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	<updated>2026-04-13T17:25:28Z</updated>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70556</id>
		<title>Talk:Atom Age Awakening: A Cold War SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70556"/>
		<updated>2021-08-01T03:43:32Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Empire of Anbara (Oseng) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Temple Kingdom of Outremer=&lt;br /&gt;
:Great Power&lt;br /&gt;
:The Last Remnant of the Pact of Steel.&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Big Empty&lt;br /&gt;
:Hostile Climate: The Great Zeon Desert&lt;br /&gt;
:War of the Worlds&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:Great Patriotic War&lt;br /&gt;
:Rogue State&lt;br /&gt;
:Atomic Futurism&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=United States of Aurelia (Zeronet)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: Including the geography, climate and location on the world&#039;s continents.&lt;br /&gt;
:Government Type: Democracy, constitutional monarchy, lifelong appointment by the politburo? In this era, the significant thing to note is electoral cycle: how often do you have elections?&lt;br /&gt;
:Ideological Landscape: What is the ideology of the country? Who rules the country is important, but who also is the opposition? Ideological division provides a flexibility that a political monoculture does not.&lt;br /&gt;
:Majority: Who rules the country and by how much? Even countries that were 100% fascist in their governance were only 30%-60% fascist electorally.&lt;br /&gt;
:Minor Ideologies: Who are the opposition, the third and fourth parties, the unassimilated, politically inactive minorities? Can anyone, or even a coalition, form a government come next election?&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
:Brain Drain&lt;br /&gt;
:Black Mark&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Special Relationship&lt;br /&gt;
:+New Imperial Century&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
3000 Wealth Production&lt;br /&gt;
2000 Industrial Production&lt;br /&gt;
5 Years in Military Spending Spree&lt;br /&gt;
1 Tech Strike&lt;br /&gt;
5 Cities, including a Capital&lt;br /&gt;
3 Factories, including a Naval HQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NP Spend==&lt;br /&gt;
&lt;br /&gt;
=The Akira Technocracy (Jacklyn)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: a Rather large island far off the coast of a nearby continent, it has lush and plentiful food and water on its northern side, where most of the inhabitants live, but there is also a long stretch of southern wasteland, too infertile and hot for any real-life to thrive, which is often used for government black sites and as a rocket testing area.&lt;br /&gt;
:Government: Technocracy&lt;br /&gt;
:Ideological Landscape: 100% Technocrats(One Party, One People)&lt;br /&gt;
==Summary==&lt;br /&gt;
* 12750 WP&lt;br /&gt;
* 8250 IP&lt;br /&gt;
* 5 Year  Military Spending&lt;br /&gt;
* 6 Starting Tech Strikes.&lt;br /&gt;
* 15 Cities (1 Capital)&lt;br /&gt;
* 9 Factories (1 Naval HQ)&lt;br /&gt;
* 7 Natural Resources(H.Metals, L.Metals, Uranium, Oil, Fresh Water, Airiable Land, Coal)&lt;br /&gt;
* 300 Fission Bombs&lt;br /&gt;
&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:-One Party, One People&lt;br /&gt;
:-Big Empty&lt;br /&gt;
:-Hostile Climate(Tropical)&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Atomic Futurism&lt;br /&gt;
:+Ancient Astronomy&lt;br /&gt;
:+[Space] Mafia&lt;br /&gt;
:+Manhattan Project&lt;br /&gt;
:+Island State&lt;br /&gt;
:-Where Have All The Men Gone&lt;br /&gt;
:-My Manual Is Full Of Eels&lt;br /&gt;
:-Black Mark&lt;br /&gt;
&lt;br /&gt;
==NP Spending==&lt;br /&gt;
:5*Extra Tech Strike [25 NP]&lt;br /&gt;
:25 NP worth of extra WP&lt;br /&gt;
:25 NP worth of extra IP&lt;br /&gt;
:Natural Resource [25 NP]&lt;br /&gt;
&lt;br /&gt;
=Serene Empire of Mizuho=&lt;br /&gt;
:Minor Power&lt;br /&gt;
:A southern latitudes archipelago state.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Island State&lt;br /&gt;
::So many islands.&lt;br /&gt;
*Fish Monopoly&lt;br /&gt;
::So many fish..&lt;br /&gt;
*Water Monopoly&lt;br /&gt;
::We also have a lot of fresh water, flowing down off the mountains.&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::Mizuho&#039;s religion has always been the domain of priestesses and this has led to a culture far more egalitarian than most.&lt;br /&gt;
*Worthless Yellow Rocks&lt;br /&gt;
::It is said that the Rabbit in the Moon came from Mizuho.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hostile Climate&lt;br /&gt;
::While Mizuho&#039;s climate itself is quite amenable, the nation&#039;s myriad of islands tend to be extremely rugged and flat land suitable for large-scale construction is rather limited and often already built-upon.&lt;br /&gt;
*Pieds Noir&lt;br /&gt;
::The Collegium has long exerted influence over Mizuho.  The reactionary old men in cahoots with them are still kicking.&lt;br /&gt;
*Black Mark&lt;br /&gt;
::This nuclear weapon was to be used against the Collegium&#039;s Hyundai Island and the massed fleet there.   Unfortunately the bomber carrying it was shot down and the weapon exploded over the city of Pyonjeon, killing roughly 80,000 civilians.  Oops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*1 Resource (Fish)&lt;br /&gt;
*2000 Wealth Production&lt;br /&gt;
*1000 Industrial Production&lt;br /&gt;
*3 Years in Military Spending Spree&lt;br /&gt;
*1 Tech Strike&lt;br /&gt;
*4 Cities, including a Capital&lt;br /&gt;
*4 Factories, including a Naval HQ&lt;br /&gt;
====Point Spread====&lt;br /&gt;
*1,000 Wealth Production (20)&lt;br /&gt;
*200 Industry Production (10)&lt;br /&gt;
*1 x Natural Resource [Fish] (10)&lt;br /&gt;
*1 x Natural Resource [Water] (10)&lt;br /&gt;
*1 x Natural Resource [H. Metals] (10)&lt;br /&gt;
*1 x Natural Resource [L. Metals] (10)&lt;br /&gt;
*1 x Natural Resource [Oil] (10)&lt;br /&gt;
*1 x Natural Resource [Coal] (10)&lt;br /&gt;
*1 x Natural Resource [Uranium] (10)&lt;br /&gt;
&lt;br /&gt;
===Gazeteer===&lt;br /&gt;
We have islands!  And fish!&lt;br /&gt;
&lt;br /&gt;
=The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoe Forest and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva=&lt;br /&gt;
a.k.a. The Collegium, the Rzeczpospolita, or simply Gyerim-Covasna&lt;br /&gt;
:Middle Power&lt;br /&gt;
:Joseon dynasty Austria-Hungary&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Great Patriotic War&lt;br /&gt;
::Somehow, the Collegium lives still. What greater proof of miracles can there be? &lt;br /&gt;
*Boondoggle&lt;br /&gt;
::What do you mean the Great War is over...?&lt;br /&gt;
*Unsinkable Aircraft Carrier &lt;br /&gt;
::The Rzeczpospolita is obliged to protect many small fellow travelers in the light across the world. &lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
::The Kingdoms of Gyerim and Covasna operate with considerable autonomy from the rest of the Collegium.&lt;br /&gt;
*Where Have All the Men Gone?&lt;br /&gt;
::&amp;quot;My grandfathers joke that if you took all the pieces of their bodies they lost in the Great War and put them together, you&#039;d have a whole eunuch.&amp;quot;&lt;br /&gt;
::&amp;quot;Why a eunuch...?&amp;quot;&lt;br /&gt;
::&amp;quot;Well I&#039;m here, aren&#039;t I?&amp;quot;&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::The realities of the Great War pushed at the open door of the highly egalitarian, even outright Matriarchal, culture of many nations in the Rzeczpospolita. &lt;br /&gt;
*Free Haven&lt;br /&gt;
::The women of the Collegium want fine men! &lt;br /&gt;
*Brain Drain &lt;br /&gt;
::Bright young women want to see what&#039;s going on in the rest of the world. &lt;br /&gt;
*Woke Space Jesuits (Worthless Yellow Rocks)&lt;br /&gt;
::If there are Gods and other nations unknown in the stars then the Yuhwa&#039;s Gospel must go to them, until &#039;&#039;all&#039;&#039; the heavens roll in compassion alike. &lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
::&amp;quot;Well it&#039;s complicated. Have you heard of the Norons and Sorons? It&#039;s a long story, but first, we must discuss parallel universes-&amp;quot;&lt;br /&gt;
*Republican Tradition&lt;br /&gt;
::&amp;quot;-Actually that&#039;s quite fine, that&#039;s all I needed to know really.&amp;quot;&lt;br /&gt;
*Nuclear Trauma&lt;br /&gt;
::The Pyeonjeon Sarcophagus &lt;br /&gt;
*The Sick Old Man&lt;br /&gt;
::Lots of chronically underdeveloped villages. Good tourism value though!&lt;br /&gt;
&lt;br /&gt;
=Federal Union of North Zealand=&lt;br /&gt;
:Great Power&lt;br /&gt;
:1950&#039;s Atompunk America/Canada/Australia&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Zealand scientists cracked the secrets of the atom, to tremendous effects.&lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:Zealand and the Union proper remained remarkably untouched by the war, its factories churned out vehicles, weapons, and supplies for combatants the world over.&lt;br /&gt;
*Free Haven&lt;br /&gt;
:The Federation welcomes the tired, huddled masses of the world to build its greatness.&lt;br /&gt;
*Atomic Futurism &lt;br /&gt;
:Powered by the atom and the indomitable intellect of its scientists Zealandia future is bright!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
:OSI has secured scientists from many questionable and unethical sources for the future of the Federation.&lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
:Zealands politics is a mess of Federal and State level campaigns and coalitions that have a frightening tendency to collapse at the drop of a hat.&lt;br /&gt;
*Boondoggle&lt;br /&gt;
:The Federation seeks continued control over Zealand, through soft and hard means.&lt;br /&gt;
*Black Mark&lt;br /&gt;
: The short lived &amp;quot;Atoms for Freedom&amp;quot; program backfired horribely in the nuclear pyre of Pyonjeon.&lt;br /&gt;
*War of the Worlds&lt;br /&gt;
:Where else would the sword of Damocles fall but upon a Jewel of the world?&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:13500 Wealth Production&lt;br /&gt;
:7800 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:6 Tech Strike&lt;br /&gt;
:18 Cities, including a Capital&lt;br /&gt;
:18 Factories, including a Naval HQ&lt;br /&gt;
:L. Metals, H. Metals, Oil, Coal, Fresh Water, Arable Land, Uranium&lt;br /&gt;
&lt;br /&gt;
100 Nation Points, which can be traded for:&lt;br /&gt;
&lt;br /&gt;
:1 for 50 Wealth Production [-30]&lt;br /&gt;
:1 for 30 Industrial Production [-20]&lt;br /&gt;
:5 Extra Tech Strikes [-25]&lt;br /&gt;
:25 for Extra Resource [-25]&lt;br /&gt;
&lt;br /&gt;
=Janaxpachasuyu (The Empire of the Celestial Skies)(Murtox)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Inca Empire on Steroids&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Only the Atom will safeguard the Huacas of our ancestors&lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
:Our history as rulers is long and rich, as such, we have a couple of extra inheritances from olden times. Kashamarkasuyu and Chachapoyas remain powerful vassal kingdoms within our lands. &lt;br /&gt;
*Special Relationship x2&lt;br /&gt;
:Small kingdoms are also within our grasp, I mean authority. Tumpis, Ariqipa, Luritu and Wanuku are just in our historical sphere of influence.    &lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:The war was fought and hard but it never reached our industrial heartland.&lt;br /&gt;
*My Manual Is Full of Eels&lt;br /&gt;
*Big Empty&lt;br /&gt;
*Black Mark&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
*Energy Cartel&lt;br /&gt;
*Boondogle&lt;br /&gt;
&lt;br /&gt;
=Empire of Anbara (Oseng)=&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Island State&lt;br /&gt;
*Manhattan Project (May Change)&lt;br /&gt;
*Water Monopoly (May Change)&lt;br /&gt;
*The Woman&#039;s War = Shaman Empress/Queen and female priestesses &lt;br /&gt;
&lt;br /&gt;
*Hostile Climate&lt;br /&gt;
*Pieds Noir = Collegium Influence &lt;br /&gt;
*Black Mark (May Change)&lt;br /&gt;
&lt;br /&gt;
=New Siona - Middle Power (Secretariat)=&lt;br /&gt;
:Capital:  Haak Lam (Hoklam)&lt;br /&gt;
&lt;br /&gt;
* Manifest Destiny&lt;br /&gt;
* Island State&lt;br /&gt;
* Unsinkable Aircraft Carrier&lt;br /&gt;
* Aircraft Mafia&lt;br /&gt;
* Special Relationship&lt;br /&gt;
* Special Relationship&lt;br /&gt;
* Free Haven&lt;br /&gt;
&lt;br /&gt;
* Nuclear Trauma&lt;br /&gt;
* Operation Paperclip&lt;br /&gt;
* One People, One Party&lt;br /&gt;
* Boondoggle&lt;br /&gt;
* The War Of The Worlds&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70553</id>
		<title>Talk:Atom Age Awakening: A Cold War SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70553"/>
		<updated>2021-07-25T01:08:55Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* United Kingdoms of Nortia (Oseng) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Temple Kingdom of Outremer=&lt;br /&gt;
:Great Power&lt;br /&gt;
:The Last Remnant of the Pact of Steel.&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Big Empty&lt;br /&gt;
:Hostile Climate: The Great Zeon Desert&lt;br /&gt;
:War of the Worlds&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:Great Patriotic War&lt;br /&gt;
:Rogue State&lt;br /&gt;
:Atomic Futurism&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=United States of Aurelia (Zeronet)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: Including the geography, climate and location on the world&#039;s continents.&lt;br /&gt;
:Government Type: Democracy, constitutional monarchy, lifelong appointment by the politburo? In this era, the significant thing to note is electoral cycle: how often do you have elections?&lt;br /&gt;
:Ideological Landscape: What is the ideology of the country? Who rules the country is important, but who also is the opposition? Ideological division provides a flexibility that a political monoculture does not.&lt;br /&gt;
:Majority: Who rules the country and by how much? Even countries that were 100% fascist in their governance were only 30%-60% fascist electorally.&lt;br /&gt;
:Minor Ideologies: Who are the opposition, the third and fourth parties, the unassimilated, politically inactive minorities? Can anyone, or even a coalition, form a government come next election?&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
:Brain Drain&lt;br /&gt;
:Black Mark&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Special Relationship&lt;br /&gt;
:+New Imperial Century&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
3000 Wealth Production&lt;br /&gt;
2000 Industrial Production&lt;br /&gt;
5 Years in Military Spending Spree&lt;br /&gt;
1 Tech Strike&lt;br /&gt;
5 Cities, including a Capital&lt;br /&gt;
3 Factories, including a Naval HQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NP Spend==&lt;br /&gt;
&lt;br /&gt;
=The Akira Technocracy (Jacklyn)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: a Rather large island far off the coast of a nearby continent, it has lush and plentiful food and water on its northern side, where most of the inhabitants live, but there is also a long stretch of southern wasteland, too infertile and hot for any real-life to thrive, which is often used for government black sites and as a rocket testing area.&lt;br /&gt;
:Government: Technocracy&lt;br /&gt;
:Ideological Landscape: 100% Technocrats(One Party, One People)&lt;br /&gt;
==Summary==&lt;br /&gt;
* 12750 WP&lt;br /&gt;
* 8250 IP&lt;br /&gt;
* 5 Year  Military Spending&lt;br /&gt;
* 6 Starting Tech Strikes.&lt;br /&gt;
* 15 Cities (1 Capital)&lt;br /&gt;
* 9 Factories (1 Naval HQ)&lt;br /&gt;
* 7 Natural Resources(H.Metals, L.Metals, Uranium, Oil, Fresh Water, Airiable Land, Coal)&lt;br /&gt;
* 300 Fission Bombs&lt;br /&gt;
&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:-One Party, One People&lt;br /&gt;
:-Big Empty&lt;br /&gt;
:-Hostile Climate(Tropical)&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Atomic Futurism&lt;br /&gt;
:+Ancient Astronomy&lt;br /&gt;
:+[Space] Mafia&lt;br /&gt;
:+Manhattan Project&lt;br /&gt;
:+Island State&lt;br /&gt;
:-Where Have All The Men Gone&lt;br /&gt;
:-My Manual Is Full Of Eels&lt;br /&gt;
:-Black Mark&lt;br /&gt;
&lt;br /&gt;
==NP Spending==&lt;br /&gt;
:5*Extra Tech Strike [25 NP]&lt;br /&gt;
:25 NP worth of extra WP&lt;br /&gt;
:25 NP worth of extra IP&lt;br /&gt;
:Natural Resource [25 NP]&lt;br /&gt;
&lt;br /&gt;
=Serene Empire of Mizuho=&lt;br /&gt;
:Minor Power&lt;br /&gt;
:A southern latitudes archipelago state.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Island State&lt;br /&gt;
::So many islands.&lt;br /&gt;
*Fish Monopoly&lt;br /&gt;
::So many fish..&lt;br /&gt;
*Water Monopoly&lt;br /&gt;
::We also have a lot of fresh water, flowing down off the mountains.&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::Mizuho&#039;s religion has always been the domain of priestesses and this has led to a culture far more egalitarian than most.&lt;br /&gt;
*Worthless Yellow Rocks&lt;br /&gt;
::It is said that the Rabbit in the Moon came from Mizuho.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hostile Climate&lt;br /&gt;
::While Mizuho&#039;s climate itself is quite amenable, the nation&#039;s myriad of islands tend to be extremely rugged and flat land suitable for large-scale construction is rather limited and often already built-upon.&lt;br /&gt;
*Pieds Noir&lt;br /&gt;
::The Collegium has long exerted influence over Mizuho.  The reactionary old men in cahoots with them are still kicking.&lt;br /&gt;
*Black Mark&lt;br /&gt;
::This nuclear weapon was to be used against the Collegium&#039;s Hyundai Island and the massed fleet there.   Unfortunately the bomber carrying it was shot down and the weapon exploded over the city of Pyonjeon, killing roughly 80,000 civilians.  Oops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*1 Resource (Fish)&lt;br /&gt;
*2000 Wealth Production&lt;br /&gt;
*1000 Industrial Production&lt;br /&gt;
*3 Years in Military Spending Spree&lt;br /&gt;
*1 Tech Strike&lt;br /&gt;
*4 Cities, including a Capital&lt;br /&gt;
*4 Factories, including a Naval HQ&lt;br /&gt;
====Point Spread====&lt;br /&gt;
*1,000 Wealth Production (20)&lt;br /&gt;
*200 Industry Production (10)&lt;br /&gt;
*1 x Natural Resource [Fish] (10)&lt;br /&gt;
*1 x Natural Resource [Water] (10)&lt;br /&gt;
*1 x Natural Resource [H. Metals] (10)&lt;br /&gt;
*1 x Natural Resource [L. Metals] (10)&lt;br /&gt;
*1 x Natural Resource [Oil] (10)&lt;br /&gt;
*1 x Natural Resource [Coal] (10)&lt;br /&gt;
*1 x Natural Resource [Uranium] (10)&lt;br /&gt;
&lt;br /&gt;
===Gazeteer===&lt;br /&gt;
We have islands!  And fish!&lt;br /&gt;
&lt;br /&gt;
=The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoe Forest and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva=&lt;br /&gt;
a.k.a. The Collegium, the Rzeczpospolita, or simply Gyerim-Covasna&lt;br /&gt;
:Middle Power&lt;br /&gt;
:Joseon dynasty Austria-Hungary&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Great Patriotic War&lt;br /&gt;
::Somehow, the Collegium lives still. What greater proof of miracles can there be? &lt;br /&gt;
*Boondoggle&lt;br /&gt;
::What do you mean the Great War is over...?&lt;br /&gt;
*Unsinkable Aircraft Carrier &lt;br /&gt;
::The Rzeczpospolita is obliged to protect many small fellow travelers in the light across the world. &lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
::The Kingdoms of Gyerim and Covasna operate with considerable autonomy from the rest of the Collegium.&lt;br /&gt;
*Where Have All the Men Gone?&lt;br /&gt;
::&amp;quot;My grandfathers joke that if you took all the pieces of their bodies they lost in the Great War and put them together, you&#039;d have a whole eunuch.&amp;quot;&lt;br /&gt;
::&amp;quot;Why a eunuch...?&amp;quot;&lt;br /&gt;
::&amp;quot;Well I&#039;m here, aren&#039;t I?&amp;quot;&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::The realities of the Great War pushed at the open door of the highly egalitarian, even outright Matriarchal, culture of many nations in the Rzeczpospolita. &lt;br /&gt;
*Free Haven&lt;br /&gt;
::The women of the Collegium want fine men! &lt;br /&gt;
*Brain Drain &lt;br /&gt;
::Bright young women want to see what&#039;s going on in the rest of the world. &lt;br /&gt;
*Woke Space Jesuits (Worthless Yellow Rocks)&lt;br /&gt;
::If there are Gods and other nations unknown in the stars then the Yuhwa&#039;s Gospel must go to them, until &#039;&#039;all&#039;&#039; the heavens roll in compassion alike. &lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
::&amp;quot;Well it&#039;s complicated. Have you heard of the Norons and Sorons? It&#039;s a long story, but first, we must discuss parallel universes-&amp;quot;&lt;br /&gt;
*Republican Tradition&lt;br /&gt;
::&amp;quot;-Actually that&#039;s quite fine, that&#039;s all I needed to know really.&amp;quot;&lt;br /&gt;
*Nuclear Trauma&lt;br /&gt;
::The Pyeonjeon Sarcophagus &lt;br /&gt;
*The Sick Old Man&lt;br /&gt;
::Lots of chronically underdeveloped villages. Good tourism value though!&lt;br /&gt;
&lt;br /&gt;
=Federal Union of North Zealand=&lt;br /&gt;
:Great Power&lt;br /&gt;
:1950&#039;s Atompunk America/Canada/Australia&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Zealand scientists cracked the secrets of the atom, to tremendous effects.&lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:Zealand and the Union proper remained remarkably untouched by the war, its factories churned out vehicles, weapons, and supplies for combatants the world over.&lt;br /&gt;
*Free Haven&lt;br /&gt;
:The Federation welcomes the tired, huddled masses of the world to build its greatness.&lt;br /&gt;
*Atomic Futurism &lt;br /&gt;
:Powered by the atom and the indomitable intellect of its scientists Zealandia future is bright!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
:OSI has secured scientists from many questionable and unethical sources for the future of the Federation.&lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
:Zealands politics is a mess of Federal and State level campaigns and coalitions that have a frightening tendency to collapse at the drop of a hat.&lt;br /&gt;
*Boondoggle&lt;br /&gt;
:The Federation seeks continued control over Zealand, through soft and hard means.&lt;br /&gt;
*Black Mark&lt;br /&gt;
: The short lived &amp;quot;Atoms for Freedom&amp;quot; program backfired horribely in the nuclear pyre of Pyonjeon.&lt;br /&gt;
*War of the Worlds&lt;br /&gt;
:Where else would the sword of Damocles fall but upon a Jewel of the world?&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:13500 Wealth Production&lt;br /&gt;
:7800 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:6 Tech Strike&lt;br /&gt;
:18 Cities, including a Capital&lt;br /&gt;
:18 Factories, including a Naval HQ&lt;br /&gt;
:L. Metals, H. Metals, Oil, Coal, Fresh Water, Arable Land, Uranium&lt;br /&gt;
&lt;br /&gt;
100 Nation Points, which can be traded for:&lt;br /&gt;
&lt;br /&gt;
:1 for 50 Wealth Production [-30]&lt;br /&gt;
:1 for 30 Industrial Production [-20]&lt;br /&gt;
:5 Extra Tech Strikes [-25]&lt;br /&gt;
:25 for Extra Resource [-25]&lt;br /&gt;
&lt;br /&gt;
=Janaxpachasuyu (The Empire of the Celestial Skies)(Murtox)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Inca Empire on Steroids&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Only the Atom will safeguard the Huacas of our ancestors&lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
:Our history as rulers is long and rich, as such, we have a couple of extra inheritances from olden times. Kashamarkasuyu and Chachapoyas remain powerful vassal kingdoms within our lands. &lt;br /&gt;
*Special Relationship x2&lt;br /&gt;
:Small kingdoms are also within our grasp, I mean authority. Tumpis, Ariqipa, Luritu and Wanuku are just in our historical sphere of influence.    &lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:The war was fought and hard but it never reached our industrial heartland.&lt;br /&gt;
*My Manual Is Full of Eels&lt;br /&gt;
*Big Empty&lt;br /&gt;
*Black Mark&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
*Energy Cartel&lt;br /&gt;
*Boondogle&lt;br /&gt;
&lt;br /&gt;
=Empire of Anbara (Oseng)=&lt;br /&gt;
:https://docs.google.com/document/d/11ILQ9MBZ6MriOHORURInSbn3Uc0bb_UWemuesJbvrpg/edit?usp=sharing&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70521</id>
		<title>Talk:Atom Age Awakening: A Cold War SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70521"/>
		<updated>2021-07-23T01:21:40Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* United Kingdoms of Nortia (Oseng) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Temple Kingdom of Outremer=&lt;br /&gt;
:Great Power&lt;br /&gt;
:The Last Remnant of the Pact of Steel.&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Big Empty&lt;br /&gt;
:Hostile Climate: The Great Zeon Desert&lt;br /&gt;
:War of the Worlds&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:Great Patriotic War&lt;br /&gt;
:Rogue State&lt;br /&gt;
:Atomic Futurism&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[United States of Aurelia]]=&lt;br /&gt;
(Zeronet)&lt;br /&gt;
:Regional Power&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Special Relationship&lt;br /&gt;
:+New Imperial Century&lt;br /&gt;
:+Free Haven&lt;br /&gt;
:-Brain Drain&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:3000 Wealth Production&lt;br /&gt;
:2000 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:5 Years in Wealth Production&lt;br /&gt;
:1 Tech Strike&lt;br /&gt;
:10 Cities, including a Capital&lt;br /&gt;
:3 Factories, including a Naval HQ&lt;br /&gt;
:Fresh Water&lt;br /&gt;
:Arable Land&lt;br /&gt;
:Uranium&lt;br /&gt;
&lt;br /&gt;
==NP Spend==&lt;br /&gt;
25NP Uranium&lt;br /&gt;
&lt;br /&gt;
=The Akira Technocracy=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: a Rather large island far off the coast of a nearby continent, it has lush and plentiful food and water on its northern side, where most of the inhabitants live, but there is also a long stretch of southern wasteland, too infertile and hot for any real-life to thrive, which is often used for government black sites and as a rocket testing area.&lt;br /&gt;
:Government: Technocracy&lt;br /&gt;
:Ideological Landscape: 100% Technocrats(One Party, One People)&lt;br /&gt;
==Summary==&lt;br /&gt;
* 12750 WP&lt;br /&gt;
* 8250 IP&lt;br /&gt;
* 5 Year  Military Spending&lt;br /&gt;
* 6 Starting Tech Strikes.&lt;br /&gt;
* 15 Cities (1 Capital)&lt;br /&gt;
* 9 Factories (1 Naval HQ)&lt;br /&gt;
* 7 Natural Resources(H.Metals, L.Metals, Uranium, Oil, Fresh Water, Airiable Land, Coal)&lt;br /&gt;
* 300 Fission Bombs&lt;br /&gt;
&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:-One Party, One People&lt;br /&gt;
:-Big Empty&lt;br /&gt;
:-Black Mark&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Atomic Futurism&lt;br /&gt;
:+Ancient Astronomy&lt;br /&gt;
:+[Space] Mafia&lt;br /&gt;
:+Manhattan Project&lt;br /&gt;
:+Island State&lt;br /&gt;
:-Where Have All The Men Gone&lt;br /&gt;
:-My Manual Is Full Of Eels&lt;br /&gt;
:-Rogue State&lt;br /&gt;
&lt;br /&gt;
==NP Spending==&lt;br /&gt;
:5*Extra Tech Strike [25 NP]&lt;br /&gt;
:25 NP worth of extra WP&lt;br /&gt;
:25 NP worth of extra IP&lt;br /&gt;
:Natural Resource [25 NP]&lt;br /&gt;
&lt;br /&gt;
=Serene Empire of Mizuho=&lt;br /&gt;
:Minor Power&lt;br /&gt;
:A southern latitudes archipelago state.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Island State&lt;br /&gt;
::So many islands.&lt;br /&gt;
*Fish Monopoly&lt;br /&gt;
:So many fish.&lt;br /&gt;
*Uranium Monopoly&lt;br /&gt;
:There&#039;s pitchblend in them thar hills.&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::Mizuho&#039;s religion has always been the domain of priestesses and this has led to a culture far more egalitarian than most.&lt;br /&gt;
*Warrior Culture&lt;br /&gt;
::Train harder!&lt;br /&gt;
*Worthless Yellow Rocks&lt;br /&gt;
::It is said that the Rabbit in the Moon came from Mizuho.&lt;br /&gt;
&lt;br /&gt;
*Hostile Climate&lt;br /&gt;
::While Mizuho&#039;s climate itself is quite amenable, the nation&#039;s myriad of islands tend to be extremely rugged and flat land suitable for large-scale construction is rather limited and often already built-upon.&lt;br /&gt;
*Pieds Noir&lt;br /&gt;
::The Collegium has long exerted influence over Mizuho.  The reactionary old men in cahoots with them are still kicking.&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
::Fleeing Gilder Fortgeschrittenreich scientists built Mizuho a nuclear device in 1945.&lt;br /&gt;
*Black Mark&lt;br /&gt;
::This nuclear weapon was to be used against the Collegium&#039;s Hyundai Island and the massed fleet there.   Unfortunately the bomber carrying it was shot down and the weapon exploded over the city of Pyonjeon, killing roughly 80,000 civilians.  Oops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*1 Resource (Fish)&lt;br /&gt;
*2000 Wealth Production&lt;br /&gt;
*1000 Industrial Production&lt;br /&gt;
*3 Years in Military Spending Spree&lt;br /&gt;
*1 Tech Strike&lt;br /&gt;
*4 Cities, including a Capital&lt;br /&gt;
*4 Factories, including a Naval HQ&lt;br /&gt;
====Point Spread====&lt;br /&gt;
*1,000 Wealth Production (20)&lt;br /&gt;
*100 Industry Production (5)&lt;br /&gt;
*5 x Tech Strikes (25)&lt;br /&gt;
*1 x Natural Resource [Fish] (10)&lt;br /&gt;
*2 x Natural Resource [Oil] (20)&lt;br /&gt;
*2 x Natural Resource [Uranium] (20)&lt;br /&gt;
&lt;br /&gt;
===Gazeteer===&lt;br /&gt;
We have islands!  And fish!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoe Forest and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva=&lt;br /&gt;
a.k.a. The Collegium, the Rzeczpospolita, or simply Gyerim-Covasna&lt;br /&gt;
:Middle Power&lt;br /&gt;
:Joseon dynasty Austria-Hungary&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Great Patriotic War&lt;br /&gt;
::Somehow, the Collegium lives still. What greater proof of miracles can there be? &lt;br /&gt;
*Boondoggle&lt;br /&gt;
::What do you mean the Great War is over...?&lt;br /&gt;
*Unsinkable Aircraft Carrier &lt;br /&gt;
::The Rzeczpospolita is obliged to protect many small fellow travelers in the light across the world. &lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
::The Kingdoms of Gyerim and Covasna operate with considerable autonomy from the rest of the Collegium.&lt;br /&gt;
*Where Have All the Men Gone?&lt;br /&gt;
::&amp;quot;My grandfathers joke that if you took all the pieces of their bodies they lost in the Great War and put them together, you&#039;d have a whole eunuch.&amp;quot;&lt;br /&gt;
::&amp;quot;Why a eunuch...?&amp;quot;&lt;br /&gt;
::&amp;quot;Well I&#039;m here, aren&#039;t I?&amp;quot;&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::The realities of the Great War pushed at the open door of the highly egalitarian, even outright Matriarchal, culture of many nations in the Rzeczpospolita. &lt;br /&gt;
*Free Haven&lt;br /&gt;
::The women of the Collegium want fine men! &lt;br /&gt;
*Brain Drain &lt;br /&gt;
::Bright young women want to see what&#039;s going on in the rest of the world. &lt;br /&gt;
*Woke Space Jesuits (Worthless Yellow Rocks)&lt;br /&gt;
::If there are Gods and other nations unknown in the stars then the Yuhwa&#039;s Gospel must go to them, until &#039;&#039;all&#039;&#039; the heavens roll in compassion alike. &lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
::&amp;quot;Well it&#039;s complicated. Have you heard of the Norons and Sorons? It&#039;s a long story, but first, we must discuss parallel universes-&amp;quot;&lt;br /&gt;
*Republican Tradition&lt;br /&gt;
::&amp;quot;-Actually that&#039;s quite fine, that&#039;s all I needed to know really.&amp;quot;&lt;br /&gt;
*Nuclear Trauma&lt;br /&gt;
::The Pyeonjeon Sarcophagus &lt;br /&gt;
*The Sick Old Man&lt;br /&gt;
::Lots of chronically underdeveloped villages. Good tourism value though!&lt;br /&gt;
&lt;br /&gt;
=Federal Union of North Zealand=&lt;br /&gt;
:Great Power&lt;br /&gt;
:1950&#039;s Atompunk America/Canada/Australia&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Zealand scientists cracked the secrets of the atom, to tremendous effects.&lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:Zealand and the Union proper remained remarkably untouched by the war, its factories churned out vehicles, weapons, and supplies for combatants the world over.&lt;br /&gt;
*Free Haven&lt;br /&gt;
:The Federation welcomes the tired, huddled masses of the world to build its greatness.&lt;br /&gt;
*Atomic Futurism &lt;br /&gt;
:Powered by the atom and the indomitable intellect of its scientists Zealandia future is bright!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
:OSI has secured scientists from many questionable and unethical sources for the future of the Federation.&lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
:Zealands politics is a mess of Federal and State level campaigns and coalitions that have a frightening tendency to collapse at the drop of a hat.&lt;br /&gt;
*Boondoggle&lt;br /&gt;
:The Federation seeks continued control over Zealand, through soft and hard means.&lt;br /&gt;
*Black Mark&lt;br /&gt;
: The short lived &amp;quot;Atoms for Freedom&amp;quot; program backfired horribely in the nuclear pyre of Pyonjeon.&lt;br /&gt;
*War of the Worlds&lt;br /&gt;
:Where else would the sword of Damocles fall but upon a Jewel of the world?&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:13500 Wealth Production&lt;br /&gt;
:7800 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:6 Tech Strike&lt;br /&gt;
:18 Cities, including a Capital&lt;br /&gt;
:18 Factories, including a Naval HQ&lt;br /&gt;
:L. Metals, H. Metals, Oil, Coal, Fresh Water, Arable Land, Uranium&lt;br /&gt;
&lt;br /&gt;
100 Nation Points, which can be traded for:&lt;br /&gt;
&lt;br /&gt;
:1 for 50 Wealth Production [-30]&lt;br /&gt;
:1 for 30 Industrial Production [-20]&lt;br /&gt;
:5 Extra Tech Strikes [-25]&lt;br /&gt;
:25 for Extra Resource [-25]&lt;br /&gt;
&lt;br /&gt;
=Janaxpachasuyu (The Empire of the Celestial Skies)(Murtox)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Inca Empire on Steroids&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Only the Atom will safeguard the Huacas of our ancestors&lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
:Our history as rulers is long and rich, as such, we have a couple of extra inheritances from olden times. Kashamarkasuyu and Chachapoyas remain powerful vassal kingdoms within our lands. &lt;br /&gt;
*Special Relationship x2&lt;br /&gt;
:Small kingdoms are also within our grasp, I mean authority. Tumpis, Ariqipa, Luritu and Wanuku are just in our historical sphere of influence.    &lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:The war was fought and hard but it never reached our industrial heartland.&lt;br /&gt;
*My Manual Is Full of Eels&lt;br /&gt;
*Big Empty&lt;br /&gt;
*Black Mark&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
*Energy Cartel&lt;br /&gt;
*Boondogle&lt;br /&gt;
&lt;br /&gt;
=United Kingdoms of Nortia (Oseng)=&lt;br /&gt;
:Regional Power (Former Great Power before the War?)&lt;br /&gt;
:Inspired by Aristocratic Europe (Northern/Western Europe in particular) plus certain video games&lt;br /&gt;
:Located in the north of a continent, northern regions are possibly cold and lightly populated by &amp;quot;highland clans.&amp;quot;&lt;br /&gt;
:Catholic style faith centered on the goddess Aidios and local spirits dominates, females play large role in clergy. &lt;br /&gt;
:Semi-Constitutional Monarchy with a High King/Emperor and a Parliament with House of Lords and House of Commoners (Possible lesser kings and princes?)&lt;br /&gt;
:Semi-Democratic or more likely Cold War Democratic, with powerful security services and strongly influential aristocratic elements.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70520</id>
		<title>Talk:Atom Age Awakening: A Cold War SD</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Atom_Age_Awakening:_A_Cold_War_SD&amp;diff=70520"/>
		<updated>2021-07-23T01:20:02Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Temple Kingdom of Outremer=&lt;br /&gt;
:Great Power&lt;br /&gt;
:The Last Remnant of the Pact of Steel.&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Big Empty&lt;br /&gt;
:Hostile Climate: The Great Zeon Desert&lt;br /&gt;
:War of the Worlds&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:Great Patriotic War&lt;br /&gt;
:Rogue State&lt;br /&gt;
:Atomic Futurism&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[United States of Aurelia]]=&lt;br /&gt;
(Zeronet)&lt;br /&gt;
:Regional Power&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:Operation Paperclip&lt;br /&gt;
&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Special Relationship&lt;br /&gt;
:+New Imperial Century&lt;br /&gt;
:+Free Haven&lt;br /&gt;
:-Brain Drain&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:3000 Wealth Production&lt;br /&gt;
:2000 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:5 Years in Wealth Production&lt;br /&gt;
:1 Tech Strike&lt;br /&gt;
:10 Cities, including a Capital&lt;br /&gt;
:3 Factories, including a Naval HQ&lt;br /&gt;
:Fresh Water&lt;br /&gt;
:Arable Land&lt;br /&gt;
:Uranium&lt;br /&gt;
&lt;br /&gt;
==NP Spend==&lt;br /&gt;
25NP Uranium&lt;br /&gt;
&lt;br /&gt;
=The Akira Technocracy=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Homeland: a Rather large island far off the coast of a nearby continent, it has lush and plentiful food and water on its northern side, where most of the inhabitants live, but there is also a long stretch of southern wasteland, too infertile and hot for any real-life to thrive, which is often used for government black sites and as a rocket testing area.&lt;br /&gt;
:Government: Technocracy&lt;br /&gt;
:Ideological Landscape: 100% Technocrats(One Party, One People)&lt;br /&gt;
==Summary==&lt;br /&gt;
* 12750 WP&lt;br /&gt;
* 8250 IP&lt;br /&gt;
* 5 Year  Military Spending&lt;br /&gt;
* 6 Starting Tech Strikes.&lt;br /&gt;
* 15 Cities (1 Capital)&lt;br /&gt;
* 9 Factories (1 Naval HQ)&lt;br /&gt;
* 7 Natural Resources(H.Metals, L.Metals, Uranium, Oil, Fresh Water, Airiable Land, Coal)&lt;br /&gt;
* 300 Fission Bombs&lt;br /&gt;
&lt;br /&gt;
==Power Traits==&lt;br /&gt;
:-One Party, One People&lt;br /&gt;
:-Big Empty&lt;br /&gt;
:-Black Mark&lt;br /&gt;
==Optional Traits==&lt;br /&gt;
:+Atomic Futurism&lt;br /&gt;
:+Ancient Astronomy&lt;br /&gt;
:+[Space] Mafia&lt;br /&gt;
:+Manhattan Project&lt;br /&gt;
:+Island State&lt;br /&gt;
:-Where Have All The Men Gone&lt;br /&gt;
:-My Manual Is Full Of Eels&lt;br /&gt;
:-Rogue State&lt;br /&gt;
&lt;br /&gt;
==NP Spending==&lt;br /&gt;
:5*Extra Tech Strike [25 NP]&lt;br /&gt;
:25 NP worth of extra WP&lt;br /&gt;
:25 NP worth of extra IP&lt;br /&gt;
:Natural Resource [25 NP]&lt;br /&gt;
&lt;br /&gt;
=Serene Empire of Mizuho=&lt;br /&gt;
:Minor Power&lt;br /&gt;
:A southern latitudes archipelago state.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Island State&lt;br /&gt;
::So many islands.&lt;br /&gt;
*Fish Monopoly&lt;br /&gt;
:So many fish.&lt;br /&gt;
*Uranium Monopoly&lt;br /&gt;
:There&#039;s pitchblend in them thar hills.&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::Mizuho&#039;s religion has always been the domain of priestesses and this has led to a culture far more egalitarian than most.&lt;br /&gt;
*Warrior Culture&lt;br /&gt;
::Train harder!&lt;br /&gt;
*Worthless Yellow Rocks&lt;br /&gt;
::It is said that the Rabbit in the Moon came from Mizuho.&lt;br /&gt;
&lt;br /&gt;
*Hostile Climate&lt;br /&gt;
::While Mizuho&#039;s climate itself is quite amenable, the nation&#039;s myriad of islands tend to be extremely rugged and flat land suitable for large-scale construction is rather limited and often already built-upon.&lt;br /&gt;
*Pieds Noir&lt;br /&gt;
::The Collegium has long exerted influence over Mizuho.  The reactionary old men in cahoots with them are still kicking.&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
::Fleeing Gilder Fortgeschrittenreich scientists built Mizuho a nuclear device in 1945.&lt;br /&gt;
*Black Mark&lt;br /&gt;
::This nuclear weapon was to be used against the Collegium&#039;s Hyundai Island and the massed fleet there.   Unfortunately the bomber carrying it was shot down and the weapon exploded over the city of Pyonjeon, killing roughly 80,000 civilians.  Oops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*1 Resource (Fish)&lt;br /&gt;
*2000 Wealth Production&lt;br /&gt;
*1000 Industrial Production&lt;br /&gt;
*3 Years in Military Spending Spree&lt;br /&gt;
*1 Tech Strike&lt;br /&gt;
*4 Cities, including a Capital&lt;br /&gt;
*4 Factories, including a Naval HQ&lt;br /&gt;
====Point Spread====&lt;br /&gt;
*1,000 Wealth Production (20)&lt;br /&gt;
*100 Industry Production (5)&lt;br /&gt;
*5 x Tech Strikes (25)&lt;br /&gt;
*1 x Natural Resource [Fish] (10)&lt;br /&gt;
*2 x Natural Resource [Oil] (20)&lt;br /&gt;
*2 x Natural Resource [Uranium] (20)&lt;br /&gt;
&lt;br /&gt;
===Gazeteer===&lt;br /&gt;
We have islands!  And fish!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoe Forest and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva=&lt;br /&gt;
a.k.a. The Collegium, the Rzeczpospolita, or simply Gyerim-Covasna&lt;br /&gt;
:Middle Power&lt;br /&gt;
:Joseon dynasty Austria-Hungary&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Great Patriotic War&lt;br /&gt;
::Somehow, the Collegium lives still. What greater proof of miracles can there be? &lt;br /&gt;
*Boondoggle&lt;br /&gt;
::What do you mean the Great War is over...?&lt;br /&gt;
*Unsinkable Aircraft Carrier &lt;br /&gt;
::The Rzeczpospolita is obliged to protect many small fellow travelers in the light across the world. &lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
::The Kingdoms of Gyerim and Covasna operate with considerable autonomy from the rest of the Collegium.&lt;br /&gt;
*Where Have All the Men Gone?&lt;br /&gt;
::&amp;quot;My grandfathers joke that if you took all the pieces of their bodies they lost in the Great War and put them together, you&#039;d have a whole eunuch.&amp;quot;&lt;br /&gt;
::&amp;quot;Why a eunuch...?&amp;quot;&lt;br /&gt;
::&amp;quot;Well I&#039;m here, aren&#039;t I?&amp;quot;&lt;br /&gt;
*The Woman&#039;s War&lt;br /&gt;
::The realities of the Great War pushed at the open door of the highly egalitarian, even outright Matriarchal, culture of many nations in the Rzeczpospolita. &lt;br /&gt;
*Free Haven&lt;br /&gt;
::The women of the Collegium want fine men! &lt;br /&gt;
*Brain Drain &lt;br /&gt;
::Bright young women want to see what&#039;s going on in the rest of the world. &lt;br /&gt;
*Woke Space Jesuits (Worthless Yellow Rocks)&lt;br /&gt;
::If there are Gods and other nations unknown in the stars then the Yuhwa&#039;s Gospel must go to them, until &#039;&#039;all&#039;&#039; the heavens roll in compassion alike. &lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
::&amp;quot;Well it&#039;s complicated. Have you heard of the Norons and Sorons? It&#039;s a long story, but first, we must discuss parallel universes-&amp;quot;&lt;br /&gt;
*Republican Tradition&lt;br /&gt;
::&amp;quot;-Actually that&#039;s quite fine, that&#039;s all I needed to know really.&amp;quot;&lt;br /&gt;
*Nuclear Trauma&lt;br /&gt;
::The Pyeonjeon Sarcophagus &lt;br /&gt;
*The Sick Old Man&lt;br /&gt;
::Lots of chronically underdeveloped villages. Good tourism value though!&lt;br /&gt;
&lt;br /&gt;
=Federal Union of North Zealand=&lt;br /&gt;
:Great Power&lt;br /&gt;
:1950&#039;s Atompunk America/Canada/Australia&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Zealand scientists cracked the secrets of the atom, to tremendous effects.&lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:Zealand and the Union proper remained remarkably untouched by the war, its factories churned out vehicles, weapons, and supplies for combatants the world over.&lt;br /&gt;
*Free Haven&lt;br /&gt;
:The Federation welcomes the tired, huddled masses of the world to build its greatness.&lt;br /&gt;
*Atomic Futurism &lt;br /&gt;
:Powered by the atom and the indomitable intellect of its scientists Zealandia future is bright!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
:OSI has secured scientists from many questionable and unethical sources for the future of the Federation.&lt;br /&gt;
*Cutthroat Politics&lt;br /&gt;
:Zealands politics is a mess of Federal and State level campaigns and coalitions that have a frightening tendency to collapse at the drop of a hat.&lt;br /&gt;
*Boondoggle&lt;br /&gt;
:The Federation seeks continued control over Zealand, through soft and hard means.&lt;br /&gt;
*Black Mark&lt;br /&gt;
: The short lived &amp;quot;Atoms for Freedom&amp;quot; program backfired horribely in the nuclear pyre of Pyonjeon.&lt;br /&gt;
*War of the Worlds&lt;br /&gt;
:Where else would the sword of Damocles fall but upon a Jewel of the world?&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:13500 Wealth Production&lt;br /&gt;
:7800 Industrial Production&lt;br /&gt;
:5 Years in Military Spending Spree&lt;br /&gt;
:6 Tech Strike&lt;br /&gt;
:18 Cities, including a Capital&lt;br /&gt;
:18 Factories, including a Naval HQ&lt;br /&gt;
:L. Metals, H. Metals, Oil, Coal, Fresh Water, Arable Land, Uranium&lt;br /&gt;
&lt;br /&gt;
100 Nation Points, which can be traded for:&lt;br /&gt;
&lt;br /&gt;
:1 for 50 Wealth Production [-30]&lt;br /&gt;
:1 for 30 Industrial Production [-20]&lt;br /&gt;
:5 Extra Tech Strikes [-25]&lt;br /&gt;
:25 for Extra Resource [-25]&lt;br /&gt;
&lt;br /&gt;
=Janaxpachasuyu (The Empire of the Celestial Skies)(Murtox)=&lt;br /&gt;
:Great Power&lt;br /&gt;
:Inca Empire on Steroids&lt;br /&gt;
===Traits===&lt;br /&gt;
*Manhattan Project&lt;br /&gt;
:Only the Atom will safeguard the Huacas of our ancestors&lt;br /&gt;
*Plurinational State x2&lt;br /&gt;
:Our history as rulers is long and rich, as such, we have a couple of extra inheritances from olden times. Kashamarkasuyu and Chachapoyas remain powerful vassal kingdoms within our lands. &lt;br /&gt;
*Special Relationship x2&lt;br /&gt;
:Small kingdoms are also within our grasp, I mean authority. Tumpis, Ariqipa, Luritu and Wanuku are just in our historical sphere of influence.    &lt;br /&gt;
*New Imperial Century&lt;br /&gt;
:The war was fought and hard but it never reached our industrial heartland.&lt;br /&gt;
*My Manual Is Full of Eels&lt;br /&gt;
*Big Empty&lt;br /&gt;
*Black Mark&lt;br /&gt;
*Operation Paperclip&lt;br /&gt;
*Energy Cartel&lt;br /&gt;
*Boondogle&lt;br /&gt;
&lt;br /&gt;
=United Kingdoms of Nortia (Oseng)=&lt;br /&gt;
:Regional Power (Former Great Power before the War?)&lt;br /&gt;
:Inspired by Aristocratic Europe (Northern/Western Europe in particular) plus certain video games&lt;br /&gt;
:Located in the north of a continent, northern regions are possibly cold and lightly populated by &amp;quot;highland clans.&amp;quot;&lt;br /&gt;
:Catholic style faith centered on the goddess Aidios and local spirits dominates, females play large role in clergy. &lt;br /&gt;
:Semi-Constitutional Monarchy with a High King/Emperor and a Parliament with House of Lords and House of Commoners&lt;br /&gt;
:Semi-Democratic or more likely Cold War Democratic, with powerful security services and strongly influential aristocratic elements.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68955</id>
		<title>James Rathmore</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68955"/>
		<updated>2020-06-04T04:02:49Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===Personal Statistics===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: James Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Oseng &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Fiona Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039;  Salubri (Claims to be Toreador) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Night Shift Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 4/5 (Always roll full WP unless the WP track is completely empty)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].&lt;br /&gt;
&lt;br /&gt;
Path of Morality: Humanity&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;&lt;br /&gt;
:Conscience: 4&lt;br /&gt;
:Self-Control: 3&lt;br /&gt;
:Courage: 5&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 1&lt;br /&gt;
::&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5&lt;br /&gt;
::&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Alertness: 2&lt;br /&gt;
:Athletics: 2&lt;br /&gt;
:Awareness: &lt;br /&gt;
:Brawl: 2 &lt;br /&gt;
:Empathy: 3&lt;br /&gt;
:Expression:&lt;br /&gt;
:Intimidation:&lt;br /&gt;
:Leadership:&lt;br /&gt;
:Streetwise:&lt;br /&gt;
:Subterfuge: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Animal Ken: &lt;br /&gt;
:Crafts:&lt;br /&gt;
:Drive: 1&lt;br /&gt;
:Etiquette: 1&lt;br /&gt;
:Firearms: 2&lt;br /&gt;
:Larceny:&lt;br /&gt;
:Melee: 1&lt;br /&gt;
:Performance:&lt;br /&gt;
:Stealth:&lt;br /&gt;
:Survival:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Academics: 3&lt;br /&gt;
:Computer: 2&lt;br /&gt;
:Finance:&lt;br /&gt;
:Investigation:&lt;br /&gt;
:Law:&lt;br /&gt;
:Medicine: 3&lt;br /&gt;
:Occult:&lt;br /&gt;
:Politics:&lt;br /&gt;
:Science: 3&lt;br /&gt;
:Technology: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds and Merits ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Resources:&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Herd:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Ally:&#039;&#039;&#039; 1 (Zadkiel) &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Alternate Identity:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits and Flaws [+0]&#039;&#039;&#039;&lt;br /&gt;
: Scent of Other&lt;br /&gt;
: Blush of Health&lt;br /&gt;
: Eat Food&lt;br /&gt;
: Common Sense&lt;br /&gt;
: Concentration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freebie [15]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Auspex:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obeah:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood Magic===&lt;br /&gt;
&#039;&#039;&#039;Lure of Flames&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood Pool===&lt;br /&gt;
:14/14&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
:Knife&lt;br /&gt;
:Pistol&lt;br /&gt;
:Shotgun (Diff 6, Short Range, rate 2/3b, 20 drum, 8 damage)&lt;br /&gt;
:Heavy Stake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fashionables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
Can buy Dominate 1 as in clan discipline. &lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
: 19 unspent experience/34 total experience&lt;br /&gt;
: 5 for Obeah Lvl 2&lt;br /&gt;
: 5 for Fortitude Lvl 2&lt;br /&gt;
: 5 for Brawl 1 and 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rexism]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68938</id>
		<title>Vampire:2020</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68938"/>
		<updated>2020-06-01T22:15:10Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Vampire 2020==&lt;br /&gt;
In ten years, two Princes and then none. The tyrannical Prince Wallace, who called sixteen bloodhunts in six months, cut down by his former ally Victor Syrenno. Syrenno himself forced to step down pending the election of a new Prince… Now, enter a coterie of neonates, or more seasoned kindred, assembled for a job. Boons and rewards promised and signed. And then the job goes badly- somebody fucked up, intelligence was bad, and now the coterie is left holding the bag. But hey, there’s another job to make up for your botches in a  city trembling on the brink of a power struggle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindred of Note===&lt;br /&gt;
&lt;br /&gt;
====BRUJAH CLAN====&lt;br /&gt;
&#039;&#039;&#039;(Former) Prince Victor Syrenno&#039;&#039;&#039;. Formally the Seneschal of Prince Wallace. Lead the coup that unseated him and reigned as Prince for nearly a year before he lost the support of the Elders of the City and was forced to into abdication and exile. &#039;&#039;“I do not commit this foul act out of personal ambition but loyalty to the city.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruce Hutton&#039;&#039;&#039;, 7th Generation. Childe of Theodore the Armenian. Immigrated to the City from England in 1851. Sire of Mac Bishop. Publicly volunteered his childe for the &#039;&#039;&#039;Important Mission&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leo Carson&#039;&#039;&#039; big scary black dude generally seen with a bad attitude and an Uzi.&lt;br /&gt;
&lt;br /&gt;
====The Russians====&lt;br /&gt;
Immigrated after the fall of the Soviet Union. Dominate and originate from the Russian mafia; very violent. Straight to nailguns. Pushed out the more traidtional crime elements in the docks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Konstantine, 10th Generation. Runs the Fight club! Boss of the russian gang. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zinoviya Matthews, 10th Generation. Konstantine’s brood-made. Very spacy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nikolai, 11th Generation. In cahoots with the ruskie mob. Wears a track suit. Curly brown hair. Slavic.  Has an obnoxious golden ring, a big one like from the irishmen. Usually wears a leather coat or a track suit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TOREADOR CLAN====&lt;br /&gt;
The Toreador Clan has had a strong hold over the Easy City since it’s founding. While Wallace Markham was not it’s first Prince he was the longest serving one; his wild actions in the last year of his reign caused much harm to the Toreador Clan and Prince Syrenno’s coup unseated the Clan of the Rose from it’s lofty position. In the post-Syrenno environment Marissa took up the mantle of Toreador Primogen, dividing the clan between Wallace’s brood and the other Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Former) Prince Wallace Markham&#039;&#039;&#039;. Deposed and Killed by Victor Syrenno. 7th Generation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marissa&#039;&#039;&#039;, Primogen of the Toreador. Childe of Elsa Linden. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Marie Genevieve de Colombeau&#039;&#039;&#039;, sire of Marek Valenta. Highly active in the highest social circles on the American east coast the Lady De Colombeau boasts a pedigree nearly unmatched and has had a near eternity to perfect what that means. Has an eye for talent and so embraced Marek Valenta into the Clan of the Rose. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia Grant&#039;&#039;&#039;, one of the Harpies. &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nineve&#039;&#039;&#039;, owns Club Burlesque.  Not entirely liked by the Harpies.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CLAN GRANGEL ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John Motte&#039;&#039;&#039;, Sheriff of the City. One of Wallace’s officers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CLAN VENTRUE ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyatt Greene&#039;&#039;&#039;. Ventrue Primogen. Hates Collaert. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ben Collaert&#039;&#039;&#039;. Ventrue Primogen. Hates Greene. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galatea&#039;&#039;&#039;. Hound. Blond and well-built. Hangs out with Vanessa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanessa&#039;&#039;&#039;. Caught a poacher on the north side a few years backed and handed him over to Prince Wallace. Last survivor of the previous Montauk Coertie. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CLAN MALKAVIAN ====&lt;br /&gt;
&lt;br /&gt;
Doctor &#039;&#039;&#039;Immanuel Honkanen&#039;&#039;&#039;. Haven&#039;s at the Blackgate Asylum. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CLAN NOSFERATU====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jimmy&#039;&#039;&#039;, Information dealer and marine biologist. Hangs out around subway station 23. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Tremere ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obadiah Phoebis&#039;&#039;&#039;, Regent of the Bludhaven Chantry. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Others====&lt;br /&gt;
&#039;&#039;&#039;Rico&#039;&#039;&#039;, Hound of Motte. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Donny Husker Frost, Caitiff. Works for the russians. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kine====&lt;br /&gt;
&#039;&#039;&#039;Antonio Franco Andolini and Anton Robert Andolini&#039;&#039;&#039;. Alice&#039;s mobster contact and his son. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kim&#039;&#039;&#039;, cosplay enthusiast Marek met at the Burlesque. http://www.cosercosplay.com/msmarvel-carol-danvers-pvc-cosplay-costume-p-455.html &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE CITY, East Coast of the US.===&lt;br /&gt;
:&#039;&#039;&#039;North-side area&#039;&#039;&#039;&lt;br /&gt;
::Commercial Downtown&lt;br /&gt;
::Museum of Mechanical Science&lt;br /&gt;
::Ballard Institute of the Arts&lt;br /&gt;
::&#039;&#039;Burlesque&#039;&#039; (Cosplay Bar)&lt;br /&gt;
::City central PD and law courts&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Eastside dock district&#039;&#039;&#039;&lt;br /&gt;
::Greene Shipyard&lt;br /&gt;
::Naval Station Ames&lt;br /&gt;
::Rumored site of a illegal Fight club ran by the russian mob.&lt;br /&gt;
::Gotham Yacht Club&lt;br /&gt;
::LeMay International Airport, an artificial island constructed in Gotham bay. Finished stage four construction in the late 90&#039;s. The project, compared to the abandoned subway project, finished on time but massively over-budget.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Old town&#039;&#039;&#039;. A Mix of old buildings and new business/commercial office buildings and sites. Brownstone buildings, plus gothic art deco.&lt;br /&gt;
::The Confessional Nightclub (on the edge of the dock district)&lt;br /&gt;
::Endron International Tower (South of the old town district)&lt;br /&gt;
::Leonas Tower (a gothic style office skyscraper built in the 1980&#039;s. Features alternating sections with no windows). One of the primary Elysium&#039;s.&lt;br /&gt;
::Hotel de la Normandie.  The Sheriff&#039;s usual domain.&lt;br /&gt;
::Old Church University, established 1880. (One of the campus&#039; is the site of the Tremere Chantry)&lt;br /&gt;
::Blackgate Asylum&lt;br /&gt;
::West&#039;s Books, run by an eccentric lady who hosts Egyptian revival ceremonies every weekend.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Industrial District&#039;&#039;&#039; (West, and north)&lt;br /&gt;
::Old canning factory&lt;br /&gt;
::JB&#039;s Meat Packers&lt;br /&gt;
::Blood Alley (slaughterhouse row)&lt;br /&gt;
::United Carbide chemical plant&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Southside&#039;&#039;&#039; ghetto/depressed&lt;br /&gt;
::&#039;The Project&#039;, seven blocks of never fully completed midrise apartments built in a failed attempt at 80s urban renewal.  Surrounded by a 10&#039; high brick wall.&lt;br /&gt;
::Iron Hills Penitentiary, built just before WWI and shows every year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Subway&#039;&#039;&#039;&lt;br /&gt;
::Six or Seven stations built in the 1920&#039;s and in use until at least the 1960s. Lack of funding saw the eventual abandonment of one station after another until by the 70&#039;s none were in use.&lt;br /&gt;
:::Station 23, at 23rd and Main.  Where Jimmy Exotic hangs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Skytrain&#039;&#039;&#039;&lt;br /&gt;
::An over-head skytrain system slowly being constructed through-out the city. Most of the North District and Downtown is complete with a single connection to the docks and western district finished. Full connection to Bludhaven and Montauk is expected to be completed in 2022 or 2023. The Lower East Crestfield line hasn&#039;t been started due to budgetary issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burroughs of East City&#039;&#039;&#039;&lt;br /&gt;
::Bludhaven. Originating as a whaling and smuggling port in the 1700’s Bludhaven’s fortunes rose and fell over the decades but was ultimately eclipsed economically by The City. After the great depression it was eventually incorporated into it as a burrough. Roughly half an hour north, up the coast, from city center Bludhaven features a scattering of decaying buildings and old brownstone tenements. &lt;br /&gt;
:::And old coastal USAF Radar site. Concrete brutalism at its finest. Closed since the 70’s.&lt;br /&gt;
&lt;br /&gt;
::Montauk. Site of the Montauk Airport at the closed the USAF base. &lt;br /&gt;
:::Endron Refinery.&lt;br /&gt;
:::5203 South Slough, Andrew and Son&#039;s sheet metal.  A popular prisoner swap location&lt;br /&gt;
&lt;br /&gt;
::Lower East Crestfield. Anarch Country. Bordering the city on the south Lower East Crestfield has merged completely with the Southside Ghetto over the years. The “Project” marks the rough dividing line between the formal territory of the Praxis of East City and ‘unclaimed’ territory. Various Anarch groups have existed over the years facing Sabbat incursions from the south and Wallace’s more benign harassment from the north.&lt;br /&gt;
&lt;br /&gt;
=== Montauk Domain ===&lt;br /&gt;
;Bakery Safehouse&lt;br /&gt;
::Phone, power, water, heat, reasonable condition.&lt;br /&gt;
::No internet, windows not the most secure&lt;br /&gt;
::Dungeon in basement&lt;br /&gt;
&lt;br /&gt;
;Bars / The Rack&lt;br /&gt;
::The Hub (biker bar)&lt;br /&gt;
::Several others (The Old Mexican, Backpackers, the Coblat, the Curly Moe&#039;s Tavern)&lt;br /&gt;
&lt;br /&gt;
;Blood etc.&lt;br /&gt;
::Homeless Shelter near the stadium&lt;br /&gt;
::County Hospital&lt;br /&gt;
::Medicare clinic&lt;br /&gt;
&lt;br /&gt;
;Opportunities&lt;br /&gt;
::Banks - ( Lincoln Savings and Loan Association office located on main street. A Montauk Credit Union Bank)&lt;br /&gt;
::Machine Shop owner going to retire&lt;br /&gt;
::Lots of Warehouses&lt;br /&gt;
&lt;br /&gt;
==== Intel ====&lt;br /&gt;
&lt;br /&gt;
;From the internet&lt;br /&gt;
&amp;quot;You wouldn&#039;t believe this. I wouldn&#039;t have in the past. We know ghosts are real- the haunting at the Beachfront hotel in San Jose proved that. I was in Montauk last week looking for that commission of Joe3334. I saw something standing in the base commander&#039;s old office. Looked me and then the next thing I know I&#039;m laying outside the fence weak and dizzy. If it wasn&#039;t for the amulet of Amon I picked up I suspect I wouldn&#039;t remember even this much....&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Marek also finds a vague reference in a certain web fourm about the growth of dark tass-algae under the refinery&#039;s piers. That page is hard for Marek to read physically&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;From an ally&lt;br /&gt;
&amp;quot;I checked around with my resources about Montauk. Big oil spill from the refinery in the 90’s, but it didn’t make the news for some reason. Make sure your place isn’t contaminated- that stuff can come back to bite you in the caboose. You never know what’s actually in the dirt after those fuckups. Don’t wander around the industrial zone at night expecting to do any urban exploration with any of the big industrial plants.  Private security companies (the ones used by those Endron assholes are the worse) shoot first and bribe later. The Endron office building across the street from a mediocre pizza place on sixth that has a computer system that’s a tough place to crack. I took a shot at it and backed off since I didn’t have the time to do it right. But if you do get clever I know some people who might be interested in introducing an unwanted app or two. Let me know if anything interesting comes up and don’t spend a ton of time at out alone at night bud. Streetlamps are pretty unreliable in Eastcity but more so in the boroughs.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*Vampire 20th Edition. Revised books are compatible.&lt;br /&gt;
*By default it is assumed that the characters are members of the Camarilla (or if playing a clan normally outside of it, on the job to get in).&lt;br /&gt;
*Consider why your character as included in the job. What reward did they ask for? What were they promised?&lt;br /&gt;
*[[Example Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac Bishop&#039;&#039;&#039;. WhiteStar. Brujah. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Apparently Healthy caucasion male in his late 20&#039;s/early thirties, with short black hair and brown eyes. Usually dressed in nondescript and practical clothes.&lt;br /&gt;
*Bio: Former US Army Tracked Vehicle Repairer (91H), went survivalist after mustering out before being embraced by his sire Bruce Hutton who was in need of hands on technical skills from the modern day. When he proved to not be susceptible to blood bonding this caused a minor falling out, leaving Bishop to set up a fly by night PI business to get by, eventually culminating in Hutton volunteering him to the local Camerilla for a high risk mission. Bishop privately suspects it was a plot to tie up loose ends without his Sire getting his hands dirty but can&#039;t prove it. Yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[James Rathmore]]&#039;&#039;&#039;. Oseng. Salubri. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Tall, skinny, man of apparent Caucasian/Northern European origin and hard to determine age. Short cropped brown hair and matching eyes, typically dressed in neat business casual clothing.&lt;br /&gt;
*Bio: A doctor whose personality, philosophy, and skills as a healer attracted the attention of his sire, Fiona. Like his sire, whose last name he has taken/been awarded with in his current identity, he claims to be part of the Toreador clan. He and his sire came to a city a couple of years ago to settle a significant debt or favor his lineage owes. That favor was one of the reasons he was called upon to assist with the job. Though his sire is currently out of the city tending to other business she has plans to return later in the year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Marek Valenta]]&#039;&#039;&#039; OmegaPaladin. Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Mid-twenties geeky white dude with dark hair and a baseball cap.  Missed the memo on Toreadors being attractive - even the cool shades don&#039;t help much.&lt;br /&gt;
*Bio: Marek had been good with computers all his life.  Even as he was in high school he began to get a reputation as a White Hat and occasional source of mischief. After getting out of college, he began successful career as a consultant and freelance hacker.  Then he got a big job from a drop-dead gorgeous lady named Marie Genevieve de Colombeau, which involved the most challenging data acquisition in his career  - he pulled it off without a hitch.  The reward turned out to include eternal darkness.  Now, he&#039;s her surprise weapon and source of social intel.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alice Mae White&#039;&#039;&#039; Silence. Toreador.  Singer.  Gun Moll &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Silvamp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jez]] (legally Amber Zeiss)&#039;&#039;&#039;. Shrike. Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sessions ===&lt;br /&gt;
Episode 1: The Legal Resurrection of Horace Blaze. 5 XP. Feb 16. &amp;lt;br&amp;gt;&lt;br /&gt;
Episode 2: Poisoned Chalice. 4 XP. Feb 19. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68937</id>
		<title>James Rathmore</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68937"/>
		<updated>2020-06-01T22:14:21Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===Personal Statistics===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: James Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Oseng &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Fiona Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039;  Salubri (Claims to be Toreador) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Night Shift Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5/5 (Always roll full WP unless the WP track is completely empty)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].&lt;br /&gt;
&lt;br /&gt;
Path of Morality: Humanity&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;&lt;br /&gt;
:Conscience: 4&lt;br /&gt;
:Self-Control: 3&lt;br /&gt;
:Courage: 5&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 1&lt;br /&gt;
::&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5&lt;br /&gt;
::&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Alertness: 2&lt;br /&gt;
:Athletics: 2&lt;br /&gt;
:Awareness: &lt;br /&gt;
:Brawl: 2 &lt;br /&gt;
:Empathy: 3&lt;br /&gt;
:Expression:&lt;br /&gt;
:Intimidation:&lt;br /&gt;
:Leadership:&lt;br /&gt;
:Streetwise:&lt;br /&gt;
:Subterfuge: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Animal Ken: &lt;br /&gt;
:Crafts:&lt;br /&gt;
:Drive: 1&lt;br /&gt;
:Etiquette: 1&lt;br /&gt;
:Firearms: 2&lt;br /&gt;
:Larceny:&lt;br /&gt;
:Melee: 1&lt;br /&gt;
:Performance:&lt;br /&gt;
:Stealth:&lt;br /&gt;
:Survival:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Academics: 3&lt;br /&gt;
:Computer: 2&lt;br /&gt;
:Finance:&lt;br /&gt;
:Investigation:&lt;br /&gt;
:Law:&lt;br /&gt;
:Medicine: 3&lt;br /&gt;
:Occult:&lt;br /&gt;
:Politics:&lt;br /&gt;
:Science: 3&lt;br /&gt;
:Technology: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds and Merits ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Resources:&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Herd:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Ally:&#039;&#039;&#039; 1 (Zadkiel) &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Alternate Identity:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits and Flaws [+0]&#039;&#039;&#039;&lt;br /&gt;
: Scent of Other&lt;br /&gt;
: Blush of Health&lt;br /&gt;
: Eat Food&lt;br /&gt;
: Common Sense&lt;br /&gt;
: Concentration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freebie [15]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Auspex:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obeah:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood Pool===&lt;br /&gt;
:14/14&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
:Knife&lt;br /&gt;
:Pistol&lt;br /&gt;
:Shotgun&lt;br /&gt;
:Heavy Stake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fashionables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
: 11 unspent experience/26 total experience&lt;br /&gt;
: 5 for Obeah Lvl 2&lt;br /&gt;
: 5 for Fortitude Lvl 2&lt;br /&gt;
: 5 for Brawl 1 and 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rexism]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68936</id>
		<title>James Rathmore</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=James_Rathmore&amp;diff=68936"/>
		<updated>2020-06-01T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Oseng: Created page with &amp;quot; ==Character==  ===Personal Statistics===  ===Background===  ==Vital Statistics==  &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: James Rathmore &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Oseng &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Sire:&amp;#039;&amp;#039;&amp;#039; Fiona Rathmore &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===Personal Statistics===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: James Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Oseng &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sire:&#039;&#039;&#039; Fiona Rathmore &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clan:&#039;&#039;&#039;  Salubri (Claims to be Toreador) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Night Shift Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039;  Caregiver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5/5 (Always roll full WP unless the WP track is completely empty)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].&lt;br /&gt;
&lt;br /&gt;
Path of Morality: Humanity&lt;br /&gt;
Rating: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;&lt;br /&gt;
:Conscience: 4&lt;br /&gt;
:Self-Control: 3&lt;br /&gt;
:Courage: 5&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
::&#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 1&lt;br /&gt;
::&#039;&#039;&#039;Appearance:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Perception:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5&lt;br /&gt;
::&#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Alertness: 2&lt;br /&gt;
:Athletics: 2&lt;br /&gt;
:Awareness: &lt;br /&gt;
:Brawl: 2 &lt;br /&gt;
:Empathy: 3&lt;br /&gt;
:Expression:&lt;br /&gt;
:Intimidation:&lt;br /&gt;
:Leadership:&lt;br /&gt;
:Streetwise:&lt;br /&gt;
:Subterfuge: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Animal Ken: &lt;br /&gt;
:Crafts:&lt;br /&gt;
:Drive: 1&lt;br /&gt;
:Etiquette: 1&lt;br /&gt;
:Firearms: 2&lt;br /&gt;
:Larceny:&lt;br /&gt;
:Melee: 1&lt;br /&gt;
:Performance:&lt;br /&gt;
:Stealth:&lt;br /&gt;
:Survival:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledges&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Academics: 3&lt;br /&gt;
:Computer: 2&lt;br /&gt;
:Finance:&lt;br /&gt;
:Investigation:&lt;br /&gt;
:Law:&lt;br /&gt;
:Medicine: 3&lt;br /&gt;
:Occult:&lt;br /&gt;
:Politics:&lt;br /&gt;
:Science: 3&lt;br /&gt;
:Technology: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds and Merits ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Resources:&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Herd:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Ally:&#039;&#039;&#039; 1 (Zadkiel) &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Alternate Identity:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits and Flaws [+0]&#039;&#039;&#039;&lt;br /&gt;
: Scent of Other&lt;br /&gt;
: Blush of Health&lt;br /&gt;
: Eat Food&lt;br /&gt;
: Common Sense&lt;br /&gt;
: Concentration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freebie [15]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Disciplines===&lt;br /&gt;
&#039;&#039;&#039;Auspex:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Obeah:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood Pool===&lt;br /&gt;
:14/14&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
:Knife&lt;br /&gt;
:Pistol&lt;br /&gt;
:Shotgun&lt;br /&gt;
:Heavy Stake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fashionables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
: 26 total earned&lt;br /&gt;
: 5 for Obeah Lvl 2&lt;br /&gt;
: 5 for Fortitude Lvl 2&lt;br /&gt;
: 5 for Brawl 1 and 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rexism]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68006</id>
		<title>Vampire:2020</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68006"/>
		<updated>2020-02-16T23:21:53Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Vampire 2020==&lt;br /&gt;
In ten years, two Princes and then none. The tyrannical Prince Wallace, who called sixteen bloodhunts in six months, cut down by his former ally Victor Syrenno. Syrenno himself forced to step down pending the election of a new Prince… Now, enter a coterie of neonates, or more seasoned kindred, assembled for a job. Boons and rewards promised and signed. And then the job goes badly- somebody fucked up, intelligence was bad, and now the coterie is left holding the bag. But hey, there’s another job to make up for your botches in a  city trembling on the brink of a power struggle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindred of Note===&lt;br /&gt;
&lt;br /&gt;
====BRUJAH CLAN====&lt;br /&gt;
Prince Victor Syrenno. Formally the Seneschal of Prince Wallace. Lead the coup that unseated him and reigned as Prince for nearly a year before he lost the support of the Elders of the City and was forced to into abdication and exile. &#039;&#039;“I do not commit this foul act out of personal ambition but loyalty to the city.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce Hutton, Brujah, 7th Generation. Childe of Theodore the Armenian. Immigrated to the City from England in 1851. Sire of Mac Bishop. Publicly volunteered his childe for the &#039;&#039;&#039;Important Mission&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TOREADOR CLAN====&lt;br /&gt;
The Toreador Clan has had a strong hold over the Easy City since it’s founding. While Wallace Markham was not it’s first Prince he was the longest serving one; his wild actions in the last year of his reign caused much harm to the Toreador Clan and Prince Syrenno’s coup unseated the Clan of the Rose from it’s lofty position. In the post-Syrenno environment Marissa took up the mantle of Toreador Primogen, dividing the clan between Wallace’s brood and the other Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prince Wallace Markham. Toreador. Deposed and Killed by Victor Syrenno. 7th Generation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marissa, Primogen of the Toreador. Childe of Elsa Linden. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE CITY, East Coast of the US.===&lt;br /&gt;
:&#039;&#039;&#039;North-side area&#039;&#039;&#039;&lt;br /&gt;
::Commercial Downtown&lt;br /&gt;
::Museum of Mechanical Science&lt;br /&gt;
::Ballard Institute of the Arts&lt;br /&gt;
::&#039;&#039;Burlesque&#039;&#039; (Cosplay Bar)&lt;br /&gt;
::City central PD and law courts&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Eastside dock district&#039;&#039;&#039;&lt;br /&gt;
::Greene Shipyard&lt;br /&gt;
::Naval Station Ames&lt;br /&gt;
::Rumored site of a illegal Fight club ran by the russian mob.&lt;br /&gt;
::Gotham Yacht Club&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Old town&#039;&#039;&#039;. A Mix of old buildings and new business/commercial office buildings and sites. Brownstone buildings, plus gothic art deco.&lt;br /&gt;
::The Confessional Nightclub (on the edge of the dock district)&lt;br /&gt;
::Endron International Tower (South of the old town district)&lt;br /&gt;
::Leonas Tower (a gothic style office skyscraper built in the 1980&#039;s. Features alternating sections with no windows). One of the primary Elysium&#039;s.&lt;br /&gt;
::Old Church University, established 1880. (One of the campus&#039; is the site of the Tremere Chantry)&lt;br /&gt;
::Blackgate Asylum&lt;br /&gt;
::West&#039;s Books, run by an eccentric lady who hosts Egyptian revival ceremonies every weekend.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Industrial District&#039;&#039;&#039; (West, and north)&lt;br /&gt;
::Old canning factory&lt;br /&gt;
::JB&#039;s Meat Packers&lt;br /&gt;
::Blood Alley (slaughterhouse row)&lt;br /&gt;
::United Carbide chemical plant&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Southside&#039;&#039;&#039; ghetto/depressed&lt;br /&gt;
::&#039;The Project&#039;, seven blocks of never fully completed midrise apartments built in a failed attempt at 80s urban renewal.  Surrounded by a 10&#039; high brick wall.&lt;br /&gt;
::Iron Hills Penitentiary, built just before WWI and shows every year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Subway&#039;&#039;&#039;&lt;br /&gt;
::Six or Seven stations built in the 1920&#039;s and in use until at least the 1960s. Lack of funding saw the eventual abandonment of one station after another until by the 70&#039;s none were in use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burroughs of East City&#039;&#039;&#039;&lt;br /&gt;
::Bludhaven. Originating as a whaling and smuggling port in the 1700’s Bludhaven’s fortunes rose and fell over the decades but was ultimately eclipsed economically by The City. After the great depression it was eventually incorporated into it as a burrough. Roughly half an hour north, up the coast, from city center Bludhaven features a scattering of decaying buildings and old brownstone tenements. &lt;br /&gt;
:::And old coastal USAF Radar site. Concrete brutalism at its finest. Closed since the 70’s.&lt;br /&gt;
&lt;br /&gt;
::Montauk&lt;br /&gt;
&lt;br /&gt;
::Lower East Crestfield. Anarch Country. Bordering the city on the south Lower East Crestfield has merged completely with the Southside Ghetto over the years. The “Project” marks the rough dividing line between the formal territory of the Praxis of East City and ‘unclaimed’ territory. Various Anarch groups have existed over the years facing Sabbat incursions from the south and Wallace’s more benign harassment from the north.&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*Vampire 20th Edition. Revised books are compatible.&lt;br /&gt;
*By default it is assumed that the characters are members of the Camarilla (or if playing a clan normally outside of it, on the job to get in).&lt;br /&gt;
*Consider why your character as included in the job. What reward did they ask for? What were they promised?&lt;br /&gt;
*[[Example Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac Bishop&#039;&#039;&#039;. WhiteStar. Brujah. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Apparently Healthy caucasion male in his late 20&#039;s/early thirties, with short black hair and brown eyes. Usually dressed in nondescript and practical clothes.&lt;br /&gt;
*Bio: Former US Army Tracked Vehicle Repairer (91H), went survivalist after mustering out before being embraced by his sire Bruce Hutton who was in need of hands on technical skills from the modern day. When he proved to not be susceptible to blood bonding this caused a minor falling out, leaving Bishop to set up a fly by night PI business to get by, eventually culminating in Hutton volunteering him to the local Camerilla for a high risk mission. Bishop privately suspects it was a plot to tie up loose ends without his Sire getting his hands dirty but can&#039;t prove it. Yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;James Rathmore&#039;&#039;&#039;. Oseng. Salubri. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Tall, skinny, man of apparent Caucasian/Northern European origin and hard to determine age. Short cropped brown hair and matching eyes, typically dressed in neat business casual clothing.&lt;br /&gt;
*Bio: A doctor whose personality, philosophy, and skills as a healer attracted the attention of his sire, Fiona. Like his sire, whose last name he has taken/been awarded with in his current identity, he claims to be part of the Toreador clan. He and his sire came to a city a couple of years ago to settle a significant debt or favor his lineage owes. That favor was one of the reasons he was called upon to assist with the job. Though his sire is currently out of the city tending to other business she has plans to return later in the year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OP-Dude&#039;&#039;&#039; OmegaPaladin. Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alice Mae White&#039;&#039;&#039; Silence. Toreador.  Singer.  Gun Moll &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Silvamp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jez]] (legally Amber Zeiss)&#039;&#039;&#039;. Shrike. Toreador. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68004</id>
		<title>Vampire:2020</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68004"/>
		<updated>2020-02-16T20:59:13Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Vampire 2020==&lt;br /&gt;
In ten years, two Princes and then none. The tyrannical Prince Wallace, who called sixteen bloodhunts in six months, cut down by his former ally Victor Syrenno. Syrenno himself forced to step down pending the election of a new Prince… Now, enter a coterie of neonates, or more seasoned kindred, assembled for a job. Boons and rewards promised and signed. And then the job goes badly- somebody fucked up, intelligence was bad, and now the coterie is left holding the bag. But hey, there’s another job to make up for your botches in a  city trembling on the brink of a power struggle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindred of Note===&lt;br /&gt;
&lt;br /&gt;
====BRUJAH CLAN====&lt;br /&gt;
Prince Victor Syrenno. Formally the Seneschal of Prince Wallace. Lead the coup that unseated him and reigned as Prince for nearly a year before he lost the support of the Elders of the City and was forced to into abdication and exile. &#039;&#039;“I do not commit this foul act out of personal ambition but loyalty to the city.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce Hutton, Brujah, 7th Generation. Childe of Theodore the Armenian. Immigrated to the City from England in 1851. Sire of Mac Bishop. Publicly volunteered his childe for the &#039;&#039;&#039;Important Mission&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TOREADOR CLAN====&lt;br /&gt;
The Toreador Clan has had a strong hold over the Easy City since it’s founding. While Wallace Markham was not it’s first Prince he was the longest serving one; his wild actions in the last year of his reign caused much harm to the Toreador Clan and Prince Syrenno’s coup unseated the Clan of the Rose from it’s lofty position. In the post-Syrenno environment Marissa took up the mantle of Toreador Primogen, dividing the clan between Wallace’s brood and the other Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prince Wallace Markham. Toreador. Deposed and Killed by Victor Syrenno. 7th Generation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marissa, Primogen of the Toreador. Childe of Elsa Linden. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE CITY, East Coast of the US.===&lt;br /&gt;
:&#039;&#039;&#039;North-side area&#039;&#039;&#039;&lt;br /&gt;
::Commercial Downtown&lt;br /&gt;
::Museum of Mechanical Science&lt;br /&gt;
::Ballard Institute of the Arts&lt;br /&gt;
::&#039;&#039;Burlesque&#039;&#039; (Cosplay Bar)&lt;br /&gt;
::City central PD and law courts&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Eastside dock district&#039;&#039;&#039;&lt;br /&gt;
::Greene Shipyard&lt;br /&gt;
::Naval Station Ames&lt;br /&gt;
::Rumored site of a illegal Fight club ran by the russian mob.&lt;br /&gt;
::Gotham Yacht Club&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Old town&#039;&#039;&#039;. A Mix of old buildings and new business/commercial office buildings and sites. Brownstone buildings, plus gothic art deco.&lt;br /&gt;
::The Confessional Nightclub (on the edge of the dock district)&lt;br /&gt;
::Endron International Tower (South of the old town district)&lt;br /&gt;
::Leonas Tower (a gothic style office skyscraper built in the 1980&#039;s. Features alternating sections with no windows). One of the primary Elysium&#039;s.&lt;br /&gt;
::Old Church University, established 1880. (One of the campus&#039; is the site of the Tremere Chantry)&lt;br /&gt;
::Blackgate Asylum&lt;br /&gt;
::West&#039;s Books, run by an eccentric lady who hosts Egyptian revival ceremonies every weekend.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Industrial District&#039;&#039;&#039; (West, and north)&lt;br /&gt;
::Old canning factory&lt;br /&gt;
::JB&#039;s Meat Packers&lt;br /&gt;
::Blood Alley (slaughterhouse row)&lt;br /&gt;
::United Carbide chemical plant&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Southside&#039;&#039;&#039; ghetto/depressed&lt;br /&gt;
::&#039;The Project&#039;, seven blocks of never fully completed midrise apartments built in a failed attempt at 80s urban renewal.  Surrounded by a 10&#039; high brick wall.&lt;br /&gt;
::Iron Hills Penitentiary, built just before WWI and shows every year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Subway&#039;&#039;&#039;&lt;br /&gt;
::Six or Seven stations built in the 1920&#039;s and in use until at least the 1960s. Lack of funding saw the eventual abandonment of one station after another until by the 70&#039;s none were in use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burroughs of East City&#039;&#039;&#039;&lt;br /&gt;
::Bludhaven. Originating as a whaling and smuggling port in the 1700’s Bludhaven’s fortunes rose and fell over the decades but was ultimately eclipsed economically by The City. After the great depression it was eventually incorporated into it as a burrough. Roughly half an hour north, up the coast, from city center Bludhaven features a scattering of decaying buildings and old brownstone tenements. &lt;br /&gt;
:::And old coastal USAF Radar site. Concrete brutalism at its finest. Closed since the 70’s.&lt;br /&gt;
&lt;br /&gt;
::Montauk&lt;br /&gt;
&lt;br /&gt;
::Lower East Crestfield. Anarch Country. Bordering the city on the south Lower East Crestfield has merged completely with the Southside Ghetto over the years. The “Project” marks the rough dividing line between the formal territory of the Praxis of East City and ‘unclaimed’ territory. Various Anarch groups have existed over the years facing Sabbat incursions from the south and Wallace’s more benign harassment from the north.&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*Vampire 20th Edition. Revised books are compatible.&lt;br /&gt;
*By default it is assumed that the characters are members of the Camarilla (or if playing a clan normally outside of it, on the job to get in).&lt;br /&gt;
*Consider why your character as included in the job. What reward did they ask for? What were they promised?&lt;br /&gt;
*[[Example Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac Bishop&#039;&#039;&#039;. WhiteStar. Brujah. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Apparently Healthy caucasion male in his late 20&#039;s/early thirties, with short black hair and brown eyes. Usually dressed in nondescript and practical clothes.&lt;br /&gt;
*Bio: Former US Army Tracked Vehicle Repairer (91H), went survivalist after mustering out before being embraced by his sire Bruce Hutton who was in need of hands on technical skills from the modern day. When he proved to not be susceptible to blood bonding this caused a minor falling out, leaving Bishop to set up a fly by night PI business to get by, eventually culminating in Hutton volunteering him to the local Camerilla for a high risk mission. Bishop privately suspects it was a plot to tie up loose ends without his Sire getting his hands dirty but can&#039;t prove it. Yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;James Rathmore&#039;&#039;&#039;. Oseng. Salubri. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Tall, skinny, man of apparent Caucasian/Northern European origin and hard to determine age. Short cropped brown hair and matching eyes, typically dressed in neat business casual clothing.&lt;br /&gt;
*Bio: A doctor whose personality, philosophy, and skills as a healer attracted the attention of his sire, Fiona. Like his sire, whose last name he has taken/been awarded with in his current identity, he claims to be part of the Toreador clan. He came to the city a couple of years ago, along with his sire, to help settle a private but significant debt or favor his lineage owes. That favor was one of the reasons he was called upon to assist with the job. His sire is currently in another city attending to other business but plans to return later in the year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OP-Dude&#039;&#039;&#039; OmegaPaladin. Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alice Mae White&#039;&#039;&#039; Silence. Toreador.  Singer.  Gun Moll &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Silvamp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jez]] (legally Amber Zeiss)&#039;&#039;&#039;. Shrike. Toreador. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68003</id>
		<title>Vampire:2020</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Vampire:2020&amp;diff=68003"/>
		<updated>2020-02-16T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Vampire 2020==&lt;br /&gt;
In ten years, two Princes and then none. The tyrannical Prince Wallace, who called sixteen bloodhunts in six months, cut down by his former ally Victor Syrenno. Syrenno himself forced to step down pending the election of a new Prince… Now, enter a coterie of neonates, or more seasoned kindred, assembled for a job. Boons and rewards promised and signed. And then the job goes badly- somebody fucked up, intelligence was bad, and now the coterie is left holding the bag. But hey, there’s another job to make up for your botches in a  city trembling on the brink of a power struggle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindred of Note===&lt;br /&gt;
&lt;br /&gt;
====BRUJAH CLAN====&lt;br /&gt;
Prince Victor Syrenno. Formally the Seneschal of Prince Wallace. Lead the coup that unseated him and reigned as Prince for nearly a year before he lost the support of the Elders of the City and was forced to into abdication and exile. &#039;&#039;“I do not commit this foul act out of personal ambition but loyalty to the city.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce Hutton, Brujah, 7th Generation. Childe of Theodore the Armenian. Immigrated to the City from England in 1851. Sire of Mac Bishop. Publicly volunteered his childe for the &#039;&#039;&#039;Important Mission&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TOREADOR CLAN====&lt;br /&gt;
The Toreador Clan has had a strong hold over the Easy City since it’s founding. While Wallace Markham was not it’s first Prince he was the longest serving one; his wild actions in the last year of his reign caused much harm to the Toreador Clan and Prince Syrenno’s coup unseated the Clan of the Rose from it’s lofty position. In the post-Syrenno environment Marissa took up the mantle of Toreador Primogen, dividing the clan between Wallace’s brood and the other Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prince Wallace Markham. Toreador. Deposed and Killed by Victor Syrenno. 7th Generation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marissa, Primogen of the Toreador. Childe of Elsa Linden. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE CITY, East Coast of the US.===&lt;br /&gt;
:&#039;&#039;&#039;North-side area&#039;&#039;&#039;&lt;br /&gt;
::Commercial Downtown&lt;br /&gt;
::Museum of Mechanical Science&lt;br /&gt;
::Ballard Institute of the Arts&lt;br /&gt;
::&#039;&#039;Burlesque&#039;&#039; (Cosplay Bar)&lt;br /&gt;
::City central PD and law courts&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Eastside dock district&#039;&#039;&#039;&lt;br /&gt;
::Greene Shipyard&lt;br /&gt;
::Naval Station Ames&lt;br /&gt;
::Rumored site of a illegal Fight club ran by the russian mob.&lt;br /&gt;
::Gotham Yacht Club&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Old town&#039;&#039;&#039;. A Mix of old buildings and new business/commercial office buildings and sites. Brownstone buildings, plus gothic art deco.&lt;br /&gt;
::The Confessional Nightclub (on the edge of the dock district)&lt;br /&gt;
::Endron International Tower (South of the old town district)&lt;br /&gt;
::Leonas Tower (a gothic style office skyscraper built in the 1980&#039;s. Features alternating sections with no windows). One of the primary Elysium&#039;s.&lt;br /&gt;
::Old Church University, established 1880. (One of the campus&#039; is the site of the Tremere Chantry)&lt;br /&gt;
::Blackgate Asylum&lt;br /&gt;
::West&#039;s Books, run by an eccentric lady who hosts Egyptian revival ceremonies every weekend.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Industrial District&#039;&#039;&#039; (West, and north)&lt;br /&gt;
::Old canning factory&lt;br /&gt;
::JB&#039;s Meat Packers&lt;br /&gt;
::Blood Alley (slaughterhouse row)&lt;br /&gt;
::United Carbide chemical plant&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Southside&#039;&#039;&#039; ghetto/depressed&lt;br /&gt;
::&#039;The Project&#039;, seven blocks of never fully completed midrise apartments built in a failed attempt at 80s urban renewal.  Surrounded by a 10&#039; high brick wall.&lt;br /&gt;
::Iron Hills Penitentiary, built just before WWI and shows every year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Subway&#039;&#039;&#039;&lt;br /&gt;
::Six or Seven stations built in the 1920&#039;s and in use until at least the 1960s. Lack of funding saw the eventual abandonment of one station after another until by the 70&#039;s none were in use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Burroughs of East City&#039;&#039;&#039;&lt;br /&gt;
::Bludhaven. Originating as a whaling and smuggling port in the 1700’s Bludhaven’s fortunes rose and fell over the decades but was ultimately eclipsed economically by The City. After the great depression it was eventually incorporated into it as a burrough. Roughly half an hour north, up the coast, from city center Bludhaven features a scattering of decaying buildings and old brownstone tenements. &lt;br /&gt;
:::And old coastal USAF Radar site. Concrete brutalism at its finest. Closed since the 70’s.&lt;br /&gt;
&lt;br /&gt;
::Montauk&lt;br /&gt;
&lt;br /&gt;
::Lower East Crestfield. Anarch Country. Bordering the city on the south Lower East Crestfield has merged completely with the Southside Ghetto over the years. The “Project” marks the rough dividing line between the formal territory of the Praxis of East City and ‘unclaimed’ territory. Various Anarch groups have existed over the years facing Sabbat incursions from the south and Wallace’s more benign harassment from the north.&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*Vampire 20th Edition. Revised books are compatible.&lt;br /&gt;
*By default it is assumed that the characters are members of the Camarilla (or if playing a clan normally outside of it, on the job to get in).&lt;br /&gt;
*Consider why your character as included in the job. What reward did they ask for? What were they promised?&lt;br /&gt;
*[[Example Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac Bishop&#039;&#039;&#039;. WhiteStar. Brujah. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Apparently Healthy caucasion male in his late 20&#039;s/early thirties, with short black hair and brown eyes. Usually dressed in nondescript and practical clothes.&lt;br /&gt;
*Bio: Former US Army Tracked Vehicle Repairer (91H), went survivalist after mustering out before being embraced by his sire Bruce Hutton who was in need of hands on technical skills from the modern day. When he proved to not be susceptible to blood bonding this caused a minor falling out, leaving Bishop to set up a fly by night PI business to get by, eventually culminating in Hutton volunteering him to the local Camerilla for a high risk mission. Bishop privately suspects it was a plot to tie up loose ends without his Sire getting his hands dirty but can&#039;t prove it. Yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;James Rathmore&#039;&#039;&#039;. Oseng. Salubri. &amp;lt;br&amp;gt;&lt;br /&gt;
*Desc: Tall, skinny, man of apparent Caucasian/Northern European origin and hard to determine age. Short cropped brown hair and matching eyes, typically dressed in neat business casual clothing.&lt;br /&gt;
*Bio: A doctor whose personality, philosophy, and skills as a healer attracted the attention of his sire, Fiona. Like his sire, whose last name he has taken/been awarded with in his current identity, he claims to be part of the Toreador clan. He came to the city a couple of years ago to help settle some debt or favor his lineage owe, which lead to him being involved in the job. His sire is currently out of the city dealing with some business but plans to return when it is finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OP-Dude&#039;&#039;&#039; OmegaPaladin. Toreador. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alice Mae White&#039;&#039;&#039; Silence. Toreador.  Singer.  Gun Moll &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Silvamp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jez]] (legally Amber Zeiss)&#039;&#039;&#039;. Shrike. Toreador. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ideas:_The_Roleplaying&amp;diff=67935</id>
		<title>Ideas: The Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ideas:_The_Roleplaying&amp;diff=67935"/>
		<updated>2020-02-08T03:07:22Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interest check for a Vampire Game. I would prefer not to be the GM again but if nobody else wants to step up, I could try it. -Silence&lt;br /&gt;
:--I can run a chronicles. -Rex.&lt;br /&gt;
:--I would be interested. -Oseng&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User:Oseng&amp;diff=64749</id>
		<title>User:Oseng</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User:Oseng&amp;diff=64749"/>
		<updated>2017-11-13T02:57:10Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Setting: &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Aurelis is a small but independent duchy, one of many such realms in the region of the world known as the Old Kingdoms. Remaining relatively neutral in the frequent strife that sweeps through the Old Kingdoms, Aurelis has prospered under the rule of the Arthana Dynasty. However there are many troubling rumors surrounding the ruins of the long fallen and deeply mystical Empire of Archnea, which have attracted the attention of the Church of the Ascendants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Notes:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Empire of Archnea was a long ago empire known for its mastery of arcane magic, which allowed it dominate the region during its heyday. Destroyed itself in a great mystical cataclysm that is said to have killed the goddess of magic and lead the remaining ascendants to ban the use of magic. Its heartland was said to lie along the great river that runs through the heart of the Old Kingdoms and many of the local realms claim to be descended from it. There are many ruins and the ilk scattered about the region.&lt;br /&gt;
&lt;br /&gt;
- The Church of the Ascendant is the main local faith, centered around a pantheon of multiple gods and lesser but still revered spirits. They ban both the study or use of arcane magic and actively hunt those involved in it. People generally worship the pantheon as a whole rather then any individual deity, giving worship to those deities related to their life. The faith has a hierarchical structure among its clergy and serves as a unifying body in the divided Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation and System &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
- Standard D10 System &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attributes:&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
You get 18 character points or CP to spend on your attributes, which are your basic mundane physical and mental abilities. You may also purchase specialties which represent something mundane that your character specializes in, such as being a doctor or a scholar of history. When applicable specialties can be rolled along with a related attribute, as chosen by the GM. &lt;br /&gt;
&lt;br /&gt;
One character point purchases one point of an attribute or a specialty. No attribute may be below one or above five at charge in, while specialties cannot go higher then 3. HP is your strength (representing your physical endurance) plus your Integrity (representing your willpower to keep on going.) &lt;br /&gt;
&lt;br /&gt;
Strength &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity &amp;lt;br&amp;gt;&lt;br /&gt;
Wits &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma &amp;lt;br&amp;gt;&lt;br /&gt;
Perception &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Traits&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Traits are special properties your character possesses such as being a Templar or a Wizard. A trait costs 2 CP at charge-in but comes with both bonuses and downsides in game. Feel free to run a potential trait by me if you would like.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Templar – You are a warrior-knight of the Church, having been purified by the Flame of Ascension.  As a wandering knight-errant you have some freedom from the strictures of the church/knightly hierarchy but are still bound to it and the faith. Your faith and purification grants you a certain resistance to magic as well as the ability to detect it at close range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard – You are a wizard, a wise-man, a witch, a warlock, or another figure who secretly practices arcane magic. Perhaps you found an artifact of the Fallen Empire or maybe you studied under a master? Rather then a Blessing you pick a school or type of magic that your character practices but will be hunted by the Church and often denounced by the populace. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noble – You are a noble of one of the Old Kingdoms, which grants you access to various resources and contacts that would remain shut to most adventurers. However, you also attract more attention and may  have attend to certain duties. Some whisper that many of the older noble lines are descended from the mage-lords of Archnea… &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing/Magic&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhere between the age of eight and ten all followers of the Ascendants undergo a rite in which they receive a Blessing from one of the Ascendants or the Spirits. In most cases this is a minor ability or talent related to the individual’s personal strengths and weaknesses. But in some cases a Blessing is much greater – allowing for supernatural abilities that rival the powers of the Old Magic. The strength of a Blessing can grow with training or by doing something that attracts the good will of one of the Ascendants. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ascendants are said to withdraw much of their blessing from those deluded fools or malicious individuals who are corrupted by the lure of the Old Magic. Instead they have access to at least one school of magic. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You get 5 Supernatural Points or SP to build your blessing or magic at the start of the game. Both Blessings and Magic need to revolve around some sort of theme – either from the deity that granted it or a particular school/style of magic. A death deity might grant some form of necromancy while a fire spirit or god might grant some control over flames. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One SP is equal to one Dot of a particular power or spell, with each dot reprsenting more “oomph” and control. You must start with at least two abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XP &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Characters will gain XP each session which can be spent in the following ways: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 XP = 1 Dot of Attribute/Specialties &amp;lt;br&amp;gt;&lt;br /&gt;
3 XP = 1 Dot of Blessing/Magic &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User:Oseng&amp;diff=64748</id>
		<title>User:Oseng</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User:Oseng&amp;diff=64748"/>
		<updated>2017-11-13T02:54:02Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Setting: &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Aurelis is a small but independent duchy, one of many such realms in the region of the world known as the Old Kingdoms. Remaining relatively neutral in the frequent strife that sweeps through the Old Kingdoms, Aurelis has prospered under the rule of the Arthana Dynasty. However there are many troubling rumors surrounding the ruins of the long fallen and deeply mystical Empire of Archnea, which have attracted the attention of the Church of the Ascendants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Notes:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Empire of Archnea was a long ago empire known for its mastery of arcane magic, which allowed it dominate the region during its heyday. Destroyed itself in a great mystical cataclysm that is said to have killed the goddess of magic and lead the remaining ascendants to ban the use of magic. Its heartland was said to lie along the great river that runs through the heart of the Old Kingdoms and many of the local realms claim to be descended from it. There are many ruins and the ilk scattered about the region.&lt;br /&gt;
&lt;br /&gt;
- The Church of the Ascendant is the main local faith, centered around a pantheon of multiple gods and lesser but still revered spirits. They ban both the study or use of arcane magic and actively hunt those involved in it. People generally worship the pantheon as a whole rather then any individual deity, giving worship to those deities related to their life. The faith has a hierarchical structure among its clergy and serves as a unifying body in the divided Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation and System &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
- Standard D10 System &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attributes:&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
You get 18 character points or CP to spend on your attributes, which are your basic mundane physical and mental abilities. You may also purchase specialties which represent something mundane that your character specializes in, such as being a doctor or a scholar of history. When applicable specialties can be rolled along with a related attribute, as chosen by the GM. &lt;br /&gt;
&lt;br /&gt;
One character point purchases one point of an attribute or a specialty. No attribute may be below one or above five at charge in, while specialties cannot go higher then 3. HP is your strength (representing your physical endurance) plus your Integrity (representing your willpower to keep on going.) &lt;br /&gt;
&lt;br /&gt;
Strength &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity &amp;lt;br&amp;gt;&lt;br /&gt;
Wits &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma &amp;lt;br&amp;gt;&lt;br /&gt;
Perception &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Traits&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Traits are special properties your character possesses such as being a Templar or a Wizard. A trait costs 2 CP at charge-in but comes with both bonuses and downsides in game. Feel free to run a potential trait by me if you would like.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Templar – You are a warrior-knight of the Church, having been purified by the Flame of Ascension.  As a wandering knight-errant you have some freedom from the strictures of the church/knightly hierarchy but are still bound to it and the faith. Your faith and purification grants you a certain resistance to magic as well as the ability to detect it at close range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wizard – You are a wizard, a wise-man, a witch, a warlock, or another figure who secretly practices arcane magic. Perhaps you found an artifact of the Fallen Empire or maybe you studied under a master? Rather then a Blessing you pick a school or type of magic that your character practices but will be hunted by the Church and often denounced by the populace. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noble – You are a noble of one of the Old Kingdoms, which grants you access to various resources and contacts that would remain shut to most adventurers. However, you also attract more attention and may  have attend to certain duties. Some whisper that many of the older noble lines are descended from the mage-lords of Archnea… &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing/Magic&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhere between the age of eight and ten all followers of the Ascendants undergo a rite in which they receive a Blessing from one of the Ascendants or the Spirits. In most cases this is a minor ability or talent related to the individual’s personal strengths and weaknesses. But in some cases a Blessing is much greater – allowing for supernatural abilities that rival the powers of the Old Magic. The strength of a Blessing can grow with training or by doing some that attracts the good will of one of the Ascendants. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ascendants are said to withdraw much of their blessing from those deluded fools or malicious individuals who are corrupted by the lure of the Old Magic. Instead they have access to at least one school of magic. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You get 5 Supernatural Points or SP to build your blessing or magic at the start of the game. Both Blessings and Magic need to revolve around some sort of theme – either from the deity that granted it or a particular school/style of magic. A death deity might grant some form of necromancy while a fire spirit or god might grant some control over flames. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One SP is equal to one Dot of a particular power or spell, with each dot reprsenting more “oomph” and control. You must start with at least two abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XP &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Characters will gain XP each session which can be spent in the following ways: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 XP = 1 Dot of Attribute/Specialties &amp;lt;br&amp;gt;&lt;br /&gt;
3 XP = 1 Dot of Blessing/Magic &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62758</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62758"/>
		<updated>2016-10-09T03:29:03Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Fiona Rathmore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: hedonistic corruption &lt;br /&gt;
:Storage Methods: Her Breath (cannot cast if gagged or under water) Her Mystic Paint Set (must have something to paint on) (1)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (specify):&#039;&#039;&#039; Forbidden&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 5: (3 +2) Rich, Decadent Artist &lt;br /&gt;
::Stacking bonus to art skills 3&lt;br /&gt;
::Once per session can overcome difficult problem without acting 2&lt;br /&gt;
::Being regularly challenged to fights by upstarts who want to claim your titles or bragging rights: +1&lt;br /&gt;
::Once per session, receiving (Legend) additional dice to a art: -1&lt;br /&gt;
&lt;br /&gt;
:Legend 4: (2 +2) Djinni blood&lt;br /&gt;
::All spells being half-cost (use total, round down) in Azoth because of a powerful magical bloodline: -4&lt;br /&gt;
::Specifically Vulnerable to being trapped in enclosed spaces -2 &lt;br /&gt;
::Multiple times per session, receiving (Legend) additional die to a specific task via mystical transformation into Djinn form: -2&lt;br /&gt;
&lt;br /&gt;
:Legend 2: Model&lt;br /&gt;
::Once a session can overcome a problem without acting&lt;br /&gt;
::Once per session, receiving (Legend) additional dice to look good&lt;br /&gt;
&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the project.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Create Base Materials (level 1) - Creates base materials such as fire, air or metal, of any type wanted. Lasts the duration only a few moments&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effects: Create [material]&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/11&lt;br /&gt;
&lt;br /&gt;
:Familiar: Leth, the painted maid (4 points) &lt;br /&gt;
::A painted french maid who can do whatever you desire. . . &lt;br /&gt;
::Base ability: Forbidden Wish &lt;br /&gt;
::If the familiar is always corporeal and can be summoned to the master&#039;s side with a command word: +1&lt;br /&gt;
::If the familiar has its own needs and ambitions, and is somewhat mouthy: -1&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Fiona Rathmore==&lt;br /&gt;
:Oseng&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To recover the Lost Runes of Cirth.&lt;br /&gt;
:Failing: Pride (especially in her own knowledge)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 3&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 5&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (History): &lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (Runes): 1&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak: &lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Elemental Rune (Level 1) - Invoke the elements to strike down a foe.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage&lt;br /&gt;
:*Modifiers:Mundane&lt;br /&gt;
&lt;br /&gt;
:Rune of Restoration (Level 1) - Restore a person or object to it&#039;s original condition. &lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair&lt;br /&gt;
&lt;br /&gt;
:Rune of Warding (Level 1) - Creative a ward by invoking the rune of protection.&lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Runic Divination (Level 1) - Cast the runes to learn about something or someone.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan&lt;br /&gt;
&lt;br /&gt;
:Horse Rune (Level 1) - Call upon the speed of the horse to move quickly.&lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Rune of Life (Level 1) - Animate an object to carry out a single task.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Runic Sanctuary (Level 2) - Create a warded area that protects and restores the injured or helpless.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Foundation: Runes of Restoration, Rune of Warding&lt;br /&gt;
&lt;br /&gt;
:Elemental Golem (Level 2) - Create a short lived golem out of an elemental substance.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Foundation: Rune of Life, Elemental Rune&lt;br /&gt;
&lt;br /&gt;
:Level 2&lt;br /&gt;
&lt;br /&gt;
:Level 3&lt;br /&gt;
&lt;br /&gt;
:Legend: Rune Master 3, Descendant of the Norns, 4&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Fiona&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 8&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: &lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 5&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 3&lt;br /&gt;
:Charisma 1&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 5&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 7&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
:Refined Sense - blood, ghosts (2)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine)&lt;br /&gt;
:Rule&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1), Mundane (+1)&lt;br /&gt;
&lt;br /&gt;
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair&lt;br /&gt;
:Condition (Costs health) (-1)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Distant&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar&lt;br /&gt;
:Death Knight Fuminori&lt;br /&gt;
:Created From - Hungry Soul&lt;br /&gt;
:Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2&lt;br /&gt;
::Total 0&lt;br /&gt;
&lt;br /&gt;
:Legend: Cat-eared Vampire 3&lt;br /&gt;
:Legend: Mad Doctor 1&lt;br /&gt;
&lt;br /&gt;
:Azoth:  14/14&lt;br /&gt;
:: Phylactery (6)&lt;br /&gt;
:: Andre&#039;s Blood (8)&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 4&lt;br /&gt;
:Spells 3&lt;br /&gt;
:Special Quality 2&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 2&lt;br /&gt;
:Intellect 2&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Master Chef 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;br /&gt;
&lt;br /&gt;
==Jrnah==&lt;br /&gt;
:Player:  Peel&lt;br /&gt;
:????&lt;br /&gt;
:Magical Origin: Visitor&lt;br /&gt;
:Great Work: Force makaisme into terrestrial aesthetics.&lt;br /&gt;
:Failing: Snobbery&lt;br /&gt;
:Azoth (stored: skin): 8/8&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F): 5 &lt;br /&gt;
:Toughness (T): 3&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 3&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
:Prehensile Hair&lt;br /&gt;
:Natural Tool (silken hair, needle claws)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Academics (fashion)&lt;br /&gt;
:Craft (clothing)&lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (makai)&lt;br /&gt;
:Lore (fashion of legend)&lt;br /&gt;
:Rule&lt;br /&gt;
:Perform (strings)&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:[Razor Wire]: I - Other/Local/Momentary/Damage&lt;br /&gt;
:[Skin Reweaving]: I - Self/Touch/Momentary/Repair&lt;br /&gt;
:[Adornment Eye]: I - Other/Local/Momentary/Scan(clothing choices over time)&lt;br /&gt;
:[Animate Clothing]: II - Other/Local/Transient/Move&lt;br /&gt;
:[Skin Hardening]: II - Self/Touch/Transient/Transform(soak)&lt;br /&gt;
:[Fabricate Clothing]: III - Category(people)/Local/Persistent/Create&lt;br /&gt;
&lt;br /&gt;
:House of the Nine Silk Sparrows (1) [Open Privilege Knapsack 1/session (-2), Drama Magnet (+1)]&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:14 on skills&lt;br /&gt;
:1 on legend&lt;br /&gt;
&lt;br /&gt;
==Hans==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To become the strongest (for the sake of love)&lt;br /&gt;
:Failing: Missing the point&lt;br /&gt;
:Pictures:&lt;br /&gt;
::Overall: http://i.imgur.com/j3uUJd9.jpg&lt;br /&gt;
::With scarf: http://i.imgur.com/jYVAkm9.jpg&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
Tanks are working, please wait warmly.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62601</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62601"/>
		<updated>2016-09-13T23:27:55Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Fiona Rathmore==&lt;br /&gt;
:Oseng&lt;br /&gt;
:Warlock - Power comes from forbidden knowledge and pacts with otherworld entities of great power such as Demon Lords, Great Fae, Elder Gods, etc.&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: Recover the Grimoire of Jerro and ascend using the knowledge within it.&lt;br /&gt;
:Ambition &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 3&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 5&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): &lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 2&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak: &lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:16 XP for spells - TBD&lt;br /&gt;
&lt;br /&gt;
:Legend: Pact-Maker 5&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Fiona&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: &lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 5&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Charisma 1&lt;br /&gt;
:Abyssal Gaze 1&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1), Mundane (+1)&lt;br /&gt;
&lt;br /&gt;
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair&lt;br /&gt;
:Condition (Costs health) (-1)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Legend: Cat-eared Vampire 4&lt;br /&gt;
:Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62479</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62479"/>
		<updated>2016-08-25T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62477</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62477"/>
		<updated>2016-08-24T00:34:58Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*http://danbooru.donmai.us/data/sample/__original_drawn_by_kuroneko0202__sample-9a6a3995202f32a7d8a6641d470bbb8a.jpg&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Visitor&lt;br /&gt;
:Great Work: Become a tenko - a divine, nine-tailed, fox that is very nearly a god.&lt;br /&gt;
:Failing: Pride&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 3&lt;br /&gt;
:Finesse (F):  4&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 3&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): ? Style&lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Special Qualities===&lt;br /&gt;
:Dragon&#039;s Breath = Fox Fire (2 points)&lt;br /&gt;
:Refined Senses = Hearing, Smell&lt;br /&gt;
:Hellish Claws or Form Shift&lt;br /&gt;
:Wallrun&lt;br /&gt;
:Super Jump&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Kitsune  &lt;br /&gt;
:Willpower: 5&lt;br /&gt;
&lt;br /&gt;
:Spirit Invocation (Level 1) - Invoke the spirits of the Five Elements to harm a foe.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage&lt;br /&gt;
:*Modifiers: Mundane - spells are prepared before hand in the form of &amp;quot;ofuda&amp;quot; talismans. &lt;br /&gt;
&lt;br /&gt;
:Cloak of Illusion (Level 1) - Appear to be someone else.&lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform [Appearance]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Shift Body (Level 1) - Shapeshift a body back to its original form, restoring and healing wounds.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Body]&lt;br /&gt;
:*Modifiers: &lt;br /&gt;
&lt;br /&gt;
:Bewitch (Level 1) - Confund and daze a foe.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform [Mind]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Attractive Scene (Level 2) - Create an illusion that draws those affected further into its grasp.&lt;br /&gt;
:*Foundation: Bewitch, Cloak of Illusion&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient &lt;br /&gt;
:*Effect: Transform [Mind], Create [Illusion]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Shapeshift (Level 2) - Temporarily shift someone into the form of an animal or human.&lt;br /&gt;
:*Foundation: Shift Body, Cloak of Illusion&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Transform [Body]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:World of Illusions (Level 3) - Transform someone&#039;s body while trapping their mind/spirit in a illusionary world.&lt;br /&gt;
:*Foundation: Attractive Scene, Shapeshift&lt;br /&gt;
:*Target: Other &lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [Body], Create [Illusionary World]&lt;br /&gt;
:*Modifiers: &lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10?&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62474</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62474"/>
		<updated>2016-08-23T22:14:04Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ceridwen==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Witch/Dark Arts type character or Kitsune&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62473</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62473"/>
		<updated>2016-08-23T21:52:17Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ceridwen==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Witch/Dark Arts type character: Hexes/Curses, Blood Magic, Spirit Invoking, etc&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=61148</id>
		<title>Relics of the Crown</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=61148"/>
		<updated>2016-03-04T02:03:16Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is 837 AT and the Arch-Duke is dead. His death was not unexpected for he had long been plagued by a strange malady that sapped his strength and weakened his mind. Rule of the Arch Duchy of Vire now falls to the Arch Duchess Claire Darche, or at least it will when she completes the coronation ceremony. This ceremony has great spiritual and mystical significance for the realm and requires the use of the four great relics of the crown: the Crown of Wisdom, the Sword of Honor, the Mirror of Faith, and the Scepter of Justice. These ancient relics were created long by a powerful arch mage and a saint at the bequest of the first Arch Duke, who wished to test all those who might rule after him. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But all is not peaceful within or without the arch-duchy&#039;s borders, the arch duchess is young and untested, and the duke&#039;s spymaster has heard whispers of an attempt or attempts on the Great Relics. So a plan was quickly wrought where replicas would be sent with the normal grand parade that traditionally carried the relics from the crown city of  Abingdon to the holy city of Havan, while the true relics would be sent with a pair of discreetly recruited adventuring companies. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are one of those two companies, recruited from men and women who have proved their trustworthiness in the past. Great rewards have been promised each of you if the true relics make it to the holy city..... but there are many enemies out there and you will not know who you can trust. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System/Character Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a very rules light game and the intention is for the players to be able to go a little crazy. Its a fairly standard #lords system, with a difficultly of 6 for dice rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have eighteen points to spend on these five categories. Please keep in mind that I&#039;m trying to avoid having anything be a “dump stat.” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Strength:&lt;br /&gt;
* Will:&lt;br /&gt;
* Charisma:&lt;br /&gt;
* Wits/Intelligence:&lt;br /&gt;
* Perception:&lt;br /&gt;
&lt;br /&gt;
You also pick one “class” that defines your abilities and what sort of crazy stuff you can pull off. Most of your abilities or what you do in the game should relate back to this class&#039; theme in some way. Classes can be pretty much anything you can think of: street urchin, thief, assassin, knight, paladin, necromancer, warlock, elementalist, cleric, psionic, summoner, etc. Classes can also be used to represent a powerful non-human race or species like dragon, vampire, angel, etc.  However, please try to be specific rather then generic. Instead of just listing mage – list something like necromancer or summoner that tells us what kind of magic they use. For clerics you could list what kind of deity they follow, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://pastebin.com/d0z4nM1u&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=60922</id>
		<title>Relics of the Crown</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=60922"/>
		<updated>2016-01-26T01:51:21Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is 837 AT and the Arch-Duke is dead. His death was not unexpected for he had long been plagued by a strange malady that sapped his strength and weakened his mind. Rule of the Arch Duchy of Vire now falls to the Arch Duchess Claire Darche, or at least it will when she completes the coronation ceremony. This ceremony has great spiritual and mystical significance for the realm and requires the use of the four great relics of the crown: the Crown of Wisdom, the Sword of Honor, the Mirror of Faith, and the Scepter of Justice. These ancient relics were created long by a powerful arch mage and a saint at the bequest of the first Arch Duke, who wished to test all those who might rule after him. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But all is not peaceful within or without the arch-duchy&#039;s borders, the arch duchess is young and untested, and the duke&#039;s spymaster has heard whispers of an attempt or attempts on the Great Relics. So a plan was quickly wrought where replicas would be sent with the normal grand parade that traditionally carried the relics from the crown city of  Abingdon to the holy city of Havan, while the true relics would be sent with a pair of discreetly recruited adventuring companies. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are one of those two companies, recruited from men and women who have proved their trustworthiness in the past. Great rewards have been promised each of you if the true relics make it to the holy city..... but there are many enemies out there and you will not know who you can trust. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System/Character Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a very rules light game and the intention is for the players to be able to go a little crazy. Its a fairly standard #lords system, with a difficultly of 6 for dice rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have eighteen points to spend on these five categories. Please keep in mind that I&#039;m trying to avoid having anything be a “dump stat.” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Strength:&lt;br /&gt;
* Will:&lt;br /&gt;
* Charisma:&lt;br /&gt;
* Wits/Intelligence:&lt;br /&gt;
* Perception:&lt;br /&gt;
&lt;br /&gt;
You also pick one “class” that defines your abilities and what sort of crazy stuff you can pull off. Most of your abilities or what you do in the game should relate back to this class&#039; theme in some way. Classes can be pretty much anything you can think of: street urchin, thief, assassin, knight, paladin, necromancer, warlock, elementalist, cleric, psionic, summoner, etc. Classes can also be used to represent a powerful non-human race or species like dragon, vampire, angel, etc.  However, please try to be specific rather then generic. Instead of just listing mage – list something like necromancer or summoner that tells us what kind of magic they use. For clerics you could list what kind of deity they follow, etc. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=60921</id>
		<title>Relics of the Crown</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Relics_of_the_Crown&amp;diff=60921"/>
		<updated>2016-01-26T01:41:20Z</updated>

		<summary type="html">&lt;p&gt;Oseng: Created page with &amp;quot;It is 837 AT and the Arch-Duke is dead. His death was not unexpected for he had long been plagued by a strange malady that sapped his strength and weakened his mind. Rule of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is 837 AT and the Arch-Duke is dead. His death was not unexpected for he had long been plagued by a strange malady that sapped his strength and weakened his mind. Rule of the Arch Duchy of Vire now falls to the Arch Duchess Claire Darche, or at least it will when she completes the coronation ceremony. This ceremony has great spiritual and mystical significance for the realm and requires the use of the four great relics of the crown: the Crown of Wisdom, the Sword of Honor, the Mirror of Faith, and the Scepter of Justice. These ancient relics were created long by a powerful arch mage and a saint at the bequest of the first Arch Duke, who wished to test all those who might rule after him. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But all is not peaceful within or without the arch-duchy&#039;s borders, the arch duchess is young and untested, and the duke&#039;s spymaster has heard whispers of an attempt or attempts on the Great Relics. So a plan was quickly wrought where replicas would be sent with the normal grand parade that traditionally carried the relics from the crown city of  Abingdon to the holy city of Havan, while the true relics would be sent with a pair of discreetly recruited adventuring companies. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are one of those two companies, recruited from men and women who have proved their trustworthiness in the past. Great rewards have been promised each of you if the true relics make it to the holy city..... but there are many enemies out there and you will not know who you can trust. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System/Character Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a very rules light game and the intention is for the players to be able to go a little crazy. Its a fairly standard #lords system, with a difficult of 6 for dice rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have eighteen points to spend on these five categories. Please keep in mind that I&#039;m trying to avoid having anything be a “dump stat.” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Strength:&lt;br /&gt;
* Will:&lt;br /&gt;
* Charisma:&lt;br /&gt;
* Wits/Intelligence:&lt;br /&gt;
* Perception:&lt;br /&gt;
&lt;br /&gt;
You also pick one “class” that defines your abilities and what sort of crazy stuff you can pull off. Most of your abilities or what you do in the game should relate back to this class&#039; theme in some way. Classes can be pretty much anything you can think of: street urchin, thief, assassin, knight, paladin, necromancer, warlock, elementalist, cleric, psionic, summoner, etc. Classes can also be used to represent a powerful non-human race or species like dragon, vampire, angel, etc.  However, please try to be specific rather then generic. Instead of just listing mage – list something like necromancer or summoner that tells us what kind of magic they use. For clerics you could list what kind of deity they follow, etc. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60368</id>
		<title>Talk:The Festival of Scarlet and Shady Cultists</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60368"/>
		<updated>2015-12-17T21:53:29Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anna and Carla Sterling==&lt;br /&gt;
&lt;br /&gt;
:Concept: The Twins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anna&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 7&lt;br /&gt;
::Charisma 5&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Fashion&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
:Carla&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 5&lt;br /&gt;
::Charisma 7&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Public Speaking&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen (the sacrifice)==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural silver eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
==Jessi White==&lt;br /&gt;
:Player: Oseng&lt;br /&gt;
:Concept: Priestess&#039; Daughter/Creepy (little?) Girl&lt;br /&gt;
:Old Blood (Daughter of the Void)&lt;br /&gt;
:Cult Connections (Freebie)&lt;br /&gt;
:Physical: 3&lt;br /&gt;
:Smarts: 4&lt;br /&gt;
:Charisma: 3&lt;br /&gt;
:Perception: 3&lt;br /&gt;
:Mental Health: 4&lt;br /&gt;
:Eldritch Lore: 3&lt;br /&gt;
:Special Skill: Knowledge&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60131</id>
		<title>Rebecca Le Moyne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60131"/>
		<updated>2015-11-22T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes and Skills ==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
:IQ: 3&lt;br /&gt;
:Wits: 2&lt;br /&gt;
:Charm: 3&lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Durability: 4&lt;br /&gt;
:Physical Action: 4&lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy 1&lt;br /&gt;
:Bureaucracy &lt;br /&gt;
:Legal &lt;br /&gt;
:Speech Giving &lt;br /&gt;
:Plotting 1&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
:Piloting 6&lt;br /&gt;
:Melee 3&lt;br /&gt;
:Gunnery 5&lt;br /&gt;
:Special 4&lt;br /&gt;
&lt;br /&gt;
===Geass===&lt;br /&gt;
Cloak of Fate (Name may change) - Allows the user to momentarily step out of the flow of time and space, rendering them near invisible and intangible to the normal world.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
An intelligent young woman who gained entrance to the academy through a combination of high level sponsorship and high scores on a number of aptitude tests. She does not have a title, unlike the vast majority of the school&#039;s populace, and her family is far from wealthy. She&#039;s acquired a reputation as an out and out tomboy who is involved in several of the school&#039;s sports teams and clubs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Princesses]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60130</id>
		<title>Rebecca Le Moyne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60130"/>
		<updated>2015-11-22T00:35:02Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes and Skills ==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
:IQ: 5&lt;br /&gt;
:Wits: 4&lt;br /&gt;
:Charm: 3&lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Durability: 3&lt;br /&gt;
:Physical Action: 2 &lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy 1&lt;br /&gt;
:Bureaucracy &lt;br /&gt;
:Legal &lt;br /&gt;
:Speech Giving &lt;br /&gt;
:Plotting 1&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
:Piloting 6&lt;br /&gt;
:Melee 3&lt;br /&gt;
:Gunnery 5&lt;br /&gt;
:Special 4&lt;br /&gt;
&lt;br /&gt;
===Geass===&lt;br /&gt;
Cloak of Fate (Name may change) - Allows the user to momentarily step out of the flow of time and space, rendering them near invisible and intangible to the normal world.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
An intelligent young woman who gained entrance to the academy through a combination of high level sponsorship and high scores on a number of aptitude tests. She does not have a title, unlike the vast majority of the school&#039;s populace, and her family is far from wealthy. She&#039;s acquired a reputation as an out and out tomboy who is involved in several of the school&#039;s sports teams and clubs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Princesses]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60129</id>
		<title>Rebecca Le Moyne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60129"/>
		<updated>2015-11-22T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes and Skills ==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
:IQ: 5&lt;br /&gt;
:Wits: 4&lt;br /&gt;
:Charm: 3&lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Durability: 3&lt;br /&gt;
:Physical Action: 2 &lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy 1&lt;br /&gt;
:Bureaucracy &lt;br /&gt;
:Legal &lt;br /&gt;
:Speech Giving &lt;br /&gt;
:Plotting 1&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
:Piloting 6&lt;br /&gt;
:Melee 3&lt;br /&gt;
:Gunnery 5&lt;br /&gt;
:Special 4&lt;br /&gt;
&lt;br /&gt;
===Geass===&lt;br /&gt;
Cloak of Fate (Name may change) - Allows the user to momentarily step out of the flow of time and space, rendering them near invisible and intangible to the normal world.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
An intelligent young woman who gained entrance to the academy through a combination of high level sponsorship and high scores on a number of aptitude tests. She does not have a title, unlike the vast majority of the school&#039;s populace, and her family is far from wealthy.&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Princesses]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60128</id>
		<title>Rebecca Le Moyne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60128"/>
		<updated>2015-11-22T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes and Skills ==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
:IQ: 5&lt;br /&gt;
:Wits: 4&lt;br /&gt;
:Charm: 3&lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Durability: 3&lt;br /&gt;
:Physical Action: 2 &lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy 1&lt;br /&gt;
:Bureaucracy &lt;br /&gt;
:Legal &lt;br /&gt;
:Speech Giving &lt;br /&gt;
:Plotting 1&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
:Piloting 6&lt;br /&gt;
:Melee 3&lt;br /&gt;
:Gunnery 5&lt;br /&gt;
:Special 4&lt;br /&gt;
&lt;br /&gt;
===Geass===&lt;br /&gt;
Cloak of Fate (Name may change) - Allows the user to momentarily step out of the flow of time and space, rendering them near invisible and intangible to the normal world.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
An intelligent young woman who gained entrance to the academy through a combination of high level sponsorship and high scores on a number of aptitude tests. She does not have a title, unlike the vast majority of the school&#039;s populace, but &lt;br /&gt;
&lt;br /&gt;
[[Category: Space Princesses]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Desperta_Ferro:_Revolt_in_the_Year_8999&amp;diff=60033</id>
		<title>Desperta Ferro: Revolt in the Year 8999</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Desperta_Ferro:_Revolt_in_the_Year_8999&amp;diff=60033"/>
		<updated>2015-11-07T02:38:16Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Student (Player) Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game genre=&lt;br /&gt;
:CLAMP inspired mecha game in the Fred True Route distance future&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The Final Order Occupation Zone 33 &amp;lt;br&amp;gt;&lt;br /&gt;
Planet Sweetwater, &amp;lt;br&amp;gt;&lt;br /&gt;
Tahminah al-Lasalle Memorial Academy &amp;lt;br&amp;gt;&lt;br /&gt;
Formed in year 7580 as the Gadsen Memorial Academy, it was renamed by the occupation forces in 8570 after the dissolution of the Second League during the general collapsed caused by the Winter Offensive 69 by the forces of the Final Order.  It has since served as a upper class elite finishing school for young transplant nobles and very selected natives to bring in the Eternal Minister&#039;s enlighted rule to the unruly natives of the Second League of Free Stars and to train a new generation of CATAPHRACTS to fight in the Long War against the Celestial Order Conquistors.&lt;br /&gt;
&lt;br /&gt;
Physically the academy is located on Galajara&#039;s Cross, the artificial island city (cross shaped!) afloat on the great Eastern Ocean formed after the successful reteraforming of the planet in 5981 during the breakdown era of superluminal travel caused by the detonation of Device Gamma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student (Player) Archetypes==&lt;br /&gt;
:[[Peridot Varian]] Hidden Rebel&lt;br /&gt;
::+ Soldier Skill&lt;br /&gt;
:[[Leander Eurig Cadwalader Jahangir af Gilgamesh]] Fallen Royal&lt;br /&gt;
::+ Intrigue Skills&lt;br /&gt;
:Noble on Hard Times&lt;br /&gt;
::+ Politics Skill&lt;br /&gt;
[[TBD FBH]]&lt;br /&gt;
:Science Nerd. - Holleflag stuck here, hold the phone for details&lt;br /&gt;
::+ Science!&lt;br /&gt;
: [[Rebecca Le Moyne]] Unlucky Everydude/dudette - Claimed by Oseng&lt;br /&gt;
::+5 Fate&lt;br /&gt;
:[[Cross Countess Josephine Whiteash]] Shounen Idiot&lt;br /&gt;
::+Durability&lt;br /&gt;
&lt;br /&gt;
==Char Stats (wip)==&lt;br /&gt;
:20 points divided up among the categories &lt;br /&gt;
&lt;br /&gt;
:Smarts &lt;br /&gt;
::IQ&lt;br /&gt;
::Wits&lt;br /&gt;
&lt;br /&gt;
:Social&lt;br /&gt;
::Charm&lt;br /&gt;
::Cunning&lt;br /&gt;
&lt;br /&gt;
:Strength:&lt;br /&gt;
::Durability&lt;br /&gt;
::Physical Action&lt;br /&gt;
&lt;br /&gt;
===Skills:=== &lt;br /&gt;
:20 skill points to spend between the two branches&lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy&lt;br /&gt;
:Bureaucracy&lt;br /&gt;
:Legal&lt;br /&gt;
:Speech Giving&lt;br /&gt;
:Plotting&lt;br /&gt;
&lt;br /&gt;
==Chivalry==&lt;br /&gt;
:Piloting&lt;br /&gt;
:Melee&lt;br /&gt;
:Gunnery&lt;br /&gt;
:Special&lt;br /&gt;
&lt;br /&gt;
===Geass:===&lt;br /&gt;
:Granted by the Mysterious Waif&lt;br /&gt;
::Absolute Order&lt;br /&gt;
::Time Stop&lt;br /&gt;
::Precognition&lt;br /&gt;
::Evil Eye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
:Eternal Minister: The Darkest Star in the Heavens!&lt;br /&gt;
:Viceroy Dolan:  Overall ruler of the Occupation Zones&lt;br /&gt;
:General Bourgyene:  CATAPHRACT, and commander of Zone 33&lt;br /&gt;
:Headmistress Zoyn:&lt;br /&gt;
:Knights of Columbia: A raised local formation of CATAPHRACTS&lt;br /&gt;
:The Patriots:  The widespread rebellion against the invaders.&lt;br /&gt;
:Mysterious Waif: Is Mysterious!&lt;br /&gt;
&lt;br /&gt;
==Game Concepts==&lt;br /&gt;
===CATAPHRACTS===&lt;br /&gt;
Built on derivative and evolved technologies behind the SMC HOPLITES, these are generally single piloted humanoid weapons of war using advance vector field technologies to bring a firepower equivalent of a Long War battleship in a single war-frame.  Only a select few humanity can handle the stress of the system, and they are the elite of the elite.&lt;br /&gt;
&lt;br /&gt;
==Device Gamma==&lt;br /&gt;
The mythical superweapon which ended the Ur-Real threat and saw the destruction of FTL civilization for a thousand years of darkness along with the old empires across three galaxies.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60032</id>
		<title>Rebecca Le Moyne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Rebecca_Le_Moyne&amp;diff=60032"/>
		<updated>2015-11-07T02:37:31Z</updated>

		<summary type="html">&lt;p&gt;Oseng: Created page with &amp;quot; == Attributes and Skills ==  ==Attributes== :IQ: 5 :Wits: 4 :Charm: 3 :Cunning: 3 :Durability: 3 :Physical Action: 2   ===Court=== :Black Mail :Horse Trading :Chummy 2 :Burea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Attributes and Skills ==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
:IQ: 5&lt;br /&gt;
:Wits: 4&lt;br /&gt;
:Charm: 3&lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Durability: 3&lt;br /&gt;
:Physical Action: 2 &lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy 2&lt;br /&gt;
:Bureaucracy 1&lt;br /&gt;
:Legal 1&lt;br /&gt;
:Speech Giving &lt;br /&gt;
:Plotting 2&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
:Piloting 5&lt;br /&gt;
:Melee 3&lt;br /&gt;
:Gunnery 3&lt;br /&gt;
:Special 3&lt;br /&gt;
&lt;br /&gt;
===Geass===&lt;br /&gt;
To Be Decided.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
An intelligent young woman who gained entrance to the academy through a combination of high level sponsorship and high scores on a number of aptitude tests. She does not have a title, unlike most of of the student body, and though her family is relatively well off they cannot match the wealth of most students.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Desperta_Ferro:_Revolt_in_the_Year_8999&amp;diff=60031</id>
		<title>Desperta Ferro: Revolt in the Year 8999</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Desperta_Ferro:_Revolt_in_the_Year_8999&amp;diff=60031"/>
		<updated>2015-11-07T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Student (Player) Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game genre=&lt;br /&gt;
:CLAMP inspired mecha game in the Fred True Route distance future&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The Final Order Occupation Zone 33 &amp;lt;br&amp;gt;&lt;br /&gt;
Planet Sweetwater, &amp;lt;br&amp;gt;&lt;br /&gt;
Tahminah al-Lasalle Memorial Academy &amp;lt;br&amp;gt;&lt;br /&gt;
Formed in year 7580 as the Gadsen Memorial Academy, it was renamed by the occupation forces in 8570 after the dissolution of the Second League during the general collapsed caused by the Winter Offensive 69 by the forces of the Final Order.  It has since served as a upper class elite finishing school for young transplant nobles and very selected natives to bring in the Eternal Minister&#039;s enlighted rule to the unruly natives of the Second League of Free Stars and to train a new generation of CATAPHRACTS to fight in the Long War against the Celestial Order Conquistors.&lt;br /&gt;
&lt;br /&gt;
Physically the academy is located on Galajara&#039;s Cross, the artificial island city (cross shaped!) afloat on the great Eastern Ocean formed after the successful reteraforming of the planet in 5981 during the breakdown era of superluminal travel caused by the detonation of Device Gamma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student (Player) Archetypes==&lt;br /&gt;
:[[Peridot Varian]] Hidden Rebel&lt;br /&gt;
::+ Soldier Skill&lt;br /&gt;
:[[Leander Eurig Cadwalader Jahangir af Gilgamesh]] Fallen Royal&lt;br /&gt;
::+ Intrigue Skills&lt;br /&gt;
:Noble on Hard Times&lt;br /&gt;
::+ Politics Skill&lt;br /&gt;
[[TBD FBH]]&lt;br /&gt;
:Science Nerd. - Holleflag stuck here, hold the phone for details&lt;br /&gt;
::+ Science!&lt;br /&gt;
:Unlucky Everydude/dudette - Claimed by Oseng&lt;br /&gt;
::+5 Fate&lt;br /&gt;
:[[Cross Countess Josephine Whiteash]] Shounen Idiot&lt;br /&gt;
::+Durability&lt;br /&gt;
&lt;br /&gt;
==Char Stats (wip)==&lt;br /&gt;
:20 points divided up among the categories &lt;br /&gt;
&lt;br /&gt;
:Smarts &lt;br /&gt;
::IQ&lt;br /&gt;
::Wits&lt;br /&gt;
&lt;br /&gt;
:Social&lt;br /&gt;
::Charm&lt;br /&gt;
::Cunning&lt;br /&gt;
&lt;br /&gt;
:Strength:&lt;br /&gt;
::Durability&lt;br /&gt;
::Physical Action&lt;br /&gt;
&lt;br /&gt;
===Skills:=== &lt;br /&gt;
:20 skill points to spend between the two branches&lt;br /&gt;
&lt;br /&gt;
===Court===&lt;br /&gt;
:Black Mail&lt;br /&gt;
:Horse Trading&lt;br /&gt;
:Chummy&lt;br /&gt;
:Bureaucracy&lt;br /&gt;
:Legal&lt;br /&gt;
:Speech Giving&lt;br /&gt;
:Plotting&lt;br /&gt;
&lt;br /&gt;
==Chivalry==&lt;br /&gt;
:Piloting&lt;br /&gt;
:Melee&lt;br /&gt;
:Gunnery&lt;br /&gt;
:Special&lt;br /&gt;
&lt;br /&gt;
===Geass:===&lt;br /&gt;
:Granted by the Mysterious Waif&lt;br /&gt;
::Absolute Order&lt;br /&gt;
::Time Stop&lt;br /&gt;
::Precognition&lt;br /&gt;
::Evil Eye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
:Eternal Minister: The Darkest Star in the Heavens!&lt;br /&gt;
:Viceroy Dolan:  Overall ruler of the Occupation Zones&lt;br /&gt;
:General Bourgyene:  CATAPHRACT, and commander of Zone 33&lt;br /&gt;
:Headmistress Zoyn:&lt;br /&gt;
:Knights of Columbia: A raised local formation of CATAPHRACTS&lt;br /&gt;
:The Patriots:  The widespread rebellion against the invaders.&lt;br /&gt;
:Mysterious Waif: Is Mysterious!&lt;br /&gt;
&lt;br /&gt;
==Game Concepts==&lt;br /&gt;
===CATAPHRACTS===&lt;br /&gt;
Built on derivative and evolved technologies behind the SMC HOPLITES, these are generally single piloted humanoid weapons of war using advance vector field technologies to bring a firepower equivalent of a Long War battleship in a single war-frame.  Only a select few humanity can handle the stress of the system, and they are the elite of the elite.&lt;br /&gt;
&lt;br /&gt;
==Device Gamma==&lt;br /&gt;
The mythical superweapon which ended the Ur-Real threat and saw the destruction of FTL civilization for a thousand years of darkness along with the old empires across three galaxies.&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Secrets_of_the_Gods&amp;diff=59878</id>
		<title>Secrets of the Gods</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Secrets_of_the_Gods&amp;diff=59878"/>
		<updated>2015-10-22T02:16:40Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world flourished in the long ago time known as the Age of the Gods. It was a time of unparalleled development as the mortal races uncovered the secrets of the gods themselves, magic. But the darkness that sleeps in the hearts of all mortal beings could not be suppressed and the nations of the world turned upon each other, warring with great magics that rent and sundered the world. And the gods saw the devastation their gift of knowledge had wrought and they heard the cries of their faithful as the world burned. So they sealed away all knowledge of their secrets, locking them deep within potent artifacts known as relics. But it was far too late – the world was burning and only the god&#039;s direct intervention was enough to heal the land that life might continue on.&lt;br /&gt;
&lt;br /&gt;
The world slowly healed and civilization rebuilt itself, leading to modern times. You are a member of an expeditionary party sent by the Church of the Silver Flame to explore a set of ruins and recover any relics – the only way that modern day races may use magic. But you will find far more then you expected buried in these barren lands that were once the heartland of a great kingdom.&lt;br /&gt;
&lt;br /&gt;
Note: This is inspired by Epitaph by BM and some of the rules are lifted from that game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge In&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have 21 points to distribute between the following categories. You also get one specialty which adds two dice to any applicable roll.&lt;br /&gt;
&lt;br /&gt;
* Physical&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Mental&lt;br /&gt;
* Social&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
Hit Points: Standard 5 HP &amp;lt;br&amp;gt;&lt;br /&gt;
Fate: Standard 3 fate per session. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Fighting without use of a relic would involve a dexterity or strength roll, depending on what you are using or how you are fighting. This is pretty free form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Properties&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Properties cost 2 charge in points and represent something intrinsic to your character. You are unlikely to be able to earn one of these in game as a result. The three listed here are only examples, so feel free to offer write ins.&lt;br /&gt;
&lt;br /&gt;
Inhuman: The blood of some inhuman or non-mortal being, such as a spirit or other mystical creature, runs in your veins. You gain two free powers but also at least one weaknesses related to whatever being you are descended from.&lt;br /&gt;
&lt;br /&gt;
Blessed:  You have been anointed or blessed as either a priest or a paladin of the Church of the Silver Flame, having walked through the purifying flame and been judged worthy. You do more damage to supernatural beings, find it harder for supernatural beings to harm you, gain benefits from holy sites, and have a certain status. However, you are also bound to the Church&#039;s teachings and either the knightly or priestly codes of conduct.&lt;br /&gt;
&lt;br /&gt;
Cursed: Your body has been warped by something, such as the plague of undeath or a tainted relic. You gain 2 more HP and have the ability to shrug off death (one time each session) with the proper roll. However, you take extra damage from the purifying powers of the church and will often be shunned or encounter other difficulties during your travels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many names for what the Church of the Silver Flame calls relics, but at the heart of things they are artifacts of the ancient world. When the gods sealed away the Free Magic of the Age of Gods they trapped their knowledge, their secrets, in these relics and in modern times they are one of the very few ways for mortal man to use magic.&lt;br /&gt;
&lt;br /&gt;
Each and every relic takes on a different appearance but the power within can be detected and clearly felt. They each have a theme depending on what magic was trapped within them or what they were before the Cataclysm. The scale of a dragon worked into an amulet, for example, might allow its wielder to draw upon the powers of said mighty creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relic Creation&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each relic grants a series of powers based around a theme, such as the above dragon scale. You have 6 points to spend to build your relic out of the powers and abilities below but everything must fit within your theme. Note that you will loose access to your powers if you do not have your relic, though relics attune to their owner and can generally be traced. It is also difficult to turn a relic&#039;s powers against its wielder.&lt;br /&gt;
&lt;br /&gt;
Enhancement: Your relic can bolster one of your stats to superhuman levels, granting you automatic successes on a roll. One point of enhancement equals one auto-sux.&lt;br /&gt;
&lt;br /&gt;
Estoria: Your relic grants you magical powers such as those wielded by the long dead sorcerers of the Age of Gods. This includes things like raising the dead, commanding the elements, summoning, healing, shape-shifting, etc. Each point spent here grants one power, which will be rolled as 2 dice + appropriate stat.&lt;br /&gt;
&lt;br /&gt;
Endurance: Your relic grants you some form of enhanced defense such as dragon scales, stone skin, a magical force field, a field that makes it harder for people to target you, etc. Make sure to explain what your defense is and what it does or doesn&#039;t work against. Each point spent in this category reduces damage to you by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relic Use and Backlash&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Channeling the secrets of the gods can be trying on body, soul, and mind. You may use your relic a limited number of times each session, specifically the number of points you have in will. After that you may force yourself past your limits but must risk the chance of Backlash. Backlash is some form of magical catastrophe, usually but not always related to what the relic&#039;s user was trying to do. Once you have used up your free uses you to have to roll one dice. If you get a sux then you avoid backlash, but if you fail you will be hit with backlash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attunement&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Relic users become attuned to their artifacts and learn to draw upon more of its inner secrets the more the make use of it. In other words you will gain experience as the game goes along that can be spent on the following items:&lt;br /&gt;
&lt;br /&gt;
Attribute Point: 2 XP&amp;lt;br&amp;gt;&lt;br /&gt;
New Relic Ability: 3 XP &amp;lt;br&amp;gt;&lt;br /&gt;
New Specialty: 3 XP&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Secrets_of_the_Gods&amp;diff=59876</id>
		<title>Secrets of the Gods</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Secrets_of_the_Gods&amp;diff=59876"/>
		<updated>2015-10-22T02:13:36Z</updated>

		<summary type="html">&lt;p&gt;Oseng: Created page with &amp;quot;The world flourished in the long ago time known as the Age of the Gods. It was a time of unparalleled development as the mortal races uncovered the secrets of the gods themsel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world flourished in the long ago time known as the Age of the Gods. It was a time of unparalleled development as the mortal races uncovered the secrets of the gods themselves, magic. But the darkness that sleeps in the hearts of all mortal beings could not be suppressed and the nations of the world turned upon each other, warring with great magics that rent and sundered the world. And the gods saw the devastation their gift of knowledge had wrought and they heard the cries of their faithful as the world burned. So they sealed away all knowledge of their secrets, locking them deep within potent artifacts known as relics. But it was far too late – the world was burning and only the god&#039;s direct intervention was enough to heal the land that life might continue on.&lt;br /&gt;
&lt;br /&gt;
The world slowly healed and civilization rebuilt itself, leading to modern times. You are a member of an expeditionary party sent by the Church of the Silver Flame to explore a set of ruins and recover any relics – the only way that modern day races may use magic. But you will find far more then you expected buried in these barren lands that were once the heartland of a great kingdom.&lt;br /&gt;
&lt;br /&gt;
Note: This is inspired by Epitaph by BM and some of the rules are lifted from that game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge In&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have 21 points to distribute between the following categories. You also get one specialty which adds two dice to any applicable roll.&lt;br /&gt;
&lt;br /&gt;
* Physical&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Mental&lt;br /&gt;
* Social&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
Hit Points: Standard 5 HP &amp;lt;br&amp;gt;&lt;br /&gt;
Fate: Standard 3 fate per session. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Fighting without use of a relic would involve a dexterity or strength roll, depending on what you are using or how you are fighting. This is pretty free form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Properties&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Properties cost 2 charge in points and represent something intrinsic to your character. You are unlikely to be able to earn one of these in game as a result. The three listed here are only examples, so feel free to offer write ins.&lt;br /&gt;
&lt;br /&gt;
Inhuman: The blood of some inhuman or non-mortal being, such as a spirit or other mystical creature, runs in your veins. You gain two free powers but also at least one weaknesses related to whatever being you are descended from.&lt;br /&gt;
&lt;br /&gt;
Blessed:  You have been anointed or blessed as either a priest or a paladin of the Church of the Silver Flame, having walked through the purifying flame and been judged worthy. You do more damage to supernatural beings, find it harder for supernatural beings to harm you, gain benefits from holy sites, and have a certain status. However, you are also bound to the Church&#039;s teachings and either the knightly or priestly codes of conduct.&lt;br /&gt;
&lt;br /&gt;
Cursed: Your body has been warped by something, such as the plague of undeath or a tainted relic. You gain 2 more HP and have the ability to shrug off death (one time each session) with the proper roll. However, you take extra damage from the purifying powers of the church and will often be shunned or encounter other difficulties during your travels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relics&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many names for what the Church of the Silver Flame calls relics, but at the heart of things they are artifacts of the ancient world. When the gods sealed away the Free Magic of the Age of Gods they trapped their knowledge, their secrets, in these relics and in modern times they are one of the very few ways for mortal man to use magic.&lt;br /&gt;
&lt;br /&gt;
Each and every relic takes on a different appearance but the power within can be detected and clearly felt. They each have a theme depending on what magic was trapped within them or what they were before the Cataclysm. The scale of a dragon worked into an amulet, for example, might allow its wielder to draw upon the powers of said mighty creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relic Creation&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each relic grants a series of powers based around a theme, such as the above dragon scale. You have 6 points to spend to build your relic out of the powers and abilities below but everything must fit within your theme. Note that you will loose access to your powers if you do not have your relic, though relics attune to their owner and can generally be traced. It is also difficult to turn a relic&#039;s powers against its wielder.&lt;br /&gt;
&lt;br /&gt;
Enhancement: Your relic can bolster one of your stats to superhuman levels, granting you automatic successes on a roll. One point of enhancement equals one auto-sux.&lt;br /&gt;
&lt;br /&gt;
Estoria: Your relic grants you magical powers such as those wielded by the long dead sorcerers of the Age of Gods. This includes things like raising the dead, commanding the elements, summoning, healing, shape-shifting, etc. Each point spent here grants one power, which will be rolled as 2 dice + appropriate stat.&lt;br /&gt;
&lt;br /&gt;
Endurance: Your relic grants you some form of enhanced defense such as dragon scales, stone skin, a magical force field, a field that makes it harder for people to target you, etc. Make sure to explain what your defense is and what it does or doesn&#039;t work against. Each point spent in this category reduces damage to you by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Relic Use and Backlash&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Channeling the secrets of the gods can be trying on body, soul, and mind. You may use your relic a limited number of times each session, specifically the number of points you have in will. After that you may force yourself past your limits but must risk the chance of Backlash. Backlash is some form of magical catastrophe, usually but not always related to what the relic&#039;s user was trying to do. Once you have used up your free uses you to have to roll one dice. If you get a sux then you avoid backlash, but if you fail you will be hit with backlash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attunement&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Relic users become attuned to their artifacts and learn to draw upon more of its inner secrets the more the make use of it. In other words you will gain experience as the game goes along that can be spent on the following items:&lt;br /&gt;
&lt;br /&gt;
Attribute Point: 2 XP&lt;br /&gt;
New Relic Ability: 3 XP &lt;br /&gt;
New Specialty: 3 XP&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Doves&amp;diff=59858</id>
		<title>Talk:Doves</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Doves&amp;diff=59858"/>
		<updated>2015-10-14T20:04:20Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Alice Carnet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Questionaire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Why did you come to France? Why did you stay here for now?&amp;lt;br&amp;gt;&lt;br /&gt;
2. What is your job at ETC? Why did you join it?&amp;lt;br&amp;gt;&lt;br /&gt;
3. Which part of what you do do you like the most? Which part do you like the least?&amp;lt;br&amp;gt;&lt;br /&gt;
4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&amp;lt;br&amp;gt;&lt;br /&gt;
5. What do you think about humans?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tsurugi Ayane==&lt;br /&gt;
[[File:ZeHHzVm.jpg|thumb|200px]]&lt;br /&gt;
Tsurugi Ayane (not her real name) is a cyclops girl who emigrated to Japan in her late teens to study university and immerse herself in the culture there. Exposure to it has not deadened her interest, although it has lead her to speak and adorn herself with many Japanese affectations, the very least of which is a sailor fuku for a girl several years younger than herself. Like many cyclopes she is a &#039;&#039;&#039;Master Builder&#039;&#039;&#039; with great powers of &#039;&#039;&#039;Creation&#039;&#039;&#039;, and a body that can &#039;&#039;&#039;Survive the Hardships&#039;&#039;&#039; of the volcanic forges they often made use of in the employ of Hephaestus. She is &#039;&#039;&#039;Preternaturally Strong&#039;&#039;&#039; but somewhat &#039;&#039;&#039;Clumsy&#039;&#039;&#039;, &#039;&#039;&#039;Lacking Depth Perception&#039;&#039;&#039; and &#039;&#039;&#039;Defenseless If Blinded&#039;&#039;&#039;. Her eye is sensitive and &#039;&#039;&#039;Detail Oriented&#039;&#039;&#039;, able to &#039;&#039;&#039;Detect Imperfections&#039;&#039;&#039; in objects. Her particular clan have the ability to reduce their bodies to human scale, unfurling to around eight meters tall and weighing a few tons at their full size.&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cyclopean Japanophile Swordsmith&lt;br /&gt;
:&#039;&#039;&#039;Specialization:&#039;&#039;&#039; Master Builder&lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Mental:&#039;&#039;&#039; 6&lt;br /&gt;
:&#039;&#039;&#039;Social:&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Will:&#039;&#039;&#039; 5&lt;br /&gt;
===Questionaire ===&lt;br /&gt;
:1. The French understand Japanese culture.&lt;br /&gt;
:2. I wear a lot of hats. Chiyo-dono asks that I act as her bodyguard, but I also do maintenance and lab work for the others and sometimes cook. My specialty is braised lamb.&lt;br /&gt;
:3. I like my legs the best. I&#039;m tall and leggy, so they look good in some clothes. I hate my nose, mostly because my glasses weigh down on them and it hurts a lot.&lt;br /&gt;
:4. I feel pretty normal, and being able to go to Japan for a while was great! Some people stare at my eye, but it feels like eye contact in regular conversations so I don&#039;t notice it as much as I should.&lt;br /&gt;
:5. They look really cute in the right outfits.&lt;br /&gt;
&lt;br /&gt;
== Chiyo ==&lt;br /&gt;
&lt;br /&gt;
Chiyo (also not her real name) is a Snake demoness/Lamia ambassador of her people. She serves as Lamia diplomatic personnel in Japan, and has done so since before the Masquerade breach. Chiyo&#039;s primary skill is as a &#039;&#039;&#039;diplomat&#039;&#039;&#039;, even though she still finds humans and other races a little strange. As a Lamia she is &#039;&#039;&#039;over energetic&#039;&#039;&#039; &#039;&#039;&#039;touchy&#039;&#039;&#039; and &#039;&#039;&#039;cold blooded&#039;&#039;&#039;, but possessed of potent powers of &#039;&#039;&#039;illusions&#039;&#039;&#039;, &#039;&#039;&#039;naturally likeable&#039;&#039;&#039; and capable of various  &#039;&#039;&#039;minor magics&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Lamia Ambassador &lt;br /&gt;
:&#039;&#039;&#039;Specialization:&#039;&#039;&#039; Diplomat&lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 2 &lt;br /&gt;
:&#039;&#039;&#039;Mental:&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Social:&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Will:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:1. Why did you come to France? Why did you stay here for now? &#039;&#039;&#039;I was assigned here silly!&#039;&#039;&#039; &lt;br /&gt;
:2. What is your job at ETC? Why did you join it? &#039;&#039;&#039;I&#039;m the Ambassador and manager! I helped found it.&#039;&#039;&#039; &lt;br /&gt;
:3. Which part of what you do do you like the most? Which part do you like the least? &#039;&#039;&#039;I like all of myself! I like my tail the most. It&#039;s so slithery! The only problem with me is I&#039;m so shy. I like interacting with people in my job, and I hate forms&#039;&#039;&#039; &lt;br /&gt;
:4. What is your opinion on the Reveal? Did you face discrimination as a result of it? &#039;&#039;&#039;It&#039;s great to be able to interact with humans openly. I never really faced discrimination but this is a step forward for the world.&#039;&#039;&#039;&lt;br /&gt;
:5. What do you think about humans? &#039;&#039;&#039;They&#039;re funny creatures. I think they&#039;re so stand offish because of their warm blood. It must be uncomfortable for two hot creatures to coil up together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Oraculus ==&lt;br /&gt;
&lt;br /&gt;
Oraculus is a child of Argus Panoptes, the hundred-eyed giant of Greek myth, sired before his death. Hera blessed these hundreds of children, and their descendents were often guards and investigators. Oraculus, a scholar and sorcerer amongst his kind, has taken a keen interest in the new times since the Masquerade fell, and is eager to study humans more closely. Physically, he resembles a giant sphere with a human mouth, with dozens of glittering eyestalks fanning out from it in all directions. Like his name suggests, he is a potent &#039;&#039;Oracle&#039;&#039;, able to see small details and supernaturally extrapolate. His eyes grant him &#039;&#039;360 vision&#039;&#039;, but make him &#039;&#039;vulnerable to intense flashes&#039;&#039;. He tends to become &#039;&#039;fixated&#039;&#039; and &#039;&#039;obsessive&#039;&#039;, and is &#039;&#039;limited to weak tendrils&#039;&#039; for physical manipulation that can&#039;t lift too much. However, as a student of magic, he understands the power of &#039;&#039;mind manipulation&#039;&#039; and can fire &#039;&#039;psychic beams&#039;&#039;, and is capable of sustained &#039;&#039;flight&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Beholder Scholar&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Specialization: Oracle&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Physical: 3 &#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mental: 8&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Social: 4&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Will: 6 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. France is a hotbed of arcane and esoteric knowledge, as the origin of Arthurian legend and a homeland for the european Dragons of myth. The wealth of arcane artifacts and divine beasts cannot be overlooked (not to mention the historical and cultural significance).&amp;lt;br&amp;gt;&lt;br /&gt;
2. I am a researcher and archiver, handling the inevitable paperwork and documentation that comes with our integration into human society, as well as cataloguing and researching mystical phenomena. I joined it in order to better access the lore of different cultures and for the inevitable support this requires. &amp;lt;br&amp;gt;&lt;br /&gt;
3. I enjoy studying and manipulating magical artifacts and divine beasts. I dislike having to negotiate with mortal or divine beasts and their alien idiosyncracies. Manual labour is also tedious.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It certainly makes things easier when one doesn&#039;t have to hide one&#039;s nature. As I do not conform to humannormative appearance conventions, there are challenges and discrimination that come from being a floating sphere covered in eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
5. As varied and mixed as any divine beasts or gods, with similar challenges. Capable of being greatly interesting and boring in equal measures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kumiko (Currently Assumed Name) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
Kumiko is a kitsune, who formerly worked for the Japanese government before the fall of the Masquerade and currently works as a “human-youkai relations specialist.” She is quite adept at &#039;&#039;&#039;Kitsune Magic&#039;&#039;&#039; (Possession or Bewitching of People, kitsune-bi, Shapeshifting, Illusions, and various other things) but is &#039;&#039;&#039;vulnerable to the power/magic of faith.&#039;&#039;&#039; She is rather &#039;&#039;&#039;motherly&#039;&#039;&#039; and tends to take care of her friends and co-workers, and also has a number of descendants out in the human world that she keeps an eye on - particularly a granddaughter who has inherited a great deal of Kumiko&#039;s kitsune nature. She is a &#039;&#039;&#039;peacekeeper or peace-maker&#039;&#039;&#039; who finds it easy to work out and settle disputes, but sometimes can&#039;t resist her innate nature as a &#039;&#039;&#039;trickster.&#039;&#039;&#039; Kumiko is a kyuubi/nine-tailed kitsune but often pretends to be a lesser kitsune, and is listed in most records as a five-tailed kitsune. She is a leader among her race (including her &amp;quot;cousins&amp;quot; of the nine-tailed tribe such as the Kumiho and the Huli Jing) and is influential among oriental youkai in general.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Kitsune HR/PR Specialist&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Specialization: Peacekeeper&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Physical: 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mental: 7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Social: 7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Will: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Questionnaire ===&lt;br /&gt;
:1. I wanted to see more of the world after the Reveal and my presence was only making things worse for my daughter&#039;s family, thanks to some extremists who had targeted me. I knew Chiyo from before the Reveal so it was easy to land a job with the firm.&lt;br /&gt;
:2. I work as a consultant for youkai who feel they have been discriminated or persecuted, as well as for humans or youkai dealing with the intricacies of a human-”monster” relationship. Chiyo&#039;s also dragged me into serving as one of the firm&#039;s public relation&#039;s faces. And I help with the cooking and keeping the office clean, but that&#039;s not really my official job.&lt;br /&gt;
:3. I like getting to meet so many different people and youkai from around the world, but I hate dealing with some of the real anti-youkai types. It&#039;s hard to hold back and avoid tricking them – even if I would only teach them a much needed lesson.&lt;br /&gt;
:4. I find the Reveal&#039;s effects to be ….... interesting, especially how human society is shifting. I&#039;ve been able to blend with humans since I was young, and I worked with the occult departments of the Japanese government before hand so it didn&#039;t really affect me all that much. However, my daughter, son-in-law, and grandchildren have suffered some discrimination since their heritage came to light.&lt;br /&gt;
:5. They really vary quite a bit - the same individuals are capable of both great good and great evil, but something about them draws me in.&lt;br /&gt;
&lt;br /&gt;
==Sariathel== &lt;br /&gt;
Ancient Awakened Angel of Death&lt;br /&gt;
:Specialization:  Fallen Angel of death&lt;br /&gt;
&lt;br /&gt;
:History: Fell along with other angels during the revolt in heaven.  Was active in ancient babylon pretending to be divine, got trapped by some old magi and bounded.   Tomb discovered recently in Iraq, and opened up by somebody.&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
:She sees through lies.&lt;br /&gt;
:She capable of manifesting heavenly fire&lt;br /&gt;
:Disdains humanity&lt;br /&gt;
:Practical Knowlegde ends at the bronze age&lt;br /&gt;
:Natural state is spirit form&lt;br /&gt;
:Bound to serve if they know her true name&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Physical: 5 &lt;br /&gt;
:Mental: 6 &lt;br /&gt;
:Social: 2 &lt;br /&gt;
:Will: 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===:  Ancient Mesopotamian lady with dark black hair in ringlets, with bronze colored eyes, and black wings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Questionnaire===&lt;br /&gt;
1. Why did you come to France? Why did you stay here for now?&lt;br /&gt;
: I was ordered here by the one who awakened me.   The one with the funny tittle that rules the world.&lt;br /&gt;
2. What is your job at ETC? Why did you join it?&lt;br /&gt;
: To watch and protect her interests.&lt;br /&gt;
3. Which part of what you do do you like the most? Which part do you like the least?&lt;br /&gt;
: Getting to put to the fear into humans.   Dealing with all this noisy technology.&lt;br /&gt;
4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&lt;br /&gt;
: They should be worshiping what is above them.   Not to my face.&lt;br /&gt;
5. What do you think about humans?&lt;br /&gt;
:Unworthy and ungrateful creatures &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
==Fluorallyl Mauvine==&lt;br /&gt;
&lt;br /&gt;
Fluorallyl is one of the more recent creations from the Union – a sentient polymorphic creature made from exotic black nano-paste.  Fluorallyl is completely asexual, but she currently prefers a feminine shape and identity.  She appears as a girl with long flowing hair, all of which appears to be composed of tar or asphalt. &lt;br /&gt;
&lt;br /&gt;
Fluorallyl is a master of shape shifting, down to the nanotech level, which gives her incredible fine motor control, but she has problems with organic / living shapes, which tend to look artificial.  She is a trained mercenary, with considerable combat prowess and related skills, usually using weapons made from her own body.  She has an extremely wide range of senses, including many that humans cannot detect, but she has a hard time relating what she senses in understandable terms.   She is very skilled with technology, and she is a capable hacker.  Fluorallyl has some trouble understanding human mindset, but hides it behind an adorable personality.  As a creation of the Union, Fluorallyl is unable to perceive magic or arcane power.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Physical 	7&lt;br /&gt;
Mental 	5&lt;br /&gt;
Social 		5&lt;br /&gt;
Will		4&lt;br /&gt;
&lt;br /&gt;
;Specialty in shapeshifting&lt;br /&gt;
&lt;br /&gt;
===Questionnaire===&lt;br /&gt;
;1. Why did you come to France? Why did you stay here for now?&lt;br /&gt;
:The UN pays my ice cream, so they can order me around the world.  France is a nice place to work with both side of the reveal, and there is so much exciting technology!  &lt;br /&gt;
&lt;br /&gt;
;2. What is your job at ETC? Why did you join it?&lt;br /&gt;
:I am a mercenary hired by the UN to help ETC.  The UN liaison wanted me to work on my human relation skills since I&#039;m still pretty young.  He said I&#039;m a bit too silly and bizarre for working with Thorns, but I fit in fine at ETC.  I can make things, break things, become things and more as needed.  The humans have a cool device known as multitool or Swiss Army Knife, and I am that to ETC.&lt;br /&gt;
&lt;br /&gt;
;3. Which part of what you do do you like the most? Which part do you like the least?&lt;br /&gt;
:I like most of what I do, honestly.  There&#039;s so much variety in shape and taste here,  and I get to meet a diverse group of  non-humans.  Also, sometimes I meet enemies who I get to destroy!   I don&#039;t like taking away sentients wills and playing favorites.&lt;br /&gt;
&lt;br /&gt;
;4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&lt;br /&gt;
:I was created after the reveal, and I think it&#039;s mostly a good thing.  Some beings were hunting humans like they would non-sentients, which is really evil.  As far discrimination, obviously I attract attention – I&#039;m not of normal human coloration – but most people seem nice.  One weird guy wanted me to to exchange fluids with him because I can make tentacles, so I tossed him out of the nearest window.  Icky.&lt;br /&gt;
&lt;br /&gt;
;5. What do you think about humans? &lt;br /&gt;
:Humans have an interesting shape, and they are really nice for interaction.  I like my human voice better than my Union voice.  They have really cool science and technology, and I can&#039;t wait to see what they do next. Plus, they make ICE CREAM!!!&lt;br /&gt;
&lt;br /&gt;
==Alice Carnet==&lt;br /&gt;
&lt;br /&gt;
Alice Carnet&lt;br /&gt;
&lt;br /&gt;
Alice is a wandering spirit who started working with Eyes and Tails Consulting in order to find her way in this new modern world. She currently works as receptionist and general aide but sometimes finds herself in the field, especially when the investigation involves magic or spirits. In life Alice was a powerful sorcerer or witch who communed with spirits and non-human beings, laid potent curses and hexes, and had a deep understanding of European magic and mysticism. As a ghost she has retained her powers and gained both the traditional abilities and vulnerabilities of such spirits. Her powers allowed to save her town from a horrible monster but could not save her from the witch-hunters who soon followed. She was bound to the place of her execution, endlessly reliving being tortured and then burned at the stake, until a passing kitsune (Kumiko) took pity on her and released her.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Ghost Girl&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Specialization: Mage/Mystic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Physical: 2 (It is difficult for her to interact with the physical world.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mental: 8 (She is a powerful magician.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Social: 4 (Not everyone can see or sense her unless she makes an effort.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Will: 7 (Her will is a large part of what ties her to this world.) &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Doves&amp;diff=59857</id>
		<title>Talk:Doves</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Doves&amp;diff=59857"/>
		<updated>2015-10-14T20:02:23Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Questionaire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Why did you come to France? Why did you stay here for now?&amp;lt;br&amp;gt;&lt;br /&gt;
2. What is your job at ETC? Why did you join it?&amp;lt;br&amp;gt;&lt;br /&gt;
3. Which part of what you do do you like the most? Which part do you like the least?&amp;lt;br&amp;gt;&lt;br /&gt;
4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&amp;lt;br&amp;gt;&lt;br /&gt;
5. What do you think about humans?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tsurugi Ayane==&lt;br /&gt;
[[File:ZeHHzVm.jpg|thumb|200px]]&lt;br /&gt;
Tsurugi Ayane (not her real name) is a cyclops girl who emigrated to Japan in her late teens to study university and immerse herself in the culture there. Exposure to it has not deadened her interest, although it has lead her to speak and adorn herself with many Japanese affectations, the very least of which is a sailor fuku for a girl several years younger than herself. Like many cyclopes she is a &#039;&#039;&#039;Master Builder&#039;&#039;&#039; with great powers of &#039;&#039;&#039;Creation&#039;&#039;&#039;, and a body that can &#039;&#039;&#039;Survive the Hardships&#039;&#039;&#039; of the volcanic forges they often made use of in the employ of Hephaestus. She is &#039;&#039;&#039;Preternaturally Strong&#039;&#039;&#039; but somewhat &#039;&#039;&#039;Clumsy&#039;&#039;&#039;, &#039;&#039;&#039;Lacking Depth Perception&#039;&#039;&#039; and &#039;&#039;&#039;Defenseless If Blinded&#039;&#039;&#039;. Her eye is sensitive and &#039;&#039;&#039;Detail Oriented&#039;&#039;&#039;, able to &#039;&#039;&#039;Detect Imperfections&#039;&#039;&#039; in objects. Her particular clan have the ability to reduce their bodies to human scale, unfurling to around eight meters tall and weighing a few tons at their full size.&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cyclopean Japanophile Swordsmith&lt;br /&gt;
:&#039;&#039;&#039;Specialization:&#039;&#039;&#039; Master Builder&lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Mental:&#039;&#039;&#039; 6&lt;br /&gt;
:&#039;&#039;&#039;Social:&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Will:&#039;&#039;&#039; 5&lt;br /&gt;
===Questionaire ===&lt;br /&gt;
:1. The French understand Japanese culture.&lt;br /&gt;
:2. I wear a lot of hats. Chiyo-dono asks that I act as her bodyguard, but I also do maintenance and lab work for the others and sometimes cook. My specialty is braised lamb.&lt;br /&gt;
:3. I like my legs the best. I&#039;m tall and leggy, so they look good in some clothes. I hate my nose, mostly because my glasses weigh down on them and it hurts a lot.&lt;br /&gt;
:4. I feel pretty normal, and being able to go to Japan for a while was great! Some people stare at my eye, but it feels like eye contact in regular conversations so I don&#039;t notice it as much as I should.&lt;br /&gt;
:5. They look really cute in the right outfits.&lt;br /&gt;
&lt;br /&gt;
== Chiyo ==&lt;br /&gt;
&lt;br /&gt;
Chiyo (also not her real name) is a Snake demoness/Lamia ambassador of her people. She serves as Lamia diplomatic personnel in Japan, and has done so since before the Masquerade breach. Chiyo&#039;s primary skill is as a &#039;&#039;&#039;diplomat&#039;&#039;&#039;, even though she still finds humans and other races a little strange. As a Lamia she is &#039;&#039;&#039;over energetic&#039;&#039;&#039; &#039;&#039;&#039;touchy&#039;&#039;&#039; and &#039;&#039;&#039;cold blooded&#039;&#039;&#039;, but possessed of potent powers of &#039;&#039;&#039;illusions&#039;&#039;&#039;, &#039;&#039;&#039;naturally likeable&#039;&#039;&#039; and capable of various  &#039;&#039;&#039;minor magics&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Lamia Ambassador &lt;br /&gt;
:&#039;&#039;&#039;Specialization:&#039;&#039;&#039; Diplomat&lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 2 &lt;br /&gt;
:&#039;&#039;&#039;Mental:&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Social:&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Will:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:1. Why did you come to France? Why did you stay here for now? &#039;&#039;&#039;I was assigned here silly!&#039;&#039;&#039; &lt;br /&gt;
:2. What is your job at ETC? Why did you join it? &#039;&#039;&#039;I&#039;m the Ambassador and manager! I helped found it.&#039;&#039;&#039; &lt;br /&gt;
:3. Which part of what you do do you like the most? Which part do you like the least? &#039;&#039;&#039;I like all of myself! I like my tail the most. It&#039;s so slithery! The only problem with me is I&#039;m so shy. I like interacting with people in my job, and I hate forms&#039;&#039;&#039; &lt;br /&gt;
:4. What is your opinion on the Reveal? Did you face discrimination as a result of it? &#039;&#039;&#039;It&#039;s great to be able to interact with humans openly. I never really faced discrimination but this is a step forward for the world.&#039;&#039;&#039;&lt;br /&gt;
:5. What do you think about humans? &#039;&#039;&#039;They&#039;re funny creatures. I think they&#039;re so stand offish because of their warm blood. It must be uncomfortable for two hot creatures to coil up together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Oraculus ==&lt;br /&gt;
&lt;br /&gt;
Oraculus is a child of Argus Panoptes, the hundred-eyed giant of Greek myth, sired before his death. Hera blessed these hundreds of children, and their descendents were often guards and investigators. Oraculus, a scholar and sorcerer amongst his kind, has taken a keen interest in the new times since the Masquerade fell, and is eager to study humans more closely. Physically, he resembles a giant sphere with a human mouth, with dozens of glittering eyestalks fanning out from it in all directions. Like his name suggests, he is a potent &#039;&#039;Oracle&#039;&#039;, able to see small details and supernaturally extrapolate. His eyes grant him &#039;&#039;360 vision&#039;&#039;, but make him &#039;&#039;vulnerable to intense flashes&#039;&#039;. He tends to become &#039;&#039;fixated&#039;&#039; and &#039;&#039;obsessive&#039;&#039;, and is &#039;&#039;limited to weak tendrils&#039;&#039; for physical manipulation that can&#039;t lift too much. However, as a student of magic, he understands the power of &#039;&#039;mind manipulation&#039;&#039; and can fire &#039;&#039;psychic beams&#039;&#039;, and is capable of sustained &#039;&#039;flight&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Beholder Scholar&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Specialization: Oracle&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Physical: 3 &#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mental: 8&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Social: 4&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Will: 6 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. France is a hotbed of arcane and esoteric knowledge, as the origin of Arthurian legend and a homeland for the european Dragons of myth. The wealth of arcane artifacts and divine beasts cannot be overlooked (not to mention the historical and cultural significance).&amp;lt;br&amp;gt;&lt;br /&gt;
2. I am a researcher and archiver, handling the inevitable paperwork and documentation that comes with our integration into human society, as well as cataloguing and researching mystical phenomena. I joined it in order to better access the lore of different cultures and for the inevitable support this requires. &amp;lt;br&amp;gt;&lt;br /&gt;
3. I enjoy studying and manipulating magical artifacts and divine beasts. I dislike having to negotiate with mortal or divine beasts and their alien idiosyncracies. Manual labour is also tedious.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It certainly makes things easier when one doesn&#039;t have to hide one&#039;s nature. As I do not conform to humannormative appearance conventions, there are challenges and discrimination that come from being a floating sphere covered in eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
5. As varied and mixed as any divine beasts or gods, with similar challenges. Capable of being greatly interesting and boring in equal measures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kumiko (Currently Assumed Name) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kumiko.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
Kumiko is a kitsune, who formerly worked for the Japanese government before the fall of the Masquerade and currently works as a “human-youkai relations specialist.” She is quite adept at &#039;&#039;&#039;Kitsune Magic&#039;&#039;&#039; (Possession or Bewitching of People, kitsune-bi, Shapeshifting, Illusions, and various other things) but is &#039;&#039;&#039;vulnerable to the power/magic of faith.&#039;&#039;&#039; She is rather &#039;&#039;&#039;motherly&#039;&#039;&#039; and tends to take care of her friends and co-workers, and also has a number of descendants out in the human world that she keeps an eye on - particularly a granddaughter who has inherited a great deal of Kumiko&#039;s kitsune nature. She is a &#039;&#039;&#039;peacekeeper or peace-maker&#039;&#039;&#039; who finds it easy to work out and settle disputes, but sometimes can&#039;t resist her innate nature as a &#039;&#039;&#039;trickster.&#039;&#039;&#039; Kumiko is a kyuubi/nine-tailed kitsune but often pretends to be a lesser kitsune, and is listed in most records as a five-tailed kitsune. She is a leader among her race (including her &amp;quot;cousins&amp;quot; of the nine-tailed tribe such as the Kumiho and the Huli Jing) and is influential among oriental youkai in general.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Kitsune HR/PR Specialist&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Specialization: Peacekeeper&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Physical: 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mental: 7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Social: 7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Will: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Questionnaire ===&lt;br /&gt;
:1. I wanted to see more of the world after the Reveal and my presence was only making things worse for my daughter&#039;s family, thanks to some extremists who had targeted me. I knew Chiyo from before the Reveal so it was easy to land a job with the firm.&lt;br /&gt;
:2. I work as a consultant for youkai who feel they have been discriminated or persecuted, as well as for humans or youkai dealing with the intricacies of a human-”monster” relationship. Chiyo&#039;s also dragged me into serving as one of the firm&#039;s public relation&#039;s faces. And I help with the cooking and keeping the office clean, but that&#039;s not really my official job.&lt;br /&gt;
:3. I like getting to meet so many different people and youkai from around the world, but I hate dealing with some of the real anti-youkai types. It&#039;s hard to hold back and avoid tricking them – even if I would only teach them a much needed lesson.&lt;br /&gt;
:4. I find the Reveal&#039;s effects to be ….... interesting, especially how human society is shifting. I&#039;ve been able to blend with humans since I was young, and I worked with the occult departments of the Japanese government before hand so it didn&#039;t really affect me all that much. However, my daughter, son-in-law, and grandchildren have suffered some discrimination since their heritage came to light.&lt;br /&gt;
:5. They really vary quite a bit - the same individuals are capable of both great good and great evil, but something about them draws me in.&lt;br /&gt;
&lt;br /&gt;
==Sariathel== &lt;br /&gt;
Ancient Awakened Angel of Death&lt;br /&gt;
:Specialization:  Fallen Angel of death&lt;br /&gt;
&lt;br /&gt;
:History: Fell along with other angels during the revolt in heaven.  Was active in ancient babylon pretending to be divine, got trapped by some old magi and bounded.   Tomb discovered recently in Iraq, and opened up by somebody.&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
:She sees through lies.&lt;br /&gt;
:She capable of manifesting heavenly fire&lt;br /&gt;
:Disdains humanity&lt;br /&gt;
:Practical Knowlegde ends at the bronze age&lt;br /&gt;
:Natural state is spirit form&lt;br /&gt;
:Bound to serve if they know her true name&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Physical: 5 &lt;br /&gt;
:Mental: 6 &lt;br /&gt;
:Social: 2 &lt;br /&gt;
:Will: 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===:  Ancient Mesopotamian lady with dark black hair in ringlets, with bronze colored eyes, and black wings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Questionnaire===&lt;br /&gt;
1. Why did you come to France? Why did you stay here for now?&lt;br /&gt;
: I was ordered here by the one who awakened me.   The one with the funny tittle that rules the world.&lt;br /&gt;
2. What is your job at ETC? Why did you join it?&lt;br /&gt;
: To watch and protect her interests.&lt;br /&gt;
3. Which part of what you do do you like the most? Which part do you like the least?&lt;br /&gt;
: Getting to put to the fear into humans.   Dealing with all this noisy technology.&lt;br /&gt;
4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&lt;br /&gt;
: They should be worshiping what is above them.   Not to my face.&lt;br /&gt;
5. What do you think about humans?&lt;br /&gt;
:Unworthy and ungrateful creatures &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
==Fluorallyl Mauvine==&lt;br /&gt;
&lt;br /&gt;
Fluorallyl is one of the more recent creations from the Union – a sentient polymorphic creature made from exotic black nano-paste.  Fluorallyl is completely asexual, but she currently prefers a feminine shape and identity.  She appears as a girl with long flowing hair, all of which appears to be composed of tar or asphalt. &lt;br /&gt;
&lt;br /&gt;
Fluorallyl is a master of shape shifting, down to the nanotech level, which gives her incredible fine motor control, but she has problems with organic / living shapes, which tend to look artificial.  She is a trained mercenary, with considerable combat prowess and related skills, usually using weapons made from her own body.  She has an extremely wide range of senses, including many that humans cannot detect, but she has a hard time relating what she senses in understandable terms.   She is very skilled with technology, and she is a capable hacker.  Fluorallyl has some trouble understanding human mindset, but hides it behind an adorable personality.  As a creation of the Union, Fluorallyl is unable to perceive magic or arcane power.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Physical 	7&lt;br /&gt;
Mental 	5&lt;br /&gt;
Social 		5&lt;br /&gt;
Will		4&lt;br /&gt;
&lt;br /&gt;
;Specialty in shapeshifting&lt;br /&gt;
&lt;br /&gt;
===Questionnaire===&lt;br /&gt;
;1. Why did you come to France? Why did you stay here for now?&lt;br /&gt;
:The UN pays my ice cream, so they can order me around the world.  France is a nice place to work with both side of the reveal, and there is so much exciting technology!  &lt;br /&gt;
&lt;br /&gt;
;2. What is your job at ETC? Why did you join it?&lt;br /&gt;
:I am a mercenary hired by the UN to help ETC.  The UN liaison wanted me to work on my human relation skills since I&#039;m still pretty young.  He said I&#039;m a bit too silly and bizarre for working with Thorns, but I fit in fine at ETC.  I can make things, break things, become things and more as needed.  The humans have a cool device known as multitool or Swiss Army Knife, and I am that to ETC.&lt;br /&gt;
&lt;br /&gt;
;3. Which part of what you do do you like the most? Which part do you like the least?&lt;br /&gt;
:I like most of what I do, honestly.  There&#039;s so much variety in shape and taste here,  and I get to meet a diverse group of  non-humans.  Also, sometimes I meet enemies who I get to destroy!   I don&#039;t like taking away sentients wills and playing favorites.&lt;br /&gt;
&lt;br /&gt;
;4. What is your opinion on the Reveal? Did you face discrimination as a result of it?&lt;br /&gt;
:I was created after the reveal, and I think it&#039;s mostly a good thing.  Some beings were hunting humans like they would non-sentients, which is really evil.  As far discrimination, obviously I attract attention – I&#039;m not of normal human coloration – but most people seem nice.  One weird guy wanted me to to exchange fluids with him because I can make tentacles, so I tossed him out of the nearest window.  Icky.&lt;br /&gt;
&lt;br /&gt;
;5. What do you think about humans? &lt;br /&gt;
:Humans have an interesting shape, and they are really nice for interaction.  I like my human voice better than my Union voice.  They have really cool science and technology, and I can&#039;t wait to see what they do next. Plus, they make ICE CREAM!!!&lt;br /&gt;
&lt;br /&gt;
==Alice Carnet==&lt;br /&gt;
&lt;br /&gt;
Alice Carnet&lt;br /&gt;
&lt;br /&gt;
Alice is a wandering spirit who started working with Eyes and Tails Consulting in order to find her way in this new modern world. She currently works as receptionist and general aide but sometimes finds herself in the field, especially when the investigation involves magic or spirits. In life Alice was a powerful sorcerer or witch who communed with spirits and non-human beings, laid potent curses and hexes, and had a deep understanding of European magic and mysticism. As a ghost she has retained her powers and gained new ones, but is vulnerable to the many and varied counters to such spirits. Her powers allowed to save her town from a horrible monster but could not save her from the witch-hunters who soon followed. She was bound to the place of her execution, endlessly reliving being tortured and then burned at the stake, until a passing kitsune (Kumiko) took pity on her and released her.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Concept: Ghost Girl&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Specialization: Mage/Mystic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Physical: 2 (It is difficult for her to interact with the physical world.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Mental: 8 (She is a powerful magician.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Social: 4 (Not everyone can see or sense her unless she makes an effort.)&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Will: 7 (Her will is a large part of what ties her to this world.) &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59737</id>
		<title>Microscope</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59737"/>
		<updated>2015-09-19T18:39:54Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Microscope? ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Humanity spreads to the stars and forges a galactic civilization…&#039;&#039;&lt;br /&gt;
:&#039;&#039;Fledgling nations arise from the ruins of the empire…&#039;&#039;&lt;br /&gt;
:&#039;&#039;An ancient line of dragon-kings dies out as magic fades from the realm…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That&#039;s Microscope.&lt;br /&gt;
&lt;br /&gt;
But  you  don’t  play  the  history  from  start  to  finish,  marching  along  in chronological order. Instead, you build your history from the outside in. You  start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.&lt;br /&gt;
&lt;br /&gt;
You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.&lt;br /&gt;
&lt;br /&gt;
You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you’re not alone: everyone else at the table can do it too. &lt;br /&gt;
&lt;br /&gt;
You  create  independently,  but  not  in  isolation.  Each  facet  you  add  to history builds on what other players built before you. You expand on their ideas, and they expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.&lt;br /&gt;
&lt;br /&gt;
The website for Microscope is [http://www.lamemage.com/microscope/ here]. Having a copy is not required, but highly preferred. Microscope uses index cards to represent periods, events, and more, so for our digital equivalents we&#039;ve got a Google Draw ([https://docs.google.com/drawings/d/1PPLGYaeJiYMCdUSfDR31l7typBCqQOk6gou6H73OWgY/edit an example game is laid out here]). &lt;br /&gt;
&lt;br /&gt;
===Elements===&lt;br /&gt;
&lt;br /&gt;
The timeline you build in Microscope is comprised of three things:&lt;br /&gt;
#&#039;&#039;&#039;Periods&#039;&#039;&#039;&#039; - Broad stretches of time time that could be decades or centuries. Periods are very broad - new technologies, ideologies, and more change from period to period. A description of a period can include its relation to adjacent periods, but keep in mind that someone can always add another period in between any two existing periods. &lt;br /&gt;
#&#039;&#039;&#039;Events&#039;&#039;&#039; - Something specific that happens in a Period. An event should include an outcome - it&#039;s never a question how an Event ended, though we might not know the how or why precisely. An event should be detailed enough that other players can figure out what physically happened. &lt;br /&gt;
#&#039;&#039;&#039;Scenes&#039;&#039;&#039; - Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people. Scenes answer specific questions about an Event. They&#039;re also different from Periods and Events in that they can be played out but the group rather than dictated.&lt;br /&gt;
&lt;br /&gt;
Everything in Microscope is defined as either &#039;&#039;&#039;Dark&#039;&#039;&#039; or &#039;&#039;&#039;Light&#039;&#039;&#039;. These are value judgements, applying your own sense of right and wrong to the history, and explaining it to others. You can never be &#039;wrong&#039; about what the Tone of something is, but you do have to explain it. &lt;br /&gt;
&lt;br /&gt;
== Starting A Game ==&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Big Picture&#039;&#039;&#039;&lt;br /&gt;
#*Create a one-sentence summary of the world you want make. Something like &amp;quot;&#039;&#039;Mankind leaves the sick Earth behind and spreads out to the stars&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;An ancient empire rises and falls.&#039;&#039;&amp;quot;; history in the broadest possible overview. Don&#039;t worry about it being generic; the interesting parts come from the details. &lt;br /&gt;
#&#039;&#039;&#039;Bookend History&#039;&#039;&#039;&lt;br /&gt;
#*History will be divided into Periods, large time spans that could be decades or centuries. Describe how the history begins and ends; everything else in the game will take place between these two periods. Decide whether or not the period is Light or Dark, and agree on a short description of each period - no more than a paragraph or so.&lt;br /&gt;
#&#039;&#039;&#039;Palette&#039;&#039;&#039;&lt;br /&gt;
#*The Palette is a list of things the players agree to reserve the right to include or, conversely, outright ban. It gets everyone on the same page about what belongs in the history and what doesn’t. Everyone can choose to add something to the Palette, or ban something. Adding something means that the element, whatever it is, belongs in the history even if it seems out of place otherwise, and it&#039;s always okay to introduce it. A ban is the opposite - it&#039;s never okay to introduce that. If everyone has added or banned something, repeat, until at least one person doesn&#039;t want to add or ban anything. The Palette doesn&#039;t need to be an exhaustive list, just a list of exceptions - you wouldn&#039;t need to add &#039;dwarves&#039; to the Palette of a fantasy game, but you would need to add &#039;wizards&#039; to a space opera game. Conversely, you wouldn&#039;t need to ban &#039;knights&#039; from a cyberpunk history, but you would need to ban &#039;knights&#039; from a fantasy game. &lt;br /&gt;
#&#039;&#039;&#039;First Pass&#039;&#039;&#039;&lt;br /&gt;
#*Players add either another Period between the bookends, or an Event (a specific thing that happened inside a period), going in any order.&lt;br /&gt;
&lt;br /&gt;
== Playing The Game ==&lt;br /&gt;
&lt;br /&gt;
#One player is the &#039;&#039;&#039;Lens&#039;&#039;&#039; for a given round. They pick a &#039;&#039;&#039;Focus&#039;&#039;&#039; for a round; it could be a specific individual, a concept, a theme, an object, an organization - whatever. Everything has to be related to that thing. &lt;br /&gt;
#The Lens goes first, and creates a Period, Event, or Scene, &#039;&#039;or&#039;&#039; creates a pair of nested objects - a  Period, and an Event inside that Period, or an Event, and a Scene inside that Event. &lt;br /&gt;
#Everyone else goes in order (to the &#039;left&#039;), creating a Period, Event, or Scene. &lt;br /&gt;
#*The only limits to what you can do are - Don’t contradict what’s already been said, Make sure what you add relates to the current Focus, and Don’t use anything from the No column of the Palette.&lt;br /&gt;
#The Lens goes again, and can again make a nested creation.&lt;br /&gt;
#The player to the &#039;right&#039; of the Lens picks something created or referenced in the last round to be a Legacy (or keeps their current Legacy). They then make an Event or Dictated Scene about any one of the existing Legacies. &lt;br /&gt;
#Quick intermission to discuss how the game is going - talk about what you liked or what intrigues you, but don&#039;t plan what happens next. Then, the player to the &#039;left&#039; of the Lens becomes the new Lens, and the process repeats. &lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
Scenes are the part of Microscope where you take the roles of specific characters. The rules for scenes are the largest individual chunk of the book, and while they&#039;re not complicated, they&#039;re slow on IRC, and sometimes confusing even for people who grok what they&#039;re doing. I&#039;m not saying we should necessarily avoid them - but I&#039;d be comfortable doing so. &lt;br /&gt;
&lt;br /&gt;
In addition to the dictated scene - where a player just says what happens in a scene, like an Event - another way to run a scene is the Election Scene. The player whose turn it is decides the setting and question, then asks for answers to the question. Every player has the opportunity to propose answers to the question (including the person who asked it), and then the group votes. The person whose vote won dictates the course of the scene. &lt;br /&gt;
&lt;br /&gt;
== History Seeds / Genre Ideas ==&lt;br /&gt;
&lt;br /&gt;
Some possible history seeds and genres. Feel free to add new ideas. &lt;br /&gt;
&lt;br /&gt;
#Space pirate gangs become new empires after the old empire collapses.&lt;br /&gt;
#A fantastic society descends into tyranny based on sorcerous power to compel binding oaths and read minds.&lt;br /&gt;
#Inhabitants of a megastructure fight for control of their environment and destiny. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Post your name if you&#039;re interested, any ideas, genres, or other things that you&#039;re interested in, and whether or not you would like to do this game via voice or IRC. &lt;br /&gt;
&lt;br /&gt;
#Acatalepsy. I&#039;m prone to transhuman space opera, but like any number of other genres. I&#039;m free days that aren&#039;t Wednesday. I&#039;d like to do voice if possible, but am more than fine with IRC.&lt;br /&gt;
#Mal. Fantasy. IRC.&lt;br /&gt;
#BM. Fantasy, preferably about corruption and transformative supernatural (Gothic) elements. I&#039;m free Tuesdays or Thursdays, possibly Mondays or Sundays. Voice or IRC.&lt;br /&gt;
#Peel?&lt;br /&gt;
#Oseng. Fantasy, including Space Fantasy. IRC&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Thorns&amp;diff=59604</id>
		<title>Talk:Thorns</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Thorns&amp;diff=59604"/>
		<updated>2015-08-29T22:07:19Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Black October */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=United Nations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarlet&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Point Operative/Scout &lt;br /&gt;
:Physical: 7 &lt;br /&gt;
:Social: 2&lt;br /&gt;
:Mental: 6&lt;br /&gt;
:Integrity: 6&lt;br /&gt;
::Equipment: Carbine w/wired computerized thermal scope and top holoscope, excessive goggles (linked to scope), snap out heartbeat detector, toolkit, some grenades, carapace armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Engineer&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 10&lt;br /&gt;
:Social: 1&lt;br /&gt;
:Integrity: 4 &lt;br /&gt;
::Equipment: Smartgun w/targetter interface, Micromissiles (smartgun ammo), gyrostabilizer, FCS, neural interface, wrench, voice synthesizer, tactical flask (alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kahsay&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Grenadier&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Social: 1&lt;br /&gt;
:Integrity: 7&lt;br /&gt;
::Equipment: Space AK with Underslung Launcher. Helmet with Metal Visor. Lots of grenades, lots and lots of grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anders&#039;&#039;&#039;&lt;br /&gt;
The LT &lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Social: 8&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Integrity: 2&lt;br /&gt;
:Equipment: Command suit, mini drones, high powered pistol with too many tacticool gadgets on it, Pancor Jackhammer 7 auto-shotgun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charles&#039;&#039;&#039;&lt;br /&gt;
:Role: Breacher&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 6&lt;br /&gt;
:Social: 6&lt;br /&gt;
:Integrity: 3&lt;br /&gt;
::High-Frequency Sword; Grappling Hook Shield w/ Taser Head; Shaped-Charge Tipped Battering Ram; Thermoptic Muscle Suit; Silenced PDW w/ AP Ammo; MP3 player full of new wave music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanadyl Pertechenate&#039;&#039;&#039;&lt;br /&gt;
:Role: Technical Specialist / Medic&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social: 2&lt;br /&gt;
:Integrity: 5&lt;br /&gt;
::Union Tactical Coat (sealable); blocks of substrate; pack of top-tier medical supplies; inherent shapeshifting and senses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeffery Slaski&#039;&#039;&#039;&lt;br /&gt;
:Role: Overwatch&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 8&lt;br /&gt;
:Social: 4&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
::XM2020 Enhanced Sniper Rifle, Specialist Rounds (HV, laser-guided, incendiary, etc), Multispectrum Scope (MS), Scout Saucer Drones, AR Feed Sunglasses (sync with augmented vision). Enhanced Decision / Low Liability (&#039;zombie&#039;) mode mental aug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midori Yamada&#039;&#039;&#039;&lt;br /&gt;
:Role: Mage/Counter-Supernatural Specialist&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 10&lt;br /&gt;
:Social: 3&lt;br /&gt;
:Integrity: 3&lt;br /&gt;
::body armor with arcane reinforcements, personal defense weapon, pistol, arcane implements, minor/limited kitsune talents due to supernatural ancestry.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Ino&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Magical Support &lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Social: 6&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Integrity: 5&lt;br /&gt;
::Equipment: Bolt Thrower (Magical squad support weapon) with various bolts. Several grenades, protective rune grid, arcane focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isabel Alexander&#039;&#039;&#039;&lt;br /&gt;
:Role: Cybersuit/Pointman&lt;br /&gt;
:Physical: 10&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Social: 2&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
::Mechanized Exoskeletal Cybersuit (Breacher), Kinetic Strike Module (Small), Typhoon Superimposed Load SMG, Layered Nanocomposite Combat Shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Sunshine&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
:Role: CQC Specialist/Boxed Supernatural&lt;br /&gt;
Physical: 9 &lt;br /&gt;
Mental: 5 &lt;br /&gt;
Social: 5 &lt;br /&gt;
Integrity: 3 &lt;br /&gt;
:HF Sword, HF Knives, Pancor Jackhammer space model&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah Johnson&#039;&#039;&#039;&lt;br /&gt;
:Role: Sniper/Sharpshooter, Magical Support&lt;br /&gt;
:Physical: 8&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social:3&lt;br /&gt;
Integrity: 3&lt;br /&gt;
::Equipment: High Powered Sniper Rifle, Specialized Ammo, Sidearm, Knife, Arcane tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edmund &amp;quot;Smith&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
:Role: Smoker&lt;br /&gt;
:Physical:  2&lt;br /&gt;
:Social: 5&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Integrity: 7&lt;br /&gt;
::Equipment: Cigarettes, sunglasses&lt;br /&gt;
&lt;br /&gt;
==Black October==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiroki Yamada&#039;&#039;&#039;&lt;br /&gt;
:Role: Scout/Pointman&lt;br /&gt;
:Specialty: Infiltration&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social: 3&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
&lt;br /&gt;
A Japanese-American and naturalized citizen who immigrated with his parents at a young age. His superiors are unaware that he is a member of Kumiko&#039;s kitsune clan and that he passes certain pieces of information onto his relatives. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Thorns&amp;diff=59603</id>
		<title>Talk:Thorns</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Thorns&amp;diff=59603"/>
		<updated>2015-08-29T22:05:41Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=United Nations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarlet&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Point Operative/Scout &lt;br /&gt;
:Physical: 7 &lt;br /&gt;
:Social: 2&lt;br /&gt;
:Mental: 6&lt;br /&gt;
:Integrity: 6&lt;br /&gt;
::Equipment: Carbine w/wired computerized thermal scope and top holoscope, excessive goggles (linked to scope), snap out heartbeat detector, toolkit, some grenades, carapace armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Engineer&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 10&lt;br /&gt;
:Social: 1&lt;br /&gt;
:Integrity: 4 &lt;br /&gt;
::Equipment: Smartgun w/targetter interface, Micromissiles (smartgun ammo), gyrostabilizer, FCS, neural interface, wrench, voice synthesizer, tactical flask (alcohol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kahsay&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Grenadier&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Social: 1&lt;br /&gt;
:Integrity: 7&lt;br /&gt;
::Equipment: Space AK with Underslung Launcher. Helmet with Metal Visor. Lots of grenades, lots and lots of grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anders&#039;&#039;&#039;&lt;br /&gt;
The LT &lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Social: 8&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Integrity: 2&lt;br /&gt;
:Equipment: Command suit, mini drones, high powered pistol with too many tacticool gadgets on it, Pancor Jackhammer 7 auto-shotgun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charles&#039;&#039;&#039;&lt;br /&gt;
:Role: Breacher&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 6&lt;br /&gt;
:Social: 6&lt;br /&gt;
:Integrity: 3&lt;br /&gt;
::High-Frequency Sword; Grappling Hook Shield w/ Taser Head; Shaped-Charge Tipped Battering Ram; Thermoptic Muscle Suit; Silenced PDW w/ AP Ammo; MP3 player full of new wave music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanadyl Pertechenate&#039;&#039;&#039;&lt;br /&gt;
:Role: Technical Specialist / Medic&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social: 2&lt;br /&gt;
:Integrity: 5&lt;br /&gt;
::Union Tactical Coat (sealable); blocks of substrate; pack of top-tier medical supplies; inherent shapeshifting and senses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeffery Slaski&#039;&#039;&#039;&lt;br /&gt;
:Role: Overwatch&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 8&lt;br /&gt;
:Social: 4&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
::XM2020 Enhanced Sniper Rifle, Specialist Rounds (HV, laser-guided, incendiary, etc), Multispectrum Scope (MS), Scout Saucer Drones, AR Feed Sunglasses (sync with augmented vision). Enhanced Decision / Low Liability (&#039;zombie&#039;) mode mental aug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midori Yamada&#039;&#039;&#039;&lt;br /&gt;
:Role: Mage/Counter-Supernatural Specialist&lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Mental: 10&lt;br /&gt;
:Social: 3&lt;br /&gt;
:Integrity: 3&lt;br /&gt;
::body armor with arcane reinforcements, personal defense weapon, pistol, arcane implements, minor/limited kitsune talents due to supernatural ancestry.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Ino&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:Role: Magical Support &lt;br /&gt;
:Physical: 5&lt;br /&gt;
:Social: 6&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Integrity: 5&lt;br /&gt;
::Equipment: Bolt Thrower (Magical squad support weapon) with various bolts. Several grenades, protective rune grid, arcane focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isabel Alexander&#039;&#039;&#039;&lt;br /&gt;
:Role: Cybersuit/Pointman&lt;br /&gt;
:Physical: 10&lt;br /&gt;
:Mental: 5&lt;br /&gt;
:Social: 2&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
::Mechanized Exoskeletal Cybersuit (Breacher), Kinetic Strike Module (Small), Typhoon Superimposed Load SMG, Layered Nanocomposite Combat Shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Sunshine&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
:Role: CQC Specialist/Boxed Supernatural&lt;br /&gt;
Physical: 9 &lt;br /&gt;
Mental: 5 &lt;br /&gt;
Social: 5 &lt;br /&gt;
Integrity: 3 &lt;br /&gt;
:HF Sword, HF Knives, Pancor Jackhammer space model&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah Johnson&#039;&#039;&#039;&lt;br /&gt;
:Role: Sniper/Sharpshooter, Magical Support&lt;br /&gt;
:Physical: 8&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social:3&lt;br /&gt;
Integrity: 3&lt;br /&gt;
::Equipment: High Powered Sniper Rifle, Specialized Ammo, Sidearm, Knife, Arcane tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edmund &amp;quot;Smith&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
:Role: Smoker&lt;br /&gt;
:Physical:  2&lt;br /&gt;
:Social: 5&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Integrity: 7&lt;br /&gt;
::Equipment: Cigarettes, sunglasses&lt;br /&gt;
&lt;br /&gt;
==Black October==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiroki Yamada&#039;&#039;&#039;&lt;br /&gt;
:Role: Scout/Pointman&lt;br /&gt;
:Specialty: Infiltration&lt;br /&gt;
:Physical: 7&lt;br /&gt;
:Mental: 7&lt;br /&gt;
:Social: 3&lt;br /&gt;
:Integrity: 4&lt;br /&gt;
&lt;br /&gt;
A Japanese-American and naturalized citizen who immigrated with his parents at a young age. His superiors are unaware that he is a member of Kumiko&#039;s kitsune clan and that he passes information on. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59512</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59512"/>
		<updated>2015-08-15T17:35:09Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixieblood Witch/Sorcerer/Necromancer/High Witch&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59511</id>
		<title>Takashi Moriko (Solvisi)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59511"/>
		<updated>2015-08-15T17:34:03Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Basic Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Takashi Moriko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nick&#039;&#039;&#039;: Solvisi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Pixieblood &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Witch/Sorcerer/Necromancer/High Witch (A class combination built around the theme of a witch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Possibilities&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer - Basic starter mage class, fluffed as using innate or inborn magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Witch - Debuffs and some damage over time spells in the form of curses. &amp;lt;br&amp;gt;&lt;br /&gt;
Druid - Nature Magic (most of her direct damage spells come from this or sorcerer) &amp;lt;br&amp;gt;&lt;br /&gt;
High Witch - Higher Tier Class (3?) that builds on and improves the lower classes of druid/witch) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A honors student and member of the school&#039;s library committee, who is often mistaken for a middle schooler due to her small size and young appearance. Her family owns and runs a popular store located near the school and she has two younger sisters, one in middle school and one in her last year of elementary. She is a childhood friend of Kazoe and has often gotten dragged into trouble due to her antics. Despite this they remain good friends which sometimes baffles those who don&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plot Hook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heir to a Guild: Her parents actually met while playing Altima, which is partly what got her interested in the game. They used to run the Tower of Seven Stars, a powerful magic focused guild, until the game began its final decline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Books/Literature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=945217&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Skill== &lt;br /&gt;
:&#039;&#039;&#039;Focus&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;  4&lt;br /&gt;
&lt;br /&gt;
==Smarts==&lt;br /&gt;
:&#039;&#039;&#039;Knowledge&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 &lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59464</id>
		<title>Takashi Moriko (Solvisi)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59464"/>
		<updated>2015-08-11T05:04:43Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Basic Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Takashi Moriko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nick&#039;&#039;&#039;: Solvisi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Pixieblood &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Sorcerer/Witch/Druid/High Witch (A class combination built around the theme of a witch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Possibilities&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer - Basic starter mage class, fluffed as using innate or inborn magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Witch - Debuffs and some damage over time spells in the form of curses. &amp;lt;br&amp;gt;&lt;br /&gt;
Druid - Nature Magic (most of her direct damage spells come from this or sorcerer) &amp;lt;br&amp;gt;&lt;br /&gt;
High Witch - Higher Tier Class (3?) that builds on and improves the lower classes of druid/witch) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A honors student and member of the school&#039;s library committee, who is often mistaken for a middle schooler due to her small size and young appearance. Her family owns and runs a popular store located near the school and she has two younger sisters, one in middle school and one in her last year of elementary. She is a childhood friend of Kazoe and has often gotten dragged into trouble due to her antics. Despite this they remain good friends which sometimes baffles those who don&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plot Hook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heir to a Guild: Her parents actually met while playing Altima, which is partly what got her interested in the game. They used to run the Tower of Seven Stars, a powerful magic focused guild, until the game began its final decline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Books/Literature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=945217&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Skill== &lt;br /&gt;
:&#039;&#039;&#039;Focus&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;  4&lt;br /&gt;
&lt;br /&gt;
==Smarts==&lt;br /&gt;
:&#039;&#039;&#039;Knowledge&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 &lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59463</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59463"/>
		<updated>2015-08-11T04:59:24Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixieblood Sorcerer/Witch/Druid/High Witch&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59462</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59462"/>
		<updated>2015-08-11T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixieblood Shaman/Witch/Druid/High Witch&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59461</id>
		<title>Takashi Moriko (Solvisi)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59461"/>
		<updated>2015-08-11T04:47:44Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Basic Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Takashi Moriko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nick&#039;&#039;&#039;: Solvisi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Pixieblood &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Shaman/Witch/Druid/High Witch (A class combination built around the theme of a witch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A honors student and member of the school&#039;s library committee, who is often mistaken for a middle schooler due to her small size and young appearance. Her family owns and runs a popular store located near the school and she has two younger sisters, one in middle school and one in her last year of elementary. She is a childhood friend of Kazoe and has often gotten dragged into trouble due to her antics. Despite this they remain good friends which sometimes baffles those who don&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plot Hook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heir to a Guild: Her parents actually met while playing Altima, which is partly what got her interested in the game. They used to run the Tower of Seven Stars, a powerful magic focused guild, until the game began its final decline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Books/Literature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=945217&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Skill== &lt;br /&gt;
:&#039;&#039;&#039;Focus&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;  4&lt;br /&gt;
&lt;br /&gt;
==Smarts==&lt;br /&gt;
:&#039;&#039;&#039;Knowledge&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 &lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59460</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59460"/>
		<updated>2015-08-11T04:42:33Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixieblood Shaman/Witch/Druid/High Elf&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59459</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59459"/>
		<updated>2015-08-11T04:40:19Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixieblood Shaman/Witch/Druid/High Elfbr&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59458</id>
		<title>Takashi Moriko (Solvisi)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59458"/>
		<updated>2015-08-11T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Basic Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Takashi Moriko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nick&#039;&#039;&#039;: Solvisi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Pixieblood &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Shaman/Witch/Druid/High Witch (A class combination built around the theme of a witch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A honors student and member of the school&#039;s library committee, who is often mistaken for a middle schooler due to her small size and young appearance. Her family owns and runs a popular store located near the school and she has two younger sisters, one in middle school and one in her last year of elementary. She is a childhood friend of Kazoe and has often gotten dragged into trouble due to her antics. Despite this they remain good friends which sometimes baffles those who don&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plot Hook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heir to a Guild: Her parents actually met while playing Altima, which is partly what got her interested in the game. They used to run the Tower of Seven Stars, a powerful magic focused guild, until the game began its final decline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Books/Literature (Major) &amp;lt;br&amp;gt;&lt;br /&gt;
Kagura - Dragged into it by Kazoe (Minor) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=945217&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Skill== &lt;br /&gt;
:&#039;&#039;&#039;Focus&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;  4&lt;br /&gt;
&lt;br /&gt;
==Smarts==&lt;br /&gt;
:&#039;&#039;&#039;Knowledge&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 &lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59457</id>
		<title>Takashi Moriko (Solvisi)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Takashi_Moriko_(Solvisi)&amp;diff=59457"/>
		<updated>2015-08-11T04:18:28Z</updated>

		<summary type="html">&lt;p&gt;Oseng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: Takashi Moriko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nick&#039;&#039;&#039;: Solvisi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: High Elf &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Sorcerer/Witch/Evoker/Abjurist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A honors student and member of the school&#039;s library committee, who is often mistaken for a middle schooler due to her small size and young appearance. Her family owns and runs a popular store located near the school and she has two younger sisters, one in middle school and one in her last year of elementary. She is a childhood friend of Kazoe and has often gotten dragged into trouble due to her antics. Despite this they remain good friends which sometimes baffles those who don&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plot Hook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heir to a Guild: Her parents actually met while playing Altima, which is partly what got her interested in the game. They used to run the Tower of Seven Stars, a powerful magic focused guild, until the game began its final decline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Books/Literature (Major) &amp;lt;br&amp;gt;&lt;br /&gt;
Kagura - Dragged into it by Kazoe (Minor) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=945217&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Skill== &lt;br /&gt;
:&#039;&#039;&#039;Focus&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Reflexes&#039;&#039;&#039;  4&lt;br /&gt;
&lt;br /&gt;
==Smarts==&lt;br /&gt;
:&#039;&#039;&#039;Knowledge&#039;&#039;&#039; 6 &lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3 &lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59456</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59456"/>
		<updated>2015-08-11T03:58:00Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | High Elf Sorcerer/Witch/Evoker/Abjurist&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hifumi Naomi (APOLLO☀RIDER)]] High Elf Tamer/Guardian/Martial Artist/Kaguraka/Beast King&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
A rejigging is under way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59401</id>
		<title>Hisa&#039;s Garden Character Creation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Hisa%27s_Garden_Character_Creation&amp;diff=59401"/>
		<updated>2015-08-10T01:42:06Z</updated>

		<summary type="html">&lt;p&gt;Oseng: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hisa&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hisa&#039;s Garden Classes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PCs are a small school club dedicated to Altima&#039;s VRMMO experience. You actually only joined Altima fairly recently – within the past year following the quiet announcement of its impending shutdown, and in any case long after the game had gone to slumber. In that time, you&#039;ve played the game for the game&#039;s sake, learning mechanics and doing quests done innumerable times before by others. You&#039;ve wandered a world gone silent and walked amongst the great works of your forebears.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
[[Jumonji Kazoe (WHITE★ASH)]] Human Barbarian/Gladiator/Blade Evoker&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanzaki Rebecca (Semiramis-Hime!)]] | Dark Elf/Vampire Dark Sorceror/Demonologist/Artificer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyata Miyuki (Saikyo_Suneiku)]] | Lamia/Dark Lamia Alchemist/Bard/Witch/Enchantress/Priestess/Puppeteer &amp;lt;br&amp;gt;&lt;br /&gt;
[[Takashi Moriko (Solvisi)]] | Pixie-Blood Sorcerer/Witch/Evoker/Abjurist&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nagato Shinji (Princess Momiji of the Blue Moon Garden)]] | Human Rhapsode&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nishimura Kohaku (AMBER♥HEART)]] Human Revenant/Dullahan Bard/Bravo/Gladiator/Soul Knight&lt;br /&gt;
&lt;br /&gt;
=Basic Creation=&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re from a school in Amahara but there can be a token foreigner. Naturally, all members of the Altima Archaeology Club know each other. Whether you use it at all in other contexts is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-Game Name&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This can be anything, including numbers and special characters so long as it doesn&#039;t contain anything filtered. Within virtual reality, any magic involving a person&#039;s name will turn up this name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were a high school student in Amahara. It is important to define who you were and where you came from, even though one has left that life behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has one or more unique plot hooks or Motivators that will be unique to them. If a liminal race is selected, then dealing with the realities of your new existence would be (one of) your motivators. If you have no strong preferences or if you resolve your existing hooks, then the GM will assign more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples&#039;&#039;:&lt;br /&gt;
* You struggle to deal with the extremely real drawbacks of your chosen race.&lt;br /&gt;
* You are the founder and president of the Altima Archaeology Club so you&#039;re the natural leader.&lt;br /&gt;
* You are the heir of some great guild.&lt;br /&gt;
* You have a skill from your previous life that turns out incredibly useful in the new world.&lt;br /&gt;
* You are the designated shounenko.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pick a hobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The appearance as well as vocal tone and even body odour of your character in game. This is, in all respects, your new body. In particular, it does not have to be the same gender nor remotely similar in any way to your old body which is now but a memory, though it does necessarily reflect the character&#039;s chosen Race levels. Altima was notorious for its level of character customization. When you include upper &amp;quot;evolved&amp;quot; races, there are literally hundreds of race options and combinations, up to and including &amp;quot;beholders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, most of the blatantly inhuman races came with heavy drawbacks in return to sometimes quite niche abilities or stat caps, with some being strictly academic choices or curiosities where optimization was concerned. Aside from that, there were real psychological reasons why most players opted to simply be enhanced or beautified versions of themselves, or at least played characters that maintained their real life gender and avoided gross deviations from human norms.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039; account for the natural aptitude and experience you have for VR games. There are six in three categories – &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Smarts&#039;&#039;&#039; and &#039;&#039;&#039;Socials&#039;&#039;&#039;. Skills cover your actual ability to play the core game, which is mostly about fighting computer controlled entities or other humans in a virtual reality. It is important for fighting, tolerance of builds with high skill floors, negotiating dangerous environments or any task that requires speed, precision, timing, or failing that, sheer perseverence. Smarts cover the perceptual and intellectual aspects of gameplay in the virtual reality of the world and are the foundations upon which savvy players can build advantage, mould situations and win battles before they are fought. Finally, Socials govern your interaction with the characters and societies and organizations of the virtual world and participation in the unavoidable community aspect of massively multiplayer gaming. These sets of paired Talents have overlap but are also very complementary. While they are often both able to accomplish something, they will do so in significantly different ways and often with very different consequences. Of particular note, only one of the two in each set can be used to actually initiate an action but the other one always wins initiative. They can be seen as &amp;quot;active&amp;quot; and &amp;quot;reactive&amp;quot; counterparts to each other. &lt;br /&gt;
&lt;br /&gt;
Every rolled action in the game is based on a pool of &#039;&#039;&#039;Source&#039;&#039;&#039; dice derived from the relative resources being thrown at the problem against a difficulty modified by the Talent the action is based on. Talents can themselves be used as a pool of Source dice – but only when the difficulty threshold based off a &#039;&#039;different&#039;&#039; Talent and generally only for actions that must depend on the player&#039;s inherent qualities because very few in-game traits or skills could possibly apply. Each dot you have in a Talent &#039;&#039;reduces&#039;&#039; your difficulty threshold by 1 from 10. This threshold of (10 – talent) is what you&#039;re actually using when rolling dice. Additionally, having high levels of any Talent provides quite significant bonuses to the character, the intent being to make people with different main stats be very different people.&lt;br /&gt;
&lt;br /&gt;
You start with one dot in everything and 18 dots to further distribute. The maximum number of dots you can have in one field is seven. Talents may drop temporarily due to damage but unlike White Wolf attributes raisable by exp, you should not expect permanent gains to be made very often.&lt;br /&gt;
&lt;br /&gt;
Regardless, rolling a 1 is always a failure and a 10 is always a success.&lt;br /&gt;
&lt;br /&gt;
===Focus (Active Skills)===&lt;br /&gt;
Focus is a matter of execution – it allows you to put a game plan into action with precision and timing even if you aren&#039;t a particularly precise or timely person normally - at least not without practice. When necessary, tasks requiring sheer patience and dedication also fall under Focus. One way of looking at it is as a measure of how hardcore a gamer you are. Characters approaching from the perspective of a genre veteran may well have high Focus as a result. Those with high levels of this Talent almost always log more hours than their peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focused Effect&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Focus actions tend to be more (sometimes much more) effective but slower than Reflexive ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liminal Race Unlock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Focus 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Levels&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Having high Focus starts you off at a higher level. That said, everyone will gain levels and those lower down gain them faster so everyone will inevitably draw more or less even at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
●: 25+&amp;lt;br&amp;gt;&lt;br /&gt;
●●: 35+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●: 40+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 45+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 50+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 55+&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 60+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reflexes (Reactive Skills)===&lt;br /&gt;
Reflexes are your ability to act and react quickly and effectively to enemy movements and sudden danger (if you see them coming). This correlates well with skill in fast-paced traditional video games, or real life athletics or martial arts. Nevertheless, FullDive ultimately transcends the limitations imposed by the human body and some otherwise unassuming people happen to have incredibly well wired brains for this interaction. Reflex based players are flexible and unparalleled in their ability to survive unexpected situations or blind encounters if they have a class that suits their particular aptitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Actions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Higher levels of Reflexes grants extra actions usable for physical and defensive actions. &amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: +1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: +2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: +3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: +4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Knowledge (Active Smarts)===&lt;br /&gt;
Knowledge is the province of those who like to understand the game before playing it. Unsurprisingly, those with high levels of this Talent are often smarter (or more curious) than everyone else and usually spend a great deal of time doing research. While knowing is only half the battle and is sometimes found wanting for practical solutions, Knowledge covers a vast array of topics like encounter mechanics, build synergy, obscure locations, NPCs and items, or server politics and economics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altima Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters with higher levels of Knowledge don&#039;t need to roll for issues and questions pertaining to Altima as it was before the party became trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build Synergy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Those with high Knowledge are presumed to have better build synergy. Added dice when combining classes?&lt;br /&gt;
&lt;br /&gt;
===Perception (Reactive Smarts)===&lt;br /&gt;
Perception is the ability to quickly and accurately perceive even amidst complex or distracting situations and is especially effective if the character also knows what they are looking for. This is of remarkable importance in combat since there&#039;s no defending against an attack that you do not see coming. While fairly passive in nature, a character with high situational awareness can mitigate damage or avoid dangerous situations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine initiative when it is contested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception and Reflexes are used to determine passive defences.&lt;br /&gt;
&lt;br /&gt;
===Charisma (Active Socials)===&lt;br /&gt;
Charisma is your ability to make an impression, draw a reaction, to be popular and welcome or hated and reviled with particular animosity – your mileage may vary. You can use it to fit in &#039;&#039;or&#039;&#039; to stand out though more often than not it will only bring the tsun out of the tsundere at first. This is obviously a very important talent for those who want to be visible leaders in some capacity – perhaps even more important than the smarts to actually do things yourself, so long as you have clever allies. Finally, Charisma governs a person&#039;s deeper reserve of abstract will, which is part of what makes them compelling people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
High Charisma gives you Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●: 1&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●: 2&amp;lt;br&amp;gt;&lt;br /&gt;
●●●●●●●: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manipulation (Reactive Socials)===&lt;br /&gt;
Manipulation is your ability to get what you want out of social interactions; where Charisma governs the amplitude of reaction, Manipulation allows you to sway opinion one way or another. You can find out the intentions of others while hiding your own, withhold information, deceive, and bring out either the tsun &#039;&#039;or&#039;&#039; the dere from a tsundere as you prefer. People with high Manipulation have a sharp air about them that can seem scary to bystanders even if the person is essentially good. It even has combat utility in niche areas, such as for manipulating aggro from enemies in combat or certain rare classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
For the purposes of Hisa&#039;s Garden, characters gain one point to distribute amongst Classes for each 5 in-game levels their character has. Fluffwise, your level distribution can be anything you like and need not multiples of five, though many Classes have those as break points. The exact effects of your classes should be discussed with the GM. Altima classes were numerous but specific in their nature as it was understood that each character would have many of them. The main limitations are that each has to be consistent and distinct and that tier 2 and 3 classes with more exotic abilities must come from &#039;&#039;somewhere&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every character has at least one race selected at character creation. Selecting or gaining any race, even at 0 levels, results in the avatar reflecting that appearance and invokes full racial disadvantages if any.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Gear adds dice or soak, probably with penalties if it&#039;s underleveled.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
This system will inevitably be fudged around as balance is found.&lt;br /&gt;
&lt;br /&gt;
==Initiative/Turn Order==&lt;br /&gt;
*Init: d(Perception) based on Reflexes. In the beginning, this only applies between &lt;br /&gt;
&lt;br /&gt;
*Those declaring actions based on active talents (Focus, Knowledge or Charisma) declare first. *Anyone that doesn&#039;t will be reacting with reactive talents (Reflexes, Perception or Manipulation).&lt;br /&gt;
*NPCs will ordinarily declare their Focus actions first.&lt;br /&gt;
&lt;br /&gt;
*Everyone else can respond with reactive talents.&lt;br /&gt;
*Abort: d(Perception) based on Reflexes against some threshold. You must have a Reflex action available and will lose the Focus action.&lt;br /&gt;
*Round ends when everyone is out of actions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
In general most of the best magic has a vocal component and is always Focus. Sometimes they automatically telegraph as well. Physical actions have a bit more leeway. For special triggers like forcing a save when hitting with a Reflexive attack, dropping dots or whatever, it is important to have a Class feature for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Defense&#039;&#039;&#039;: Using Focus on a defensive action (block, dodge or parry) and trusting that it will be relevant when everything resolves. This allows defending others as well as use of defensive magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Defense&#039;&#039;&#039;: Using Reflexes on a defensive action (block, dodge or parry). This is more or less always going to be a personal defense thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Defense&#039;&#039;&#039;: Active when using no Focus action at all. Reflexes becomes the passive defense (possibly with a minus) that decreases per attack received.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dodge&#039;&#039;&#039;: Avoid an attack by not being in the way. Requires space and some attacks are very hard to dodge.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;: Avoid an attack by getting way out of the way. Has more requirements to execute (like Class or magic) but is the only way to defend against, say, a poison cloud.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parry&#039;&#039;&#039;: Put whatever is in your hand in the way of the attack. Not always applicable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Block&#039;&#039;&#039;: A better parry that requires a barrier, shield or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Attack&#039;&#039;&#039;: Most of the strongest attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflexive Attack&#039;&#039;&#039;: Weaker but quicker. May force a save for foes attempting a Focus action.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hisa&#039;s Garden]]&lt;/div&gt;</summary>
		<author><name>Oseng</name></author>
	</entry>
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