjacker&#039;&#039;&#039; improves the ability to steal military units.&lt;br /&gt;
:*&#039;&#039;&#039;Walker&#039;&#039;&#039; improves the ability to steal advancement&lt;br /&gt;
:*&#039;&#039;&#039;Mata Hari&#039;&#039;&#039; can steal military information, providing a bonus against the target in one battle&lt;br /&gt;
:&#039;&#039;&#039;Explorers&#039;&#039;&#039; are archeologists, geographers and the like.  In a dangerous universe like LOE, they probably have two fists and know how to use them.&lt;br /&gt;
:*&#039;&#039;&#039;Archeologist&#039;&#039;&#039; allows the hero to search for artifacts&lt;br /&gt;
::*&#039;&#039;&#039;Indiana Jones&#039;&#039;&#039; increases the likelyhood of an artifact being Ancient/Technomagic&lt;br /&gt;
:*&#039;&#039;&#039;Lewis and/or Clark&#039;&#039;&#039; allows the hero to prospect for land and resources&lt;br /&gt;
::*&#039;&#039;&#039;Dowser&#039;&#039;&#039; may potentially find exploitable Ether while performing other exploration missions&lt;br /&gt;
::*&#039;&#039;&#039;Geologist&#039;&#039;&#039; may potentially find magic materials while performing other exploration missions&lt;br /&gt;
:&#039;&#039;&#039;Officials&#039;&#039;&#039; are individuals such as merchant princes, diplomats, etc.  They keep the wheels of economy going and the lines of dialogue open.&lt;br /&gt;
:*&#039;&#039;&#039;Gorbachev&#039;&#039;&#039; is a bonus to diplomatic relations with NPCs&lt;br /&gt;
:*&#039;&#039;&#039;Adam Smith&#039;&#039;&#039; increases trade return&lt;br /&gt;
:&#039;&#039;&#039;Savants&#039;&#039;&#039; are leaders of knowledge; engineers, scientists, mages.  They can provide useful benefits on research or training programs as well as a bonus to magic rituals or magic-like works.&lt;br /&gt;
:*&#039;&#039;&#039;Witch&#039;s Circle&#039;&#039;&#039; improves the effectiveness of High Magic cast under the hero&#039;s leadership.&lt;br /&gt;
:*&#039;&#039;&#039;Ford&#039;&#039;&#039; can eliminate the build time on one or more added capabilities.&lt;br /&gt;
:&#039;&#039;&#039;Icons&#039;&#039;&#039; are individuals who are the foci of a nation; Oracle-kings are the most typical.  If your nation has Lord of All, you &#039;&#039;must&#039;&#039; have an Icon hero.  Icons can be quite powerful but are essentially defensive heroes - they can only act in your territory.&lt;br /&gt;
&lt;br /&gt;
====Adventurer Traits====&lt;br /&gt;
:Initiative&lt;br /&gt;
:Move faster&lt;br /&gt;
:Take hits&lt;br /&gt;
:Hit harder&lt;br /&gt;
:See further&lt;br /&gt;
:Lucky&lt;br /&gt;
:Extra lives&lt;br /&gt;
:Battlemagic&lt;br /&gt;
:&#039;&#039;&#039;Avatar&#039;&#039;&#039; is a special trait that must be taken at level 1 and costs 0 points.  This represents a hero that is something far larger and more powerful than a human, such as a dragon or a space battleship; this must be defined and specific as a military unit in your OOB.  An avatar comes with some way of interacting on the human level - polymorph spells, robotic interface shells, etc - but will nonethless often face some difficulties in some tasks.  Avatars will generally find it difficult or impossible to engage on the Adventurer level, particularly in physical confrontations - they are units and fight as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes always have one &#039;&#039;&#039;Archetype&#039;&#039;&#039; and one or more (but normally only one) &#039;&#039;&#039;Roles&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Archetypes&#039;&#039;&#039; are what your hero is; from an otherwise normal human to a wizard to the avatar of a mile-long ancient superdreadnought.&lt;br /&gt;
:&#039;&#039;&#039;Roles&#039;&#039;&#039; are what your hero does (in a heroic fashion); military leader, diplomat, explorer, etc.&lt;br /&gt;
&lt;br /&gt;
====Archetypes====&lt;br /&gt;
:&#039;&#039;&#039;Humans&#039;&#039;&#039; are the simplest and most common archetype.  They have no unique abilities, but as a member of the majority population in the galaxy there are no real downsides to being a human.&lt;br /&gt;
:&#039;&#039;&#039;Demihumans&#039;&#039;&#039; are, essentially, near-humans.  This includes both traditional &#039;fantasy&#039; races such as orcs, elves or merai as well as transhumans and cyborgs, and most tend to have some sort of exceptional or unusual ability.  Demihumans are generally accepted in more cosmopolitan corners of the galaxy - or indeed even make up the dominant population - but may need to conceal or obfuscate themselves elsewhere.&lt;br /&gt;
:&#039;&#039;&#039;Paragons of Magic&#039;&#039;&#039; are powerful beings of magic - sometimes archmages, but often oracles.  Their origin - human or demi - is irrelevant in the grand scheme of things, as these beings that wield immense personal power are best treated very, very politely.&lt;br /&gt;
:&#039;&#039;&#039;Monsters&#039;&#039;&#039; are sentient creatures much larger and more physically powerful than humans; giantkin such as cyclops, dragons, etc.  Some particularly powerful demihumans may count as monsters, despite their lack of stature; elder vampires and samothracians come to mind.  Monsters are generally large and unsubtle unless shapeshifting magic is used, and even without magic wreak havok on a scale only matched by large combat vehicles.&lt;br /&gt;
:&#039;&#039;&#039;Avatars&#039;&#039;&#039; are the human-scale interfaces representing large (and almost inevitably battle) machinery such as Atlantean battleships, or more unusually, technomagical weapons that can shapeshift into human-scale beings.  Avatars themselves operate on the human scale but as what amounts to the remote tool of some sort of vast and powerful weapon system as well they are highly unsubtle in toto.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hierarchical_courts&amp;diff=49243</id>
		<title>Hierarchical courts</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hierarchical_courts&amp;diff=49243"/>
		<updated>2013-11-02T21:14:38Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The membership of a court consists predominantly of a single type of fairy, though exceptional individuals may rise or fall from their natural place based on merit, respectively lack thereof. More beautiful or powerful types of fae tend to reside at the top of the hierarchy while the weaker or uglier ones are at the bottom. &lt;br /&gt;
Fairies generally follow the basic human body plan, although large variations and extra limbs may appear. Theoretically, they can all interbreed, but they are rarely interested in doing so. &lt;br /&gt;
&lt;br /&gt;
Hierarchy of the fae, from top to Bottom&lt;br /&gt;
:Sylphids&lt;br /&gt;
:: Graceful, human-looking fae with elemental traits. The most exalted among them enhance their appearance with more than a single element.&lt;br /&gt;
:Trollkin&lt;br /&gt;
:: Large, hulking brutes. Physically powerful, but often unattractive. Their appearance tends to reflect their habitat, such as the blue scales of a river troll or the bark-like folds of a forest dweller.&lt;br /&gt;
:Elves&lt;br /&gt;
::Those head-strong rascals would slot in here if they came to their senses and returned to their proper community. &lt;br /&gt;
:Beastkin&lt;br /&gt;
:: The most varied type of fairy. Ranges from talking animals over lizardpeople to nothing more unusual than abnormally hairy ears. If a kind of animal exists, chances are that there are fairies incorporating its traits - usually with an own sub-court regrouping them. Chimeras are rare, but not unheard of. &lt;br /&gt;
:Pixies&lt;br /&gt;
::Hand-sized fairies with insect wings. While generally attractive, not even their talent at magic can compensate for their tiny size.&lt;br /&gt;
:Goblins&lt;br /&gt;
::green-skinned diggers half the size of a man, with a predilection towards mining. &lt;br /&gt;
:Gremlins&lt;br /&gt;
::Wretched, Dero-twisted creatures of goblin ancestry. They have an unrequited fondness for complex mechanisms.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hierarchical_courts&amp;diff=49242</id>
		<title>Hierarchical courts</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hierarchical_courts&amp;diff=49242"/>
		<updated>2013-11-02T21:11:29Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;The membership of a court consists predominantly of a single type of fairy, though exceptional individuals may rise or fall from their natural place based on merit, respective...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The membership of a court consists predominantly of a single type of fairy, though exceptional individuals may rise or fall from their natural place based on merit, respectively lack thereof. More beautiful or powerful types of fae tend to reside at the top of the hierarchy while the weaker or uglier ones are at the bottom. &lt;br /&gt;
Fairies generally follow the basic human body plan, although large variations although extra limbs may appear. Theoretically, they can all interbreed, but they are rarely interested in doing so. &lt;br /&gt;
&lt;br /&gt;
Hierarchy of the fae, from top to Bottom&lt;br /&gt;
:Sylphids&lt;br /&gt;
:: Graceful, human-looking fae with elemental traits. The most exalted among them enhance their appearance with more than a single element.&lt;br /&gt;
:Trollkin&lt;br /&gt;
:: Large, hulking brutes. Physically powerful, but often unattractive. Their appearance tends to reflect their habitat, such as the blue scales of a river troll or the bark-like folds of a forest dweller.&lt;br /&gt;
:Elves&lt;br /&gt;
::Those head-strong rascals would slot in here if they came to their senses and returned to their proper community. &lt;br /&gt;
:Beastkin&lt;br /&gt;
:: The most varied type of fairy. Ranges from talking animals over lizardpeople to nothing more unusual than abnormally hairy ears. If a kind of animal exists, chances are that there are fairies incorporating its traits - usually with an own sub-court regrouping them. Chimeras are rare, but not unheard of. &lt;br /&gt;
:Pixies&lt;br /&gt;
::Hand-sized fairies with insect wings. While generally attractive, not even their talent at magic can compensate for their tiny size.&lt;br /&gt;
:Goblins&lt;br /&gt;
::green-skinned diggers half the size of a man, with a predilection towards mining. &lt;br /&gt;
:Gremlins&lt;br /&gt;
::Wretched, Dero-twisted creatures of goblin ancestry. They have an unrequited fondness for complex mechanisms.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49239</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49239"/>
		<updated>2013-11-02T20:41:05Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Heylel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
====Jibril====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
::Zepiricon Eccelsiocracy (Jibril) - A Ecclesiastical nation ruled by Inquisitors who have embraced a new creed of Empyrean belief, the worship of thaumatic technology itself and the elimination of the heresy of magic from the world. &lt;br /&gt;
::This nation would like the Holy City trait, Reformation, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::The Kaianide Dynasty/The Counter-Reformation (Jibril) - The heart of the Empyrean church has been calling calling for Communion amongst the faithful to radically reassess the doctrine and structure of the Church, even as the veteran armies and pehlivas of the Kaianide dynasty that protect the Exalticon sharpen their sabres for the coming war they sense on the horizon.&lt;br /&gt;
::Requesting Chosen Mandate, Reformation, Holy City, Principalist, Liberationalist, and Expeditionary Experience&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::Tund Province - The Imperial Army was sent in to restore order and enforce martial law after a rebellion, and they simply never left as Imperial power and authority waned.&lt;br /&gt;
::This nation would like: War-Mages, Imperial Training/Troops, Military Order/Law&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
====Heylel====&lt;br /&gt;
:Mal&lt;br /&gt;
::NotShinto the Religion&lt;br /&gt;
::The spiritualist, animist belief that all aspects of the universe from the movement of celestial bodies the operations of clockwork are controlled by millions of spirits. Its philosophy on magic is that mages ultimately, in some way, serve their magic. Has the urge to go out into the world, erecting shrines and recording local traditions and to fight against monotheism.&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Lotus Society (AKA White Turban Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity.&lt;br /&gt;
&lt;br /&gt;
====Mikaela====&lt;br /&gt;
:G&lt;br /&gt;
::The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.&lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::Kaisareia Hayastan (Mikaela) - An ancient empire held together by nothing but sheer obstinancy and the crushing inertia of centuries of Empyrean orthodoxy in the face of the armies of a resurgent continent determined to exterminate their faith.&lt;br /&gt;
&lt;br /&gt;
====Rafaela====&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamayaza Nations - (Rafaela) - A tribal confederation of landless bird people, vengeful after centuries of being deprived flight by their human neighbors and relegated to second-class citizens. Now sponsored by the Dero, they are masters of taming beasts and sole riders of the deadly giant birds known as Simargl.&lt;br /&gt;
::Requesting the traits &#039;Beastmasters&#039; and &#039;The Mounted Horde&#039;.&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49238</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49238"/>
		<updated>2013-11-02T20:37:06Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Heylel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
====Jibril====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
::Zepiricon Eccelsiocracy (Jibril) - A Ecclesiastical nation ruled by Inquisitors who have embraced a new creed of Empyrean belief, the worship of thaumatic technology itself and the elimination of the heresy of magic from the world. &lt;br /&gt;
::This nation would like the Holy City trait, Reformation, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::The Kaianide Dynasty/The Counter-Reformation (Jibril) - The heart of the Empyrean church has been calling calling for Communion amongst the faithful to radically reassess the doctrine and structure of the Church, even as the veteran armies and pehlivas of the Kaianide dynasty that protect the Exalticon sharpen their sabres for the coming war they sense on the horizon.&lt;br /&gt;
::Requesting Chosen Mandate, Reformation, Holy City, Principalist, Liberationalist, and Expeditionary Experience&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::Tund Province - The Imperial Army was sent in to restore order and enforce martial law after a rebellion, and they simply never left as Imperial power and authority waned.&lt;br /&gt;
::This nation would like: War-Mages, Imperial Training/Troops, Military Order/Law&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
====Heylel====&lt;br /&gt;
:Mal&lt;br /&gt;
::NotShinto the Religion&lt;br /&gt;
::The spiritualist, animist belief that all aspects of the universe from the movement of celestial bodies the operations of clockwork are controlled by millions of spirits. Its philosophy on magic is that mages ultimately, in some way, serve their magic. Has the urge to go out into the world, erecting shrines and recording local traditions and to fight against monotheism.&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Lotus Society (AKA White Turban Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of hierarchical courts, eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity.&lt;br /&gt;
&lt;br /&gt;
====Mikaela====&lt;br /&gt;
:G&lt;br /&gt;
::The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.&lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::Kaisareia Hayastan (Mikaela) - An ancient empire held together by nothing but sheer obstinancy and the crushing inertia of centuries of Empyrean orthodoxy in the face of the armies of a resurgent continent determined to exterminate their faith.&lt;br /&gt;
&lt;br /&gt;
====Rafaela====&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamayaza Nations - (Rafaela) - A tribal confederation of landless bird people, vengeful after centuries of being deprived flight by their human neighbors and relegated to second-class citizens. Now sponsored by the Dero, they are masters of taming beasts and sole riders of the deadly giant birds known as Simargl.&lt;br /&gt;
::Requesting the traits &#039;Beastmasters&#039; and &#039;The Mounted Horde&#039;.&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=44419</id>
		<title>Maril Graccen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=44419"/>
		<updated>2012-10-27T19:48:14Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Dexterity&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Constitution&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Intelligence&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Wisdom&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Charisma&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
:Autohypnosis 5 (5)&lt;br /&gt;
:Concentration 7 (8)&lt;br /&gt;
:Psicraft 6 (6)&lt;br /&gt;
&lt;br /&gt;
Skill trick: swift concentration&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1: Creation&amp;lt;br/&amp;gt;Primary Mantle 2: Freedom &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1: Guardian&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle&#039;&#039;&#039;&lt;br /&gt;
:Grants one Ectopic Form Feat&lt;br /&gt;
:Ectopic Form (Amber Tunneler)&lt;br /&gt;
::Amber Tunneler astral constructs have burrow speed equal to their move speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle&#039;&#039;&#039;&lt;br /&gt;
:+10 foot movement speed while psionically focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle&#039;&#039;&#039;&lt;br /&gt;
:Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
(approved)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inertial Armour&#039;&#039;&#039; &lt;br /&gt;
:+4 armor bonus&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1h/level&lt;br /&gt;
:augment: +1 armor bonus per 2 additional pp spent&lt;br /&gt;
:can be invisible or glow, player&#039;s choice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039;&lt;br /&gt;
:grants 5 temporary hp&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1min/level&lt;br /&gt;
:augment: +5 temporary hp per additional pp spent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Construct&#039;&#039;&#039;&lt;br /&gt;
:creates an astral construct[http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm]&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1round/level&lt;br /&gt;
:augment: construct level increases by 1 for every additional 2pp spent &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dimension Hop&#039;&#039;&#039;&lt;br /&gt;
:teleport 10 feet line of sight&lt;br /&gt;
:swift action to manifest&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: instant&lt;br /&gt;
:augment: +5 feet per additional 1pp spent&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amethyst Burst&#039;&#039;&#039;&lt;br /&gt;
:Range: 25 feet +5 feet/lvl/2&lt;br /&gt;
:Radius: 20 foot burst&lt;br /&gt;
:Saving throw: Reflex half&lt;br /&gt;
:SR: no&lt;br /&gt;
:Cost: 3pp&lt;br /&gt;
:damage: 2d6&lt;br /&gt;
:augment: 2pp for +1d6 damage +1 save DC&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She has sapphire-coloured eyes and tends to dress for easy movement.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=OsengD%26D&amp;diff=43611</id>
		<title>OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=OsengD%26D&amp;diff=43611"/>
		<updated>2012-09-08T18:36:35Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
There is a saying that there is always a need for those with the courage, the will, and the strength to become adventurers - and that is certainly true in this small agricultural barony of western Breland. Over the last few months a new threat has arisen in the form of a group of raiders that have plagued the local villages and hamlets. Some say they are common human bandits organized around some great leaders, others think they are monsters striking from nearby Droaam. Regardless, their raids have increased in frequency and at least one village has been completely razed. The local baron has turned to some of the adventurers passing through the area - hiring them to find whoever or whatever is behind these escalating attacks and deal with them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Probably needless to say, but this a 3.5 Edition D&amp;amp;D campaign set in Eberron. Player characters should be somewhat experienced adventurers and as such will start at level 3. I&#039;ll give more information out once people put together their characters as I have several different ways I might take this depending on the party make up. Please put your characters on the discussion page as well as potential timeslots - you don&#039;t have to put up your char sheets yet but please give me a line or two on what you are going to play. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
&lt;br /&gt;
Session 1&lt;br /&gt;
:2000 silver&lt;br /&gt;
:moonbar&lt;br /&gt;
&lt;br /&gt;
Session 2&lt;br /&gt;
:flaming battle axe&lt;br /&gt;
&lt;br /&gt;
Session 3&lt;br /&gt;
:905 silver coins and 2 orange spinel gems&lt;br /&gt;
:bastard sword +1 that can glow like a torch&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=43240</id>
		<title>Maril Graccen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=43240"/>
		<updated>2012-08-24T22:31:48Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Psionic Mantles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Dexterity&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Constitution&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Intelligence&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Wisdom&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Charisma&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
:Autohypnosis 5 (5)&lt;br /&gt;
:Concentration 6 (7)&lt;br /&gt;
:Psicraft 5 (5)&lt;br /&gt;
&lt;br /&gt;
Skill trick: swift concentration&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1: Creation&amp;lt;br/&amp;gt;Primary Mantle 2: Freedom &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1: Guardian&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle&#039;&#039;&#039;&lt;br /&gt;
:Grants one Ectopic Form Feat&lt;br /&gt;
:Ectopic Form (Amber Tunneler)&lt;br /&gt;
::Amber Tunneler astral constructs have burrow speed equal to their move speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle&#039;&#039;&#039;&lt;br /&gt;
:+10 foot movement speed while psionically focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle&#039;&#039;&#039;&lt;br /&gt;
:Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
(approved)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inertial Armour&#039;&#039;&#039; &lt;br /&gt;
:+4 armor bonus&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1h/level&lt;br /&gt;
:augment: +1 armor bonus per 2 additional pp spent&lt;br /&gt;
:can be invisible or glow, player&#039;s choice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039;&lt;br /&gt;
:grants 5 temporary hp&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1min/level&lt;br /&gt;
:augment: +5 temporary hp per additional pp spent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Construct&#039;&#039;&#039;&lt;br /&gt;
:creates an astral construct[http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm]&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1round/level&lt;br /&gt;
:augment: construct level increases by 1 for every additional 2pp spent &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dimension Hop&#039;&#039;&#039;&lt;br /&gt;
:teleport 10 feet line of sight&lt;br /&gt;
:swift action to manifest&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: instant&lt;br /&gt;
:augment: +5 feet per additional 1pp spent&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She has sapphire-coloured eyes and tends to dress for easy movement.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43239</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43239"/>
		<updated>2012-08-24T22:27:19Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Maril Graccen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Phlanni ==&lt;br /&gt;
[http://www.myth-weavers.com/sheetview.php?sheetid=436312 Phlanni Rincewind] (Wizard)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle Sarrth]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Carlyle Sarrth was born in Korth to a Karrnathi soldier, a tall, lean man, and a wizard, a redheaded woman with lithe features and piercing eyes. Shortly after his birth, his parents became somewhat reclusive, and the child became a source of rumours about his condition. Carlyle grew up somewhat isolated for the first few years of his life, due to the oddities of his birth; golden-bronze scaly patches along his back and tiny horns on his head and a small, scaly tail. &lt;br /&gt;
&lt;br /&gt;
A curious, inquisitive sort, he took to his home&#039;s library and those of others quickly in life, especially as his parents limited his interactions with the outside world. As he grew older, though, he grew adept at hiding his features, and became more outgoing – despite his sheltered early years, he was rather personable, having a strange magnetism. He also had a flair for the dramatic and storytelling – he entertained many families with tales he concocted from books he read. &lt;br /&gt;
&lt;br /&gt;
When he was twelve years old, he exhibited signs of sorcerous ability; agents of the Twelve confirmed it, and he was mentored to a taciturn sorcerer. He received occasional tutoring from the family maid, Phlanni, an elven woman with a terse demeanor and knowledge of the wizard&#039;s art. Excited by his new power, Carlyle pored over books on magical theory, arcane tales, and dragons.&lt;br /&gt;
&lt;br /&gt;
The last of those proved quite important to him. One day, shortly after his eighteenth he came home to find his mother and father sitting in the den. Strangely, they didn&#039;t return his greeting; the were silent, avoiding each other&#039;s gazes. His mother approached him, kissing him between the horns he concealed with his bangs, then walked out; he could tell she was crying. His father pressed something into his hand, patted him on the shoulder, and left as well, leaving only him and Phlanni. &lt;br /&gt;
&lt;br /&gt;
The object turned out to be an old key of bronze. Phlanni took Carlyle up to the attic, revealing a door his parents had instructed her to show him. The key fit, and it opened to reveal a bookshelf, filled with dusty journals and rolled up maps belonging to his maternal grandfather, who had originally hired her.&lt;br /&gt;
&lt;br /&gt;
Carlyle has tapped learned much from the books; about the mysterious dragon that appeared to Aria Sarrth over the battlefield, summoned by strange magic; about how dragons hunted her child for decades, finally slaying it in the Principalities; about the Draconic Prophecy and the portents and secrets her grandson – Carlyle&#039;s grandfather - had gathered, before his final entry proclaimed he was quitting out of fear for his life and strange occurrences. His parents have never spoken of him before; Carlyle had never met him. Phlanni had gotten a job from him while destitute, while he was in the final years of his life, before he suddenly disappeared and his children kept her on. &lt;br /&gt;
&lt;br /&gt;
Engrossed by the prophecy and curious to find the identity of the mysterious &#039;Dragon on the Field&#039; , as his grandfather referred it in his writing. He took the first opportunity to apply for journeyman status, and began his journey to follow the leads of his family notes. He insisted Phlanni join him, as the one to have known his grandfather at his last days (and as magical backup). &lt;br /&gt;
&lt;br /&gt;
Carlyle has already born from fruit from his journeys – he&#039;s gained a sense for the Draconic Prophecy from the first site he checked, allowing him to tap into a heightened sense of awareness. The visions he experienced were vivid, and he&#039;s written them down to use as storytelling material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Carlyle is a tall, wiry young man with a shock of full, deep red hair, and sharp green eyes. There&#039;s a slight golden tone to his skin, slightly offputting in Karrnath; he tides the vestigal dragon&#039;s tail in his clothing, and his pair of golden-bronze horns in his hair.&lt;br /&gt;
&lt;br /&gt;
He typically wears a flashy red tunic with a red scarf around his neck, black gloves (though his nails have lost the point they had as a child), and dark pants. The scarf partially conceals an Eberron dragonstone that empowers his power words, a deep blue stone on a bronze chain, and he keeps a Pearl of Power in the hem for easy use. He has a wide-brimmed hat and cloak for inclement weather.&lt;br /&gt;
&lt;br /&gt;
==Muriel Duskmantle==&lt;br /&gt;
&lt;br /&gt;
[[Muriel Duskmantle]] Mystic Ranger 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
&lt;br /&gt;
[[Maril Graccen]]&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=43238</id>
		<title>Maril Graccen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maril_Graccen&amp;diff=43238"/>
		<updated>2012-08-24T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;=Maril Graccen=  http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen  &amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Dexterity...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Strength&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Dexterity&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Constitution&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Intelligence&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Wisdom&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Charisma&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
:Autohypnosis 5 (5)&lt;br /&gt;
:Concentration 6 (7)&lt;br /&gt;
:Psicraft 5 (5)&lt;br /&gt;
&lt;br /&gt;
Skill trick: swift concentration&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1: Creation&amp;lt;br/&amp;gt;Primary Mantle 2: Freedom &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1: Guardian&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle&#039;&#039;&#039;&lt;br /&gt;
:Grants one Ectopic Form Feat&lt;br /&gt;
:Ectopic Form (Amber Tunneler)&lt;br /&gt;
::Amber Tunneler astral constructs have burrow speed equal to their move speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle&#039;&#039;&#039;&lt;br /&gt;
:+10 foot movement speed while psionically focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle&#039;&#039;&#039;&lt;br /&gt;
:Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
Possible mantles, adjusted according to the rules from here: [http://www.wizards.com/default.asp?x=dnd/psm/20070629a] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there&#039;s no room.)&lt;br /&gt;
&lt;br /&gt;
The below is my take on some of the mantles that interest me. Underlined indicates an added power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inertial Armour&#039;&#039;&#039; &lt;br /&gt;
:+4 armor bonus&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1h/level&lt;br /&gt;
:augment: +1 armor bonus per 2 additional pp spent&lt;br /&gt;
:can be invisible or glow, player&#039;s choice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039;&lt;br /&gt;
:grants 5 temporary hp&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1min/level&lt;br /&gt;
:augment: +5 temporary hp per additional pp spent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Construct&#039;&#039;&#039;&lt;br /&gt;
:creates an astral construct[http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm]&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1round/level&lt;br /&gt;
:augment: construct level increases by 1 for every additional 2pp spent &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dimension Hop&#039;&#039;&#039;&lt;br /&gt;
:teleport 10 feet line of sight&lt;br /&gt;
:swift action to manifest&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: instant&lt;br /&gt;
:augment: +5 feet per additional 1pp spent&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She has sapphire-coloured eyes and tends to dress for easy movement.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43237</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43237"/>
		<updated>2012-08-24T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Powers Known */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1: Creation&amp;lt;br/&amp;gt;Primary Mantle 2: Freedom &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1: Guardian&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle&#039;&#039;&#039;&lt;br /&gt;
:Grants one Ectopic Form Feat&lt;br /&gt;
:Ectopic Form (Amber Tunneler)&lt;br /&gt;
::Amber Tunneler astral constructs have burrow speed equal to their move speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle&#039;&#039;&#039;&lt;br /&gt;
:+10 foot movement speed while psionically focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle&#039;&#039;&#039;&lt;br /&gt;
:Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
Possible mantles, adjusted according to the rules from here: [http://www.wizards.com/default.asp?x=dnd/psm/20070629a] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there&#039;s no room.)&lt;br /&gt;
&lt;br /&gt;
The below is my take on some of the mantles that interest me. Underlined indicates an added power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inertial Armour&#039;&#039;&#039; &lt;br /&gt;
:+4 armor bonus&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1h/level&lt;br /&gt;
:augment: +1 armor bonus per 2 additional pp spent&lt;br /&gt;
:can be invisible or glow, player&#039;s choice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039;&lt;br /&gt;
:grants 5 temporary hp&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1min/level&lt;br /&gt;
:augment: +5 temporary hp per additional pp spent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Construct&#039;&#039;&#039;&lt;br /&gt;
:creates an astral construct[http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm]&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: 1round/level&lt;br /&gt;
:augment: construct level increases by 1 for every additional 2pp spent &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dimension Hop&#039;&#039;&#039;&lt;br /&gt;
:teleport 10 feet line of sight&lt;br /&gt;
:swift action to manifest&lt;br /&gt;
:cost: 1pp&lt;br /&gt;
:duration: instant&lt;br /&gt;
:augment: +5 feet per additional 1pp spent&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43236</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43236"/>
		<updated>2012-08-24T21:21:43Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Class Features, Feats, and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1: Creation&amp;lt;br/&amp;gt;Primary Mantle 2: Freedom &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1: Guardian&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle&#039;&#039;&#039;&lt;br /&gt;
:Grants one Ectopic Form Feat&lt;br /&gt;
:Ectopic Form (Amber Tunneler)&lt;br /&gt;
::Amber Tunneler astral constructs have burrow speed equal to their move speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle&#039;&#039;&#039;&lt;br /&gt;
:+10 foot movement speed while psionically focused&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle&#039;&#039;&#039;&lt;br /&gt;
:Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
Possible mantles, adjusted according to the rules from here: [http://www.wizards.com/default.asp?x=dnd/psm/20070629a] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there&#039;s no room.)&lt;br /&gt;
&lt;br /&gt;
The below is my take on some of the mantles that interest me. Underlined indicates an added power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43234</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43234"/>
		<updated>2012-08-24T18:19:06Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Psionic Mantles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1&amp;lt;br/&amp;gt;Primary Mantle 2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora:&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
Possible mantles, adjusted according to the rules from here: [http://www.wizards.com/default.asp?x=dnd/psm/20070629a] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there&#039;s no room.)&lt;br /&gt;
&lt;br /&gt;
The below is my take on some of the mantles that interest me. Underlined indicates an added power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&lt;br /&gt;
:1 Minor Creation&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&lt;br /&gt;
:5 Major Creation&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(More tanking! MORE!)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43233</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43233"/>
		<updated>2012-08-24T18:17:36Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Psionic Mantles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1&amp;lt;br/&amp;gt;Primary Mantle 2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora:&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
Possible mantles, adjusted according to the rules from here: [http://www.wizards.com/default.asp?x=dnd/psm/20070629a] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there&#039;s no room.)&lt;br /&gt;
&lt;br /&gt;
The below is my take on some of the mantles that interest me. Underlined indicates an added power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Astral Construct&amp;lt;br/&amp;gt;&lt;br /&gt;
:1 Minor Creation&amp;lt;br/&amp;gt;&lt;br /&gt;
:2 &amp;lt;u&amp;gt;Amethyst Burst&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; (Creates an amethyst that explodes)&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Ectoplasmic Cocoon&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; (Creates a cocoon around an enemy)&lt;br /&gt;
:4 Fabricate&amp;lt;br/&amp;gt;&lt;br /&gt;
:5 Major Creation&amp;lt;br/&amp;gt;&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Hail of Crystals&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; (Creates a better exploding crystal)&lt;br /&gt;
:6 Fabricate, Greater Psionic&amp;lt;br/&amp;gt;&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Astral Seed&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; (Creates a new body if the old one dies)&lt;br /&gt;
:9 True Creation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Metaphysical Weapon&lt;br /&gt;
:1 Prescience, Offensive&lt;br /&gt;
:2 Psionic Lion&#039;s Charge&lt;br /&gt;
:3 Dimension Slide&lt;br /&gt;
:4 Immovability&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Shism&amp;lt;/u&amp;gt; (at conflict with yourself? This one is somewhat reaching)&lt;br /&gt;
:5 Psychic Crush&lt;br /&gt;
:5 Graft Weapon &lt;br /&gt;
:6 &amp;lt;u&amp;gt;Contingency, Psionic&amp;lt;/u&amp;gt; (Prepared for conflict. More reaching. Conflict is *hard*) &lt;br /&gt;
:8 Spirit of War&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedom Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Dimension Hop&lt;br /&gt;
:2 Hustle&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Time Hop&amp;lt;/u&amp;gt; (Escape a hazard with limited duration)&lt;br /&gt;
:4 Fly, Psionic&lt;br /&gt;
:5 Freedom of Movement, Psionic&lt;br /&gt;
:5 Teleport, Psionic&lt;br /&gt;
:6 Evade Burst&lt;br /&gt;
:6 &amp;lt;u&amp;gt;Inconstant Location&amp;lt;/u&amp;gt; (In keeping with the mobility theme, this is more teleporting around)&lt;br /&gt;
:8 Teleport, Psionic Greater&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Reality Revision&amp;lt;/u&amp;gt; (Not sure about this one. It&#039;s Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its &amp;quot;move someone anywhere mode&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Deaden Blow&lt;br /&gt;
:1 Thicken Skin&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Vigor&amp;lt;/u&amp;gt;(Tanking)&lt;br /&gt;
:2 Damp Power&lt;br /&gt;
:3 Dispel Psionics&lt;br /&gt;
:4 Wall of Ectoplasm&lt;br /&gt;
:5 Protection from Psionics&lt;br /&gt;
:6 Mind over Energy&lt;br /&gt;
:7 &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt; (More protection from energy)&lt;br /&gt;
:8 Iron Body, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Precognition, Defensive&lt;br /&gt;
:1 Precognition, Offensive&lt;br /&gt;
:2 Clairvoyant Sense&lt;br /&gt;
:4 Remote Viewing&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Fate Link&amp;lt;/u&amp;gt; (See name)&lt;br /&gt;
:5 &amp;lt;u&amp;gt;Second Chance&amp;lt;/u&amp;gt; (tweak fate for better luck)&lt;br /&gt;
:6 Precognition&lt;br /&gt;
:7 Fate of One&lt;br /&gt;
:8 &amp;lt;u&amp;gt;Moment of Prescience&amp;lt;/u&amp;gt; (see the fated future and prevent it)&lt;br /&gt;
:9 Metafaculty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Force Screen&lt;br /&gt;
:1 Deflection Field&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Inertial Armor&amp;lt;/u&amp;gt; (protective forcefield)&lt;br /&gt;
:2 Concussion Blast&lt;br /&gt;
:3 Telekinetic Force&lt;br /&gt;
:3 &amp;lt;u&amp;gt;Telekinetic Thrust&amp;lt;/u&amp;gt; (More violent telekinesis)&lt;br /&gt;
:3 Ethereal Volley&lt;br /&gt;
:4 Telekinetic Maneuver&lt;br /&gt;
:6 Concussive Detonation&lt;br /&gt;
:8 Telekinetic Sphere, Psionic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Power Mantle:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:1 Adrenaline Boost&lt;br /&gt;
:1 Vigor&lt;br /&gt;
:1 &amp;lt;u&amp;gt;Claws of the Beast&amp;lt;/u&amp;gt; (improves the body&#039;s arsenal)&lt;br /&gt;
:2 Animal Affinity&lt;br /&gt;
:3 Graft Weapon&lt;br /&gt;
:4 &amp;lt;u&amp;gt;Metamorphosis&amp;lt;/u&amp;gt; (the penultimate in boosting physical power)&lt;br /&gt;
:5 Psychofeedback&lt;br /&gt;
:7 Oak Body&lt;br /&gt;
:8 True Metabolism&lt;br /&gt;
:9 &amp;lt;u&amp;gt;Metamorphosis, Greater&amp;lt;/u&amp;gt; (the ultimate in boosting physical power)&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43232</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43232"/>
		<updated>2012-08-24T14:04:50Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Class Features, Feats, and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1&amp;lt;br/&amp;gt;Primary Mantle 2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1, good alignment&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora:&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43231</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43231"/>
		<updated>2012-08-24T13:54:07Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maril Graccen=&lt;br /&gt;
&lt;br /&gt;
==Class Features, Feats, and Abilities==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Class&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Features&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Feats&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Primary Mantle 1&amp;lt;br/&amp;gt;Primary Mantle 2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Level 1: Monastic Training: Ardent&amp;lt;br/&amp;gt;Human: Hidden Talent (Inertial Armour)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk (martial variant)&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Improved Unarmed Strike&amp;lt;br/&amp;gt;Flurry of Blows&amp;lt;br/&amp;gt;Wisdom bonus to AC&amp;lt;br/&amp;gt;Monk Unarmed Damage Progression&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Monk 1: Intuitive Attack&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Ardent&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Secondary Mantle 1&amp;lt;td&amp;gt;Level 3: Tashalatora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Monk variant&#039;&#039;&#039;&lt;br /&gt;
:Source: Dragon &lt;br /&gt;
:-2 skills/level &lt;br /&gt;
:May pick fighter bonus feats she qualifies for as her monk bonus feats   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monastic Training: Ardent&#039;&#039;&#039;&lt;br /&gt;
:May resume taking levels in the monk class after taking levels in the ardent class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Talent&#039;&#039;&#039;&lt;br /&gt;
:Must be taken at first level&lt;br /&gt;
:Grants knowledge of a power chosen from any list&lt;br /&gt;
:+2 power points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intuitive Strike&#039;&#039;&#039;&lt;br /&gt;
:Needs BAB +1&lt;br /&gt;
:Fighter bonus feat&lt;br /&gt;
:Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tashalatora:&#039;&#039;&#039;&lt;br /&gt;
:Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks&lt;br /&gt;
:Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for&lt;br /&gt;
&lt;br /&gt;
==Psionic Mantles==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;br /&gt;
&lt;br /&gt;
==Powers Known==&lt;br /&gt;
&lt;br /&gt;
to be added&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43213</id>
		<title>User talk:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Rask&amp;diff=43213"/>
		<updated>2012-08-22T13:24:08Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;Alternative Build for Maril Graccen, more fighty from the start. Does need the following things approved:   ==Major Bloodline: Storm Giant==  As described here: [http://www.d20sr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Build for Maril Graccen, more fighty from the start. Does need the following things approved:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Bloodline: Storm Giant==&lt;br /&gt;
&lt;br /&gt;
As described here:&lt;br /&gt;
[http://www.d20srd.org/srd/variant/races/bloodlines.htm]&lt;br /&gt;
&lt;br /&gt;
No adaptations necessary, but since the mechanics are a bit weird, it&#039;s better to check if we are on the same page. As I understand it:&lt;br /&gt;
:bloodline levels do not raise ECL&lt;br /&gt;
:bloodline levels do not add to BAB, saves, or non-calculated class abilities&lt;br /&gt;
:bloodline levels must be taken right before (not just &amp;quot;at some point before when they would be cheaper&amp;quot;) the levels in the table (3,6,12). E &lt;br /&gt;
:bloodline levels DO count as class levels when calculating any character ability based on class levels, such as caster levels or monk unarmed damage progression&lt;br /&gt;
:bloodline levels DO increase your maximum skill rank&lt;br /&gt;
:bloodline levels increase the same ability (ex: animal companion level) granted by multiple classes only once, not once for each class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example to illustrate all of the above:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A swordsage 1/ardent 1 character would need 3000xp to buy the first bloodline level.&amp;lt;br&amp;gt;&lt;br /&gt;
A swordsage 1/ardent 1/bloodline 1 character has ECL2 and needs 3000xp to reach the next level. She gains +1 to her manifester level and initiator level from the bloodline level and may have a maximum skill rank of 6.&lt;br /&gt;
&lt;br /&gt;
==Swordsage==&lt;br /&gt;
&lt;br /&gt;
Unarmed Swordsage from Tome of Battle:&lt;br /&gt;
:lose:&lt;br /&gt;
::light armour proficiency&lt;br /&gt;
::martial weapon proficiencies&lt;br /&gt;
:gain:&lt;br /&gt;
::monk unarmed damage progression&lt;br /&gt;
::improved unarmed strike&lt;br /&gt;
::unarmed strike counts as both natural and manufactured weapon, same as for the monk&lt;br /&gt;
&lt;br /&gt;
==Jade Phoenix &amp;lt;s&amp;gt;Mage&amp;lt;/s&amp;gt; Psion==&lt;br /&gt;
&lt;br /&gt;
This is an adaptation of the Jade Phoenix Mage prestige class from Tome of Battle, basically replacing every reference to the arcane mechanics and terminology with the equivalent psionic mechanics and terminology.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: any non-evil&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Concentration 9 ranks, Knowledge &amp;lt;s&amp;gt;(arcana)&amp;lt;/s&amp;gt; (psionics) 2 ranks,Knowledge (history) 2 ranks, Knowledge (religion) 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
The Jade Phoenix class features focus on improving your &amp;lt;s&amp;gt;arcane spellcasting&amp;lt;/s&amp;gt; psionic manifesting ability, but they also vastly improve your capabilities in melee combat by focusing your &amp;lt;s&amp;gt;arcane&amp;lt;/s&amp;gt; psionic energies into increased melee damage and through the acquisition of new maneuvers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Spellcasting&amp;lt;/s&amp;gt; Psionics&#039;&#039;&#039;&lt;br /&gt;
At each level except 1st and 6th, you gain new &amp;lt;s&amp;gt;spells&amp;lt;/s&amp;gt; power points per day and an increase in &amp;lt;s&amp;gt;caster&amp;lt;/s&amp;gt; manifester level (and &amp;lt;s&amp;gt;spells&amp;lt;/s&amp;gt; powers known, if applicable) as if you had also gained a level in an &amp;lt;s&amp;gt;arcane spellcasting&amp;lt;/s&amp;gt; psionic class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;s&amp;gt;arcane&amp;lt;/s&amp;gt; psionic class before becoming a Jade Phoenix &amp;lt;s&amp;gt;mage&amp;lt;/s&amp;gt; psion, you must decide to which class to add each level for the purpose of determining &amp;lt;s&amp;gt;spells&amp;lt;/s&amp;gt; power points per day, &amp;lt;s&amp;gt;caster&amp;lt;/s&amp;gt; manifester level, and &amp;lt;s&amp;gt;spells&amp;lt;/s&amp;gt; powers known.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maneuvers&#039;&#039;&#039;&lt;br /&gt;
At each odd-numbered level, you gain a new maneuver known from the Desert Wind or Devoted Spirit disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full Jade Phoenix mage levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stances Known&#039;&#039;&#039;&lt;br /&gt;
 At 5th level, you learn a new martial stancefrom the Desert Wind or Devoted Spirit disciplines. You must meet a stance’s prerequisite to learn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Arcane&amp;lt;/s&amp;gt; Psionic Wrath (Su)&#039;&#039;&#039;&lt;br /&gt;
You can spontaneously channel stored &amp;lt;s&amp;gt;spell&amp;lt;/s&amp;gt; psionic energy &amp;lt;s&amp;gt;(prepared spells or spell slots)&amp;lt;/s&amp;gt; power points into your melee attacks. As a swift action, you can lose any &amp;lt;s&amp;gt;prepared arcane spell or spell slot&amp;lt;/s&amp;gt; amount of power points, up to your manifester level to gain a +4 bonus on a single attack or martial strike, as well as an extra 1d10 points of damage per &amp;lt;s&amp;gt;spell level&amp;lt;/s&amp;gt; power level you could have manifested with the amount of power points expended. Both bonuses can be applied only on an attack made before the beginning of your next turn. For example, if you lose &amp;lt;s&amp;gt;a 3rd-level spell slot or prepared spell&amp;lt;/s&amp;gt; 5 power points, you gain a +4 bonus on an attack roll you make before your next turn, and you deal an extra 3d10 points of damage if your attack is successful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rite of Waking (Ex) Fl&#039;&#039;&#039;&lt;br /&gt;
Note: I&#039;d prefer to give this one up for no benefit due to fluff reasons  &lt;br /&gt;
&lt;br /&gt;
When you become a Jade Phoenix mage, you participate in the Rite of Waking with the master who accepted you into the society. This rite takes 10 minutes, but requires nothing other than the presence of a Jade Phoenix master and a suitable candidate. On completion of the rite, you gain awareness of your previous lives. You now remember places you visited, people you knew, and things you did in lifetimes long past. You gain a +2 bonus on Knowledge checks, and you can attempt a Knowledge check even if you are untrained in the appropriate Knowledge skill. You also gain a +2 bonus on saving throws against death effects and fear effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Phoenix Stance (Su)&#039;&#039;&#039;&lt;br /&gt;
At 2nd level, you learn how to channel the energy from one of your stances in a new way. While you are in a stance from any discipline you know, you can forgo its normal benefit as a swift action to gain the effect of mystic phoenix stance. This ability lasts as long as you would maintain the stance, or as described below. You can also stop using mystic phoenix stance and resume gaining the normal benefit of the stance as a swift action. While you use this ability, your &amp;lt;s&amp;gt;caster&amp;lt;/s&amp;gt;manifester level when you &amp;lt;s&amp;gt;cast arcane spells&amp;lt;/s&amp;gt; manifest psionic powers increases by 1, and you gain a +2 dodge bonus to AC. In addition, when you first activate this ability, you can choose to expend &amp;lt;s&amp;gt;an arcane spell slot&amp;lt;/s&amp;gt; at least 1 power point. If you do, you also gain damage reduction against all but evil-aligned attacks as long as you maintain the stance. The value of your damage reduction is equal to &amp;lt;s&amp;gt;2 × the level of the spell&amp;lt;/s&amp;gt; 1 + the amount of power points you expend (maximum damage reduction 10/evil for expending &amp;lt;s&amp;gt;a 5thlevel spell&amp;lt;/s&amp;gt; 9 power points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering Strike (Su)&#039;&#039;&#039;&lt;br /&gt;
Beginning at 4th level, when you successfully attack an enemy with a martial strike, an &amp;lt;s&amp;gt;arcane spell&amp;lt;/s&amp;gt; psionic power that you &amp;lt;s&amp;gt;cast&amp;lt;/s&amp;gt; manifested before the end of your next turn is empowered (as by the Empower &amp;lt;s&amp;gt;Spell metamagic&amp;lt;/s&amp;gt; Power metapsionic feat). &amp;lt;s&amp;gt;Casting a spell&amp;lt;/s&amp;gt; Manifesting a power that has been empowered through this ability does not increase the effective level of a &amp;lt;s&amp;gt;spell&amp;lt;/s&amp;gt; power you &amp;lt;s&amp;gt;cast&amp;lt;/s&amp;gt; manifest&amp;gt;. You do not need to know the Empower &amp;lt;s&amp;gt;Spell&amp;lt;/s&amp;gt; Power feat to use this ability. You can use this ability once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firebird Stance (Su)&#039;&#039;&#039;&lt;br /&gt;
At 6th level, you learn another application for a stance you know. While you are in a stance from any discipline you know, you can forgo its normal benefit as a swift action to gain the effect of firebird stance. This ability lasts as long as you would maintain the stance, or as described below. You can also stop using firebird stance and resume gaining the normal benefi t of the stance as a swift action. While this ability is active, you gain resistance to fire 10, and your &amp;lt;s&amp;gt;caster&amp;lt;/s&amp;gt; manifester level when you &amp;lt;s&amp;gt;cast&amp;lt;/s&amp;gt; manifest any fire &amp;lt;s&amp;gt;spell&amp;lt;/s&amp;gt;power increases by 3. In addition, you can choose to expend &amp;lt;s&amp;gt;an arcane spell slot&amp;lt;/s&amp;gt; power points when you activate the ability. If you do, you gain an aura that deals 1d6 points of damage per &amp;lt;s&amp;gt;spell level&amp;lt;/s&amp;gt; level of the power you could have manifested for that power point amount to any creature within 10 feet (Reflex half, DC 14 + key &amp;lt;s&amp;gt;spellcasting&amp;lt;/s&amp;gt;manifesting ability modifier). Half the damage dealt by the aura is fire, and the other half is raw &amp;lt;s&amp;gt;arcane&amp;lt;/s&amp;gt;psionic energy (untyped damage). The aura deals damage each round at the beginning of your turn. Once you activate this ability, the fiery aura lasts for 1 minute, after which time the effect ends and the normal effect of your stance resumes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jade Phoenix Master (Su)&#039;&#039;&#039;&lt;br /&gt;
Note: as with waking, I&#039;d prefer to just not have this ability for fluff reasons&lt;br /&gt;
&lt;br /&gt;
When you attain 6th level,&lt;br /&gt;
you earn the right to call yourself a Jade Phoenix master. You can now perform the Rite of Waking for someone else, provided he or she is a suitable candidate and embodies the reincarnated spirit of one of the ancient masters. (The DM decides if this is true for any given NPC.) You gain the ability to sense the direction and distance to the nearest Jade Phoenix mage, master, or candidate simply by meditating for 1 minute without interruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quickening Strike (Su)&#039;&#039;&#039;&lt;br /&gt;
Starting at 8th level, when you successfully attack an enemy with a martial strike, an &amp;lt;s&amp;gt;arcane spell&amp;lt;/s&amp;gt;psionic power of 5th level or lower that you cast before the end of you next turn is quickened (as by the Quicken &amp;lt;s&amp;gt;Spell metamagic&amp;lt;/s&amp;gt; Power metapsionic feat). &amp;lt;s&amp;gt;Casting a spell&amp;lt;/s&amp;gt; Manifesting a power that has been quickened by this ability does not increase the effective level of the &amp;lt;s&amp;gt;spell you cast&amp;lt;/s&amp;gt;power you manifest. You do not need to know the Quicken &amp;lt;s&amp;gt;Spell&amp;lt;/s&amp;gt; Power feat to use this ability. You can use this ability once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emerald Immolation (Sp)&#039;&#039;&#039;&lt;br /&gt;
At 10th level, once per week you can perform the awesome emerald immolation. You explode in a searing blast of green fire that deals 20d6 points of damage in a 20-foot radius (Reflex half, DC 19 + key &amp;lt;s&amp;gt;spellcasting&amp;lt;/s&amp;gt; manifesting ability modifier). Half the damage the blast deals is fire, and the other half is raw &amp;lt;s&amp;gt;arcane&amp;lt;/s&amp;gt; psionic energy (untyped damage). Extraplanar creatures that fail their saves must immediately succeed on a Will save (DC 19 + key &amp;lt;s&amp;gt;spellcasting&amp;lt;/s&amp;gt; manifesting ability modifier) or be dismissed to their native planes. This blast utterly destroys you, but 1d6 rounds later, you re-form in the exact spot where you were when you employed this ability. You are dazed for 1 round after you reappear, but you are healed of all damage (including ability drain or damage), blindness, deafness, disease, paralysis, or poison. Any equipment you were wearing or objects you were holding or carrying when you used this ability re-form with you, exactly as they were. This ability is the equivalent of a 9th-level &amp;lt;s&amp;gt;spell&amp;lt;/s&amp;gt; power.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43155</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43155"/>
		<updated>2012-08-18T07:59:18Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Timeslots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;br /&gt;
&lt;br /&gt;
===Timeslots===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GMT+1&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
07:00 to 11:00&amp;lt;br/&amp;gt;&lt;br /&gt;
12:30 to 17:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the above two due to cooking and lunch, so I could still be somewhat present)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
19:45 to 0:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UTC&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
05:00 to 09:00&amp;lt;br/&amp;gt;&lt;br /&gt;
10:30 to 15:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the above two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
17:45 to 22:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EST&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
00:00 to 04:00&amp;lt;br/&amp;gt;&lt;br /&gt;
05:30 to 10:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the above two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
12:45 to 17:00&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43142</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43142"/>
		<updated>2012-08-17T16:35:04Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Timeslots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;br /&gt;
&lt;br /&gt;
===Timeslots===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GMT+1&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
07:00 to 11:00&amp;lt;br/&amp;gt;&lt;br /&gt;
12:30 to 17:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
19:45 to 0:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UTC&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
05:00 to 09:00&amp;lt;br/&amp;gt;&lt;br /&gt;
10:30 to 15:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
17:45 to 22:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EST&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
00:00 to 04:00&amp;lt;br/&amp;gt;&lt;br /&gt;
05:30 to 10:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
12:45 to 17:00&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43141</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43141"/>
		<updated>2012-08-17T16:34:40Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Timeslots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;br /&gt;
&lt;br /&gt;
===Timeslots===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GMT+1&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
07:00 to 11:00&amp;lt;br/&amp;gt;&lt;br /&gt;
12:30 to 17:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
19:45 to 0:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UTC&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
05:00 to 09:00&amp;lt;br/&amp;gt;&lt;br /&gt;
10:30 to 15:45&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
17:45 to 22:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EST&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Saturday:&amp;lt;br/&amp;gt;&lt;br /&gt;
00:00 to 04:00&amp;lt;br/&amp;gt;&lt;br /&gt;
05:30 to 10:45&amp;lt;br/&amp;gt; &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
12:45 to 17:00&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43140</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43140"/>
		<updated>2012-08-17T16:34:03Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;br /&gt;
&lt;br /&gt;
===Timeslots===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GMT+1&#039;&#039;&#039;&lt;br /&gt;
Saturday:&lt;br /&gt;
07:00 to 11:00&lt;br /&gt;
12:30 to 17:45 &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
19:45 to 0:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UTC&#039;&#039;&#039;&lt;br /&gt;
Saturday:&lt;br /&gt;
05:00 to 09:00&lt;br /&gt;
10:30 to 15:45 &lt;br /&gt;
&lt;br /&gt;
17:45 to 22:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EST&#039;&#039;&#039;&lt;br /&gt;
Saturday:&lt;br /&gt;
00:00 to 04:00&lt;br /&gt;
05:30 to 10:45 &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
12:45 to 17:00&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43139</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43139"/>
		<updated>2012-08-17T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;br /&gt;
&lt;br /&gt;
===Timeslots===&lt;br /&gt;
&lt;br /&gt;
====GMT+1====&lt;br /&gt;
Saturday:&lt;br /&gt;
07:00 to 11:00&lt;br /&gt;
12:30 to 17:45 &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
19:45 to 0:00&lt;br /&gt;
&lt;br /&gt;
====UTC====&lt;br /&gt;
Saturday:&lt;br /&gt;
05:00 to 09:00&lt;br /&gt;
10:30 to 15:45 &lt;br /&gt;
&lt;br /&gt;
17:45 to 22:00&lt;br /&gt;
&lt;br /&gt;
====EST====&lt;br /&gt;
Saturday:&lt;br /&gt;
00:00 to 04:00&lt;br /&gt;
05:30 to 10:45 &lt;br /&gt;
(break between the two due to cooking and lunch, so I could still be somewhat present)&lt;br /&gt;
&lt;br /&gt;
12:45 to 17:00&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43138</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43138"/>
		<updated>2012-08-17T16:17:03Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old man in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps lived over in remote Salona as an opportunity to get lost, rather than get hitched. She would only have to save up enough money to pay for the journey overseas. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43137</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43137"/>
		<updated>2012-08-17T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Carlyle==&lt;br /&gt;
&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maril Graccen==&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Maril grew up as the daughter of a jeweller in [average Brelan city].  Her elder brother, Regar Graccen, is poised to take over the family trade once her father retires. This iss fine with Maril, since she doesn&#039;t really have the patience to sit still all day and cut lenses or polish gemstones. &lt;br /&gt;
&lt;br /&gt;
Seeing herself destined for a more energetic lifestyle, she became fascinated with the graceful, acrobatic fighting styles of the local monks. She joined the cloister as a novice, expecting to soon pull off similar superhuman feats by blending their teachings with her own budding psionic powers.&lt;br /&gt;
&lt;br /&gt;
She found herself less than enamoured with the strict discipline and the rigours of physical training  required to attain such abilities. &lt;br /&gt;
&lt;br /&gt;
After shirking her exercises one too many times in favour of exploring the cloister&#039;s archives, it was strongly suggested to her that she should consider a different career choice. Her father took her expulsion as a sign that he should take a firmer hand in the life of his now nineteen year old daughter, and he arranged a marriage with a minor scion of a Dragonmarked house. &lt;br /&gt;
&lt;br /&gt;
Horrified by the idea, Maril searched for a way to talk him out of it. When it came to making her father back down, one person sprang to mind immediately: her grandfather. People tended to avoid arguing much with powerful wizards. Her own memories of him were a little unclear, since she had last seen him when she was eight. She mostly remembered him as a weird-smelling old many in gaudy robes who always had the most amazing toys when he appeared out of thin air unannounced – which didn&#039;t happen frequently. Clearly, she had to visit him and talk some sense into her father. &lt;br /&gt;
&lt;br /&gt;
Maril saw the fact that gramps&#039; tower stood over in remote Salona as an opportunity to get lost, rather than get hitched. She&#039;d just have to save up enough money to pay for the journey. Since she was reasonably fit, she decided to seek employment as a mercenary and fight in the War. Its sudden end put a bit of a damper on that plan, though. Fortunately, it seemed as if there was good money in the adventuring business, too.  &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Maril has short brown hair that reaches about halfway down her neck. She is athletically built, but not overly so. She usually wears a psicrystal that matches the sapphire colour of her eyes on her forehead, attached to a headband.&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43135</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43135"/>
		<updated>2012-08-17T14:01:41Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&amp;lt;br/&amp;gt;&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there). Question: how do we calculate HP?&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43134</id>
		<title>Talk:OsengD&amp;D</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:OsengD%26D&amp;diff=43134"/>
		<updated>2012-08-17T14:01:14Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi&lt;br /&gt;
[[http://www.myth-weavers.com/sheetview.php?sheetid=435126 Maril Graccen]] Psion (incomplete but getting there). Question: how do we calculate HP?&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Oseng_DND&amp;diff=34603</id>
		<title>Talk:Oseng DND</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Oseng_DND&amp;diff=34603"/>
		<updated>2011-07-18T11:58:54Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Hirothelle Slyvengale: Elf Wizard of some standing (Silence)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=310004|Sir Leon Bisella] of Reddansyr(Leon the Red): Knight Extraordinaire, Lord Marshall of Albion&#039;s armies. Has spent most of his time out of the capital, putting down revolutions. Personally leads from the front. (Five)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313807| Yao Niang]: Shou Human Dragonfire adept (cdyoung)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313823| Adafas Rockjaw] (mw)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313848| Brunhild Mergast]: Human Druid. Was not actually raised by wolves and handles the diplomatic stuff. (Rask)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alene the Augur==&lt;br /&gt;
&lt;br /&gt;
Class: Cleric&lt;br /&gt;
Concept: Necromancer/Temple Leader&lt;br /&gt;
Sex: F&lt;br /&gt;
Age: Looks young&lt;br /&gt;
&lt;br /&gt;
Appearance: Long, blond hair and pale grey eyes. Often wears robes, and in battle wears her chain mail. &lt;br /&gt;
&lt;br /&gt;
Description: Later&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Oseng_DND&amp;diff=34602</id>
		<title>Talk:Oseng DND</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Oseng_DND&amp;diff=34602"/>
		<updated>2011-07-18T07:33:41Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Hirothelle Slyvengale: Elf Wizard of some standing (Silence)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=310004|Sir Leon Bisella] of Reddansyr(Leon the Red): Knight Extraordinaire, Lord Marshall of Albion&#039;s armies. Has spent most of his time out of the capital, putting down revolutions. Personally leads from the front. (Five)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313807| Yao Niang]: Shou Human Dragonfire adept (cdyoung)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313823| Adafas Rockjaw] (mw)&lt;br /&gt;
*[http://www.myth-weavers.com/sheetview.php?sheetid=313848| Brunhild Mergast]: Human Druid. Was not actually raised by wolves and handles the diplomatic stuff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alene the Augur==&lt;br /&gt;
&lt;br /&gt;
Class: Cleric&lt;br /&gt;
Concept: Necromancer/Temple Leader&lt;br /&gt;
Sex: F&lt;br /&gt;
Age: Looks young&lt;br /&gt;
&lt;br /&gt;
Appearance: Long, blond hair and pale grey eyes. Often wears robes, and in battle wears her chain mail. &lt;br /&gt;
&lt;br /&gt;
Description: Later&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Oseng_DND&amp;diff=34589</id>
		<title>Oseng DND</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Oseng_DND&amp;diff=34589"/>
		<updated>2011-07-17T21:03:42Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Temp. Placeholder for Oseng&#039;s Forgotten Realm game. The PCs will be the leadership of a small nation along the Dragon Coast, having recently conquered and established said OOC nation. Said nation ranges from Eversult to Westgate, with Pros as capital.&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please put char concepts on the discussion page - include class as well as what role would the char play in the leadership: royal/court wizard, general, high cleric, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Fluff&#039;&#039;&#039;&lt;br /&gt;
*Nyanshire| I refuse to call it that.&lt;br /&gt;
*From Eversult to Westgate along the Dragons Coast&lt;br /&gt;
*Adventuring party offed the old king and took over, he was not the best king and this has been greeted with both happiness and anger.&lt;br /&gt;
*Been two and a half years since then and the last of the rebellions have been put down.&lt;br /&gt;
*Small army of spearmen and bowmen with some light cavalry, good mix of wizards and clerics, fair navy&lt;br /&gt;
*We&#039;re smushed close to Amn and Cormyr, and close enough to Thay to have to deal with Red Wizards in our shit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Stuff&#039;&#039;&#039;&lt;br /&gt;
*Character generator: [http://www.pathguy.com/fr.htm]&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Dogma&amp;diff=32349</id>
		<title>Dogma</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Dogma&amp;diff=32349"/>
		<updated>2011-05-20T19:32:16Z</updated>

		<summary type="html">&lt;p&gt;Rask: Created page with &amp;quot;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot; |- ! style=&amp;quot;background: purple&amp;quot; colspan=&amp;quot;2&amp;quot; | The Symbiotic Society of Dogma |- !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: purple&amp;quot; colspan=&amp;quot;2&amp;quot; | The Symbiotic Society of Dogma&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: purple&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | System Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | World Name: &lt;br /&gt;
| Dogma&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Biosphere: &lt;br /&gt;
| 0.8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Surface Gravity:&lt;br /&gt;
| 10.11 m/s2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Climate:&lt;br /&gt;
| Tropical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Atmosphere:&lt;br /&gt;
| Oxygen-Nitrogen; 121 kPa&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| 90,000,000 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population Breakdown: &lt;br /&gt;
| &amp;lt;br&amp;gt;10% Thinkers, 90% Baseline&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Government:&amp;lt;br&amp;gt; &lt;br /&gt;
| Transgene Oligarchy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Capital:&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: silver&amp;quot; colspan=&amp;quot;2&amp;quot; | Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | PIP: &lt;br /&gt;
| 1150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Wealth: &lt;br /&gt;
| 1359&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | CIP: &lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Dust: &lt;br /&gt;
|  290 Delta, 200 Theta&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Logistics: &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Military: &lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Genre: Brave New World meets Tesla in a tropical swamp&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===History Paths===&lt;br /&gt;
&lt;br /&gt;
Exp-1) Terraformable World&amp;lt;br&amp;gt;&lt;br /&gt;
Exp-4) Get to Work&amp;lt;br&amp;gt;&lt;br /&gt;
Rich in water, Dogma is a hot world covered in expansive swamps and shrouded with near-perpetual rain clouds. Oddly circular seas and oceans cover the surface of the planet, looking not unlike Earth&#039;s moon would if it suddenly gained a biosphere. The existing fauna and flora was, unfortunately, not fully compatible with human requirements. &lt;br /&gt;
&lt;br /&gt;
Exp-6) Extensive Precursor Relics&amp;lt;br&amp;gt;&lt;br /&gt;
The world has been terraformed in the past, as the many dust finds at the bottoms of the circular seas can attest to. &lt;br /&gt;
&lt;br /&gt;
Exp-7) No Velan Drones&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exp-8) Posthuman Observation Posts&amp;lt;br&amp;gt;&lt;br /&gt;
Like many-faceted diamonds, a number of posthuman drones orbit the sun like artificial comets, evading all attempts at in-depth study with the aid of their superior drives. &lt;br /&gt;
&lt;br /&gt;
Exp-9) Hub Location&amp;lt;br&amp;gt;&lt;br /&gt;
Dogma&#039;s high population naturally attracts traffic, which is facilitated by its central location.&lt;br /&gt;
&lt;br /&gt;
Col1) Longshot Axis of Colonisation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-6) Outer Expanse Location &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Col-6B) Headcount Increase Exercise&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-6C) Pod People&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-6D) Idealists&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-6E) Civilian Government Sponsored&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-6F) Whoever we could get&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Col-7A) Natural Disaster&amp;lt;br&amp;gt;&lt;br /&gt;
Col-7E) Na&#039;vi Attack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-1) Communist Manifesto&amp;lt;br&amp;gt;&lt;br /&gt;
The rigours of the Breakdown required that resources were put to use where they did the most good, not where they brought the most profit. &lt;br /&gt;
&lt;br /&gt;
Break-6) Just Have More Kids&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War-1) &amp;quot;I&#039;m a Magnate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
War-8A) A Truly Managed Society&amp;lt;br&amp;gt;&lt;br /&gt;
Free will is overrated.&lt;br /&gt;
&lt;br /&gt;
War-8B) War Winner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cur-1) Transgene Future Government &amp;lt;br&amp;gt;&lt;br /&gt;
Dogma is an oligarchy ruled by transgenes with enhanced intelligence. They ensure the compliance of the masses through techniques ranging from subtle value-engineering in the formative years to outright addiction and brain implants. The more extreme measures are slowly being phased out as the preferred model of society becomes self-reinforcing and self-sustaining. &lt;br /&gt;
&lt;br /&gt;
Totals&lt;br /&gt;
:SP: 77&amp;lt;br&amp;gt;&lt;br /&gt;
:SP Limit: 25&amp;lt;br&amp;gt;&lt;br /&gt;
:Population: 900 (including 120 from spending 24 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
:Transgene: 60&amp;lt;br&amp;gt;&lt;br /&gt;
:Morale: 10&amp;lt;br&amp;gt;&lt;br /&gt;
:PIP: 500 + 200 (20 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wealth: 864 + 495 (including 64 form spending 8 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
:CIP: 750 + 450 (including 200 from spending 20 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
:Delta Dust: 290 (including 40 from spending 5 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
:Theta Dust: 200&amp;lt;br&amp;gt;&lt;br /&gt;
:Military: 30,000&amp;lt;br&amp;gt;&lt;br /&gt;
:Doctrines: 10&amp;lt;br&amp;gt;&lt;br /&gt;
:Logistics: 60&amp;lt;br&amp;gt;&lt;br /&gt;
:Global Tech: 16&amp;lt;br&amp;gt;&lt;br /&gt;
:100 Applications&amp;lt;br&amp;gt;&lt;br /&gt;
Dot Total: 85.7&lt;br /&gt;
&lt;br /&gt;
===Transgenic Templates===&lt;br /&gt;
Thinker: +4 Intelligence, 25% &amp;lt;br&amp;gt;&lt;br /&gt;
34 TGP, 26 TGP left, 25 price reduction from tech left&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=32348</id>
		<title>Second Sphere Nations and Powers</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=32348"/>
		<updated>2011-05-20T19:16:49Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Magnates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PC Nations==&lt;br /&gt;
Note:  This is currently incomplete.&lt;br /&gt;
&lt;br /&gt;
===Pacific Arm Colonization Treaty===&lt;br /&gt;
*[[Corrigedor]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Esperança|Comunidades Federadas de Esperança]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Oceania]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===European Union===&lt;br /&gt;
*[[New Silesia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Outremonde Magnus|Outremonde]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Granada]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chinese Colonial Authority===&lt;br /&gt;
*[[Novy Zhongguo]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tian Cheng]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Zhang Te Movement]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commonwealth of Independent Systems(Russia)===&lt;br /&gt;
*[[Delnaya Odessa]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gagarin]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zodiac Outworlds Colony Union===&lt;br /&gt;
*[[The Kingdom of Ithaca|Ithaca]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hampshire]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Haraway&#039;s World|Haraway&#039;s World]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kanon]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Mercia|The Kingdom of New Mercia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===League of Outer Stars ===&lt;br /&gt;
*[[Minkowski]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Vimelan]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sarreva]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magnates===&lt;br /&gt;
*[[The Eternal Dawn]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Deltenian Principality|The Deltenian Principality]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hyperborea]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dogma]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Independent===&lt;br /&gt;
*[[Heaven&#039;s Reach]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Confederate Alliance of Sandorn|Confederate Alliance]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Daedalus Republic]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nefer]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Valera]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Freeport]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major NPCs==&lt;br /&gt;
===PACT===&lt;br /&gt;
[[Theia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Van Lang]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guevara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EU===&lt;br /&gt;
===China===&lt;br /&gt;
===Russia===&lt;br /&gt;
===ZOCU Block===&lt;br /&gt;
[[Londenium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transbaal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SIYAN]]&amp;lt;br&amp;gt;&lt;br /&gt;
===League===&lt;br /&gt;
[[Azadistan]]&lt;br /&gt;
===Independent===&lt;br /&gt;
&lt;br /&gt;
==Minor Worlds==&lt;br /&gt;
[[Dropstone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tartarus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[We Made It]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tast Morei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cydonia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zoo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kirsi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asterix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Potos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Excis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamerin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alejandros Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vajeya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Graceland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Penance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bolivar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mgonde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jamesons World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prime Index]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Submissions]]&lt;br /&gt;
&lt;br /&gt;
== Merchants and other transnationals  ==&lt;br /&gt;
&lt;br /&gt;
*[[Tensor Industries|Tensor Industries]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC States]]&lt;br /&gt;
[[Category:Second_Sphere_NPC_Powers]]&lt;br /&gt;
[[Category:EU_Arm]]&lt;br /&gt;
[[Category:Pac-Am_Arm]]&lt;br /&gt;
[[Category:Sino-Russian_Arm]]&lt;br /&gt;
[[Category:ZOCU]]&lt;br /&gt;
[[Category:Independent_States]]&lt;br /&gt;
[[Category:Expanse_States]]&lt;br /&gt;
[[Category:Rim_States]]&lt;br /&gt;
[[category:Unincorporated_Systems]]&lt;br /&gt;
[[category:Backup]]&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sphere_2_Transgenics/Paths_Analysis&amp;diff=31737</id>
		<title>Sphere 2 Transgenics/Paths Analysis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sphere_2_Transgenics/Paths_Analysis&amp;diff=31737"/>
		<updated>2011-05-11T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Initial Notes=&lt;br /&gt;
*One + worth of population (60) provides +30/30/30 to all areas. Therefore, to make population the most efficient, one needs a total of +35% production of any items.&lt;br /&gt;
&lt;br /&gt;
*Caste System roughly doubles the transgenic bonuses given to a power, meaning that you &amp;quot;only&amp;quot; need +17.5% production to make population the best overall buy for caste system.&lt;br /&gt;
&lt;br /&gt;
=Assumptions=&lt;br /&gt;
==Fluff==&lt;br /&gt;
This assumes a new player with no preexisting fluff-i.e. he can choose paths at will and make up fluff to suit it later.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
*The player is assumed to want &#039;&#039;relatively balanced&#039;&#039; industrial and wealth output, rather than a significant bias towards one of the three. This means that the utility of 1 unit of CIP, PIP, or Wealth is &#039;&#039;interchangeable&#039;&#039; with any of the other two, which allows strict numerical assumptions.&lt;br /&gt;
&lt;br /&gt;
*The player here is assumed to want to maximize industrial output at minimal cost (Minimize Maximum Losses) in line with the Minimax theorem of game theory.&lt;br /&gt;
&lt;br /&gt;
=Maths=&lt;br /&gt;
Note that CIP, PIP, and Wealth are signified by &amp;quot;P&amp;quot;, for production.&lt;br /&gt;
&lt;br /&gt;
==Caste System Maths==&lt;br /&gt;
Caste System roughly doubles transgenic bonuses.&lt;br /&gt;
&lt;br /&gt;
To make up for the loss of &#039;&#039;1 morale&#039;&#039; (i.e. the breakeven point) a faction must have a total of 100 transgenic bonus, assuming &amp;quot;libertarian rickroll&amp;quot; provides the most equitable marginal gain of production (100P/1 morale). Average population factions will achieve 150/150/150, or 450. This merely requires a 22.2% production bonus from average population.&lt;br /&gt;
&lt;br /&gt;
To double the loss, a faction must have 200 transgenic bonus. This requires a 44.4% production bonus from an average population.&lt;br /&gt;
&lt;br /&gt;
==Transgene/Baseline Comparison==&lt;br /&gt;
Each &amp;quot;+&amp;quot; of transgenics is roughly equivalent to a loss of 100P, while each &amp;quot;+&amp;quot; of population is equivalent to a loss of 10P. However, once a player hits the initial breakeven point, each &amp;quot;+&amp;quot; of population is worth more than its equivalent in conventional production.&lt;br /&gt;
&lt;br /&gt;
High transgenic powers therefore are best suited maximizing their population at all costs. More complex (i.e. non Austrian) levels of math will come later.&lt;br /&gt;
&lt;br /&gt;
==Minor Transgenics==&lt;br /&gt;
A few powers may end up with minor (+10/20) transgenics due to various reasons. Under those circumstances, the most optimal method of usage is to take a small enhanced population of increased intellect or socialization transgenics, as those provide elite infrastructural bonuses.&lt;br /&gt;
&lt;br /&gt;
=Tentative Conclusions=&lt;br /&gt;
==Faction Specific Conclusions==&lt;br /&gt;
&lt;br /&gt;
*ZOCU and China already find it most efficient to increase population via SP to increase production versus buying CIP/PIP, even as a baseline power (+9 total production vs +8 per SP for ZOCU, +12 total production vs +12/10 per SP for China).&lt;br /&gt;
&lt;br /&gt;
*The Magnates find it hardest to hit the 10+ point where population is more valuable than production (needing a total of +100% population production from transgene). This seems to be working as intended, making Magnate transgenics relatively less valuable to make up for how cheap they are.&lt;br /&gt;
&lt;br /&gt;
==Optimization==&lt;br /&gt;
The two most optimal industrial paths are these:&lt;br /&gt;
&lt;br /&gt;
*Minimal population, baseline power: This gets you the most industry but lacks the combat bonuses of transgenic soldiers. However, this provides a significant &#039;&#039;flexibility&#039;&#039; advantage, because there is a greater variety of paths which grant production and many more options to shuffle production around (chaotic events primarily).&lt;br /&gt;
&lt;br /&gt;
*High population, high transgenic power: The transgenic combat modifiers exist here, and high population + caste system can mostly make up for the minor loss of production. On the other hand, this also requires a significant buy-in (spending tech levels into transgenics, taking the +transgene options whenever available at flexibility cost), which can dissuade people taking this path. This is the &#039;&#039;most optimal&#039;&#039; method of achieving high production as a Magnate power. Ironically, this is also possibly the reason for all the high-transgene Core powers, as it is &#039;&#039;extremely easy&#039;&#039; to get high population as a Core power and only somewhat harder to get highish transgenics.&lt;br /&gt;
&lt;br /&gt;
All other sum paths are &#039;&#039;suboptimal&#039;&#039; and probably could do with a little bit of buffing. I suggest handing out, say, +1-10 SP for a power which doesn&#039;t fall under these two categories, depending on other factors.&lt;br /&gt;
&lt;br /&gt;
=Breaking the System=&lt;br /&gt;
--[[User:Rask|Rask]] 10:07, 11 May 2011 (PDT)&lt;br /&gt;
==Free Stuff==&lt;br /&gt;
With a TL of 25 in Transgenics, you get a cost break of 6 on your templates, making simple one-level stats cost 6-6 = 0 TGP points. Apply to 100% of population and enjoy a free +20% boost to population&#039;s PIP production.&lt;br /&gt;
&lt;br /&gt;
==Almost Free Stuff==&lt;br /&gt;
With a TL of 25 in Transgenics, you get a cost break of 6 points per template. Make four templates with one level in a single different primary stat. The two simple templates cost 0 TGP, the two complex ones 1 TGP each. Apply each template to 25% of the population (total cost: 4 TGP)&amp;lt;br&amp;gt;&lt;br /&gt;
Apply caste system and enjoy boost of +20% to population PIP, +20% to population CIP, +10% to population Wealth, +20% trade income, and all elite bonuses at first level. &lt;br /&gt;
&lt;br /&gt;
==Objectionable Math==&lt;br /&gt;
Consider the following templates, applied to 25% of the population each in a caste system:&amp;lt;br&amp;gt;&lt;br /&gt;
1/0/0/0&amp;lt;br&amp;gt;&lt;br /&gt;
1/0/0/1 &amp;lt;br&amp;gt;&lt;br /&gt;
1/1/0/0&amp;lt;br&amp;gt;&lt;br /&gt;
1/0/1/0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each one provides +20% pip (5 for level, x2 for 25% of population, boosted to x4 from caste system). The total pip boost is +80%, whereas enhancing 100% of the pop to +1 strength would only provide +20%&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User:Rask&amp;diff=28953</id>
		<title>User:Rask</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User:Rask&amp;diff=28953"/>
		<updated>2011-03-16T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;Rask: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dogma&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horrible Magnate Proof-of-Concept experiment in managing a conquered population. (Status: successful)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
690 Population &amp;lt;br&amp;gt;&lt;br /&gt;
600 Wealth &amp;lt;br&amp;gt;&lt;br /&gt;
600 PIP &amp;lt;br&amp;gt;&lt;br /&gt;
600 CIP &amp;lt;br&amp;gt;&lt;br /&gt;
100 Fabbers &amp;lt;br&amp;gt;&lt;br /&gt;
250 Delta Dust &amp;lt;br&amp;gt;&lt;br /&gt;
25,000 Military &amp;lt;br&amp;gt;&lt;br /&gt;
++Logistics &amp;lt;br&amp;gt;&lt;br /&gt;
+++++Morale &amp;lt;br&amp;gt;&lt;br /&gt;
+2,500 Stockpiles &amp;lt;br&amp;gt;&lt;br /&gt;
+++Transgene &amp;lt;br&amp;gt;&lt;br /&gt;
+20 SP &amp;lt;br&amp;gt;&lt;br /&gt;
++doctrines &amp;lt;br&amp;gt;&lt;br /&gt;
+Managed Society &amp;lt;br&amp;gt;&lt;br /&gt;
+200 Theta &amp;lt;br&amp;gt;&lt;br /&gt;
+Common Application &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A1: Longshot  &amp;lt;br&amp;gt;&lt;br /&gt;
A2: Dominantly Baseline &amp;lt;br&amp;gt;&lt;br /&gt;
A3: Garden World &amp;lt;br&amp;gt;&lt;br /&gt;
A8: Population Boom &amp;lt;br&amp;gt;&lt;br /&gt;
B1: Quiet &amp;lt;br&amp;gt;&lt;br /&gt;
C1: Prosperous &amp;lt;br&amp;gt;&lt;br /&gt;
D1: I&#039;m a Magnate! &amp;lt;br&amp;gt;&lt;br /&gt;
D5: Perfected Society &amp;lt;br&amp;gt;&lt;br /&gt;
M1: A Truly Managed Society &amp;lt;br&amp;gt; &lt;br /&gt;
M2: War Winner &amp;lt;br&amp;gt;&lt;br /&gt;
N1: Future Government &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tech ==&lt;br /&gt;
&lt;br /&gt;
Everything not explicitly mentioned (16) &amp;lt;br&amp;gt;&lt;br /&gt;
Railguns +4 (20)  &amp;lt;br&amp;gt;&lt;br /&gt;
Materials +4 (20)  &amp;lt;br&amp;gt;&lt;br /&gt;
Transgenics +9 +2 +2 (29) &amp;lt;br&amp;gt; &lt;br /&gt;
Ground +4 (20)  &amp;lt;br&amp;gt;&lt;br /&gt;
Xenotech +14 (30)  &amp;lt;br&amp;gt;&lt;br /&gt;
Collarize +14 (30)  &amp;lt;br&amp;gt;&lt;br /&gt;
Basic Theotech +24 (40)  &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian +3 (19) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogma v2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exp-1) World Type &lt;br /&gt;
:Terraformable World (Go to Exp-4) &lt;br /&gt;
&lt;br /&gt;
Exp-4) Terraformable World &amp;lt;br&amp;gt;&lt;br /&gt;
Rich in water, Dogma is a temperate to hot world of expansive swamps and rain, circular seas and oceans. If Earth&#039;s moon suddenly gained a biosphere, it would look a lot like this. The existing fauna and flora was, unfortunately, not fully compatible with human requirements.&lt;br /&gt;
:Get To Work (+ 90 pop, +150 PIP, + 1 SP)  &lt;br /&gt;
:90 pop &lt;br /&gt;
:150 pip&lt;br /&gt;
:1 sp	&lt;br /&gt;
&lt;br /&gt;
Exp-6) Precursor Relics &amp;lt;br&amp;gt;&lt;br /&gt;
The world has been terraformed in the past, as the many dust finds at the bottoms of the circular seas can attest to. &lt;br /&gt;
:Extensive (+ 250 dust, - 50 PIP) &lt;br /&gt;
:90 pop &lt;br /&gt;
:100 pip&lt;br /&gt;
:1 sp&lt;br /&gt;
:250 dust	&lt;br /&gt;
&lt;br /&gt;
Exp-7) Feral Drones &amp;lt;br&amp;gt;&lt;br /&gt;
None. Self-explanatory. &lt;br /&gt;
:None (+ 60 population, + 100 Wealth) &lt;br /&gt;
:150 pop &lt;br /&gt;
:100 pip&lt;br /&gt;
:100 w&lt;br /&gt;
:1 sp&lt;br /&gt;
:250 dust&lt;br /&gt;
	&lt;br /&gt;
Exp-8) Posthuman Footsteps &amp;lt;br&amp;gt;&lt;br /&gt;
Like many-faceted diamonds, a number of posthuman drones orbit the sun like artificial comets, evading all attempts at in-depth study with the aid of their superior drives. Even the researches with the best-engineered brains can only decypher a miniscule part of their secrets - and that little glimpse gives them the feeling that someone is laughing at their efforts. &lt;br /&gt;
:Observation Posts (+ 100 CIP, + 10 SP, SP limit for options increased by +5) &lt;br /&gt;
:150 pop &lt;br /&gt;
:100 pip&lt;br /&gt;
:100 w&lt;br /&gt;
:11 sp +5 limit&lt;br /&gt;
:100 cip&lt;br /&gt;
:250 dust	&lt;br /&gt;
&lt;br /&gt;
Exp-9) Location &amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the traffic Dogma&#039;s relatively high population generates naturally, it also occupies an advantageous intersection of starlanes.&lt;br /&gt;
:Hub (+ 60 Population) &lt;br /&gt;
:210 pop &lt;br /&gt;
:100 pip&lt;br /&gt;
:100 cip&lt;br /&gt;
:100 w&lt;br /&gt;
:11 sp +5 limit&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Col-1) Axis Of Colonization &amp;lt;br&amp;gt;&lt;br /&gt;
Self-explanatory &lt;br /&gt;
:Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6) &lt;br /&gt;
:210 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:200 pip&lt;br /&gt;
:200 cip&lt;br /&gt;
:100 w&lt;br /&gt;
:31 sp +10 limit&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Col-6) Leaving on a wormhole ship . . .&amp;lt;br&amp;gt; &lt;br /&gt;
Dogma&#039;s colony capsules left the Magnate mothership early.&lt;br /&gt;
:Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) &lt;br /&gt;
:270 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:250 cip&lt;br /&gt;
:100 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:250 dust	&lt;br /&gt;
&lt;br /&gt;
Col-6B) Prides and Prejudices &amp;lt;br&amp;gt;&lt;br /&gt;
By producing an excess of female clones, we shall ensure a maximised growth rate for the future of our colony! Yes! Of course that is the only reason, why are you asking?&lt;br /&gt;
:Headcount Increase Exercise (+ 60 Pop) &lt;br /&gt;
:330 pop &lt;br /&gt;
:500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:250 cip&lt;br /&gt;
:100 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:250 dust	&lt;br /&gt;
&lt;br /&gt;
Col-6C) Idealism, Meet Reality &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Gentlemen, we seem to be at an impasse. Each of our strategies for engineering a perfected society is incompatible with the others. But do not worry, empirical testing shall reveal the true path! Naturally, we will have to replicate the existing population once for each theory, but we should be able to fit it into the budget!&amp;quot;&lt;br /&gt;
:Pod People (+ 180 Population, + 300 Wealth, + 100 CIP) &lt;br /&gt;
:510 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:350 cip&lt;br /&gt;
:400 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:250 dust	&lt;br /&gt;
&lt;br /&gt;
Col-6D) Colonial Demographics &amp;lt;br&amp;gt;&lt;br /&gt;
We will build a society that is superior to anything that has come before, unfettered by superstition and the archaic, outdated instincts and behaviour patterns that served a hunter-scavenger well. &lt;br /&gt;
:Idealists (+ morale)  &lt;br /&gt;
:510 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:350 cip&lt;br /&gt;
:400 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:+morale&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Col-6E) Backing &amp;lt;br&amp;gt;&lt;br /&gt;
Some of the smaller governments saw the wormholes as their chance to get into space before the established power blocs and step out of their shadows. &lt;br /&gt;
:Civilian Government Sponsored (+ 60 Pop) &lt;br /&gt;
:570 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:350 cip&lt;br /&gt;
:400 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:+morale&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Col-6F) Colonists &amp;lt;br&amp;gt;&lt;br /&gt;
We were in a hurry. Speed is of the essence. We can always train them up on the go!&lt;br /&gt;
:Whoever we could get (+60 pop) &lt;br /&gt;
:630 pop &lt;br /&gt;
:2500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:350 cip&lt;br /&gt;
:400 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:+morale&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Break-5) Longshots, Isolated Again &amp;lt;br&amp;gt;&lt;br /&gt;
With the connection to the rest of the Sphere cut, it became prudent to guard against natural disaster by decentralising the infrastructure. Naturally, the newly-founded cities needed citizens.&lt;br /&gt;
:Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military&lt;br /&gt;
:690 pop &lt;br /&gt;
:12500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:350 cip&lt;br /&gt;
:500 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:56 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:+morale&lt;br /&gt;
:+5 logistics&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
War-1) Choose Your Side &amp;lt;br&amp;gt;&lt;br /&gt;
Mwahahahahahahahahah!&lt;br /&gt;
:&amp;quot;I&#039;m a Magnate!&amp;quot; (+100 CIP, + 15,000 military, +20 SP, Go to War-8) *Must be Longshot &lt;br /&gt;
:690 pop &lt;br /&gt;
:27500 military&lt;br /&gt;
:300 pip&lt;br /&gt;
:450 cip&lt;br /&gt;
:500 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:76 sp +10 limit&lt;br /&gt;
:20 transgene&lt;br /&gt;
:+morale&lt;br /&gt;
:+5 logistics&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
War-8A) Socio-Economic &lt;br /&gt;
Free will is overrated.&lt;br /&gt;
:A Truly Managed Society (+ Trangene, + 90 Population, + 200 Wealth, + 100 PIP, + Morale, Managed Society) &lt;br /&gt;
:780 pop &lt;br /&gt;
:27500 military&lt;br /&gt;
:400 pip&lt;br /&gt;
:450 cip&lt;br /&gt;
:700 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:76 sp +10 limit&lt;br /&gt;
:20 transgene +Transgene&lt;br /&gt;
: Managed Society&lt;br /&gt;
:++morale&lt;br /&gt;
:+5 logistics&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
War-8B) Socio-Military &amp;lt;br&amp;gt;&lt;br /&gt;
When a superior society goes to war, victory is assured. In particular when it knows the most efficient ways to break the opposition&#039;s will.&lt;br /&gt;
:War Winner (+ 200 Theta, + Common application, + Doctrines, + logistics) &lt;br /&gt;
:780 pop &lt;br /&gt;
:27500 military&lt;br /&gt;
:400 pip&lt;br /&gt;
:450 cip&lt;br /&gt;
:700 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:76 sp +10 limit&lt;br /&gt;
:20 transgene +transgene&lt;br /&gt;
:Managed Society&lt;br /&gt;
:++morale&lt;br /&gt;
:+6 logistics&lt;br /&gt;
:+common applications&lt;br /&gt;
:+doctrines&lt;br /&gt;
:200 theta&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Cur-1) The Business of Government &amp;lt;br&amp;gt;&lt;br /&gt;
Dogma&#039;s economy is planned by its hyperintelligent ruling caste, who ensures the compliance of the masses through techiques ranging from subtle value-engineering in the formative years to outright addiction and brain implants - for their own good. The more extreme measures are slowly being phased out as the preferred model of society becomes self-reinforcing and self-sustaining. &amp;lt;br&amp;gt;&lt;br /&gt;
For choices with an X/Y format, only one can be chosen. &lt;br /&gt;
:Future Government (++ Morale, + Transgene or + AI application) &lt;br /&gt;
:780 pop &lt;br /&gt;
:27500 military&lt;br /&gt;
:400 pip&lt;br /&gt;
:450 cip&lt;br /&gt;
:700 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:76 sp +10 limit&lt;br /&gt;
:20 transgene ++transgene&lt;br /&gt;
:Managed Society&lt;br /&gt;
:++++morale&lt;br /&gt;
:+6 logistics&lt;br /&gt;
:+common applications&lt;br /&gt;
:+doctrines&lt;br /&gt;
:200 theta&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
Col-7A) Local Affairs  &amp;lt;br&amp;gt;&lt;br /&gt;
Doctor Yang&#039;s attempts to splice human and indigenous DNA succeeded and failed at the same time. The resulting creatures could indeed survive the planet&#039;s conditions unassisted and were fairly intelligent. However, they were in no way model citizens, as he must have realised when sentient vines cracked his lab door&#039;s combination and devoured him. The escaped hybrids would prove to be a vast boon to neural networking research in the following decades, after their rampant growth had been contained and they could be properly studied.&lt;br /&gt;
:Natural Disaster (+ morale, go to Col-7E) &lt;br /&gt;
:Col-7E) Natural Disaster &lt;br /&gt;
:Na&#039;vi Attack (+200 Wealth, + 2,500 military) &lt;br /&gt;
:780 pop &lt;br /&gt;
:30000 military&lt;br /&gt;
:400 pip&lt;br /&gt;
:450 cip&lt;br /&gt;
:900 wealth&lt;br /&gt;
:100 faber&lt;br /&gt;
:76 sp +10 limit&lt;br /&gt;
:20 transgene ++transgene&lt;br /&gt;
:Managed Society&lt;br /&gt;
:+++++morale&lt;br /&gt;
:+6 logistics&lt;br /&gt;
:+common applications&lt;br /&gt;
:+doctrines&lt;br /&gt;
:200 theta&lt;br /&gt;
:250 dust&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spreadsheet Dogma Version =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;							&lt;br /&gt;
:SP:	75						&lt;br /&gt;
:SP Limit:	20						&lt;br /&gt;
:Population:	750	Base bonus:	375				&lt;br /&gt;
:Trangene:	70						&lt;br /&gt;
:Morale:	10						&lt;br /&gt;
:Wealth:	800	+	421.88				&lt;br /&gt;
:PIP:	500	+	375				&lt;br /&gt;
:CIP:	550	+	375				&lt;br /&gt;
:Fabbers:	100						&lt;br /&gt;
:Delta Dust:	250						&lt;br /&gt;
:Theta Dust:	200						&lt;br /&gt;
:Military:	30000						&lt;br /&gt;
:Doctrines:	10						&lt;br /&gt;
:Logistics:	60						&lt;br /&gt;
:Global Tech Level:	16						&lt;br /&gt;
:Applications:	100						&lt;br /&gt;
:Stockpiles:	0						&lt;br /&gt;
:Debt:	0						&lt;br /&gt;
							&lt;br /&gt;
							&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;							&lt;br /&gt;
:Additional Limit:	0						&lt;br /&gt;
:Wealth:	0						&lt;br /&gt;
:PIP:	0						&lt;br /&gt;
:CIP:	0						&lt;br /&gt;
:Dust:	0						&lt;br /&gt;
:Theta:	0						&lt;br /&gt;
:Pop:	0						&lt;br /&gt;
:Mil:	0						&lt;br /&gt;
:Tech Indices:	0						&lt;br /&gt;
:Apps:	0						&lt;br /&gt;
:Transgene:	0						&lt;br /&gt;
:Doctrine:	0						&lt;br /&gt;
:Logistics:	0&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:CynisIna.jpg&amp;diff=24185</id>
		<title>File:CynisIna.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:CynisIna.jpg&amp;diff=24185"/>
		<updated>2010-12-08T22:31:22Z</updated>

		<summary type="html">&lt;p&gt;Rask: uploaded a new version of &amp;amp;quot;File:CynisIna.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cynis_Ina&amp;diff=24049</id>
		<title>Cynis Ina</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cynis_Ina&amp;diff=24049"/>
		<updated>2010-12-05T22:59:26Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MJInfernals]]&lt;br /&gt;
&lt;br /&gt;
== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Cynis Ina&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;  an athletic woman with curves in all the right places and long, dark green hair. As a member of House Cynis, she shows little hesitation in following the newest Malfean fashion trends.&lt;br /&gt;
[[Image:CynisIna.jpg|thumb|Ina after using Inner Glory Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Features:&#039;&#039;&#039; faintly luminous green irises, enlarged, pointy fangs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste Mark:&#039;&#039;&#039; two crossed swords&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; an eel-shaped flare of green, streaked with darker lightning reminiscent of a Passion Moray&#039;s nervous system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Power:&#039;&#039;&#039; (5 motes to activate, automatically activates at 11+ display for free)&lt;br /&gt;
* -1 external penalty to enemy attack rolls (fear Emotion effect, 5WP to resist for a scene)&lt;br /&gt;
* +2 DV&lt;br /&gt;
* immune to fear effects&lt;br /&gt;
&#039;&#039;&#039;Favoured Yozi:&#039;&#039;&#039; She Who Lives in Her Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; ●●●●&lt;br /&gt;
:Personal Essence: 22&lt;br /&gt;
:Peripheral Essence: 33/47 (14 committed: 4 hearthstone bracers, 10 Mind-Hand)&lt;br /&gt;
&#039;&#039;&#039;Essence Recovery:&#039;&#039;&#039; 0/4/8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ●●●●● ●●●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 0/-1/-1/-2/-2/-4/Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;: Speed 5, Accuracy +1 (11), Damage +0 (5B), Defence +2 (PDV 6), Rate 3, N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039;: Speed 5, Accuracy +0 (10), Damage +3 (8B), Defence -2 (PDV 4), Rate 2, N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clinch&#039;&#039;&#039;: Speed 6, Accuracy +0 (10), Damage +0 (5B), Defence 0 (PDV 5), Rate 1, C,N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Dragon&#039;s Claws&#039;&#039;&#039; (+5 Attack, +5 Damage,  5Rate configuration)&lt;br /&gt;
:Speed 5, Accuracy +5 (18), Damage +5 (10L), Defence +0 (PDV 5), Rate 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Dragon&#039;s Claws&#039;&#039;&#039;  (+5 Attack, +5 Damage,  5Rate configuration, Devil-Tyrant Avatar Shintai)&lt;br /&gt;
:Speed 5, Accuracy +5 (18), Damage +5 (26L), Defence +0 (PDV 5), Rate 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clinch&#039;&#039;&#039; (Devil-Tyrant Avatar Shintai)&lt;br /&gt;
: Speed 6, Accuracy +0 (21), Damage +0 (21B), Defence +0 (PDV 5), Rate 1, C,N, Poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039;(Devil-Tyrant Avatar Shintai)&lt;br /&gt;
: Speed 5, Accuracy +0 (10), Damage +3 (24B), Defence -2 (PDV 4), Rate 2, N, Poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Blow:&#039;&#039;&#039; Speed 5, Accuracy 10, Damage 4B, Defense  10, Rate 4, Range 14 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Clinch:&#039;&#039;&#039; Speed 6, Accuracy 10, Damage 4B, Rate 1, Range 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Blade:&#039;&#039;&#039; As Telekinetic Blow, but Damage 4L piercing (Aggravated to creatures of the Wyld)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
*Dodge MDV: 10&amp;lt;br&amp;gt;&lt;br /&gt;
*Parry  MDV: 3 (honest) 2 (lie)&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Dodge DV 11 (13 with anima up, 17 with anima and Barrier)&amp;lt;br&amp;gt;&lt;br /&gt;
*Parry DV 5 (7 with anima up, 11 with anima and Barrier)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;&lt;br /&gt;
* Bashing 8&lt;br /&gt;
* Lethal 10&lt;br /&gt;
*Aggravated 0&lt;br /&gt;
&#039;&#039;&#039;Hardness&#039;&#039;&#039;&lt;br /&gt;
* Bashing 8 &lt;br /&gt;
* Lethal 10&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Avenge the death of my fiancé by killing the Bull of the North.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; Destroy the culture of the Bull&#039;s people by force and impose a twisted version of Realm society over them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039; (2 unspent)&lt;br /&gt;
&lt;br /&gt;
:Beauty(likes)&lt;br /&gt;
:Reading(likes)&lt;br /&gt;
:Looking good (likes)&lt;br /&gt;
:Dancing(likes)&lt;br /&gt;
:Fighting(fun)&lt;br /&gt;
:Sweets(likes)&lt;br /&gt;
:House Cynis (family)&lt;br /&gt;
:Blessed Isle (homesick)&lt;br /&gt;
:Bull of the North (hate)&lt;br /&gt;
:Needless suffering(hates)&lt;br /&gt;
:Ebon Dragon (contempt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;&lt;br /&gt;
* Compassion ●●●&lt;br /&gt;
* Conviction ●●&lt;br /&gt;
* Temperance ●●&lt;br /&gt;
* Valour ●●&lt;br /&gt;
&lt;br /&gt;
== Backgrounds == &lt;br /&gt;
(4 unspent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backing: Malfeas&#039; Progeny&#039;&#039;&#039; ● (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence: Malfeas&#039; Progeny&#039;&#039;&#039; ● (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cult:&#039;&#039;&#039; ● (free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Moonsilver Hearthstone Bracers&#039;&#039;&#039; ●●&lt;br /&gt;
:1 hearthstone setting, +2 lethal soak, +3 to dodge pool, Attune 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adorjan Manse: (Flying Heart Hearthstone)&#039;&#039;&#039; ●&lt;br /&gt;
:provides +1 Dodge DV &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artefact: Blood Ape Demon Ink Tattoo&#039;&#039;&#039; ●●&lt;br /&gt;
:+2 Strength, 4 Attune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spies: Blessed Isle&#039;&#039;&#039; ●●● &amp;lt;br&amp;gt;&lt;br /&gt;
:Ina tries to keep an eye on the fortunes of her family&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backing: House Cynis&#039;&#039;&#039;●●●&lt;br /&gt;
:For now, her Anathema status is not known - neither is her survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; ●&lt;br /&gt;
:she tends to spend money as fast as she gets it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
==== Physical (9)====&lt;br /&gt;
&lt;br /&gt;
*Strength: ●●● (+●● from tattoo)&lt;br /&gt;
*Dexterity: ●●●●●&lt;br /&gt;
*Stamina: ●●●● &lt;br /&gt;
&lt;br /&gt;
==== Social (7)====&lt;br /&gt;
&lt;br /&gt;
*Charisma: ●●●&lt;br /&gt;
*Manipulation: ●&lt;br /&gt;
*Appearance: ●●●●●&lt;br /&gt;
&lt;br /&gt;
==== Mental (6)====&lt;br /&gt;
&lt;br /&gt;
*Intelligence: ●●●&lt;br /&gt;
*Perception ●●●&lt;br /&gt;
*Wits:●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
==== Slayer (12)====&lt;br /&gt;
:Archery: ●●&lt;br /&gt;
:Martial Arts: ●●●●● (+3 Claws)&lt;br /&gt;
:Melee: ●●●&lt;br /&gt;
:War: ●●&lt;br /&gt;
&lt;br /&gt;
==== Malefactor (15)====&lt;br /&gt;
:Integrity: ●●●●●&lt;br /&gt;
:Performance: ●●● (+2 dance)&lt;br /&gt;
:Presence: ●●&lt;br /&gt;
:Resistance: ●●●●●&lt;br /&gt;
&lt;br /&gt;
==== Defiler (7) ====&lt;br /&gt;
:Lore ●● &lt;br /&gt;
:Occult ●●●●● (Master degree in Warding, costs 3 specialities)&lt;br /&gt;
==== Scourge (12) ====&lt;br /&gt;
:Athletics ●●●●&lt;br /&gt;
:Awareness ●●●&lt;br /&gt;
:Dodge ●●●●● (+2 unarmoured)&lt;br /&gt;
&lt;br /&gt;
==== Fiend (4)==== &lt;br /&gt;
:Ride ●●&lt;br /&gt;
:Socialise ●●&lt;br /&gt;
&lt;br /&gt;
== Charms (34/25+9)== &lt;br /&gt;
&lt;br /&gt;
===Malfeas (11) ===&lt;br /&gt;
&#039;&#039;&#039;First Malfeas Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Malfeas Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effortless Malfeas Dominance&#039;&#039;&#039; (free)&lt;br /&gt;
:Reduces Excellency cost by 1 for each use during the scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfeas Mythos Exultant&#039;&#039;&#039;  (free)&lt;br /&gt;
:Double mote reward for successful Malfeas-appropriate stunts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfeas Inevitability Technique&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Speaks Malfeas&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;By Pain Reforged&#039;&#039;&#039;&lt;br /&gt;
:no wound penalties or incapacitation from bashing damage&lt;br /&gt;
&lt;br /&gt;
2,3,4) &#039;&#039;&#039;Scar-Writ Saga Shield&#039;&#039;&#039; x3&lt;br /&gt;
:lethal soak = stamina, +Essence to lethal and bashing soak, hardness = natural soak&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Pathetic Distraction Rebuke&#039;&#039;&#039;&lt;br /&gt;
:removes all penalties to PDV, adds greatest wound penalty to PDV&lt;br /&gt;
&lt;br /&gt;
6) &#039;&#039;&#039;Invulnerable Wounding Futility&#039;&#039;&#039;&lt;br /&gt;
:unblockable undodgeable counterattack, does (target soak - attack&#039;s raw damage)B. &lt;br /&gt;
&lt;br /&gt;
7) &#039;&#039;&#039;Ablation of Brass and Fire&#039;&#039;&#039;&lt;br /&gt;
:applicability-trumping unrolled parry (while in an area built up for use)&lt;br /&gt;
&lt;br /&gt;
8) &#039;&#039;&#039;By Rage Recast&#039;&#039;&#039;&lt;br /&gt;
:provides Essence x 10 (40) mutation points to be assigned to mutations. When the infernal&#039;s anima banner reaches the 11+ level, she must reflexively gain 8 (points worth of mutations chosen from this library. These mutations may be dismissed when the anima recedes.&lt;br /&gt;
:&#039;&#039;&#039;Mutation Library:&#039;&#039;&#039;&lt;br /&gt;
::Claws (Pox, 1 point)&lt;br /&gt;
:::punches or kicks inflict lethal damage&lt;br /&gt;
::Enhanced Hearing(Pox, 1 point)&lt;br /&gt;
:::pointy ears, +2 dice to Awareness(listening rolls)&lt;br /&gt;
::Horns (Affliction, 2 points)&lt;br /&gt;
:::counts as punch or kick with +2L damage if used to attack&lt;br /&gt;
::Inexhaustible(Affliction, 2 points)&lt;br /&gt;
:::does not tire: no fatigue penalties&lt;br /&gt;
::Toxin x2 (Affliction, 4 points total)&lt;br /&gt;
:::natural weapons are enhanced with poison (5L/action, 2, -/, 2). (5L/action, 3, -/, 3) when taken twice  &lt;br /&gt;
::Terrifying Mane (Abomination, 6 points)&lt;br /&gt;
:::hair can grow up to 10 yards out, form into tentacles, and grip things. Moves on its own when not actively controlled&lt;br /&gt;
::Gargantuan x4 (Abomination, 24 points total)&lt;br /&gt;
:::increases size by +300%, adds 4 strength, 4 stamina, -0x2, -1x4, -2x4 (Stackable)&lt;br /&gt;
 &lt;br /&gt;
9) &#039;&#039;&#039;Devil-Tyrant Avatar Shintai&#039;&#039;&#039;&lt;br /&gt;
:+Essence (4) to speed, bashing soak, and Lethal soak&lt;br /&gt;
:+Essence(4) to feats of strength and damage against inanimate objects&lt;br /&gt;
:Can reflexively reject Shaping that affects body&lt;br /&gt;
:activates all mutations provided by By Rage Recast.&lt;br /&gt;
::&#039;&#039;&#039;Complete effects:&#039;&#039;&#039;&lt;br /&gt;
:::+2 to listening rolls&lt;br /&gt;
:::+2L to natural attacks&lt;br /&gt;
:::natural attacks inflict (5L/action, 3, -/, 3) poison&lt;br /&gt;
:::can attack with hair&lt;br /&gt;
:::no fatigue penalties&lt;br /&gt;
:::size +1500% (around 27m)&lt;br /&gt;
:::stamina increases to 20&lt;br /&gt;
:::strength increases to 21, causing damage to increase by 16&lt;br /&gt;
:::Health levels change to -0x9/-1x18/-2x18/-4/Incapacitated&lt;br /&gt;
:::soak increases to 30L/28B, hardness increases to 30L/30B&lt;br /&gt;
&lt;br /&gt;
10) &#039;&#039;&#039;Insignificant Embers Intuition&#039;&#039;&#039;&lt;br /&gt;
:discerns aspect and strength of target&#039;s Essence, makes user&#039;s eyes flash green&lt;br /&gt;
&lt;br /&gt;
11) &#039;&#039;&#039;Green Sun Nimbus Flare&#039;&#039;&#039;&lt;br /&gt;
:adds 2 levels of damage if target takes at least one level of damage&lt;br /&gt;
&lt;br /&gt;
===Adorjan (11)===&lt;br /&gt;
1) &#039;&#039;&#039;Wind-Born Stride&#039;&#039;&#039;&lt;br /&gt;
:+Essence to dashing speed, dashing has no DV penalty&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Death-Dealing Journey&#039;&#039;&#039;&lt;br /&gt;
:dashing is reflexive&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;&#039;Joy in Violence Approach&#039;&#039;&#039;&lt;br /&gt;
:+1 to join battle roll per mote spent, gain 1 wp if you start the fight&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;&#039;Self as Cyclone Stance&#039;&#039;&#039;&lt;br /&gt;
:magical flurry, may contain any actions. Dice pool for action goes down by 1 for each action after first&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Unimpeded Perfection of Exertion&#039;&#039;&#039;&lt;br /&gt;
:exert no weight while dashing&lt;br /&gt;
&lt;br /&gt;
6) &#039;&#039;&#039;Gravity-Rebuking Grace&#039;&#039;&#039;&lt;br /&gt;
:may dash on any surfaces without regard for gravity&lt;br /&gt;
&lt;br /&gt;
7) &#039;&#039;&#039;Foam-Dancing Haste&#039;&#039;&#039;&lt;br /&gt;
:may dash on liquids, immune to environmental damage while dashing&lt;br /&gt;
&lt;br /&gt;
8,9) &#039;&#039;&#039;Earth-Skimming Gale Tread&#039;&#039;&#039; (x2)&lt;br /&gt;
:may fly or hover at up to normal ground speed&lt;br /&gt;
&lt;br /&gt;
10) &#039;&#039;&#039;Threat-Monitoring Excitement&#039;&#039;&#039;&lt;br /&gt;
:detects threats, negates unexpected attacks&lt;br /&gt;
&lt;br /&gt;
11) &#039;&#039;&#039;Impatient Tempest Labour&#039;&#039;&#039;&lt;br /&gt;
:Speed up any ability-based task that would take more than 10 minutes by 2 to the power of (Essence-1) times. Currently 8 times. Lasts one hour. Each activation within the same day adds 5m to the activation cost &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===She Who Lives in Her Name (12)=== &lt;br /&gt;
&#039;&#039;&#039;First She Who Lives in Her Name  Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second She Who Lives in Her Name Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effortless She Who Lives in Her Name Dominance&#039;&#039;&#039; (free)&lt;br /&gt;
:Reduces Excellency cost by 1 for each use during the scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; She Who Lives in Her Name Mythos Exultant&#039;&#039;&#039;  (free)&lt;br /&gt;
:Double willpower reward for successful She Who Lives in Her Name-appropriate stunts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; She Who Lives in Her Name Inevitability Technique&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Speaks She Who Lives in Her Name&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Factual Determination Analysis&#039;&#039;&#039; &lt;br /&gt;
:lie detector&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Essence-Dissecting Stare&#039;&#039;&#039; &lt;br /&gt;
:see essence patterns (All-Encompassing Sorcerer&#039;s Sight clone)&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;&#039;Counter-Conceptual Interposition&#039;&#039;&#039; &lt;br /&gt;
:perfect parry. Costs 5 more motes against unknown Charms, unknown combos, and detected unexpected attacks&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;&#039;Mind-Hand Manipulation&#039;&#039;&#039;&lt;br /&gt;
:telekinesis&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Force-Suppression Barrier&#039;&#039;&#039;&lt;br /&gt;
:+4 cover DV&lt;br /&gt;
&lt;br /&gt;
6,7) &#039;&#039;&#039;Sorcerous Enlightenment of She Who Lives in Her Name&#039;&#039;&#039; x2&lt;br /&gt;
:can cast Emerald and Sapphire Circle sorcery. Damage spells below Adamant Circle cost 1 more wp, enslaving spells 1 wp less.&lt;br /&gt;
&lt;br /&gt;
8,9,10) &#039;&#039;&#039; Ego-Infused Patter Primacy&#039;&#039;&#039; x3&lt;br /&gt;
:Unwanted Shaping Effects reverse themselves, taking one minute. Instant reversal before effect resolves for 2 motes, spent reflexively as non-Charm activation. During that time, internal penalty of -1 to all actions&lt;br /&gt;
&lt;br /&gt;
11,12) &#039;&#039;&#039;Wholeness Rightly Assumed&#039;&#039;&#039; x2&lt;br /&gt;
:Upgrades Ego-Infused Pattern Primacy to also heal Poison and Sickness effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heretic (2)===&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Emerald Angel Unfurling&#039;&#039;&#039;&lt;br /&gt;
:Shaping defence. Creates shield with Integrity layers. Roll Essence+Will vs Opponent&#039;s Essence. On fail, lose a layer. On botch, lose all layers. May be reactivated as non-Charm activation.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Inner Glory Mantle&#039;&#039;&#039;* (subject to GM approval)&lt;br /&gt;
:&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Essence 4;&lt;br /&gt;
:&#039;&#039;&#039;Type:&#039;&#039;&#039; Simple (Speed 6)&lt;br /&gt;
:&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Heretical, Obvious&lt;br /&gt;
:&#039;&#039;&#039;Duration:&#039;&#039;&#039; Indefinite&lt;br /&gt;
:&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Scar-Writ Saga Shield x3, Force-Suppression Barrier&lt;br /&gt;
:The character performs a short, meditative series of movements while verdant streamers of condensing anima twirl around her in intricate patterns. She interweaves these force constructs with the very structure of her body, further reinforcing it against harm. Leftover ribbons of crystallised  law coalesce into a garment iconic to that character. It is tight-fitting enough to not interfere with armour, and cannot be mistaken for mundane equipment. As long as this Charm is active, the character may reflexively spend 2 motes to gain aggravated soak and hardness equal to her natural lethal soak and hardness against an attack in Step 7 of attack resolution.&lt;br /&gt;
&lt;br /&gt;
===Spells Known (2) ===&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Wood Dragon&#039;s Claw&#039;&#039;&#039;&lt;br /&gt;
:turns hands into claws with 15 points that can be distributed on damage, accuracy, defence, and rate (up to Essence+Occult points per category). Can be reconfigured at beginning of each action&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Imbue Amalgam&#039;&#039;&#039;&lt;br /&gt;
:create a servant with customised Charms, abilities, and attributes from a willing Essence 1 mortal&lt;br /&gt;
 &lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
==== BP ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Spent&#039;&#039;&#039;: 30 &lt;br /&gt;
:Willpower from 7 to 10: 3&lt;br /&gt;
:9 favoured Charms: 27&lt;br /&gt;
&lt;br /&gt;
==== XP ====&lt;br /&gt;
&lt;br /&gt;
Total: 28/40&lt;br /&gt;
&lt;br /&gt;
Session 1: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
Session 2: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
Session 3: +20&lt;br /&gt;
&lt;br /&gt;
-16: Ego-Infused Pattern Primacy x2 (2x 2 days)&amp;lt;br&amp;gt;&lt;br /&gt;
-8: Wholeness Rightly Assumed (Sickness) (3 days)&amp;lt;br&amp;gt;&lt;br /&gt;
-8: Wholeness Rightly Assumed (Poison) (3 days)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OOC Silliness===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*It is advised to not call this Charm &#039;Emerald Battle Bikini&#039; within Ina&#039;s earshot. The same goes for &#039;Magical Girl Transformation Kata&#039;, and &#039;Plugsuit-Summoning Prana&#039;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cynis_Ina&amp;diff=23915</id>
		<title>Cynis Ina</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cynis_Ina&amp;diff=23915"/>
		<updated>2010-12-05T00:14:27Z</updated>

		<summary type="html">&lt;p&gt;Rask: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MJInfernals]]&lt;br /&gt;
&lt;br /&gt;
== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Cynis Ina&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;  an athletic woman with curves in all the right places and long, dark green hair. As a member of House Cynis, she shows little hesitation in following the newest Malfean fashion trends.&lt;br /&gt;
[[Image:CynisIna.jpg|thumb|Ina after using Inner Glory Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Features:&#039;&#039;&#039; faintly luminous green irises, enlarged, pointy fangs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste Mark:&#039;&#039;&#039; two crossed swords&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; an eel-shaped flare of green, streaked with darker lightning reminiscent of a Passion Moray&#039;s nervous system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Power:&#039;&#039;&#039; (5 motes to activate, automatically activates at 11+ display for free)&lt;br /&gt;
* -1 external penalty to enemy attack rolls (fear Emotion effect, 5WP to resist for a scene)&lt;br /&gt;
* +2 DV&lt;br /&gt;
* immune to fear effects&lt;br /&gt;
&#039;&#039;&#039;Favoured Yozi:&#039;&#039;&#039; She Who Lives in Her Name&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; ●●●●&lt;br /&gt;
:Personal Essence: 22&lt;br /&gt;
:Peripheral Essence: 33/47 (14 committed: 4 hearthstone bracers, 10 Mind-Hand)&lt;br /&gt;
&#039;&#039;&#039;Essence Recovery:&#039;&#039;&#039; 0/4/8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ●●●●● ●●●●● &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 0/-1/-1/-2/-2/-4/Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Join Battle:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;: Speed 5, Accuracy +1 (11), Damage +0 (5B), Defence +2 (PDV 6), Rate 3, N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039;: Speed 5, Accuracy +0 (10), Damage +3 (8B), Defence -2 (PDV 4), Rate 2, N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clinch&#039;&#039;&#039;: Speed 6, Accuracy +0 (10), Damage +0 (5B), Defence 0 (PDV 5), Rate 1, C,N&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Dragon&#039;s Claws&#039;&#039;&#039; (+5 Attack, +5 Damage,  5Rate configuration)&lt;br /&gt;
:Speed 5, Accuracy +5 (18), Damage +5 (10L), Defence +0 (PDV 5), Rate 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Dragon&#039;s Claws&#039;&#039;&#039;  (+5 Attack, +5 Damage,  5Rate configuration, Devil-Tyrant Avatar Shintai)&lt;br /&gt;
:Speed 5, Accuracy +5 (18), Damage +5 (26L), Defence +0 (PDV 5), Rate 5 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clinch&#039;&#039;&#039; (Devil-Tyrant Avatar Shintai)&lt;br /&gt;
: Speed 6, Accuracy +0 (21), Damage +0 (21B), Defence +0 (PDV 5), Rate 1, C,N, Poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039;(Devil-Tyrant Avatar Shintai)&lt;br /&gt;
: Speed 5, Accuracy +0 (10), Damage +3 (24B), Defence -2 (PDV 4), Rate 2, N, Poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Blow:&#039;&#039;&#039; Speed 5, Accuracy 10, Damage 4B, Defense  10, Rate 4, Range 14 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Clinch:&#039;&#039;&#039; Speed 6, Accuracy 10, Damage 4B, Rate 1, Range 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinetic Blade:&#039;&#039;&#039; As Telekinetic Blow, but Damage 4L piercing (Aggravated to creatures of the Wyld)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
*Dodge MDV: 10&amp;lt;br&amp;gt;&lt;br /&gt;
*Parry  MDV: 3 (honest) 2 (lie)&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
*Dodge DV 11 (13 with anima up, 17 with anima and Barrier)&amp;lt;br&amp;gt;&lt;br /&gt;
*Parry DV 5 (7 with anima up, 11 with anima and Barrier)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;&lt;br /&gt;
* Bashing 8&lt;br /&gt;
* Lethal 10&lt;br /&gt;
*Aggravated 0&lt;br /&gt;
&#039;&#039;&#039;Hardness&#039;&#039;&#039;&lt;br /&gt;
* Bashing 8 &lt;br /&gt;
* Lethal 10&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Avenge the death of my fiancé by killing the Bull of the North.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; Destroy the culture of the Bull&#039;s people by force and impose a twisted version of Realm society over them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039; (2 unspent)&lt;br /&gt;
&lt;br /&gt;
:Beauty(likes)&lt;br /&gt;
:Reading(likes)&lt;br /&gt;
:Looking good (likes)&lt;br /&gt;
:Dancing(likes)&lt;br /&gt;
:Fighting(fun)&lt;br /&gt;
:Sweets(likes)&lt;br /&gt;
:House Cynis (family)&lt;br /&gt;
:Blessed Isle (homesick)&lt;br /&gt;
:Bull of the North (hate)&lt;br /&gt;
:Needless suffering(hates)&lt;br /&gt;
:Ebon Dragon (contempt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;&lt;br /&gt;
* Compassion ●●●&lt;br /&gt;
* Conviction ●●&lt;br /&gt;
* Temperance ●●&lt;br /&gt;
* Valour ●●&lt;br /&gt;
&lt;br /&gt;
== Backgrounds == &lt;br /&gt;
(4 unspent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backing: Malfeas&#039; Progeny&#039;&#039;&#039; ● (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence: Malfeas&#039; Progeny&#039;&#039;&#039; ● (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cult:&#039;&#039;&#039; ● (free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Moonsilver Hearthstone Bracers&#039;&#039;&#039; ●●&lt;br /&gt;
:1 hearthstone setting, +2 lethal soak, +3 to dodge pool, Attune 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adorjan Manse: (Flying Heart Hearthstone)&#039;&#039;&#039; ●&lt;br /&gt;
:provides +1 Dodge DV &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artefact: Blood Ape Demon Ink Tattoo&#039;&#039;&#039; ●●&lt;br /&gt;
:+2 Strength, 4 Attune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spies: Blessed Isle&#039;&#039;&#039; ●●● &amp;lt;br&amp;gt;&lt;br /&gt;
:Ina tries to keep an eye on the fortunes of her family&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backing: House Cynis&#039;&#039;&#039;●●●&lt;br /&gt;
:For now, her Anathema status is not known - neither is her survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; ●&lt;br /&gt;
:she tends to spend money as fast as she gets it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
==== Physical (9)====&lt;br /&gt;
&lt;br /&gt;
*Strength: ●●● (+●● from tattoo)&lt;br /&gt;
*Dexterity: ●●●●●&lt;br /&gt;
*Stamina: ●●●● &lt;br /&gt;
&lt;br /&gt;
==== Social (7)====&lt;br /&gt;
&lt;br /&gt;
*Charisma: ●●●&lt;br /&gt;
*Manipulation: ●&lt;br /&gt;
*Appearance: ●●●●●&lt;br /&gt;
&lt;br /&gt;
==== Mental (6)====&lt;br /&gt;
&lt;br /&gt;
*Intelligence: ●●●&lt;br /&gt;
*Perception ●●●&lt;br /&gt;
*Wits:●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
==== Slayer (12)====&lt;br /&gt;
:Archery: ●●&lt;br /&gt;
:Martial Arts: ●●●●● (+3 Claws)&lt;br /&gt;
:Melee: ●●●&lt;br /&gt;
:War: ●●&lt;br /&gt;
&lt;br /&gt;
==== Malefactor (15)====&lt;br /&gt;
:Integrity: ●●●●●&lt;br /&gt;
:Performance: ●●● (+2 dance)&lt;br /&gt;
:Presence: ●●&lt;br /&gt;
:Resistance: ●●●●●&lt;br /&gt;
&lt;br /&gt;
==== Defiler (7) ====&lt;br /&gt;
:Lore ●● &lt;br /&gt;
:Occult ●●●●● (Master degree in Warding, costs 3 specialities)&lt;br /&gt;
==== Scourge (12) ====&lt;br /&gt;
:Athletics ●●●●&lt;br /&gt;
:Awareness ●●●&lt;br /&gt;
:Dodge ●●●●● (+2 unarmoured)&lt;br /&gt;
&lt;br /&gt;
==== Fiend (4)==== &lt;br /&gt;
:Ride ●●&lt;br /&gt;
:Socialise ●●&lt;br /&gt;
&lt;br /&gt;
== Charms (34/25+9)== &lt;br /&gt;
&lt;br /&gt;
===Malfeas (11) ===&lt;br /&gt;
&#039;&#039;&#039;First Malfeas Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Malfeas Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effortless Malfeas Dominance&#039;&#039;&#039; (free)&lt;br /&gt;
:Reduces Excellency cost by 1 for each use during the scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfeas Mythos Exultant&#039;&#039;&#039;  (free)&lt;br /&gt;
:Double mote reward for successful Malfeas-appropriate stunts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfeas Inevitability Technique&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Speaks Malfeas&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;By Pain Reforged&#039;&#039;&#039;&lt;br /&gt;
:no wound penalties or incapacitation from bashing damage&lt;br /&gt;
&lt;br /&gt;
2,3,4) &#039;&#039;&#039;Scar-Writ Saga Shield&#039;&#039;&#039; x3&lt;br /&gt;
:lethal soak = stamina, +Essence to lethal and bashing soak, hardness = natural soak&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Pathetic Distraction Rebuke&#039;&#039;&#039;&lt;br /&gt;
:removes all penalties to PDV, adds greatest wound penalty to PDV&lt;br /&gt;
&lt;br /&gt;
6) &#039;&#039;&#039;Invulnerable Wounding Futility&#039;&#039;&#039;&lt;br /&gt;
:unblockable undodgeable counterattack, does (target soak - attack&#039;s raw damage)B. &lt;br /&gt;
&lt;br /&gt;
7) &#039;&#039;&#039;Ablation of Brass and Fire&#039;&#039;&#039;&lt;br /&gt;
:applicability-trumping unrolled parry (while in an area built up for use)&lt;br /&gt;
&lt;br /&gt;
8) &#039;&#039;&#039;By Rage Recast&#039;&#039;&#039;&lt;br /&gt;
:provides Essence x 10 (40) mutation points to be assigned to mutations. When the infernal&#039;s anima banner reaches the 11+ level, she must reflexively gain 8 (points worth of mutations chosen from this library. These mutations may be dismissed when the anima recedes.&lt;br /&gt;
:&#039;&#039;&#039;Mutation Library:&#039;&#039;&#039;&lt;br /&gt;
::Claws (Pox, 1 point)&lt;br /&gt;
:::punches or kicks inflict lethal damage&lt;br /&gt;
::Enhanced Hearing(Pox, 1 point)&lt;br /&gt;
:::pointy ears, +2 dice to Awareness(listening rolls)&lt;br /&gt;
::Horns (Affliction, 2 points)&lt;br /&gt;
:::counts as punch or kick with +2L damage if used to attack&lt;br /&gt;
::Inexhaustible(Affliction, 2 points)&lt;br /&gt;
:::does not tire: no fatigue penalties&lt;br /&gt;
::Toxin x2 (Affliction, 4 points total)&lt;br /&gt;
:::natural weapons are enhanced with poison (5L/action, 2, -/, 2). (5L/action, 3, -/, 3) when taken twice  &lt;br /&gt;
::Terrifying Mane (Abomination, 6 points)&lt;br /&gt;
:::hair can grow up to 10 yards out, form into tentacles, and grip things. Moves on its own when not actively controlled&lt;br /&gt;
::Gargantuan x4 (Abomination, 24 points total)&lt;br /&gt;
:::increases size by +300%, adds 4 strength, 4 stamina, -0x2, -1x4, -2x4 (Stackable)&lt;br /&gt;
 &lt;br /&gt;
9) &#039;&#039;&#039;Devil-Tyrant Avatar Shintai&#039;&#039;&#039;&lt;br /&gt;
:+Essence (4) to speed, bashing soak, and Lethal soak&lt;br /&gt;
:+Essence(4) to feats of strength and damage against inanimate objects&lt;br /&gt;
:Can reflexively reject Shaping that affects body&lt;br /&gt;
:activates all mutations provided by By Rage Recast.&lt;br /&gt;
::&#039;&#039;&#039;Complete effects:&#039;&#039;&#039;&lt;br /&gt;
:::+2 to listening rolls&lt;br /&gt;
:::+2L to natural attacks&lt;br /&gt;
:::natural attacks inflict (5L/action, 3, -/, 3) poison&lt;br /&gt;
:::can attack with hair&lt;br /&gt;
:::no fatigue penalties&lt;br /&gt;
:::size +1500% (around 27m)&lt;br /&gt;
:::stamina increases to 20&lt;br /&gt;
:::strength increases to 21, causing damage to increase by 16&lt;br /&gt;
:::Health levels change to -0x9/-1x18/-2x18/-4/Incapacitated&lt;br /&gt;
:::soak increases to 30L/28B, hardness increases to 30L/30B&lt;br /&gt;
&lt;br /&gt;
10) &#039;&#039;&#039;Insignificant Embers Intuition&#039;&#039;&#039;&lt;br /&gt;
:discerns aspect and strength of target&#039;s Essence, makes user&#039;s eyes flash green&lt;br /&gt;
&lt;br /&gt;
11) &#039;&#039;&#039;Green Sun Nimbus Flare&#039;&#039;&#039;&lt;br /&gt;
:adds 2 levels of damage if target takes at least one level of damage&lt;br /&gt;
&lt;br /&gt;
===Adorjan (11)===&lt;br /&gt;
1) &#039;&#039;&#039;Wind-Born Stride&#039;&#039;&#039;&lt;br /&gt;
:+Essence to dashing speed, dashing has no DV penalty&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Death-Dealing Journey&#039;&#039;&#039;&lt;br /&gt;
:dashing is reflexive&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;&#039;Joy in Violence Approach&#039;&#039;&#039;&lt;br /&gt;
:+1 to join battle roll per mote spent, gain 1 wp if you start the fight&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;&#039;Self as Cyclone Stance&#039;&#039;&#039;&lt;br /&gt;
:magical flurry, may contain any actions. Dice pool for action goes down by 1 for each action after first&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Unimpeded Perfection of Exertion&#039;&#039;&#039;&lt;br /&gt;
:exert no weight while dashing&lt;br /&gt;
&lt;br /&gt;
6) &#039;&#039;&#039;Gravity-Rebuking Grace&#039;&#039;&#039;&lt;br /&gt;
:may dash on any surfaces without regard for gravity&lt;br /&gt;
&lt;br /&gt;
7) &#039;&#039;&#039;Foam-Dancing Haste&#039;&#039;&#039;&lt;br /&gt;
:may dash on liquids, immune to environmental damage while dashing&lt;br /&gt;
&lt;br /&gt;
8,9) &#039;&#039;&#039;Earth-Skimming Gale Tread&#039;&#039;&#039; (x2)&lt;br /&gt;
:may fly or hover at up to normal ground speed&lt;br /&gt;
&lt;br /&gt;
10) &#039;&#039;&#039;Threat-Monitoring Excitement&#039;&#039;&#039;&lt;br /&gt;
:detects threats, negates unexpected attacks&lt;br /&gt;
&lt;br /&gt;
11) &#039;&#039;&#039;Impatient Tempest Labour&#039;&#039;&#039;&lt;br /&gt;
:Speed up any ability-based task that would take more than 10 minutes by 2 to the power of (Essence-1) times. Currently 8 times. Lasts one hour. Each activation within the same day adds 5m to the activation cost &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===She Who Lives in Her Name (12)=== &lt;br /&gt;
&#039;&#039;&#039;First She Who Lives in Her Name  Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second She Who Lives in Her Name Excellency&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effortless She Who Lives in Her Name Dominance&#039;&#039;&#039; (free)&lt;br /&gt;
:Reduces Excellency cost by 1 for each use during the scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; She Who Lives in Her Name Mythos Exultant&#039;&#039;&#039;  (free)&lt;br /&gt;
:Double willpower reward for successful She Who Lives in Her Name-appropriate stunts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; She Who Lives in Her Name Inevitability Technique&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Speaks She Who Lives in Her Name&#039;&#039;&#039; (free)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Factual Determination Analysis&#039;&#039;&#039; &lt;br /&gt;
:lie detector&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Essence-Dissecting Stare&#039;&#039;&#039; &lt;br /&gt;
:see essence patterns (All-Encompassing Sorcerer&#039;s Sight clone)&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;&#039;Counter-Conceptual Interposition&#039;&#039;&#039; &lt;br /&gt;
:perfect parry. Costs 5 more motes against unknown Charms, unknown combos, and detected unexpected attacks&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;&#039;Mind-Hand Manipulation&#039;&#039;&#039;&lt;br /&gt;
:telekinesis&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;&#039;Force-Suppression Barrier&#039;&#039;&#039;&lt;br /&gt;
:+4 cover DV&lt;br /&gt;
&lt;br /&gt;
6,7) &#039;&#039;&#039;Sorcerous Enlightenment of She Who Lives in Her Name&#039;&#039;&#039; x2&lt;br /&gt;
:can cast Emerald and Sapphire Circle sorcery. Damage spells below Adamant Circle cost 1 more wp, enslaving spells 1 wp less.&lt;br /&gt;
&lt;br /&gt;
8,9,10) &#039;&#039;&#039; Ego-Infused Patter Primacy&#039;&#039;&#039; x3&lt;br /&gt;
:Unwanted Shaping Effects reverse themselves, taking one minute. Instant reversal before effect resolves for 2 motes, spent reflexively as non-Charm activation. During that time, internal penalty of -1 to all actions&lt;br /&gt;
&lt;br /&gt;
11,12) &#039;&#039;&#039;Wholeness Rightly Assumed&#039;&#039;&#039; x2&lt;br /&gt;
:Upgrades Ego-Infused Pattern Primacy to also heal Poison and Sickness effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heretic (2)===&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Emerald Angel Unfurling&#039;&#039;&#039;&lt;br /&gt;
:Shaping defence. Creates shield with Integrity layers. Roll Essence+Will vs Opponent&#039;s Essence. On fail, lose a layer. On botch, lose all layers. May be reactivated as non-Charm activation.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Inner Glory Mantle&#039;&#039;&#039;* (subject to GM approval)&lt;br /&gt;
:&#039;&#039;&#039;Cost:&#039;&#039;&#039; 1m; &#039;&#039;&#039;Mins:&#039;&#039;&#039; Essence 4;&lt;br /&gt;
:&#039;&#039;&#039;Type:&#039;&#039;&#039; Simple (Speed 6)&lt;br /&gt;
:&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Combo-OK, Heretical, Obvious&lt;br /&gt;
:&#039;&#039;&#039;Duration:&#039;&#039;&#039; Indefinite&lt;br /&gt;
:&#039;&#039;&#039;Prerequisite Charms:&#039;&#039;&#039; Scar-Writ Saga Shield x3, Force-Suppression Barrier&lt;br /&gt;
:The character performs a short, meditative series of movements while verdant streamers of condensing anima twirl around her in intricate patterns. She interweaves these force constructs with the very structure of her body, further reinforcing it against harm. Leftover ribbons of crystallised  law coalesce into a garment iconic to that character. It is tight-fitting enough to not interfere with armour, and cannot be mistaken for mundane equipment. As long as this Charm is active, the character may reflexively spend 2 motes to gain aggravated soak and hardness equal to her natural lethal soak and hardness against an attack in Step 7 of attack resolution.&lt;br /&gt;
&lt;br /&gt;
===Spells Known (2) ===&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Wood Dragon&#039;s Claw&#039;&#039;&#039;&lt;br /&gt;
:turns hands into claws with 15 points that can be distributed on damage, accuracy, defence, and rate (up to Essence+Occult points per category). Can be reconfigured at beginning of each action&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Imbue Amalgam&#039;&#039;&#039;&lt;br /&gt;
:create a servant with customised Charms, abilities, and attributes from a willing Essence 1 mortal&lt;br /&gt;
 &lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
==== BP ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Spent&#039;&#039;&#039;: 30 &lt;br /&gt;
:Willpower from 7 to 10: 3&lt;br /&gt;
:9 favoured Charms: 27&lt;br /&gt;
&lt;br /&gt;
==== XP ====&lt;br /&gt;
&lt;br /&gt;
Total: 8/40&lt;br /&gt;
&lt;br /&gt;
Session 1: +20 &amp;lt;br&amp;gt;&lt;br /&gt;
Session 2: +20&lt;br /&gt;
&lt;br /&gt;
-16: Ego-Infused Pattern Primacy x2 (2x 2 days)&amp;lt;br&amp;gt;&lt;br /&gt;
-8: Wholeness Rightly Assumed (Sickness) (3 days)&amp;lt;br&amp;gt;&lt;br /&gt;
-8: Wholeness Rightly Assumed (Poison) (3 days)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OOC Silliness===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*It is advised to not call this Charm &#039;Emerald Battle Bikini&#039; within Ina&#039;s earshot. The same goes for &#039;Magical Girl Transformation Kata&#039;, and &#039;Plugsuit-Summoning Prana&#039;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rask</name></author>
	</entry>
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