<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ral</id>
	<title>Sphere - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ral"/>
	<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Special:Contributions/Ral"/>
	<updated>2026-04-12T08:31:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Trade&amp;diff=71260</id>
		<title>Lords of Ether (20th Anniversary Edition) Trade</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Trade&amp;diff=71260"/>
		<updated>2022-11-24T10:46:27Z</updated>

		<summary type="html">&lt;p&gt;Ral: fixed Raw Resources looking like a subcategory of Bulk Goods Trade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Transtellars|Creating a Transtellar]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Heroes|Creating a Hero]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Advancement|Advancement]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Armies|Armies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Air Forces|Air Forces]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Navies|Navies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Fortification|Fortifications]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) WMDs|Weapons of Mass Destruction]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Agents|Agents]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Types of Magic|Types of Magic]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Production|Production]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Trade|Trade]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Operations &amp;amp; Logistics|Operations &amp;amp; Logistics]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Reference Tables|Reference Tables]]&lt;br /&gt;
Continue to Table of Contents:&lt;br /&gt;
&lt;br /&gt;
=14.Trade=&lt;br /&gt;
Trade is an integral part of international relations.  High profile, high cost items like war machines, high technology and rare resources are dealt with on an individual deal-by-deal basis; these rules describe the day-to-day movement of luxuries and non-essentials that can truly enrich the commercially inclined.&lt;br /&gt;
&lt;br /&gt;
Similarly, many wealthy powers supplement their industry with components and low-end consumer goods brought from elsewhere.&lt;br /&gt;
&lt;br /&gt;
Each unit of Trade Goods takes 1 Industry or Ether to produce, and takes up 5,000 cargo points.  These Trade Goods convert to Wealth when delivered to a Customer.  The ratio of Trade Goods to Wealth is determined by the trade Return.&lt;br /&gt;
&lt;br /&gt;
Return is determined by four factors – the relative Wealth, Industry or Ether of the Trader and Customer, relative Advancement, exotic resources, and distance covered.  These are added together as a series of percentages, whose cumulative total determines the profit or Return. Different types of trade will be differently affected by different factors.&lt;br /&gt;
&lt;br /&gt;
==Basic Return==&lt;br /&gt;
The basic Return (+0 Return) of Trade Goods to Wealth is 1:1.&lt;br /&gt;
For every +1 Return, the Trader adds +1/4th of a wealth unit per trade good&lt;br /&gt;
If a trade shipment method is particularly economical to operate (IE a ship using sails or star sails, or geode power) gain +1 return regardless of what type of trade it is.&lt;br /&gt;
==High-Value Trade==&lt;br /&gt;
&lt;br /&gt;
This trade represents the movement of high-end finished goods, luxury items and the like. It is primarily determined by relative wealth, advancement and distance covered. A power may absorb up to 1 unit of luxury goods for every point of population per year, and gains one free point of public order payment for doing so. &lt;br /&gt;
===Wealth===&lt;br /&gt;
&lt;br /&gt;
If the Trader has a greater Wealth per-month (including any Population bonuses) than the Customer then they gain +1 return.  If the Trader has a Wealth-per-month more than twice that of the Customer they gain a +2 Return. If the Trader has a Wealth-per-month more than three times that of the Customer they gain a +3 Return.&lt;br /&gt;
&lt;br /&gt;
If the Trader also has both industry and ether production higher than the custom they gain +1 additional return.&lt;br /&gt;
===Advancement===&lt;br /&gt;
If the Trader has at least one Advancement Category at least one level higher than the same Category of the Customer they gain +1 return. If the trader has double or more higher than the same Category of the Customer they gain +2 Return, providing it is higher than one.  If the Trader has a technomagic/magitech fusion and the Customer does not, the Trader automatically gains +3 Return.&lt;br /&gt;
&lt;br /&gt;
If a customer has a 0 in a category in which a trader has at least 1, due to ineptitude then that is a further +1 return.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
If the one-way distance from Trader to Customer is greater than 10 Great Leagues the Trader gains a +1 return.  If the distance is greater than 20 Great Leagues the Trader gains a +2 Return.  If the Distance is greater than 40 Great Leagues the Trader gains a +3 Return.&lt;br /&gt;
Other factors&lt;br /&gt;
&lt;br /&gt;
Particularly prestigious events, such as the construction of major monuments or certain stories may make goods from a planet in particular demand.&lt;br /&gt;
The total of all these plusses gives the total Return in Wealth on each unit of Trade Goods delivered.  Thus a Trader with a Return of +4 with a Customer would get 2 WU for every unit of Trade Goods, while one with a Return of +12! Would gain a whopping  4 WU for every unit of trade Goods.&lt;br /&gt;
&lt;br /&gt;
==Bulk Goods Trade==&lt;br /&gt;
Bulk trade goods represent cheap consumer goods, components and resources like textiles and so on which a less wealthy and technologically advanced power may trade with a stronger. They are less profitable than luxury goods, but can still produce a good return. Bulk goods may not be used to pay public order, but may instead be used to supplement local industry at a rate of 2 trade goods to 1 industry. This is less efficient than shipping raw resources but generates returns for the constructing power. The maximum amount of industry that can be produced by this is 25% of Industry + Pop Bonus per month, to a yearly maximum of a power&#039;s value of Industry + Pop Bonus. &lt;br /&gt;
&lt;br /&gt;
It is primarily determined by relative industry, wealth and advancement. Distance does not matter significantly for bulk good deliveries.&lt;br /&gt;
&lt;br /&gt;
===Industry===&lt;br /&gt;
If the Trader has a greater industry-per-month (including any Population bonuses) than the Customer then they gain +1 return.  If the Trader has an industry-per-month more than twice that of the Customer they gain a +2 Return.&lt;br /&gt;
&lt;br /&gt;
If the Trader has less wealth per month than the Customer gains an additional +1 return.&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
If the Trader has a greater population than the Customer then they gain +1 return.  If the Trader has a population more than twice that of the Customer they gain a +2 Return.&lt;br /&gt;
&lt;br /&gt;
If the Trader has more than a third of their population unhoused, they gain an additional +1 return.&lt;br /&gt;
&lt;br /&gt;
===Advancement===&lt;br /&gt;
If the Trader has at least one Advancement Category at least one level higher than the same Category of the Customer they gain +1 return. If the Trader has at least one Advancement Category within 50 RP of the Customer, gain +1 return. These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Raw Resources==&lt;br /&gt;
Industry may be converted to produce raw resources at a rate of 1 industry for 1 raw resource. When fed to another point of industry, each point of raw resources doubles its efficiency, allowing it to produce 2 points of industry instead of one. Converting industry to produce raw resources only takes 1 year.&lt;br /&gt;
&lt;br /&gt;
Raw resources do not naturally generate returns for the supplying power, but payment may be arranged, or their production may be coerced.&lt;br /&gt;
&lt;br /&gt;
==Black Market Goods==&lt;br /&gt;
A great deal of profit can be made by the shipment of commonly recognized illegal goods, such as harmful drugs, banned weapons, restricted entertainment and suchlike.  What determines whether goods are Black Market or not depends on the society into which they are being smuggled, but all societies have something they consider prohibited.&lt;br /&gt;
&lt;br /&gt;
There are a number of advantages to Black Marketeering:  Such shipments are usually of greater value, needing smaller sizes and thus taking up only 1,000 Cargo Points per Trade Unit (though still costing 1 Industry to produce).  On top of the normal calculations for High-Value Return, the Return on the Black Market is always at least +2, rising to +4 for goods delivered to Dissatisfied populations, and +6 for goods delivered to Angry or Rebellious populations.  Such deliveries also do not require any consent or agreement from the Customer.  The Trader can deliver as much as they can move as often as they can move it.&lt;br /&gt;
&lt;br /&gt;
On top of all other considerations, this means a fantastic Return, but it does have a down side.  Unlike normal Trade, Black Marketeering has no benefit to the Customer.  In fact it cancels out points of Civil Order Upkeep on a one-for one basis, actually harming the society.  This means that a Power will always try to stamp out the Black Market, or at least limit its operation if it is at all able.  This isn&#039;t necessarily easy.  Black Market goods can be hidden amongst normal legitimate shipments, or smuggled in by bribing corrupt officials or simply by sneaking around customs entirely.&lt;br /&gt;
There is however a point of saturation; when a society is so awash in illicit goods that further deliveries bring no more profit.  This comes when the number of Black Market goods delivered in a year equals the population rating (per million people) of a Power.  This fight for limited consumers can lead to quite vicious crime wars between rival Black Marketers as they attempt to destroy each others shipments, bases of operations and networks of distribution.&lt;br /&gt;
&lt;br /&gt;
The maximum limit of Trade Goods is not affected by Black Market Goods, and vice versa, even a society flush with its maximum in Trade Goods can still accept its population rating in Black Market Goods as well.&lt;br /&gt;
&lt;br /&gt;
==Merchant Marines and Free Trade==&lt;br /&gt;
When not in use by the Power (ie: under your control) merchant ships can be sent out as “Free Traders”, to go about their own business wandering the Star Ways and plying their wares far and wide. The advantage of this is that they will bring back an automatic amount of Wealth to you at the end of each year.&lt;br /&gt;
&lt;br /&gt;
The amount of Return from Free Trade is also dependant mainly on the capability of the ship in question, from its complexity, to its capacity, weapons, and speed. In the case of Free Traders every +1 return adds 100% to the Wealth Return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Return&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The basic Free Trade Wealth Return is 1 WU/year for each Cargo Ship. Note that the batch cost or size of the ship does not affect Free Trade returns – certainly Mega Freighters can carry more, but they’re far less economic to operate as Free Traders than Freighters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added Cargo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with one or more Cargo Capacity Added Capabilities gain a +1 Free Trade Return. This does not apply to ships with Specialized Cargo Capacity, as they are usually more limited in utility as Free Traders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economical&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with any form of Sails, or with nuclear (!) or ZPE (!!) drives gain a +1 Free Trade Return due to their more economical nature. AI ships do not benefit from this bonus – robotic ships are cheaper to run, but they tend to make poor salesmen, either due to the limits of their programming, or the prejudice of much of the galaxy, where computers are rarely the equal of humans and thus can often be ripped off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ships with any Weapons Added Capabilities, Defensive Added Capabilities such as Shields, Armour or Stealth, or with more than one Drive that is not a Sail (Sails are very economical, but not very speedy) also gain +1 Free Trade Return as they are able to perform more dangerous (and thus profitable) runs. A ship with Weapons, Defenses AND an extra Drive gains a +2 Return – such ships are the stuff of merchanter envy and customs patrol notoriety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypertech&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any Cargo or Merchant ship that is made with techmagic or magitech gains a +1 Return due to high tech spiffyness. If it has more than 5 non-slot free Added Capabilities it gains a +2 Return, and if it is max capped it gains a +3 Return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsolete/Prototype&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any ship that is of lower Advancement Level than the Power is capable of building suffers from a –1 Return for each Advancement Level lower. Similarly, any ship that is of a higher Advancement Level also suffers a –1 Return for each level higher as running it is much more expensive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunk of Junk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any ship with Reduced Capabilities gains a –1 Return for each Reduced Capability, regardless of how many Added Capabilities it also has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jerry Rigged&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any Ship with an External Added Capability that draws upkeep (so pretty much anything save armour or Wind Sails) gains a –1 Return due to the added cost of running the ship.&lt;br /&gt;
&lt;br /&gt;
Thus a TL5 Freighter for a TL5 Power with the Added Capabilites +1 EAM Drive, +1 Inertialless, +1 Cargo Capacity, +1 Weapons, +1 Point Defenses, +1 ZPE Tap, and no Reduced Capabilities would end a year of Free Trading with a Free trade Return of +4, bringing back a whopping 5 WU! Not bad for a ship that only cost 3 WU to build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use ships as Free Traders&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each cargo or merchant ship sent out as a Free Trader cannot be used for any other duties for the course of the year, which includes carrying troops, trade goods, performing sneaky spy missions, and so forth. If a Free Trader is used for any of these duties before the year ends it immediately loses its status as a Free Trader.&lt;br /&gt;
&lt;br /&gt;
Additionally, Free Traders will scatter where they will. You can try to herd them away from certain destinations with warnings or penalties, but in the end they are Free Traders, and sometimes the risk is worth the profit. This means that if a crisis arises you may find your Merchant Marine scattered far and wide across the galaxy, and it might take some time to assemble them. They can also be targets of piracy, and a certain attrition in Free Traders should be expected in more restless times.&lt;br /&gt;
&lt;br /&gt;
In times of war Free Traders can still operate, but they are usually formed up into convoys. This provides added protection but reduces the amount they can earn by –1 Return. Merchants and Freighters driven only by Sails can be particularly vulnerable in wartime as they are slow and less maneuverable. The high wealth they often carry and the ease with which they can be caught also makes them the prime targets for pirates.&lt;br /&gt;
&lt;br /&gt;
There also is a limit to how many Traders can operate in any one area, determined by the total infrastructure of the planets (*Not yet worked out, so don’t ask*). If there are too many Free Traders swarming space, some may simply be unable to make any profit at all, or may head so far afield in search of the “big score” that they simply don’t return for years. Free Trade wars where the less scrupulous prey on the more vulnerable are also not unknown.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
[[Category: Lords of Ether (20th Anniversary Edition)]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Navies&amp;diff=71259</id>
		<title>Lords of Ether (20th Anniversary Edition) Navies</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Navies&amp;diff=71259"/>
		<updated>2022-11-23T05:27:33Z</updated>

		<summary type="html">&lt;p&gt;Ral: mentioned that each starship drive past the first increases ship speed by 50% instead of making players follow a link to find this information. the link is still available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Transtellars|Creating a Transtellar]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Heroes|Creating a Hero]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Advancement|Advancement]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Armies|Armies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Air Forces|Air Forces]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Navies|Navies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Agents|Agents]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) WMDs|Weapons of Mass Destruction]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Fortification|Fortifications]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Types of Magic|Types of Magic]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Production|Production]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Trade|Trade]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Operations &amp;amp; Logistics|Operations &amp;amp; Logistics]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Reference Tables|Reference Tables]]&lt;br /&gt;
Continue to Table of Contents:&lt;br /&gt;
&lt;br /&gt;
=7. Navies=&lt;br /&gt;
The Complex Navy can be said to begin with the advent of powered ships and long range, large caliber naval guns, and progress through to ever larger guns, torpedoes, missiles, and more esoteric weapons and engines like lasers and fusion drives.  Complex Naval vessels are by nature faster and more agile than Simple Naval vessels, and also possess longer ranged weapons.  As with other Complex military units, Complex Navies pay for this added power, and require a great deal of materiel support in the form of both IUU and Ether to function properly.&lt;br /&gt;
&lt;br /&gt;
=Navy Types=&lt;br /&gt;
The forces that make up a navy are divided into Types based on role and function.   Within each Type a set number of ships are gathered together as a Batch and given a Base Batch Cost, just as in Armies and Air Forces.  This is used in determining Upkeep costs and also in determining the Production Point cost and Production Time for building those units (see &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Production|Section 11. Production]]&#039;&#039;&#039; for more details).&lt;br /&gt;
==Cargo Ship Types==&lt;br /&gt;
Upkeep Note: All cargo ships do not pay upkeep until pressed into military service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Freighter:&amp;lt;/u&amp;gt;  1 point per 10&lt;br /&gt;
&lt;br /&gt;
This is your basic heavy transport ship, be it carrack or cargo hauler.  At Tech Level 1 these ships have a Cargo Capacity of 2,000; 5,000 CC at level 2; 10,000 CC at level 3; 15,000 CC at level 4; and 25,000 CC at level 5.  To see how this applies to carrying cargo, see the Transport heading at the end of this Section, as well as the Transport headings in &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Armies|Section 5. Armies]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Air_Forces|Section 6. Air Forces]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Super Freighter:&amp;lt;/u&amp;gt;  1 point per 2&lt;br /&gt;
&lt;br /&gt;
This is the bigger brother of the basic freighter - a grand galleon, liner, or super-tanker.  Far more efficient for long bulk hauls it can carry ten times as much as a Freighter of equal Tech Level: 20,000 CC at TL1, 50,000 CC at TL2, 100,000 CC at TL3, 150,000 CC at TL4, and 250,000 CC at TL5.  However these ships are larger and can be more vulnerable in combat environments, and also are less lucrative for operations by private owners.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mega Freighter:&amp;lt;/u&amp;gt;  2 points per 1&lt;br /&gt;
&lt;br /&gt;
This is the biggest in the freighter family - a freighter the size of a small island.  Incredibly efficient for long bulk hauls it can carry fifty times as much as a Freighter: 100,000 CC at TL1, 250,000 CC at TL2, 500,000 CC at TL3, 750,000 CC at TL4, and 1,250,000 CC at TL5.  Unfortunately, they are immense and inviting targets, and are too expensive to run for private owners to make much of a profit off them.&lt;br /&gt;
&lt;br /&gt;
==Light Warship Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Patrol Warship:&amp;lt;/u&amp;gt;  1 point per 10&lt;br /&gt;
&lt;br /&gt;
These ships are like corvettes or small frigates.  They usually have light armament, limited durability, and are specialized to one or two roles.  They are generally used for routine tasks that require a warship of some endurance but don’t require a larger vessel.  When given the “Fast” Added Capability they can also be used as high-speed attack boats, and with enough extra weapons can become a very dangerous threat to larger vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Small Warship:&amp;lt;/u&amp;gt;  1 point per 5&lt;br /&gt;
&lt;br /&gt;
The larger frigates and most destroyers fall into this category.  These are ships that usually have a modest armament with similarly modest durability.  They also have hangar space for 1 DP worth of aircraft, mainly for shuttles and patrol aircraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cruiser:&amp;lt;/u&amp;gt;  1 point per 2&lt;br /&gt;
&lt;br /&gt;
Cruisers are often the workhorse of a peaceful navy, and fall at the edge of the Light Warship Type.  Their weapons can reach the lower end of the battleship scale, though they are rarely as durable.  They carry hanger space for 2 DP worth of aircraft.  In fleets Cruisers are often used as flotilla leaders for groups of small warships, or as backup to lines of capital ships.  When used independently as raiders or heavy scouts Cruisers form a happy medium – more powerful than Small Warships, but less expensive to operate than battleships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Escort Carrier:&amp;lt;/u&amp;gt;  1 point per 2&lt;br /&gt;
&lt;br /&gt;
Escort Carriers are mid-sized vessels, often used to fill in gaps in a navy’s air coverage.  They have very limited weapons and defenses, and their only power is derived from the aircraft they carry.  They have a Deck Capacity of 25 DP, and a Cargo Capacity 1/4th that of an equal-tech level Superfreighter: 5,000 CC at TL1, 12,500 CC at TL2, 25,000 CC at TL3, 37,500 CC at TL4, and 62,500 CC at TL5. To see more about determining how many “Deck Points” aircraft take up, see the Transport heading of Section Air Forces.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship Types===&lt;br /&gt;
Upkeep note:  All capital ships have double base ether upkeep (eg, a Battleship would require 4 ether base upkeep, not 2).  Added caps increase upkeep as normal, eg a +2 beam cannons cap would raise ether upkeep by 1, not 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Battleships:&amp;lt;/u&amp;gt;  2 points per 1&lt;br /&gt;
&lt;br /&gt;
The king of the seas, Battleships are the big guns of any fleet, and often the centerpieces of the navy.  They pack powerful armaments and very robust defenses, allowing them to both dish it out and take it.  For various utility duties and to assist in patrols and locating targets they also have hangar space for 5 DP of aircraft.  Unfortunately like all large ships they are also time consuming to build and very costly to run.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Super Battleship:&amp;lt;/u&amp;gt;  5 points per 1&lt;br /&gt;
&lt;br /&gt;
These vessels are monsters; ships with the firepower of a couple battleships for those who wish to win their slugfests by qualitative superiority.  They also have hangar space for 10DP worth of aircraft, which is usually used for shuttles and scouts.  They cost a great deal to run, so these ships are often kept mothballed and brought into service only for war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Carriers:&amp;lt;/u&amp;gt;  2 points per 1&lt;br /&gt;
&lt;br /&gt;
If battleships are the king, then carriers are the queen.  A great deal larger than Escort Carriers, Fleet Carriers can transport a large number of aircraft allowing them to influence battles from far away.  They have modest defensive weaponry, but due to their size are particularly durable.  Nevertheless, these ships are extremely high value targets and often sail with escorts to protect them from enemy attack.  As standard they have a Deck Capacity of 100DP, and a Cargo Capacity one-half that of an equal-tech Super Freighter: 10,000 CC at TL1, 25,000 CC at TL2, 50,000 CC at TL3, 75,000 CC at TL4, and 125,000 CC at TL5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Super Carriers:&amp;lt;/u&amp;gt;  5 points per 1&lt;br /&gt;
&lt;br /&gt;
Like Super Battleships, these immense ships are the next step up for the power-conscious.  Doubling the Deck Capacity of a Fleet Carrier and adding a Cruiser&#039;s worth of offensive weaponry these ships are very powerful weapons.  As standard they have a Deck Capacity of 200DP and a Cargo Capacity half that of an equal-tech level Mega Freighter: 50,000 CC at TL1, 125,000 CC at TL2, 250,000 CC at TL3, 375,000 CC at TL4, and 625,000 CC at TL5.  &lt;br /&gt;
&lt;br /&gt;
==Uber Ship Types==&lt;br /&gt;
Upkeep note:  All uber ships have double base ether upkeep (eg, a planetoid would require 60 ether base upkeep, not 30).  Added caps increase upkeep as normal, eg a +2 beam cannons cap would raise ether upkeep by 1, not 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mega Capital Ship:&amp;lt;/u&amp;gt;  25 points per 1&lt;br /&gt;
&lt;br /&gt;
This is for those people with serious issues of power, who wish to create things like Super Star Destroyers or the smaller GSVs.  Really, you’d be better of questing to salvage one rather than build it since you’re looking at decades of construction time, but as you like.  Mega Capital Ships usually have an immense onboard fighter and troop and complement, and carry masses of supplies.  They have a Deck Capacity of 1,000 DP and a Carrying Capacity twice that of an equal-tech Mega Freighter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planetoid:&amp;lt;/u&amp;gt; 30 points per 1&lt;br /&gt;
&lt;br /&gt;
Planetoids are mobile planets, and can as easily be considered fortifications as ships.  While more powerful and durable than Mega Capital Ships they are far less mobile and take considerable effort to move. The Carrying Capacity and Deck Capacity of a Planetoid are considered virtually unlimited, much like a planet.&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
Modifications are either positive modifiers that increase the power and abilities of a unit, but also increase its cost, and are called Added Capabilities; or negative things that reduce the power and abilities of a unit, but also reduce its cost and are called Reduced Capabilities.&lt;br /&gt;
&lt;br /&gt;
Added Capabilities are modifiers added to military units which increase power and capability but also increase the cost of that unit.  Added Capabilities are represented by a “+”, such as “+1 Weapons,” or “+2 Shields.”  Most technological units, especially at the higher Advancement Levels, already come with a vast array of capabilities.  It is not necessary to take “Missiles” as an Added Capability for at Tech Level 4 cruiser, or “Shields” for a Tech Level 5 Battleship as such devices are assumed to be standard equipment.  Thus Added Capabilities are generally broad and sweeping and describe a particular specialization or an attribute that is more powerful than the norm.  Each Added Capability takes up one “Slot”.  The Tech Level of a unit directly determines how many Added Capability Slots it has and how much extra they will cost.  Thus a Tech Level 3 Batch has three “Slots” for Added Capabilities, each of which will cost the Batch 3 extra Production Points.&lt;br /&gt;
&lt;br /&gt;
Units can exceed this limit by taking what are called “External Added Capabilities.”  These are devices which are not integral to the unit, but instead are attached in some manner, such as hastily bolted on, or stuffed into the rucksack.  All naval units can take one External Added Capability, unless they take Added Capabilities, which increase this.&lt;br /&gt;
&lt;br /&gt;
However External Added Capabilities are not as efficient as normal Added Capabilities and always incur extra upkeep (usually Ether), even if the Added Capability they are based on would not normally incur extra Upkeep.  Thus a +1 External would increase Upkeep by one, and a +2 External by two, and so on. Externals are discussed in greater detail in &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Production|Section 11. Production]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While taking two or more Added Capabilities of the same type often affects the Upkeep of a unit (discussed further in the Upkeep section below) it should be noted that additional Upkeep costs do not cross over or accumulate between Additional Capabilities of differing types.  A 1 slot Starship Drive Added Capability and a 1 slot Weapons Added Capability do not increase Upkeep for a Type.  A unit can have many Added Capabilities without paying any additional Upkeep so long as they are dispersed across many areas.  However, this does NOT mean that by being overly specific you can dodge these costs – “+1 Big Killy Missiles” and “+1 Frapp Rays of Doom” are both still Weapons Added Capabilities and will incur extra Upkeep costs as for a +2 Weapons.&lt;br /&gt;
&lt;br /&gt;
It is important to realize that a ship with +1 Weapons is not as powerful as two ships of the same Type, nor one with +1 Shields as tough as two without.  Added Capabilities make a unit significantly more capable, but they don’t fully compensate for the increased cost.  However, for larger ships like Battleships the benefits of taking Added Capabilities increase, as the additional costs become smaller proportional to the increased Base Batch Cost.  For this reason Capital Ships are almost always highly capped.&lt;br /&gt;
&lt;br /&gt;
Reduced Capabilities are modifiers that lower the capabilities of a unit, but also lower its cost.  Each Reduced Capability cancels out the cost increase of one Added Capability.  If there are no Added Capabilities left, or none have been taken, a Reduced Capability reduces the Basic Batch Cost of the unit by one.  If the Base Batch Cost is already one, then it reduces it by one-half.  The Cost cannot be reduced any further than this.  Reduced capabilities are represented by a “-”.  Reduced Capabilities are usually taken either as a -1 or a -2.  A -1 is a serious (50% or more) reduction in Capability in the listed area.  A -2 is a near total reduction in Capability in the listed area.  As many different Reduced Capabilities as desired can be taken, though the Basic Batch Cost can never go below one half.&lt;br /&gt;
&lt;br /&gt;
How Added and Reduced Capabilities affect the cost of units is discussed in detail in &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Production|Section 11. Production]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Added Capabilities List:===&lt;br /&gt;
&#039;&#039;&#039;+X Starship Drives:&#039;&#039;&#039;  Starship drives are a requirement for spaceships.  A ship without a drive is assumed to be a “wet navy” vessel and can sail on water, but not in space.  As such this is without a doubt the single most important Added Capability for space navies.  Drive types vary with Advancement Category used to create them and Tech Level in the Category.  Before Tech Level 3, starships are limited to using Simple Sails, but at Tech Level 3 and higher other options open up. All additional engine caps increase the base travel speed of the first by 50%. Each one after the first incurs +1 Ether Upkeep, even if you take different types of drive. Starship drives are explained in greater detail below under &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Strategic_Travel_and_Fuel|15. Strategic Travel and Fuel]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Armour:&#039;&#039;&#039;  Extra armour is a common Added Capability for Naval units.  Armour improves the ability of a ship to absorb and survive damage, and usually the larger the ship, the more benefit is provided by this Added Cap.  Because starships are large vessels they can handle significant increases in mass without penalty, so Armour does not increase the Upkeep of Naval units, no matter how many times it is taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Shields:&#039;&#039;&#039;  Shields refer not to primitive barriers of wood or iron but to energy barriers and fields.  These are intrinsic to ships once Physics Level 4 is reached.  All Naval units of the appropriate Tech Level have shields, but this Added Capability can be used to increase the strength and ability of those a unit naturally has.  Shields are generally not as strong as armour, but are more effective at longer ranges where they have time to shift their power and respond to attacks, and less effective at closer ranges where they can be more easily overwhelmed.  Each Added Capability over the first incurs an extra +1 Ether Upkeep due to increased energy drain by the shield generators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1/+2 Point Defenses:&#039;&#039;&#039;  For Naval units, Point Defenses are a separate Added Capability from Shields.  They increase a ship’s ability to intercept incoming fire with their own weapons.  At +1 Point Defenses a ship can intercept incoming fire aimed at itself with its full firepower rating.  At +2 Point Defence it can intercept fire aimed at other ships with its full rating as well.  Point Defence relies on things like precision targeting and high speed computer algorithms rather than extra firepower, so does not incur any additional Upkeep even if taken as a +2.  &#039;&#039;&#039;Note:&#039;&#039;&#039;  This Added Capability can be given to Army Super Vehicle Types rather than their normal Point Defense Added Capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Weapons:&#039;&#039;&#039;  This added cap increases the general offensive firepower of a unit, and is one of the more common and widely used Added Capabilities.  While it can add a bit of flavor to list such Added Capabilities as “+1 Heavy Broadside Cannon,” or “+2 Smart Missiles,” the reasons for this increased firepower do not need to be specified.  Weapons can be taken multiple times, but every Weapons Added Capability over the first incurs an extra +1 Ether or Industry Upkeep due to increased ammunition demands.  It should be specified whether the Upkeep is paid in Ether or IUU, and this cannot be changed – a 200mm cannon cannot suddenly be loaded with fuel cells rather than tungsten cored solid shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Torpedoes:&#039;&#039;&#039;  Torpedoes are considered a “special” weapon and are treated separately from normal weapons, with their own rules.  Torpedoes are fired separately from normal weapons and have limited ammunition, being capable of one massive “Alpha Strike”, three large salvoes, or five small salvoes (though this can vary depending on the scale of the battle).  They also have much shorter range and can only be fired at “Close” range or less.  Torpedoes can also be evaded, though smaller ships have a better chance of this than larger ones.  However for all this Torpedoes can deal incredible damage when they hit, even to Battleships, which makes them a favoured weapon of Light Warships that want to punch above their weight.  Torpedoes are not affected by Added Capabilities that modify Weapon effects, such as Tracking or Long Range Weapons unless those Added Capabilities are tied to the Torpedoes rather than the ship’s normal Weapons.  Every Torpedo Added Capability after the first incurs an extra +1 Ether or Industry Upkeep due to increased ammunition demands.  It should be specified whether the Upkeep is paid in Ether or IUU, and this cannot be changed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 Megacannon:&#039;&#039;&#039;  These are commonly giant beam cannon although they can also be immense rail guns, or massive rocket launchers.  Like Torpedoes, Mega Cannon are considered a “special” weapon.  They also have limited ammunition, being capable of one massive full power shot, three medium powered shots, or five low powered shots (though as with Torpedoes this can vary depending on the scale of the battle).  These weapons cannot be mounted on anything except Capital Ship Types, since the weapon itself is often the size of a cruiser.  They do fearsome amounts of damage if they hit, though like Torpedoes they are fired separately from the normal weapons and can be dodged.  Mega Cannon are also not affected by Added Capabilities that modify normal Weapon effects, such as Tracking or Long Range Weapons, unless those Added Capabilities are tied to the Mega Cannon rather than the ship’s normal Weapons.   A Mega Cannon is a +2 Added Capability in and of itself, and costs +2 in Ether and/or Industry Upkeep, which must be specified and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Close Combat Weapons:&#039;&#039;&#039; Close Combat Weapons are not common on Complex Naval units, nevertheless they are added caps that augment the ability of the unit to fight the enemy in close combat.  For ships these can be very short ranged cannon, or more commonly some sort of ramming design or device.  Close Combat Weapons have extremely limited ranges that make them only useful on specialized units, or in special situations (such as suicide ships) but they have the advantage of never adding to the upkeep of a unit, no matter how many times this Added Capability is taken, and even if taken as an External.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Extended Range Weapons:&#039;&#039;&#039;  This Added Capability extends the range of the unit’s weapons and sensors.  It can be taken multiple times, but every Long Range Weapons Added Capability over the first incurs an extra +1 Ether or Industry Upkeep.  It should be specified whether the Upkeep is paid in Ether or IUU, and this cannot be changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Heavy Weapons:&#039;&#039;&#039;  These are powerful weapons designed for optimum performance at longer ranges – high angle naval rifles and long range missiles are a couple of examples. Instead of gaining the standard firepower bonus for engaging at Close range, they gain firepower at Long range.  They are less effective at closer ranges as they have trouble coming to bear on the target.  This Added Capability may only be taken once, and once taken modifies ALL the weapons on the unit – you may not have a mix of Heavy and normal weapons unless you also take some sort of Special Weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Bombardment Weapons:&#039;&#039;&#039; This Added Capability is available to all Naval units, and augments their abilities against ground targets. This would typically involve additional ventral batteries, or weapons specially designed to fire through the atmosphere.  It does not affect the weapons of the ship in any other way, and does not reduce their effects against non-ground targets.  This Added Capability may only be taken once and does not increase Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Anti-Aircraft Weapons:&#039;&#039;&#039;  This Added Capability is available to all Naval units.  It enhances a unit’s ability to engage Air targets, and is common on area defense ships.  When coupled with a +2 Point Defense it allows aircraft to be engaged even if they are conducting close attack runs (“skindancing”) against other vessels.  Apart from enhancing AA capabilities this does not affect the weapons of the ship in any other way, and does not reduce their effects against non-air targets.  This Added Capability may only be taken once and does not increase Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Fast Tracking Weapons:&#039;&#039;&#039;  This Added Capability modifies the weapons of a unit to allow it to track and engage extremely rapidly.  If the unit with fast-tracking wins initiative it can destroy the enemy before its opponent has a chance to return fire.  Fast Tracking Weapons is best used by formations where it is possessed by all the main combat units, such as torpedo flotillas, or high speed battlecruisers.  If only a handful of Fast Tracking units are present in a larger formation they will tend to engage with the other units and so the advantage is lost.  Fast Tracking Weapons can be taken once and does not add to Upkeep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Sensors:&#039;&#039;&#039;  All Complex Naval units have fairly extensive detection gear, but a Sensors Added Capability increases this.  Typical sensor abilities and ranges are described in greater depth in Section 10: Sensors and Communications.  A ship does not have to have powerful Sensors itself to take advantage of them, as they can receive targeting data from another ship with more capable detection equipment, and specialized fleet command and control vessels can be created by giving a vehicle multiple Sensor Added Caps.  Cruisers often fill this role in Small Warship flotillas, while Carriers often perform it for large fleets.   As with other Added Capabilities, for every Sensor Added Capability that is taken after the first a unit gains +1 Ether Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Communications:&#039;&#039;&#039;  While all Complex Military Units are assumed to have some form of communications, from telegraph and wireless to subspace relays, some units have a need for more specialized and dedicated systems.  Communications boosts the command rating of a force, and allows information to be passed faster and in greater detail.  Communications is a good Added Capability for command units, which can use it to coordinate others, and for scouts and sensor units who can use it to relay their information to others.  In automated armies it can even allow a command unit to remotely control other forces (detailed in Section 10: Sensors and Communications).  Communications can be taken multiple times, but for every Communications Added Capability that is taken after the first a unit gains +1 Ether Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Fleet Command Ship:&#039;&#039;&#039;  Navies often have specific command ships which Admirals can direct their armadas, issue orders and make plans.  The presence of such units on the battlefield can greatly assist other vessels.  All Navies are naturally assumed to have ships that can function as flagships, but a Fleet Command Ship turns a unit into a specialized command vessel.  Often Fleet Command Ships are combined with other Added Capabilities such as Sensors and Communications.  Fleet Command Ship can be taken multiple times, but for every Added Capability that is taken after the first a unit gains +1 Wealth (yes, Wealth, all those Admirals need paying) Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Militarized:&#039;&#039;&#039; Cargo ship types meant for military service, or simply dangerous runs, can be equipped with improved defenses, superior hull design and carry a (tiny) armament. Offers a modest improvement to all Freighter combat stats. These vessels then gain normal upkeep like all other military units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Cargo Capacity:&#039;&#039;&#039;  This Added Capability applies mostly to Cargo Ships, Carriers and Uber Ships, though it can be added to any vessel.  For Cargo Ships, Carriers and Uber Ships, each +1 Cargo Capacity increases the total that can be carried by 50% of the base amount.  That is, the percentage increases are not cumulative, so a TL3 Freighter  (10,000 CP) with +2 Cargo Capacity as its Added Capabilities would have a total Cargo Capacity of 20,000 Cargo Points, not 22,500.  Any ship that does not have intrinsic Cargo Capacity gains CP from each Added Capability as if it were a Carrier of equal Batch size.  As there is no Carrier analogue for Small and Patrol ships, these ships gain CP at a rate ½ and 1/5th (respectively) that of a Cruiser.  These Added Capabilities can be taken multiple times and do not increase Upkeep in any way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Cargo Capacity (specialized):&#039;&#039;&#039;  This Added Capability can only be taken by ships with integral Cargo Capacity such as Cargo and Carriers and Uber Ships.  Each +1 Cargo Capacity (specialized) increases the total of one particular item that can be carried by 100% of the base CC amount rather than by 50%.  The specialty should be noted, such as “Troops”, “Vehicles”, “Ether”, “IUU”, and so on, and only the specialized item can be carried.   Normal Cargo Capacity and Specialized Cargo Capacity cannot be mixed on a single unit, so taking this Added Capability specializes the entire Cargo Capacity, not just that gained by the Added Cap.  These Added Capabilities can be taken multiple times and do not increase Upkeep in any way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Deck Capacity:&#039;&#039;&#039;  This Added Capability is primarily for Carriers, though other ship types can take it as well.  Each +1 Deck Capacity increases the Deck Points of a Carrier or Uber Ship by 50%.  If taken by non-Carrier warships they gain Deck Points as if they were a Carrier of Equal Batch Size, though they only gain 25% for every time they take this Added Capability, not 50%.  As there is no Carrier analogue for Small and Patrol ships, these ships gain CP at a rate ½ and 1/5th (respectively) that of a Cruiser.  Cargo ships are the exception, and Freighters, Super Freighters and Mega Freighters are compared to Escort Carriers, Fleet Carriers and Super Carriers respectively, and gain 25% for every time they take this Added Capability.  Deck Capacity can be taken multiple times, but increases the Upkeep by +1 Ether or Industry Upkeep for every time it is taken due to increased upkeep demands of maintaining an air wing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Deck Capacity (specialized):&#039;&#039;&#039;  This is a specialized version of Deck Capacity.  It doubles the DP gained each time this added Capability is taken, but means the ship can only carry a specific kind of unit, either Missiles, Aviation or Mobile Suits.  A ship cannot be specialized to carry other type – only those listed above.  Normal Deck Points and Specialized Deck Points cannot be mixed on a single unit, so taking this Added Capability specializes all the DP, not just that gained by the Added Cap.  Deck Capacity (specialized) can be taken multiple times and times and increases the Upkeep by +1 Ether or Industry Upkeep for every time it is taken due to increased upkeep demands of maintaining an air wing. The exception is a Missile specialization, typically called Silos, which does not increase upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Compact:&#039;&#039;&#039;  Compact allows for smaller units that take up less space and present smaller targets to enemy fire.  Each +1 of Compact reduces the CP a unit takes up by half.  If a unit with Cargo or Deck Capacity takes Compact (bad idea!) its CP and/or DP are similarly reduced.  Compact can be taken multiple times and does not incur any additional Upkeep no matter how many times it is taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X ECM:&#039;&#039;&#039;  ECM stands for Etheric Countermeasures.  It is used to blind sensors, jam or decoy guided weapons and even counter magical effects.  All Complex Naval units have some sort of ECM, but this Added Capability expands those capabilities.  ECM affects the entire battlefield, and the more units that have ECM, the more effective it becomes, cutting down the ranges at which the enemy can see and engage at, and increasing the chance of spell failure.  ECM can be taken multiple times, and for each Added Capability after the first incurs +1 Ether Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Stealth:&#039;&#039;&#039; Stealth can be anything from a radar absorbent hull coating to a fully invisible holographic cloaking field.  Stealth of any sort is not easy to just slap on a ship; the more comprehensive the Stealth package the more design compromises in other areas that are required.  +1 Stealth has no serious detrimental effects on a unit, but at +2 or higher it reduces the protection of the unit by 25% as defensive fields and armour are compromised by the Stealth architecture.  Stealth is never totally absolute, even at the highest levels, and there is always a chance it can be penetrated, particularly after a unit opens fire on the enemy.  Stealth can be taken multiple times, and for each Added Capability after the first incurs +1 Ether Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Disguise:&#039;&#039;&#039;  Purposeful effort meant not to hide a unit, but to make it look like something else to varying levels of scrutiny. This will not allow a unit to perfectly mirror a unit belonging to another power, only appear to an observer to be a different unit type of roughly the same size. At +1 this can allow for a unit to fool inspection at a distance such as a warship spoofing electronic signatures of known freighters or having structures added to match radar returns. At +2 this can allow for a unit to appear convincing at visual range, such as a Q-ship being built specifically to match a certain class and silhouette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Submersible:&#039;&#039;&#039;  A lesser form of Stealth, Submersible functions exactly like a +2 Stealth, but only when a ship is under water.  A ship without Submersible cannot travel underwater unless it has a +2 Stealth (the two can be considered interchangeable).  If a ship with Submersible is outside of the water this Added Capability has no effect at all.  Submersible can only be taken once, and has no effect outside of the water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Automation:&#039;&#039;&#039;  Automation is the replacing of people with machines. It speeds up routine processes, reduces error, increases efficiency and decreases Upkeep costs. An Automated ship will have a higher command rating and be more resilient to battle damage. As well, Wealth Upkeep and Draft requirements are both halved. Automation does not itself incur any additional Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Mind:&#039;&#039;&#039;  Magical powers, or indeed magitech powers, can imbue an Artificed unit with some form of intelligence and awareness to eliminate human attendants or crew. Wealth upkeep and Draft requirements are eliminated entirely. For narrative purposes a unit with +1 Mind is ranges from half cognizant - while able to understand and follow simple instructions it is easily confused - at low MLs to a fully coherent human-level intelligence at higher levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+2 AI/Mind:&#039;&#039;&#039;  Both magical and technological powers can not only eliminate the human factor entirely but exceed it, whether by binding a spirit to the machine or advanced computing. AI has an even better command rating and battle damage resilience than +1 Automation. Additionally it reduces Wealth Upkeep and Draft requirements to zero. AI does not itself incur any additional Upkeep. As an aside, a +2 Mind is a human-level intelligence straightaway but a technological AI may not be the best conversation partner until TL5 Psych. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Clones:&#039;&#039;&#039; At a sufficient level of Psychology and Biology, a Power can produce flash Clones with the implanted training to function as soldiers as soon as they are decanted. Draft pool requirements are removed entirely. However, at TL4 Biology, these clones are deeply problematic, as such they both take a full Capability slot and they must take the effect of a Reduced Capability - pick from the list below. At TL5 Biology these flash Clones are fully stable, having no negative effect, and become Slotless. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Low Maintenance:&#039;&#039;&#039;  Units with Low Maintenance are either very efficient and reliable, or perhaps just possess crews who are very skilled at doing more with less.  Low Maintenance halves the Industry Upkeep (after all Added Capabilities are calculated) of a unit (round up), and allows all types of vehicles (but not Infantry) to be mothballed indefinitely with no loss of capability.  It may only be taken once, incurs no additional Upkeep, and counts as a Slot Free Added Capability on Naval units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Regenerating:&#039;&#039;&#039;  This Added Capability is also called Self Sustaining and requires Bio/Eng/Crea/Trans 4.  Regenerating units will slowly repair themselves after battle, as well as re-arm all their weapons and maintain their systems without Industry resupply.  Regenerating makes repairs faster and cheaper, and increases damage control saves.  It also allows you to pay all Industry Upkeep with Ether instead, if you choose.  Taking this Added Capability more than once increases the speed at which self-repair happens.  Regenerating incurs no additional Upkeep no matter how many times it is taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+X Motivators:&#039;&#039;&#039;  This Added Capability gives a ship external motivators or “arms” with which to hold and manipulate things.   Each +1 Motivators allows a ship to carry one extra External Added Capability.  This Added Capability also slightly enhances a ship’s ability in Close Combat, and can aid with tasks such as debris or aircraft recovery.  Motivators may be taken multiple times, and does not incur any extra Upkeep no matter how many times it is taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Loyalty Training:&#039;&#039;&#039; Thanks to a highly selective screening process and a steady diet of propaganda your sailors are loyal to death.  Ships with this Added Cap have a higher resistance to enemy subversion and will be the last ones to rebel, if ever.  In addition, whether by suicidal fanaticism or rear of the Commissar’s wrath, they will undertake missions that any other sane solider would balk at.  Loyalty Training can only be taken once, incurs no extra Upkeep, and counts as a Slot Free added capability.  If taken as an external this Added Capability it is considered to be additional equipment (slave collars, or neural whips perhaps?) and is not Slot Free, taking up one external slot, and costing the usual External Upkeep.  It otherwise functions exactly the same as Loyalty Training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1/2 Casting Chamber:&#039;&#039;&#039; A casting chamber is an area on a large unit purposefully designed to amplify the effects of spellcraft. It can be equipped on any unit with a base batch size of 1/10 or larger, providing a free level of AoE for spells cast by a mage within it and reducing the enchantment cost of the unit in question as if it were one ML lower (to a minimum of 1). Only one mage can be assigned to any particular casting chamber. Note that for batches with more than 1 unit, the free AoE still only applies to one mage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Multifusion (Tech/Magic):&#039;&#039;&#039;  It is possible to build a military unit with more than one Technomagical or Magitech Fusion.  For each Fusion after the first a batch must take a Multifusion Added Capability.  Each Multifusion Added Capability applies only to a specific combination of Tech and Magic, so a unit with Engineering/Movement, Engineering/Material, and Engineering/Creation would still need two Multifusion Added Capabilities.  Multifusion is Build Free and Slot Free, and does not increase Upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Fast:&#039;&#039;&#039;  Some navies use ships of incredible speed, treating them more as aircraft than lumbering naval vessels.  Fast exists to represent this design philosophy.  This Added Capability doubles the basic speed and mobility of a Naval unit, but similarly doubles the base Ether upkeep, and reduces Durability by 25%.  Fast can only be taken once, and apart from the doubling of the base Ether Upkeep, this Added Capability incurs no other Upkeep costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Factory:&#039;&#039;&#039;  This Added Capability allows a ship to actually transport and use Industrial Infrastructure on the move, becoming a factory ship.  In essence, the ship is the &#039;host&#039; for the Industry, which is bought as normal for Industry production.  This is a potential godsend for those who are trying to support fleets on the far reaches of the Star Ways, months from home.  It becomes especially useful if a source of Raw Materials can be found (such as the low-tech indigs you&#039;re helping out) as the production can be Specialized (for detail on this process see [[Lords_of_Ether_(20th_Anniversary_Edition)_Production|Section 11. Production]]) to churn out finished materiel.  Of course, if the ship carrying the Industry is destroyed or captured, you not only lose the ship but the Infrastructure as well.  The amount of Industry that can be housed per level of Internal Factory varies on the size of the ship.  Freighters, Battleships and Fleet Carriers can carry 1 point of Industry per level of Internal Factory; Super Freighters, Super-Battleships and Super-Carriers can carry 5 points of Industry per level of Internal Factory; Mega Freighters and Mega Capital Ships can carry 10 points of industry per level of Internal Factory.  A Planetoid Type Mega Capital Ship has no limit on the amount of internal Industry it can take once it takes this Added Capability.  This added Capability increases the Wealth Upkeep of the vessel by one for every point of Industry taken.  Space Dweller Powers can take this Added Capability without PP cost or additional construction time on any ship, though they must still pay the appropriate Upkeep for any Industry taken, and the Added Capability still takes up one of the ship’s Added Capability slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Geode Reactor:&#039;&#039;&#039;  Sometimes colloquially known as ‘nuclear powered’, a Geode Reactor uses Ether Geodes to provide power to the ship, reducing refueling requirements and increasing engine output, thus ships with Geode Reactors gain a +25% increase in speed and mobility.   Geode Reactors only need to be refueled once a year and so never pay War Upkeep or travel costs, however they can only be fuelled with Geodes.  All other Upkeep rules remain the same, thus a ship with 3 Ether Upkeep still requires 3 points of Geode Ether per year.  Geode Reactor is a Slot Free Added Capability as the space taken up by the reactor is saved in reduced fuel bunkerage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 ZPE Receiver:&#039;&#039;&#039;  The Zero Point Ether Receiver is the heir to the Geode Reactor.  The ZPE Receiver allows a ship to receive Ether from a distant ZPE Transmitter (see Section 6.D. Fortifications) rather than having to carry its own supplies.  Upkeep still needs to be paid as normal (not once a year as with Geode power) but a Power can pay it directly out of their central stocks without having to worry about carrying or storing supplies.  Like the Geode reactor it allows a vessel so equipped to high speeds for extended periods, and so grants a 50% increase in speed and mobility.   Ships with ZPE receivers can also conduct brief system overloads, powering shields and weapons up to extreme and dangerous levels with a surge of power sent through the receiver.  However this costs a full Ether Upkeep payment instantly and runs the risk of burning out the receiver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Catapult:&#039;&#039;&#039; carriers can launch their planes out one additional range bracket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Fast Launch:&#039;&#039;&#039; carrier is optimized to minimize turn-around time for complement in combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039; There are of course a host of other Added Capabilities that can be taken.  Most can use one of the Capabilities listed above as a model.  If a player is unsure and wishes to inquire about a potential modification and is unsure of the exact mechanism it is always best to check with the Game moderators.&lt;br /&gt;
&lt;br /&gt;
===Reduced Capabilities===&lt;br /&gt;
=Deep Sky Travel=&lt;br /&gt;
==Speeds==&lt;br /&gt;
All space ships need drives.&lt;br /&gt;
&lt;br /&gt;
All distances are measured in Great Leagues (GLs) and speeds are in Cosknots; 1 Cosknot is sufficient speed to cross 1 Great League in one week.&lt;br /&gt;
&lt;br /&gt;
Eng 2 or Bio 5 allow ether sails that move you at 1 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Eng 5 allows ether sails that move you at 2 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Chem 3 allows chemical rockets that move you at 2 Cosknots&lt;br /&gt;
&lt;br /&gt;
Chem 4 allows fusion torches that move you at 4 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Chem 5 allows EAM drives that move you at 6 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Phys 4 allows AG drives that move you at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Phys 5 allows AG drives that move you at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 3 allows ships to be artificed with permanent enchants or magic materials that move a ship at 2 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 4 allows ships to be artificed with permanent enchants or magic materials that move a ship at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 5 allows ships to be artificed with permanent enchants or magic materials that move a ship at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
All additional engine caps increase the base travel speed of the first by 50%. So a TL4 +2 fusion torch ship goes 6 Cosknots, a +3 goes 8 Cosknots, etc.&lt;br /&gt;
&lt;br /&gt;
==Travel Fuel Costs==&lt;br /&gt;
The cost for ships to travel can be significant; for every 20 GL a ship travels it must pay its BASE ether upkeep, pro-rated as appropriate and rounded up.  Examples below:&lt;br /&gt;
&lt;br /&gt;
A battleship has a base ether upkeep of 4 (as capital ships double their base ether upkeep), thus for every 5 GL (or fraction thereof) it travels it must pay 1 ether.&lt;br /&gt;
&lt;br /&gt;
A single cruiser with +3 laser cannons has an batch ether upkeep of 3, however as this is a single ship (out of a batch of 2) and cruisers do not increase their base ether upkeep like capital ships do, it would pay 1 ether for every 40 GL of travel it undertakes.&lt;br /&gt;
&lt;br /&gt;
A modified version of the cruiser above also has +1 fast; this specific added cap increases its base ether upkeep to 2 and its batch ether upkeep to 4.  Thus a single one traveling around would burn 1 ether for every 20 GL traveled.&lt;br /&gt;
&lt;br /&gt;
Fleets pool their ether travel costs together (and it can become quite significant!) but in no cases can a single move’s ether cost to travel anywhere be less than 1.  Consider that the cost of firing up the space boilers.&lt;br /&gt;
&lt;br /&gt;
==Fuel Capacity==&lt;br /&gt;
TL1-3 and ML1-3 stores ether in various forms of chemical reagents (such as starbat guano, gaseous ether, etheric clathrates, ethernol and Jet-E).  Each point of ether stored in this way takes up 5,000 CP.  Ships built at TL1-3 may store a single upkeep’s worth of ether, giving them an effective maximum unrefueled range of 20 GL.&lt;br /&gt;
&lt;br /&gt;
TL4 stores ether in advanced chemical fuels optimized for plasma-fusion rockets and powerplants, which takes up only 1,000 CP per point.  Ships built at this TL may store up to five upkeep’s worth of ether, which gives them an effective maximum unrefueled range of 100 GL.&lt;br /&gt;
&lt;br /&gt;
TL5 and ML4-5 stores ether in various forms of ultradense and highly purified forms, such as etheric anti-matter and ether crystals.  These only take up 1 CP per point of ether (but can be potentially rather volatile) and ships burning such concentrated ether can be loaded with an effectively unlimited amount of ether.&lt;br /&gt;
&lt;br /&gt;
Etheric Geodes always take only 1 CP per point, but ships with geode reactors generally cannot be refueled on the run and thus need to return to some sort of friendly anchorage to have their cores refreshed once a year.  During that year however they have effectively unlimited operational range.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
[[Category: Lords of Ether (20th Anniversary Edition)]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Operations_%26_Logistics&amp;diff=71252</id>
		<title>Lords of Ether (20th Anniversary Edition) Operations &amp; Logistics</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Operations_%26_Logistics&amp;diff=71252"/>
		<updated>2022-11-19T07:19:56Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Transtellars|Creating a Transtellar]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Heroes|Creating a Hero]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Advancement|Advancement]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Armies|Armies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Air Forces|Air Forces]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Navies|Navies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Agents|Agents]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) WMDs|Weapons of Mass Destruction]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Fortification|Fortifications]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Types of Magic|Types of Magic]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Production|Production]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Trade|Trade]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Operations &amp;amp; Logistics|Operations &amp;amp; Logistics]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Reference Tables|Reference Tables]]&lt;br /&gt;
Continue to Table of Contents:&lt;br /&gt;
=Armies=&lt;br /&gt;
=Air Forces=&lt;br /&gt;
=Navies=&lt;br /&gt;
==Travel Speeds==&lt;br /&gt;
All space ships need drives.&lt;br /&gt;
&lt;br /&gt;
All distances are measured in Great Leagues (GLs) and speeds are in Cosknots; 1 Cosknot is sufficient speed to cross 1 Great League in one week.&lt;br /&gt;
&lt;br /&gt;
While traveling along &#039;&#039;&#039;BLUE&#039;&#039;&#039; lines, halve all numbered distances to reflect favorable conditions. On &#039;&#039;&#039;RED&#039;&#039;&#039; lines, double them for rough space. On &#039;&#039;&#039;WHITE&#039;&#039;&#039; lines, distances are as listed. For traveling outside starways, multiply distances by 10x. This applies both to speed and fuel requirements.&lt;br /&gt;
&lt;br /&gt;
Eng 2 or Bio 5 allow ether sails that move you at 1 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Eng 5 allows ether sails that move you qt 2 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Chem 3 allows chemical rockets that move you at 2 Cosknots&lt;br /&gt;
&lt;br /&gt;
Chem 4 allows fusion torches that move you at 4 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Chem 5 allows EAM drives that move you at 6 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Phys 4 allows AG drives that move you at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Phys 5 allows AG drives that move you at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 3 allows ships to be artificed with permanent enchants or magic materials that move a ship at 2 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 4 allows ships to be artificed with permanent enchants or magic materials that move a ship at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 5 allows ships to be artificed with permanent enchants or magic materials that move a ship at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
All additional engine caps increase the base travel speed of the first by 50%. So a TL4 +2 fusion torch ship goes 6 Cosknots, a +3 goes 8 Cosknots, etc.&lt;br /&gt;
&lt;br /&gt;
==Travel Fuel Costs==&lt;br /&gt;
The cost for ships to travel can be significant; for every 20 GL a ship travels it must pay its BASE ether upkeep, pro-rated as appropriate and rounded up.  Examples below:&lt;br /&gt;
&lt;br /&gt;
A battleship has a base ether upkeep of 4 (as capital ships double their base ether upkeep), thus for every 5 GL (or fraction thereof) it travels it must pay 1 ether.&lt;br /&gt;
&lt;br /&gt;
A single cruiser with +3 laser cannons has an batch ether upkeep of 3, however as this is a single ship (out of a batch of 2) and cruisers do not increase their base ether upkeep like capital ships do, it would pay 1 ether for every 40 GL of travel it undertakes.&lt;br /&gt;
&lt;br /&gt;
A modified version of the cruiser above also has +1 fast; this specific added cap increases its base ether upkeep to 2 and its batch ether upkeep to 4.  Thus a single one traveling around would burn 1 ether for every 20 GL traveled.&lt;br /&gt;
&lt;br /&gt;
Fleets pool their ether travel costs together (and it can become quite significant!) but in no cases can a single move’s ether cost to travel anywhere be less than 1.  Consider that the cost of firing up the space boilers.&lt;br /&gt;
&lt;br /&gt;
==Fuel Capacity==&lt;br /&gt;
TL1-3 and ML1-3 stores ether in various forms of chemical reagents (such as starbat guano, gaseous ether, etheric clathrates, ethernol and Jet-E).  Each point of ether stored in this way takes up 5,000 CP.  Ships built at TL1-3 may store a single upkeep’s worth of ether, giving them an effective maximum unrefueled range of 20 GL.&lt;br /&gt;
&lt;br /&gt;
TL4 stores ether in advanced chemical fuels optimized for plasma-fusion rockets and powerplants, which takes up only 1,000 CP per point.  Ships built at this TL may store up to five upkeep’s worth of ether, which gives them an effective maximum unrefueled range of 100 GL.&lt;br /&gt;
&lt;br /&gt;
TL5 and ML4-5 stores ether in various forms of ultradense and highly purified forms, such as etheric anti-matter and ether crystals.  These only take up 1 CP per point of ether (but can be potentially rather volatile) and ships burning such concentrated ether can be loaded with an effectively unlimited amount of ether.&lt;br /&gt;
&lt;br /&gt;
Etheric Geodes always take only 1 CP per point, but ships with geode reactors generally cannot be refueled on the run and thus need to return to some sort of friendly anchorage to have their cores refreshed once a year.  During that year however they have effectively unlimited operational range.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
[[Category: Lords of Ether (20th Anniversary Edition)]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Operations_%26_Logistics&amp;diff=71251</id>
		<title>Lords of Ether (20th Anniversary Edition) Operations &amp; Logistics</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Operations_%26_Logistics&amp;diff=71251"/>
		<updated>2022-11-19T07:19:25Z</updated>

		<summary type="html">&lt;p&gt;Ral: described blue/red lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Transtellars|Creating a Transtellar]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Heroes|Creating a Hero]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Advancement|Advancement]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Armies|Armies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Air Forces|Air Forces]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Navies|Navies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Agents|Agents]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) WMDs|Weapons of Mass Destruction]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Fortification|Fortifications]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Types of Magic|Types of Magic]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Production|Production]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Trade|Trade]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Operations &amp;amp; Logistics|Operations &amp;amp; Logistics]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Reference Tables|Reference Tables]]&lt;br /&gt;
Continue to Table of Contents:&lt;br /&gt;
=Armies=&lt;br /&gt;
=Air Forces=&lt;br /&gt;
=Navies=&lt;br /&gt;
==Travel Speeds==&lt;br /&gt;
All space ships need drives.&lt;br /&gt;
&lt;br /&gt;
All distances are measured in Great Leagues (GLs) and speeds are in Cosknots; 1 Cosknot is sufficient speed to cross 1 Great League in one week.&lt;br /&gt;
&lt;br /&gt;
While traveling along &#039;&#039;&#039;BLUE&#039;&#039;&#039; lines, halve all numbered distances to reflect favorable conditions. On &#039;&#039;&#039;RED&#039;&#039;&#039; lines, double them for rough space. On &#039;&#039;&#039;WHITE&#039;&#039;&#039; lines, distances are as listed. For traveling outside starways, multiply distances by 10x.&lt;br /&gt;
&lt;br /&gt;
Eng 2 or Bio 5 allow ether sails that move you at 1 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Eng 5 allows ether sails that move you qt 2 Cosknots with no fuel costs&lt;br /&gt;
&lt;br /&gt;
Chem 3 allows chemical rockets that move you at 2 Cosknots&lt;br /&gt;
&lt;br /&gt;
Chem 4 allows fusion torches that move you at 4 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Chem 5 allows EAM drives that move you at 6 Cosknots and allow a sprint option in combat&lt;br /&gt;
&lt;br /&gt;
Phys 4 allows AG drives that move you at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Phys 5 allows AG drives that move you at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 3 allows ships to be artificed with permanent enchants or magic materials that move a ship at 2 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 4 allows ships to be artificed with permanent enchants or magic materials that move a ship at 4 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
Move 5 allows ships to be artificed with permanent enchants or magic materials that move a ship at 6 Cosknots and give a maneuverability bonus in combat&lt;br /&gt;
&lt;br /&gt;
All additional engine caps increase the base travel speed of the first by 50%. So a TL4 +2 fusion torch ship goes 6 Cosknots, a +3 goes 8 Cosknots, etc.&lt;br /&gt;
&lt;br /&gt;
==Travel Fuel Costs==&lt;br /&gt;
The cost for ships to travel can be significant; for every 20 GL a ship travels it must pay its BASE ether upkeep, pro-rated as appropriate and rounded up.  Examples below:&lt;br /&gt;
&lt;br /&gt;
A battleship has a base ether upkeep of 4 (as capital ships double their base ether upkeep), thus for every 5 GL (or fraction thereof) it travels it must pay 1 ether.&lt;br /&gt;
&lt;br /&gt;
A single cruiser with +3 laser cannons has an batch ether upkeep of 3, however as this is a single ship (out of a batch of 2) and cruisers do not increase their base ether upkeep like capital ships do, it would pay 1 ether for every 40 GL of travel it undertakes.&lt;br /&gt;
&lt;br /&gt;
A modified version of the cruiser above also has +1 fast; this specific added cap increases its base ether upkeep to 2 and its batch ether upkeep to 4.  Thus a single one traveling around would burn 1 ether for every 20 GL traveled.&lt;br /&gt;
&lt;br /&gt;
Fleets pool their ether travel costs together (and it can become quite significant!) but in no cases can a single move’s ether cost to travel anywhere be less than 1.  Consider that the cost of firing up the space boilers.&lt;br /&gt;
&lt;br /&gt;
==Fuel Capacity==&lt;br /&gt;
TL1-3 and ML1-3 stores ether in various forms of chemical reagents (such as starbat guano, gaseous ether, etheric clathrates, ethernol and Jet-E).  Each point of ether stored in this way takes up 5,000 CP.  Ships built at TL1-3 may store a single upkeep’s worth of ether, giving them an effective maximum unrefueled range of 20 GL.&lt;br /&gt;
&lt;br /&gt;
TL4 stores ether in advanced chemical fuels optimized for plasma-fusion rockets and powerplants, which takes up only 1,000 CP per point.  Ships built at this TL may store up to five upkeep’s worth of ether, which gives them an effective maximum unrefueled range of 100 GL.&lt;br /&gt;
&lt;br /&gt;
TL5 and ML4-5 stores ether in various forms of ultradense and highly purified forms, such as etheric anti-matter and ether crystals.  These only take up 1 CP per point of ether (but can be potentially rather volatile) and ships burning such concentrated ether can be loaded with an effectively unlimited amount of ether.&lt;br /&gt;
&lt;br /&gt;
Etheric Geodes always take only 1 CP per point, but ships with geode reactors generally cannot be refueled on the run and thus need to return to some sort of friendly anchorage to have their cores refreshed once a year.  During that year however they have effectively unlimited operational range.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
[[Category: Lords of Ether (20th Anniversary Edition)]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Production&amp;diff=71250</id>
		<title>Lords of Ether (20th Anniversary Edition) Production</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lords_of_Ether_(20th_Anniversary_Edition)_Production&amp;diff=71250"/>
		<updated>2022-11-19T07:09:55Z</updated>

		<summary type="html">&lt;p&gt;Ral: Edited the Infrastructure Construction rules to represent that it functions as a marginal rate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Transtellars|Creating a Transtellar]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Heroes|Creating a Hero]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Advancement|Advancement]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Armies|Armies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Air Forces|Air Forces]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Navies|Navies]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Agents|Agents]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) WMDs|Weapons of Mass Destruction]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Fortification|Fortifications]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Types of Magic|Types of Magic]]&lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Production|Production]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Trade|Trade]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Operations &amp;amp; Logistics|Operations &amp;amp; Logistics]] &lt;br /&gt;
# [[Lords of Ether (20th Anniversary Edition) Reference Tables|Reference Tables]]&lt;br /&gt;
Continue to Table of Contents:&lt;br /&gt;
&lt;br /&gt;
=13. Production=&lt;br /&gt;
At its heart Lords of Ether is a game about building a nation or power and competing with others. The most common (and arguably most fun) way of doing this is with military power, but a military cannot be built without an economy backing it up. Soldiers need to be trained, aircraft need to be built, ships need to be laid down.&lt;br /&gt;
&lt;br /&gt;
This emphasis on matters military should be clear; Lords of Ether emphasizes military-related economics to streamline play. Production concerns itself virtually exclusively with military units and logistics as well as specific aspects of civilian economics such as Bulk Trade. Likewise Economics concerns itself with top-level aspects such as economic growth, population &#039;upkeep&#039; and direct deals with other powers.&lt;br /&gt;
&lt;br /&gt;
In all cases it is assumed that a nation or trans-stellar (or even a hero) has legions of trained accountants, managers, legal experts and whatever else to keep the complex behind-the-scenes aspect of a given power operating. So long as one has the requisite industry (or magic, as the case may be) there is no mucking about ship slips or mage academies. Due to the significant differences between how magic and technology go about building their death-dealing toys each will be treated separately; cases where there is crossover will be clearly marked as such.&lt;br /&gt;
&lt;br /&gt;
=Building a unit=&lt;br /&gt;
===Technological===&lt;br /&gt;
Pretty much every Empire or Trans-stellar, even the magically inclined ones, will field technological units, even if only simple ones. To create them, and determine how much they will cost there are a number of steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types, Batches and Base Cost&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The first step is to determine Type. Types are general descriptions into which the unit falls and come with initial point values per Batch that will be subject to later modification. Types where the individual units would cost far less than 1 point come in Batches. A Batch is a grouping of like military units that have a combined Base Cost of 1. This value per Batch is the Base Cost. It should be noted that you will rarely pay the Base Cost to build something – it serves as a value on top of which modifiers are added and multiplied.&lt;br /&gt;
&lt;br /&gt;
#Choose the Batch Type, which will produce a fixed number of units for 1 PP and provide your Basic Batch Cost. Some rare singleton units require multiple PP to produce one batch. The Basic Batch Cost determines Draft requirements, base upkeep, and the application of certain Capabilities.&lt;br /&gt;
#Choose Added or Reduced Capabilities, if any, from the Modifiers section from each page. Each Capability, or “Cap”, adds or reduces 1 PP. If there are no advantages taken, a Reduced Capability reduces the Basic Batch Cost by 50%. The Basic Batch Cost can never be lower than 0.5 PP. &lt;br /&gt;
#Apply your Technology Level. Multiply the sum of your Batch Type + Capabilities by the highest Technology Level involved in its creation. If you have a Fusion, or multiple Fusions, multiply by the highest Fusion level instead. &lt;br /&gt;
&lt;br /&gt;
 (Basic Batch Cost +/- Capabilities) x Highest Technology Level = Final Unit Price.&lt;br /&gt;
&lt;br /&gt;
===Mages===&lt;br /&gt;
From &#039;&#039;&#039;[[Lords of Ether (20th Anniversary Edition) Mages|Mages]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
For magical units created from &#039;&#039;&#039;[[Lords of Ether (20th Anniversary Edition) Types of Magic#Artificing|Artificing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
#At the start of the financial year, spend a portion of your Research Points on Artificing. Every month that year you will have that PP as RP spent , which can be used only to Artifice units or Trade Goods.&lt;br /&gt;
#Choose between Biology and Transmorgification as the basis for the Artificing. Either Category must be at least Level 3. &lt;br /&gt;
#Choose the Batch Type, which will produce a fixed number of units for 1 PP and provide your Basic Batch Cost. Some rare singleton units require multiple PP to produce one batch. The Basic Batch Cost determines Draft requirements, base upkeep, and the application of certain Capabilities. While Artificed units are chosen from technological Batch types, they universally start as Melee-only units (before Caps) and do not have the ancillary capabilities of technological units. &lt;br /&gt;
#Choose Added or Reduced Capabilities, if any, from the Modifiers section from each page. Each Capability, or “Cap”, adds or reduces 1 PP. For Artificed units, Capabilities must come from Categories of Magic that are at least Level 3. If there are no advantages taken, a Reduced Capability reduces the Basic Batch Cost by 50%. The Basic Batch Cost can never be lower than 0.5 PP. &lt;br /&gt;
#Apply your Magic Level. Multiply the sum of your Batch Type + Capabilities by the highest Magic Level involved in its creation. If you have a Fusion, or multiple Fusions, multiply by the highest Fusion level instead. &lt;br /&gt;
&lt;br /&gt;
 (Basic Batch Cost +/- Capabilities) x Highest Magic Level = Final Unit Price&lt;br /&gt;
&lt;br /&gt;
Artificed infantry by default has 1 WU, 0 IUU, and 0 EU upkeep. Artificed vehicles default to 1/0/1. The first addition of ranged weapons adds either 1 IUU or EU, and the unit then gains additional upkeep from caps as per usual (described cap-by-cap in the unit lists). &lt;br /&gt;
&lt;br /&gt;
===Biotechnology===&lt;br /&gt;
From the Biotech Civilization advantage for &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Nations#Advantages|Advantages]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lords of Ether (20th Anniversary Edition) Transtellars#Advantages List|Transtellars]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Use the Technological unit construction process.&lt;br /&gt;
*Add +1 Cost Free, Slot Free, and Build Free +1 Automation &lt;br /&gt;
*If the Nation or Transtellar has the Special Population advantage, add another free passive advantage to your units built with Biotechnology.&lt;br /&gt;
*Biotechnology units are more fragile, so plan units accordingly.&lt;br /&gt;
*At the start of every Year, Biotechnology units may permanently add one External Capability it has been using that year to itself as a normal Capability.&lt;br /&gt;
*Biotechnology always builds at x3 Build Speed, unless offset by a relevant Fusion trait. &lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
From the Magical Wildlife advantage for &#039;&#039;&#039;[[Lords_of_Ether_(20th_Anniversary_Edition)_Nations#Advantages|Advantages]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lords of Ether (20th Anniversary Edition) Transtellars#Advantages List|Transtellars]]&#039;&#039;&#039;.&lt;br /&gt;
 You can add your own Added Capabilities to them using your Advancement Levels, in which case the creatures are treated as uncapped ‘base’ units (with a cost of Base Batch Cost x Advancement Level) that are already built, reducing build times. Otherwise, you can treat them as units designed using the Artificing rules with an ML level defined by each trait and they enter service immediately.&lt;br /&gt;
&lt;br /&gt;
===Externals===&lt;br /&gt;
Externals (typically represented as x1 as opposed to a +1) are pieces of equipment that are interchangeable and external to the unit they are fitted to - hence the name.  Some examples include camo netting, strap-on rocket boosters, floatation devices, parachutes and externally-carried bombs.  Externals have a few specific rules that apply to them:&lt;br /&gt;
&lt;br /&gt;
* Externals have identical effect to equivalent added caps.&lt;br /&gt;
* Externals can be mounted or dismounted in short periods of time - between battles or even, such as a HAA picking up a replacement beam cannon, mid-battle.&lt;br /&gt;
* Most units can mount one external cap.  HAA may have two.&lt;br /&gt;
* All externals will cost upkeep, even if they would not normally.  The only exception is melee externals.&lt;br /&gt;
* Externals can be dismounted and stored indefinitely, during which time they do not require upkeep - they are stored in a warehouse somewhere.&lt;br /&gt;
* Externals build at the same speed as any other item of their cost.&lt;br /&gt;
* Externals must be the same TL/ML as the parent unit.  The exception is externals on technomagic units that are not covered by the parent unit’s fusion (eg TL5 armor blocks on a Phys/Des laser platform)&lt;br /&gt;
* Expendable Externals are a special subtype of externals.  These are single-use, after one battle they are expended - they can be considered analogous to enchantments.&lt;br /&gt;
:* Expendable externals do not require upkeep.&lt;br /&gt;
:* Expendable externals build in only one month, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Template Stack==&lt;br /&gt;
Template stacking is available under certain circumstances, and means to combine multiple unit types/builds into a single super unit. For example, a mage unit with +x warrior skills can be combined with an infantry unit (see “warrior skills” under mage added caps). A postulant with +1 warrior skills can be combined with an elite infantry unit to create a paratrooper mage. &lt;br /&gt;
&lt;br /&gt;
First, build your postulant as normal. 1pp (base cost) + 1pp (+1 warrior skills) x 1 ML = 2pp.&lt;br /&gt;
&lt;br /&gt;
Now, add an elite infantry build, omitting the base cost since you’ve already paid that and adjusting for the different batch size (you only need ¼ an elite infantry batch since elite infantry are 1000 per batch and postulants are 250). 0pp (no base cost) + 3pp (+1 body armor, +1 weapons, +1 paratrooper training) x 4 TL = 12pp / 4 = 3pp &lt;br /&gt;
&lt;br /&gt;
Add costs and build times to get the final values. Base unit wealth upkeep does not stack, but all other base unit upkeeps (such as the base EU upkeep for a mage) do.&lt;br /&gt;
&lt;br /&gt;
Now you have the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Paramage&amp;lt;/u&amp;gt; (Postulant/Elite Infantry)&lt;br /&gt;
ML 1, TL4 &amp;lt;br&amp;gt;&lt;br /&gt;
+1 warrior skills &amp;lt;br&amp;gt;&lt;br /&gt;
+1 body armor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 paratrooper training &amp;lt;br&amp;gt;&lt;br /&gt;
2pp + 3pp = 5pp &amp;lt;br&amp;gt;&lt;br /&gt;
1 WU, 1 IUU, 1 EU &amp;lt;br&amp;gt;&lt;br /&gt;
Build Time: 2 months + 4.5 months = 6.5 months &lt;br /&gt;
&lt;br /&gt;
Obviously other design choices could be made. Note that at each step you are limited by the categories used and capabilities available to the template you are in. Thus our paramage could &lt;br /&gt;
not take mage added caps at the elite infantry stage.&lt;br /&gt;
&lt;br /&gt;
===Genetic Engineering/Cybernetics===&lt;br /&gt;
Genetic Engineering/Cybernetics are another avenue to template stacking. Genetic engineering is unlocked at Bio 4 and 5, and cybernetics at Bio 3 + Eng 4 or 5. To apply genetic engineering or cybernetic caps, treat them as a unit of identical batch size to the unit receiving them, and build them as normal. So, our paramage can take the following set of genemods: 0pp (no base cost) + 3pp (+2 regeneration, +1 automation) x TL5 = 15pp, adding that cost to our total so far. Genemods and cybernetics take normal build time and add +1 WU upkeep for every two caps taken and the fifth.&lt;br /&gt;
&lt;br /&gt;
Permanent enchantments of the flesh or other magical analogs for genetic engineering and cybernetics are unlocked in the same fashion by Creation 4 and 5 or Creation 3 + Trans 4 or 5. However, these pay added upkeep in EU rather than WU.&lt;br /&gt;
&lt;br /&gt;
=Industry=&lt;br /&gt;
Industry is the standard method of building anything. It represents the raw production power of a Power. It is the normal means for gaining things like swords, tanks and ships. The mechanism for this is simple – every month the industry allows production of items of cost equal or less than the total industrial production. However, if the full production is not used it is lost – Industry cannot be &amp;quot;banked&amp;quot;. The monthly Industry Production becomes available at the beginning of every month.&lt;br /&gt;
&lt;br /&gt;
Production is not instantaneous. The full cost is paid as production starts (and if this cannot be paid for then construction cannot start) but completion can extend over months or even years. In the case of military units, the time to completion is determined by the total Production Cost of the unit multiplied by a modifier dependent on the power’s advancement levels. This number in months is the amount of time needed to finish the unit in question. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advancement !! Build Speed Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Engineering 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Engineering 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Engineering 3 (With at least 2 other TL3 Categories) || 2&lt;br /&gt;
|-&lt;br /&gt;
| Engineering 4 (With at least 2 other TL4 Categories) || 1.5 &lt;br /&gt;
|-&lt;br /&gt;
| Engineering 5 (With at least 2 other TL5 Categories) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Biology 5 (With at l east 2 other L5 Categories) || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Transmorgification Fusion Peripheral Ability || As per Engineering level, reduced by 25%&lt;br /&gt;
|-&lt;br /&gt;
| Engineering/Transmorgification Fusion Core Ability || As per Engineering level, reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Biology/Creation Fusion with Eng 0 (for pure Biotech units) || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Unit being built is a Fusion item || Final build time reduced by half. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the case of Unit Types made up of multiple individuals, for general simplicity all units are completed in one big whack at the end of this period. However, in desperate times when every tank and plane counts, this can be broken down for individual pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
For example, 25 Tech level 3 fighters have a Production Cost of 3 – six months for all 25 to be completed. However, if the Power in question is in a desperate air war and needs what it can get now then it could instead receive them at a rate of 4 a month. This method makes keeping track of numbers harder and creates a lot more work, so unless needed it should not be used.&lt;br /&gt;
&lt;br /&gt;
You can also speed up production. Doubling the Production Cost halves the time taken, which is nice in emergencies. This double cost must be paid at the beginning of production though (the workers must be previously informed of the rushed cycle). If Production is needed to be rushed on a project already underway, the full extra cost of the unit is paid, but only the remaining time is cut in half.&lt;br /&gt;
&lt;br /&gt;
As with Enchantments, mages cannot aid advanced production, however, a Power that Fuses Transmogrification with Engineering can reduce their engineering multiplier by half, though this only applies to those items it could build with the fused level of Engineering. Engineering 3 fused with Transmogrification 3 could increase the speed of a battleships construction, but would be unable to help with building mobile suits faster (they require Engineering level 4).&lt;br /&gt;
&lt;br /&gt;
Production points can also be maximized by specializing, either on extraction of resources, or refining them into finished goods. This effectively doubles the Industrial Production rating. This is an excellent way for a Power which has surplus industry to get around the &amp;quot;no banking&amp;quot; rule – producing raw materials and selling them to other Powers which can then correspondingly increase their own production. Converting from a mining and manufacturing industry to just mining or just manufacturing takes a cost in Wealth equal to the points being converted and shuts that portion of Industry down for a month to make modifications. A Power can make only raw material without specializing, but then they are just shutting down the corresponding manufacturing facilities and not turning what they extract into finished products and thus they gain no benefit of a double rating.&lt;br /&gt;
Purely magic powers have a divergent method of producing units that is similar in principle but not the same as Technology. See “Artificing” under “Types of Magic.”&lt;br /&gt;
&lt;br /&gt;
=Economic Basics=&lt;br /&gt;
Economics: The social science that deals with the production, distribution, and consumption of goods and services and with the theory and management of economies or economic systems.&lt;br /&gt;
&lt;br /&gt;
More succinctly, economics in Lords of Ether deals with the generation and use of Wealth. While having a healthy economy and a big bank account doesn&#039;t necessarily translate into raw power the same way that endless tank factories does, it does contribute to steady economic growth, continued prosperity and the ability to buy goods and services one would not otherwise possess. In short, Wealth is important for building a power up. The ways which this are accomplished are detailed in the following sections and function the same for both magic and technology.&lt;br /&gt;
&lt;br /&gt;
As a final note, the Lords of Ether rules prohibit running any form of deficit budget. While it is entirely possible to get short-term loans (often at punitive interest) or other agreements if one is in a bind, under no circumstances whatsoever can a power spend money that they do not possess.&lt;br /&gt;
&lt;br /&gt;
==Important Times and Terms==&lt;br /&gt;
&lt;br /&gt;
Year Start: This is when all new infrastructure construction for the previous year comes into effect. Generally this is combined with End of Year tasks (see below), since both happen during the rollover into the new year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January:&#039;&#039;&#039; Upkeep Month! While of course a nation isn&#039;t obliged to pay upkeep in January, the first month of the year is generally considered the time at which one pays yearly upkeep on one&#039;s units. Note that new nations do not have to pay yearly upkeep in their first year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June&#039;&#039;&#039; (End of Fiscal Year): June is the end of the Fiscal Year in Lords of Ether, and when all yearly infrastructure construction payments must be completed by. Any done after June will roll into next year&#039;s fiscal year growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December:&#039;&#039;&#039; The final month of the year, and when yearly Artifacts are rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Year:&#039;&#039;&#039; The year end rollover period, at the end of December. This is when Population Upkeep and Tech Treaty Maintenance is paid, as well as when RP points are spent (if desired) on advancement. Additionally, this is when Prospecting is rolled and when all active enchantments disperse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System/Star System:&#039;&#039;&#039; Lords of Ether treats each star system as a discrete economic unit. This has significant implications for imperialistic powers and Trans-Stellars. Full details on how this affects economies are detailed below.&lt;br /&gt;
&lt;br /&gt;
==Infrastructure Construction==&lt;br /&gt;
Vital for long-term growth, the construction of new infrastructure is often a major part of a power&#039;s yearly expenditures. Infrastructure can only be bought once a year and for budgetary simplicity it is encouraged to do all your infrastructure buying at one time. All new infrastructure MUST be paid for by June, else it does not take effect until the following year. That said, the importance of infrastructure belies the simplicity involved in calculating it.&lt;br /&gt;
&lt;br /&gt;
Each new point of Housing, Members, Associate Members, Industry, Wealth or Research costs a base of 20 Wealth save Ether which costs 20 Wealth and 20 Industry to build.&lt;br /&gt;
&lt;br /&gt;
There are two ways to expand infrastructure. There is the Normal Construction rate which is based on the amount of relative increase in a particular field, with crash industrialization or funneling ever-larger crowds of investors into financial Rube Goldberg currency-printing machinery being less efficient. Then there is the Base Construction rate, which is a minimum fixed amount based on your Advancement that you can build ignoring how much or how little you have in a particular category.&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Normal Construction Percentage Increase !! Cost Modifier&lt;br /&gt;
|-&lt;br /&gt;
| points representing 0-5% of existing category || x1&lt;br /&gt;
|-&lt;br /&gt;
| points representing 5-10% of existing category || x2&lt;br /&gt;
|-&lt;br /&gt;
| points representing 10-15% of existing category || x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Infrastructure increases in cost using a marginal formula.&lt;br /&gt;
&lt;br /&gt;
If a power has 100 industry, it can buy up to 5 points of new industry at a cost of 20 WU each. If it wants more, the next 5 points will cost 40 WU each. If it wants even more, then the next 5 will cost 60 WU each. So, to buy the maximum of 15 points would cost: (5 * 20) + (5 * 40) + (5 * 60) = 600 WU.&lt;br /&gt;
&lt;br /&gt;
The exception to this rule is Housing. Housing works similarly, but the value used to calculate Normal growth is the total number of population units in a power, not the number of population units that are already &#039;housed&#039;.&lt;br /&gt;
&lt;br /&gt;
Obviously, rampant economic growth requires a large supply of money and powers tend to hoard money during the early months of the year in anticipation of infrastructure construction expenses.&lt;br /&gt;
&lt;br /&gt;
The Base Infrastructure Construction Rate can be used if a location has a small amount (or zero) infrastructure and it makes more sense to build a fixed minimum amount. Base Rate construction has a cost multiplier of x1.&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Advancement Level !! Base Construction Rate&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 Production Points &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 Production Points&lt;br /&gt;
|-&lt;br /&gt;
| 3 or Below || 1 Production Point &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have both the technological and magic categories that influence a specific field at a level of 2 or higher, you may add their Base Construction Rates together, however it may not exceed 3. So a power with Engineering 2 and Transmogrification 3 would have a Base Construction Rate of 2. If they have a fusion of those two they may use their TM Advancement level, up to a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Infrastructure !! Advancement&lt;br /&gt;
|-&lt;br /&gt;
| Housing || Biology/Creation&lt;br /&gt;
|-&lt;br /&gt;
| Members || Engineering/Transmorgification &lt;br /&gt;
|-&lt;br /&gt;
| Industry || Engineering/Transmorgification&lt;br /&gt;
|-&lt;br /&gt;
| Wealth || Psychology/Mental&lt;br /&gt;
|-&lt;br /&gt;
| Research || Engineering/Transmorgification&lt;br /&gt;
|-&lt;br /&gt;
| Ether || Engineering/Transmorgification&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thus a power with 10 Research and Engineering 4 would only be able to build an absolute maximum of 1 points at 40 Wealth each if using Normal construction, since 1 research would be a 10% increase. However, if it were to use Base Rate construction it would be able to build 2 new points at the cost of 20 each.&lt;br /&gt;
&lt;br /&gt;
The catch is that a nation cannot use its Base Rate more than once in each field per year unless it has To The Stars, in which case it may use it an additional time in an offworld location.&lt;br /&gt;
&lt;br /&gt;
No one location may use both Normal Construction and the Base Infrastructure Construction Rate in any given field. It is one or the other.&lt;br /&gt;
&lt;br /&gt;
===Transtellars===&lt;br /&gt;
&lt;br /&gt;
Normal Construction and Base Rate Construction applies to Transtellars in the same way as nations as far as costs and percentage limits are concerned, except that the three Risk levels are treated separately.&lt;br /&gt;
&lt;br /&gt;
For the purposes of eliminating fractions when dealing with multiple locations, Normal Construction considers the total amount of each field across all Areas of Influence.&lt;br /&gt;
&lt;br /&gt;
Safe: The total amount of new infrastructure placed in any number of Safe areas cannot exceed your Base Construction Rate per field. The only exception to this is Members.&lt;br /&gt;
&lt;br /&gt;
Calculated Risk: Any infrastructure built using Normal Construction must be placed in a zone of Calculated Risk or a Danger Zone. This implies if you have only Safe areas, you may not use Normal Construction in any field save Members. You can also put infrastructure in them which was built using your Base Construction Rate, however a zone of Calculated Risk doesn&#039;t provide any opportunities to use it any additional times.&lt;br /&gt;
&lt;br /&gt;
Danger Zone: You may use your Base Construction Rate at &#039;&#039;&#039;each&#039;&#039;&#039; Danger Zone location or buy 2x the amount allowed by Normal Construction with additional no cost penalty. It all must be placed in a Danger Zone. Whatever your choice, you may only do one or the other.&lt;br /&gt;
&lt;br /&gt;
Consider the Cult of Phleem as an example Transtellar. They have 60 units of Chittering Cultist Members, 20 Industry, 80 Wealth, 40 Research and 40 Ether spread over their 5 Dark Cathedrals. Their Base Construction Rate is 2. Two of them are Safe, one is a Calculated Risk and two are in a Danger Zone full of zealous do-gooders. Being a pragmatic evil organization, they choose not to spend extra money on Normal Construction going past the 1.0 cost multiplier. It makes little sense for them to use anything other than their Base Construction Rate on Industry and they have little need for it, so they put 2 Industry in any of their Safe areas. However when considering their 80 Wealth, they could build 4 new sources of Wealth using Normal Construction or 2 with Base Construction. If they build 4, then it must go in their zone of Calculated Risk near the enclave of Gahnn the Usurper. However...if they were to expand their Altar of Blackest Blood and put it all in their Danger Zones, they could build 8. So much potential for evil monetization! If they chose to expand Research they could build 2 using either Normal Construction or Base Rate and most likely choose the Base Rate to put them in a Safe zone, however because they have two Danger Zones they could build 2 in each one for a total of 4 with no penalties. When it came to Members, they could build either 2 using the Base Rate, 3 with Normal Construction or 4 if they decided to use their Danger Zones. Given their atrocious manpower losses, it seems prudent for them to use Normal Construction and place them in a Safe zone.&lt;br /&gt;
&lt;br /&gt;
==Industrial Mobilization==&lt;br /&gt;
During times of emergency a power can chose to mobilize its industry on a month-to-month basis. This costs 1 Wealth or Ether per point of industry mobilized and for the month it is mobilized it produces 2 PP instead of 1. In short it lets one turn money or ether directly into finished goods, although at a cost.&lt;br /&gt;
&lt;br /&gt;
Long-term mobilization tends to lead to civil disorder as people soon grow sick of working excessive overtime. While this will generally not be an issue when a power is facing a desperate fight or rolling forward on glorious offensive (so long as the victories keep coming in), mobilizing a significant part of one&#039;s industry for no good reason more than once or twice a year is probably not a good idea and can drop you down to Unhappy Populace or worse.&lt;br /&gt;
&lt;br /&gt;
Fanatical Population also allows a power to mobilize its population production in the exact same way as conventional industry. Additionally, Fanatical allows one to mobilize more before suffering any ill effect.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition|Return to the Index]]&lt;br /&gt;
[[Category: Lords of Ether (20th Anniversary Edition)]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie_(spinoff)&amp;diff=70093</id>
		<title>Nixie (spinoff)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie_(spinoff)&amp;diff=70093"/>
		<updated>2021-03-17T05:37:01Z</updated>

		<summary type="html">&lt;p&gt;Ral: Created page with &amp;quot;== At A Glance == :Handle: Nixie :Legal name: Gail Ridley :Tradition: Orphan :Essence: Dynamic :Nature: Idealist :Demeanor: Innovator :Player: Ral  == Description ==  An unapo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic by embodying her fursonas to adopt their personalities and abilities.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	2&lt;br /&gt;
:Awareness 2&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	2&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	2&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Investigation 1&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 &lt;br /&gt;
&lt;br /&gt;
== Magick==&lt;br /&gt;
: &#039;&#039;&#039;Arete: 4&#039;&#039;&#039; &#039;&#039;(Arete Quality: Art Focus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Life: 3&lt;br /&gt;
:Matter: 3&lt;br /&gt;
:Mind: 2&lt;br /&gt;
:Entropy: 2&lt;br /&gt;
:Forces 2&lt;br /&gt;
:Prime 2&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 3&lt;br /&gt;
:Arcane 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything powerful without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69446</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69446"/>
		<updated>2020-08-24T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic by embodying her fursonas to adopt their personalities and abilities.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick==&lt;br /&gt;
: &#039;&#039;&#039;Arete: 4&#039;&#039;&#039; &#039;&#039;(Arete Quality: Art Focus)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Life: 3&lt;br /&gt;
:Matter: 3&lt;br /&gt;
:Mind: 2&lt;br /&gt;
:Entropy: 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything powerful without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69445</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69445"/>
		<updated>2020-08-24T12:46:39Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
*8 XP - Episode 7/1b: He Who Dines (5XP base + 1 Lesson + 2 catchup-xp)&lt;br /&gt;
*5 XP - Episode 8/1b: Being Viv (4XP + 1 Lesson)&lt;br /&gt;
*8 XP - Episode 9/1b: The Don Dracul (7XP + 1 Lesson)&lt;br /&gt;
&lt;br /&gt;
66 XP (67 XP after doing a session writeup)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1 (2 XP library refund)&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2 (5XP library refund)&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*4 - Athletics 3 (3XP library refund)&lt;br /&gt;
*6 - Athletics 4 (5XP library refund)&lt;br /&gt;
*10 Entropy 1 (6XP library+mentor refund)&lt;br /&gt;
*3 - Awareness 1 (2XP library refund)&lt;br /&gt;
*2 - Alertness 1 =&amp;gt; 2 (1XP mentor refund)&lt;br /&gt;
*2 - Awareness 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*8 - Entropy 1 =&amp;gt; 2 (4XP library+mentor refund)&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69444</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69444"/>
		<updated>2020-08-24T12:15:01Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
*8 XP - Episode 7/1b: He Who Dines (5XP base + 1 Lesson + 2 catchup-xp)&lt;br /&gt;
*5 XP - Episode 8/1b: Being Viv (4XP + 1 Lesson)&lt;br /&gt;
*8 XP - Episode 9/1b: The Don Dracul (7XP + 1 Lesson)&lt;br /&gt;
&lt;br /&gt;
66 XP (67 XP after doing a session writeup)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1 (2 XP library refund)&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2 (5XP library refund)&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*4 - Athletics 3 (3XP library refund)&lt;br /&gt;
*6 - Athletics 4 (5XP library refund)&lt;br /&gt;
*10 Entropy 1 (6XP library+mentor refund)&lt;br /&gt;
*3 - Awareness 1 (2XP library refund)&lt;br /&gt;
*2 - Alertness 1 =&amp;gt; 2 ( 1XP mentor refund)&lt;br /&gt;
*2 - Awareness 1 =&amp;gt; 2 ( 1XP library refund)&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69327</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69327"/>
		<updated>2020-07-23T04:23:43Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
*8 XP - Episode 7/1b: He Who Dines (5XP base + 1 Lesson + 2 catchup-xp)&lt;br /&gt;
*5 XP - Episode 8/1b: Being Viv (4XP + 1 Lesson)&lt;br /&gt;
*8 XP - Episode 9/1b: The Don Dracul (7XP + 1 Lesson)&lt;br /&gt;
&lt;br /&gt;
66 XP (68 XP effective) (Pending confirmation: Additional 22(!) XP of Library+Mentor rolls)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1 (2 XP library refund)&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2 (5XP library refund)&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*4 - Athletics 3 (3XP library refund)&lt;br /&gt;
*6 - Athletics 4 (5XP library refund)&lt;br /&gt;
*10 Entropy 1 (6XP library+mentor refund)&lt;br /&gt;
*3 - Awareness 1 (2XP library refund)&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=69270</id>
		<title>Mage: the King&#039;s Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=69270"/>
		<updated>2020-07-19T02:03:16Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mage game in development.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Set in Montreal, as a conflict brews between the Sabbat and Technocracy.&lt;br /&gt;
* [[MtKG: House Rules]]&lt;br /&gt;
&lt;br /&gt;
= Setting Information =&lt;br /&gt;
* [[MtKG: Canada by Night]]&lt;br /&gt;
* [[MtKG: Montreal by Night]]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Chargen Rules ==&lt;br /&gt;
&lt;br /&gt;
* M20 Standard&lt;br /&gt;
* Arete 3 is free.&lt;br /&gt;
* Flaws are uncapped, however no further BP is returned after 14 points.&lt;br /&gt;
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.&lt;br /&gt;
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.&lt;br /&gt;
* All characters have one free dot of Linguistics, granting fluency in English and French.&lt;br /&gt;
* Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.&lt;br /&gt;
* Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.&lt;br /&gt;
* (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.&lt;br /&gt;
* (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city&#039;s two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.&lt;br /&gt;
* (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer&#039;s Path. The character may purchase additional Sorcerer&#039;s Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.&lt;br /&gt;
* (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.&lt;br /&gt;
&lt;br /&gt;
== Links and Forks: The King&#039;s Game Stories ==&lt;br /&gt;
&lt;br /&gt;
=== Link 1 ===&lt;br /&gt;
An unlikely band of misfit magi are brought together by fate and circumstance in the search for an archmage&#039;s killer, uncovering an ancient conspiracy that seeks to prevent the awakening of Tiamat.  The magi emerge victorious with new tools, allies and claim his city sanctum as their own after defeating his servant, the monstrous swordsman Stephen Bernlake. Who or what Tiamat is remains unanswered, as are the killer&#039;s nature or motives.&lt;br /&gt;
&lt;br /&gt;
All they are left with is a name... Tubalcain.&lt;br /&gt;
&lt;br /&gt;
=== Fork 1 ===&lt;br /&gt;
The Technocracy have declared war on the vampires of the Sabbat in Canada, launching a furious counterattack in Montreal. As their soldiers clash in the dark alleys of that city, other forces are moving to take advantage of the eventual power vacuum.&lt;br /&gt;
&lt;br /&gt;
The misfit magi have seemingly coalesced into a chantry, attempting to consolidate their claim to the node in the old Farine Five Roses building.&lt;br /&gt;
&lt;br /&gt;
==== 1A: The Model Organism ====&lt;br /&gt;
Reclusive, ailing Hermetic archmage Rubric Deracine has emerged from self-imposed isolation, seeking out the chantry by reputation alone for an unusual task: to infiltrate the Montreal Fashion Show and prevent the assassination of one of his distant sleeper descendants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Technocracy, possible Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Fame, Influence (Traditions), Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&amp;lt;br&amp;gt;&lt;br /&gt;
Kerrus&amp;lt;br&amp;gt;Estro&amp;lt;br&amp;gt;FBH&amp;lt;br&amp;gt;Ral&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 1B: Market of Darkness ====&lt;br /&gt;
Local Dreamspeaker Shannon Travers, servant of the stray cat-goddess Queen Molly, is in need of magi to assist her on a road trip to an Umbra night market to buy back an unspeakable item: the soul of a Garou warrior who&#039;s body now stalks the land as an accursed killer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Spirits, possible Werewolves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Allies, Quintessence/Tass, Fetishes&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&amp;lt;br&amp;gt;&lt;br /&gt;
Kerrus&amp;lt;br&amp;gt;Estro&amp;lt;br&amp;gt;Ral&amp;lt;br&amp;gt;Peel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 1C: A Ghoulish Concern ====&lt;br /&gt;
The disappearance of several elder kindred from the city has resulted in a major vitae shortage. The local Camarilla Prince-Regent has taken the unprecedented step of sending envoys to a few known Montreal magi in order to find a peaceful resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Backup, Allies, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&lt;br /&gt;
:FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
*[[Soma Tarascon]]&lt;br /&gt;
*[[Helene de Beaujeu]]&lt;br /&gt;
*[[Claribel Marrionque]]&lt;br /&gt;
*[[Azkander Gray]]&lt;br /&gt;
*[[Nixie]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Mage Kings Session Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69253</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69253"/>
		<updated>2020-07-16T02:02:46Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic by embodying her fursonas to adopt their personalities and abilities.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 2&lt;br /&gt;
:Entropy 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything powerful without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Gail_Ridley&amp;diff=69252</id>
		<title>Talk:Gail Ridley</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Gail_Ridley&amp;diff=69252"/>
		<updated>2020-07-16T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Talk:Gail Ridley to Talk:Nixie: Nixie was established as the character&amp;#039;s primary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Nixie]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69251</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69251"/>
		<updated>2020-07-16T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Talk:Gail Ridley to Talk:Nixie: Nixie was established as the character&amp;#039;s primary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
*8 XP - Episode 7/1b: He Who Dines (5XP base + 1 Lesson + 2 catchup-xp)&lt;br /&gt;
&lt;br /&gt;
51 XP total (53 XP effective) (Pending confirmation: Additional 22(!) XP of Library+Mentor rolls)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1 (2 XP library refund)&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2 (5XP library refund)&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*4 - Athletics 3 (3XP library refund)&lt;br /&gt;
*6 - Athletics 4 (5XP library refund)&lt;br /&gt;
*10 Entropy 1 (6XP library+mentor refund)&lt;br /&gt;
*3 - Awareness 1 (2XP library refund)&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gail_Ridley&amp;diff=69250</id>
		<title>Gail Ridley</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gail_Ridley&amp;diff=69250"/>
		<updated>2020-07-16T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Gail Ridley to Nixie: Nixie was established as the character&amp;#039;s primary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nixie]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69249</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69249"/>
		<updated>2020-07-16T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Gail Ridley to Nixie: Nixie was established as the character&amp;#039;s primary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 2&lt;br /&gt;
:Entropy 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything powerful without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69197</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69197"/>
		<updated>2020-07-06T05:07:36Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
*8 XP - Episode 7/1b: He Who Dines (5XP base + 1 Lesson + 2 catchup-xp)&lt;br /&gt;
&lt;br /&gt;
51 XP total (53 XP effective) (Pending confirmation: Additional 22(!) XP of Library+Mentor rolls)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1 (2 XP library refund)&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2 (5XP library refund)&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2 (1XP library refund)&lt;br /&gt;
*4 - Athletics 3 (3XP library refund)&lt;br /&gt;
*6 - Athletics 4 (5XP library refund)&lt;br /&gt;
*10 Entropy 1 (6XP library+mentor refund)&lt;br /&gt;
*3 - Awareness 1 (2XP library refund)&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69191</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69191"/>
		<updated>2020-07-05T21:11:11Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 2&lt;br /&gt;
:Entropy 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything powerful without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69190</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69190"/>
		<updated>2020-07-05T20:24:28Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 2&lt;br /&gt;
:Entropy 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything over Sphere 1 without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69189</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69189"/>
		<updated>2020-07-05T20:24:13Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
&lt;br /&gt;
43 XP total (45 XP effective) (Pending confirmation: Additional 20(!) XP of Library+Mentor rolls)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2&lt;br /&gt;
*4 - Athletics 3&lt;br /&gt;
*6 - Athletics 4&lt;br /&gt;
*10 Entropy 1&lt;br /&gt;
*3 - Awareness 1&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69188</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69188"/>
		<updated>2020-07-05T20:00:34Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
&lt;br /&gt;
43 XP total (45 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;br /&gt;
*8 - Mind 1 =&amp;gt; 2&lt;br /&gt;
*2 - Athletics 1 =&amp;gt; 2&lt;br /&gt;
*4 - Athletics 3&lt;br /&gt;
*6 - Athletics 4&lt;br /&gt;
*10 Entropy 1&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69187</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69187"/>
		<updated>2020-07-05T19:59:23Z</updated>

		<summary type="html">&lt;p&gt;Ral: Levelup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	4 (Dodgeball)&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 2&lt;br /&gt;
:Entropy 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything over Sphere 1 without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=69167</id>
		<title>Mage: the King&#039;s Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=69167"/>
		<updated>2020-07-03T23:21:13Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mage game in development.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Set in Montreal, as a conflict brews between the Sabbat and Technocracy.&lt;br /&gt;
&lt;br /&gt;
= Setting Information =&lt;br /&gt;
* [[MtKG: Canada by Night]]&lt;br /&gt;
* [[MtKG: Montreal by Night]]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Chargen Rules ==&lt;br /&gt;
&lt;br /&gt;
* M20 Standard&lt;br /&gt;
* Arete 3 is free.&lt;br /&gt;
* Flaws are uncapped, however no further BP is returned after 14 points.&lt;br /&gt;
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.&lt;br /&gt;
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.&lt;br /&gt;
* All characters have one free dot of Linguistics, granting fluency in English and French.&lt;br /&gt;
* Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.&lt;br /&gt;
* Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.&lt;br /&gt;
* (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.&lt;br /&gt;
* (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city&#039;s two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.&lt;br /&gt;
* (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer&#039;s Path. The character may purchase additional Sorcerer&#039;s Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.&lt;br /&gt;
* (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.&lt;br /&gt;
&lt;br /&gt;
== Links and Forks: The King&#039;s Game Stories ==&lt;br /&gt;
&lt;br /&gt;
=== Link 1 ===&lt;br /&gt;
An unlikely band of misfit magi are brought together by fate and circumstance in the search for an archmage&#039;s killer, uncovering an ancient conspiracy that seeks to prevent the awakening of Tiamat.  The magi emerge victorious with new tools, allies and claim his city sanctum as their own after defeating his servant, the monstrous swordsman Stephen Bernlake. Who or what Tiamat is remains unanswered, as are the killer&#039;s nature or motives.&lt;br /&gt;
&lt;br /&gt;
All they are left with is a name... Tubalcain.&lt;br /&gt;
&lt;br /&gt;
=== Fork 1 ===&lt;br /&gt;
The Technocracy have declared war on the vampires of the Sabbat in Canada, launching a furious counterattack in Montreal. As their soldiers clash in the dark alleys of that city, other forces are moving to take advantage of the eventual power vacuum.&lt;br /&gt;
&lt;br /&gt;
The misfit magi have seemingly coalesced into a chantry, attempting to consolidate their claim to the node in the old Farine Five Roses building.&lt;br /&gt;
&lt;br /&gt;
==== 1A: The Model Organism ====&lt;br /&gt;
Reclusive, ailing Hermetic archmage Rubric Deracine has emerged from self-imposed isolation, seeking out the chantry by reputation alone for an unusual task: to infiltrate the Montreal Fashion Show and prevent the assassination of one of his distant sleeper descendants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Technocracy, possible Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Fame, Influence (Traditions), Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&amp;lt;br&amp;gt;&lt;br /&gt;
Kerrus&amp;lt;br&amp;gt;Estro&amp;lt;br&amp;gt;FBH&amp;lt;br&amp;gt;Ral&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 1B: Market of Darkness ====&lt;br /&gt;
Local Dreamspeaker Shannon Travers, servant of the stray cat-goddess Queen Molly, is in need of magi to assist her on a road trip to an Umbra night market to buy back an unspeakable item: the soul of a Garou warrior who&#039;s body now stalks the land as an accursed killer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Spirits, possible Werewolves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Allies, Quintessence/Tass, Fetishes&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&amp;lt;br&amp;gt;&lt;br /&gt;
Kerrus&amp;lt;br&amp;gt;Estro&amp;lt;br&amp;gt;Ral&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 1C: A Ghoulish Concern ====&lt;br /&gt;
The disappearance of several elder kindred from the city has resulted in a major vitae shortage. The local Camarilla Prince-Regent has taken the unprecedented step of sending envoys to a few known Montreal magi in order to find a peaceful resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OpFor:&#039;&#039;&#039; Vampires&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards:&#039;&#039;&#039; Backup, Allies, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interested Players:&#039;&#039;&#039; (list below)&lt;br /&gt;
:FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
*[[Soma Tarascon]]&lt;br /&gt;
*[[Helene de Beaujeu]]&lt;br /&gt;
*[[Claribel Marrionque]]&lt;br /&gt;
*[[Azkander Gray]]&lt;br /&gt;
*[[Gail Ridley]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Mage Kings Session Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69146</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69146"/>
		<updated>2020-06-26T11:51:19Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and can&#039;t cast anything over Sphere 1 without suiting up. (Except to make a suit)&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69135</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69135"/>
		<updated>2020-06-25T02:21:29Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Type of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
&lt;br /&gt;
43 XP total (45 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69128</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=69128"/>
		<updated>2020-06-24T01:24:51Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4 (Clever Hands)&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69109</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69109"/>
		<updated>2020-06-22T00:16:12Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
*8 XP - Episode 6: Some Kind of Meat Miracle (7XP base +1 Lesson)&lt;br /&gt;
&lt;br /&gt;
43 XP total (45 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69009</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69009"/>
		<updated>2020-06-08T02:56:13Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - Episode 3, on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
&lt;br /&gt;
35 XP total (37 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69008</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=69008"/>
		<updated>2020-06-08T01:28:09Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - group session on 5/24/2020 (incl catchup XP)&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
*7 XP - Episode 4: In Da Club&lt;br /&gt;
*11 XP - Episode 5: To the Grindstone (8XP base +1 Lesson +2 catchup-xp)&lt;br /&gt;
&lt;br /&gt;
35 XP total (37 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68970</id>
		<title>Mage Kings Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68970"/>
		<updated>2020-06-06T13:33:38Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 1: The Dragon, the Dollmaker and the Drama Queen ==&lt;br /&gt;
&lt;br /&gt;
Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thig house hideout at the Empress Theatre to investigate the murder of Alfred Roussel, one of the city&#039;s strongest Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helene is a librarian keeper of forbidden knowledge. Claribel is an exiled enchantress who keeps a dressmaking shop.&lt;br /&gt;
&lt;br /&gt;
They meet the Order&#039;s three Magister Scholae in the city: Kirsch bani Thig, Lucretia bani Shaea and Gaios bani Solficati.&lt;br /&gt;
&lt;br /&gt;
The Scholae explain that Roussel was killed by the Sabbat sect of the city&#039;s Massasa vampires. After discussion, the group determines it&#039;s a sub-sect of the Sabbat, called the True Black Hand. (Who are not Serbian nationalists)&lt;br /&gt;
&lt;br /&gt;
They learn a sleeping demon lives under the mountain, now inflicting terrible dreams on locals.&lt;br /&gt;
&lt;br /&gt;
They learn that Roussel was a dragon afficionado, fixated on the seemingly-fictional species. They&#039;ve been unable to contact him after death, because when he died, his Avatar spirit rapidly moved to someone else in the city and merged with theirs. They track the location down to a Technocracy-owned part of town...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, elsewhere, a research subject named Soma Tarascon (alternately, Alpha-Tiamat) awakens. She&#039;s been imprisoned in a Technocracy facility for years, but finds that a major breach is taking place. Over time, technomagical experimentation has caused her to express draconic features, which have been further enhanced in turn.&lt;br /&gt;
&lt;br /&gt;
Using plasma breath, she escapes her cell. She encounters an interloper in the lab, apparently a ghoul, wearing street clothes. Seemingly out of their mind, the ghoul challenges her. She decks them.&lt;br /&gt;
&lt;br /&gt;
She encounters a lab technician named &#039;Smith&#039;, who refers to her as  (after realizing he&#039;s powerless to stop her escape) gives her access to some basic equipment and tells her how to escape.&lt;br /&gt;
&lt;br /&gt;
Soma flees to the surface and wanders, confused. Despite the scales and pink hair, she&#039;s able to pass for a human in cosplay.&lt;br /&gt;
&lt;br /&gt;
Claribel and Helene find Soma, by how she stands out, and her powerful, draconic Avatar. They confront her, aggressively offering to help. Soma first tries to escape, but not knowing where else to turn, risks trusting them to help her.&lt;br /&gt;
&lt;br /&gt;
The trio hides out in Claribel&#039;s home, explains to Soma about the traditions and the technocracy, and tries to get to the bottom of what happened. Helene is enthused to meet a dragon. Soma is deeply un-enthused to be considered a dragon.&lt;br /&gt;
&lt;br /&gt;
Despite this, they convince Soma to let them summon and speak with her Dragon/Roussel soul in Claribel&#039;s magic circle. The avatar is surprised it took less than a week to &amp;quot;reincarnate&amp;quot; into someone who was alive when he was. He reveals that a vampire stopped time and decapitated him. He suggests to check the chantry for ghouls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Soma_Tarascon&amp;gt; &amp;quot;...what do I do about being... like this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Oh, easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Make a Patreon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;More seriously, file your nails down so they&#039;re manageable or learn the Sphere of Life so you can manage your appearance better.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[IRL Date: May 10, 2020]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68965</id>
		<title>Mage: the King&#039;s Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68965"/>
		<updated>2020-06-05T21:39:02Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mage game in development.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Set in Montreal, as a conflict brews between the Sabbat and Technocracy.&lt;br /&gt;
&lt;br /&gt;
= Setting Information =&lt;br /&gt;
* [[MtKG: Canada by Night]]&lt;br /&gt;
* [[MtKG: Montreal by Night]]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Chargen Rules ==&lt;br /&gt;
&lt;br /&gt;
* M20 Standard&lt;br /&gt;
* Arete 3 is free.&lt;br /&gt;
* Flaws are uncapped, however no further BP is returned after 14 points.&lt;br /&gt;
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.&lt;br /&gt;
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.&lt;br /&gt;
* All characters have one free dot of Linguistics, granting fluency in English and French.&lt;br /&gt;
* Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.&lt;br /&gt;
* Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.&lt;br /&gt;
* (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.&lt;br /&gt;
* (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city&#039;s two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.&lt;br /&gt;
* (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer&#039;s Path. The character may purchase additional Sorcerer&#039;s Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.&lt;br /&gt;
* (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
*[[Soma Tarascon]]&lt;br /&gt;
*[[Helene de Beaujeu]]&lt;br /&gt;
*[[Claribel Marrionque]]&lt;br /&gt;
*[[Azkander Gray]]&lt;br /&gt;
*[[Gail Ridley]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Mage Kings Session Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68964</id>
		<title>Mage Kings Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68964"/>
		<updated>2020-06-05T14:49:41Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 1: The Dragon, the Dollmaker and the Drama Queen ==&lt;br /&gt;
&lt;br /&gt;
Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thig house hideout at the Empress Theatre to investigate the murder of Alfred Roussel, one of the city&#039;s strongest Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helene is a librarian keeper of forbidden knowledge. Claribel is an exiled enchantress who keeps a dressmaking shop.&lt;br /&gt;
&lt;br /&gt;
They meet the Order&#039;s three Magister Scholae in the city: Kirsch bani Thig, Lucretia bani Shaea and Gaios bani Solficati.&lt;br /&gt;
&lt;br /&gt;
The Scholae explain that Roussel was killed by the Sabbat sect of the city&#039;s Massasa vampires. After discussion, the group determines it&#039;s a sub-sect of the Sabbat, called the True Black Hand. (Who are not Serbian nationalists)&lt;br /&gt;
&lt;br /&gt;
They learn a sleeping demon lives under the mountain, now inflicting terrible dreams on locals.&lt;br /&gt;
&lt;br /&gt;
They learn that Roussel was a dragon afficionado, fixated on the seemingly-fictional species. They&#039;ve been unable to contact him after death, because when he died, his Avatar spirit rapidly moved to someone else in the city and merged with theirs. They track the location down to a Technocracy-owned part of town...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, elsewhere, a research subject named Soma Tarascon (alternately, Alpha-Tiamat) awakens. She&#039;s been imprisoned in a Technocracy facility for years, but finds that a major breach is taking place. Over time, technomagical experimentation has caused her to express draconic features, which have been further enhanced in turn.&lt;br /&gt;
&lt;br /&gt;
Using plasma breath, she escapes her cell, and wins a brief confrontation with another escaped test subject.&lt;br /&gt;
&lt;br /&gt;
She encounters a lab technician named &#039;Smith&#039;, who refers to her as  (after realizing he&#039;s powerless to stop her escape) gives her access to some basic equipment and tells her how to escape.&lt;br /&gt;
&lt;br /&gt;
Soma flees to the surface and wanders, confused. Despite the scales and pink hair, she&#039;s able to pass for a human in cosplay.&lt;br /&gt;
&lt;br /&gt;
Claribel and Helene find Soma, by how she stands out, and her powerful, draconic Avatar. They confront her, aggressively offering to help. Soma first tries to escape, but not knowing where else to turn, risks trusting them to help her.&lt;br /&gt;
&lt;br /&gt;
The trio hides out in Claribel&#039;s home, explains to Soma about the traditions and the technocracy, and tries to get to the bottom of what happened. Helene is enthused to meet a dragon. Soma is deeply un-enthused to be considered a dragon.&lt;br /&gt;
&lt;br /&gt;
Despite this, they convince Soma to let them summon and speak with her Dragon/Roussel soul in Claribel&#039;s magic circle. The avatar is surprised it took less than a week to &amp;quot;reincarnate&amp;quot; into someone who was alive when he was. He reveals that a vampire stopped time and decapitated him. He suggests to check the chantry for ghouls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Soma_Tarascon&amp;gt; &amp;quot;...what do I do about being... like this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Oh, easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Make a Patreon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;More seriously, file your nails down so they&#039;re manageable or learn the Sphere of Life so you can manage your appearance better.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[IRL Date: May 10, 2020]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68963</id>
		<title>Mage: the King&#039;s Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68963"/>
		<updated>2020-06-05T14:49:00Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mage game in development.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Set in Montreal, as a conflict brews between the Sabbat and Technocracy.&lt;br /&gt;
&lt;br /&gt;
= Setting Information =&lt;br /&gt;
* [[MtKG: Canada by Night]]&lt;br /&gt;
* [[MtKG: Montreal by Night]]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Chargen Rules ==&lt;br /&gt;
&lt;br /&gt;
* M20 Standard&lt;br /&gt;
* Arete 3 is free.&lt;br /&gt;
* Flaws are uncapped, however no further BP is returned after 14 points.&lt;br /&gt;
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.&lt;br /&gt;
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.&lt;br /&gt;
* All characters have one free dot of Linguistics, granting fluency in English and French.&lt;br /&gt;
* Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.&lt;br /&gt;
* Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.&lt;br /&gt;
* (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.&lt;br /&gt;
* (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city&#039;s two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.&lt;br /&gt;
* (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer&#039;s Path. The character may purchase additional Sorcerer&#039;s Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.&lt;br /&gt;
* (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
*[[Soma Tarascon]]&lt;br /&gt;
*[[Helene de Beaujeu]]&lt;br /&gt;
*[[Claribel Marrionque]]&lt;br /&gt;
*[[Azkander Gray]]&lt;br /&gt;
*[[Gail Ridley]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Mage_Kings_Session_Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ral%27s_Session_Notes&amp;diff=68962</id>
		<title>Ral&#039;s Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ral%27s_Session_Notes&amp;diff=68962"/>
		<updated>2020-06-05T14:48:37Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Ral&amp;#039;s Session Notes to Mage Kings Session Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mage Kings Session Notes]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68961</id>
		<title>Mage Kings Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68961"/>
		<updated>2020-06-05T14:48:37Z</updated>

		<summary type="html">&lt;p&gt;Ral: Ral moved page Ral&amp;#039;s Session Notes to Mage Kings Session Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 1: The Dragon, the Dollmaker and the Drama Queen ==&lt;br /&gt;
IRL Date: May 10, 2020&lt;br /&gt;
&lt;br /&gt;
Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thig house hideout at the Empress Theatre to investigate the murder of Alfred Roussel, one of the city&#039;s strongest Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helene is a librarian keeper of forbidden knowledge. Claribel is an exiled enchantress who keeps a dressmaking shop.&lt;br /&gt;
&lt;br /&gt;
They meet the Order&#039;s three Magister Scholae in the city: Kirsch bani Thig, Lucretia bani Shaea and Gaios bani Solficati.&lt;br /&gt;
&lt;br /&gt;
The Scholae explain that Roussel was killed by the Sabbat sect of the city&#039;s Massasa vampires. After discussion, the group determines it&#039;s a sub-sect of the Sabbat, called the True Black Hand. (Who are not Serbian nationalists)&lt;br /&gt;
&lt;br /&gt;
They learn a sleeping demon lives under the mountain, now inflicting terrible dreams on locals.&lt;br /&gt;
&lt;br /&gt;
They learn that Roussel was a dragon afficionado, fixated on the seemingly-fictional species. They&#039;ve been unable to contact him after death, because when he died, his Avatar spirit rapidly moved to someone else in the city and merged with theirs. They track the location down to a Technocracy-owned part of town...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, elsewhere, a research subject named Soma Tarascon (alternately, Alpha-Tiamat) awakens. She&#039;s been imprisoned in a Technocracy facility for years, but finds that a major breach is taking place. Over time, technomagical experimentation has caused her to express draconic features, which have been further enhanced in turn.&lt;br /&gt;
&lt;br /&gt;
Using plasma breath, she escapes her cell, and wins a brief confrontation with another escaped test subject.&lt;br /&gt;
&lt;br /&gt;
She encounters a lab technician named &#039;Smith&#039;, who refers to her as  (after realizing he&#039;s powerless to stop her escape) gives her access to some basic equipment and tells her how to escape.&lt;br /&gt;
&lt;br /&gt;
Soma flees to the surface and wanders, confused. Despite the scales and pink hair, she&#039;s able to pass for a human in cosplay.&lt;br /&gt;
&lt;br /&gt;
Claribel and Helene find Soma, by how she stands out, and her powerful, draconic Avatar. They confront her, aggressively offering to help. Soma first tries to escape, but not knowing where else to turn, risks trusting them to help her.&lt;br /&gt;
&lt;br /&gt;
The trio hides out in Claribel&#039;s home, explains to Soma about the traditions and the technocracy, and tries to get to the bottom of what happened. Helene is enthused to meet a dragon. Soma is deeply un-enthused to be considered a dragon.&lt;br /&gt;
&lt;br /&gt;
Despite this, they convince Soma to let them summon and speak with her Dragon/Roussel soul in Claribel&#039;s magic circle. The avatar is surprised it took less than a week to &amp;quot;reincarnate&amp;quot; into someone who was alive when he was. He reveals that a vampire stopped time and decapitated him. He suggests to check the chantry for ghouls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Soma_Tarascon&amp;gt; &amp;quot;...what do I do about being... like this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Oh, easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Make a Patreon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;More seriously, file your nails down so they&#039;re manageable or learn the Sphere of Life so you can manage your appearance better.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68960</id>
		<title>Mage Kings Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68960"/>
		<updated>2020-06-05T14:47:42Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 1: The Dragon, the Dollmaker and the Drama Queen ==&lt;br /&gt;
IRL Date: May 10, 2020&lt;br /&gt;
&lt;br /&gt;
Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thig house hideout at the Empress Theatre to investigate the murder of Alfred Roussel, one of the city&#039;s strongest Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helene is a librarian keeper of forbidden knowledge. Claribel is an exiled enchantress who keeps a dressmaking shop.&lt;br /&gt;
&lt;br /&gt;
They meet the Order&#039;s three Magister Scholae in the city: Kirsch bani Thig, Lucretia bani Shaea and Gaios bani Solficati.&lt;br /&gt;
&lt;br /&gt;
The Scholae explain that Roussel was killed by the Sabbat sect of the city&#039;s Massasa vampires. After discussion, the group determines it&#039;s a sub-sect of the Sabbat, called the True Black Hand. (Who are not Serbian nationalists)&lt;br /&gt;
&lt;br /&gt;
They learn a sleeping demon lives under the mountain, now inflicting terrible dreams on locals.&lt;br /&gt;
&lt;br /&gt;
They learn that Roussel was a dragon afficionado, fixated on the seemingly-fictional species. They&#039;ve been unable to contact him after death, because when he died, his Avatar spirit rapidly moved to someone else in the city and merged with theirs. They track the location down to a Technocracy-owned part of town...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, elsewhere, a research subject named Soma Tarascon (alternately, Alpha-Tiamat) awakens. She&#039;s been imprisoned in a Technocracy facility for years, but finds that a major breach is taking place. Over time, technomagical experimentation has caused her to express draconic features, which have been further enhanced in turn.&lt;br /&gt;
&lt;br /&gt;
Using plasma breath, she escapes her cell, and wins a brief confrontation with another escaped test subject.&lt;br /&gt;
&lt;br /&gt;
She encounters a lab technician named &#039;Smith&#039;, who refers to her as  (after realizing he&#039;s powerless to stop her escape) gives her access to some basic equipment and tells her how to escape.&lt;br /&gt;
&lt;br /&gt;
Soma flees to the surface and wanders, confused. Despite the scales and pink hair, she&#039;s able to pass for a human in cosplay.&lt;br /&gt;
&lt;br /&gt;
Claribel and Helene find Soma, by how she stands out, and her powerful, draconic Avatar. They confront her, aggressively offering to help. Soma first tries to escape, but not knowing where else to turn, risks trusting them to help her.&lt;br /&gt;
&lt;br /&gt;
The trio hides out in Claribel&#039;s home, explains to Soma about the traditions and the technocracy, and tries to get to the bottom of what happened. Helene is enthused to meet a dragon. Soma is deeply un-enthused to be considered a dragon.&lt;br /&gt;
&lt;br /&gt;
Despite this, they convince Soma to let them summon and speak with her Dragon/Roussel soul in Claribel&#039;s magic circle. The avatar is surprised it took less than a week to &amp;quot;reincarnate&amp;quot; into someone who was alive when he was. He reveals that a vampire stopped time and decapitated him. He suggests to check the chantry for ghouls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Soma_Tarascon&amp;gt; &amp;quot;...what do I do about being... like this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Oh, easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Make a Patreon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;More seriously, file your nails down so they&#039;re manageable or learn the Sphere of Life so you can manage your appearance better.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68959</id>
		<title>Mage Kings Session Notes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage_Kings_Session_Notes&amp;diff=68959"/>
		<updated>2020-06-05T14:46:01Z</updated>

		<summary type="html">&lt;p&gt;Ral: Created page with &amp;quot;== Episode 1: The Dragon, the Dollmaker and the Drama Queen == IRL Date: May 10, 2020  Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 1: The Dragon, the Dollmaker and the Drama Queen ==&lt;br /&gt;
IRL Date: May 10, 2020&lt;br /&gt;
&lt;br /&gt;
Two Mages, Ex-Hermetics Helene de Beaujeu and Claribel Marrionque, are summoned to a Thig house hideout at the Empress Theatre to investigate the murder of Alfred Roussel, one of the city&#039;s strongest Mages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helene is a librarian keeper of forbidden knowledge. Claribel is an exiled enchantress who keeps a dressmaking shop.&lt;br /&gt;
&lt;br /&gt;
They meet the Order&#039;s three Magister Scholae in the city: Kirsch bani Thig, Lucretia bani Shaea and Gaios bani Solficati.&lt;br /&gt;
&lt;br /&gt;
The Scholae explain that Roussel was killed by the Sabbat sect of the city&#039;s Massasa vampires. After discussion, the group determines it&#039;s a sub-sect of the Sabbat, called the True Black Hand. (Who are not Serbian nationalists)&lt;br /&gt;
&lt;br /&gt;
They learn a sleeping demon lives under the mountain, now inflicting terrible dreams on locals.&lt;br /&gt;
&lt;br /&gt;
They learn that Roussel was a dragon afficionado, fixated on the seemingly-fictional species. They&#039;ve been unable to contact him after death, because when he died, his Avatar spirit rapidly moved to someone else in the city and merged with theirs. They track the location down to a Technocracy-owned part of town...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, elsewhere, a research subject named Soma Tarascon (alternately, Alpha-Tiamat) awakens. She&#039;s been imprisoned in a Technocracy facility for years, but finds that a major breach is taking place. Over time, technomagical experimentation has caused her to express draconic features, which have been further enhanced in turn.&lt;br /&gt;
&lt;br /&gt;
Using plasma breath, she escapes her cell, and wins a brief confrontation with another escaped test subject.&lt;br /&gt;
&lt;br /&gt;
She encounters a lab technician named &#039;Smith&#039;, who refers to her as  (after realizing he&#039;s powerless to stop her escape) gives her access to some basic equipment and tells her how to escape.&lt;br /&gt;
&lt;br /&gt;
Soma flees to the surface and wanders, confused. Despite the scales and pink hair, she&#039;s able to pass for a human in cosplay.&lt;br /&gt;
&lt;br /&gt;
Claribel and Helene find Soma, by how she stands out, and her powerful, draconic Avatar. They confront her, aggressively offering to help. Soma first tries to escape, but not knowing where else to turn, risks trusting them to help her.&lt;br /&gt;
&lt;br /&gt;
The trio hides out in Claribel&#039;s home, explains to Soma about the traditions and the technocracy, and tries to get to the bottom of what happened. Helene is enthused to meet a dragon. Soma is deeply un-enthused to be considered a dragon.&lt;br /&gt;
&lt;br /&gt;
Despite this, they convince Soma to let them summon and speak with her Dragon/Roussel soul in Claribel&#039;s magic circle. The avatar is surprised it took less than a week to &amp;quot;reincarnate&amp;quot; into someone who was alive when he was. He reveals that a vampire stopped time and decapitated him. He suggests to check the chantry for ghouls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Soma_Tarascon&amp;gt; &amp;quot;...what do I do about being... like this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Oh, easy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;Make a Patreon.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Exhack&amp;gt; &amp;quot;More seriously, file your nails down so they&#039;re manageable or learn the Sphere of Life so you can manage your appearance better.&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68958</id>
		<title>Mage: the King&#039;s Game</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_the_King%27s_Game&amp;diff=68958"/>
		<updated>2020-06-05T14:39:23Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mage game in development.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Set in Montreal, as a conflict brews between the Sabbat and Technocracy.&lt;br /&gt;
&lt;br /&gt;
= Setting Information =&lt;br /&gt;
* [[MtKG: Canada by Night]]&lt;br /&gt;
* [[MtKG: Montreal by Night]]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Chargen Rules ==&lt;br /&gt;
&lt;br /&gt;
* M20 Standard&lt;br /&gt;
* Arete 3 is free.&lt;br /&gt;
* Flaws are uncapped, however no further BP is returned after 14 points.&lt;br /&gt;
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.&lt;br /&gt;
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.&lt;br /&gt;
* All characters have one free dot of Linguistics, granting fluency in English and French.&lt;br /&gt;
* Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.&lt;br /&gt;
* Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.&lt;br /&gt;
* (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.&lt;br /&gt;
* (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city&#039;s two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.&lt;br /&gt;
* (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer&#039;s Path. The character may purchase additional Sorcerer&#039;s Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.&lt;br /&gt;
* (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
*[[Soma Tarascon]]&lt;br /&gt;
*[[Helene de Beaujeu]]&lt;br /&gt;
*[[Claribel Marrionque]]&lt;br /&gt;
*[[Azkander Gray]]&lt;br /&gt;
*[[Gail Ridley]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Ral&#039;s Session Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68957</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68957"/>
		<updated>2020-06-05T13:33:57Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== At A Glance ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Tradition: Orphan&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
:Player: Ral&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An unapologetic furry who casts magic through her fursonas.&lt;br /&gt;
&lt;br /&gt;
Gail is the city&#039;s premier wielder of what fursuiters call &amp;quot;the magic&amp;quot;: the kayfabe they use to pretend to be their character, to expect others to play along, and the sense of embodying them as not-quite-separate people, who externalize facets of the wearer&#039;s self. By playing her characters and immersing herself in the fiction of being them, she can express their traits and abilities.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heavily involved in the furry community, both in Montreal and globally. She&#039;s made a name for herself through art, suit making commissions, and streaming, where she has a small but extremely devoted following. At the campaign start, Helene is her only close non-furry friend.&lt;br /&gt;
&lt;br /&gt;
Her attitude towards the city&#039;s Traditions ranges from awkwardly polite to awkwardly distant. She has the conviction in her paradigm to use it to warp reality, but isn&#039;t oblivious to how goofy her method looks to others. Fortunately, her characters are much more confident than she is.&lt;br /&gt;
&lt;br /&gt;
She has a soft heart, and tries to see the good in people, except for fascists and vampires. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68921</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68921"/>
		<updated>2020-05-31T19:46:12Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - group session on 5/24/2020&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
&lt;br /&gt;
17 XP total (19 XP effective)&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68920</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68920"/>
		<updated>2020-05-31T19:30:01Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
:Mind 1&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68919</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68919"/>
		<updated>2020-05-31T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - group session on 5/24/2020&lt;br /&gt;
*2 XP - Re-gains from Library from beginning of 5/31/2020 session&lt;br /&gt;
&lt;br /&gt;
19 XP total&lt;br /&gt;
&lt;br /&gt;
XP expenditures:&lt;br /&gt;
*10 - Mind 1&lt;br /&gt;
*4 - Boosting Str and Sta&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68915</id>
		<title>Talk:Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Nixie&amp;diff=68915"/>
		<updated>2020-05-28T06:04:46Z</updated>

		<summary type="html">&lt;p&gt;Ral: Created page with &amp;quot;XP track: *7 XP - 1st (solo) session *10 XP - group session on 5/24/2020  17 XP total&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP track:&lt;br /&gt;
*7 XP - 1st (solo) session&lt;br /&gt;
*10 XP - group session on 5/24/2020&lt;br /&gt;
&lt;br /&gt;
17 XP total&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68883</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68883"/>
		<updated>2020-05-24T22:30:24Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willpower: 9&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:*Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68881</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68881"/>
		<updated>2020-05-24T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
:*Techno Lore 1 (campaign freebie)&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68848</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68848"/>
		<updated>2020-05-23T08:58:37Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	4&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68820</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68820"/>
		<updated>2020-05-23T02:01:02Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	3&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia; cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68814</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68814"/>
		<updated>2020-05-21T02:17:58Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	3&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Blatancy	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia but cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68811</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68811"/>
		<updated>2020-05-20T18:45:15Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	3&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Carousing	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia but cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter; &amp;quot;himbo energy&amp;quot;; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68795</id>
		<title>Nixie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Nixie&amp;diff=68795"/>
		<updated>2020-05-20T11:58:53Z</updated>

		<summary type="html">&lt;p&gt;Ral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vital Statistics ==&lt;br /&gt;
:Handle: Nixie&lt;br /&gt;
:Legal name: Gail Ridley&lt;br /&gt;
:Player: Ral&lt;br /&gt;
:Essence: Dynamic&lt;br /&gt;
:Nature: Idealist&lt;br /&gt;
:Demeanor: Innovator&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Strength 	1&amp;lt;br&amp;gt;&lt;br /&gt;
:Dexterity	3&amp;lt;br&amp;gt;&lt;br /&gt;
:Stamina	2&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SOCIAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Charisma	5 (Expressive)&amp;lt;br&amp;gt;&lt;br /&gt;
:Manipulation	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Appearance	5 (In Costume)&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;MENTAL:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Perception	2&amp;lt;br&amp;gt;&lt;br /&gt;
:Intelligence	4 (Creative)&amp;lt;br&amp;gt;&lt;br /&gt;
:Wits	2&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS&#039;&#039;&#039;&lt;br /&gt;
:Alertness	1&lt;br /&gt;
:Art	5 (Sculpting, Painting, CAD, Dance, Music)&lt;br /&gt;
:Athletics	1&lt;br /&gt;
:Brawl	3&lt;br /&gt;
:Empathy	1&lt;br /&gt;
:Expression	3&lt;br /&gt;
:Carousing	1&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Craft	3 (Tailoring, Electronics, Fabrication)&lt;br /&gt;
:Drive	1&lt;br /&gt;
:Firearms	1&lt;br /&gt;
:Technology	3&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES&#039;&#039;&#039;&lt;br /&gt;
:Computer	3&lt;br /&gt;
:Medicine	1&lt;br /&gt;
:Academics	1&lt;br /&gt;
&lt;br /&gt;
== Magick Spheres ==&lt;br /&gt;
:Life 3&lt;br /&gt;
:Matter 3&lt;br /&gt;
&lt;br /&gt;
== Backgrounds/Merits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUNDS&#039;&#039;&#039;&lt;br /&gt;
:Resources 1&lt;br /&gt;
:Cult 1&lt;br /&gt;
:Dream 5&lt;br /&gt;
:Avatar 2&lt;br /&gt;
:Allies 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&lt;br /&gt;
:Jack-of-all-trades (2)&lt;br /&gt;
:Enchanting Feature (2)&lt;br /&gt;
:Artistically Gifted (1)&lt;br /&gt;
:Mechanical Aptitude (1)&lt;br /&gt;
:Computer Aptitude (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAWS&#039;&#039;&#039;&lt;br /&gt;
:Whimsy (-1)&lt;br /&gt;
:Soft-hearted (-1)&lt;br /&gt;
:Crucial component (-2) - &#039;&#039;Requires personal &amp;quot;charms&amp;quot; of her characters to cast the simplest magic, and is out of her element unless she&#039;s in suit.&#039;&#039;&lt;br /&gt;
:Obsession (-2) - &#039;&#039;Entirely way too into the fandom. Extremely Online. Blows cash on commissions. Has almost no non-furry friends.&#039;&#039;&lt;br /&gt;
:Cultural Other (mild) (-1)&lt;br /&gt;
:Echoes (-1) - &#039;&#039;Fursuits will blink, look right at you, make facial expressions, though you aren&#039;t sure of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Freebie Point Spending ===&lt;br /&gt;
&lt;br /&gt;
:Arete (4)&lt;br /&gt;
:Willpower (4)&lt;br /&gt;
:Backgrounds-over-7 (3)&lt;br /&gt;
:+2 Abilities (4)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proja&#039;&#039;&#039; - Nonbinary raccoon techie who works at some godforsaken commercial spying company and hates it and secretly undermines it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynu&#039;&#039;&#039; - Coyote; ethnic background in southeast asia but cultural background in watching too much disney and then being too online; knows a lot about cars; knows a guy who knows a guy; we have literally no idea where they get their money; owns an extremely freaky monster-yote suit that Gail made. Cool but kind of bitter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fursonas ==&lt;br /&gt;
:&#039;&#039;&#039;Hazel&#039;&#039;&#039; - Cute, friendly, bouncy fox. White and pink with intense, purple following-eyes and neon green &amp;quot;skin&amp;quot; trim. (she/her)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bradley&#039;&#039;&#039; - Longboard otter. &amp;quot;himbo energy&amp;quot; combine &amp;quot;punk&amp;quot; and &amp;quot;surfer&amp;quot;. Plays vaporwave on a bluetooth speaker. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Viv&#039;&#039;&#039; - A colorful trickster bird. Whistles a lot. (he/him)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tristan&#039;&#039;&#039; - Reverse tigerstripe (black with orange stripes) smilodon. (&amp;quot;femme fatalis&amp;quot;) (she/her) [WIP]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spike&#039;&#039;&#039; - the armored protogen (&amp;quot;black cheese&amp;quot;) (they/them) [WIP]&lt;br /&gt;
&lt;br /&gt;
note: Every suit but Spike has magentic eyebrows, 3D following eyes, and a movable jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage: the King&#039;s Game]]&lt;/div&gt;</summary>
		<author><name>Ral</name></author>
	</entry>
</feed>