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	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madwookie</id>
	<title>Sphere - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madwookie"/>
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	<updated>2026-04-12T06:48:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70900</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70900"/>
		<updated>2022-06-26T01:05:23Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Richard_Spielmann&amp;diff=70576</id>
		<title>Richard Spielmann</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Richard_Spielmann&amp;diff=70576"/>
		<updated>2021-08-28T00:17:14Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Richard Spielmann &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Cyborg &amp;lt;br&amp;gt;&lt;br /&gt;
:Sub-type: Cutting Edge&lt;br /&gt;
==Stats==&lt;br /&gt;
:Reflexes: 1 + 1 = 2 [1]&lt;br /&gt;
:Constitution: 1 + 4 = 5 [15]&lt;br /&gt;
::HP: 15&lt;br /&gt;
:Logos: 1&lt;br /&gt;
:Social: 1 + 1 = 2 [1]&lt;br /&gt;
:Awareness: 1 + 2 = 3 [3]&lt;br /&gt;
==Modifications==&lt;br /&gt;
Available Points: 5 + 2 = 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Con Capacity: 5 - 5 = 0 &amp;lt;br&amp;gt;&lt;br /&gt;
:Cyberbrain - 2 mod points&lt;br /&gt;
:Familiar AI - 2 mod points &lt;br /&gt;
:Life Support - 1 mod point&lt;br /&gt;
:Enhanced Sense (Vision) - 1 mod point&lt;br /&gt;
:Enhanced Sense (Hearing) - 1 mod point&lt;br /&gt;
==Skills==&lt;br /&gt;
:Ranged Weapons: 2&lt;br /&gt;
:Melee Weapons: 2&lt;br /&gt;
:Martial Arts: 3&lt;br /&gt;
:Small Arms: 2&lt;br /&gt;
:Threatening: 2&lt;br /&gt;
:Bureaucracy: 1&lt;br /&gt;
:Stealth: 2&lt;br /&gt;
:Hacking: 2&lt;br /&gt;
:Disguise: 2&lt;br /&gt;
:Contacts: 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
CLASSIFIED (wouldn&#039;t you like to know)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Richard_Spielmann&amp;diff=70571</id>
		<title>Richard Spielmann</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Richard_Spielmann&amp;diff=70571"/>
		<updated>2021-08-27T21:35:18Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;Name: Richard Spielmann &amp;lt;br&amp;gt; Archetype: Cyborg &amp;lt;br&amp;gt; :Sub-type: Cutting Edge ==Stats== :Reflexes: 1 + 1 = 2 [1] :Constitution: 1 + 4 = 5 [16] ::HP: 15 :Logos: 1 :Social: 1 + 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Richard Spielmann &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Cyborg &amp;lt;br&amp;gt;&lt;br /&gt;
:Sub-type: Cutting Edge&lt;br /&gt;
==Stats==&lt;br /&gt;
:Reflexes: 1 + 1 = 2 [1]&lt;br /&gt;
:Constitution: 1 + 4 = 5 [16]&lt;br /&gt;
::HP: 15&lt;br /&gt;
:Logos: 1&lt;br /&gt;
:Social: 1 + 1 = 2 [1]&lt;br /&gt;
:Awareness: 1 + 2 = 3 [2]&lt;br /&gt;
==Modifications==&lt;br /&gt;
Available Points: 5 + 2 = 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Con Capacity: 5 - 5 = 0 &amp;lt;br&amp;gt;&lt;br /&gt;
:Cyberbrain - 2 mod points&lt;br /&gt;
:Familiar AI - 2 mod points &lt;br /&gt;
:Life Support - 1 mod point&lt;br /&gt;
:Enhanced Sense (Vision) - 1 mod point&lt;br /&gt;
:Enhanced Sense (Hearing) - 1 mod point&lt;br /&gt;
==Skills==&lt;br /&gt;
:Ranged Weapons: 2&lt;br /&gt;
:Melee Weapons: 3&lt;br /&gt;
:Martial Arts: 3&lt;br /&gt;
:Small Arms: 3&lt;br /&gt;
:Threatening: 2&lt;br /&gt;
:Bureaucracy: 2&lt;br /&gt;
:Stealth: 3&lt;br /&gt;
:Hacking: 2&lt;br /&gt;
:Disguise: 3&lt;br /&gt;
:Contacts: 2&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
CLASSIFIED (wouldn&#039;t you like to know)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=A_Certain_Silence_Mobius&amp;diff=70570</id>
		<title>A Certain Silence Mobius</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=A_Certain_Silence_Mobius&amp;diff=70570"/>
		<updated>2021-08-27T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A Certain Silence Mobius=&lt;br /&gt;
Prototype &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year is 2089, fifteen years after World War III. The location, New Eden, a floating city built near the island republic of Kiribati, the first ever corporate private city recognized by the United Nations. The city is built in a circular float and has seven main districts with the central one being the largest.  Home to over five million inhabitants its governed by the Sea Habitat Eden Build Agency conglomerate and is home to rapidly still under construction orbital elevator project that are expected to be fully commercially viable within a year.&lt;br /&gt;
&lt;br /&gt;
The city is also prominently home to the variety of academies to deal with the Esper population that has grown up as a result of the aftermaths of the Third World War, as well as various private military contractors that have also grown openly powerful from the destruction of so many old nation states.  The city also has gained notoriety as the resurgent criminal underworld has moved in.  Thus in a swirling melange of mega-corporations, mercenary armies, and organized crime and what’s left of the nation state intelligence agencies, enters a new player taking an active measure on the stage, those who claimed to rule from the shadows: the magicians.&lt;br /&gt;
&lt;br /&gt;
==Character Creation== &lt;br /&gt;
Character Stats: 20 points to divide up &amp;lt;br&amp;gt;&lt;br /&gt;
Every Character Starts with 1 point in each stat. &amp;lt;br&amp;gt;&lt;br /&gt;
*Rank 2: 1&lt;br /&gt;
*Rank 3: 2&lt;br /&gt;
*Rank 4: 4&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Reflexes: &lt;br /&gt;
:Constitution (HP is this number times 3): &lt;br /&gt;
:Logos:&lt;br /&gt;
:Social:&lt;br /&gt;
:Awareness:&lt;br /&gt;
&lt;br /&gt;
====Special Stats====&lt;br /&gt;
*Esper Drain starts at 5 dots, and increases each dot by 2 points.&lt;br /&gt;
*Mana starts at 7 dots at and increases by another 7 points with a cost of 10 points.&lt;br /&gt;
&lt;br /&gt;
===Skills: ===&lt;br /&gt;
30 points to spread out, costs double with each point spent in a skill.&lt;br /&gt;
&lt;br /&gt;
====Combat Skills====&lt;br /&gt;
*Ranged Weapons&lt;br /&gt;
*Heavy Weapons&lt;br /&gt;
*Melee Weapons&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Small Arms&lt;br /&gt;
&lt;br /&gt;
====Darkside Skills====&lt;br /&gt;
*Esper Lore&lt;br /&gt;
*Magic Lore&lt;br /&gt;
*Enigmas&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Summoning&lt;br /&gt;
&lt;br /&gt;
====Politic Skills====&lt;br /&gt;
*Savoir Faire&lt;br /&gt;
*Threatening&lt;br /&gt;
*Flowcharting&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Finances&lt;br /&gt;
&lt;br /&gt;
====Dirty Business====&lt;br /&gt;
*Stealth&lt;br /&gt;
*Hacking&lt;br /&gt;
*Social Engineering&lt;br /&gt;
*Disguise&lt;br /&gt;
*Contacts&lt;br /&gt;
&lt;br /&gt;
==Archetype==&lt;br /&gt;
===ESPER Student===&lt;br /&gt;
*Darksider: +2 combat use, faction member&lt;br /&gt;
*Normal +1 utility roll, extra free reroll per scene.&lt;br /&gt;
&lt;br /&gt;
Espers have generally a singular power based on one of the fundamental laws of reality (though in the process of their power they appear to break it).  The exact mechanism what triggers ESP is still undetermined but widely attributed to the even known as Angel’s Fall that saw the twin destruction of Las Vegas and Shenzhun. They have 5 points to spend for esper powers, 10 if they go all in singular power. More exotic or powerful ESPER skills are consulted with the GM.  ESP actions are rolled with your basic character stat and have a drain 1 per usage.  You can with additional points of drain add half your ESP to the roll to further fortify it.  Upon successful action, you can roll a d10 and if you get over 5 you regain a point of drain. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ESPER Powers====&lt;br /&gt;
:Biokinesis&lt;br /&gt;
:Psychokinesis&lt;br /&gt;
:Mind Reading&lt;br /&gt;
:Remote Viewing&lt;br /&gt;
:Precognition&lt;br /&gt;
:Pyrokinesis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
*Cutting Edge (2 Free Cyborg points, but tied to a faction)&lt;br /&gt;
*Soldat (Can above cyborg con limit by 3)&lt;br /&gt;
&lt;br /&gt;
Cyborg soldiers are the future of warfare.  Cyborgs are all about enhancing what is there and giving more mundane abilities, the downside is the cutting edge is always moving on and its expensive and sometimes impractical for a cyborg to stay always cutting edge. Cyborg Modifications: You can safely have 1 point of cyborg modification per dots in Con.  Cyborgs get 5 mod point to start off with.&lt;br /&gt;
&lt;br /&gt;
====Mods====&lt;br /&gt;
*Reinforce Spine 1 Mod point&lt;br /&gt;
*Armor Plating 1 mod point per usages&lt;br /&gt;
*Enhance Senses 1 mod point per sense enhance&lt;br /&gt;
*Implanted Weapons base fee of 2 mod points &lt;br /&gt;
**Melee mod point per dice added&lt;br /&gt;
**Firearms 2 mod points per dice added &lt;br /&gt;
**Heavy Weapons 3 points per dice added&lt;br /&gt;
*Cyberbrain 2 mod points &lt;br /&gt;
*Familiar AI 2 mod points&lt;br /&gt;
*Life Support 1 mod point&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
The self proclaimed rulers of the shadows.  To call them a conspiracy would be a insult to them as they were a breakaway civilization since the dawn of time ranging from the priest-kings of old.  However, time and internecine strife as seen their influence wane in the last century as the nouveau rich have dare challenged the ancient families and organizations. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic is fundamentally an *alien* force to normal laws of reality.  In the age of Enlightenment attempts to codify into a science have failed as what works for one mage regardless of training or creed may not for their fellow student with the same background.  Magic has some limitations and its from their that the mages can start to quantify about what they can do by what they cannot. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mages call upon three sources of power, the most dangerous and primal is themselves which threatens to burn their lifeforce up, second is the ambient energy of the area, which makes leylines critical to magic, and third is from the Outside which has its own problems.  Each mage has an affinity for two fields of magic and disaffinity for third.  Affinity fields hit on 5, disaffinity hits on 8. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic is rolled straight value and the effect is generally yes or no success, attack mage does the equivalent of 5 damage points.  Magic in combat is very draining, and small single scale attacks drains 2, a medium attack drains 4 and large is 6.  Magicians can spend a turn calling upon ambient mana to restore their pool, or roll against their own constitution to fuel a spell, a failure resulting in a wound.  Fights on leylines allow for reduced drain, ritual and foci can also help in that regard. &lt;br /&gt;
&lt;br /&gt;
Mages have 5 levels of mastery and have a pool of 12 points to spend to start off with: &lt;br /&gt;
:1: 1 points&lt;br /&gt;
:2: 3 points&lt;br /&gt;
:3: 5 points&lt;br /&gt;
:4: 7 points&lt;br /&gt;
:5: 9 points&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
*Creation&lt;br /&gt;
*Destruction&lt;br /&gt;
*Alteration&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
:Opposed Reflex Rolls TN7&lt;br /&gt;
:HP minus Success Over + Damages &lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
:Basic Smalls Arm +1 Damage (Ammo 6)&lt;br /&gt;
:Basic Long Arms: +2 Damage (Ammo 12)&lt;br /&gt;
:Basic Heavy Arms +4 Damage&lt;br /&gt;
:Advance Small Arms +2 Damage +2 Accuracy (Ammo 5)&lt;br /&gt;
:Advance Long Arms: +3 Damage +4 Accuracy (Ammo 12)&lt;br /&gt;
:Basic Melee +1 &lt;br /&gt;
:Advance Melee +1 Damage Unsoakable&lt;br /&gt;
:Basic Armor: +3 Soak&lt;br /&gt;
:Heavy Clothing +1 Soak&lt;br /&gt;
&lt;br /&gt;
==The Powers==&lt;br /&gt;
===The Megacorps===&lt;br /&gt;
:Sea Habitat Eden Build Agency (SHEBA): A wealthy but privately own corporation run by Alexis de Molay with partnership with the other megacorporations.  Specializes in financing outside of its normal portfolio of sea habit construction and operation.&lt;br /&gt;
:Dynatek-Dyson: Aerospace and Advance Weaponry, also specializes in unique cyborg roles and robotics &lt;br /&gt;
:Kusanagi Advance Industries: Largest weapon dealer in the world in the aftermath of WW3. &lt;br /&gt;
:Stahl AG: German arms and heavy industry along with sizeable biotech wing and leader in ESPER research&lt;br /&gt;
:L3TECH: Russian aerospace rival to Dynatek, has its HQ at L3.  &lt;br /&gt;
:Rama Corp: Indian Consumer Goods mega giant.  &lt;br /&gt;
:Siccaro Bank: Former cartel bank turned legit with the collapse of state authority in Mexcio, now runs Mexico as its private fief after a brutal civil war with the cartels.&lt;br /&gt;
&lt;br /&gt;
===The Faded===&lt;br /&gt;
:CIA&lt;br /&gt;
:American ONI&lt;br /&gt;
:DEA&lt;br /&gt;
:FSB&lt;br /&gt;
:MI6&lt;br /&gt;
:MSS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Darkside===&lt;br /&gt;
:The Kazou Yakuza Group&lt;br /&gt;
:The Syndicate&lt;br /&gt;
:Red Lotus&lt;br /&gt;
:Sealords: Local crime syndicate ruled by exiled general Yuri Malokov&lt;br /&gt;
:Neverland: An enigmatic ESPER crime organization ruled by a figured called Black Alice&lt;br /&gt;
:Church of Last Hope: Ambiguously Catholic (at the least Vatican) related hospital and medical evac team and hospital.&lt;br /&gt;
:Union without Borders: New info-sodalists anti establishment revolutionary government that seeks the destruction of all governments and megacorps.&lt;br /&gt;
&lt;br /&gt;
===Mercsw===&lt;br /&gt;
:Manhunter International: Started as bail bounty biz in the States, has become the premier bounty hunting and &amp;quot;allegedly&amp;quot; assassination company, operates in the Third World, but maintains its HQ on New Eden.&lt;br /&gt;
:Ridley&#039;s Raiders: Former Ex-Colonel in the USMC, John Ridley is infamous as the first full body cyborg commander.  After the war dodging war crimes accusation he signed up with SHEBA to augment its private security.  IF a threat becomes too big, expect to cyborg commando and powersuits jumping into the fray.&lt;br /&gt;
:Jade Talon: A Chinese Merc group with strong ties to the PLA, noticeable for having open ESPER users in its ranks.&lt;br /&gt;
:Miguel&#039;s Taxi Service: Two sides to Miguel&#039;s operation, one is the normal taxi/ride sharing autocabs.  Second is providing a line of professional drivers and armored vics ranging from limos and hummers, to if the price is right gunships and subs.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Lynn Yan-Shui]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Spielmann]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70016</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70016"/>
		<updated>2021-02-28T04:51:05Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 0&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 2&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2 + 1 = 3&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 + 44 = 154 XP) [19 XP available]&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
:Ranged (Heavy) 2-&amp;gt;3 (-15 XP)&lt;br /&gt;
:Gunnery 1-&amp;gt;2 (-10 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;br /&gt;
:Session 3: 10 xp&lt;br /&gt;
:Session 4: 12 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70015</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70015"/>
		<updated>2021-02-28T04:50:39Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15 -&amp;gt; 16&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 0&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 2&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2 + 1 = 3&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 + 44 = 154 XP) [19 XP available]&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
:Ranged (Heavy) 2-&amp;gt;3 (-15 XP)&lt;br /&gt;
:Gunnery 1-&amp;gt;2 (-10 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;br /&gt;
:Session 3: 10 xp&lt;br /&gt;
:Session 4: 12 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70014</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70014"/>
		<updated>2021-02-28T00:45:46Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15 -&amp;gt; 16&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 4&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2 + 1 = 3&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 + 32 = 142 XP) [17 XP available]&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
:Ranged (Heavy) 2-&amp;gt;3 (-15 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;br /&gt;
:Session 3: 10 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70004</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70004"/>
		<updated>2021-02-21T06:35:01Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 4&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2 + 1 = 3&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 + 32 = 142 XP) [17 XP available]&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
:Ranged (Heavy) 2-&amp;gt;3 (-15 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;br /&gt;
:Session 3: 10 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70000</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=70000"/>
		<updated>2021-02-21T02:44:41Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 4&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2 + 1 = 3&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 + 22 = 132 XP) [7 XP available]&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
:Ranged (Heavy) 2-&amp;gt;3 (-15 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69993</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69993"/>
		<updated>2021-02-07T05:53:19Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Current Wounds: 1&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 4&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 2 = 5&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 XP)&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Laminate(A) 0/2 4/3 &lt;br /&gt;
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1&lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;br /&gt;
&lt;br /&gt;
Sessions&lt;br /&gt;
:Session 1: 12 xp&lt;br /&gt;
:Session 2: 10 xp&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69966</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69966"/>
		<updated>2021-01-30T07:50:39Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Current Wounds: 9&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Current Strain: 4&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 1 = 4&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 XP)&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Heavy Clothing(A) 0/1 1/0 &lt;br /&gt;
:Blaster Rifle(W) 9/3 Long 4/4&lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69955</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69955"/>
		<updated>2021-01-30T01:07:49Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Encumberance Threshold: 5 + 3 + 1 = 9&lt;br /&gt;
:Soak Value: 0 + 3 + 1 = 4&lt;br /&gt;
:Ranged Defense: 0 = 0&lt;br /&gt;
:Melee Defense: 0 = 0&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics[Br](*) - 0&lt;br /&gt;
:Brawl[Br](*) - 0&lt;br /&gt;
:Cool[Pr](^) - 1&lt;br /&gt;
:Gunnery[Ag](&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)[In](*) - 1&lt;br /&gt;
:Mechanics[In](^) - 1&lt;br /&gt;
:Medicine[In](*) - 0&lt;br /&gt;
:Melee[Br](*) - 1&lt;br /&gt;
:Perception[Cu](&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)[Ag](*) - 1&lt;br /&gt;
:Ranged (Heavy)[Ag](*&amp;amp;) - 2&lt;br /&gt;
:Resilience(&amp;amp;)[Br] - 0&lt;br /&gt;
:Survival(*)[Cu] - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 XP)&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Heavy Clothing(A) 0/1 1/0 &lt;br /&gt;
:Blaster Pistol(W) 6/3 Medium 1/3 &lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt (+1 Encumberance Threshold)&lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty on ranged attack)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69937</id>
		<title>Aiteim Corbantis</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Aiteim_Corbantis&amp;diff=69937"/>
		<updated>2021-01-26T06:11:14Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;:Background :Duty: 10  ::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.) :Obligation: 10 :Species: Human :Career: Soldier...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Background&lt;br /&gt;
:Duty: 10 &lt;br /&gt;
::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)&lt;br /&gt;
:Obligation: 10&lt;br /&gt;
:Species: Human&lt;br /&gt;
:Career: Soldier&lt;br /&gt;
:Specialization: Heavy&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
:Brawn: 3&lt;br /&gt;
:Agility: 3&lt;br /&gt;
:Intellect: 2&lt;br /&gt;
:Cunning: 2&lt;br /&gt;
:Willpower: 2&lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold:  10 + 3 + 2 = 15&lt;br /&gt;
:Strain Threshold:  10 + 2 = 12&lt;br /&gt;
:Starting XP:  110&lt;br /&gt;
&lt;br /&gt;
Skills:&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 non-career skills(^)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 4 career skills(*)&amp;lt;br&amp;gt;&lt;br /&gt;
1 rank in 2 specialization skills(&amp;amp;)&amp;lt;br&amp;gt;&lt;br /&gt;
:Athletics(*) - 0&lt;br /&gt;
:Brawl(*) - 0&lt;br /&gt;
:Cool(^) - 1&lt;br /&gt;
:Gunnery(&amp;amp;) - 1&lt;br /&gt;
:Knowledge (Warfare)(*) - 1&lt;br /&gt;
:Mechanics(^) - 1&lt;br /&gt;
:Medicine(*) - 0&lt;br /&gt;
:Melee(*) - 1&lt;br /&gt;
:Perception(&amp;amp;) - 0&lt;br /&gt;
:Ranged (Light)(*) - 1&lt;br /&gt;
:Ranged (Heavy)(*&amp;amp;) - 2&lt;br /&gt;
:Resilience(&amp;amp;) - 0&lt;br /&gt;
:Survival(*) - 0&lt;br /&gt;
&lt;br /&gt;
XP Tracker (110 XP)&lt;br /&gt;
:Agility 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Brawn 2-&amp;gt;3 (-30 XP)&lt;br /&gt;
:Burly I (-5 XP)&lt;br /&gt;
:Barrage I (-5 XP)&lt;br /&gt;
:Barrage II (-10 XP)&lt;br /&gt;
:Brace I (-10 XP)&lt;br /&gt;
:Burly II (-15 XP)&lt;br /&gt;
:Toughened I (-5 XP)&lt;br /&gt;
&lt;br /&gt;
Gear and Equipment (32 Credits)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor(A) Defense/Soak Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon(W) Damage/Critical Encumberance/Hard Points&amp;lt;br&amp;gt;&lt;br /&gt;
:Heavy Clothing(A) 0/1 1/0 &lt;br /&gt;
:Blaster Pistol(W) 6/3 Medium 1/3 &lt;br /&gt;
:Combat Knife(M,W) +1/3 Engaged 1/0 &lt;br /&gt;
:Utility Belt &lt;br /&gt;
&lt;br /&gt;
Talent Tree&lt;br /&gt;
:Burly II (-2 Encumberance/Cumbersome)&lt;br /&gt;
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)&lt;br /&gt;
:Brace I (-1d6 environmental difficulty)&lt;br /&gt;
:Toughened I (+2 Wound Threshold)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IX_Wars&amp;diff=69936</id>
		<title>IX Wars</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IX_Wars&amp;diff=69936"/>
		<updated>2021-01-26T06:08:06Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Katidas Tarkin]] &#039;&#039;&#039;Shrike&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sola_Saxon]] &#039;&#039;&#039;Rex&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aiteim Corbantis]] &#039;&#039;&#039;MW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=66576</id>
		<title>Krais Minchamp</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=66576"/>
		<updated>2018-11-07T23:51:43Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Krais Minchamp (formerly Minos *see bio*)  {Now Minos again!}&amp;lt;br&amp;gt;&lt;br /&gt;
Class: Mage &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Strength [1] (1 CP)&lt;br /&gt;
*Dexterity [4] (10 CP)&lt;br /&gt;
*Knowledge [2] (3 CP)&lt;br /&gt;
*Wits [3] (6 CP)&lt;br /&gt;
*Charisma [1] (1 CP)&lt;br /&gt;
*Arete [5+2+1+{1}] (15 CP) {6 CP}&lt;br /&gt;
*Dark Gnosis [0+1+{2}] {3 CP}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Sorcery &lt;br /&gt;
*Weapon Master (All Attacks +2)&lt;br /&gt;
*Stealth&lt;br /&gt;
*Animal Friendship&lt;br /&gt;
*Lux Magic Technology&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Knowledge (Magical Law) [0+1+{1}] (0 CP) {1 CP}&lt;br /&gt;
*Wits (Magic Rituals) [0+1] (0 CP)&lt;br /&gt;
*Dexterity (Swordmaster) [1] (1 CP)&lt;br /&gt;
*Arete (Farsight) [1] (1 CP)&lt;br /&gt;
*Arete (Reinforcement) [1] (1 CP)&lt;br /&gt;
*Arete (Cloaking) [1] (1 CP)&lt;br /&gt;
*Lux Magic Technology (Anything Lux-based or derived) {3} {6 CP}&lt;br /&gt;
&lt;br /&gt;
===Retinue===&lt;br /&gt;
*Krais arrives at Castle Wolf alone with no troops to his name&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to minor nobles, Krais lived a relatively quiet life until the manifestation of his in-born talents with magic came to light. His parents had always suspected, but they kept it quiet from the rest of the court for fear of their only child becoming a pawn in the political machinations of the realm and faith. After they confirmed his affinity for magic, they sought the best swordsmen and women to train him so that he may find life on his own terms without having to fall back on his natural talent; talents that would betray him and place a mark on his head because he had gone for so long without notice.&lt;br /&gt;
One fateful evening, during a tryst with a minor daughter of a neighboring noble family, unbeknownst to Krais, his secret was laid bare for all to see in the evening sky. An unseasonable chill, a simple dusting of frost, but such a simple thing was enough to draw the unwanted attention the Minos family toiled so arduously to avoid.&lt;br /&gt;
By morning, Krais had assembled what materials and gear he was able to carry on his person and set out for the wilderness; alone.&lt;br /&gt;
Casting aside his family name in an effort to protect them - his family staged a witch hunt of sorts to mask his escape and fake his death - he has traveled far and wide while skirting the edge of civilization. No doubt it would only be a matter of time before his secret would be discovered once again; such things rarely stayed hidden, but Krais sought to distance himself as much as he could from his birthright. &lt;br /&gt;
After picking up various sellsword contracts to protect merchants and minor dignitaries, Krais has found his way to Wolf Castle. With the darkening of the age, he has deemed it time to risk his secret being discovered. To what end he will serve, Krais does not know, but he will walk his path.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
*wood carving of a oorobous (help from druid)&lt;br /&gt;
*Imperial Authority Sigil (+1 arete, cannot cast against empress, knows location always)&lt;br /&gt;
*Trinket of Mira (allows telepathic contact between Krais and Mira)&lt;br /&gt;
&lt;br /&gt;
===Important Information===&lt;br /&gt;
*Can speak Old Lux with hardly an accent&lt;br /&gt;
*Learned &amp;quot;read&amp;quot; trick&lt;br /&gt;
*Gained &amp;quot;Lux Magic Technology&amp;quot; skill&lt;br /&gt;
*Title gained: Count&lt;br /&gt;
*Gained &amp;quot;Dark Gnosis&amp;quot; stat&lt;br /&gt;
&lt;br /&gt;
===Land Holding Information===&lt;br /&gt;
*Bunch of war refugees for initial inhabitants&lt;br /&gt;
*Trade resumed&lt;br /&gt;
*Fort capable of being charged for 2 years by Augusta&lt;br /&gt;
*Magical power plants are a thing (windmills and watermills)&lt;br /&gt;
&lt;br /&gt;
===Ongoing Ideas===&lt;br /&gt;
*Hillfort adding alchemical forge&lt;br /&gt;
*Large City in Roburn&#039;s holding adding an alchemical forge (maybe)&lt;br /&gt;
&lt;br /&gt;
===Experience Totals===&lt;br /&gt;
:Available to spend: 17 - {16} = 1&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=66454</id>
		<title>Krais Minchamp</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=66454"/>
		<updated>2018-09-19T23:15:52Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Krais Minchamp (formerly Minos *see bio*)  {Now Minos again!}&amp;lt;br&amp;gt;&lt;br /&gt;
Class: Mage &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Strength [1] (1 CP)&lt;br /&gt;
*Dexterity [4] (10 CP)&lt;br /&gt;
*Knowledge [2] (3 CP)&lt;br /&gt;
*Wits [3] (6 CP)&lt;br /&gt;
*Charisma [1] (1 CP)&lt;br /&gt;
*Arete [5+2+1+{1}] (15 CP) {6 CP}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Sorcery &lt;br /&gt;
*Weapon Master (All Attacks +2)&lt;br /&gt;
*Stealth&lt;br /&gt;
*Animal Friendship&lt;br /&gt;
*Lux Magic Technology&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Knowledge (Magical Law) [0+1+{1}] (0 CP) {1 CP}&lt;br /&gt;
*Wits (Magic Rituals) [0+1] (0 CP)&lt;br /&gt;
*Dexterity (Swordmaster) [1] (1 CP)&lt;br /&gt;
*Arete (Farsight) [1] (1 CP)&lt;br /&gt;
*Arete (Reinforcement) [1] (1 CP)&lt;br /&gt;
*Arete (Cloaking) [1] (1 CP)&lt;br /&gt;
*Lux Magic Technology (Anything Lux-based or derived) {3} {6 CP}&lt;br /&gt;
&lt;br /&gt;
===Retinue===&lt;br /&gt;
*Krais arrives at Castle Wolf alone with no troops to his name&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to minor nobles, Krais lived a relatively quiet life until the manifestation of his in-born talents with magic came to light. His parents had always suspected, but they kept it quiet from the rest of the court for fear of their only child becoming a pawn in the political machinations of the realm and faith. After they confirmed his affinity for magic, they sought the best swordsmen and women to train him so that he may find life on his own terms without having to fall back on his natural talent; talents that would betray him and place a mark on his head because he had gone for so long without notice.&lt;br /&gt;
One fateful evening, during a tryst with a minor daughter of a neighboring noble family, unbeknownst to Krais, his secret was laid bare for all to see in the evening sky. An unseasonable chill, a simple dusting of frost, but such a simple thing was enough to draw the unwanted attention the Minos family toiled so arduously to avoid.&lt;br /&gt;
By morning, Krais had assembled what materials and gear he was able to carry on his person and set out for the wilderness; alone.&lt;br /&gt;
Casting aside his family name in an effort to protect them - his family staged a witch hunt of sorts to mask his escape and fake his death - he has traveled far and wide while skirting the edge of civilization. No doubt it would only be a matter of time before his secret would be discovered once again; such things rarely stayed hidden, but Krais sought to distance himself as much as he could from his birthright. &lt;br /&gt;
After picking up various sellsword contracts to protect merchants and minor dignitaries, Krais has found his way to Wolf Castle. With the darkening of the age, he has deemed it time to risk his secret being discovered. To what end he will serve, Krais does not know, but he will walk his path.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
*wood carving of a oorobous (help from druid)&lt;br /&gt;
*Imperial Authority Sigil (+1 arete, cannot cast against empress, knows location always)&lt;br /&gt;
*Trinket of Mira (allows telepathic contact between Krais and Mira)&lt;br /&gt;
&lt;br /&gt;
===Important Information===&lt;br /&gt;
*Can speak Old Lux with hardly an accent&lt;br /&gt;
*Learned &amp;quot;read&amp;quot; trick&lt;br /&gt;
*Gained &amp;quot;Lux Magic Technology&amp;quot; skill&lt;br /&gt;
*Title gained: Count&lt;br /&gt;
&lt;br /&gt;
===Land Holding Information===&lt;br /&gt;
*Bunch of war refugees for initial inhabitants&lt;br /&gt;
*Trade resumed&lt;br /&gt;
*Fort capable of being charged for 2 years by Augusta&lt;br /&gt;
*Magical power plants are a thing (windmills and watermills)&lt;br /&gt;
&lt;br /&gt;
===Experience Totals===&lt;br /&gt;
:Available to spend: 16 - {13} = 3&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=65454</id>
		<title>Krais Minchamp</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Krais_Minchamp&amp;diff=65454"/>
		<updated>2018-03-20T04:35:13Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;Name: Krais Minchamp (formerly Minos *see bio*) &amp;lt;br&amp;gt; Class: Mage &amp;lt;br&amp;gt;  ===Stats=== *Strength [1] (1 CP) *Dexterity [4] (10 CP) *Knowledge [2] (3 CP) *Wits [3] (6 CP) *Charisma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Krais Minchamp (formerly Minos *see bio*) &amp;lt;br&amp;gt;&lt;br /&gt;
Class: Mage &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Strength [1] (1 CP)&lt;br /&gt;
*Dexterity [4] (10 CP)&lt;br /&gt;
*Knowledge [2] (3 CP)&lt;br /&gt;
*Wits [3] (6 CP)&lt;br /&gt;
*Charisma [1] (1 CP)&lt;br /&gt;
*Arete [5+2] (15 CP)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Sorcery &lt;br /&gt;
*Weapon Master (All Attacks +2)&lt;br /&gt;
*Stealth&lt;br /&gt;
*Animal Friendship&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
*Knowledge (Magical Law) [0+1] (0 CP)&lt;br /&gt;
*Wits (Magic Rituals) [0+1] (0 CP)&lt;br /&gt;
*Dexterity (Swordmaster) [1] (1 CP)&lt;br /&gt;
*Arete (Farsight) [1] (1 CP)&lt;br /&gt;
*Arete (Reinforcement) [1] (1 CP)&lt;br /&gt;
*Arete (Cloaking) [1] (1 CP)&lt;br /&gt;
&lt;br /&gt;
===Retinue===&lt;br /&gt;
*Krais arrives at Castle Wolf alone with no troops to his name&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to minor nobles, Krais lived a relatively quiet life until the manifestation of his in-born talents with magic came to light. His parents had always suspected, but they kept it quiet from the rest of the court for fear of their only child becoming a pawn in the political machinations of the realm and faith. After they confirmed his affinity for magic, they sought the best swordsmen and women to train him so that he may find life on his own terms without having to fall back on his natural talent; talents that would betray him and place a mark on his head because he had gone for so long without notice.&lt;br /&gt;
One fateful evening, during a tryst with a minor daughter of a neighboring noble family, unbeknownst to Krais, his secret was laid bare for all to see in the evening sky. An unseasonable chill, a simple dusting of frost, but such a simple thing was enough to draw the unwanted attention the Minos family toiled so arduously to avoid.&lt;br /&gt;
By morning, Krais had assembled what materials and gear he was able to carry on his person and set out for the wilderness; alone.&lt;br /&gt;
Casting aside his family name in an effort to protect them - his family staged a witch hunt of sorts to mask his escape and fake his death - he has traveled far and wide while skirting the edge of civilization. No doubt it would only be a matter of time before his secret would be discovered once again; such things rarely stayed hidden, but Krais sought to distance himself as much as he could from his birthright. &lt;br /&gt;
After picking up various sellsword contracts to protect merchants and minor dignitaries, Krais has found his way to Wolf Castle. With the darkening of the age, he has deemed it time to risk his secret being discovered. To what end he will serve, Krais does not know, but he will walk his path.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Princes_of_the_Earth&amp;diff=65453</id>
		<title>Princes of the Earth</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Princes_of_the_Earth&amp;diff=65453"/>
		<updated>2018-03-20T04:31:33Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;High Fantasy Set to Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;High chance of having a Silence&#039;s Bizarre Adventure &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Launch date March 21st 2018&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:elux.jpg|thumb|The road to the Throne of Lux can be a long and dark one]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For over five centuries, the Great Empire of Lux had ruled over ruled over the Krosix, the island continent.  The destruction of Meridian in LG 952 greatly weaken the Empire, and saw the rise of a five way civil war.  Which soon saw the Luxian empire reduce to puppet by barbarian invaders of Lottians from across the Moonlight Sea by LG 1053.  By 1101, the the last Emperor, Angbrond the Stout died in plague that saw Ravashanna reduced to a tomb city, killing with it the last best chance of revival and any centralized government for the continent for over the next two hundred years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since then Krosix has seen three more barbarian migrations, the last two of Orcish kind, two invasion of the Duveilar Kingdoms across the Qel Gulf, which succeeded in only killing vast numbers of troops on both sides, and three more Red Plagues, and intermittent strife of any variety.  It is not an exaggeration to say that Krosix is one of the most violent lands on Earth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compared to the height of the Lux Empire, the land is in dire, shape three out of five cities across the continent are destroyed, greatly reduced in size, turned into undead tombs cities, or occupied by barbarians.  The once great Luxways roads that light up the country side at night (hence their name)  are mostly dark a their enchantments are rarely keep well maintained due to lack of funds in some areas and knowledge in others.  Feral monsters and tribes threaten isolated villages and merchants, and the lord&#039;s war among themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now as LG 1259 comes to an end in news of the worst winter since the destruction of Meridian, signs of change is on the horizon.  The new King of Deveilar, Pierre III, has meet with the Hierarchs Assembled in Holy Galvain and has taken up their charge to bring peace to Krosix and end the suffering of its inhabitants.  Across the Qel Gulf, the knights from across the Continent of Malzar are now gathering, some by obligation to their king, other free lords seeking new lands, or glory or taking up the Hierarch&#039;s religious call to arms.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In Krisox, the strongest of the warlords of the continent, Duke Averil has called for a Imperial Moot, the first one since the days of Angrond and proclaimed on to the Oaths of the Old Gods, that a truce should be had to defend the island against this conquest.  Lords great and small, merchants, black knights and freeswords, and wandering magi and druid are now making their way to Wolf Castle overlooking Qel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are one of these heroes.&lt;br /&gt;
&lt;br /&gt;
=Setting Details=&lt;br /&gt;
The World &amp;lt;br&amp;gt;&lt;br /&gt;
Malzar and the Hierarchy: Part of the great conjoined continents that make up the majority of land mass of the known world.  The western side of Malzar is generally the poor relation to the others, South and East, and also the most fractious part.  Its dominated by Five Great Kingdoms, Duavlier, Atlasia, Wyrdhelm, Sejuk, and the Hierarchy.  The last is smallest in terms of physical land, but the wealthiest.  Due to the Laws of Galvain handed down by the Great Prophet of the One, it was divined that the Magic is Gift of Gods and Demons and that proper training and indoctrination is needed to protect men of their souls as well as the mundane world.  As such the Heiarchy not only controls all religion in Malazar, it controls magic as to be a priest, is to be a wizard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Krisox: Across the Qel Gulf (A misnomer, Gulf is now a channel, the same Punishment of God that destroyed Meridan, also saw flood waters rise on the thin land bridge between the continents). is a island continent comparable to Malazar in size, however, much of it is farther north and so there is less inhabitable land.  The Lux Empire is the Empire that executed Holy Galvain in their capital of Meridian back in LG 5, and it had been his parting words to the Imperial Legate Byrndinelle that Punishment from the Heavens would descend and destroy the Empire if they did not repent their sinful ways.  Since the destruction of Meridian and the chaos that has saw the Faith make inroads if limited.  Of the old Empire there had been six provinces with the seventh being the greatest city in the world (or at least Malzar way) of Meridian.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sonduk/Aristel (Aristel is old Elvish for Northland): The brutal north-lands, perennial home to sea pirates and marauders, and was nearly lawless waste of fjords and ice swept mountain valleys when the Empire was it zenith.  Ironically due to the two Ork migrations, the region doesn&#039;t bother the south lands as much anymore as the northmen and the Sonduk Orks fight each other with increasing genocidal fury. A few Caern Lords who trace their lineage back to Anground day have sent their representatives to the conference.   There is no claim to the title of Duke, though if push came to shove the strongest candidate would Orm Bloodaxe, Chief of Chieftains of Sonduk en Mass.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Siviln (Siviln is old Elvish for Border).  Immediately south of Aristel, its stereotype of being a land of bogs and hills, but most keen observers of maps would now that it fairly decent plains for raising sheep and cattle.   The Gramtooth Mountain range that serves as the border to Aristel also home to rich veins of iron and coal, and coastal town of Jeandilvle (the name came from tis day when it was a Duveiler Kingdom prize) is home to some of the finest smithies of continent as well to the so called &amp;quot;Duke&amp;quot; Godsblessed Drithelm, a fervent defender of the Old Ways and protect of the Druids.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lor Faelin (Lor Faelin is old Elvish for Border Forest/ Barrier Forest).  Lor Faelin is actually the least populated province in Krisox.  The forest lands are surrounded by other provinces, is home to the original civilization built in Krosix.  It had been the Elves of the Land of Sumer, the exiles of the land to be precise who had came across the stone age humans of Krosix who taught them ways of civilization by enslaving them. The Elves eventually left in -596 PG when their exile was lifted, leaving behind the nascent Lux Empire who eventually surpassed them in the realm of magic knowledge. Lor Faelin was early experiment in large country wide spells, which was seemed a half success.  It is the eternal forest, the boundaries are never reduce nor grow.  Cut trees grow back over night, and so civilization in this land has to deal with clearings or be built into trees or underground. The forest is dangerous though, monsters prowl around, and reality in parts grow thin due to the nature of enchantment, worst yet is the tribes of highwaymen and bandits who hide in the forest confident that soldiers won&#039;t chase them in.  While minor lords (often knight who has janky castle in the forest) may claim the title of Duke, nobody other their family gives them credence for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Par Havel (The Heart Land).  The center of the country, due to series of rivers that run up from the north starting at the Gramtooth Mountains to the coasts, the land is overwhelming some of the best farmland in the world.  In this region there is over twenty rivers and many irrigation canals and Lux era lock and dams.   It has home to several of the recovering cities as well many prosperous villagers and towns.   The downside is that its also home to many many lords, who tend to two against each other after the harvest is done with.   Here warfare has become increasing more ritualized and glamorized and many other provinces jape about the &amp;quot;Bardish Knights of Havel&amp;quot;.  There is three contenders for the title of Duke in this province.  First is Domneva, the Countess of Twyn-Haen, who commands a respectable host over five thousand knights and men at arms as well several lesser barons.  Second is Arl of Bryce, Wiglac, who commands a slightly lesser amount of solders.  Wiglac has sent representatives to Qel mostly to claim to be the Duke&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lux: The Blasted Wastes.  Lux was once region equivalent to the Heart Land on the other side of the great Disv River, but the land has such wasted away since the destruction of Merdian. Desertification is occurring and the few areas of Lux that are safe to grow food and drink water are fighting a rear-guard action against the poison from spread by the Punishment.  It here that many of the Druids most powerful and wisest gather to venture into the tomb cities of Lux to figure out the source of this great curse.  As such the contender for duke would be however is in charge of the Druids, but that is deadly job to have and changes near monthly basis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Qel (Landing).  Qel is the wealthy southern coastal lands of Krosix. It has maintained a semblance of wealth and prosperity from the downfall of the Empire due control of sea trade as well as the location of the Library of Rhodeas, which is one of the best magi magnets in the entire land.  it has been more or less under the thumb of the family of Duke Averil for the last twenty years, when his father combined the wealth of sea in hiring mercenaries from across the Gulf with alliances and special rights granted to the magi, to force the lesser nobility to bend the knee. &amp;lt;br&amp;gt;&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[Heroes of the Krosix War]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Jehzebel Bara-Shelardi Naamellex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roburn Pehlom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wint Woundwort]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[Mira DeTeChal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Krais Minchamp]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=PaladinCraft&amp;diff=65272</id>
		<title>PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=PaladinCraft&amp;diff=65272"/>
		<updated>2018-02-05T16:35:01Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Server Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
&lt;br /&gt;
This is a PVE building server.  The goal is to build cool stuff, not to destroy stuff.  I don&#039;t plan on using fancy server utilities - we should be fine, but I will ban people who decide to be assholes.&lt;br /&gt;
&lt;br /&gt;
This is a whitelisted private server.  Do not post the IP here.  Only bring people you trust on the server.  Please avoid introducing drama.  &lt;br /&gt;
&lt;br /&gt;
This server will keep running unless something horrible happens to me.  I will not be in a hurry to upgrade.  When the server shuts down, all information will be backed up and made available to anyone who would like to keep it.&lt;br /&gt;
&lt;br /&gt;
Some mods in this modpack can be exploited in combination with other mods.  Don&#039;t try to break the server or cheese the game.&lt;br /&gt;
&lt;br /&gt;
===Mod Usage Warnings===&lt;br /&gt;
*This needs to be said here to help people from running into potentially infuriating problems that are beyond our control to fix. Nobody likes using a lot of resources and time to find out their project is not going to work due to a bug.&lt;br /&gt;
**Mekanism piping/cabling: Just, just don&#039;t use it if you can avoid it. You should be able to use other transport methods (thermal expansion and such) for the majority of Mekanism devices. Where this seems to break down is in the advanced ore processing chain. You are forced to use mod-specific pipes (as of now. Alternatives are being explored), and Mekanism has a lovely BUG that causes the pipes and cables to break when the last player leaves the vicinity of the network. The only real fix is to rerun the cables and pipes. This causes a loss of material (stuff that was stuck in the piping) as well as potentially wasting a lot of time.&lt;br /&gt;
&lt;br /&gt;
== Solar System ==&lt;br /&gt;
#Astaroth - Sun-scorched arid planet&lt;br /&gt;
##Unicorn Thresher - Airless hot rock&lt;br /&gt;
##Belmar - Is on fire&lt;br /&gt;
#Xulab - Swamp Venus&lt;br /&gt;
##Ishtar - Actual Venus&lt;br /&gt;
##Problemland - Hot Problematic Moon&lt;br /&gt;
#Lost Abarath - Lost City world&lt;br /&gt;
##Babil - Post-magitech-apocalypse&lt;br /&gt;
##Arridos - Airless Sandball&lt;br /&gt;
#Terra - Overworld&lt;br /&gt;
##Luna - The Eagle has Landed&lt;br /&gt;
#Dustinari - Terraformed Mars&lt;br /&gt;
##Jelly Filled Moon - Wacky world&lt;br /&gt;
##Skydot - Barren rock&lt;br /&gt;
#Kurilara - Russia/Canada Planet&lt;br /&gt;
##Hariv - Oddball cold moon with 100% less Hitler&lt;br /&gt;
##Crystal Moon - The source of the flares&lt;br /&gt;
#Thetis - Gas Giant rich with resources&lt;br /&gt;
##Aluminus - Desert / Australia planet&lt;br /&gt;
##Amahara - Japan/Asian inspired planet&lt;br /&gt;
##Megelgica - Swamp Planet&lt;br /&gt;
##Rma - Ocean Planet, even it&#039;s orbit is eccentric&lt;br /&gt;
#Aeolus - Ice Giant rich in methane&lt;br /&gt;
##Prometheus - Titan inspired planet&lt;br /&gt;
##Mith Nara - Odd Cold World&lt;br /&gt;
##Slickle - Iceball&lt;br /&gt;
&lt;br /&gt;
== Chemical Engineering ==&lt;br /&gt;
;BLUEX Process&lt;br /&gt;
:Thanks to the new Blutonium Extraction process developed by the Lorentz-Margulis research group, cyanite blocks and ingots can be processed in the Chemical Reactor (Advanced Rocketry) to &lt;br /&gt;
&lt;br /&gt;
;Alternate Refining&lt;br /&gt;
:Oil produced from bitumen / oil shale (Thermal Expansion) can be refined in a refining tower&lt;br /&gt;
:Canola Oil can be refined into biodiesel and empowered oil&lt;br /&gt;
&lt;br /&gt;
;Chemical Cracking&lt;br /&gt;
:Using a Chemical Reactor Ethanol Biofuel may be dehydrated to yield Ethylene&lt;br /&gt;
:Poisonous liquid in the environment can be cracked to give elemental fluids such as aerotheum, cryotheum, and petrotheum - with a chance of obtaining rare alchemical ingredients&lt;br /&gt;
:An Electrolyzer can separate Lithium and chlorine from brine.&lt;br /&gt;
&lt;br /&gt;
;Crystallization&lt;br /&gt;
:Advancements in mineral processing have duplicated the ancient Ember alchemy.  Archaic bricks can be produced from obsidian, soul sand, and nether brick within a chemical reactor&lt;br /&gt;
:Quicksand may be processed into saltpeter / niter&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MegaProject Suggestions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Mod Pack ==&lt;br /&gt;
&lt;br /&gt;
This should be the final version - at least until we upgrade.&lt;br /&gt;
&lt;br /&gt;
;Mincraft 1.12.2   &lt;br /&gt;
;Forge 14.23.1.2589&lt;br /&gt;
&lt;br /&gt;
=== Getting it Working === &lt;br /&gt;
Make sure to disable Mipmaps - I went from 1 FPS to 25 FPS just with that.&lt;br /&gt;
&lt;br /&gt;
==== Option 1: Twitch App ====&lt;br /&gt;
&lt;br /&gt;
Get the Twitch app [https://www.curseforge.com/twitch-client here]&lt;br /&gt;
&lt;br /&gt;
Then [https://help.twitch.tv/customer/en/portal/articles/2764215-guide-to-modpacks#Import install] the modpack: [http://pbj.fancruft.com/PaladinCraft-1.11.zip TwitchApp Modpack Zip]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Option 2: MultiMC ====&lt;br /&gt;
&lt;br /&gt;
Get MultiMC [https://multimc.org/ here]&lt;br /&gt;
&lt;br /&gt;
Download the [https://www.dropbox.com/s/mjsanlzvcf9ts40/PaladinCraft-MMC.zip?dl=0 PaladinCraft-MMC Modpack]&lt;br /&gt;
&lt;br /&gt;
Follow the instructions [https://github.com/MultiMC/MultiMC5/wiki/Import-Instance here] to import the instance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== AIRSHIPS! ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/228029 Davincis Vessels (by darkevilmac) ]&lt;br /&gt;
&lt;br /&gt;
=== Guidance ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/32274 JourneyMap (by techbrew) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/224712 Wawla - What Are We Looking At (by darkh4x) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/253449 Hwyla (by TehNut) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/79287 Waila Harvestability (by squeek502) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/238222 Just Enough Items (JEI) (by mezz) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/248370 JEI Bees (by bdew) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/265917 JEI Integration (by SnowShock35) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/267939 Just Enough HarvestCraft (JEHC) (by mrAppleXZ) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/248747 Just Enough Buttons (by universaI)]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/240630 Just Enough Resources (JER) (by Way2muchnoise)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/239197 CraftTweaker (by jaredlll08)]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/220954 ModTweaker (by jaredlll08)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== World Effects ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/255105 Friendly Fire (by darkh4x) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/225839 Quick Leaf Decay (by lumien231) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/227083 Baubles (by azanor) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/271384 CoFH World (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/243121 Quark (by Vazkii) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/262823 Tomb Many Graves 2 (by M4thG33k) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/220318 Biomes O&#039; Plenty (by Glitchfiend) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/227639 The Twilight Forest (by Benimatic) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/250577 Akashic Tome (by Vazkii)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/269024 The Lost Cities (by McJty)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/60089 Mouse Tweaks (by YaLTeR97)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/223957 Backpacks! (by Brad16840)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/74120 Natura (by mDiyo)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/69118 Morpheus (by Quetzi) ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/231951 Immersive Engineering (by BluSunrize) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/268250 Immersive Petroleum (by theFlaxbeard) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/251121 Industrial Wires (by malte0811)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/228404 Actually Additions (by Ellpeck) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/273430 Actually Baubles (by Jacky1356400) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/224641 RFTools (by McJty) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/250763 RFTools Control (by McJty) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/69163 Thermal Expansion (by TeamCoFH) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/227443 Thermal Dynamics (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/268560 Mekanism (by aidancbrady) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/268566 Mekanism Generators (by aidancbrady) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/268567 Mekanism Tools (by aidancbrady) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/231549 Compacter (by bdew) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/243883 Chicken Chunks 1.8.+ (by covers1624) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/67508 Redstone Paste (by FyberOptic) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/250832 OpenBlocks Elevator (by VsnGamer) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/281211 Computacube (by shiranui007)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/225561 Extra Utilities (by RWTema) ]&lt;br /&gt;
&lt;br /&gt;
==== Storage ====&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/223852 Storage Drawers (by jaquadro) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/74120 Storage Drawers Extras (by jaquadro) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/243076 Refined Storage (by raoulvdberge) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/272302 Refined Storage Addons (by raoulvdberge) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/228756 Iron Chests (by progwml6) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/245174 Ender Storage 1.8.+ (by covers1624) ]&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/74072 Tinkers Construct (by mDiyo) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/229503 Tinker I/O (by gkbm2011)]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/263624 Moar Tinkers (by Bartz24)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/220311 Silent&#039;s Gems (by SilentChaos512) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/70631 Redstone Arsenal (by TeamCoFH) ]&lt;br /&gt;
&lt;br /&gt;
==== Power ====&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/233398 Deep Resonance (by McJty) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/250277 Extreme Reactors (by ZeroNoRyouki) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/223622 Advanced Generators (by bdew) ]&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/246640 Mystical Agriculture (by BlakeBr0) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/225643 Botania (by Vazkii) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/241721 Astral Sorcery (by HellFirePvP) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/251918 Embers (by elucent)]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/281528 Soot (by BordListian)]&lt;br /&gt;
&lt;br /&gt;
=== Decoration ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/235279 Chisel (by tterrag1098) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/223891 MalisisDoors (by Ordinastie) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/237862 MalisisBlocks (by Ordinastie)]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/231095 Chisels &amp;amp; Bits (by AlgorithmX2) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/79616&amp;quot;&amp;gt;DecoCraft2 (by RazzleberryFox)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Agriculture / Food ===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/59751 Forestry (by SirSengir) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/221857 Pam&#039;s HarvestCraft (by MatrexsVigil) ] &#039;&#039;&#039;Must use version 1.12.2a&#039;&#039;&#039;&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/231484 Cooking for Blockheads (by BlayTheNinth) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/266515 Industrial Foregoing (by Buuz135) ]&lt;br /&gt;
**[https://minecraft.curseforge.com/mc-mods/277938 Integration Foregoing (by Jacky1356400) ]&lt;br /&gt;
&lt;br /&gt;
===Performance Boosters===&lt;br /&gt;
*[https://unascribed.com/b/2017-17-10-so-heres-how-foamfix-works.html Foamfix]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/229876 BetterFps (by Guichaguri) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/270330 TickProfiler (by minimallycorrect) ]&lt;br /&gt;
&lt;br /&gt;
===Libraries for Mods===&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/272335 Cucumber (by BlakeBr0) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/248453 Shadowfacts&#039; Forgelin (by shadowfactsmc) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/254602 Tesla Core Lib (by Face_of_Cat) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/70496 BdLib (by bdew) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/74924 Mantle (by mDiyo) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/223896 MalisisCore (by Ordinastie) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/242818 CodeChicken Lib 1.8.+ (by covers1624) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/230497 Chameleon (by jaquadro) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/267602 ConnectedTexturesMod (by tterrag1098) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/270789 Redstone Flux (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/242998 Silent Lib (by SilentChaos512) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/69162 CoFH Core (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/247921 ZeroCore (by ZeroNoRyouki) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/233105 McJtyLib (by McJty) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/222880 Thermal Foundation (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/227391 ElecCore (by Elec332) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/230495 MovingWorld (by darkevilmac) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/270789 Redstone Flux (by TeamCoFH) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/250363 AutoRegLib (by Vazkii) ]&lt;br /&gt;
*[https://minecraft.curseforge.com/mc-mods/253211 MTLib (by jaredlll08)]&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65242</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65242"/>
		<updated>2018-01-23T20:16:14Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Notes from testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want! (I&#039;ll second this one. -MW) &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Compact Machines - This too! (I question what this does for server performance. It seems glitchy in Horizons III. - MW)  &lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book. &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.  (We have lumber axes in Tinker&#039;s construct -OP)&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^ Makes the smeltery easier to automate &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)  Damn shame --[[User:OmegaPaladin|OmegaPaladin]] ([[User talk:OmegaPaladin|talk]]) 16:19, 15 January 2018 (PST)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;br /&gt;
&lt;br /&gt;
===Additional Mod Possibilities===&lt;br /&gt;
*Mouse Tweaks: Great quality of life improvement for inventory manipulation with the mouse. (https://minecraft.curseforge.com/projects/mouse-tweaks) -MW&lt;br /&gt;
*Light Level Overlay Reloaded: Gives numbers for light level as opposed to standard x-grid. (https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded) -MW&lt;br /&gt;
&lt;br /&gt;
===Notes from testing===&lt;br /&gt;
====OreGen====&lt;br /&gt;
*Copper: Embers, Thermal Foundation, and Immersive Engineering&lt;br /&gt;
*Marble: Holy marble, batman. Chisel and astral sorcery both add. It has lead to interesting amounts of marble that has been easily found. Not a bad thing, but maybe something to make note of.&lt;br /&gt;
*Aluminum/Bauxite: Embers, Immersive Engineering&lt;br /&gt;
*Tin: Embers, Thermal Foundation&lt;br /&gt;
&lt;br /&gt;
====Recipes====&lt;br /&gt;
*Flint: Recipe from TC and SG. TC is 3 gravel; SG is 2 gravel.&lt;br /&gt;
&lt;br /&gt;
====Crashes====&lt;br /&gt;
*Being in the Immersive Engineering book for not even a few minutes causes a crash.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist ===&lt;br /&gt;
&lt;br /&gt;
:Operators&lt;br /&gt;
;OmegaPaladin144&lt;br /&gt;
;Whitestar60&lt;br /&gt;
;siramicsteel (MW)&lt;br /&gt;
&lt;br /&gt;
:Users (Add your name here if you are not listed)&lt;br /&gt;
;Psychicandroid (WS GF)&lt;br /&gt;
;meloncan (Mal)&lt;br /&gt;
;DukeSilence&lt;br /&gt;
;dacis2&lt;br /&gt;
;ibuilditbreaks (Arc)&lt;br /&gt;
;? (Shrike)&lt;br /&gt;
;G_G2 &lt;br /&gt;
;Docdorden (Gbro)&lt;br /&gt;
;Heromanicus (Zero)&lt;br /&gt;
;Exhacku &lt;br /&gt;
;Alternate22 (Singh)&lt;br /&gt;
;Oseng&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65241</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65241"/>
		<updated>2018-01-23T05:36:31Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want! (I&#039;ll second this one. -MW) &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Compact Machines - This too! (I question what this does for server performance. It seems glitchy in Horizons III. - MW)  &lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book. &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.  (We have lumber axes in Tinker&#039;s construct -OP)&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^ Makes the smeltery easier to automate &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)  Damn shame --[[User:OmegaPaladin|OmegaPaladin]] ([[User talk:OmegaPaladin|talk]]) 16:19, 15 January 2018 (PST)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;br /&gt;
&lt;br /&gt;
===Additional Mod Possibilities===&lt;br /&gt;
*Mouse Tweaks: Great quality of life improvement for inventory manipulation with the mouse. (https://minecraft.curseforge.com/projects/mouse-tweaks) -MW&lt;br /&gt;
*Light Level Overlay Reloaded: Gives numbers for light level as opposed to standard x-grid. (https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded) -MW&lt;br /&gt;
&lt;br /&gt;
===Notes from testing===&lt;br /&gt;
====OreGen====&lt;br /&gt;
*Copper ore overlap: Embers, Thermal Foundation, and Immersive Engineering&lt;br /&gt;
*Marble: Holy marble, batman. Chisel and astral sorcery both add. It has lead to interesting amounts of marble that has been easily found. Not a bad thing, but maybe something to make note of.&lt;br /&gt;
&lt;br /&gt;
====Recipes====&lt;br /&gt;
*Flint: Recipe from TC and SG. TC is 3 gravel; SG is 2 gravel.&lt;br /&gt;
&lt;br /&gt;
=== Whitelist ===&lt;br /&gt;
&lt;br /&gt;
:Operators&lt;br /&gt;
;OmegaPaladin144&lt;br /&gt;
;Whitestar60&lt;br /&gt;
;siramicsteel (MW)&lt;br /&gt;
&lt;br /&gt;
:Users (Add your name here if you are not listed)&lt;br /&gt;
;Psychicandroid (WS GF)&lt;br /&gt;
;meloncan (Mal)&lt;br /&gt;
;DukeSilence&lt;br /&gt;
;dacis2&lt;br /&gt;
;ibuilditbreaks (Arc)&lt;br /&gt;
;? (Shrike)&lt;br /&gt;
;G_G2 &lt;br /&gt;
;Docdorden (Gbro)&lt;br /&gt;
;Heromanicus (Zero)&lt;br /&gt;
;Exhacku &lt;br /&gt;
;Alternate22 (Singh)&lt;br /&gt;
;Oseng&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65240</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65240"/>
		<updated>2018-01-22T22:15:21Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Additional Mod Possibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want! (I&#039;ll second this one. -MW) &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Compact Machines - This too! (I question what this does for server performance. It seems glitchy in Horizons III. - MW)  &lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book. &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.  (We have lumber axes in Tinker&#039;s construct -OP)&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^ Makes the smeltery easier to automate &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)  Damn shame --[[User:OmegaPaladin|OmegaPaladin]] ([[User talk:OmegaPaladin|talk]]) 16:19, 15 January 2018 (PST)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;br /&gt;
&lt;br /&gt;
===Additional Mod Possibilities===&lt;br /&gt;
*Mouse Tweaks: Great quality of life improvement for inventory manipulation with the mouse. (https://minecraft.curseforge.com/projects/mouse-tweaks) -MW&lt;br /&gt;
*Light Level Overlay Reloaded: Gives numbers for light level as opposed to standard x-grid. (https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded) -MW&lt;br /&gt;
&lt;br /&gt;
=== Whitelist ===&lt;br /&gt;
&lt;br /&gt;
:Operators&lt;br /&gt;
;OmegaPaladin144&lt;br /&gt;
;Whitestar60&lt;br /&gt;
;siramicsteel (MW)&lt;br /&gt;
&lt;br /&gt;
:Users (Add your name here if you are not listed)&lt;br /&gt;
;Psychicandroid (WS GF)&lt;br /&gt;
;meloncan (Mal)&lt;br /&gt;
;DukeSilence&lt;br /&gt;
;dacis2&lt;br /&gt;
;ibuilditbreaks (Arc)&lt;br /&gt;
;? (Shrike)&lt;br /&gt;
;G_G2 &lt;br /&gt;
;Docdorden (Gbro)&lt;br /&gt;
;Heromanicus (Zero)&lt;br /&gt;
;Exhacku &lt;br /&gt;
;Alternate22 (Singh)&lt;br /&gt;
;Oseng&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65234</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65234"/>
		<updated>2018-01-22T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want! (I&#039;ll second this one. -MW) &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Compact Machines - This too! (I question what this does for server performance. It seems glitchy in Horizons III. - MW)  &lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book. &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.  (We have lumber axes in Tinker&#039;s construct -OP)&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^ Makes the smeltery easier to automate &#039;&#039;&#039;ADDED&#039;&#039;&#039;&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)  Damn shame --[[User:OmegaPaladin|OmegaPaladin]] ([[User talk:OmegaPaladin|talk]]) 16:19, 15 January 2018 (PST)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;br /&gt;
&lt;br /&gt;
===Additional Mod Possibilities===&lt;br /&gt;
*Mouse Tweaks: Great quality of life improvement for inventory manipulation with the mouse. (https://minecraft.curseforge.com/projects/mouse-tweaks) -MW&lt;br /&gt;
&lt;br /&gt;
=== Whitelist ===&lt;br /&gt;
&lt;br /&gt;
:Operators&lt;br /&gt;
;OmegaPaladin144&lt;br /&gt;
;Whitestar60&lt;br /&gt;
;siramicsteel (MW)&lt;br /&gt;
&lt;br /&gt;
:Users (Add your name here if you are not listed)&lt;br /&gt;
;Psychicandroid (WS GF)&lt;br /&gt;
;meloncan (Mal)&lt;br /&gt;
;DukeSilence&lt;br /&gt;
;dacis2&lt;br /&gt;
;ibuilditbreaks (Arc)&lt;br /&gt;
;? (Shrike)&lt;br /&gt;
;G_G2 &lt;br /&gt;
;Docdorden (Gbro)&lt;br /&gt;
;Heromanicus (Zero)&lt;br /&gt;
;Exhacku &lt;br /&gt;
;Alternate22 (Singh)&lt;br /&gt;
;Oseng&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65202</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65202"/>
		<updated>2018-01-14T20:09:56Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Mal Wishlist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want! (I&#039;ll second this one. -MW)&lt;br /&gt;
*Compact Machines - This too! (I question what this does for server performance. It seems glitchy in Horizons III. - MW)&lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book.&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65201</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65201"/>
		<updated>2018-01-14T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Lesser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want!&lt;br /&gt;
*Compact Machines - This too!&lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book.&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it) (There is currently a bug, unless it has been recently fixed, that doesn&#039;t let you progress to the Flawless Calculator level. Can&#039;t make Electric Diamonds. - MW)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65200</id>
		<title>Talk:PaladinCraft</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:PaladinCraft&amp;diff=65200"/>
		<updated>2018-01-14T20:07:54Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Proposals Due to Already Having the Base Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mal Wishlist===&lt;br /&gt;
*Advanced Rocketry - Me want!&lt;br /&gt;
*Compact Machines - This too!&lt;br /&gt;
*Akashic Tome - This appears to be a mod that consolidates all of the assloads of ingame documentation into a single book.&lt;br /&gt;
*Tree Chopper - I hate having floating tree bits and you should too.&lt;br /&gt;
&lt;br /&gt;
====Proposals Due to Already Having the Base Mod====&lt;br /&gt;
*Moar Tinkers - We have Tinkers already so why not? (Unless it adds machines, I don&#039;t see a reason. Silent&#039;s Gems I feel is better than Tinkers. - MW)&lt;br /&gt;
*Tinker I/O - ^&lt;br /&gt;
*RF Lux - Provides bigger-than-glowstone lighting options.&lt;br /&gt;
&lt;br /&gt;
====Lesser====&lt;br /&gt;
*Anima Mundi (Cool factor)&lt;br /&gt;
*Calculator (Been wanting to try it)&lt;br /&gt;
*Natura - Redwoods are a traditional place to build a base.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sir_Valiance_von_Elias&amp;diff=64223</id>
		<title>Sir Valiance von Elias</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sir_Valiance_von_Elias&amp;diff=64223"/>
		<updated>2017-07-06T23:50:54Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;Background: Noble Knight  Durability - 3&amp;lt;br&amp;gt; Physical - 4&amp;lt;br&amp;gt; Intelligence - 4&amp;lt;br&amp;gt; Wits - 1&amp;lt;br&amp;gt; Charisma - 3&amp;lt;br&amp;gt; Deception - 2&amp;lt;br&amp;gt;  Firearms - 3&amp;lt;br&amp;gt; Melee - 4&amp;lt;br&amp;gt; Drive - 2&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Background: Noble Knight&lt;br /&gt;
&lt;br /&gt;
Durability - 3&amp;lt;br&amp;gt;&lt;br /&gt;
Physical - 4&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence - 4&amp;lt;br&amp;gt;&lt;br /&gt;
Wits - 1&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma - 3&amp;lt;br&amp;gt;&lt;br /&gt;
Deception - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firearms - 3&amp;lt;br&amp;gt;&lt;br /&gt;
Melee - 4&amp;lt;br&amp;gt;&lt;br /&gt;
Drive - 2&amp;lt;br&amp;gt;&lt;br /&gt;
Pilot (fighter) - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glad Handing - 1&amp;lt;br&amp;gt;&lt;br /&gt;
Speeches - 1&amp;lt;br&amp;gt;&lt;br /&gt;
Small Talk - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drinking - 2&amp;lt;br&amp;gt;&lt;br /&gt;
Dueling - 3&amp;lt;br&amp;gt;&lt;br /&gt;
Seduction - 4&amp;lt;br&amp;gt;&lt;br /&gt;
Fashion - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Knighthood - 1&amp;lt;br&amp;gt;&lt;br /&gt;
Swordsman - 1&amp;lt;br&amp;gt;&lt;br /&gt;
The Kirk - 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valiance, often called &amp;quot;Val&amp;quot; by his friends, is about as close to a disenfranchised knight as you can come without actually having the title stripped away and your name run through the street as that of a traitor. Raised within the courts of the Gramhau March, he learned how to work his way through society and earned his knighthood through noble and righteous means. Much to the dismay of Valiance, his family ran afoul of the other barons and was stripped of their noble rights by the Margrave after a long and arduous period of political warfare, but thanks to his distinguished service, Valiance managed to just dodge the disenfranchisement of his family name. &lt;br /&gt;
&lt;br /&gt;
Stripped of his greater nobility and feeling like he has nothing left to offer the Margrave directly or the Empire at large, he has struck out to Big Sky with his remaining possessions to bring back honor and nobility to the Elias name.&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
&lt;br /&gt;
Imperial Arms MARS array (family heirloom; can use with melee and swordsman, but only in melee range) - hellishly expensive and temperamental; fire a burst of plasma armor rated to down power armor. Most definitely probably banned in more civilized places&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
:Name: Illustrious&lt;br /&gt;
:Classification: Light Cruiser&lt;br /&gt;
:Availability: Experimental&lt;br /&gt;
:History: A capital ship commissioned by the Elias family. It came into service shortly before the disenfranchisement of the family. Valiance managed to procure it for his own uses after negotiations with the Margrave. What he agreed to to be offered such a ship is unknown.&lt;br /&gt;
&lt;br /&gt;
Ship Cost	$772,000.00	&amp;lt;br&amp;gt;&lt;br /&gt;
Hull Size	90	&amp;lt;br&amp;gt;&lt;br /&gt;
Free Hull	0	&amp;lt;br&amp;gt;&lt;br /&gt;
Engine Speed	6	warp&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Value	10	Normal Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Hardness Value	3.333333333	&amp;lt;br&amp;gt;&lt;br /&gt;
Shields	20	&amp;lt;br&amp;gt;&lt;br /&gt;
Sensor Range	28	Anti-Cloak&amp;lt;br&amp;gt;&lt;br /&gt;
FCS Bonus	8	&amp;lt;br&amp;gt;&lt;br /&gt;
EW Rating	6	&amp;lt;br&amp;gt;&lt;br /&gt;
Vector Mounts	2	&amp;lt;br&amp;gt;&lt;br /&gt;
Vector Strength	1	&amp;lt;br&amp;gt;&lt;br /&gt;
AM Light Canons	1	&amp;lt;br&amp;gt;&lt;br /&gt;
Engine Requirements 9&amp;lt;br&amp;gt;&lt;br /&gt;
Free Power 23&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fittings====&lt;br /&gt;
:Small AM Reactor: 3&lt;br /&gt;
:Military Engine: 5&lt;br /&gt;
:Stutter Warp: 1&lt;br /&gt;
:Passive Sensor: 4&lt;br /&gt;
:Tactical Sensor: 4&lt;br /&gt;
:Sensor Array: 1&lt;br /&gt;
:Normal Armor: 5&lt;br /&gt;
:Shield Gen: 4&lt;br /&gt;
:Military EW: 2&lt;br /&gt;
:Vector Mounts: 2&lt;br /&gt;
:Vector Strength: 2&lt;br /&gt;
:Light AM Cannon: 1&lt;br /&gt;
:Spinal Cannon: 1&lt;br /&gt;
:Cooling Cycler: 1&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Big_Sky_County&amp;diff=64222</id>
		<title>Talk:Big Sky County</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Big_Sky_County&amp;diff=64222"/>
		<updated>2017-07-06T23:42:29Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Cinnabar===&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:A tall cyborg from the galactic South, implicitly Ventris or at least the CoDo.  As a member of the Illuminated Life Society cyber-cult she has very little biological left in her body, perhaps not even all of her central nervous system.  Her body is equally enhanced, built of advanced Ventrisan-Rifter cyberware from the ILS, much of which may not even be fully legal in Imperial space - especially considering the Cyberpathic Control Laws written after the departure of the Crusader fleet.&lt;br /&gt;
:Cinnabar claims to have been almost everything under the stars at some point; an outlaw, a lawwoman, a merchant, a soldier, a mechanic and a scientist are just some of the more high-profile lives she&#039;s claimed to have lived.&lt;br /&gt;
:Cinnabar&#039;s ship is the &#039;&#039;Sound of Silence&#039;&#039;, a small Yvnes-built Solostar - a one-man omniship, a miniature version of the Rifter Omnicruiser built in numbers to act as scouts, pickets, outriders, couriers and many other unglamorously vital tasks for the small but powerful CoDo fleet.  The need for neural implants to interface with their avionics has not proved a barrier with many accepting the risks of neural cyberization to own such a ship.&lt;br /&gt;
&lt;br /&gt;
===Tierce Elation Verethegna de la Parsamyan===&lt;br /&gt;
:&#039;&#039;&#039;Player&#039;&#039;&#039;: Lurker&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: Spy&lt;br /&gt;
Elation is a slightly built 55 year old Phoenician-Rifter. Their body modification is more understated, if no less extensive, than was the fashion before the Unification. Even the most arresting feature of their Rifter heritage, their headwings, fold up so neatly against their skull that they resemble a layer of their feather-hair. &lt;br /&gt;
:Elation is the third child of a &amp;quot;Susa Wedding&amp;quot; family, a famous Romeo and Juliet elopement - abetted by Queen Ravshana herself rumor has it - when intermarriage used to raise eyebrows. They elected to enter the &#039;&#039;Levée en masse&#039;&#039; early at 16 and eventually commanded a Destroyer division of the 14e System Control Flotilla &#039;&#039;&amp;quot;Swooping Swallows&amp;quot;&#039;&#039;.  After matriculating through Cosmostaff college they transferred to a Naval Surveillance analyst posting with liaison duties to Interservice Intelligence&#039;s synthesis chamber. After 27 years of cumulative service they went on half pay as a Colonel and joined a private venture facilitating trade to the Codominium and Free Star League from the terminus of the Commonwealth&#039;s public mixed-starlane and dysjunction drive transport service. &lt;br /&gt;
&lt;br /&gt;
===Lord John Bahrami===&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
Mysterious Phoenician nobleman either slumming or cooling his heels. Actually not that mysterious, totally not someone traveling under the name &amp;quot;Guy Incognito&amp;quot;... Totally not. Really. &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Samira Theresa bint Abdielle Norouzi===&lt;br /&gt;
:Player: Ent	&lt;br /&gt;
:Background: Mercenary&lt;br /&gt;
&lt;br /&gt;
A new arrival to Big Sky, Samira comes at the behest of General Integrated Systems, her current employer.  Tight-lipped about her mission and background, Samira leaves those who encounter her guessing, the hired gun’s only hints to her nature being a few trinkets, an old and well-maintained cavalry sabre, and the prototype plasma scattergun lent to her.&lt;br /&gt;
&lt;br /&gt;
===[[Sir Valiance von Elias]]===&lt;br /&gt;
:Player: MW&lt;br /&gt;
:Background: Noble Knight&lt;br /&gt;
&lt;br /&gt;
Valiance, often called &amp;quot;Val&amp;quot; by his friends, is about as close to a disenfranchised knight as you can come without actually having the title stripped away and your name run through the street as that of a traitor. Raised within the courts of the Gramhau March, he learned how to work his way through society and earned his knighthood through noble and righteous means. Much to the dismay of Valiance, his family ran afoul of the other barons and was stripped of their noble rights by the Margrave after a long and arduous period of political warfare, but thanks to his distinguished service, Valiance managed to just dodge the disenfranchisement of his family name. &lt;br /&gt;
&lt;br /&gt;
Stripped of his greater nobility and feeling like he has nothing left to offer the Margrave directly or the Empire at large, he has struck out to Big Sky with his remaining possessions to bring back honor and nobility to the Elias name.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gerald_Ironhand&amp;diff=63178</id>
		<title>Gerald Ironhand</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gerald_Ironhand&amp;diff=63178"/>
		<updated>2017-01-04T06:35:01Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gerald Ironhand (Human)&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
Speed: 30&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Str: 18 [4]&lt;br /&gt;
&lt;br /&gt;
Dex: 10 [0]&lt;br /&gt;
&lt;br /&gt;
Con: 16 [3]&lt;br /&gt;
&lt;br /&gt;
Int: 12 [1]&lt;br /&gt;
&lt;br /&gt;
Wis: 11 [0]&lt;br /&gt;
&lt;br /&gt;
Cha: 12 [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class: Fighter [1] (Favored)&lt;br /&gt;
&lt;br /&gt;
Health: 10 + 3 + 1 = 14&lt;br /&gt;
&lt;br /&gt;
Hit Die: 1d10&lt;br /&gt;
&lt;br /&gt;
Base Attack: +1&lt;br /&gt;
&lt;br /&gt;
Armor Class: 10 + 0 + 5 + 3 = 18&lt;br /&gt;
&lt;br /&gt;
Touch AC: 10&lt;br /&gt;
&lt;br /&gt;
Fort Save: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
Ref Save: 0 + 0 = 0&lt;br /&gt;
&lt;br /&gt;
Will Save: 0 + 0 = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elvish&lt;br /&gt;
&lt;br /&gt;
Skills per lvl: 2 + 1 + 1 = 4 *I&#039;ll do this later when I think on it more*&lt;br /&gt;
&lt;br /&gt;
 Climb&lt;br /&gt;
 Craft&lt;br /&gt;
 Handle Animal&lt;br /&gt;
 Intimidate&lt;br /&gt;
 Knowledge (dungeoneering)&lt;br /&gt;
 Knowledge (engineering)&lt;br /&gt;
 Profession&lt;br /&gt;
 Ride&lt;br /&gt;
 Survival&lt;br /&gt;
 Swim&lt;br /&gt;
&lt;br /&gt;
Feats: 1 (human) + 1 (1st-level character) + 1 (1st-level fighter [combat only]) = 3&lt;br /&gt;
 Shield Focus: +1 AC when wielding shields&lt;br /&gt;
 Endurance: +4 on checks and saves to resist nonlehtal damage; sleep in light or medium armor without becoming fatigued&lt;br /&gt;
 Exotic Weapon Proficiency: Sword, Bastard&lt;br /&gt;
&lt;br /&gt;
Starting Wealth: 175gp (20gp remaining)&lt;br /&gt;
&lt;br /&gt;
Sword, bastard (35gp)&lt;br /&gt;
 Atk: 1 + 4 = +5&lt;br /&gt;
 Dmg: 1d10 + 4 slashing&lt;br /&gt;
 Crit: 19-20, x2&lt;br /&gt;
&lt;br /&gt;
Scale Mail (50gp)&lt;br /&gt;
 AC Bonus: +5&lt;br /&gt;
 Max Dex: +3&lt;br /&gt;
 Check Penalty: -4&lt;br /&gt;
 Max Speed: 20&lt;br /&gt;
 Spikes added (50gp)&lt;br /&gt;
&lt;br /&gt;
Shield, heavy steel (20gp)&lt;br /&gt;
 AC Bonus: +2 + 1 = +3&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Gerald_Ironhand&amp;diff=63177</id>
		<title>Gerald Ironhand</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Gerald_Ironhand&amp;diff=63177"/>
		<updated>2017-01-04T06:33:11Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;Gerald Ironhand (Human)  Alignment: Neutral  Speed: 30  Size: Medium  Str: 18 [4]  Dex: 10 [0]  Con: 16 [3]  Int: 12 [1]  Wis: 11 [0]  Cha: 12 [1]   Class: Fighter [1] (Favore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gerald Ironhand (Human)&lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
Speed: 30&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Str: 18 [4]&lt;br /&gt;
&lt;br /&gt;
Dex: 10 [0]&lt;br /&gt;
&lt;br /&gt;
Con: 16 [3]&lt;br /&gt;
&lt;br /&gt;
Int: 12 [1]&lt;br /&gt;
&lt;br /&gt;
Wis: 11 [0]&lt;br /&gt;
&lt;br /&gt;
Cha: 12 [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class: Fighter [1] (Favored)&lt;br /&gt;
&lt;br /&gt;
Health: 10 + 3 + 1 = 14&lt;br /&gt;
&lt;br /&gt;
Hit Die: 1d10&lt;br /&gt;
&lt;br /&gt;
Base Attack: +1&lt;br /&gt;
&lt;br /&gt;
Armor Class: 10 + 0 + 5 + 3 = 18&lt;br /&gt;
&lt;br /&gt;
Touch AC: 10&lt;br /&gt;
&lt;br /&gt;
Fort Save: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
Ref Save: 0 + 0 = 0&lt;br /&gt;
&lt;br /&gt;
Will Save: 0 + 0 = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elvish&lt;br /&gt;
&lt;br /&gt;
Skills per lvl: 2 + 1 + 1 = 4 *I&#039;ll do this later when I think on it more*&lt;br /&gt;
&lt;br /&gt;
 Climb&lt;br /&gt;
 Craft&lt;br /&gt;
 Handle Animal&lt;br /&gt;
 Intimidate&lt;br /&gt;
 Knowledge (dungeoneering)&lt;br /&gt;
 Knowledge (engineering)&lt;br /&gt;
 Profession&lt;br /&gt;
 Ride&lt;br /&gt;
 Survival&lt;br /&gt;
 Swim&lt;br /&gt;
&lt;br /&gt;
Feats: 1 (human) + 1 (1st-level character) + 1 (1st-level fighter [combat only]) = 3&lt;br /&gt;
 Shield Focus: +1 AC when wielding shields&lt;br /&gt;
 Endurance: +4 on checks and saves to resist nonlehtal damage; sleep in light or medium armor without becoming fatigued&lt;br /&gt;
 Exotic Weapon Proficiency: Sword, Bastard&lt;br /&gt;
&lt;br /&gt;
Starting Wealth: 175gp (20gp remaining)&lt;br /&gt;
&lt;br /&gt;
Sword, bastard (35gp)&lt;br /&gt;
 Atk: 1 + 4 = +4&lt;br /&gt;
 Dmg: 1d10 + 4 slashing&lt;br /&gt;
 Crit: 19-20, x2&lt;br /&gt;
&lt;br /&gt;
Scale Mail (50gp)&lt;br /&gt;
 AC Bonus: +5&lt;br /&gt;
 Max Dex: +3&lt;br /&gt;
 Check Penalty: -4&lt;br /&gt;
 Max Speed: 20&lt;br /&gt;
 Spikes added (50gp)&lt;br /&gt;
&lt;br /&gt;
Shield, heavy steel (20gp)&lt;br /&gt;
 AC Bonus: +2 + 1 = +3&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:FBH_Pathfinder:_Curse_of_the_Rune_Throne&amp;diff=63176</id>
		<title>Talk:FBH Pathfinder: Curse of the Rune Throne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:FBH_Pathfinder:_Curse_of_the_Rune_Throne&amp;diff=63176"/>
		<updated>2017-01-04T06:26:54Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Characters=&lt;br /&gt;
*Peel: Nir, LG cleric of the Big Giant Head&lt;br /&gt;
*Silence:  &amp;lt;s&amp;gt;Satella&amp;lt;/s&amp;gt; [[Azlith]]&lt;br /&gt;
*&amp;lt;s&amp;gt;Shrike: Drow priestess of the god of greed capitalism, money and negotiation&amp;lt;/s&amp;gt;&lt;br /&gt;
*Kerrus: Akahi, exiled Kitsune Scaled Fist Monk&lt;br /&gt;
*MW: Neutral Human fighter, [[Gerald Ironhand]] (the traveling mercenary dude)&lt;br /&gt;
*Exhack: Chaotic Good two-handed gothloli fighter.&lt;br /&gt;
&lt;br /&gt;
=God Prompts for Exhack=&lt;br /&gt;
Lawful Good Giant Stone Head that gives sensible advice&lt;br /&gt;
:Purview: knowledge, law, good sense&lt;br /&gt;
:Giant Stone Head&lt;br /&gt;
:LG&lt;br /&gt;
&lt;br /&gt;
:Hundred Armed War God&lt;br /&gt;
:CN&lt;br /&gt;
:Purview: War, Slaughter, etc. &lt;br /&gt;
:A giant warrior with a hundred arms&lt;br /&gt;
&lt;br /&gt;
:God of the cycle of death and rebirth&lt;br /&gt;
:LN&lt;br /&gt;
:Purview: Death, Law, reincarnation&lt;br /&gt;
:Big Jade judge on thrown &lt;br /&gt;
&lt;br /&gt;
:Drow Goddess of Rebellions&lt;br /&gt;
:CG&lt;br /&gt;
:Purview: Chaos, Goodness, rebellion etc. &lt;br /&gt;
:Attractive young drow women wearing pure darkness. &lt;br /&gt;
&lt;br /&gt;
:Giant Building that&#039;s also a god &lt;br /&gt;
:N&lt;br /&gt;
:Purview: Architecture, Fortresses, Ambition&lt;br /&gt;
:Giant fucking building, holy shit, it&#039;s actually a building that is the physical creation of a god.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:FBH_Pathfinder:_Curse_of_the_Rune_Throne&amp;diff=63127</id>
		<title>Talk:FBH Pathfinder: Curse of the Rune Throne</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:FBH_Pathfinder:_Curse_of_the_Rune_Throne&amp;diff=63127"/>
		<updated>2017-01-03T04:44:00Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Characters=&lt;br /&gt;
*Peel: Nir, LG cleric of the Big Giant Head&lt;br /&gt;
*Silence: abyssal tainted kicked out of the palace twin princess sorceress&lt;br /&gt;
*Shrike: Drow priestess of the god of &amp;lt;s&amp;gt;greed&amp;lt;/s&amp;gt; capitalism, money and negotiation&lt;br /&gt;
*Kerrus: Akahi, exiled Kitsune Scaled Fist Monk&lt;br /&gt;
*MW: Neutral Human fighter (the traveling mercenary dude)&lt;br /&gt;
&lt;br /&gt;
=God Prompts for Exhack=&lt;br /&gt;
Lawful Good Giant Stone Head that gives sensible advice&lt;br /&gt;
:Purview: knowledge, law, good sense&lt;br /&gt;
:Giant Stone Head&lt;br /&gt;
:LG&lt;br /&gt;
&lt;br /&gt;
:Hundred Armed War God&lt;br /&gt;
:CN&lt;br /&gt;
:Purview: War, Slaughter, etc. &lt;br /&gt;
:A giant warrior with a hundred arms&lt;br /&gt;
&lt;br /&gt;
:God of the cycle of death and rebirth&lt;br /&gt;
:LN&lt;br /&gt;
:Purview: Death, Law, reincarnation&lt;br /&gt;
:Big Jade judge on thrown &lt;br /&gt;
&lt;br /&gt;
:Drow Goddess of Rebellions&lt;br /&gt;
:CG&lt;br /&gt;
:Purview: Chaos, Goodness, rebellion etc. &lt;br /&gt;
:Attractive young drow women wearing pure darkness. &lt;br /&gt;
&lt;br /&gt;
:Giant Building that&#039;s also a god &lt;br /&gt;
:N&lt;br /&gt;
:Purview: Architecture, Fortresses, Ambition&lt;br /&gt;
:Giant fucking building, holy shit, it&#039;s actually a building that is the physical creation of a god.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Edge_of_the_Wookie&amp;diff=51010</id>
		<title>Edge of the Wookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Edge_of_the_Wookie&amp;diff=51010"/>
		<updated>2014-01-30T06:13:41Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player and time sign up for a campaign using the FFG Star Wars: Edge of the Empire rules. We&#039;ll do character creation once we have a minimum of four people signed up. Put your vote for the time slot you want it to be run in next to your sign-up.&lt;br /&gt;
&lt;br /&gt;
Tentatively set for Sundays. Time TBD.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have my blaster.&lt;br /&gt;
-Lokar&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Edge_of_the_Wookie&amp;diff=50808</id>
		<title>Edge of the Wookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Edge_of_the_Wookie&amp;diff=50808"/>
		<updated>2014-01-21T01:00:52Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;Player and time sign up for a campaign using the FFG Star Wars: Edge of the Empire rules. We&amp;#039;ll do character creation once we have a minimum of four people signed up. Put your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player and time sign up for a campaign using the FFG Star Wars: Edge of the Empire rules. We&#039;ll do character creation once we have a minimum of four people signed up. Put your vote for the time slot you want it to be run in next to your sign-up.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=50807</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=50807"/>
		<updated>2014-01-21T00:59:22Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
[https://www.google.com/calendar/embed?height=600&amp;amp;wkst=1&amp;amp;bgcolor=%23009900&amp;amp;src=a4cv4fa6q89bhneq3vfigc65so%40group.calendar.google.com&amp;amp;color=%2328754E&amp;amp;ctz=Etc%2FGMT Timetable] (Updated --[[User:OmegaPaladin|OmegaPaladin]] 19:00, 10 June 2013 (PDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Schedule]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[StriXern: Red Sea Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH the technocracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[VCOM: Reality Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Edge of the Wookie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest: The Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[MEM 2, Electromagica]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Sunrise]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kings of the North]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minisphere Pirates]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Infinite Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tank Shock]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ice Station 94]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[In Eclipse]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Runners]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Festival of Scarlet and Amber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CK2 MP campaign]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Street Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exberrant]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBHmage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BMNumenera: House of Unrealized Dreams]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Exalted: Silence The Second Perfect Attack]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Mount Meru Blues]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona (Oseng)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Otome Row]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syndicate: Execution Committee]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hermit Crab&#039;s School: BM&#039;s Wuxia Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eudaimonia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid: The Ascension]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: The Valley of Hunger]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: FBH Songs of Fire and Brass]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Posthuman Graveyard]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
[[2023 AB]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Battle Among the Stars]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sins Revisited]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Building a Dynasty Fantasy SD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The OCP Foundation]]&lt;br /&gt;
&lt;br /&gt;
==MMO&#039;s==&lt;br /&gt;
[[Hazeron]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The N-Field]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49335</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49335"/>
		<updated>2013-11-04T07:18:08Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Heylel - the Zenith Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::Zephiricon Eccelsiocracy (Jibril) - The Kingdom of Zephiricon has been overthrown by a radical sect of the Inquisition, who supplicant themselves before thaumatic technology itself, seeing it as the manifestation of the divine on earth brought to them by the chosen.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::NotShinto the Religion&lt;br /&gt;
::The spiritualist, animist belief that all aspects of the universe from the movement of celestial bodies the operations of clockwork are controlled by millions of spirits. Its philosophy on magic is that mages ultimately, in some way, serve their magic. Has the urge to go out into the world, erecting shrines and recording local traditions and to fight against monotheism.&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Lotus Society (AKA White Turban Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The Dragon Tribes of Arrar&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in expansion and conquest. &lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost,&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::Tund Province - The Imperial Army was sent in to restore order and enforce martial law after a rebellion, and they simply never left as Imperial power and authority waned.&lt;br /&gt;
::This nation would like: War-Mages, Imperial Training/Troops, Military Order/Law&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:G&lt;br /&gt;
::The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.&lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
==Mal&#039;s Temporary Map Notes==&lt;br /&gt;
Just putting down prospective mapping stuff.&lt;br /&gt;
&lt;br /&gt;
An effort has been made to reduce ambiguity within hexes. The following general rules apply:&lt;br /&gt;
*When there is a clear land connection from one hex to another by land, you can move there by land, even if it looks like you&#039;d have to circle around a contorted coast.&lt;br /&gt;
*The same applies for sea travel so long as there is a clear connection by sea.&lt;br /&gt;
*When there is no connection, you must travel to another hex and from there to the hex you want.&lt;br /&gt;
*In tiles where there is both land and water, naval units can coexist and interract.&lt;br /&gt;
*If the coastline comes up to the edge of a hex without protruding, you still cannot interact with that hex from the sea one hex over. That coastline is effectively impassible. In order to land, bombard or embark, the relevant coastline must meet the sea within a single hex.&lt;br /&gt;
&lt;br /&gt;
Rivers:&lt;br /&gt;
*Rivers flowing through flat tiles are likely navigable.&lt;br /&gt;
*Rivers flowing through hilly terrain might be navigable, especially if flat terrain resumes on the other side. Failing that, there might be some future mechanic to make it navigable with a set of locks (a fortification?) or something.&lt;br /&gt;
*Rivers flowing through mountains are unlikely to be navigable.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&#039;&#039;&#039;Mountain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mountains are terrain where the barrier to passage is primarily in massive rises and drops in elevation to the extent that most everything else pales in comparison. Cold temperatures are quite literally the icing on top.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tundra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tundra is an unpleasant, more or less treeless terrain. In summer, they are tolerable, even colorful locales that often share qualities with marshes, meaning you can expect everything to bog down while you get chewed up by mosquitoes. In winter (which lasts most of the year), the bitter cold makes the land practically impossible to navigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desert&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Deserts are dry terrain where the land itself is not particularly onerous to traverse (unless you ordered hills with that) and the barrier is rather the difficulty of supplying water. This is harder on people and even harder on animals, unless they are desert adapted. As a rule, desert animals are more irrate, less manageable and smellier than regular ones. However, deserts are above all hard on machines, being that many of them rely on steam (which, as it turns out, is water) and civilized operating temperatures. Sand also tends to get into moving parts and soak up lubricating oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jungle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The thickest of the thick, jungles are so choked with life that you might not even notice whether the ground underneath is flat, hilly, or whether you&#039;ve been on top of water the entire time. You can also expect everyone to drop dead from Dysentry, Giga Fever or Vampirism if more visible forms of wildlife don&#039;t get to them first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubland&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Machete country. Scrubland has few or scattered trees, meaning sunlight and visibility but the ground is thickly covered in shorter growth. This hides hostiles creatures - including infantry - exceedingly effectively. In order to make the land even more unfriendly, just add hills or water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Forests are areas where trees form a complete canopy, meaning the floor of the forest tends to be somewhat clear due to lack of sunlight but visibility is highly restricted. Forests get people&#039;s way but are especially obnoxious to tanks and artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savanna&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Transitional terrain, savanna includes lighter woodlands and large meadows with sparsely located copses and trees. While there is no movement penalty on its own, it can be quite defensible with the right weapons and maneuvers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grassland&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is as pleasant as Arth is going to get. However, do not underestimate water requirements, insects, or solar exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Water&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Adding water is a fantastic way to fuck things over. Putting water in grassland turns it to marsh, forests and scrublands turn to swamps and savannas turn into transitional wetlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Hills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This makes the ground hilly, compounding with excessive vegetation to make travel more difficult.&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=39158</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=39158"/>
		<updated>2011-11-23T05:30:10Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;America, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	12		&lt;br /&gt;
:SP Limit:	15		&lt;br /&gt;
:Population:	420	Base bonus:	210&lt;br /&gt;
:Trangene:	0		&lt;br /&gt;
:Morale:	12.5		&lt;br /&gt;
:Wealth:	800	+	210 + 75&lt;br /&gt;
:PIP:	446	+	210&lt;br /&gt;
:CIP:	1300	+	210&lt;br /&gt;
:Fabbers:	0		&lt;br /&gt;
:Delta Dust:	350		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	30		&lt;br /&gt;
:Logistics:	90		&lt;br /&gt;
:Global Tech Level:	20		&lt;br /&gt;
:Applications:	900		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	12&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	0&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	0&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	0&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	22&lt;br /&gt;
:Parasite Construction:	20&lt;br /&gt;
:Carrier Construction:	32&lt;br /&gt;
:Aviation Warship Construction:	20&lt;br /&gt;
:Aerospace Construction:	25&lt;br /&gt;
:Mecha Construction:	20&lt;br /&gt;
:Ground Construction:	20&lt;br /&gt;
:Projectiles:	20&lt;br /&gt;
:Lasers:	20&lt;br /&gt;
:Railguns:	20&lt;br /&gt;
:Particle Weapons:	30&lt;br /&gt;
:Mega Particle Weapons:	20&lt;br /&gt;
:Missiles:	20&lt;br /&gt;
:Propulsion:	27&lt;br /&gt;
:Power:	25&lt;br /&gt;
:Materials:	20&lt;br /&gt;
:Shields:	20&lt;br /&gt;
:Electronics:	25&lt;br /&gt;
:Stealth:	28&lt;br /&gt;
:Transgenics:	15&lt;br /&gt;
:Mass Production:	22&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	20&lt;br /&gt;
:Basic Theotechnology:	20&lt;br /&gt;
:Advanced Theotechnology:	20&lt;br /&gt;
:Floating Points:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale&#039;&#039;&#039;: 12&lt;br /&gt;
*Democracy: +3 Public Order, +3 Diplomacy, -2 Societal Closure&lt;br /&gt;
*New American Millenium: +2 Military Discipline&lt;br /&gt;
*Skunkworks: +1 Society Closure&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Public Order: 3 + 3 [6]&lt;br /&gt;
:Diplomacy: 3 + 3 [6]&lt;br /&gt;
:Military Discipline: 2 + 4 [6]&lt;br /&gt;
:Societal Closure: -1 + 1 [0]&lt;br /&gt;
:Taxes: 0 + 1 [1]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039;: 900&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Super Aerospace Construction: 100&lt;br /&gt;
*Aerospace Construction IV: 156&lt;br /&gt;
*Naval Synchronous Accelerators: 80&lt;br /&gt;
*Craft Synchronous Accelerators: 45&lt;br /&gt;
*Infantry Synchronous Accelerators: 20&lt;br /&gt;
*Improved Lamination: 200&lt;br /&gt;
*Aerospace Propulsion IV: 104&lt;br /&gt;
*Forced-Cycle Fusion Drives: 120&lt;br /&gt;
*Killbox Predictive Software: 75&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=39121</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=39121"/>
		<updated>2011-11-21T02:54:04Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: America, Fu....you get the idea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;America, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	12		&lt;br /&gt;
:SP Limit:	15		&lt;br /&gt;
:Population:	420	Base bonus:	210&lt;br /&gt;
:Trangene:	0		&lt;br /&gt;
:Morale:	12.5		&lt;br /&gt;
:Wealth:	800	+	210 + 75&lt;br /&gt;
:PIP:	446	+	210&lt;br /&gt;
:CIP:	1300	+	210&lt;br /&gt;
:Fabbers:	0		&lt;br /&gt;
:Delta Dust:	350		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	30		&lt;br /&gt;
:Logistics:	90		&lt;br /&gt;
:Global Tech Level:	20		&lt;br /&gt;
:Applications:	900		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	12&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	0&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	0&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	0&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	22&lt;br /&gt;
:Parasite Construction:	20&lt;br /&gt;
:Carrier Construction:	32&lt;br /&gt;
:Aviation Warship Construction:	20&lt;br /&gt;
:Aerospace Construction:	25&lt;br /&gt;
:Mecha Construction:	20&lt;br /&gt;
:Ground Construction:	20&lt;br /&gt;
:Projectiles:	20&lt;br /&gt;
:Lasers:	20&lt;br /&gt;
:Railguns:	20&lt;br /&gt;
:Particle Weapons:	30&lt;br /&gt;
:Mega Particle Weapons:	20&lt;br /&gt;
:Missiles:	20&lt;br /&gt;
:Propulsion:	27&lt;br /&gt;
:Power:	25&lt;br /&gt;
:Materials:	20&lt;br /&gt;
:Shields:	20&lt;br /&gt;
:Electronics:	25&lt;br /&gt;
:Stealth:	28&lt;br /&gt;
:Transgenics:	15&lt;br /&gt;
:Mass Production:	22&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	20&lt;br /&gt;
:Basic Theotechnology:	20&lt;br /&gt;
:Advanced Theotechnology:	20&lt;br /&gt;
:Floating Points:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale&#039;&#039;&#039;: 12&lt;br /&gt;
*Democracy: +3 Public Order, +3 Diplomacy, -2 Societal Closure&lt;br /&gt;
*New American Millenium: +2 Military Discipline&lt;br /&gt;
*Skunkworks: +1 Society Closure&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Public Order: 3 + 3 [6]&lt;br /&gt;
:Diplomacy: 3 + 3 [6]&lt;br /&gt;
:Military Discipline: 2 + 4 [6]&lt;br /&gt;
:Societal Closure: -1 + 1 [0]&lt;br /&gt;
:Taxes: 0 + 1 [1]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039;: 900&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Super Aerospace Construction: 100&lt;br /&gt;
*Aerospace Construction IV: 156&lt;br /&gt;
*Naval Synchronous Accelerators: 80&lt;br /&gt;
*Craft Synchronous Accelerators: 45&lt;br /&gt;
*Infantry Synchronous Accelerators: 20&lt;br /&gt;
*Improved Lamination: 200&lt;br /&gt;
*Advanced Cloaking Device: 170&lt;br /&gt;
*Aerospace Propulsion IV: 104&lt;br /&gt;
*25 Remaining Apps&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sins_Revisited&amp;diff=39038</id>
		<title>Sins Revisited</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sins_Revisited&amp;diff=39038"/>
		<updated>2011-11-17T18:51:27Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Elemental and Planar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sins Revisited&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
Nation creation is simple. You start out with 25 points and fill up your national indices. The national indices are:&lt;br /&gt;
&lt;br /&gt;
*Population&lt;br /&gt;
*Population Support&lt;br /&gt;
*Industry&lt;br /&gt;
*Technology&lt;br /&gt;
*Magic&lt;br /&gt;
*Military&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Population is a direct measure of how populous your nation is. The higher your population value, the more people you have. Each point in population allows for 1 point in industry and 2 points in military. One point of population is the equivalent of 500,000.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Population Support===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Population support is how easy it is for you to support a population. It is the amount of farms that you have active. Each point in population support allows for 1 points in population.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Industry===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Industry is how industrious your nation is. This industry is either magical or technological, determined totally by you, and it is treated as the same either way. Each point in industry grants 100 industrial points per quarter to construct units with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Technology===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Technology is how technologically advanced your nation is. The higher you technology index, the better off your nation is. A higher technology index also grants access to better weapons and defensive materials, and in general it makes your equipment better.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic functions exactly the same as technology; however, a higher level in magic also introduces spells and enchantments. Each point in magic grants 10 aether points per quarter to use on spells and enchantments. Each point in magic also has the added benefit of generally making your equipment better.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Military===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Military is a measure of how militant your nation is. Higher levels of military not only give you the ability to keep more units active at a time, it gives you access to more hero units. Each point of military gives 100 upkeep points to spend on unit upkeep. Each point of military gives access to 2 heroic units.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating Your Military==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unit creation is pretty freeform. You start with a unit type, choose the size, apply technological or magical equipment, choose the training level, and then you&#039;re given your cost and construction time at the end.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Type===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Infantry&lt;br /&gt;
::Cost: 10&lt;br /&gt;
*Cavalry&lt;br /&gt;
::Cost: 20&lt;br /&gt;
*Heavy Cavalry&lt;br /&gt;
::Cost: 40&lt;br /&gt;
*Monstrous&lt;br /&gt;
::Cost: 100&lt;br /&gt;
*Aerial&lt;br /&gt;
::Cost: 50&lt;br /&gt;
*Monstrous Aerial&lt;br /&gt;
::Cost: 150&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Size===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Single&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Squad&lt;br /&gt;
::Cost Modifier: 0.5&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Numerous&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Technological Advancements===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Iron Weapons&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Steel Weapons&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Mythril Weapons&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Adamantium Weapons&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*God Stone Weapons&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Iron Defenses&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Steel Defenses&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Mythril Defenses&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Adamantium Defenses&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*God Stone Defenses&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magical Advancements===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Enchantment of Weapon Honing&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Enchantment of Weapon Ferocity&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Enchantment of Weapon Lethality&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*Enchantment of God Weapon&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Enchantment of Armor Hardening&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Enchantment of Armor Strengthening&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Enchantment of Armor Reflectivity&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*Enchantment of God Armor&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Level of Training===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Recruit&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Skilled&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Elite&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
*Heroic&lt;br /&gt;
::Cost Modifier: 10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Production and Upkeep===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After you have your build cost, you can determine both your build time and your upkeep. Build time is 10%, rounded up, of your cost in quarters. Upkeep is 10% of the total cost rounded up per quarter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Enchantments and Spells==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a difference between the enchantments used during unit creation and the enchantment and spells used during normal play. The enchantments used during unit creation do not require aether while the others do. Enchantments and spells used during normal play are designed just like units. You choose whether it is a spell or enchantment, choose the size, choose the strength, choose the duration, and then you are given the cost in Aether.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Type===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Enchantment: Enchantments are magical constructs that you cast on your own units.&lt;br /&gt;
::Cost: 1&lt;br /&gt;
*Spell: Spells are magical constructs that you cast on enemy units.&lt;br /&gt;
::Cost: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Size===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Single&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Squad&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
*Numerous&lt;br /&gt;
::Cost Modifier: 10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Effect===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Elemental Attack/Defense: Earth, Fire, Water, Air&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Planar Attack/Defense: Life, Death, Void&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*God Attack/Defense&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
===Strength===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Weak&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Strong&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*God Like&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Duration===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Short: Can only be chosen for enchantments&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Extended&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Long&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Specifics of Magic===&lt;br /&gt;
====Elemental and Planar====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental and planar defenses only defended against a specific subset. Case in point, a defense against Fire is not going to help against Earth. Defenses completely negate an equal or lesser power attack. A stronger attack is weakened based on the difference in the strength levels. A difference of one means that it is only as strong as a weak spell, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sins_Revisited&amp;diff=39037</id>
		<title>Sins Revisited</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sins_Revisited&amp;diff=39037"/>
		<updated>2011-11-17T18:50:39Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Rules dump for game. Setting to come at later time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sins Revisited&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
Nation creation is simple. You start out with 25 points and fill up your national indices. The national indices are:&lt;br /&gt;
&lt;br /&gt;
*Population&lt;br /&gt;
*Population Support&lt;br /&gt;
*Industry&lt;br /&gt;
*Technology&lt;br /&gt;
*Magic&lt;br /&gt;
*Military&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Population is a direct measure of how populous your nation is. The higher your population value, the more people you have. Each point in population allows for 1 point in industry and 2 points in military. One point of population is the equivalent of 500,000.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Population Support===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Population support is how easy it is for you to support a population. It is the amount of farms that you have active. Each point in population support allows for 1 points in population.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Industry===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Industry is how industrious your nation is. This industry is either magical or technological, determined totally by you, and it is treated as the same either way. Each point in industry grants 100 industrial points per quarter to construct units with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Technology===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Technology is how technologically advanced your nation is. The higher you technology index, the better off your nation is. A higher technology index also grants access to better weapons and defensive materials, and in general it makes your equipment better.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic functions exactly the same as technology; however, a higher level in magic also introduces spells and enchantments. Each point in magic grants 10 aether points per quarter to use on spells and enchantments. Each point in magic also has the added benefit of generally making your equipment better.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Military===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Military is a measure of how militant your nation is. Higher levels of military not only give you the ability to keep more units active at a time, it gives you access to more hero units. Each point of military gives 100 upkeep points to spend on unit upkeep. Each point of military gives access to 2 heroic units.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating Your Military==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unit creation is pretty freeform. You start with a unit type, choose the size, apply technological or magical equipment, choose the training level, and then you&#039;re given your cost and construction time at the end.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Type===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Infantry&lt;br /&gt;
::Cost: 10&lt;br /&gt;
*Cavalry&lt;br /&gt;
::Cost: 20&lt;br /&gt;
*Heavy Cavalry&lt;br /&gt;
::Cost: 40&lt;br /&gt;
*Monstrous&lt;br /&gt;
::Cost: 100&lt;br /&gt;
*Aerial&lt;br /&gt;
::Cost: 50&lt;br /&gt;
*Monstrous Aerial&lt;br /&gt;
::Cost: 150&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Size===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Single&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Squad&lt;br /&gt;
::Cost Modifier: 0.5&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Numerous&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Technological Advancements===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Iron Weapons&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Steel Weapons&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Mythril Weapons&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Adamantium Weapons&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*God Stone Weapons&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Iron Defenses&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Steel Defenses&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Mythril Defenses&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Adamantium Defenses&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*God Stone Defenses&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magical Advancements===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Enchantment of Weapon Honing&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Enchantment of Weapon Ferocity&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Enchantment of Weapon Lethality&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*Enchantment of God Weapon&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Enchantment of Armor Hardening&lt;br /&gt;
::Cost Modifier: 1.1&lt;br /&gt;
*Enchantment of Armor Strengthening&lt;br /&gt;
::Cost Modifier: 1.25&lt;br /&gt;
*Enchantment of Armor Reflectivity&lt;br /&gt;
::Cost Modifier: 1.5&lt;br /&gt;
*Enchantment of God Armor&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Level of Training===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Recruit&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Skilled&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Elite&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
*Heroic&lt;br /&gt;
::Cost Modifier: 10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unit Production and Upkeep===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After you have your build cost, you can determine both your build time and your upkeep. Build time is 10%, rounded up, of your cost in quarters. Upkeep is 10% of the total cost rounded up per quarter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Enchantments and Spells==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a difference between the enchantments used during unit creation and the enchantment and spells used during normal play. The enchantments used during unit creation do not require aether while the others do. Enchantments and spells used during normal play are designed just like units. You choose whether it is a spell or enchantment, choose the size, choose the strength, choose the duration, and then you are given the cost in Aether.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Type===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Enchantment: Enchantments are magical constructs that you cast on your own units.&lt;br /&gt;
::Cost: 1&lt;br /&gt;
*Spell: Spells are magical constructs that you cast on enemy units.&lt;br /&gt;
::Cost: 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Size===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Single&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Squad&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
*Numerous&lt;br /&gt;
::Cost Modifier: 10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Effect===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Elemental Attack/Defense: Earth, Fire, Water, Air&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Planar Attack/Defense: Life, Death, Void&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*God Attack/Defense&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
===Strength===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Weak&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Strong&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*God Like&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Duration===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Short: Can only be chosen for enchantments&lt;br /&gt;
::Cost Modifier: 0.1&lt;br /&gt;
*Normal&lt;br /&gt;
::Cost Modifier: 1&lt;br /&gt;
*Extended&lt;br /&gt;
::Cost Modifier: 2&lt;br /&gt;
*Long&lt;br /&gt;
::Cost Modifier: 5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Specifics of Magic===&lt;br /&gt;
====Elemental and Planar====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental and planar defenses only defended against a specific subset. Case in point, a defense against Fire is not going to help against Earth. Defenses completely negate an equal or lesser power attack. A stronger attack is weakened based on the difference in the strength levels. A difference of one means that it is only as strong as a normal spell, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=39036</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=39036"/>
		<updated>2011-11-17T18:49:25Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Story Debates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Second Sphere=&lt;br /&gt;
[[File:Spheremap.jpg| thumb]]&lt;br /&gt;
&lt;br /&gt;
==OOC Information==&lt;br /&gt;
[[Writer&#039;s Guide to the Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere PC Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Suggestion Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
[[Spacer&#039;s Guide to the Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Articles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Timeline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Nations and Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Jane&#039;s]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Magnate War]]===&lt;br /&gt;
[[Battles of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Magnate War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnate War Aftermath]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts in the PACT Arm===&lt;br /&gt;
[[Battles of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the PACT Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PACT Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts in the EU Arm===&lt;br /&gt;
[[Battles of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the EU Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EU Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conflicts of the Sino-Russian Arm===&lt;br /&gt;
[[Battles of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[People of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formations and Ships of the Sino-Russian Arm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sino-Russian Arm Today]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
[[Second Sphere History Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere SP Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Planet Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Diplomacy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Economic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Second Sphere Trade]]&lt;br /&gt;
:[[Second Sphere Expeditions]]&lt;br /&gt;
[[Second Sphere Logistical Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere FTL Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technology Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Xeno and Theotech]]&lt;br /&gt;
[[Second Sphere Application Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Infantry Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Craft Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ship Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hardpoints]]&lt;br /&gt;
[[Second Sphere Transgenic Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Supersoldier Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Experimental Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Second Sphere Morale Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Covert Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Doctrines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Stuff===&lt;br /&gt;
[[Jane’s Information Group]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Line Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Second Sphere Ground Construction Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Sphere Side Stories==&lt;br /&gt;
[[Second Sphere Fiction]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beyond the Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere: Longshots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere Robot Wars]]:  A permutation of the Second Sphere combat rules, for character (eg, individual machine) level RPing.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere Robot Heresy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphere: the Other Side]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Games=&lt;br /&gt;
==Currently Running==&lt;br /&gt;
[https://www.google.com/calendar/embed?height=600&amp;amp;wkst=1&amp;amp;bgcolor=%23009900&amp;amp;src=a4cv4fa6q89bhneq3vfigc65so%40group.calendar.google.com&amp;amp;color=%2328754E&amp;amp;ctz=Etc%2FGMT Timetable] (defunct)&lt;br /&gt;
&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Expanse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: Exile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0: IDOLNOV@]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirland Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rogue Trader]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Armature Noir]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Oseng DND]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changeling: The Lost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fantasy Craft Five]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wartime Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drift: An Android RPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jovian Successor Valiant]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
[[Nexus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sins Revisited]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MMO&#039;s==&lt;br /&gt;
[[Hazeron]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developing/Finished Games==&lt;br /&gt;
&lt;br /&gt;
[[The N-Field]] (Not an actual game. All the others are listed in here) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Crusade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Four Horsemen]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Persona (Oseng)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fist of the Nova Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fictive Prose=&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Nanowrimo==&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Theory==&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
=Misc Contents=&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38977</id>
		<title>Four Horsemen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38977"/>
		<updated>2011-11-13T21:43:19Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;They said their were four horseman, Nuclear, Chemical, Biological and their leader, the man mad enough to unleash them with a press of a button, a typed command on a touchpad, a solemn word on a secure line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==New World, Old Motives==&lt;br /&gt;
&lt;br /&gt;
Does it matter, the world before? It was long ago. The Cryotes say the year is 2507, but who can trust the words of men with nuclear fire in their eyes and their finger on the button of destruction?&lt;br /&gt;
&lt;br /&gt;
In the wake of the thermonuclear, biological and chemical weapon exchange, the world burned, grew and deformed. The Cryotes say that this is North America, bordered by the forest to the north, the desert to the south and the churning oceans to the west and east. Perhaps this is North America, but to most it is simply the world, devoid of name. The concept of a globe is a pointless one, the seas are dangerous, the lands beyond pointless to explore with so much unknown within ones backyard.&lt;br /&gt;
&lt;br /&gt;
Nobody calls it the wasteland, the nuclear weapons of the war were tactical and low kiloton strategic. The fires that burned destroyed the chains of civilization, but the world collapsed in on itself. Biological and chemical agents ravaged the survivors and destroyed the links of history. In time, these genetically engineered flora and fauna soon spread out, rebirthing the land, creating new opportunities and presenting new terrible dangers. The countryside is not a place for gentle walks, it is stalked by beasts, plagued by remnants of the old world.&lt;br /&gt;
&lt;br /&gt;
==The new, the old and the Stubborn==&lt;br /&gt;
&lt;br /&gt;
:Meta-Humanity:&lt;br /&gt;
&lt;br /&gt;
Before the rebirth advances in genetic engineered had proliferated exponentially, transhumans and transgenic species were designed, experimented with and released into the public. Many of these humans are not disimiliar to the standard template, some are larger, stronger, more intelligent or posses unique abilities. Some posses electrocommunication, a functional form of telepathy. &lt;br /&gt;
&lt;br /&gt;
:Humanity:&lt;br /&gt;
&lt;br /&gt;
A slim majority of survivors in short term civil defence bunkers, caves and other shelters made up the population of the Reborn world. While most have forms of minor transgenic engineering giving them longer lifespans and a hardier constitution, they are nevertheless in appearence indistinguishable from modern man.&lt;br /&gt;
&lt;br /&gt;
:Cryotes:&lt;br /&gt;
&lt;br /&gt;
Cryotes are mistrusted and ill-regarded humans. They have begun to emerge from their subterranean cities and they bring with them the old world in all it&#039;s glory and all it&#039;s sinister power. Cryotes froze themselves for periods of a century or more, preserving supplies in deep underground complexes, preserving knowledge and genetic purity. What Cryotes lack in numbers, resources or experiance of the overworld, they make up with robots, manufacturing plants and old world knowledge.&lt;br /&gt;
&lt;br /&gt;
==The State of Affairs==&lt;br /&gt;
&lt;br /&gt;
North America is a changed continent, geo-engineering projects started before the war have had free rein, altering the landscape. &lt;br /&gt;
&lt;br /&gt;
===Major Biomes===&lt;br /&gt;
&lt;br /&gt;
The world is unnatural. A multitude of projects designed to provide a sustainable future for humanity, for entertainment or ecological reasons were developed. During the conflicts that caused civilization to collapse, these projects were accidentally or deliberately released. Unintended consequences of their release mean many are hostile to humanity, while others are a vital part of the new eco-system without which it would be hard to survive.&lt;br /&gt;
&lt;br /&gt;
:The Northern Everforest &lt;br /&gt;
The former American/Canadian border delineates the start of the Everforest, genetically engineered tree&#039;s hundreds of meters in height.   A relatively benign eco-system, it&#039;s dangers are from Giant Beavers, Bears and other mutated and tampered wildlife. It lacks the exotic dangers of other biomes. &lt;br /&gt;
&lt;br /&gt;
The Everforest inhabitants trade lumber with their southern neighbours, branches easily regrow and are the size of tree&#039;s themselves. The wood has strong load bearing capability, though it is not difficult to cut with an axe.&lt;br /&gt;
&lt;br /&gt;
:The Boneyard&lt;br /&gt;
An unnatural biome, of concrete, plascrete and overgrowth.  Los Angeles merged with San Francisco during the boom years of the 22nd century, which saw renewed urbanisation across the planet. Biowarfare lead to the conurbations destruction, as the high density urban population quickly descended into rioting and death from viral outbreaks. Now known as the Boneyard it is the West&#039;s major source of salvage and technology. A dangerous city full of mutants, decay and lost memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The Glow&lt;br /&gt;
San Diego was one of the few areas that suffered a nuclear attack. The City was gutted and radioactive ash spread around the surrounding area. There are some salvage operations, as the deadly levels of radiation that persist today due to the deliberately dirty nature of the ordanance have kept most scavengers away.&lt;br /&gt;
&lt;br /&gt;
:The Great Plains&lt;br /&gt;
The Great plains are home to grasses as tall and deadly to become lost in. The rural communities and kingdoms of the area supply much in the way of food to the rest of north America, slowly clearing out the deadlier lands where possible and using ingenuity to access the rest. Great Herds of dinosaurs roam the Great Plains, loosed from Genetic Zoo&#039;s during the downfall. Much of the trade here is done by air, bypassing the exceedingly dangerous grass forests, filled with carnivorous plants and animals that hide amongst the undergrowth to prey on the larger dinosaurs that find home here.&lt;br /&gt;
&lt;br /&gt;
:The Northeast Ironlands&lt;br /&gt;
The ironlands of what was once New England are the most &#039;civilized&#039; place in North America. Society here is technological, thanks to the vast scavenger riches of nearby major cities that were spared much destruction. Electricity, machinery, science finds it home here and several Cryotes enclaves exist within the region. Civilization here is a bizzare mix of 19th, 20th and 23rd century technology. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four Horsemen&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Every player starts out with 15 points to build their power. Each rank costs one point. You must purchase (either through using your starting points or bonus points) the previous rank to be able to gain the next rank. Parenthetical bonuses are only acquired if more than half of the cost of the rank is purchased with starting points. You may be zero in a category (except for population), but you may &#039;&#039;&#039;NOT&#039;&#039;&#039; have a negative point expenditure in any category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
* 1  You are a band of scavengers&lt;br /&gt;
* 2  You are a small city&lt;br /&gt;
* 3  You are a large city (+1 Industry, -1 Mutation)&lt;br /&gt;
* 4  You are a small collection of cities (+1 Industry, -1 Mutation)&lt;br /&gt;
* 5  You are a large collection of cities. Consider yourself a nation. (+1 Industry, -1 Mutation)&lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
* 1  The wastelands have changed you in a small way&lt;br /&gt;
* 2  The wastelands have made modifications that others can tell &lt;br /&gt;
* 3  The wastelands have altered you such that there are vast changes (+1 Population Support, -1 Technology)&lt;br /&gt;
* 4  The wastelands have made you barely human (+1 Population Support, -1 Technology) &lt;br /&gt;
* 5  What the hell are you?! (+1 Population Support, -1 Technology)&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* 1  You have a basic understanding of technology. Welcome to the Wild West.&lt;br /&gt;
* 2  World War II had some pretty good ideas, eh? &lt;br /&gt;
* 3  To the Moon! *Disclaimer: Space travel not included* (+1 Population Support, -1 Mutation)&lt;br /&gt;
* 4  With my F-22 (+1 Population Support, -1 Mutation)&lt;br /&gt;
* 5  Imma Chargin&#039; Mah Lazor (+1 Population Support, -1 Mutation)&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&lt;br /&gt;
* 1  Simple tool best tool&lt;br /&gt;
* 2  Ok, maybe assembly lines are better&lt;br /&gt;
* 3  Automation! &lt;br /&gt;
* 4  Even MORE Automation! &lt;br /&gt;
* 5  Automation for the automation of the automation! &lt;br /&gt;
&#039;&#039;&#039;Population Support&#039;&#039;&#039;&lt;br /&gt;
* 1  You have small farms and a well&lt;br /&gt;
* 2  Your farms would make any native of Nebraska proud&lt;br /&gt;
* 3  You&#039;ve moved to the point where farming is actually mass produced &lt;br /&gt;
* 4  You mean you can grow meat without the animal?! &lt;br /&gt;
* 5  Vat meat best meat &lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
* 1  You have a band of raiders&lt;br /&gt;
* 2  You have multiple bands of raiders&lt;br /&gt;
* 3  You have an army of conscripts&lt;br /&gt;
* 4  You have an army of trained specialists&lt;br /&gt;
* 5  Deltas ain&#039;t got shit on you&lt;br /&gt;
&lt;br /&gt;
===Specifics of the System===&lt;br /&gt;
&lt;br /&gt;
====Categories====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population vs. Population Support&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, you must have the same rank of population support as you do population, or else there are consequences. Each level population support is below population you lose in industry. A Pop 3, PopSup 2 power would face a -1 penalty to Ind. Having population support above that of your population gains you additional rolls on the random event table; however, these rolls won&#039;t necessarily turn out in your favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutation is simply how your genetic structure has adapted to, hopefully, thrive in the new world that has emerged. The reason there is a penalty to population is because not all mutation gives fertile results or even a guarantee of survival past infancy. That said, mutants have shown an excellent ability to fight for their survival quite tenaciously. Each rank of Mutation provides a set bonus to military rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Technology is, well, it&#039;s technology. It is what your people use to get by and solve problems. Some people have reverted back to a &#039;simpler&#039; time whereas others have managed to hold on to the trappings of modern society. Each rank of technology adds another die to military rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Industry is a simple measure of how much stuff you can produce. The more stuff you can produce, the more military you can field. Industry is spent on a quarterly basis and is also used to do things like increase population support (a VERY expensive and time consuming thing). Each rank of industry provides 100 industrial points to spend per quarter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Military is not a measure of how large your military is, but rather, it is how good your military is. Each rank of military grants and addition die roll to all rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A Better Fighting Force====&lt;br /&gt;
&lt;br /&gt;
There are three basic types of military units: Infantry, Cavalry, and Airborne. What these actually represent is totally up to you,  but it has to fall into one of those three categories rule-wise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infantry:&#039;&#039;&#039; 10 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, infantry are your grunts. They are the weakest and cheapest unit there is. Don&#039;t take that to mean that they are ineffective, but they will definitely need support to accomplish anything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cavalry:&#039;&#039;&#039; 50 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Cavalry represent all mounted units that are possible. To create a different mounted unit, alter the caps that it has.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Airborne:&#039;&#039;&#039; 100 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Airborne are expensive units that lord over any battlefield. They can either be as primitive as a blimp, small as a fighter, or massive as a flying airfortress.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Added Capabilities=====&lt;br /&gt;
All added capabilities boil down to four categories: attack, defense, initiative, and health. It is a very simple system in that an added capability in a corresponding category increases the dice pool of that category by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to how many added capabilities you can place on a unit. You can only place as many added capabilities on a unit as you have Technology index.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each added capability also increases the cost of the unit. The first added capability makes the unit cost 2x base. The second, 3x. The third, 4x. Pretty simple increase in cost for each added capability. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=38966</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=38966"/>
		<updated>2011-11-13T03:25:22Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fantasy Game Idea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Every player starts out with 75 points to build their power. Each rank costs the bracketed number beside it. You must purchase (either through using your starting points or bonus points) the previous rank to be able to gain the next rank. Parenthetical bonuses are only acquired if more than half of the cost of the rank is purchased with starting points. You may be zero in a category (except for population), but you may &#039;&#039;&#039;NOT&#039;&#039;&#039; have a negative point expenditure in any category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4] &lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25] &lt;br /&gt;
&#039;&#039;&#039;Magical Creatures&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4] &lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25] &lt;br /&gt;
&#039;&#039;&#039;Technology and Magic&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4] &lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25]&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4] &lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25]&lt;br /&gt;
&#039;&#039;&#039;Population Support&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4]&lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25] &lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] &lt;br /&gt;
* 2 [4] &lt;br /&gt;
* 3 [9] &lt;br /&gt;
* 4 [16] &lt;br /&gt;
* 5 [25]&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38900</id>
		<title>Four Horsemen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38900"/>
		<updated>2011-11-10T16:08:18Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;They said their were four horseman, Nuclear, Chemical, Biological and their leader, the man mad enough to unleash them with a press of a button, a typed command on a touchpad, a solemn word on a secure line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==New World, Old Motives==&lt;br /&gt;
&lt;br /&gt;
Does it matter, the world before? It was long ago. The Cryotes say the year is 2507, but who can trust the words of men with nuclear fire in their eyes and their finger on the button of destruction?&lt;br /&gt;
&lt;br /&gt;
In the wake of the thermonuclear, biological and chemical weapon exchange, the world burned, grew and deformed. The Cryotes say that this is North America, bordered by the forest to the north, the desert to the south and the churning oceans to the west and east. Perhaps this is North America, but to most it is simply the world, devoid of name. The concept of a globe is a pointless one, the seas are dangerous, the lands beyond pointless to explore with so much unknown within ones backyard.&lt;br /&gt;
&lt;br /&gt;
Nobody calls it the wasteland, the nuclear weapons of the war were tactical and low kiloton strategic. The fires that burned destroyed the chains of civilization, but the world collapsed in on itself. Biological and chemical agents ravaged the survivors and destroyed the links of history. In time, these genetically engineered flora and fauna soon spread out, rebirthing the land, creating new opportunities and presenting new terrible dangers. The countryside is not a place for gentle walks, it is stalked by beasts, plagued by remnants of the old world.&lt;br /&gt;
&lt;br /&gt;
==The new, the old and the Stubborn==&lt;br /&gt;
&lt;br /&gt;
:Meta-Humanity:&lt;br /&gt;
&lt;br /&gt;
Before the rebirth advances in genetic engineered had proliferated exponentially, transhumans and transgenic species were designed, experimented with and released into the public. Many of these humans are not disimiliar to the standard template, some are larger, stronger, more intelligent or posses unique abilities. Some posses electrocommunication, a functional form of telepathy. &lt;br /&gt;
&lt;br /&gt;
:Humanity:&lt;br /&gt;
&lt;br /&gt;
A slim majority of survivors in short term civil defence bunkers, caves and other shelters made up the population of the Reborn world. While most have forms of minor transgenic engineering giving them longer lifespans and a hardier constitution, they are nevertheless in appearence indistinguishable from modern man.&lt;br /&gt;
&lt;br /&gt;
:Cryotes:&lt;br /&gt;
&lt;br /&gt;
Cryotes are mistrusted and ill-regarded humans. They have begun to emerge from their subterranean cities and they bring with them the old world in all it&#039;s glory and all it&#039;s sinister power. Cryotes froze themselves for periods of a century or more, preserving supplies in deep underground complexes, preserving knowledge and genetic purity. What Cryotes lack in numbers, resources or experiance of the overworld, they make up with robots, manufacturing plants and old world knowledge.&lt;br /&gt;
&lt;br /&gt;
==The State of Affairs==&lt;br /&gt;
&lt;br /&gt;
North America is a changed continent, geo-engineering projects started before the war have had free rein, altering the landscape. &lt;br /&gt;
&lt;br /&gt;
===Major Biomes===&lt;br /&gt;
&lt;br /&gt;
The world is unnatural. A multitude of projects designed to provide a sustainable future for humanity, for entertainment or ecological reasons were developed. During the conflicts that caused civilization to collapse, these projects were accidentally or deliberately released. Unintended consequences of their release mean many are hostile to humanity, while others are a vital part of the new eco-system without which it would be hard to survive.&lt;br /&gt;
&lt;br /&gt;
:The Northern Everforest &lt;br /&gt;
The former American/Canadian border delineates the start of the Everforest, genetically engineered tree&#039;s hundreds of meters in height.   A relatively benign eco-system, it&#039;s dangers are from Giant Beavers, Bears and other mutated and tampered wildlife. It lacks the exotic dangers of other biomes. &lt;br /&gt;
&lt;br /&gt;
The Everforest inhabitants trade lumber with their southern neighbours, branches easily regrow and are the size of tree&#039;s themselves. The wood has strong load bearing capability, though it is not difficult to cut with an axe.&lt;br /&gt;
&lt;br /&gt;
Four Horsemen&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Every player starts out with 50 points to build their power. Each rank costs the bracketed number beside it. You must purchase (either through using your starting points or bonus points) the previous rank to be able to gain the next rank. Parenthetical bonuses are only acquired if more than half of the cost of the rank is purchased with starting points. You may be zero in a category (except for population), but you may &#039;&#039;&#039;NOT&#039;&#039;&#039; have a negative point expenditure in any category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You are a band of scavengers&lt;br /&gt;
* 2 [4] You are a small city&lt;br /&gt;
* 3 [9] You are a large city (+4 Industry Points)&lt;br /&gt;
* 4 [16] You are a small collection of cities (+9 Industry Points, -9 Mutation Points)&lt;br /&gt;
* 5 [25] You are a large collection of cities. Consider yourself a nation. (+16 Industry Points, -16 Mutation Points) &lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] The wastelands have changed you in a small way&lt;br /&gt;
* 2 [4] The wastelands have made modifications that others can tell (+1 Military Points, +1 Population Support Points)&lt;br /&gt;
* 3 [9] The wastelands have altered you such that there are vast changes (+4 Military Points, +4 Population Support Points, -4 Population Points)&lt;br /&gt;
* 4 [16] The wastelands have made you barely human (+9 Military Points, +9 Population Support Points, -9 Population Points)&lt;br /&gt;
* 5 [25] What the hell are you?! (+16 Military Points, +16 Population Support Points, -16 Population Points)&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* 1[1] You have a basic understanding of technology. Welcome to the Wild West&lt;br /&gt;
* 2 [4] World War II had some pretty good ideas, eh? (+1 Military Points, +1 Industry Points)&lt;br /&gt;
* 3 [9] To the Moon! *Disclaimer: Space travel not included* (+4 Military Points, +4 Industry Points, +1 Population Support)&lt;br /&gt;
* 4 [16] With my F-22 (+9 Military Points, +9 Industry Points, +1 Population Support, -4 Mutation Points)&lt;br /&gt;
* 5 [25] Imma Chargin&#039; Mah Lazor (+16 Military Points, +16 Industry Points, +4 Population Support Points, -9 Mutation Points)&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] Simple tool best tool&lt;br /&gt;
* 2 [4] Ok, maybe assembly lines are better&lt;br /&gt;
* 3 [9] Automation! (+4 Technology Points, +1 Population Support Points)&lt;br /&gt;
* 4 [16] Even MORE Automation! (+9 Technology Points, +4 Population Support Points)&lt;br /&gt;
* 5 [25] Automation for the automation of the automation! (+16 Technology Points, +9 Population Support Points)&lt;br /&gt;
&#039;&#039;&#039;Population Support&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You have small farms and a well&lt;br /&gt;
* 2 [4] Your farms would make any native of Nebraska proud&lt;br /&gt;
* 3 [9] You&#039;ve moved to the point where farming is actually mass produced (+1 Industry Points)&lt;br /&gt;
* 4 [16] You mean you can grow meat without the animal?! (+4 Industry Points)&lt;br /&gt;
* 5 [25] Vat meat best meat (+9 Industry Points)&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You have a band of raiders&lt;br /&gt;
* 2 [4] You have multiple bands of raiders&lt;br /&gt;
* 3 [9] You have an army of conscripts&lt;br /&gt;
* 4 [16] You have an army of trained specialists&lt;br /&gt;
* 5 [25] Deltas ain&#039;t got shit on you&lt;br /&gt;
&lt;br /&gt;
===Specifics of the System===&lt;br /&gt;
&lt;br /&gt;
====Categories====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population vs. Population Support&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, you must have the same rank of population support as you do population, or else there are consequences. Each level population support is below population you lose in industry. A Pop 3, PopSup 2 power would face a -1 penalty to Ind. Having population support above that of your population gains you additional rolls on the random event table; however, these rolls won&#039;t necessarily turn out in your favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutation is simply how your genetic structure has adapted to, hopefully, thrive in the new world that has emerged. The reason there is a penalty to population is because not all mutation gives fertile results or even a guarantee of survival past infancy. That said, mutants have shown an excellent ability to fight for their survival quite tenaciously. Each rank of Mutation adds another die to military rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Technology is, well, it&#039;s technology. It is what your people use to get by and solve problems. Some people have reverted back to a &#039;simpler&#039; time whereas others have managed to hold on to the trappings of modern society. Each rank of technology adds another die to military rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Industry is a simple measure of how much stuff you can produce. The more stuff you can produce, the more military you can field. Industry is spent on a quarterly basis and is also used to do things like increase population support (a VERY expensive and time consuming thing). Each rank of industry provides 100 industrial points to spend per quarter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Military is not a measure of how large your military is, but rather, it is how good your military is. Each rank of military grants and addition die roll to all rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A Better Fighting Force====&lt;br /&gt;
&lt;br /&gt;
There are three basic types of military units: Infantry, Cavalry, and Airborne. What these actually represent is totally up to you,  but it has to fall into one of those three categories rule-wise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infantry:&#039;&#039;&#039; 10 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, infantry are your grunts. They are the weakest and cheapest unit there is. Don&#039;t take that to mean that they are ineffective, but they will definitely need support to accomplish anything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cavalry:&#039;&#039;&#039; 50 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Cavalry represent all mounted units that are possible. To create a different mounted unit, alter the caps that it has.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Airborne:&#039;&#039;&#039; 100 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Airborne are expensive units that lord over any battlefield. They can either be as primitive as a blimp, small as a fighter, or massive as a flying airfortress.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Added Capabilities=====&lt;br /&gt;
All added capabilities boil down to four categories: attack, defense, initiative, and health. It is a very simple system in that an added capability in a corresponding category increases the dice pool of that category by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to how many added capabilities you can place on a unit. You can only place as many added capabilities on a unit as you have Technology index.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each added capability also increases the cost of the unit. The first added capability makes the unit cost 2x base. The second, 3x. The third, 4x. Pretty simple increase in cost for each added capability. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38897</id>
		<title>Four Horsemen</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Four_Horsemen&amp;diff=38897"/>
		<updated>2011-11-10T05:49:52Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Let there be rules!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;They said their were four horseman, Nuclear, Chemical, Biological and their leader, the man mad enough to unleash them with a press of a button, a typed command on a touchpad, a solemn word on a secure line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==New World, Old Motives==&lt;br /&gt;
&lt;br /&gt;
Does it matter, the world before? It was long ago. The Cryotes say the year is 2507, but who can trust the words of men with nuclear fire in their eyes and their finger on the button of destruction?&lt;br /&gt;
&lt;br /&gt;
In the wake of the thermonuclear, biological and chemical weapon exchange, the world burned, grew and deformed. The Cryotes say that this is North America, bordered by the forest to the north, the desert to the south and the churning oceans to the west and east. Perhaps this is North America, but to most it is simply the world, devoid of name. The concept of a globe is a pointless one, the seas are dangerous, the lands beyond pointless to explore with so much unknown within ones backyard.&lt;br /&gt;
&lt;br /&gt;
Nobody calls it the wasteland, the nuclear weapons of the war were tactical and low kiloton strategic. The fires that burned destroyed the chains of civilization, but the world collapsed in on itself. Biological and chemical agents ravaged the survivors and destroyed the links of history. In time, these genetically engineered flora and fauna soon spread out, rebirthing the land, creating new opportunities and presenting new terrible dangers. The countryside is not a place for gentle walks, it is stalked by beasts, plagued by remnants of the old world.&lt;br /&gt;
&lt;br /&gt;
==The new, the old and the Stubborn==&lt;br /&gt;
&lt;br /&gt;
:Meta-Humanity:&lt;br /&gt;
&lt;br /&gt;
Before the rebirth advances in genetic engineered had proliferated exponentially, transhumans and transgenic species were designed, experimented with and released into the public. Many of these humans are not disimiliar to the standard template, some are larger, stronger, more intelligent or posses unique abilities. Some posses electrocommunication, a functional form of telepathy. &lt;br /&gt;
&lt;br /&gt;
:Humanity:&lt;br /&gt;
&lt;br /&gt;
A slim majority of survivors in short term civil defence bunkers, caves and other shelters made up the population of the Reborn world. While most have forms of minor transgenic engineering giving them longer lifespans and a hardier constitution, they are nevertheless in appearence indistinguishable from modern man.&lt;br /&gt;
&lt;br /&gt;
:Cryotes:&lt;br /&gt;
&lt;br /&gt;
Cryotes are mistrusted and ill-regarded humans. They have begun to emerge from their subterranean cities and they bring with them the old world in all it&#039;s glory and all it&#039;s sinister power. Cryotes froze themselves for periods of a century or more, preserving supplies in deep underground complexes, preserving knowledge and genetic purity. What Cryotes lack in numbers, resources or experiance of the overworld, they make up with robots, manufacturing plants and old world knowledge.&lt;br /&gt;
&lt;br /&gt;
==The State of Affairs==&lt;br /&gt;
&lt;br /&gt;
North America is a changed continent, geo-engineering projects started before the war have had free rein, altering the landscape. &lt;br /&gt;
&lt;br /&gt;
===Major Biomes===&lt;br /&gt;
&lt;br /&gt;
The world is unnatural. A multitude of projects designed to provide a sustainable future for humanity, for entertainment or ecological reasons were developed. During the conflicts that caused civilization to collapse, these projects were accidentally or deliberately released. Unintended consequences of their release mean many are hostile to humanity, while others are a vital part of the new eco-system without which it would be hard to survive.&lt;br /&gt;
&lt;br /&gt;
:The Northern Everforest &lt;br /&gt;
The former American/Canadian border delineates the start of the Everforest, genetically engineered tree&#039;s hundreds of meters in height.   A relatively benign eco-system, it&#039;s dangers are from Giant Beavers, Bears and other mutated and tampered wildlife. It lacks the exotic dangers of other biomes. &lt;br /&gt;
&lt;br /&gt;
The Everforest inhabitants trade lumber with their southern neighbours, branches easily regrow and are the size of tree&#039;s themselves. The wood has strong load bearing capability, though it is not difficult to cut with an axe.&lt;br /&gt;
&lt;br /&gt;
Four Horsemen&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Every player starts out with 41 points to build their power. Each rank costs the bracketed number beside it. You must purchase (either through using your starting points or bonus points) the previous rank to be able to gain the next rank. Parenthetical bonuses are only acquired if more than half of the cost of the rank is purchased with starting points. You may be zero in a category, but you may &#039;&#039;&#039;NOT&#039;&#039;&#039; have a negative point expenditure in any category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You are a band of scavengers&lt;br /&gt;
* 2 [4] You are a small city&lt;br /&gt;
* 3 [9] You are a large city (+4 Industry Points)&lt;br /&gt;
* 4 [16] You are a small collection of cities (+9 Industry Points, -9 Mutation Points)&lt;br /&gt;
* 5 [25] You are a large collection of cities. Consider yourself a nation. (+16 Industry Points, -16 Mutation Points) &lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] The wastelands have changed you in a small way&lt;br /&gt;
* 2 [4] The wastelands have made modifications that others can tell (+1 Military Points, +1 Population Support Points)&lt;br /&gt;
* 3 [9] The wastelands have altered you such that there are vast changes (+4 Military Points, +4 Population Support Points, -4 Population Points)&lt;br /&gt;
* 4 [16] The wastelands have made you barely human (+9 Military Points, +9 Population Support Points, -9 Population Points)&lt;br /&gt;
* 5 [25] What the hell are you?! (+16 Military Points, +16 Population Support Points, -16 Population Points)&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* 1[1] You have a basic understanding of technology. Welcome to the Wild West&lt;br /&gt;
* 2 [4] World War II had some pretty good ideas, eh? (+1 Military Points, +1 Industry Points)&lt;br /&gt;
* 3 [9] To the Moon! *Disclaimer: Space travel not included* (+4 Military Points, +4 Industry Points, +1 Population Support)&lt;br /&gt;
* 4 [16] With my F-22 (+9 Military Points, +9 Industry Points, +1 Population Support, -4 Mutation Points)&lt;br /&gt;
* 5 [25] Imma Chargin&#039; Mah Lazor (+16 Military Points, +16 Industry Points, +4 Population Support Points, -9 Mutation Points)&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] Simple tool best tool&lt;br /&gt;
* 2 [4] Ok, maybe assembly lines are better&lt;br /&gt;
* 3 [9] Automation! (+4 Technology Points, +1 Population Support Points)&lt;br /&gt;
* 4 [16] Even MORE Automation! (+9 Technology Points, +4 Population Support Points)&lt;br /&gt;
* 5 [25] Automation for the automation of the automation! (+16 Technology Points, +9 Population Support Points)&lt;br /&gt;
&#039;&#039;&#039;Population Support&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You have small farms and a well&lt;br /&gt;
* 2 [4] Your farms would make any native of Nebraska proud&lt;br /&gt;
* 3 [9] You&#039;ve moved to the point where farming is actually mass produced (+1 Industry Points)&lt;br /&gt;
* 4 [16] You mean you can grow meat without the animal?! (+4 Industry Points)&lt;br /&gt;
* 5 [25] Vat meat best meat (+9 Industry Points)&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
* 1 [1] You have a band of raiders&lt;br /&gt;
* 2 [4] You have multiple bands of raiders&lt;br /&gt;
* 3 [9] You have an army of conscripts&lt;br /&gt;
* 4 [16] You have an army of trained specialists&lt;br /&gt;
* 5 [25] Deltas ain&#039;t got shit on you&lt;br /&gt;
&lt;br /&gt;
===Specifics of the System===&lt;br /&gt;
&lt;br /&gt;
====Categories====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population vs. Population Support&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, you must have the same rank of population support as you do population, or else there are consequences. Each level population support is below population you lose in industry. A Pop 3, PopSup 2 power would face a -1 penalty to Ind. Having population support above that of your population gains you additional rolls on the random event table; however, these rolls won&#039;t necessarily turn out in your favor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutation is simply how your genetic structure has adapted to, hopefully, thrive in the new world that has emerged. The reason there is a penalty to population is because not all mutation gives fertile results or even a guarantee of survival past infancy. That said, mutants have shown an excellent ability to fight for their survival quite tenaciously. Each rank of Mutation adds another die to military rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Technology is, well, it&#039;s technology. It is what your people use to get by and solve problems. Some people have reverted back to a &#039;simpler&#039; time whereas others have managed to hold on to the trappings of modern society. Each rank of technology adds another die to military rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Industry is a simple measure of how much stuff you can produce. The more stuff you can produce, the more military you can field. Industry is spent on a quarterly basis and is also used to do things like increase population support (a VERY expensive and time consuming thing). Each rank of industry provides 100 industrial points to spend per quarter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Military is not a measure of how large your military is, but rather, it is how good your military is. Each rank of military grants and addition die roll to all rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A Better Fighting Force====&lt;br /&gt;
&lt;br /&gt;
There are three basic types of military units: Infantry, Cavalry, and Airborne. What these actually represent is totally up to you,  but it has to fall into one of those three categories rule-wise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Infantry:&#039;&#039;&#039; 10 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Simply put, infantry are your grunts. They are the weakest and cheapest unit there is. Don&#039;t take that to mean that they are ineffective, but they will definitely need support to accomplish anything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cavalry:&#039;&#039;&#039; 50 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Cavalry represent all mounted units that are possible. To create a different mounted unit, alter the caps that it has.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Airborne:&#039;&#039;&#039; 100 industrial points&amp;lt;br&amp;gt;&lt;br /&gt;
Airborne are expensive units that lord over any battlefield. They can either be as primitive as a blimp, small as a fighter, or massive as a flying airfortress.&amp;lt;br&amp;gt;&lt;br /&gt;
=====Added Capabilities=====&lt;br /&gt;
All added capabilities boil down to four categories: attack, defense, initiative, and health. It is a very simple system in that an added capability in a corresponding category increases the dice pool of that category by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to how many added capabilities you can place on a unit. You can only place as many added capabilities on a unit as you have Technology index.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each added capability also increases the cost of the unit. The first added capability makes the unit cost 2x base. The second, 3x. The third, 4x. Pretty simple increase in cost for each added capability. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=New_Tiber&amp;diff=37891</id>
		<title>New Tiber</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=New_Tiber&amp;diff=37891"/>
		<updated>2011-10-08T20:25:07Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: Created page with &amp;quot;=Stat Spam=  &amp;#039;&amp;#039;&amp;#039;Final Stats&amp;#039;&amp;#039;&amp;#039;			 :SP:	49		 :SP Limit:	35		 :Population:	384 + 60 	Base bonus:	222 :Trangene:	110		 :Morale:	16.5		 :Wealth:	550	+	222 :PIP:	770 + 200	+	222 :CIP:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stat Spam=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	49		&lt;br /&gt;
:SP Limit:	35		&lt;br /&gt;
:Population:	384 + 60 	Base bonus:	222&lt;br /&gt;
:Trangene:	110		&lt;br /&gt;
:Morale:	16.5		&lt;br /&gt;
:Wealth:	550	+	222&lt;br /&gt;
:PIP:	770 + 200	+	222&lt;br /&gt;
:CIP:	570	+	222&lt;br /&gt;
:Fabbers:	600		&lt;br /&gt;
:Delta Dust:	500		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	47500	+ 5,000	&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	50 + 20		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	100		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	15&lt;br /&gt;
:CIP:	15&lt;br /&gt;
:Dust:	15&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	4&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	0&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	22&lt;br /&gt;
:Mass Production:	35&lt;br /&gt;
:Civilian Technologies:	18&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	23&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transgenics and Cybernetics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Common Modification&#039;&#039;&#039;&lt;br /&gt;
::Zero-G Adaptation: 2 (3)&lt;br /&gt;
::Hard Vacuum Tolerance: 2 (3)&lt;br /&gt;
::Radiation Tolerance: 2 (3)&lt;br /&gt;
::Cost: 9 x4 = 36 - 18 = 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Single Party Governance: +1 Public Order, +1 Military Discipline&lt;br /&gt;
:Ideological Purification: +2 Public Order, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: 3 + 3 [6]&lt;br /&gt;
:Diplomacy: -2 + 5 [3]&lt;br /&gt;
:Military Discipline: 2 + 4 [6]&lt;br /&gt;
:Societal Closure: 2 + 4 [6]&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Universal&lt;br /&gt;
*Shipbuild IV&lt;br /&gt;
*Aerospace Construction II&lt;br /&gt;
*Ground Construction II&lt;br /&gt;
*Craft Power II&lt;br /&gt;
*Ship Power II&lt;br /&gt;
*All Tier 1 Railgun Applications&lt;br /&gt;
*Naval Armor I&lt;br /&gt;
*Aerospace Armor II&lt;br /&gt;
*Ground Armor III&lt;br /&gt;
*Basic Armor Formulations&lt;br /&gt;
*Naval Shields I&lt;br /&gt;
*Aerospace Shields I&lt;br /&gt;
*Early Scattering Field&lt;br /&gt;
*Naval Propulsion II&lt;br /&gt;
*Aerospace Propulsion II&lt;br /&gt;
*Open-cycle Fusion Drives&lt;br /&gt;
*Obsolete Electronics&lt;br /&gt;
*Obsolete RAM&lt;br /&gt;
&lt;br /&gt;
:Political&lt;br /&gt;
:*Ideological Purification: 500 Discretionary&lt;br /&gt;
&lt;br /&gt;
:Economic&lt;br /&gt;
:*Fab It Good!: 500 Discretionary&lt;br /&gt;
&lt;br /&gt;
:Military&lt;br /&gt;
:*Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP&lt;br /&gt;
::Automatic&lt;br /&gt;
::*Ground Construction III&lt;br /&gt;
::*Ground Armor IV&lt;br /&gt;
::*All Tier 2 Railgun Applications&lt;br /&gt;
::*Iridium Forging&lt;br /&gt;
::*Basic Lamination&lt;br /&gt;
::Discretionary: 1,200 Points&lt;br /&gt;
::*Super Ground Construction: 100&lt;br /&gt;
::*Naval armor II: 300&lt;br /&gt;
::*Beta Titanium Casting: 75&lt;br /&gt;
::*Improved Lamination: 100&lt;br /&gt;
::*Flash Field: 100&lt;br /&gt;
::*Craft Power III: 100&lt;br /&gt;
::*Combat Electronics: 50&lt;br /&gt;
::*Mecha Construction III: 225&lt;br /&gt;
::*Optical Distortion Generator: 100&lt;br /&gt;
::*Combat Electronics: 50&lt;br /&gt;
&lt;br /&gt;
:Other Purchases: 100 Applications&lt;br /&gt;
:*Aerospace Construction III: 90&lt;br /&gt;
:*10 Applications converted to 250 stockpiled wealth&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=37890</id>
		<title>Second Sphere Nations and Powers</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Second_Sphere_Nations_and_Powers&amp;diff=37890"/>
		<updated>2011-10-08T20:17:21Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* PC Nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PC Nations==&lt;br /&gt;
Note:  This is currently incomplete.&lt;br /&gt;
&lt;br /&gt;
===Pacific Arm Colonization Treaty===&lt;br /&gt;
*[[Esperança|Comunidades Federadas de Esperança]](Five) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Oceania]] (Exhack) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===European Union===&lt;br /&gt;
*[[New Silesia]](G) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Granada]](Oseng) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chinese Colonial Authority===&lt;br /&gt;
*[[Novy Zhongguo]] (Plaidmage)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tian Cheng]](dacis2) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Zhang Te Movement]](Bossmuff) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commonwealth of Independent Systems(Russia)===&lt;br /&gt;
*[[Gagarin]](Hollewanderer) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zodiac Outworlds Colony Union===&lt;br /&gt;
*[[The Kingdom of Ithaca|Ithaca]](Omega Paladin)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hampshire]](Lokar)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Haraway&#039;s World|Haraway&#039;s World]](FBH) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Kanon]](Mal) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Mercia|The Kingdom of New Mercia]](Screwball) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[League of Outer Stars]]===&lt;br /&gt;
*[[Minkowski]](Peel) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sarreva]](Arc) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Outremonde Magnus|Outremonde]](Rex) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magnates===&lt;br /&gt;
*[[The Eternal Dawn]](MJ12) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hyperborea]](Norseman) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dogma]](Rask) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Independent===&lt;br /&gt;
*[[Heaven&#039;s Reach]](Zeronet)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nefer]](Kerrus) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Valera]](Entropy) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tata Hindustan Lever Industrial Colony]](Singh) &amp;lt;br&amp;gt;&lt;br /&gt;
*[[New Tiber]](MW) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major NPCs==&lt;br /&gt;
===PACT===&lt;br /&gt;
[[Theia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Van Lang]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EU===&lt;br /&gt;
===China===&lt;br /&gt;
===Russia===&lt;br /&gt;
===ZOCU Block===&lt;br /&gt;
[[Londenium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transbaal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[SIYAN]]&amp;lt;br&amp;gt;&lt;br /&gt;
===League===&lt;br /&gt;
[[Azadistan]]&lt;br /&gt;
===Independent===&lt;br /&gt;
[[Che]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minor Worlds==&lt;br /&gt;
===Expanse Worlds===&lt;br /&gt;
[[Dropstone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tartarus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zoo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rim Worlds===&lt;br /&gt;
[[Alejandros Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Between]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bitter Chocolate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bleak Crossing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cat &#039;o Nine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinereous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cannonball Run]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crashdown]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cube]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cutlass]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cydonia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dark Matter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[End of the Line]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forever]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galapagos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galatea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garfield-1143]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Great White]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Henrietta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hyperion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incinderella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laughter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Liliam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lost Ground]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Madonna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Michtam]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Monolith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nowhere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Old Man Star]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ominous Passage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paper Moon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rasputin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Relay]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rumplestiltskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sparta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tast Morei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tesla]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[We Made It]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zarathustra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unhinabited Places===&lt;br /&gt;
[[Spica]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Thatch]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kirsi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asterix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Potos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Excis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamerin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vajeya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Graceland]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Penance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bolivar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mgonde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jamesons World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prime Index]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Submissions]]&lt;br /&gt;
&lt;br /&gt;
== Merchants and other transnationals  ==&lt;br /&gt;
&lt;br /&gt;
*[[Tensor Industries|Tensor Industries]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC States]]&lt;br /&gt;
[[Category:Second_Sphere_NPC_Powers]]&lt;br /&gt;
[[Category:EU_Arm]]&lt;br /&gt;
[[Category:Pac-Am_Arm]]&lt;br /&gt;
[[Category:Sino-Russian_Arm]]&lt;br /&gt;
[[Category:ZOCU]]&lt;br /&gt;
[[Category:Independent_States]]&lt;br /&gt;
[[Category:Expanse_States]]&lt;br /&gt;
[[Category:Rim_States]]&lt;br /&gt;
[[category:Unincorporated_Systems]]&lt;br /&gt;
[[category:Backup]]&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37779</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37779"/>
		<updated>2011-10-02T21:37:06Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Longshot Build=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	47		&lt;br /&gt;
:SP Limit:	30		&lt;br /&gt;
:Population:	462	Base bonus:	231&lt;br /&gt;
:Trangene:	276		&lt;br /&gt;
:Morale:	16.5		&lt;br /&gt;
:Wealth:	300 + 231&lt;br /&gt;
:PIP:	800	+ 415&lt;br /&gt;
:CIP:	450	+ 415&lt;br /&gt;
:Fabbers:	600		&lt;br /&gt;
:Delta Dust:	400		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	32500		&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	60		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	100		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	0&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	15&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	7&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	2&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	23&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	27&lt;br /&gt;
:Mass Production:	35&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	18&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Socialization: 1 (6)&lt;br /&gt;
:Command Secondary: 3 (12)&lt;br /&gt;
:Apperance: 4 (11)&lt;br /&gt;
:Cost: 57 x1 = 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassal&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Ground Combat Secondary: 3 (12)&lt;br /&gt;
:Hard Vacuum Tolerance: 1 (1.5)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 51 x1 = 51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 3 (24)&lt;br /&gt;
:Piloting: 3 (12)&lt;br /&gt;
:Zero-G Adaptation: 2 (6)&lt;br /&gt;
:Hard Vacuum Tolerance: 2 (6)&lt;br /&gt;
:Cost: 61 x1 = 61&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Hard Working Secondary (+PIP): 1 (3)&lt;br /&gt;
:Precise Secondary (+CIP): 2 (7)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 50 x2 = 100 - 30 = 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
:Nerve Stapled: 3 (6.5)&lt;br /&gt;
:Zero-G Adaptation: 2 (3)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Cost: 12 x3 = 36&lt;br /&gt;
&lt;br /&gt;
Caste System&lt;br /&gt;
&lt;br /&gt;
*Industrial Modifiers&lt;br /&gt;
&lt;br /&gt;
:PIP: 20% x4 = 80%&lt;br /&gt;
:CIP: 20% x4 = 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 16 - 2 [14]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: -2 + 8 [6]&lt;br /&gt;
:Diplomacy: -4 + 4 [0]&lt;br /&gt;
:Military Discipline: 5 + 1 [6]&lt;br /&gt;
:Societal Closure: 5 + 1 [6]&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
=Universal Applications=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal&#039;&#039;&#039;&lt;br /&gt;
*Shipbuild IV&lt;br /&gt;
*Aerospace Construction II&lt;br /&gt;
*Ground Construction II&lt;br /&gt;
*Craft Power II&lt;br /&gt;
*Ship Power II&lt;br /&gt;
*All Tier 1 Railgun Applications&lt;br /&gt;
*Naval Armor I&lt;br /&gt;
*Aerospace Armor II&lt;br /&gt;
*Ground Armor III&lt;br /&gt;
*Basic Armor Formulations&lt;br /&gt;
*Naval Shields I&lt;br /&gt;
*Aerospace Shields I&lt;br /&gt;
*Early Scattering Field&lt;br /&gt;
*Naval Propulsion II&lt;br /&gt;
*Aerospace Propulsion II&lt;br /&gt;
*Open-cycle Fusion Drives&lt;br /&gt;
*Obsolete Electronics&lt;br /&gt;
*Obsolete RAM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Paths&#039;&#039;&#039;&lt;br /&gt;
*Transhuman Supremacy: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Paths&#039;&#039;&#039;&lt;br /&gt;
*Fab It Good!: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Paths&#039;&#039;&#039;&lt;br /&gt;
*Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP&lt;br /&gt;
::Ground Construction III&lt;br /&gt;
::Ground Armor IV&lt;br /&gt;
::All Tier 2 Railgun Applications&lt;br /&gt;
::Iridium Forging&lt;br /&gt;
::Basic Lamination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discretionary Purchases:&#039;&#039;&#039; 1,200 Discretionary, 100 Applications&lt;br /&gt;
*Super Ground Construction: 100&lt;br /&gt;
*Mecha Construction III: 225&lt;br /&gt;
*Naval Armor II: 300&lt;br /&gt;
*Beta Titanium Casting: 75&lt;br /&gt;
*Improved Lamination: 100&lt;br /&gt;
*Flash Field: 100&lt;br /&gt;
*Craft Power III: 100&lt;br /&gt;
*Combat Electronics: 50&lt;br /&gt;
*Adaptive Chameleon Fabric: 240&lt;br /&gt;
*Optical Distortion Generator: 100&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37778</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37778"/>
		<updated>2011-10-02T21:34:57Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Longshot Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UN Build=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	22		&lt;br /&gt;
:SP Limit:	25		&lt;br /&gt;
:Population:	570	Base bonus:	285&lt;br /&gt;
:Trangene:	214		&lt;br /&gt;
:Morale:	14.5		&lt;br /&gt;
:Wealth:	550	&lt;br /&gt;
:PIP:	800	&lt;br /&gt;
:CIP:	500	&lt;br /&gt;
:Fabbers:	500		&lt;br /&gt;
:Delta Dust:	350		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	70		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	0&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	0&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	0&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	22&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	23&lt;br /&gt;
:Mass Production:	39&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	18&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Command Secondary: 2 (7)&lt;br /&gt;
:Apperance: 4 (11)&lt;br /&gt;
:Cost: 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassal&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 1 (7)&lt;br /&gt;
:Ground Combat Secondary: 2 (7)&lt;br /&gt;
:Hard Vacuum Tolerance: 1 (1.5)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
:Physique: 1 (6)&lt;br /&gt;
:Reactions: 3 (24)&lt;br /&gt;
:Piloting: 2 (7)&lt;br /&gt;
:Zero-G Adaptation: 2 (6)&lt;br /&gt;
:Hard Vacuum Tolerance: 2 (6)&lt;br /&gt;
:Cost: 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Hard Working Secondary (+PIP): 1 (3)&lt;br /&gt;
:Precise Secondary (+CIP): 1 (3)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 38 x2 = 76 - 26 = 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
:Nerve Stapled: 3 (6.5)&lt;br /&gt;
:Zero-G Adaptation: 2 (3)&lt;br /&gt;
:Cost:  9 x3 = 27&lt;br /&gt;
&lt;br /&gt;
*Caste System&lt;br /&gt;
&lt;br /&gt;
*Industrial Modifiers&lt;br /&gt;
&lt;br /&gt;
:PIP: 15% x4 = 60%&lt;br /&gt;
:CIP: 15% x4 = 60%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 5 (-1 due to caste)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
:Regime Changed: -1 Public Order, -1 Military Discipline&lt;br /&gt;
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: -3 + 6 [3]&lt;br /&gt;
:Diplomacy: -4 + 4 [0]&lt;br /&gt;
:Military Discipline: 5&lt;br /&gt;
:Societal Closure: 5&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
=Longshot Build=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	47		&lt;br /&gt;
:SP Limit:	30		&lt;br /&gt;
:Population:	462	Base bonus:	231&lt;br /&gt;
:Trangene:	276		&lt;br /&gt;
:Morale:	16.5		&lt;br /&gt;
:Wealth:	300 + 231&lt;br /&gt;
:PIP:	800	+ 415&lt;br /&gt;
:CIP:	450	+ 415&lt;br /&gt;
:Fabbers:	600		&lt;br /&gt;
:Delta Dust:	400		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	32500		&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	60		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	100		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	0&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	15&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	7&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	2&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	23&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	27&lt;br /&gt;
:Mass Production:	35&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	18&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Socialization: 1 (6)&lt;br /&gt;
:Command Secondary: 3 (12)&lt;br /&gt;
:Apperance: 4 (11)&lt;br /&gt;
:Cost: 57 x1 = 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassal&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Ground Combat Secondary: 3 (12)&lt;br /&gt;
:Hard Vacuum Tolerance: 1 (1.5)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 51 x1 = 51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 3 (24)&lt;br /&gt;
:Piloting: 3 (12)&lt;br /&gt;
:Zero-G Adaptation: 2 (6)&lt;br /&gt;
:Hard Vacuum Tolerance: 2 (6)&lt;br /&gt;
:Cost: 61 x1 = 61&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Hard Working Secondary (+PIP): 1 (3)&lt;br /&gt;
:Precise Secondary (+CIP): 2 (7)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 50 x2 = 100 - 30 = 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
:Nerve Stapled: 3 (6.5)&lt;br /&gt;
:Zero-G Adaptation: 2 (3)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Cost: 12 x3 = 36&lt;br /&gt;
&lt;br /&gt;
Caste System&lt;br /&gt;
&lt;br /&gt;
*Industrial Modifiers&lt;br /&gt;
&lt;br /&gt;
:PIP: 20% x4 = 80%&lt;br /&gt;
:CIP: 20% x4 = 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 16 - 2 [14]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: -2 + 8 [6]&lt;br /&gt;
:Diplomacy: -4 + 4 [0]&lt;br /&gt;
:Military Discipline: 5 + 1 [6]&lt;br /&gt;
:Societal Closure: 5 + 1 [6]&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
=Universal Applications=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal&#039;&#039;&#039;&lt;br /&gt;
*Shipbuild IV&lt;br /&gt;
*Aerospace Construction II&lt;br /&gt;
*Ground Construction II&lt;br /&gt;
*Craft Power II&lt;br /&gt;
*Ship Power II&lt;br /&gt;
*All Tier 1 Railgun Applications&lt;br /&gt;
*Naval Armor I&lt;br /&gt;
*Aerospace Armor II&lt;br /&gt;
*Ground Armor III&lt;br /&gt;
*Basic Armor Formulations&lt;br /&gt;
*Naval Shields I&lt;br /&gt;
*Aerospace Shields I&lt;br /&gt;
*Early Scattering Field&lt;br /&gt;
*Naval Propulsion II&lt;br /&gt;
*Aerospace Propulsion II&lt;br /&gt;
*Open-cycle Fusion Drives&lt;br /&gt;
*Obsolete Electronics&lt;br /&gt;
*Obsolete RAM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Paths&#039;&#039;&#039;&lt;br /&gt;
*Transhuman Supremacy: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Paths&#039;&#039;&#039;&lt;br /&gt;
*Fab It Good!: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Paths&#039;&#039;&#039;&lt;br /&gt;
*Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP&lt;br /&gt;
::Ground Construction III&lt;br /&gt;
::Ground Armor IV&lt;br /&gt;
::All Tier 2 Railgun Applications&lt;br /&gt;
::Iridium Forging&lt;br /&gt;
::Basic Lamination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discretionary Purchases:&#039;&#039;&#039; 1,200 Discretionary, 100 Applications&lt;br /&gt;
*Super Ground Construction: 100&lt;br /&gt;
*Mecha Construction III: 225&lt;br /&gt;
*Naval Armor II: 300&lt;br /&gt;
*Beta Titanium Casting: 75&lt;br /&gt;
*Improved Lamination: 100&lt;br /&gt;
*Flash Field: 100&lt;br /&gt;
*Craft Power III: 100&lt;br /&gt;
*Combat Electronics: 50&lt;br /&gt;
*Adaptive Chameleon Fabric: 240&lt;br /&gt;
*Optical Distortion Generator: 100&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37777</id>
		<title>User talk:Madwookie</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=User_talk:Madwookie&amp;diff=37777"/>
		<updated>2011-10-02T21:31:42Z</updated>

		<summary type="html">&lt;p&gt;Madwookie: /* Longshot Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UN Build=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	22		&lt;br /&gt;
:SP Limit:	25		&lt;br /&gt;
:Population:	570	Base bonus:	285&lt;br /&gt;
:Trangene:	214		&lt;br /&gt;
:Morale:	14.5		&lt;br /&gt;
:Wealth:	550	&lt;br /&gt;
:PIP:	800	&lt;br /&gt;
:CIP:	500	&lt;br /&gt;
:Fabbers:	500		&lt;br /&gt;
:Delta Dust:	350		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	37500		&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	70		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	0		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	0&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	0&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	0&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	22&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	23&lt;br /&gt;
:Mass Production:	39&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	18&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Command Secondary: 2 (7)&lt;br /&gt;
:Apperance: 4 (11)&lt;br /&gt;
:Cost: 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassal&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 1 (7)&lt;br /&gt;
:Ground Combat Secondary: 2 (7)&lt;br /&gt;
:Hard Vacuum Tolerance: 1 (1.5)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
:Physique: 1 (6)&lt;br /&gt;
:Reactions: 3 (24)&lt;br /&gt;
:Piloting: 2 (7)&lt;br /&gt;
:Zero-G Adaptation: 2 (6)&lt;br /&gt;
:Hard Vacuum Tolerance: 2 (6)&lt;br /&gt;
:Cost: 49&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Hard Working Secondary (+PIP): 1 (3)&lt;br /&gt;
:Precise Secondary (+CIP): 1 (3)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 38 x2 = 76 - 26 = 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
:Nerve Stapled: 3 (6.5)&lt;br /&gt;
:Zero-G Adaptation: 2 (3)&lt;br /&gt;
:Cost:  9 x3 = 27&lt;br /&gt;
&lt;br /&gt;
*Caste System&lt;br /&gt;
&lt;br /&gt;
*Industrial Modifiers&lt;br /&gt;
&lt;br /&gt;
:PIP: 15% x4 = 60%&lt;br /&gt;
:CIP: 15% x4 = 60%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 5 (-1 due to caste)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
:Regime Changed: -1 Public Order, -1 Military Discipline&lt;br /&gt;
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: -3 + 6 [3]&lt;br /&gt;
:Diplomacy: -4 + 4 [0]&lt;br /&gt;
:Military Discipline: 5&lt;br /&gt;
:Societal Closure: 5&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
=Longshot Build=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Stats&#039;&#039;&#039;			&lt;br /&gt;
:SP:	47		&lt;br /&gt;
:SP Limit:	30		&lt;br /&gt;
:Population:	462	Base bonus:	231&lt;br /&gt;
:Trangene:	290		&lt;br /&gt;
:Morale:	16.5		&lt;br /&gt;
:Wealth:	300	&lt;br /&gt;
:PIP:	800	&lt;br /&gt;
:CIP:	450	&lt;br /&gt;
:Fabbers:	600		&lt;br /&gt;
:Delta Dust:	350		&lt;br /&gt;
:Theta Dust:	0		&lt;br /&gt;
:Military:	32500		&lt;br /&gt;
:Doctrines:	35		&lt;br /&gt;
:Logistics:	60		&lt;br /&gt;
:Global Tech Level:	18		&lt;br /&gt;
:Applications:	100		&lt;br /&gt;
:Stockpiles:	0		&lt;br /&gt;
:Debt:	0		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Expenditures&#039;&#039;&#039;	&lt;br /&gt;
:Additional Limit:	0&lt;br /&gt;
:Wealth:	0&lt;br /&gt;
:PIP:	0&lt;br /&gt;
:CIP:	0&lt;br /&gt;
:Dust:	10&lt;br /&gt;
:Theta:	0&lt;br /&gt;
:Pop:	7&lt;br /&gt;
:Mil:	0&lt;br /&gt;
:Tech Indices:	0&lt;br /&gt;
:Apps:	0&lt;br /&gt;
:Transgene:	30&lt;br /&gt;
:Doctrine:	0&lt;br /&gt;
:Logistics:	0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Indices&#039;&#039;&#039;	&lt;br /&gt;
:Shipbuilding:	18&lt;br /&gt;
:Parasite Construction:	18&lt;br /&gt;
:Carrier Construction:	18&lt;br /&gt;
:Aviation Warship Construction:	18&lt;br /&gt;
:Aerospace Construction:	18&lt;br /&gt;
:Mecha Construction:	18&lt;br /&gt;
:Ground Construction:	18&lt;br /&gt;
:Projectiles:	18&lt;br /&gt;
:Lasers:	18&lt;br /&gt;
:Railguns:	18&lt;br /&gt;
:Particle Weapons:	18&lt;br /&gt;
:Mega Particle Weapons:	18&lt;br /&gt;
:Missiles:	18&lt;br /&gt;
:Propulsion:	18&lt;br /&gt;
:Power:	20&lt;br /&gt;
:Materials:	18&lt;br /&gt;
:Shields:	18&lt;br /&gt;
:Electronics:	18&lt;br /&gt;
:Stealth:	18&lt;br /&gt;
:Transgenics:	27&lt;br /&gt;
:Mass Production:	35&lt;br /&gt;
:Civilian Technologies:	23&lt;br /&gt;
:Xenotechnology:	23&lt;br /&gt;
:Basic Theotechnology:	18&lt;br /&gt;
:Advanced Theotechnology:	18&lt;br /&gt;
:Floating Points:	10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baron&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Socialization: 1 (6)&lt;br /&gt;
:Command Secondary: 3 (12)&lt;br /&gt;
:Apperance: 4 (11)&lt;br /&gt;
:Cost: 57 x1 = 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassal&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Ground Combat Secondary: 3 (12)&lt;br /&gt;
:Hard Vacuum Tolerance: 1 (1.5)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 51 x1 = 51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
:Physique: 2 (13)&lt;br /&gt;
:Reactions: 3 (24)&lt;br /&gt;
:Piloting: 3 (12)&lt;br /&gt;
:Zero-G Adaptation: 2 (6)&lt;br /&gt;
:Hard Vacuum Tolerance: 2 (6)&lt;br /&gt;
:Cost: 61 x1 = 61&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
:Physique: 3 (21)&lt;br /&gt;
:Reactions: 2 (15)&lt;br /&gt;
:Hard Working Secondary (+PIP): 1 (3)&lt;br /&gt;
:Precise Secondary (+CIP): 2 (7)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Zero-G Adaptation: 1 (1.5)&lt;br /&gt;
:Cost: 50 x2 = 100 - 30 = 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
:Nerve Stapled: 3 (6.5)&lt;br /&gt;
:Zero-G Adaptation: 2 (3)&lt;br /&gt;
:Harsh Environment Adaptation: 2 (3)&lt;br /&gt;
:Cost: 12 x3 = 36&lt;br /&gt;
&lt;br /&gt;
Caste System&lt;br /&gt;
&lt;br /&gt;
*Industrial Modifiers&lt;br /&gt;
&lt;br /&gt;
:PIP: 20% x4 = 80%&lt;br /&gt;
:CIP: 20% x4 = 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale Expenditures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Morale: 16 - 2 [14]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Bonuses&#039;&#039;&#039;&lt;br /&gt;
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy&lt;br /&gt;
:Military Intelligence: +1 Military Discipline&lt;br /&gt;
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals&#039;&#039;&#039;&lt;br /&gt;
:Public Order: -2 + 8 [6]&lt;br /&gt;
:Diplomacy: -4 + 4 [0]&lt;br /&gt;
:Military Discipline: 5 + 1 [6]&lt;br /&gt;
:Societal Closure: 5 + 1 [6]&lt;br /&gt;
:Taxes: 0&lt;br /&gt;
&lt;br /&gt;
=Universal Applications=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applications&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal&#039;&#039;&#039;&lt;br /&gt;
*Shipbuild IV&lt;br /&gt;
*Aerospace Construction II&lt;br /&gt;
*Ground Construction II&lt;br /&gt;
*Craft Power II&lt;br /&gt;
*Ship Power II&lt;br /&gt;
*All Tier 1 Railgun Applications&lt;br /&gt;
*Naval Armor I&lt;br /&gt;
*Aerospace Armor II&lt;br /&gt;
*Ground Armor III&lt;br /&gt;
*Basic Armor Formulations&lt;br /&gt;
*Naval Shields I&lt;br /&gt;
*Aerospace Shields I&lt;br /&gt;
*Early Scattering Field&lt;br /&gt;
*Naval Propulsion II&lt;br /&gt;
*Aerospace Propulsion II&lt;br /&gt;
*Open-cycle Fusion Drives&lt;br /&gt;
*Obsolete Electronics&lt;br /&gt;
*Obsolete RAM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Paths&#039;&#039;&#039;&lt;br /&gt;
*Transhuman Supremacy: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Paths&#039;&#039;&#039;&lt;br /&gt;
*Fab It Good!: 500 Discretionary Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Paths&#039;&#039;&#039;&lt;br /&gt;
*Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP&lt;br /&gt;
::Ground Construction III&lt;br /&gt;
::Ground Armor IV&lt;br /&gt;
::All Tier 2 Railgun Applications&lt;br /&gt;
::Iridium Forging&lt;br /&gt;
::Basic Lamination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discretionary Purchases:&#039;&#039;&#039; 1,200 Discretionary, 100 Applications&lt;br /&gt;
*Super Ground Construction: 100&lt;br /&gt;
*Mecha Construction III: 225&lt;br /&gt;
*Naval Armor II: 300&lt;br /&gt;
*Beta Titanium Casting: 75&lt;br /&gt;
*Improved Lamination: 100&lt;br /&gt;
*Flash Field: 100&lt;br /&gt;
*Craft Power III: 100&lt;br /&gt;
*Combat Electronics: 50&lt;br /&gt;
*Adaptive Chameleon Fabric: 240&lt;br /&gt;
*Optical Distortion Generator: 100&lt;/div&gt;</summary>
		<author><name>Madwookie</name></author>
	</entry>
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