<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kokuten</id>
	<title>Sphere - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kokuten"/>
	<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Special:Contributions/Kokuten"/>
	<updated>2026-04-13T05:10:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47574</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47574"/>
		<updated>2013-07-08T13:06:16Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| I&#039;m here to kick ass, and find artifacts...]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Auxillary and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
::&#039;&#039;Butt Stroking&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Power Systems Engineering&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;I am SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
[[File:Thegood.png| thumb| ... and I&#039;m all out of ass.]]&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47274</id>
		<title>Eudaimonia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47274"/>
		<updated>2013-06-17T05:09:00Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eudaimonia.jpg|thumb|500px|Welcome to paradise, traveler.]]&lt;br /&gt;
&lt;br /&gt;
A game which stubbornly refuses to kowtow to mainstream genre designations like &#039;post-apocalyptic&#039;, &#039;science fantasy&#039;, preferring to call itself a work of lighthearted mundane fantastic transhuman space opera inspired more by slice of life and action adventure series than the heady and cerebral titans which have defined the genre. Run by Exhack, if you couldn&#039;t guess based on the excessively hipster intro line.&lt;br /&gt;
&lt;br /&gt;
= Premise =&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a world that was terraformed over the course of thousands of years through concerted effort by a now-defunct human society which at one point had the resources to do so. Its continents are lush and impossibly fertile, weather placid at all times of the year and shallow seas crystal blue and dotted with beautiful little islands and indestructible terraforming stations which are now inhabited by human and transhuman inhabitants which no longer remember their genuine purpose. It is a paradise made by human hands and by human technology, which will likely outlive its creators as the machinery which sustains it will turn until the universe is too large and cold to draw power from.&lt;br /&gt;
&lt;br /&gt;
Although tucked away in some unseeming corner of the universe, it became the battleground of a war between some new agency of humanity calling itself (or perhaps only remembered as) the True Human Empire and a nameless and incomprehensible menace called the Mysterious Starfish Aliens some thousand years ago. The remains of their battles, from weapons of incredible power to the laboratories of ships which surpass even the miracles of the builders of Eudaimonia and other things stranger and more alien can be found all over the planet now.&lt;br /&gt;
&lt;br /&gt;
As a scavenger working the tropical oceans, you live an exciting and glamorous life few of your peers dream of, plying the ruins and entering those uncharted sectors of the world for a few untouched scraps of miraculous technology and making some concerted effort at rediscovering the workings behind them. It&#039;s dangerous, messy and downright treacherous sometimes when jobs go sour and friends turn on you, but the sights you see and the things you learn along the way make it all worth it.&lt;br /&gt;
&lt;br /&gt;
To say nothing of all the &#039;&#039;tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
== Eudaimonia ==&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a oceanic planet dominated by island chains and shallow seas. Its ecology is ostensibly entirely artificial, weather patterns maintained by strange and esoteric machinery left behind by a previous human civilization. The planet is small and possesses a porous core, so gravity is light and more akin to that of Mars than Earth at a low 0.42&#039;&#039;g&#039;&#039;, while the air is slightly more oxygenated than normal terrestrial environments and contains eukaryotes which induce a very mild euphoria and calm in a majority of the people on the planet (which may actually be a leftover biological weapon deployed by either side of the last war).&lt;br /&gt;
&lt;br /&gt;
As a consequence of planetary conditions, the plant and most animal life is quite &#039;&#039;huge&#039;&#039; and tends to be oceanic. Giant turtles, fish and penguins are common, though many actual megafauna from Earth became tragically extinct and any viable samples lost before the terraforming process on Eudaimonia was finished. Blue whales, tigers, elephants and other large mammals in particular were lost centuries in advance, though they have been re-engineered from extant life and are present on the planet- albeit at reduced sizes and mostly serving as semi-intelligent pets.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
Temperate island chains play host to a majority of the most of the &#039;classic&#039; transhuman population and transhuman castes mostly reliant on infrastructure such as uploads and cyborgs. The style of these cities tends to emulate classic &#039;coastal&#039; and &#039;canal&#039; cities such as Singapore and Venice, with essentially wear-proof and non-polutant pseudocrete brick buildings (some thousands of years old) made of materials produced by request from ancient fabricators and dotted with bits of rediscovered &#039;modern&#039; technology as the current wave of modernization settles in. Some enclaves never quite backslid into complacency as others did and have the hard-edged futuristic look expected of the general level of technology remaining on the planet. &lt;br /&gt;
&lt;br /&gt;
Settlement around the tropics and equator tends to be more piecemeal, as a consequence of the nature of their denizens. Part-animal transgenes or &#039;splices&#039; tended to adapt better to the heat and moisture of the tropics (in no small part thanks to their apparent lack of nudity taboos), and despite sparse population spread out over the myriad archipelagos actually consist of well over 50% of the planet&#039;s population (currently nearing 59%). Splice homesteads tend to be diverse in purpose but tend to be transit stops or tourist destinations that feed into the immense off-world traffic, or give waystations to scavengers and explorers attempting to chart and plunder those few unknown regions of the planet which still remain.&lt;br /&gt;
&lt;br /&gt;
Humanity at large on Eudaimonia is dependent (and perhaps reliant) on getting the materials for consumer goods (and often completed consumer goods as well) from the terraforming equipment left over. Only a few very rare items such as weapons and military-grade bioaugmentation are not available in ubiquitous abundance for nothing, and are considered to have value. Food is common in large part because local fauna and flora are seemingly impossible to deplete and almost universally edible. &lt;br /&gt;
&lt;br /&gt;
Certain negative stereotypes against the splice community based on their unwillingness to produce anything of rarity other than salvage is sometimes levied, as much of their population is content to spend all their time frolicking in the sun, foraging for food and engaging in trade with seagoing people from the cities.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
Travel on Eudaimonia is almost entirely done by ship, mostly small seagoing vessels with shallow keels. Because of low oceanic depths and sealanes crisscrossed with shoals and reefs, large cargoships with deep keeps are unpopular and essentially liabilities. Bulk transportation of goods (where it occurs at all) is done primarily by massive air-cushioned hovercraft, and mostly for the transport of food and luxury goods with limited geographical spread such as coffee, chocolate and tea which are only viable in certain archipelagos. Submarines and submersible boats, mostly military leftovers from when the THE and MSA warred on the planet, are somewhat popular among scavengers and moreso among pirates- who represent a small risk to the planetary trade network.&lt;br /&gt;
&lt;br /&gt;
Air travel is rarer and done primarily via hybrid airships made of ultralight alloys and buoyed by a combination of ultralight float gasses and aerofoil wings- and essentially act as major status symbols to their owners. Travel through the sky is mostly reserved for the wealthy and powerful and the wealthiest among them have stranger craft, elegant yachts and cruise ships decked with rows of ionofoil sails which bear them into the air without the thrum of moving parts.&lt;br /&gt;
&lt;br /&gt;
Though harder and much less regular means of travel, recovering wrecked drones and re-purposing them into vehicles is a popular passtime among scavengers. Electromagnetic hovertanks left behind by the True Human Empire make great courier vehicles in the archpelagos, and the regenerative glass-winged drones left behind by the Mysterious Starfish Aliens can easily be prized into single or two-person flying vehicles that function similarly to motorcycles.&lt;br /&gt;
&lt;br /&gt;
= Character Generation =&lt;br /&gt;
&lt;br /&gt;
Character generation in Eudaimonia begins with prioritizing five categories for statistics, represented bellow. They are: attributes, skills, implants, backgrounds and equipment. After assigning priorities, characters spend their pool of points to each of the categories until their stats are at the desired levels, matching them to the general concept of their character.&lt;br /&gt;
&lt;br /&gt;
Priority Assignment (First/Second/Third/Fourth/Fifth)&lt;br /&gt;
*Attributes: 20/18/17/15/14&lt;br /&gt;
*Skills: 18/15/12/9/6&lt;br /&gt;
*Implants: 16/12/8/4/0&lt;br /&gt;
*Backgrounds: 10/8/6/4/2&lt;br /&gt;
*Equipment: 5/4/3/2/1&lt;br /&gt;
&lt;br /&gt;
Finally, each character has 10 finishing points which may be spent on upgrading their characters as they like. Costs are shown bellow.&lt;br /&gt;
&lt;br /&gt;
*Attribute: 5 FP&lt;br /&gt;
*Skill: 2 FP&lt;br /&gt;
*Implant: 2 FP&lt;br /&gt;
*Background: 1 FP (2 FP at 3+)&lt;br /&gt;
*Equipment: 4 FP&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes are the basic building blocks of your character, representing the basic abilities and aptitudes of your character which are generally applicable to most situations. More specific skills are developed with skills below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; How physically strong and powerful you are.&lt;br /&gt;
*&#039;&#039;&#039;Grace:&#039;&#039;&#039; How good you are at dexterity tasks.&lt;br /&gt;
*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; How quick witted you are.&lt;br /&gt;
*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; How knowledgeable and good at research you are in general&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; How good you are at persuading someone, smoozing and seduction.&lt;br /&gt;
*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; How good you are in debates, at winning arguments and swaying a crowd.&lt;br /&gt;
*&#039;&#039;&#039;Perception:&#039;&#039;&#039; How good you are at spotting the unusual.&lt;br /&gt;
*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; How strong willed you are. &lt;br /&gt;
&lt;br /&gt;
Note: Characters begin with 1 point in every attribute spending, and cannot add more than 25% of the points granted by their priority on a single attribute without spending FP.&lt;br /&gt;
&lt;br /&gt;
=== Derived Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; ([Power + Integrity] x Size), Round Down: Because Eudaimonia is a heroic game versus a gritty one, the combination of mental fortitude and physical health are a single attribute. Gunfire, sharp words and particularly traumatic experiences all weaken a character&#039;s resolve and may push them towards defeat, although none is more effective than another. Characters may act normally up until their Willpower reaches 0, at which point they can no longer take hostile actions in a confrontation. This does not necessarily mean death, although having a Willpower track filled entirely with physical damage might suggest that as an outcome. &lt;br /&gt;
**NOTE: Social and mental influences are additive to the total a character can take before being defeated, but are largely situational. A character who agrees to a ceasefire or gives out after succumbing to mental exhaustion can react violently when betrayed or roused back to their senses, when similar opportunities might not be available for a decapitated character.&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; (Grace + Smarts): Roll 1d10 and add this value. The characters with lower values declare actions &#039;&#039;first&#039;&#039; and act on them &#039;&#039;last&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; Initiative/4: Especially fast characters can perform more than one action, firing two shots in the blink of an eye or delivering an impassioned speech to the crew of a ship while manning the wheel. The Speed rating of a character is the number of actions they may perform per round. Most characters (and non-named NPCs) probably only have 1.&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; (Power + Grace)/2, Round Down: All characters have a degree of &#039;armor&#039; against physical attacks without necessarily wearing anything. A failed dodge into cover still puts the shooter&#039;s aim off the lethal mark, and bulging muscles can sometimes stop knives. The Protection stat subtracts the total damage dice made against a character when they are the subject of a successful attack.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are special competencies a character has, representing formal training, higher learning or even more esoteric sources of ability such as skillsoft implants. When relevant to a given roll, a skill adds its rating to the given attribute. In most cases, skills have ratings of 1-3, detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; (Ability): Skills rated at 1 give situational bonuses limited in scope. Firearms 1 applies to all conventional applications of firearms, such as pistol-whipping with Power + Firearms or shooting with Grace + Firearms. In effect, these are buffers against receiving penalties from unfamiliarity with a given object or subject.&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; (Complexity): Skills rated at 2 represent broad knowledge and understanding. Firearms 2 allows a character to repair any weapons they have as if they possessed Gunsmith 1, or make use of weapons which are not exactly firearms such as LAW munitions launchers or artillery. The &#039;Complexity&#039; tier in effect allows a player to argue for alternate skill applicability at a 1-dice penalty in the absence of relevant skills.&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; (Mastery): Skills rated at 3 represent the apex of human understanding and skill. Level 3 works identically to all lower levels, save that a character may also choose a specialization relevant to their skill that applies an additional +1 bonus in its purview such as Firearms (Pistols), Firearms (Disarming) or Firearms (Creating Obstacles in a Chase Scene).&lt;br /&gt;
&lt;br /&gt;
Skills of 4 and higher are possible in only rare cases such as those individuals with hyperskill implants.&lt;br /&gt;
&lt;br /&gt;
== Implants == &lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Implants]]&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Backgrounds effectively function as social and economic &#039;equipment&#039;, protecting the character from certain hazards and affording them more options than normal. They represent their origins, history and those friends they&#039;ve made along the way to meeting the group.&lt;br /&gt;
&lt;br /&gt;
In general gameplay terms, they offer their rating as a bonus to relevant rolls such as using Contacts to enhance an investigation of a scenario or Resources to secure the rental of a boat. They may also offer other options, as detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; Allies are effectively realized NPCs with their own histories, motivations and agendas separate of the character who occasionally go out of their way to help them. Allies range from less-skilled subordinates (1 dot), to characters about equal with the characters (3 dot) to seasoned mentors (5 dots). The nature of the character and the relationship they have to the character must be chosen at selection of this background.&lt;br /&gt;
* &#039;&#039;&#039;Backup:&#039;&#039;&#039; Backup is a lesser form of allies that grants a character the support of multiple weaker characters instead of a single skilled one. These are mooks, maids or regular people willing to lend you a roof and a bed, but often little else. These range from a single person (1 dot) to a dozen (3 dots) to well over a hundred people willing to put their safety (but perhaps not lives) on the line for you (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Contacts:&#039;&#039;&#039; Contacts are distant relations who are less reliable than Backup but generally better informed, and offer a good resource for new jobs or tidbits of information of a specific sort. Contacts range from a single person (1 dot) to dozens (3 dots) to hundreds of contacts in a worldwide information network such as an academic circle or secret society (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Fame/Reputation:&#039;&#039;&#039; Fame and Reputation work basically identically, save that Fame is largely regional while Reputation is specific to a social circle, such as mercenaries, bankers, academics, etc. From being a local celebrity (1 dot), to an already regionally famous archeologist (3 dot) or internationally infamous black market fixer (5 dots), these backgrounds may help or hinder at times.&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; Not everyone who wanders the world is broke. Some people keep busy and moonlight as couriers to make a little extra money (1 dot), own an apartment in some nice district in Farnese (3 dots) or are fabulously rich and could dawdle and romp in their skyboats all day long, &#039;&#039;basically forever&#039;&#039;(5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Sanctums are safe places for characters or bases of operation. A quiet apartment room that you asked to have taken off the floorplan and have under electric concealment is nice (1 dot), and an innocuous-looking ex-fishing trawler might be the mobile command center of choice for a band of bounty hunters (3 dots). For those who absolutely must keep things secretive and luxurious, an elaborate underground complex beneath a palatial manor is possible but expensive (5 dots).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment represents a character&#039;s personal gear, things they&#039;re attached to and have built up history alongside. Depending on priority during character generation, a player receives a certain amount of these items equal to their equipment value.&lt;br /&gt;
&lt;br /&gt;
Equipment obtained through this value is unique in that it is a) customized unlike the bog-standard equipment most enemies will have and b) protected from plot-based degradation. Weapons borrowed from enemies tend to jam after firing a few magazines, vehicles break down or have problematic tracking beacons and borrowed armor tends to be dramatically destroyed by gunfire or abandoned when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Equipment]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Please move these to their own page.&lt;br /&gt;
&lt;br /&gt;
==Holland Freebird==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Holland Freebird]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; Hemenway - Escape&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
&lt;br /&gt;
==Nico==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Nico Cassidy]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Riverboat Gambler&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 20!&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximum Fame and Luxury&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [http://www.youtube.com/watch?v=3QIXeBB7dnw| Baccarat - Saga Frontier OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Backgrounds/Skills/Implants/Attributes/Equipment&lt;br /&gt;
&lt;br /&gt;
==Fintha==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Fintha Silver]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Lara Croft who is also Chief Scientist Cibo who is also a pirate&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; To discover the Mysteries of the Ancients (and then party a lot) &lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [https://www.youtube.com/watch?v=TlOSbcNzUCo| Don&#039;t stop - Black Lagoon OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Skills/Equipment/Attributes/Implants/Equipment&lt;br /&gt;
&lt;br /&gt;
==Ashley Naismith==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Ashley Naismith]]&lt;br /&gt;
:&#039;&#039;&#039;Concept;&#039;&#039;&#039; Freelance documentary filmmaker &lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Heritage discovery &lt;br /&gt;
:&#039;&#039;&#039;Image song:&#039;&#039;&#039; [http://www.youtube.com/watch?v=XN60i9YF7Ko| Tabi no Tochuu - Natsumi Kiyoura]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Equipment/Attributes/Skills/Backgrounds&lt;br /&gt;
&lt;br /&gt;
==Lorelei==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Lorelei]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amnesiac octopus&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; ?&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; To find the lost city of Qu and recover memories&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; http://www.youtube.com/watch?v=LbJEsW72_WM&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Atttributes/Skills/Equipment/Background&lt;br /&gt;
&lt;br /&gt;
==GAWAIN==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[GAWAIN|G.A.W.A.I.N.]] (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Eudaimonia:R-Smith|R-Smith]], full-conversion cyborg with a questionable past. Skilled hacker, demolitionist and tactician who just happens to lack a bit of backbone. Makes use of a SAW in combat, but carries a small arsenal in reserve.&lt;br /&gt;
* [[Eudaimonia:Dorothy|Dorothy]], magnetokinetic punk who travels with R-Smith. Actually a famous Angleheadian chef who was forced to go on the run after a run-in with some MSA technology give her control of magnetic fields. Fights with a chef&#039;s knife and trusty handgun.&lt;br /&gt;
* [[Eudaimonia:Minko|Minko]], representative of the flamingo kemonomimi tribe. A consummate renaissance woman trying to negotiate for the goods and training that will allow her village to modernize. Has a Founder-era laser pistol for fighting.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* The [[Eudaimonia:Doge of Farnese|Doge of Farnese]], the corrupt elected dictator for life of the Farnesian merchant republic. Holland has taken both his daughters to bed (at the same time). Thinks fighting is for kids and chumps, and has an army of mercenaries (who are kids and chumps he &#039;&#039;pays&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47245</id>
		<title>Eudaimonia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47245"/>
		<updated>2013-06-14T13:41:17Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eudaimonia.jpg|thumb|500px|Welcome to paradise, traveler.]]&lt;br /&gt;
&lt;br /&gt;
A game which stubbornly refuses to kowtow to mainstream genre designations like &#039;post-apocalyptic&#039;, &#039;science fantasy&#039;, preferring to call itself a work of lighthearted mundane fantastic transhuman space opera inspired more by slice of life and action adventure series than the heady and cerebral titans which have defined the genre. Run by Exhack, if you couldn&#039;t guess based on the excessively hipster intro line.&lt;br /&gt;
&lt;br /&gt;
= Premise =&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a world that was terraformed over the course of thousands of years through concerted effort by a now-defunct human society which at one point had the resources to do so. Its continents are lush and impossibly fertile, weather placid at all times of the year and shallow seas crystal blue and dotted with beautiful little islands and indestructible terraforming stations which are now inhabited by human and transhuman inhabitants which no longer remember their genuine purpose. It is a paradise made by human hands and by human technology, which will likely outlive its creators as the machinery which sustains it will turn until the universe is too large and cold to draw power from.&lt;br /&gt;
&lt;br /&gt;
Although tucked away in some unseeming corner of the universe, it became the battleground of a war between some new agency of humanity calling itself (or perhaps only remembered as) the True Human Empire and a nameless and incomprehensible menace called the Mysterious Starfish Aliens some thousand years ago. The remains of their battles, from weapons of incredible power to the laboratories of ships which surpass even the miracles of the builders of Eudaimonia and other things stranger and more alien can be found all over the planet now.&lt;br /&gt;
&lt;br /&gt;
As a scavenger working the tropical oceans, you live an exciting and glamorous life few of your peers dream of, plying the ruins and entering those uncharted sectors of the world for a few untouched scraps of miraculous technology and making some concerted effort at rediscovering the workings behind them. It&#039;s dangerous, messy and downright treacherous sometimes when jobs go sour and friends turn on you, but the sights you see and the things you learn along the way make it all worth it.&lt;br /&gt;
&lt;br /&gt;
To say nothing of all the &#039;&#039;tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
== Eudaimonia ==&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a oceanic planet dominated by island chains and shallow seas. Its ecology is ostensibly entirely artificial, weather patterns maintained by strange and esoteric machinery left behind by a previous human civilization. The planet is small and possesses a porous core, so gravity is light and more akin to that of Mars than Earth at a low 0.42&#039;&#039;g&#039;&#039;, while the air is slightly more oxygenated than normal terrestrial environments and contains eukaryotes which induce a very mild euphoria and calm in a majority of the people on the planet (which may actually be a leftover biological weapon deployed by either side of the last war).&lt;br /&gt;
&lt;br /&gt;
As a consequence of planetary conditions, the plant and most animal life is quite &#039;&#039;huge&#039;&#039; and tends to be oceanic. Giant turtles, fish and penguins are common, though many actual megafauna from Earth became tragically extinct and any viable samples lost before the terraforming process on Eudaimonia was finished. Blue whales, tigers, elephants and other large mammals in particular were lost centuries in advance, though they have been re-engineered from extant life and are present on the planet- albeit at reduced sizes and mostly serving as semi-intelligent pets.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
Temperate island chains play host to a majority of the most of the &#039;classic&#039; transhuman population and transhuman castes mostly reliant on infrastructure such as uploads and cyborgs. The style of these cities tends to emulate classic &#039;coastal&#039; and &#039;canal&#039; cities such as Singapore and Venice, with essentially wear-proof and non-polutant pseudocrete brick buildings (some thousands of years old) made of materials produced by request from ancient fabricators and dotted with bits of rediscovered &#039;modern&#039; technology as the current wave of modernization settles in. Some enclaves never quite backslid into complacency as others did and have the hard-edged futuristic look expected of the general level of technology remaining on the planet. &lt;br /&gt;
&lt;br /&gt;
Settlement around the tropics and equator tends to be more piecemeal, as a consequence of the nature of their denizens. Part-animal transgenes or &#039;splices&#039; tended to adapt better to the heat and moisture of the tropics (in no small part thanks to their apparent lack of nudity taboos), and despite sparse population spread out over the myriad archipelagos actually consist of well over 50% of the planet&#039;s population (currently nearing 59%). Splice homesteads tend to be diverse in purpose but tend to be transit stops or tourist destinations that feed into the immense off-world traffic, or give waystations to scavengers and explorers attempting to chart and plunder those few unknown regions of the planet which still remain.&lt;br /&gt;
&lt;br /&gt;
Humanity at large on Eudaimonia is dependent (and perhaps reliant) on getting the materials for consumer goods (and often completed consumer goods as well) from the terraforming equipment left over. Only a few very rare items such as weapons and military-grade bioaugmentation are not available in ubiquitous abundance for nothing, and are considered to have value. Food is common in large part because local fauna and flora are seemingly impossible to deplete and almost universally edible. &lt;br /&gt;
&lt;br /&gt;
Certain negative stereotypes against the splice community based on their unwillingness to produce anything of rarity other than salvage is sometimes levied, as much of their population is content to spend all their time frolicking in the sun, foraging for food and engaging in trade with seagoing people from the cities.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
Travel on Eudaimonia is almost entirely done by ship, mostly small seagoing vessels with shallow keels. Because of low oceanic depths and sealanes crisscrossed with shoals and reefs, large cargoships with deep keeps are unpopular and essentially liabilities. Bulk transportation of goods (where it occurs at all) is done primarily by massive air-cushioned hovercraft, and mostly for the transport of food and luxury goods with limited geographical spread such as coffee, chocolate and tea which are only viable in certain archipelagos. Submarines and submersible boats, mostly military leftovers from when the THE and MSA warred on the planet, are somewhat popular among scavengers and moreso among pirates- who represent a small risk to the planetary trade network.&lt;br /&gt;
&lt;br /&gt;
Air travel is rarer and done primarily via hybrid airships made of ultralight alloys and buoyed by a combination of ultralight float gasses and aerofoil wings- and essentially act as major status symbols to their owners. Travel through the sky is mostly reserved for the wealthy and powerful and the wealthiest among them have stranger craft, elegant yachts and cruise ships decked with rows of ionofoil sails which bear them into the air without the thrum of moving parts.&lt;br /&gt;
&lt;br /&gt;
Though harder and much less regular means of travel, recovering wrecked drones and re-purposing them into vehicles is a popular passtime among scavengers. Electromagnetic hovertanks left behind by the True Human Empire make great courier vehicles in the archpelagos, and the regenerative glass-winged drones left behind by the Mysterious Starfish Aliens can easily be prized into single or two-person flying vehicles that function similarly to motorcycles.&lt;br /&gt;
&lt;br /&gt;
= Character Generation =&lt;br /&gt;
&lt;br /&gt;
Character generation in Eudaimonia begins with prioritizing five categories for statistics, represented bellow. They are: attributes, skills, implants, backgrounds and equipment. After assigning priorities, characters spend their pool of points to each of the categories until their stats are at the desired levels, matching them to the general concept of their character.&lt;br /&gt;
&lt;br /&gt;
Priority Assignment (First/Second/Third/Fourth/Fifth)&lt;br /&gt;
*Attributes: 20/18/17/15/14&lt;br /&gt;
*Skills: 18/15/12/9/6&lt;br /&gt;
*Implants: 16/12/8/4/0&lt;br /&gt;
*Backgrounds: 10/8/6/4/2&lt;br /&gt;
*Equipment: 5/4/3/2/1&lt;br /&gt;
&lt;br /&gt;
Finally, each character has 10 finishing points which may be spent on upgrading their characters as they like. Costs are shown bellow.&lt;br /&gt;
&lt;br /&gt;
*Attribute: 5 FP&lt;br /&gt;
*Skill: 2 FP&lt;br /&gt;
*Implant: 2 FP&lt;br /&gt;
*Background: 1 FP (2 FP at 3+)&lt;br /&gt;
*Equipment: 4 FP&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes are the basic building blocks of your character, representing the basic abilities and aptitudes of your character which are generally applicable to most situations. More specific skills are developed with skills below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; How physically strong and powerful you are.&lt;br /&gt;
*&#039;&#039;&#039;Grace:&#039;&#039;&#039; How good you are at dexterity tasks.&lt;br /&gt;
*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; How quick witted you are.&lt;br /&gt;
*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; How knowledgeable and good at research you are in general&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; How good you are at persuading someone, smoozing and seduction.&lt;br /&gt;
*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; How good you are in debates, at winning arguments and swaying a crowd.&lt;br /&gt;
*&#039;&#039;&#039;Perception:&#039;&#039;&#039; How good you are at spotting the unusual.&lt;br /&gt;
*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; How strong willed you are. &lt;br /&gt;
&lt;br /&gt;
Note: Characters begin with 1 point in every attribute spending, and cannot add more than 25% of the points granted by their priority on a single attribute without spending FP.&lt;br /&gt;
&lt;br /&gt;
=== Derived Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; ([Power + Integrity] x Size), Round Down: Because Eudaimonia is a heroic game versus a gritty one, the combination of mental fortitude and physical health are a single attribute. Gunfire, sharp words and particularly traumatic experiences all weaken a character&#039;s resolve and may push them towards defeat, although none is more effective than another. Characters may act normally up until their Willpower reaches 0, at which point they can no longer take hostile actions in a confrontation. This does not necessarily mean death, although having a Willpower track filled entirely with physical damage might suggest that as an outcome. &lt;br /&gt;
**NOTE: Social and mental influences are additive to the total a character can take before being defeated, but are largely situational. A character who agrees to a ceasefire or gives out after succumbing to mental exhaustion can react violently when betrayed or roused back to their senses, when similar opportunities might not be available for a decapitated character.&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; (Grace + Smarts): Roll 1d10 and add this value. The characters with lower values declare actions &#039;&#039;first&#039;&#039; and act on them &#039;&#039;last&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; Initiative/4: Especially fast characters can perform more than one action, firing two shots in the blink of an eye or delivering an impassioned speech to the crew of a ship while manning the wheel. The Speed rating of a character is the number of actions they may perform per round. Most characters (and non-named NPCs) probably only have 1.&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; (Power + Grace)/2, Round Down: All characters have a degree of &#039;armor&#039; against physical attacks without necessarily wearing anything. A failed dodge into cover still puts the shooter&#039;s aim off the lethal mark, and bulging muscles can sometimes stop knives. The Protection stat subtracts the total damage dice made against a character when they are the subject of a successful attack.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are special competencies a character has, representing formal training, higher learning or even more esoteric sources of ability such as skillsoft implants. When relevant to a given roll, a skill adds its rating to the given attribute. In most cases, skills have ratings of 1-3, detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; (Ability): Skills rated at 1 give situational bonuses limited in scope. Firearms 1 applies to all conventional applications of firearms, such as pistol-whipping with Power + Firearms or shooting with Grace + Firearms. In effect, these are buffers against receiving penalties from unfamiliarity with a given object or subject.&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; (Complexity): Skills rated at 2 represent broad knowledge and understanding. Firearms 2 allows a character to repair any weapons they have as if they possessed Gunsmith 1, or make use of weapons which are not exactly firearms such as LAW munitions launchers or artillery. The &#039;Complexity&#039; tier in effect allows a player to argue for alternate skill applicability at a 1-dice penalty in the absence of relevant skills.&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; (Mastery): Skills rated at 3 represent the apex of human understanding and skill. Level 3 works identically to all lower levels, save that a character may also choose a specialization relevant to their skill that applies an additional +1 bonus in its purview such as Firearms (Pistols), Firearms (Disarming) or Firearms (Creating Obstacles in a Chase Scene).&lt;br /&gt;
&lt;br /&gt;
Skills of 4 and higher are possible in only rare cases such as those individuals with hyperskill implants.&lt;br /&gt;
&lt;br /&gt;
== Implants == &lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Implants]]&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Backgrounds effectively function as social and economic &#039;equipment&#039;, protecting the character from certain hazards and affording them more options than normal. They represent their origins, history and those friends they&#039;ve made along the way to meeting the group.&lt;br /&gt;
&lt;br /&gt;
In general gameplay terms, they offer their rating as a bonus to relevant rolls such as using Contacts to enhance an investigation of a scenario or Resources to secure the rental of a boat. They may also offer other options, as detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; Allies are effectively realized NPCs with their own histories, motivations and agendas separate of the character who occasionally go out of their way to help them. Allies range from less-skilled subordinates (1 dot), to characters about equal with the characters (3 dot) to seasoned mentors (5 dots). The nature of the character and the relationship they have to the character must be chosen at selection of this background.&lt;br /&gt;
* &#039;&#039;&#039;Backup:&#039;&#039;&#039; Backup is a lesser form of allies that grants a character the support of multiple weaker characters instead of a single skilled one. These are mooks, maids or regular people willing to lend you a roof and a bed, but often little else. These range from a single person (1 dot) to a dozen (3 dots) to well over a hundred people willing to put their safety (but perhaps not lives) on the line for you (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Contacts:&#039;&#039;&#039; Contacts are distant relations who are less reliable than Backup but generally better informed, and offer a good resource for new jobs or tidbits of information of a specific sort. Contacts range from a single person (1 dot) to dozens (3 dots) to hundreds of contacts in a worldwide information network such as an academic circle or secret society (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Fame/Reputation:&#039;&#039;&#039; Fame and Reputation work basically identically, save that Fame is largely regional while Reputation is specific to a social circle, such as mercenaries, bankers, academics, etc. From being a local celebrity (1 dot), to an already regionally famous archeologist (3 dot) or internationally infamous black market fixer (5 dots), these backgrounds may help or hinder at times.&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; Not everyone who wanders the world is broke. Some people keep busy and moonlight as couriers to make a little extra money (1 dot), own an apartment in some nice district in Farnese (3 dots) or are fabulously rich and could dawdle and romp in their skyboats all day long, &#039;&#039;basically forever&#039;&#039;(5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Sanctums are safe places for characters or bases of operation. A quiet apartment room that you asked to have taken off the floorplan and have under electric concealment is nice (1 dot), and an innocuous-looking ex-fishing trawler might be the mobile command center of choice for a band of bounty hunters (3 dots). For those who absolutely must keep things secretive and luxurious, an elaborate underground complex beneath a palatial manor is possible but expensive (5 dots).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment represents a character&#039;s personal gear, things they&#039;re attached to and have built up history alongside. Depending on priority during character generation, a player receives a certain amount of these items equal to their equipment value.&lt;br /&gt;
&lt;br /&gt;
Equipment obtained through this value is unique in that it is a) customized unlike the bog-standard equipment most enemies will have and b) protected from plot-based degradation. Weapons borrowed from enemies tend to jam after firing a few magazines, vehicles break down or have problematic tracking beacons and borrowed armor tends to be dramatically destroyed by gunfire or abandoned when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Equipment]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Please move these to their own page.&lt;br /&gt;
&lt;br /&gt;
==Holland Freebird==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Holland Freebird]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; Hemenway - Escape&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
&lt;br /&gt;
==Nico==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Nico Cassidy]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Riverboat Gambler&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 20!&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Maximum Fame and Luxury&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [http://www.youtube.com/watch?v=3QIXeBB7dnw| Baccarat - Saga Frontier OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Backgrounds/Skills/Implants/Attributes/Equipment&lt;br /&gt;
&lt;br /&gt;
==Fintha==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Fintha Silver]]&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Lara Croft who is also Chief Scientist Cibo who is also a pirate&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; To discover the Mysteries of the Ancients (and then party a lot) &lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [https://www.youtube.com/watch?v=TlOSbcNzUCo| Don&#039;t stop - Black Lagoon OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Skills/Equipment/Attributes/Implants/Equipment&lt;br /&gt;
&lt;br /&gt;
==Ashley Naismith==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[Ashley Naismith]]&lt;br /&gt;
:&#039;&#039;&#039;Concept;&#039;&#039;&#039; Freelance documentary filmmaker &lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 &lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Heritage discovery &lt;br /&gt;
:&#039;&#039;&#039;Image song:&#039;&#039;&#039; [http://www.youtube.com/watch?v=XN60i9YF7Ko| Tabi no Tochuu - Natsumi Kiyoura]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Equipment/Attributes/Skills/Backgrounds&lt;br /&gt;
&lt;br /&gt;
==Lorelei==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Lorelei&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amnesiac octopus&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; ?&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; To find the lost city of Qu and recover memories&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; http://www.youtube.com/watch?v=LbJEsW72_WM&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Atttributes/Skills/Equipment/Background&lt;br /&gt;
&lt;br /&gt;
==GAWAIN==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[GAWAIN|G.A.W.A.I.N.]] (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Eudaimonia:R-Smith|R-Smith]], full-conversion cyborg with a questionable past. Skilled hacker, demolitionist and tactician who just happens to lack a bit of backbone. Makes use of a SAW in combat, but carries a small arsenal in reserve.&lt;br /&gt;
* [[Eudaimonia:Dorothy|Dorothy]], magnetokinetic punk who travels with R-Smith. Actually a famous Angleheadian chef who was forced to go on the run after a run-in with some MSA technology give her control of magnetic fields. Fights with a chef&#039;s knife and trusty handgun.&lt;br /&gt;
* [[Eudaimonia:Minko|Minko]], representative of the flamingo kemonomimi tribe. A consummate renaissance woman trying to negotiate for the goods and training that will allow her village to modernize. Has a Founder-era laser pistol for fighting.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* The [[Eudaimonia:Doge of Farnese|Doge of Farnese]], the corrupt elected dictator for life of the Farnesian merchant republic. Holland has taken both his daughters to bed (at the same time). Thinks fighting is for kids and chumps, and has an army of mercenaries (who are kids and chumps he &#039;&#039;pays&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47215</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47215"/>
		<updated>2013-06-12T20:48:59Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| I&#039;m here to kick ass, and find artifacts...]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
::&#039;&#039;Butt Stroking&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Power Systems Engineering&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;I am SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
[[File:Thegood.png| thumb| ... and I&#039;m all out of ass.]]&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47214</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47214"/>
		<updated>2013-06-12T20:41:40Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| I&#039;m here to kick ass, and find artifacts...]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
::&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Power Systems Engineering&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;I am SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
[[File:Thegood.png| thumb| ... and I&#039;m all out of ass.]]&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47212</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47212"/>
		<updated>2013-06-12T16:09:57Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| I&#039;m here to kick ass, and find artifacts...]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;I am SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
[[File:Thegood.png| thumb| ... and I&#039;m all out of ass.]]&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Thegood.png&amp;diff=47211</id>
		<title>File:Thegood.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Thegood.png&amp;diff=47211"/>
		<updated>2013-06-12T15:46:41Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47210</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47210"/>
		<updated>2013-06-12T15:22:08Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| Becoming a more &#039;Ultimate Being&#039; would be so much easier if the things I were finding weren&#039;t hair-combs and sunglasses.]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;I am SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47209</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47209"/>
		<updated>2013-06-12T15:06:41Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| Becoming a more &#039;Ultimate Being&#039; would be so much easier if the things I were finding weren&#039;t hair-combs and sunglasses.]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;You are one of us, one of the SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is a creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47208</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47208"/>
		<updated>2013-06-12T14:56:02Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| Becoming a more &#039;Ultimate Being&#039; would be so much easier if the things I were finding weren&#039;t hair-combs and sunglasses.]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:*&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:*&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:*&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:*&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:*&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:*&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:*&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suppression Tactics&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Disarming&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;You are one of us, one of the SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:*&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
In SAXONATE culture, it&#039;s normal for people to pick names that are acronyms of their purpose or things that discribe them, such as GAWAIN, other examples include:&lt;br /&gt;
* ESTHER (&#039;&#039;&#039;E&#039;&#039;&#039;cological &#039;&#039;&#039;S&#039;&#039;&#039;urvey &#039;&#039;&#039;T&#039;&#039;&#039;erminal and &#039;&#039;&#039;H&#039;&#039;&#039;orticultural &#039;&#039;&#039;E&#039;&#039;&#039;xamination &#039;&#039;&#039;R&#039;&#039;&#039;esearcher)&lt;br /&gt;
: &#039;&#039;ESTHER is an Ecological Field Researcher, terminal might mean she likes to think she&#039;s as knowledgeable as any terminal you could query information from.&#039;&#039;&lt;br /&gt;
* JIM (&#039;&#039;&#039;J&#039;&#039;&#039;udicial &#039;&#039;&#039;I&#039;&#039;&#039;tinerant &#039;&#039;&#039;M&#039;&#039;&#039;achine)&lt;br /&gt;
: &#039;&#039;JIM is the SAXONATE&#039;s version of a Sheriff. Machine could mean he thinks he acts like a machine in the face of the law.&#039;&#039;&lt;br /&gt;
* ALICE (&#039;&#039;&#039;A&#039;&#039;&#039;ltitude  &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;ndepedent &#039;&#039;&#039;C&#039;&#039;&#039;ivilian &#039;&#039;&#039;E&#039;&#039;&#039;ngineer)&lt;br /&gt;
: &#039;&#039;ALICE is a Freelancing engineer. Altitude Low means she might not be qualified to work in high altitudes, or that she&#039;s afraid of heights.&#039;&#039;&lt;br /&gt;
* EDGAR (&#039;&#039;&#039;E&#039;&#039;&#039;xcavator and &#039;&#039;&#039;D&#039;&#039;&#039;econstruction with &#039;&#039;&#039;G&#039;&#039;&#039;eneral &#039;&#039;&#039;A&#039;&#039;&#039;rson &#039;&#039;&#039;R&#039;&#039;&#039;eversal)&lt;br /&gt;
: &#039;&#039;EDGAR is Demolition and Excavator specialist who is qualified to fight fires in case any pop up on the job. Like GAWAIN, his name is very purpose driven.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SAXONATE itself stands for &#039;&#039;&#039;S&#039;&#039;&#039;ocietal &#039;&#039;&#039;A&#039;&#039;&#039;rtifice of a &#039;&#039;&#039;X&#039;&#039;&#039;erarch &#039;&#039;&#039;O&#039;&#039;&#039;ligarchy &#039;&#039;&#039;N&#039;&#039;&#039;eutralizing &#039;&#039;&#039;A&#039;&#039;&#039;ll &#039;&#039;&#039;T&#039;&#039;&#039;race of &#039;&#039;&#039;E&#039;&#039;&#039;rror.&lt;br /&gt;
:  &#039;&#039;The SAXONATE originate from a dry set of islands consisting mostly of sand, hence their emphasis on explaining their society is an creation from a xerarch Oligarchy. That latter part is a continuing explanation, stating the goal of the SAXONATE, elimination of weakness through superior technology.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47207</id>
		<title>Eudaimonia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=47207"/>
		<updated>2013-06-12T00:32:51Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eudaimonia.jpg|thumb|500px|Welcome to paradise, traveler.]]&lt;br /&gt;
&lt;br /&gt;
A game which stubbornly refuses to kowtow to mainstream genre designations like &#039;post-apocalyptic&#039;, &#039;science fantasy&#039;, preferring to call itself a work of lighthearted mundane fantastic transhuman space opera inspired more by slice of life and action adventure series than the heady and cerebral titans which have defined the genre. Run by Exhack, if you couldn&#039;t guess based on the excessively hipster intro line.&lt;br /&gt;
&lt;br /&gt;
= Premise =&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a world that was terraformed over the course of thousands of years through concerted effort by a now-defunct human society which at one point had the resources to do so. Its continents are lush and impossibly fertile, weather placid at all times of the year and shallow seas crystal blue and dotted with beautiful little islands and indestructible terraforming stations which are now inhabited by human and transhuman inhabitants which no longer remember their genuine purpose. It is a paradise made by human hands and by human technology, which will likely outlive its creators as the machinery which sustains it will turn until the universe is too large and cold to draw power from.&lt;br /&gt;
&lt;br /&gt;
Although tucked away in some unseeming corner of the universe, it became the battleground of a war between some new agency of humanity calling itself (or perhaps only remembered as) the True Human Empire and a nameless and incomprehensible menace called the Mysterious Starfish Aliens some thousand years ago. The remains of their battles, from weapons of incredible power to the laboratories of ships which surpass even the miracles of the builders of Eudaimonia and other things stranger and more alien can be found all over the planet now.&lt;br /&gt;
&lt;br /&gt;
As a scavenger working the tropical oceans, you live an exciting and glamorous life few of your peers dream of, plying the ruins and entering those uncharted sectors of the world for a few untouched scraps of miraculous technology and making some concerted effort at rediscovering the workings behind them. It&#039;s dangerous, messy and downright treacherous sometimes when jobs go sour and friends turn on you, but the sights you see and the things you learn along the way make it all worth it.&lt;br /&gt;
&lt;br /&gt;
To say nothing of all the &#039;&#039;tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
== Eudaimonia ==&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a oceanic planet dominated by island chains and shallow seas. Its ecology is ostensibly entirely artificial, weather patterns maintained by strange and esoteric machinery left behind by a previous human civilization. The planet is small and possesses a porous core, so gravity is light and more akin to that of Mars than Earth at a low 0.42&#039;&#039;g&#039;&#039;, while the air is slightly more oxygenated than normal terrestrial environments and contains eukaryotes which induce a very mild euphoria and calm in a majority of the people on the planet (which may actually be a leftover biological weapon deployed by either side of the last war).&lt;br /&gt;
&lt;br /&gt;
As a consequence of planetary conditions, the plant and most animal life is quite &#039;&#039;huge&#039;&#039; and tends to be oceanic. Giant turtles, fish and penguins are common, though many actual megafauna from Earth became tragically extinct and any viable samples lost before the terraforming process on Eudaimonia was finished. Blue whales, tigers, elephants and other large mammals in particular were lost centuries in advance, though they have been re-engineered from extant life and are present on the planet- albeit at reduced sizes and mostly serving as semi-intelligent pets.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
Temperate island chains play host to a majority of the most of the &#039;classic&#039; transhuman population and transhuman castes mostly reliant on infrastructure such as uploads and cyborgs. The style of these cities tends to emulate classic &#039;coastal&#039; and &#039;canal&#039; cities such as Singapore and Venice, with essentially wear-proof and non-polutant pseudocrete brick buildings (some thousands of years old) made of materials produced by request from ancient fabricators and dotted with bits of rediscovered &#039;modern&#039; technology as the current wave of modernization settles in. Some enclaves never quite backslid into complacency as others did and have the hard-edged futuristic look expected of the general level of technology remaining on the planet. &lt;br /&gt;
&lt;br /&gt;
Settlement around the tropics and equator tends to be more piecemeal, as a consequence of the nature of their denizens. Part-animal transgenes or &#039;splices&#039; tended to adapt better to the heat and moisture of the tropics (in no small part thanks to their apparent lack of nudity taboos), and despite sparse population spread out over the myriad archipelagos actually consist of well over 50% of the planet&#039;s population (currently nearing 59%). Splice homesteads tend to be diverse in purpose but tend to be transit stops or tourist destinations that feed into the immense off-world traffic, or give waystations to scavengers and explorers attempting to chart and plunder those few unknown regions of the planet which still remain.&lt;br /&gt;
&lt;br /&gt;
Humanity at large on Eudaimonia is dependent (and perhaps reliant) on getting the materials for consumer goods (and often completed consumer goods as well) from the terraforming equipment left over. Only a few very rare items such as weapons and military-grade bioaugmentation are not available in ubiquitous abundance for nothing, and are considered to have value. Food is common in large part because local fauna and flora are seemingly impossible to deplete and almost universally edible. &lt;br /&gt;
&lt;br /&gt;
Certain negative stereotypes against the splice community based on their unwillingness to produce anything of rarity other than salvage is sometimes levied, as much of their population is content to spend all their time frolicking in the sun, foraging for food and engaging in trade with seagoing people from the cities.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
Travel on Eudaimonia is almost entirely done by ship, mostly small seagoing vessels with shallow keels. Because of low oceanic depths and sealanes crisscrossed with shoals and reefs, large cargoships with deep keeps are unpopular and essentially liabilities. Bulk transportation of goods (where it occurs at all) is done primarily by massive air-cushioned hovercraft, and mostly for the transport of food and luxury goods with limited geographical spread such as coffee, chocolate and tea which are only viable in certain archipelagos. Submarines and submersible boats, mostly military leftovers from when the THE and MSA warred on the planet, are somewhat popular among scavengers and moreso among pirates- who represent a small risk to the planetary trade network.&lt;br /&gt;
&lt;br /&gt;
Air travel is rarer and done primarily via hybrid airships made of ultralight alloys and buoyed by a combination of ultralight float gasses and aerofoil wings- and essentially act as major status symbols to their owners. Travel through the sky is mostly reserved for the wealthy and powerful and the wealthiest among them have stranger craft, elegant yachts and cruise ships decked with rows of ionofoil sails which bear them into the air without the thrum of moving parts.&lt;br /&gt;
&lt;br /&gt;
Though harder and much less regular means of travel, recovering wrecked drones and re-purposing them into vehicles is a popular passtime among scavengers. Electromagnetic hovertanks left behind by the True Human Empire make great courier vehicles in the archpelagos, and the regenerative glass-winged drones left behind by the Mysterious Starfish Aliens can easily be prized into single or two-person flying vehicles that function similarly to motorcycles.&lt;br /&gt;
&lt;br /&gt;
= Character Generation =&lt;br /&gt;
&lt;br /&gt;
Character generation in Eudaimonia begins with prioritizing five categories for statistics, represented bellow. They are: attributes, skills, implants, backgrounds and equipment. After assigning priorities, characters spend their pool of points to each of the categories until their stats are at the desired levels, matching them to the general concept of their character.&lt;br /&gt;
&lt;br /&gt;
Priority Assignment (First/Second/Third/Fourth/Fifth)&lt;br /&gt;
*Attributes: 20/18/17/15/14&lt;br /&gt;
*Skills: 18/15/12/9/6&lt;br /&gt;
*Implants: 16/12/8/4/0&lt;br /&gt;
*Backgrounds: 10/8/6/4/2&lt;br /&gt;
*Equipment: 5/4/3/2/1&lt;br /&gt;
&lt;br /&gt;
Finally, each character has 10 finishing points which may be spent on upgrading their characters as they like. Costs are shown bellow.&lt;br /&gt;
&lt;br /&gt;
*Attribute: 5 FP&lt;br /&gt;
*Skill: 2 FP&lt;br /&gt;
*Implant: 2 FP&lt;br /&gt;
*Background: 1 FP (2 FP at 3+)&lt;br /&gt;
*Equipment: 4 FP&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes are the basic building blocks of your character, representing the basic abilities and aptitudes of your character which are generally applicable to most situations. More specific skills are developed with skills below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; How physically strong and powerful you are.&lt;br /&gt;
*&#039;&#039;&#039;Grace:&#039;&#039;&#039; How good you are at dexterity tasks.&lt;br /&gt;
*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; How quick witted you are.&lt;br /&gt;
*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; How knowledgeable and good at research you are in general&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; How good you are at persuading someone, smoozing and seduction.&lt;br /&gt;
*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; How good you are in debates, at winning arguments and swaying a crowd.&lt;br /&gt;
*&#039;&#039;&#039;Perception:&#039;&#039;&#039; How good you are at spotting the unusual.&lt;br /&gt;
*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; How strong willed you are. &lt;br /&gt;
&lt;br /&gt;
Note: Characters begin with 1 point in every attribute spending, and cannot add more than 25% of the points granted by their priority on a single attribute without spending FP.&lt;br /&gt;
&lt;br /&gt;
=== Derived Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; ([Power + Integrity] x Size), Round Down: Because Eudaimonia is a heroic game versus a gritty one, the combination of mental fortitude and physical health are a single attribute. Gunfire, sharp words and particularly traumatic experiences all weaken a character&#039;s resolve and may push them towards defeat, although none is more effective than another. Characters may act normally up until their Willpower reaches 0, at which point they can no longer take hostile actions in a confrontation. This does not necessarily mean death, although having a Willpower track filled entirely with physical damage might suggest that as an outcome. &lt;br /&gt;
**NOTE: Social and mental influences are additive to the total a character can take before being defeated, but are largely situational. A character who agrees to a ceasefire or gives out after succumbing to mental exhaustion can react violently when betrayed or roused back to their senses, when similar opportunities might not be available for a decapitated character.&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; (Grace + Smarts): Roll 1d10 and add this value. The characters with lower values declare actions &#039;&#039;first&#039;&#039; and act on them &#039;&#039;last&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; Initiative/4: Especially fast characters can perform more than one action, firing two shots in the blink of an eye or delivering an impassioned speech to the crew of a ship while manning the wheel. The Speed rating of a character is the number of actions they may perform per round. Most characters (and non-named NPCs) probably only have 1.&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; (Power + Grace)/2, Round Down: All characters have a degree of &#039;armor&#039; against physical attacks without necessarily wearing anything. A failed dodge into cover still puts the shooter&#039;s aim off the lethal mark, and bulging muscles can sometimes stop knives. The Protection stat subtracts the total damage dice made against a character when they are the subject of a successful attack.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are special competencies a character has, representing formal training, higher learning or even more esoteric sources of ability such as skillsoft implants. When relevant to a given roll, a skill adds its rating to the given attribute. In most cases, skills have ratings of 1-3, detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; (Ability): Skills rated at 1 give situational bonuses limited in scope. Firearms 1 applies to all conventional applications of firearms, such as pistol-whipping with Power + Firearms or shooting with Grace + Firearms. In effect, these are buffers against receiving penalties from unfamiliarity with a given object or subject.&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; (Complexity): Skills rated at 2 represent broad knowledge and understanding. Firearms 2 allows a character to repair any weapons they have as if they possessed Gunsmith 1, or make use of weapons which are not exactly firearms such as LAW munitions launchers or artillery. The &#039;Complexity&#039; tier in effect allows a player to argue for alternate skill applicability at a 1-dice penalty in the absence of relevant skills.&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; (Mastery): Skills rated at 3 represent the apex of human understanding and skill. Level 3 works identically to all lower levels, save that a character may also choose a specialization relevant to their skill that applies an additional +1 bonus in its purview such as Firearms (Pistols), Firearms (Disarming) or Firearms (Creating Obstacles in a Chase Scene).&lt;br /&gt;
&lt;br /&gt;
Skills of 4 and higher are possible in only rare cases such as those individuals with hyperskill implants.&lt;br /&gt;
&lt;br /&gt;
== Implants == &lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Implants]]&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Backgrounds effectively function as social and economic &#039;equipment&#039;, protecting the character from certain hazards and affording them more options than normal. They represent their origins, history and those friends they&#039;ve made along the way to meeting the group.&lt;br /&gt;
&lt;br /&gt;
In general gameplay terms, they offer their rating as a bonus to relevant rolls such as using Contacts to enhance an investigation of a scenario or Resources to secure the rental of a boat. They may also offer other options, as detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; Allies are effectively realized NPCs with their own histories, motivations and agendas separate of the character who occasionally go out of their way to help them. Allies range from less-skilled subordinates (1 dot), to characters about equal with the characters (3 dot) to seasoned mentors (5 dots). The nature of the character and the relationship they have to the character must be chosen at selection of this background.&lt;br /&gt;
* &#039;&#039;&#039;Backup:&#039;&#039;&#039; Backup is a lesser form of allies that grants a character the support of multiple weaker characters instead of a single skilled one. These are mooks, maids or regular people willing to lend you a roof and a bed, but often little else. These range from a single person (1 dot) to a dozen (3 dots) to well over a hundred people willing to put their safety (but perhaps not lives) on the line for you (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Contacts:&#039;&#039;&#039; Contacts are distant relations who are less reliable than Backup but generally better informed, and offer a good resource for new jobs or tidbits of information of a specific sort. Contacts range from a single person (1 dot) to dozens (3 dots) to hundreds of contacts in a worldwide information network such as an academic circle or secret society (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Fame/Reputation:&#039;&#039;&#039; Fame and Reputation work basically identically, save that Fame is largely regional while Reputation is specific to a social circle, such as mercenaries, bankers, academics, etc. From being a local celebrity (1 dot), to an already regionally famous archeologist (3 dot) or internationally infamous black market fixer (5 dots), these backgrounds may help or hinder at times.&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; Not everyone who wanders the world is broke. Some people keep busy and moonlight as couriers to make a little extra money (1 dot), own an apartment in some nice district in Farnese (3 dots) or are fabulously rich and could dawdle and romp in their skyboats all day long, &#039;&#039;basically forever&#039;&#039;(5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Sanctums are safe places for characters or bases of operation. A quiet apartment room that you asked to have taken off the floorplan and have under electric concealment is nice (1 dot), and an innocuous-looking ex-fishing trawler might be the mobile command center of choice for a band of bounty hunters (3 dots). For those who absolutely must keep things secretive and luxurious, an elaborate underground complex beneath a palatial manor is possible but expensive (5 dots).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment represents a character&#039;s personal gear, things they&#039;re attached to and have built up history alongside. Depending on priority during character generation, a player receives a certain amount of these items equal to their equipment value.&lt;br /&gt;
&lt;br /&gt;
Equipment obtained through this value is unique in that it is a) customized unlike the bog-standard equipment most enemies will have and b) protected from plot-based degradation. Weapons borrowed from enemies tend to jam after firing a few magazines, vehicles break down or have problematic tracking beacons and borrowed armor tends to be dramatically destroyed by gunfire or abandoned when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Equipment]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Please move these to their own page.&lt;br /&gt;
&lt;br /&gt;
==Holland Freebird==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Holland Freebird]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; Hemenway - Escape&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
&lt;br /&gt;
==Nico==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Nico Cassidy]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Riverboat Gambler&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 20!&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Maximum Fame and Luxury&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=3QIXeBB7dnw| Baccarat - Saga Frontier OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Backgrounds/Skills/Implants/Attributes/Equipment&lt;br /&gt;
&lt;br /&gt;
==Fintha==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Fintha Silver]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Lara Croft who is also Chief Scientist Cibo who is also a pirate&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 27&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Too discover the Mysteries of the Ancients (and then party a lot) &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [https://www.youtube.com/watch?v=TlOSbcNzUCo| Don&#039;t stop - Black Lagoon OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Skills/Equipment/Attributes/Implants/Equipment&lt;br /&gt;
&lt;br /&gt;
==Ashley Naismith==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Ashley Naismith]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Freelance documentary filmmaker &lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 17 &lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Heritage discovery &lt;br /&gt;
:&#039;&#039;&#039;Image song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=XN60i9YF7Ko| Tabi no Tochuu - Natsumi Kiyoura]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Implants/Equipment/Attributes/Skills/Backgrounds&lt;br /&gt;
&lt;br /&gt;
==[[Lorelei]]==&lt;br /&gt;
&lt;br /&gt;
==GAWAIN==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; [[GAWAIN|G.A.W.A.I.N.]] (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Eudaimonia:R-Smith|R-Smith]], full-conversion cyborg with a questionable past. Skilled hacker, demolitionist and tactician who just happens to lack a bit of backbone. Makes use of a SAW in combat, but carries a small arsenal in reserve.&lt;br /&gt;
* [[Eudaimonia:Dorothy|Dorothy]], magnetokinetic punk who travels with R-Smith. Actually a famous Angleheadian chef who was forced to go on the run after a run-in with some MSA technology give her control of magnetic fields. Fights with a chef&#039;s knife and trusty handgun.&lt;br /&gt;
* [[Eudaimonia:Minko|Minko]], representative of the flamingo kemonomimi tribe. A consummate renaissance woman trying to negotiate for the goods and training that will allow her village to modernize. Has a Founder-era laser pistol for fighting.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* The [[Eudaimonia:Doge of Farnese|Doge of Farnese]], the corrupt elected dictator for life of the Farnesian merchant republic. Holland has taken both his daughters to bed (at the same time). Thinks fighting is for kids and chumps, and has an army of mercenaries (who are kids and chumps he &#039;&#039;pays&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47206</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47206"/>
		<updated>2013-06-11T22:47:34Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| Becoming a more &#039;Ultimate Being&#039; would be so much easier if the things I were finding weren&#039;t hair-combs and sunglasses.]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Assault Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being. Also, he seeks unity between his people and the larger world.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039; - Suppression Tactics&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039; - Disarming&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;You are one of us, one of the SAXONATE&#039;&#039;&#039;&lt;br /&gt;
::While GAWAIN acts independently of his people, he is also bound to them by body and mind, almost questionably so. When they call, he has an inexplicable, and undeniable urge to follow.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;An Android among Iphones&#039;&#039;&#039;&lt;br /&gt;
::GAWAIN&#039;s uniqueness does not just draw to his staggering height, faceless demeanour, and full-metal shell, but his lack of cultural experience with the rest of the free world. He has an awkward straightforwardness that has gotten him into trouble several times, and those situations have driven him into isolation. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Repurposed as an outcast&#039;&#039;&#039;&lt;br /&gt;
::In SAXONATE society, it&#039;s shameful to go outside the purpose you&#039;ve chosen for yourself. Those who know this might wonder why is he a treasure hunter, when he seems much more suited for war.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47205</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47205"/>
		<updated>2013-06-11T22:22:09Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sirgawain.png| thumb| Becoming a more &#039;Ultimate Being&#039; would be so much easier if the things I were finding weren&#039;t hair-combs and sunglasses.]]&lt;br /&gt;
&lt;br /&gt;
A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Adventurer-Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; ([Po5 + I5 = 10] x Size 3) &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Initiative:&#039;&#039;&#039; (G5 + S1) &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Speed:&#039;&#039;&#039; (Init6/4 = 1.5) &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Protection:&#039;&#039;&#039; (Po5 + G5 = 10/2)&lt;br /&gt;
:: &#039;&#039;&#039;Natural:&#039;&#039;&#039; 5&lt;br /&gt;
:: &#039;&#039;&#039;Implant Armor:&#039;&#039;&#039; +1&lt;br /&gt;
:: &#039;&#039;&#039;vs Impact:&#039;&#039;&#039; +3&lt;br /&gt;
:: &#039;&#039;&#039;vs Ranged:&#039;&#039;&#039; -1&lt;br /&gt;
:: &#039;&#039;&#039;Armored:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Ascended[3+4FP]&#039;&#039; Firearms&#039;&#039;&#039; - Suppression Tactics&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Mastered[3]&#039;&#039; Unarmed Combat&#039;&#039;&#039; - Disarming&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Navigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Technological Studies&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Survival&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Adept[2]&#039;&#039; Swimming&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Novice[1]&#039;&#039; Mechanical Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Freelance Work:&#039;&#039;&#039; GAWAIN works and offers his services to people who pay well enough, whether that be escorting or delivering things through hazardous environments.&lt;br /&gt;
::[1] &#039;&#039;Resources&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;A Quiet Place:&#039;&#039;&#039; Out of the way of most of the noise of the world is a small, abandoned machine-shop that GAWAIN has commandeered for his own security and privacy. Though the shop is littered with machinery, most if-not-all are broken, though repairable.&lt;br /&gt;
::[1] &#039;&#039;Sanctum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Targeting Resolution Firmware:&#039;&#039;&#039; This firmware synchronizes with GAWAIN&#039;s chassis for near-inhuman control and ability with firearms.&lt;br /&gt;
::[6FP] &#039;&#039;Hyperskill Implant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Sirgawain.png&amp;diff=47204</id>
		<title>File:Sirgawain.png</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Sirgawain.png&amp;diff=47204"/>
		<updated>2013-06-11T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47203</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47203"/>
		<updated>2013-06-11T20:51:34Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Adventurer-Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Initiative:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Speed:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Protection:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Suppression Rifle&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire SAW: Damage 15, AP 4, Accuracy +1/+2, Magazine 480 (30), Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Smartlink&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Expanded Magazine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE E-Con Armor&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;Empire Combat Armor: Protection: 6, Penalty: -2, Bypass: -3, Buffer: 6, Conceal: O&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Flight Pack&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Magnetodynamic Slider&#039;&#039;&lt;br /&gt;
::: &#039;&#039;Regeneration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47202</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47202"/>
		<updated>2013-06-11T20:16:14Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A son of the SAXONATE, an isolationist sub-culture obsessed with the extremes of trans-humanism, GAWAIN serves himself as an explorer, and unofficial feeler for the SAXONATE. He faithfully strives to find the lost technology of the ancients for his own benefit, but as well for his isolated people. Every forgotten piece of treasure is one step further to riches and another advancement to improve his own people. In time, GAWAIN hopes that one day his people could share themselves to the rest of the world as he has done, and perhaps earn his name among the &#039;Archived&#039; of his collective. In the mean-time, he suffers the rigors of a world he still attempts to comprehend. &lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; G.A.W.A.I.N. (General Adventurer-Warfare Automaton and Indexable Navigator)&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman Biodroid S.T.A.L.K.E.R.&lt;br /&gt;
:&#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Seek the technology of the Ancients to improve himself into a more ultimate being.&lt;br /&gt;
:&#039;&#039;&#039;Image Song:&#039;&#039;&#039; [[http://www.youtube.com/watch?v=f5w2eW3jL1g&amp;amp;hd=1 Crysis 2]]&lt;br /&gt;
:&#039;&#039;&#039;Priorities:&#039;&#039;&#039; Implants/Skills/Attributes/Equipment/Backgrounds&lt;br /&gt;
:&#039;&#039;&#039;EXP Record:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
=Attributes =&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity:&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Initiative:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Speed:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Protection:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
:&#039;&#039;&#039;Reclaimer&#039;s Onslaught Chassis:&#039;&#039;&#039; In his &#039;Designation Ceremony&#039;, where children of the SAXONATE choose their name, body, and purpose, GAWAIN picked the ROC. &lt;br /&gt;
::[2] &#039;&#039;(Huge) Size 3, -1 Protection&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Kinetic Dispersal Overlay:&#039;&#039;&#039; GAWAIN&#039;s chassis has a &#039;skin&#039; coating that is highly reactive to high kinetic impacts.&lt;br /&gt;
::[3] &#039;&#039;(Specialized Protection) +3 Protection against Impact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exterior Plating:&#039;&#039;&#039; Should anything penetrate or burn through the Dispersal Overlay, GAWAIN&#039;s reinforced exterior plating serves to prevent extreme damage. &lt;br /&gt;
::[2] &#039;&#039;(Implant Armor) +1 Protection.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Synthetic Memory Underlay:&#039;&#039;&#039; Once internal systems detect damage, tear, or chemical imbalance, the Synthetic Memory Underlay begins emitting ionic pulses to rechain loose molecular particles to their original state.&lt;br /&gt;
::[5] &#039;&#039;(Regnerator) Regenerate 1 WP from Physical Damage per round.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;SAXONATE Babel Link:&#039;&#039;&#039; A SAXONATE model Babel Link granted through GAWAIN&#039;s continued patronage to the cause, but also to understand the very artifacts he seeks to obtain.&lt;br /&gt;
::[1] &#039;&#039;(Babel Link +1) Grants understanding of most and archaic languages.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Visual Sensor Suite:&#039;&#039;&#039; Though he does not possess actual eyes, his visual feeds are capable sensing infrared, ultraviolent, and x-ray.&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Infrared.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See Ultraviolet.&#039;&#039;&lt;br /&gt;
::[1] &#039;&#039;(Additional Spectrum) See X-Ray.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47201</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47201"/>
		<updated>2013-06-11T20:15:50Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;EXP Record//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Attributes (14)=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Grace//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Smarts//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Integrity//&#039;&#039;&#039; ●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Initiative//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Speed//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Protection//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Skills(12)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backgrounds(4)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment(4)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Implants(16)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47200</id>
		<title>GAWAIN</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=GAWAIN&amp;diff=47200"/>
		<updated>2013-06-11T19:00:58Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: Creation Stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;EXP Record//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Attributes (14)=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Grace//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Smarts//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Integrity//&#039;&#039;&#039; ●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Initiative//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Speed//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Protection//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Skills(12)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backgrounds(4)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment(4)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Implants(16)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44523</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44523"/>
		<updated>2012-11-07T01:01:48Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Togstien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 3&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to protrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 7 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 4&lt;br /&gt;
::Familiar (Greater Imp)&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
::Shadow Magic 8&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
::Lacquered wood carving engraved with emeralds&lt;br /&gt;
::second green gem&lt;br /&gt;
::demonic symbiote armour&lt;br /&gt;
&lt;br /&gt;
:Level: 3&lt;br /&gt;
:XP: 14&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
::Thirteenth Session: 1, reached Level 3&lt;br /&gt;
::Fourteenth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
:Demonic Claws +1 (5 to 6) &lt;br /&gt;
:Shadow Magic +1 (7 to 8)&lt;br /&gt;
:Demonic Claws +1 (6 to 7)&lt;br /&gt;
:Dreamwalking +1 (3 to 4)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 9&lt;br /&gt;
::Blood Empowerment: 6 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
::Blood Necromancy: 6&lt;br /&gt;
::(Open)&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: &lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::Hooded robes and assorted undergarments.&lt;br /&gt;
::Hefty leather satchel.&lt;br /&gt;
::125 gp&lt;br /&gt;
::Lunar vase (quest item)&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 (spent)&lt;br /&gt;
::Ninth Session: 1 (spent)&lt;br /&gt;
::Tenth Session: 1 (spent)&lt;br /&gt;
::Eleventh Session: 1 (spent)&lt;br /&gt;
::Twelfth Session: 1 &lt;br /&gt;
::Thirteenth Session: 1 (LEVEL UP!)&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
::(Blood magic: 7 + 1 XP)&lt;br /&gt;
::(Blood Necromancy: 5 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 8 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 8/14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 12/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Vase&amp;lt;br&amp;gt;&lt;br /&gt;
fire opal&amp;lt;br&amp;gt;&lt;br /&gt;
plain sword&amp;lt;br&amp;gt;&lt;br /&gt;
favor of the life goddess&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (1 Open)&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery/Attack 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
:Charisma 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Companion&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (+2 Stealth, 1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 3, 6 Remaining)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
:Session 13: 1 XP, Level 2 -&amp;gt; Level 3&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Strength 7&lt;br /&gt;
:Copyist 4&lt;br /&gt;
:Intimidation 4&lt;br /&gt;
&lt;br /&gt;
Power&lt;br /&gt;
:Magic Sense 5&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44522</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44522"/>
		<updated>2012-11-07T00:53:50Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 3&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to protrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 7 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 4&lt;br /&gt;
::Familiar (Greater Imp)&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
::Shadow Magic 8&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
::Lacquered wood carving engraved with emeralds&lt;br /&gt;
::second green gem&lt;br /&gt;
::demonic symbiote armour&lt;br /&gt;
&lt;br /&gt;
:Level: 3&lt;br /&gt;
:XP: 14&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
::Thirteenth Session: 1, reached Level 3&lt;br /&gt;
::Fourteenth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
:Demonic Claws +1 (5 to 6) &lt;br /&gt;
:Shadow Magic +1 (7 to 8)&lt;br /&gt;
:Demonic Claws +1 (6 to 7)&lt;br /&gt;
:Dreamwalking +1 (3 to 4)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 9&lt;br /&gt;
::Blood Empowerment: 6 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
::Blood Necromancy: 6&lt;br /&gt;
::(Open)&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: &lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::Hooded robes and assorted undergarments.&lt;br /&gt;
::Hefty leather satchel.&lt;br /&gt;
::125 gp&lt;br /&gt;
::Lunar vase (quest item)&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 (spent)&lt;br /&gt;
::Ninth Session: 1 (spent)&lt;br /&gt;
::Tenth Session: 1 (spent)&lt;br /&gt;
::Eleventh Session: 1 (spent)&lt;br /&gt;
::Twelfth Session: 1 &lt;br /&gt;
::Thirteenth Session: 1 (LEVEL UP!)&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
::(Blood magic: 7 + 1 XP)&lt;br /&gt;
::(Blood Necromancy: 5 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 8 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 8/14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 15/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 12/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Vase&amp;lt;br&amp;gt;&lt;br /&gt;
fire opal&amp;lt;br&amp;gt;&lt;br /&gt;
plain sword&amp;lt;br&amp;gt;&lt;br /&gt;
favor of the life goddess&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (1 Open)&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery/Attack 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
:Charisma 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Companion&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (+2 Stealth, 1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 3, 6 Remaining)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
:Session 13: 1 XP, Level 2 -&amp;gt; Level 3&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Strength 7&lt;br /&gt;
:Copyist 4&lt;br /&gt;
&lt;br /&gt;
Power&lt;br /&gt;
:Magic Sense 5&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44435</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44435"/>
		<updated>2012-10-31T00:43:41Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 2&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 7 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 3&lt;br /&gt;
::Familiar Greater Imp&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
::Shadow Magic 8&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
::Lacquered wood carving engraved with emeralds&lt;br /&gt;
::second green gem&lt;br /&gt;
&lt;br /&gt;
:Level: 3&lt;br /&gt;
:XP: 13&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
::Thirteenth Session: 1, reached Level 3&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
:Demonic Claws +1 (5 to 6) &lt;br /&gt;
:Shadow Magic +1 (7 to 8)&lt;br /&gt;
:Demonic Claws +1 (6 to 7)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 9&lt;br /&gt;
::Blood Empowerment: 6 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
::Blood Necromancy: 6&lt;br /&gt;
::(Open)&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: &lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::Hooded robes and assorted undergarments.&lt;br /&gt;
::Hefty leather satchel.&lt;br /&gt;
::125 gp&lt;br /&gt;
::Lunar vase (quest item)&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 (spent)&lt;br /&gt;
::Ninth Session: 1 (spent)&lt;br /&gt;
::Tenth Session: 1 (spent)&lt;br /&gt;
::Eleventh Session: 1 (spent)&lt;br /&gt;
::Twelfth Session: 1 &lt;br /&gt;
::Thirteenth Session: 1 (LEVEL UP!)&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
::(Blood magic: 7 + 1 XP)&lt;br /&gt;
::(Blood Necromancy: 5 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 8 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 5/11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 13/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 7/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Vase&lt;br /&gt;
fire opal&lt;br /&gt;
plain sword&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (0 Open)&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery/Attack 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
:Charisma 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 2)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
:Session 13: 1 XP&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Strength 7&lt;br /&gt;
:Copyist 4&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44330</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44330"/>
		<updated>2012-10-17T01:00:44Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 2&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 5 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 3&lt;br /&gt;
::Familiar Greater Imp&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
::Lacquered wood carving engraved with emeralds&lt;br /&gt;
::second green gem&lt;br /&gt;
&lt;br /&gt;
:Level: 2&lt;br /&gt;
:XP: 12&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 8&lt;br /&gt;
::Blood Empowerment: 6 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
::Blood Necromancy: 6&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: 3&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::125 gp&lt;br /&gt;
::Lunar vase (quest item)&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 (spent)&lt;br /&gt;
::Ninth Session: 1 (spent)&lt;br /&gt;
::Tenth Session: 1 (spent)&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
::Thirteenth Session: 1 (LEVEL UP!)&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
::(Blood magic: 7 + 1 XP)&lt;br /&gt;
::(Blood Necromancy: 5 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 5 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 5/11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 13/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Vase&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (0 Open)&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
:Charisma 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 2)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Strength 7&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44262</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44262"/>
		<updated>2012-10-10T03:05:37Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Togstien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 2&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 5 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 3&lt;br /&gt;
::Familiar Greater Imp&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
&lt;br /&gt;
:Level: 2&lt;br /&gt;
:XP: 12&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 7&lt;br /&gt;
::Blood Empowerment: 5 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: 3&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::125 gp&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 &lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 5/11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 13/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (0 Open)&lt;br /&gt;
:Attack 3&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 2)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44261</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44261"/>
		<updated>2012-10-10T02:59:03Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 2&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 5 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 3&lt;br /&gt;
::Familiar Greater Imp&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
&lt;br /&gt;
:Level: 2&lt;br /&gt;
:XP: 12&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 7&lt;br /&gt;
::Blood Empowerment: 5 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: 3&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::125 gp&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 &lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 5/11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 13/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (0 Open)&lt;br /&gt;
:Attack 3&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 2)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even, took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
===Communal Money===&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44260</id>
		<title>Talk:After the Chaos: A small scale post apocalyptic fantasy RPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:After_the_Chaos:_A_small_scale_post_apocalyptic_fantasy_RPG&amp;diff=44260"/>
		<updated>2012-10-10T02:57:57Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Ceiliesheven====&lt;br /&gt;
[[File:hornedgirl.jpg|thumb]]&lt;br /&gt;
:Class: Bard&lt;br /&gt;
:Level: 2&lt;br /&gt;
:Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins. &lt;br /&gt;
&lt;br /&gt;
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green. She also has a long, segmented tail that appears to be made of iron. &lt;br /&gt;
&lt;br /&gt;
She wears simple, country clothes that have been mended more than usual, and slightly burned. Her hat has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off.&lt;br /&gt;
&lt;br /&gt;
:HP: 10&lt;br /&gt;
:Soak: 0&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Spot 4&lt;br /&gt;
::Climb 3&lt;br /&gt;
::Grace 4&lt;br /&gt;
::Integrity 4&lt;br /&gt;
::Stealth 5&lt;br /&gt;
::Sing 5&lt;br /&gt;
::Charisma 6+1 (7)&lt;br /&gt;
::Constitution 3 &lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
::Demonic Claws 5 (short)&lt;br /&gt;
::Demonic Charisma 9 (seems demonic) +1 (10)&lt;br /&gt;
::Open Locks 4&lt;br /&gt;
::Dreamwalking 3&lt;br /&gt;
::Familiar Greater Imp&lt;br /&gt;
::Mesmerism 6&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Chain of Charisma +1 charisma&lt;br /&gt;
::100 gp in gems&lt;br /&gt;
::good brandy&lt;br /&gt;
::Short sword and long sword &lt;br /&gt;
::Salted meat&lt;br /&gt;
::Seriously expensive wine!&lt;br /&gt;
::Snuff&lt;br /&gt;
::Silver pen&lt;br /&gt;
::green gem&lt;br /&gt;
&lt;br /&gt;
:Level: 2&lt;br /&gt;
:XP: 12&lt;br /&gt;
::First Session: 1&lt;br /&gt;
::Second Session: 1&lt;br /&gt;
::Third Session: 1&lt;br /&gt;
::Fourth Session: 1&lt;br /&gt;
::Fifth Session: 1&lt;br /&gt;
::Sixth Session: 1, reached Level 2&lt;br /&gt;
::Seventh Session: 1&lt;br /&gt;
::Eighth Session: 1&lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
::Twelfth Session: 1&lt;br /&gt;
&lt;br /&gt;
:Demonic Claws +1 (4 to 5)&lt;br /&gt;
:Demonic Charisma +1 (8 to 9)&lt;br /&gt;
:Greater Imp upgrade (5 xp)&lt;br /&gt;
:Dreamwalking +1 (2 to 3)&lt;br /&gt;
:Mesmerism +1 (4 to 5)&lt;br /&gt;
:Mesmerism +1 (5 to 6)&lt;br /&gt;
&lt;br /&gt;
====Saphille====&lt;br /&gt;
:Class: Healer&lt;br /&gt;
:Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris&#039; wake.  When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic.  Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price.  Blinded by her own idealism, she accepted the fiend&#039;s offer, and the creature took up residence within her body.  The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands. &lt;br /&gt;
&lt;br /&gt;
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes.  She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago.  Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints.  She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.&lt;br /&gt;
&lt;br /&gt;
:Abilities&lt;br /&gt;
&lt;br /&gt;
::Healing Magic: 6&lt;br /&gt;
::Blood Magic: 7&lt;br /&gt;
::Blood Empowerment: 5 [Duration - 3 rounds]&lt;br /&gt;
::Demon Lore: 5&lt;br /&gt;
::Possessed: 5&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
&lt;br /&gt;
::Medicine: 5&lt;br /&gt;
::Elflore: 4&lt;br /&gt;
::Staves: 3&lt;br /&gt;
::Spot: 3&lt;br /&gt;
::Dodge: 3&lt;br /&gt;
::Perception: 3&lt;br /&gt;
&lt;br /&gt;
:Items&lt;br /&gt;
::Wooden staff&lt;br /&gt;
::Simple dagger&lt;br /&gt;
::Healing herbs&lt;br /&gt;
::Linen and other medical supplies.&lt;br /&gt;
::125 gp&lt;br /&gt;
&lt;br /&gt;
:HP: 10/10&lt;br /&gt;
&lt;br /&gt;
:XP&lt;br /&gt;
::First Session: 1 (spent)&lt;br /&gt;
::Second Session: 1 (spent)&lt;br /&gt;
::Third Session: Absent&lt;br /&gt;
::Fourth Session: 1 (spent)&lt;br /&gt;
::Fifth Session: 1 (spent)&lt;br /&gt;
::Sixth Session: 1 (LEVEL UP!)(spent)&lt;br /&gt;
::Seventh Session: Absent&lt;br /&gt;
::Eighth Session: 1 &lt;br /&gt;
::Ninth Session: 1&lt;br /&gt;
::Tenth Session: 1&lt;br /&gt;
::Eleventh Session: 1&lt;br /&gt;
&lt;br /&gt;
::(Healing Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 4 + 1 XP)&lt;br /&gt;
::(Blood Empowerment: 2 round duration +1 XP)&lt;br /&gt;
::(Blood Magic: 5 + 1 XP)&lt;br /&gt;
::(Blood Magic: 6 + 1 XP)&lt;br /&gt;
&lt;br /&gt;
====Ambrose====&lt;br /&gt;
:Class: Apprentice Wizard&lt;br /&gt;
:Description: Small town apprentice wise-man turned adventurer&lt;br /&gt;
&lt;br /&gt;
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education.   Born to the village&#039;s hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor.   However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed.  The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard.   With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.&lt;br /&gt;
&lt;br /&gt;
UTILITY BAG&lt;br /&gt;
&lt;br /&gt;
====Jehanne====&lt;br /&gt;
Class: Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters&#039; training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state. &lt;br /&gt;
&lt;br /&gt;
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.&lt;br /&gt;
&lt;br /&gt;
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 5/11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: 13/15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood&#039;&#039;&#039;: 8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 4&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant 4&amp;lt;br&amp;gt;&lt;br /&gt;
Physical 5&amp;lt;br&amp;gt;&lt;br /&gt;
Spot 3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Domination&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Form&#039;&#039; (2 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Resilience&#039;&#039; 5+2 (7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Celerity&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Vampiric Might&#039;&#039; (+2 sux; 1 blood)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
60 platinum&amp;lt;br&amp;gt;&lt;br /&gt;
179 gold&amp;lt;br&amp;gt;&lt;br /&gt;
100 silver&amp;lt;br&amp;gt;&lt;br /&gt;
books&amp;lt;br&amp;gt;&lt;br /&gt;
book on swordplay&amp;lt;br&amp;gt;&lt;br /&gt;
breastplate&amp;lt;br&amp;gt;&lt;br /&gt;
dagger&amp;lt;br&amp;gt;&lt;br /&gt;
2 x sword&amp;lt;br&amp;gt;&lt;br /&gt;
vintage wine&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine Maiden Sword +1atk/+2def&lt;br /&gt;
&lt;br /&gt;
==== Mair ====&lt;br /&gt;
[[File:OhDeer.jpg|thumb]]&lt;br /&gt;
Class: Druid&amp;lt;br&amp;gt;&lt;br /&gt;
Mair of Caen is the great-granddaughter of a powerful forest deity that once wandered the forests of the region, and hails from a long line of powerful druids and hedge mages endowed with semi-divine blood. Unfortunately for her, she grew up not knowing any of this, as her birth was marked by the fall of Elris onto the world. Although much of her clan were killed, she was safely carried to to a local huntsman who raised her as his own child and raised to adulthood. For a while, she was even happy, blissfully unaware of her heritage before a local lord&#039;s men had her adoptive father taken in and jailed for poaching.&lt;br /&gt;
&lt;br /&gt;
His last words to her were to run apace into the woods and find her true ancestor, the ancient wolf-spirit who protected their kingdom and was the root of the heraldry worn by the nobles. What she found there in the grove where her family once lived, however, was a senile old dog mourning the bones of his human children, barely able to speak as years of sorrow and the now-poisoned geomancy of the woods had rendered him senile. Through prodding and cajoling, she convinced the wolf to allow her some measure of power in exchange for her acting as his chanter, so that he would be known and prayed to by the people of the land. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Mair, he only heard &#039;be his antlers&#039; and was made to ride on his head and sport a slender pair of deer&#039;s antlers- as well as the tail of a doe. Her goal is to find a fountain of youth of some kind to restore the mind of her ancestor, who has fewer and fewer moments of genuine clarity. As a druid and huntsman&#039;s daughter, Mair is a skilled archer and herbologist with some understanding of life magic. She is not skilled at healing, so much as commanding and shaping life by her will. Her senile ancestor, who&#039;s name she does not even know, is a wolf as large and broad as three horses- albeit one duller than a tortoise and less dangerous than a boulder sitting on the plains- who would theoretically be a majestic beast of incomparable power if he were not completely out of his wits. He&#039;s kind of scary and acts as a reliable mount, at least.&lt;br /&gt;
&lt;br /&gt;
At a glance, Mair is a young woman in vivid, hand-made peasant clothes with a shortbow of poor quality and a few homemade arrows, astride an impossibly large wolf. She&#039;s attractive in a sort of understated way, with mousy brown hair and blue-green eyes, and a small pair of brown antlers that jut from her head. For some reason, people are disappointed she doesn&#039;t have elf ears.&lt;br /&gt;
&lt;br /&gt;
Skills (0 Open)&lt;br /&gt;
:Attack 3&lt;br /&gt;
:Handicrafts 7&lt;br /&gt;
:Perception 3&lt;br /&gt;
:Herbalism 5&lt;br /&gt;
:Archery 4&lt;br /&gt;
:Stealth 4&lt;br /&gt;
Powers (1 Open)&lt;br /&gt;
:Alchemy 4&lt;br /&gt;
:Animal Empathy 6&lt;br /&gt;
:Druidism 7&lt;br /&gt;
:Plant Control 6&lt;br /&gt;
:Runic Lore 6&lt;br /&gt;
Inventory:&lt;br /&gt;
:Silk Ninja Outfit, Padded Feet, Hidden Compartments, Hidden Armor (1 Soak)&lt;br /&gt;
:Cloak, Coat and Pants, Reinforced and Fur-lined&lt;br /&gt;
::Inscribed with Fireproofing Sigil&lt;br /&gt;
:Longbow&lt;br /&gt;
:Iron-head Arrows x17&lt;br /&gt;
:Skinning Knife&lt;br /&gt;
:Good-quality Knife&lt;br /&gt;
:Sewing Kit&lt;br /&gt;
::Embroidery Kit&lt;br /&gt;
:Cooking Pot&lt;br /&gt;
:Smelting Pot for Soft Metals (gold, lead, silver, etc...)&lt;br /&gt;
:Charcoal Print of Fire Ward on Linen&lt;br /&gt;
:Silver Ankh&lt;br /&gt;
:Silver Plate&lt;br /&gt;
:Torch x2 (1 lit)&lt;br /&gt;
:Flint and Steel&lt;br /&gt;
:Thin Twine and General-usage Hempen Rope&lt;br /&gt;
:Book of Herbology&lt;br /&gt;
:Bag of Herbs&lt;br /&gt;
:Table Leg&lt;br /&gt;
:Wine of Life&lt;br /&gt;
:Homemade Headband with Strategic Holes (so people think the antlers are decoration)&lt;br /&gt;
:Silverware&lt;br /&gt;
:Noble Clothes&lt;br /&gt;
:Bolts of Silk Cloth x3&lt;br /&gt;
:Spool of Silken Thread&lt;br /&gt;
Money&lt;br /&gt;
:408 Silver&lt;br /&gt;
Experience (Level 2)&lt;br /&gt;
:Catchup: 2 XP&lt;br /&gt;
:Session 3: 1 XP&lt;br /&gt;
:Session 4: 1 XP&lt;br /&gt;
:Session 5: 1 XP&lt;br /&gt;
:Session 6: 1 XP, Level 1 -&amp;gt; Level 2&lt;br /&gt;
:Session 7: 1 XP&lt;br /&gt;
:Session 8: 1 XP&lt;br /&gt;
:Session 9: 1 XP&lt;br /&gt;
:Session 10: 1 XP&lt;br /&gt;
:Session 11: 1 XP&lt;br /&gt;
:Session 12: 1 XP&lt;br /&gt;
Handicrafts 7 (+3 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Runic Lore 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Plant Control 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Empathy 6 (+1 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
Druidism 7 (+2 XP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Togstien ====&lt;br /&gt;
[[File:Gnomocoalypse.jpg|thumb]]&lt;br /&gt;
Class: Scholar &amp;lt;br&amp;gt;&lt;br /&gt;
There was no gnome more rowdy than Togstien in that decrepit old building of books known as the Yislin Library. Every rat, or unscrupulous assistant was met with a dagger to somewhere less than pleasant on their body. Luckily, thanks to champion-level cleaning teams and somewhat apt healers, his actions never caused much permanent harm. Yet his sort of behavior, while sometimes mightily hilarious, was often grating to the more peaceful gnomes and gnomess of the rackety institution. More than once, Togstien was sat down and told that he was not to test his knowledge of locks on the library&#039;s larder, or that assistants were not test-subjects for the study of &#039;theoretical weapon techniques&#039; unless otherwise specified by lead researchers. More than that, Togstien was often seen carrying on these antics despite being told repeatedly not to. While valued brilliant mind in the field of &#039;&#039;Theoretical Alchemy&#039;&#039;, often thought as the academic field of crack-pots, the less than tolerable gnome was not valued for his company.&lt;br /&gt;
&lt;br /&gt;
So, when the decision came for the next round of test-subjects, as the community at Yislin was too small to really draw healthy applicants, Togstien was put at the top of the list as punishment for his repeated annoyances. While having been a test-subject before in his younger days, as most gnomes had taken turns being the subject for varied experiments, Togstien was not the most happy that he, such a well-read researcher was put forth for a more dangerous project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demonic Dust&#039;&#039; was all the rage among the throng Yislin gnomes, as the material, made from crushed stone corrupted by unholy influence, made an excellent alchemical catalyst. The most recent experiments involved using said dust in the manners of inscriptions. When used on rats and other rodents, the inscriptions had been noted to stay for much longer than normal. So, the gnomes had expected Togstien to take to an enchantment for a few days after inscription and explain the effects it had on his body along with any residual lasting effects. Being somewhat dutiful despite his normally roguish nature, the test-gnome took his inscription and went on about his business. However, with three days having been passed, the gnome had noted only one effect. Everything that once tasted delicious had a certain sour twang to it. After five days, Togstien was ready to be free of his enchanted punishment, but found that the inscriptions only began to spread instead of fading. His hunger, making him desperate, forced him to take to removing the inscription, but found that the color had worked its way into his skin. He even, took to slicing some of the skin from his arm with a knife, only to watch it grow back with a strange unnatural regeneration. In frustration, he contemplated his future while nibbling on the tip of his enchanted dagger.&lt;br /&gt;
&lt;br /&gt;
To his surprise, his teeth began to sink cleanly through the steel. After half choking and half swallowing the first few metal bits, and finding them some what savory, he mindlessly began chomping down on his faithful weapon. Moments after he had realized he was digesting a dagger, Togstien began to feel a slight charge to his body. He wasn&#039;t sure exactly what happened, but he hypothesized that his hunger over the last few days wasn&#039;t for normal food, it was &#039;&#039;objects&#039;&#039;. A few assistants, passing by, were awfully surprised to see one of the more senior researches eating his bedpost, but they resolved many gnomes have trouble being kept from their curiosities. Togstien, his stomach still craving consumption even after half a bed-post, began to realize that the type of matter he was eating didn&#039;t seem to &#039;&#039;matter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Not many people knew how he got in, or just &#039;&#039;why&#039;&#039; Togstien was eating demon hearts out of the locked specimen storage, what most did know is that it got him thrown out of Yislin, once and for all. The devouring scholar knew, though, he knew the secret to those inscriptions burned on his skin, and the power and strength he gained from them. With every magic item and preserved heart, he got a little stronger, and little hardier. Consumed by his own gnomish curiosity, Togstien set out to places he never could before: ancient ruins, dangerous caves, treacherous covens. He found that the more items and hearts he ate, the stronger his unassuming body became. The stronger his body became, the more he could search to sate his first thirst, knowledge.&lt;br /&gt;
&lt;br /&gt;
270 platinum&lt;br /&gt;
200 silver&lt;br /&gt;
500 copper&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Gnomocoalypse.jpg&amp;diff=44259</id>
		<title>File:Gnomocoalypse.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Gnomocoalypse.jpg&amp;diff=44259"/>
		<updated>2012-10-10T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: Fluff picture that looks good on fluffy profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fluff picture that looks good on fluffy profile.&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39883</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39883"/>
		<updated>2011-12-15T04:48:55Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 15&lt;br /&gt;
::&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Intimidate (S)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[5]:&#039;&#039;&#039; &#039;&#039;Severus gets +5 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; &#039;&#039;Severus&#039; unarmed combat attacks do 1d10-3 (+SB) Damage instead of 1d5-3.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 12150&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 12150&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Intimidate: 200&lt;br /&gt;
*Purge the Unclean: 500&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
*Unarmed Warrior: 200&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39882</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39882"/>
		<updated>2011-12-15T03:25:39Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 12150&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 800&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39876</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39876"/>
		<updated>2011-12-15T01:49:03Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Damage:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39872</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39872"/>
		<updated>2011-12-15T01:06:01Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Damage:&#039;&#039;&#039; 8&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39868</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39868"/>
		<updated>2011-12-15T00:42:49Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39740</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39740"/>
		<updated>2011-12-09T03:59:43Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
:Host of Khorne&lt;br /&gt;
:Butcher of Gerabad&lt;br /&gt;
:Champion of the Slave&#039;s Arena&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] + [1]&#039;&#039;(1)&#039;&#039; = 25&lt;br /&gt;
::&#039;&#039;(1) Slaying Karnark&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 11&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: Slayer Arm: Power Sword bound to one arm.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039;Drinthus gains +20 on his Charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on all Command, Commerce, Deception, and Intimidation skill tests with anyone with lesser strength or willpower scores. Charm -10 with the same people.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 1300 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
:2nd Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 1200 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Khorne) Berserk Charge: 250 (Unaligned)&lt;br /&gt;
:(Talent: Khorne) Pity the Weak: 250 (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39739</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39739"/>
		<updated>2011-12-09T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
:Host of Khorne&lt;br /&gt;
:Butcher of Gerabad&lt;br /&gt;
:Champion of the Slave&#039;s Arena&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] + [1]&#039;&#039;(1)&#039;&#039; = 25&lt;br /&gt;
::&#039;&#039;(1) Slaying Karnark&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 11&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039;Drinthus gains +20 on his Charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on all Command, Commerce, Deception, and Intimidation skill tests with anyone with lesser strength or willpower scores. Charm -10 with the same people.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 1300 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
:2nd Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 1200 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Khorne) Berserk Charge: 250 (Unaligned)&lt;br /&gt;
:(Talent: Khorne) Pity the Weak: 250 (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39737</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39737"/>
		<updated>2011-12-09T03:42:53Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
:Host of Khorne&lt;br /&gt;
:Butcher of Gerabad&lt;br /&gt;
:Champion of the Slave&#039;s Arena&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 11&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039;Drinthus gains +20 on his Charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on all Command, Commerce, Deception, and Intimidation skill tests with anyone with lesser strength or willpower scores. Charm -10 with the same people.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 1300 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
:2nd Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 1200 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Khorne) Berserk Charge: 250 (Unaligned)&lt;br /&gt;
:(Talent: Khorne) Pity the Weak: 250 (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39735</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39735"/>
		<updated>2011-12-09T03:27:43Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
:Host of Khorne&lt;br /&gt;
:Butcher of Gerabad&lt;br /&gt;
:Champion of the Slave&#039;s Arena&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 11&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 900 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 700 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39734</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39734"/>
		<updated>2011-12-09T03:03:28Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 11&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 900 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 700 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39730</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39730"/>
		<updated>2011-12-09T00:37:44Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; + [5] &#039;&#039;(Simple)&#039;&#039; = 60&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 900 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 700 XP&lt;br /&gt;
&lt;br /&gt;
:(Characteristic: Unaligned) Weapon Skill: 250 XP (Simple: Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica): 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39464</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39464"/>
		<updated>2011-12-02T20:36:17Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Missionary Vern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Movement-Half:&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Movement-Full:&#039;&#039;&#039; 8 &lt;br /&gt;
:&#039;&#039;&#039;Movement-Hurry:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Movement-Run:&#039;&#039;&#039; 24&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Max. Carry Weight:&#039;&#039;&#039; 67 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Lift Weight:&#039;&#039;&#039; 135 kg.&lt;br /&gt;
:&#039;&#039;&#039;Max. Push Weight:&#039;&#039;&#039; 270 kg.&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39463</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39463"/>
		<updated>2011-12-02T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Trained&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39462</id>
		<title>Missionary Vern</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Missionary_Vern&amp;diff=39462"/>
		<updated>2011-12-02T20:14:29Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missionary Vern ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v320/Kokuten/Severus.png]&lt;br /&gt;
&lt;br /&gt;
Born on the enriched Agri-World of Toria VII, Severus Vern was born, raised, and tested in the eyes of the Emperor. He was orphaned by an attack on the world from roving Chaos raiders, leaving him to be the only remnant of his family at the age of two. The boy would have died as a blood sacrifice to Khorne were not for the intervention of a contingent of Imperial Guard. Sergeant Horace Bailor found the little boy on the altar, not even touched by the corruption swirling around him, a pure light in the darkness and insanity that had tainted the area. Sergeant Bailor took the boy, and from there, gave Vern over to a local monastery of the Adeptus Ministorum claiming he was touched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
While the Guardsman&#039;s claim certainly raised a few eyebrows, it was proven that the boy had no greater potential than any normal child. Though, as noted by his tutor, and surrogate mother, Confessor Julia Kharenos, Severus always seemed to catch his whispers on the Torian winds when he silently discerned horizons. He was a studious child growing up, and settled almost naturally into a position of a Cleric at his teens, handling donations and prayers unto the Emperor. His ability to fight was also seen early on as his chapel was put under attack from a cult of Khorne left over from the assault years ago. With the assistance of the PDF, and a chainsword off a fallen PDF Lieutenant, Severus(and of course other Clerics) furiously fought back the assault on the Emperor&#039;s holy ground. Noted for his bravery in the defense of the chapel on Torian VII, Severus received a letter requesting his service with the 612th Quintus Regiment, signed by Sector Command of the Imperial Guard. The young cleric accepted, and gave his friends and accepted mother farewell as he shipped off to keep the faith amongst the men of the 612th.&lt;br /&gt;
&lt;br /&gt;
Quintus IV was a hellish warzone of a world, wracked by the Ruinous Powers on one hemisphere whilst it&#039;s inhabitants valiantly defended what was left of the world. The taint went so deep, that even the Ordo Malleus and a company of Grey Knights were sent in to contain the threat. Severus himself was of only a simple detachment of the Quintus Regiment, defending a small fortress on the edge of the hemisphere. The highlight of that campaign was when the forces of Chaos converged upon the fortress to capture it and expand their hold over the entire world.&lt;br /&gt;
&lt;br /&gt;
At first it seemed like the usual prodding of their defenses, before the true horror came over the horizon. A Bloodthirster, might and terrible, was the assault&#039;s main crutch. Initial defenses were wiped out quickly as the Greater Daemon tore through the PDF and Imperial Guard. Severus was lucky enough to be placed amongst the barricades further back, shooing fear and keeping the men together with his faith. They spent their time awaiting the incoming devastation, gunning down foolhardy cultists. Though the apex of the battle was when the Thunderhawks of the Grey Knights came forth and there whence came the fury of the Ordo Malleus. Their weapons proved potent against the coming demon, but not so as more daemons came running over the hill, more than could be possibly handled. The Imperial Forces held their own for as long as they could, until the Commander of the fortress sounded a retreat. Whilst his comrades were falling back to be air-lifted, Severus stayed behind, assisting the Grey Knights in pulling out their own to the Thunderhawks. From the window of that powerful craft, descending into space with the other evacuating craft, the tired Cleric was given the most spectacular view of the reason the retreat was sounded. Exterminatus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Severus Vern &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Imperial World, Agri-World, &#039;&#039;Toria VII&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Missionary&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Duty-Bound to the Throne&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; The Hand of War: &#039;&#039;Quintus IV&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;Violence solves everything.&amp;quot; +3 Weapon Skill.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Devotional Scar, Aquilla symbol burned on the top of his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Fit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;9&amp;quot;/175cm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 154lb./70kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Blond&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
*Weapon Skill: 25 + [20] - [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Divination&#039;&#039; 3] + [&#039;&#039;Expert&#039;&#039; 15] = &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
*Ballistic Skill: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Strength: 25 + [15] + [&#039;&#039;Intermediate&#039;&#039; 10]= &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
*Toughness: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Agility: 25 + [10] +[&#039;&#039;Simple&#039;&#039; 5] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Intelligence: 25 + [15] = &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
*Perception: 25 + [5] = &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
*Willpower: 25 + [14] + [&#039;&#039;Imperial&#039;&#039; 3] + [&#039;&#039;Duty&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;&#039;] = &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
*Fellowship: 25 + [21] + [&#039;&#039;Child&#039;&#039; 3] + [&#039;&#039;Intermediate 10&#039;] = &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
:&#039;&#039;&#039;Wounds:&#039;&#039;&#039; 13&lt;br /&gt;
::&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
::&#039;&#039;&#039;Critical Damage:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; 3&lt;br /&gt;
::&#039;&#039;&#039;Current:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Insanity Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Madness:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Disorders:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
:&#039;&#039;&#039;Corruption Points:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Degree of Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
:: &#039;&#039;&#039;Malignancies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
==== Mutations ====&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
==== Basic  ====&lt;br /&gt;
&lt;br /&gt;
*Barter (Fel)&lt;br /&gt;
*Carouse (Fel)&lt;br /&gt;
*Common Lore (War) (Int)&lt;br /&gt;
*Concealment (Ag) &lt;br /&gt;
*Contortionist (Ag) &lt;br /&gt;
*Deceive (Fel) &lt;br /&gt;
*Disguise (Fel)  &lt;br /&gt;
*Evaluate (Int) &lt;br /&gt;
*Gamble (Int) &lt;br /&gt;
*Inquiry (Fel) &lt;br /&gt;
*Intimidate (S) &lt;br /&gt;
*Logic (Int) &lt;br /&gt;
*Scale Sheer Surfaces (S) &lt;br /&gt;
*Scrutiny (Per) &lt;br /&gt;
*Silent Move (Ag) &lt;br /&gt;
*Swim (S) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Trained ====&lt;br /&gt;
*Awareness (Per)&lt;br /&gt;
*Charm (Fel)&lt;br /&gt;
*Common Lore (Ecclesiarchy) (Int)&lt;br /&gt;
*Common Lore (Imperial Creed) (Int)&lt;br /&gt;
*Enemy (House Arenberg)&lt;br /&gt;
*Literacy (Int)&lt;br /&gt;
*Medicae (Int)&lt;br /&gt;
*Peer (House Kolapsch)&lt;br /&gt;
*Performer (Musician) (Fel)&lt;br /&gt;
*Scholastic Lore (Imperial Creed) (Int)&lt;br /&gt;
*Secret Tongue (Ecclesiarchy) (Int)&lt;br /&gt;
*Secret Tongue (Rogue Trader) (Int)&lt;br /&gt;
*Speak Language (Low Gothic) (Int)&lt;br /&gt;
*Speak Language (High Gothic) (Int)&lt;br /&gt;
&lt;br /&gt;
==== Trained +10 ====&lt;br /&gt;
&lt;br /&gt;
*Common Lore (Imperium) (Int)&lt;br /&gt;
*Dodge (Ag)&lt;br /&gt;
*Forbidden Lore (Heresy) (Int)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Traits ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessed Ignorance[Imperial]:&#039;&#039;&#039; &#039;&#039;-5 on Forbidden Lore Tests.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance:&#039;&#039;&#039; &#039;&#039;Severus gains +1 Wounds.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Face of the Enemy:&#039;&#039;&#039; &#039;&#039;-10 to all Fellowship Tests with Chaos Worshipers, slightest provocation from said group will invoke violence. Willpower Test can override this effect depending on the provocation and the consequences of violence.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
==== Talents ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armour of Contempt[Duty-Bound]:&#039;&#039;&#039; &#039;&#039;Whenever Severus gains Corruption Points, reduce the total by 1, to a minimum of 0. With a successful Willpower Test, taken as a Free Action, he may ignore the effects of accumulated Corruption Points for 1 Round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Basic Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crushing Blow:&#039;&#039;&#039; Severus does +2 damage with all melee attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divine Ministration:&#039;&#039;&#039;&lt;br /&gt;
:- &#039;&#039;When testing Medicae, Severus may spend a Fate Point to restore an amount of Damage equal to his Willpower Bonus instead of the normal amount. This amount is then added tand multiplied in the normal way depending on the type of care (see the Medicae description on page 83). In the case of first aid to a Lightly Wounded character, Severus restores an amount of Damage equal to his Willpower Bonus plus his Intelligence Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may spend a Fate Point to remove all Fatigue from a number of people equal to twice his Willpower Bonus.&#039;&#039;&lt;br /&gt;
:- &#039;&#039;Severus may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it’s subject to the GM’s approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Severus can be enraged to gain a +10 bonus to WS, S, T, and WP. –20 penalty to BS and Int. While Frenzied, he is immune to Fear, Pinning, stunning effects, the effects of fatigue, and he may not parry, retreat, or flee.&lt;br /&gt;
*&#039;&#039;&#039;Hatred(Chaos Worshipers):&#039;&#039;&#039; &#039;&#039;Severus gains +10 to attack rolls against Chaos Worshipers&lt;br /&gt;
*&#039;&#039;&#039;Leap Up:&#039;&#039;&#039; &#039;&#039;Severus may stand as a Free Action.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melee Weapon Training (Universal)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orthoproxy:&#039;&#039;&#039; Severus receives a +20 bonus to Willpower Tests made to resist mind control or interrogation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Faith:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;Immune to the effects of Daemonic Presence including the negative modifiers to his Willpower.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May spend a Fate Point to not take Fear Tests, not acquire Insanity Points, and not gain any Corruption Points. These safeguards remain for the duration of the encounter.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;May burn a Fate Point to resist the effects of any single daemonic or psychic attack, effectively allowing to emerge unscathed as if by a miracle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purge the Unclean:&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a half action, Severus may spend a Fate Point to intone holy words to repel a warp entity. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice the character’s Willpower Bonus. It cannot approach closer than this distance for 2d5 Rounds.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, Severus may spend a Fate Point to speak the rites of exorcism and force out a possessing warp entity from its host. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp entity is driven out of the thing it was possessing and manifests in an adjacent space to its former host. The warp entity may not possess the host again for a number of hours equal to twice character’s Willpower Bonus.&#039;&#039;&lt;br /&gt;
:-&#039;&#039;As a full action, the Severus may burn a Fate Point to chant the litanies of detestation to purge a warp entity from reality. He must be actually confronting the thing and not just thinking about it. Test the character’s Willpower; if successful, he deals Damage equal to his Willpower Bonus, plus his Willpower Bonus for each Degree of Success. On a failed Test, the warp creature takes damage equal to the character’s Willpower Bonus. Damage inflicted by this method is not reduced by the creature’s Toughness or Armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Fear)[Missionary]:&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Fear rolls.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resistance(Psychic Techniques):&#039;&#039;&#039; &#039;&#039;Severus has +10 resistance against Psychic Techniques.&lt;br /&gt;
*&#039;&#039;&#039;Sound Constitution[3]:&#039;&#039;&#039; &#039;&#039;Severus gets +3 wounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unshakeable Faith[Child of the Creed]:&#039;&#039;&#039; &#039;&#039;Severus’ may re-roll any failed Willpower Tests to avoid the effects of Fear.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== [Melee] =====&lt;br /&gt;
&lt;br /&gt;
*Malleus Daemonhammer / 2d10+5+(2xSB)+(CB)+1 [2d10+18] I / Pen 5 / 8 kg/ Best Quality(+10 to hit, +1 DMG) / Sanctified / Power Field / Unwieldy / Best Quality / &#039;&#039;A gift from Ioesephus Viridius.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sanctified Silver Stakes / 1d5+(SB)+(CB)+1 [1d5+8] I / Pen 2 / Sanctified / Mono / Rending / Best Quality /&lt;br /&gt;
&lt;br /&gt;
*Chainsword / 1d10+(SB)+(CB)+2 [1d10+9] R / Pen 2 / 6 kg / Good Quality(+5) / Tearing / Balanced /&lt;br /&gt;
&lt;br /&gt;
===== [Ranged] =====&lt;br /&gt;
&lt;br /&gt;
*D’laku Hellgun / 100m / S/3/5 / 1d10+3 E / Pen 4 / Clip 40 / 2 Full Reload / 10kg / Best Quality(No Jam) / Scope(Ignores range penalties Full-Action) / Red Dot(+10 On single Shot) /&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
*Sanctified Carapace / Coverage: All / Armor 7 / Best Quality / 9 kg /&lt;br /&gt;
:+10 against direct Psychic Attack and Manipulation&lt;br /&gt;
:Full armor protection against psychic force or warp energy that deal damage directly, as well as attacks made with the Warp Weapon effect.&lt;br /&gt;
:Fist attacks deal Holy damage.&lt;br /&gt;
:All supernatural creatures within 20 meters take -10 to Willpower tests.&lt;br /&gt;
*Ecclesiarchal Robes&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
*Aquila Pendant&lt;br /&gt;
*Censer and Incense&lt;br /&gt;
*Medikit(Advanced)&lt;br /&gt;
*Micro-bead&lt;br /&gt;
*Sepulchre&lt;br /&gt;
*8x Sanctified Silver Stakes&lt;br /&gt;
&lt;br /&gt;
=== Points Spent ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Total: 11550&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Spent: 11350&#039;&#039;&lt;br /&gt;
::&#039;&#039;Unspent: 200&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Weapon Skill&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
:+15: 500&lt;br /&gt;
* Strength&lt;br /&gt;
:+5: 250&lt;br /&gt;
:+10: 500&lt;br /&gt;
* Agility&lt;br /&gt;
:+5: 250&lt;br /&gt;
* Willpower&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
* Fellowship&lt;br /&gt;
:+5: 100&lt;br /&gt;
:+10: 250&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
===== Rank 1 =====&lt;br /&gt;
&lt;br /&gt;
* Awareness: 100&lt;br /&gt;
* Common Lore (Ecclesiarchy): 100&lt;br /&gt;
* Charm (Fel): 100&lt;br /&gt;
* Dodge (Agi): 100&lt;br /&gt;
* Literacy (Int): 100&lt;br /&gt;
* Performer (Musician) (Fel): 100&lt;br /&gt;
* Secret Tongue (Ecclesiarchy) (Int): 100&lt;br /&gt;
* Secret Tongue (Rogue Trader) (Int): 100&lt;br /&gt;
* Sound Constitution: 200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank 2 =====&lt;br /&gt;
&lt;br /&gt;
*Charm +10: 200&lt;br /&gt;
*Common Lore (Imperium) +10: 200&lt;br /&gt;
*Crushing Blows: 500&lt;br /&gt;
*Divine Ministration: 500&lt;br /&gt;
*Dodge +10: 200&lt;br /&gt;
*Frenzy: 200&lt;br /&gt;
*Forbidden Lore (Heresy): 200&lt;br /&gt;
*Orthoproxy: 200&lt;br /&gt;
*Resistance(Psychic Techniques): 200&lt;br /&gt;
*Sound Constitution x2: 400&lt;br /&gt;
&lt;br /&gt;
===== Rank 3 =====&lt;br /&gt;
&lt;br /&gt;
*Purge the Unclean: 500&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39431</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39431"/>
		<updated>2011-12-02T04:41:26Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 900 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
:1st Game: 400 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39427</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39427"/>
		<updated>2011-12-02T03:16:12Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Drinthus the Butcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; WAR HAS NO AGE &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39145</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39145"/>
		<updated>2011-11-21T18:42:18Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[10] (Armor)&#039;&#039; = 18&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 10 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Enhanced Ceramite Plating:&#039;&#039;&#039; Armor possesses an value of 10 instead of 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39142</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39142"/>
		<updated>2011-11-21T08:05:50Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39141</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39141"/>
		<updated>2011-11-21T08:04:55Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
[[http://img.photobucket.com/albums/v320/Kokuten/Random%20Pics/Drinthus2.png|Picture]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39137</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39137"/>
		<updated>2011-11-21T04:55:16Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Arm-mounted Chainblade&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39136</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39136"/>
		<updated>2011-11-21T04:49:32Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Aeronautica) (Agi)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Raptor:&#039;&#039;&#039; When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Jump Pack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+12] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 450 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)&lt;br /&gt;
:(Talent: Unaligned) Raptor: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39135</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39135"/>
		<updated>2011-11-21T04:22:55Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039; Drinthus gain +30 to WS when he charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on Command, Commerce, Deception, and Intimidation Skill Tests when opposed by someone with either a Strength or Willpower Characteristic lower than himself, along with a -10 to charm.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer:&#039;&#039;&#039; Armor is environmentally sealed, and oxygen is available as long as there is power.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+12] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 500 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Khorne) Beserk Charge: 250 XP (Unaligned)&lt;br /&gt;
:(Talent: Khorne) Pity the Weak: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39134</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39134"/>
		<updated>2011-11-21T04:18:50Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: /* Drinthus the Butcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039; Drinthus gain +30 to WS when he charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on Command, Commerce, Deception, and Intimidation Skill Tests when opposed by someone with either a Strength or Willpower Characteristic lower than himself.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situational modifier to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer: Armor is environmentally sealed, and oxygen is available as long as there is power.&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electronically&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+12] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 500 XP&lt;br /&gt;
&lt;br /&gt;
:(Talent: Khorne) Beserk Charge: 250 XP (Unaligned)&lt;br /&gt;
:(Talent: Khorne) Pity the Weak: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39133</id>
		<title>Drinthus the Butcher</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Drinthus_the_Butcher&amp;diff=39133"/>
		<updated>2011-11-21T04:17:45Z</updated>

		<summary type="html">&lt;p&gt;Kokuten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drinthus the Butcher ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039; Drinthus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name:&#039;&#039;&#039; Kokuten &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Tebrin &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Champion &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prides:&#039;&#039;&#039; Martial Prowess &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disgraces:&#039;&#039;&#039; Greed &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivations:&#039;&#039;&#039; Violence &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build:&#039;&#039;&#039; Super-human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 2.3 m &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 728 kg &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair Color:&#039;&#039;&#039; Brown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skin Color:&#039;&#039;&#039; Tan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye Color:&#039;&#039; Red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 204 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:&#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; 30 + [20] + [5] &#039;&#039;(Martial Prowess)&#039;&#039; = 55&lt;br /&gt;
:&#039;&#039;&#039;Ballistic Skill:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Strength:&#039;&#039;&#039; 30 + [20]  + [20] &#039;&#039;(Power Armor)&#039;&#039; = 70&lt;br /&gt;
:&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 30 + [10] = 40&lt;br /&gt;
:&#039;&#039;&#039;Agility:&#039;&#039;&#039; 30 + [10] + = 40&lt;br /&gt;
:&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 30 + [10] - [5] &#039;&#039;(Martial Prowess)&#039;&#039; - [3] &#039;&#039;(Violence)&#039;&#039; = 32&lt;br /&gt;
:&#039;&#039;&#039;Perception:&#039;&#039;&#039; 30 + [0] = 30&lt;br /&gt;
:&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 30 + [10]  = 40&lt;br /&gt;
:&#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 30 + [20] = 50&lt;br /&gt;
:&#039;&#039;&#039;Infamy:&#039;&#039;&#039;  19 + [5] = 24&lt;br /&gt;
:&#039;&#039;&#039;Armor Value:&#039;&#039;&#039; &#039;&#039;[8] (TB)&#039;&#039; + &#039;&#039;[8] (Armor)&#039;&#039; = 16&lt;br /&gt;
 &lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 17&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Infamy Points: 2&lt;br /&gt;
::Current: 2&lt;br /&gt;
:Insanity Points: &lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: 9&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Traits ===&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
===== [Known] =====&lt;br /&gt;
:Athletics (S)&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Charm (Fel)&lt;br /&gt;
:Command (Fel)&lt;br /&gt;
:Common Lore (War) (Int)&lt;br /&gt;
:Dodge (Agi)&lt;br /&gt;
:Forbidden Lore (Adeptus Astartes) (Int)&lt;br /&gt;
:Forbidden Lore (The Horus Heresy) (Int)&lt;br /&gt;
:Forbidden Lore (The Long War) (Int)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Linguistics (Low Gothic) (Int)&lt;br /&gt;
:Navigate (Surface) (Int)&lt;br /&gt;
:Operate (Surface) (Agi)&lt;br /&gt;
:Parry (WS)&lt;br /&gt;
:Scholastic Lore (War) (Int)&lt;br /&gt;
&lt;br /&gt;
===== [Trained +10] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Experienced +20] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
===== [Veteran +30] =====&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
==== Talents ====&lt;br /&gt;
:&#039;&#039;&#039;Air of Authority:&#039;&#039;&#039; Drinthus&#039; Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.&lt;br /&gt;
:&#039;&#039;&#039;Ambidextrous:&#039;&#039;&#039; Drinthus can use both hands without penalty.&lt;br /&gt;
:&#039;&#039;&#039;Berserk Charge:&#039;&#039;&#039; Drinthus gain +30 to WS when he charges.&lt;br /&gt;
:&#039;&#039;&#039;Bulging Biceps:&#039;&#039;&#039; Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.&lt;br /&gt;
:&#039;&#039;&#039;Iron Discipline:&#039;&#039;&#039; Followers may reroll failed Fear and Pinning tests.&lt;br /&gt;
:&#039;&#039;&#039;Legion Weapon Training&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Heightened Senses (Hearing and Sight):&#039;&#039;&#039; +10 to Hearing and Sight tests&lt;br /&gt;
:&#039;&#039;&#039;Nerves of Steel:&#039;&#039;&#039; Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.&lt;br /&gt;
:&#039;&#039;&#039;Pity the Weak:&#039;&#039;&#039; Drinthus gains +10 on Command, Commerce, Deception, and Intimidation Skill Tests when opposed by someone with either a Strength or Willpower Characteristic lower than himself.&lt;br /&gt;
:&#039;&#039;&#039;Quick Draw:&#039;&#039;&#039; Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.&lt;br /&gt;
:&#039;&#039;&#039;Resistance (Cold, Heat, Poisons):&#039;&#039;&#039; +10 to resist Cold, Heat, and Poisons.&lt;br /&gt;
:&#039;&#039;&#039;Sure Strike:&#039;&#039;&#039; Called Shots in melee are reduced by 10.&lt;br /&gt;
:&#039;&#039;&#039;Unarmed Warrior:&#039;&#039;&#039; Drinthus receives the Natural Weapon Trait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Traits ====&lt;br /&gt;
:&#039;&#039;&#039;Amphibious:&#039;&#039;&#039; Drinthus can breath air and water.&lt;br /&gt;
:&#039;&#039;&#039;Natural Weapon&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Overwhelming Need:&#039;&#039;&#039; -10 situationational Modifer to all commerce attempts&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Strength (+4)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Unnatural Toughness (+4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
==== [Armor] ====&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Armour&#039;&#039;&#039; / Coverage: All / Armor 8 / 100 kg /&lt;br /&gt;
::&#039;&#039;&#039;Horns:&#039;&#039;&#039; Allows the wearer to run into battle and knock away weapons as he goes.&lt;br /&gt;
::&#039;&#039;&#039;Sub-systems:&#039;&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Sustainable Power Source:&#039;&#039;&#039; Infinitely Powered&#039;&#039;&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Osmotic Gill Life Sustainer: Armor is enviromentally sealed, and oxygen is available as long as there is power.&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Vox Link:&#039;&#039;&#039; Armor possesses a Vox and the ability to send data electroncially&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [Weapons] ====&lt;br /&gt;
:&#039;&#039;&#039;Fists&#039;&#039;&#039; / 1d10+(SB) [1d10+11]/ Primitive (7) /&lt;br /&gt;
:&#039;&#039;&#039;Legion Bolt Pistol&#039;&#039;&#039; / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /&lt;br /&gt;
::4 Magazines&lt;br /&gt;
:&#039;&#039;&#039;Legion Power Sword&#039;&#039;&#039; / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /&lt;br /&gt;
:&#039;&#039;&#039;Legion Combat Knife&#039;&#039;&#039; / 1d10+2+(SB) R [1d10+12] / Pen 2 / 2 kg /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
Total XP: 500 XP&lt;br /&gt;
:Start: 500 XP&lt;br /&gt;
&lt;br /&gt;
Spent: 500 XP&lt;br /&gt;
&lt;br /&gt;
(Talent: Khorne) Beserk Charge: 250 XP (Unaligned)&lt;br /&gt;
(Talent: Khorne) Pity the Weak: 250 XP (Unaligned)&lt;/div&gt;</summary>
		<author><name>Kokuten</name></author>
	</entry>
</feed>