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		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=54227</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=54227"/>
		<updated>2014-12-25T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|S1 concept sketch]]&lt;br /&gt;
[[File:Asagi02.jpg|thumb|S1 artbook]]&lt;br /&gt;
[[File:Fubuki.jpg|thumb|S2]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +15&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 25/25&lt;br /&gt;
:XP 0/63&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 7 (21)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Kiraboshi 1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Athletics 5 (15)&lt;br /&gt;
:Guns 5 (15)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 5 (30)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x1 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb | Season 1 character sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;                                                                                                                                                 [[File:Hoohseason2.jpg|thumb |Season 2 character sheet]]&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 2/58&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 7 (29)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 16/16&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 7/57 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 2 [3]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
:A-type Reflex Link [5]&lt;br /&gt;
:B-type Reflex Link [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|A digital mural in the ancient St. Copernicus&#039; Cathedral-Laboratory added in the decade after the death of Kirie Kazimierz.]]&lt;br /&gt;
&lt;br /&gt;
According to one of the many rumors swirling around the Omega Church, &amp;quot;The Beggar&amp;quot; is the first of the Many Faced, a number of immortal transhuman shapeshifters loyal to the Last Church dating back to when the all-encompassing Unity was still young. One particularly macabre telling speaks of insane assassins who wear the faces of those they murder and deceive with the voices of the dead. Though now largely discredited as absolutely ludicrous conspiracy theory by the general public, many in the world of the Cloak and Dagger lend a surprising amount of credence to their existence. &lt;br /&gt;
&lt;br /&gt;
The rumors of Many Faced, and the Beggar in particular, are inextricably linked with those surrounding Logi-Bishop Kirie Cornelius Kazimierz. An ambitious and talented theologian-scientist, he came to focus on a project known only as the &amp;quot;Vaults&amp;quot;. This became a dark episode in Church history when, for reasons unknown, he was Excommunicated &#039;&#039;in extremis&#039;&#039; and Unity intervention troops stormed his headquarters, the St. Copernicus Cathedral. Kirie did not survive. Much of the information regarding him was violently scrubbed out by his Excommunication. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Order of Copernicus) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons/Bow)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts) (27 XP) &lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) (10 XP)&lt;br /&gt;
&lt;br /&gt;
:26/63 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP &lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2013 - 6 XP&lt;br /&gt;
:January 25, 2013 - 6 XP&lt;br /&gt;
:February 8, 2013 - 3 XP&lt;br /&gt;
:March 22, 2013 - 2 XP&lt;br /&gt;
:April 19, 2013 - 3 XP&lt;br /&gt;
:May 10, 2013 - 3 XP (+3 XP)&lt;br /&gt;
:June 7, 2013 - 3 XP&lt;br /&gt;
:June 21, 2013 - 3 XP&lt;br /&gt;
:July 5, 2013 -3 XP&lt;br /&gt;
:July 26, 2013 - 5 XP&lt;br /&gt;
:July 27, 2013 - 6 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 2/44 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAYER&#039;&#039;&#039;&lt;br /&gt;
Black Light&lt;br /&gt;
&lt;br /&gt;
XP: 57/57&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
:Prayer 1 (2) &amp;lt;Br&amp;gt;&lt;br /&gt;
:Prayer 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
:Facet 1 (3) &amp;lt;br&amp;gt;&lt;br /&gt;
:Prayer 3 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
:Prayer 4 (8xp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 4 (1+1+2) [1]&lt;br /&gt;
::Grace: 4 (1+1+2) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 5 [6+4+5] [15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 5 [10+5]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 57&lt;br /&gt;
:XP spent: 37&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
::Power: +2&lt;br /&gt;
::Grace: +2&lt;br /&gt;
::Conspiracy (Nirvana): +1&lt;br /&gt;
::Tactical Genius: +1&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 57&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;27 xp remains, 36 spent, 63 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Hoohseason2.jpg&amp;diff=54226</id>
		<title>File:Hoohseason2.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Hoohseason2.jpg&amp;diff=54226"/>
		<updated>2014-12-25T01:04:08Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48060</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48060"/>
		<updated>2013-08-17T02:48:52Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 37/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●●● (On Fire +3)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +3) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (On Fire 1) (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
:&#039;&#039;&#039;Session 17//&#039;&#039;&#039; 8 (71)&lt;br /&gt;
:&#039;&#039;&#039;Session 18//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 19//&#039;&#039;&#039; 10 (81)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Charisma 5 (-28)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Perception 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Wits 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dexterity 4 (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dodge 4 (-6)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence 5 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Performance Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts Specialty (-3)&lt;br /&gt;
:&#039;&#039;&#039;Session 20//&#039;&#039;&#039; 12 (14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;//SEASON BREAK//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48059</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48059"/>
		<updated>2013-08-17T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 37/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●●● (On Fire +3)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +3) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (On Fire 1) (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
:&#039;&#039;&#039;Session 17//&#039;&#039;&#039; 8 (71)&lt;br /&gt;
:&#039;&#039;&#039;Session 18//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 19//&#039;&#039;&#039; 10 (81)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Charisma 5 (-28)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Perception 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Wits 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dexterity 4 (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dodge 4 (-6)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence 5 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Performance Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts Specialty (-3)&lt;br /&gt;
:&#039;&#039;&#039;Session 20//&#039;&#039;&#039; 12 (14)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;//SEASON BREAK//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48045</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=48045"/>
		<updated>2013-08-16T23:01:03Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●●● (On Fire +3)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +3) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (On Fire 1) (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
:&#039;&#039;&#039;Session 17//&#039;&#039;&#039; 8 (71)&lt;br /&gt;
:&#039;&#039;&#039;Session 18//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 19//&#039;&#039;&#039; 10 (81)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Charisma 5 (-28)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Perception 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Wits 3 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dexterity 4 (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Dodge 4 (-6)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence 5 (-8)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Presence Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Performance Specialty (-3)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts Specialty (-1)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47988</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47988"/>
		<updated>2013-08-10T02:26:25Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
:&#039;&#039;&#039;Session 17//&#039;&#039;&#039; 8 (71)&lt;br /&gt;
:&#039;&#039;&#039;Session 18//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 19//&#039;&#039;&#039; 10 (81)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47884</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47884"/>
		<updated>2013-07-28T02:47:15Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +15&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 3/20&lt;br /&gt;
:XP 15/57&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 7 (21)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x1 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 2/58&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 7 (29)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 16/16&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 7/57 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 2 [3]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
:A-type Reflex Link [5]&lt;br /&gt;
:B-type Reflex Link [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Many Faced Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts) (27 XP) &lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run)  (10 XP)&lt;br /&gt;
&lt;br /&gt;
:20/57 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP &lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2013 - 6 XP&lt;br /&gt;
:January 25, 2013 - 6 XP&lt;br /&gt;
:February 8, 2013 - 3 XP&lt;br /&gt;
:March 22, 2013 - 2 XP&lt;br /&gt;
:April 19, 2013 - 3 XP&lt;br /&gt;
:May 10, 2013 - 3 XP (+3 XP)&lt;br /&gt;
:June 7, 2013 - 3 XP&lt;br /&gt;
:June 21, 2013 - 3 XP&lt;br /&gt;
:July 5, 2013 -3 XP&lt;br /&gt;
:July 26, 2013 - 5 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 2/44 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAYER&#039;&#039;&#039;&lt;br /&gt;
Black Light&lt;br /&gt;
&lt;br /&gt;
XP: 57/57&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
:Prayer 1 (2) &amp;lt;Br&amp;gt;&lt;br /&gt;
:Prayer 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
:Facet 1 (3) &amp;lt;br&amp;gt;&lt;br /&gt;
:Prayer 3 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
:Prayer 4 (8xp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 4 (1+1+2) [1]&lt;br /&gt;
::Grace: 4 (1+1+2) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 5 [6+4+5] [15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 5 [10+5]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 57&lt;br /&gt;
:XP spent: 37&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
::Power: +2&lt;br /&gt;
::Grace: +2&lt;br /&gt;
::Conspiracy (Nirvana): +1&lt;br /&gt;
::Tactical Genius: +1&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 57&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;21 xp remains, 36 spent, 57 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47872</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47872"/>
		<updated>2013-07-27T03:18:23Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +15&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 15/57&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 7 (21)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x1 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 3/52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 6 (21)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 16/16&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 7/57 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 2 [3]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
:A-type Reflex Link [5]&lt;br /&gt;
:B-type Reflex Link [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Many Faced Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts) (27 XP) &lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run)  (10 XP)&lt;br /&gt;
&lt;br /&gt;
:20/57 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP &lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2013 - 6 XP&lt;br /&gt;
:January 25, 2013 - 6 XP&lt;br /&gt;
:February 8, 2013 - 3 XP&lt;br /&gt;
:March 22, 2013 - 2 XP&lt;br /&gt;
:April 19, 2013 - 3 XP&lt;br /&gt;
:May 10, 2013 - 3 XP (+3 XP)&lt;br /&gt;
:June 7, 2013 - 3 XP&lt;br /&gt;
:June 21, 2013 - 3 XP&lt;br /&gt;
:July 5, 2013 -3 XP&lt;br /&gt;
:July 26, 2013 - 5 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 2/44 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRAYER&#039;&#039;&#039;&lt;br /&gt;
Black Light&lt;br /&gt;
&lt;br /&gt;
XP: 43/47&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
:Prayer 1 (2) &amp;lt;Br&amp;gt;&lt;br /&gt;
:Prayer 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
:Facet 1 (3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 4 (1+1+2) [1]&lt;br /&gt;
::Grace: 4 (1+1+2) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 5 [6+4+5] [15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 5 [10+5]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 57&lt;br /&gt;
:XP spent: 37&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
::Power: +2&lt;br /&gt;
::Grace: +2&lt;br /&gt;
::Conspiracy (Nirvana): +1&lt;br /&gt;
::Tactical Genius: +1&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;8 xp remains, 36 spent, 44 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47314</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=47314"/>
		<updated>2013-06-23T00:22:13Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +15&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 3/20&lt;br /&gt;
:XP 4/46&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 7 (21)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x1 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 5/47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 6 (14)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +9 &lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 16/16&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 4/44 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 2 [3]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts)&lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) &lt;br /&gt;
&lt;br /&gt;
:12/47 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2013 - 6 XP&lt;br /&gt;
:January 25, 2013 - 6 XP&lt;br /&gt;
:February 8, 2013 - 3 XP&lt;br /&gt;
:March 22, 2013 - 2 XP&lt;br /&gt;
:April 19, 2013 - 3 XP&lt;br /&gt;
:May 10, 2013 - 3 XP (+3 XP)&lt;br /&gt;
:June 7, 2013 - 3 XP&lt;br /&gt;
:June 21, 2013 - 3 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 2/44 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 4 (1+1+2) [1]&lt;br /&gt;
::Grace: 4 (1+1+2) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 5 [6+4+5] [15]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 5 [10+5]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 43&lt;br /&gt;
:XP spent: 37&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
::Power: +2&lt;br /&gt;
::Grace: +2&lt;br /&gt;
::Conspiracy (Nirvana): +1&lt;br /&gt;
::Tactical Genius: +1&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47259</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47259"/>
		<updated>2013-06-16T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
:&#039;&#039;&#039;Session 17//&#039;&#039;&#039; 8 (71)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47059</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=47059"/>
		<updated>2013-06-01T03:45:39Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
:&#039;&#039;&#039;Session 16//&#039;&#039;&#039; 8 (63)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=R-SOLAR&amp;diff=46974</id>
		<title>R-SOLAR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=R-SOLAR&amp;diff=46974"/>
		<updated>2013-05-26T13:35:02Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rsolar.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
Custom system designed for use in [[Mai Otome: Blue Sky Liberation]].  It is still currently in-development.&lt;br /&gt;
&lt;br /&gt;
=System Overview=&lt;br /&gt;
&lt;br /&gt;
R-SOLAR is a system designed to support playing characters that have transformation as a core mechanic, where the transformation unlocks spectacularly improved abilities.  in Mai Otome it wasn&#039;t uncommon for even the least impressive transformations to be able to snap giant stone pillars in half, lift airliners and create tornadoes just by moving quickly.  The high end, which the PCs will typically be a part of, was just pretty ridiculous all up.  This rule set is an attempt to convey that.&lt;br /&gt;
&lt;br /&gt;
The objective is something with relatively simple mathematics and a number of clear rules with consistent application.  However there are elements of more Mage-esque freeform design which might prove to be problematic in meshing with the clearer rules, but most people in #lords are adept with this kind of thing.  Let us struggle together.&lt;br /&gt;
&lt;br /&gt;
Finally there is a different approach to combat and combat resolution, as there is no &#039;health&#039; in the game, as it were.  The ideal is to create a faster resolution of combat which is still rewarding to take part in, while also having real potential for loses.  We&#039;ll see how that goes.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
As R-SOLAR doesn&#039;t support exp gain, it has a relatively heavy, and generous, front end.  Though characters will gain new abilities and powers in the course of the game, these are rewards and results from dramatic content as opposed to bought from a list as in other games.&lt;br /&gt;
&lt;br /&gt;
==A Few Questions From Monthly Otome==&lt;br /&gt;
&lt;br /&gt;
The Monthly Otome is a high quality magazine published by Galleria Academy through its Journalism Club, one of the notorious school clubs operating out of the Quartier Latin.  The Monthly features articles, essays, poetry and photographs collected from around the school - usually students, but occasionally the faculty.  One of the big draws for the public are the student profiles, which feature as their centerpiece &#039;Just a Few Questions ...&#039;, a 100 question survey.  The questions range from the serious to the irreverent to the personal.  Some of the questions are reproduced here.  Naturally they should be answered in the mode of your character, though what that mode is might only be apparent after you&#039;re finished.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Question 1//&#039;&#039;&#039; What is your name?&lt;br /&gt;
:&#039;&#039;&#039;Question 2//&#039;&#039;&#039; What year are you in?&lt;br /&gt;
:&#039;&#039;&#039;Question 3//&#039;&#039;&#039; When is your birthday?&lt;br /&gt;
:&#039;&#039;&#039;Question 4//&#039;&#039;&#039; What is your blood type?&lt;br /&gt;
:&#039;&#039;&#039;Question 6//&#039;&#039;&#039; How tall are you?&lt;br /&gt;
:&#039;&#039;&#039;Question 7//&#039;&#039;&#039; Where are you from?&lt;br /&gt;
:&#039;&#039;&#039;Question 8//&#039;&#039;&#039; What&#039;s your family composition like?&lt;br /&gt;
:&#039;&#039;&#039;Question 10//&#039;&#039;&#039; Do you enjoy school?&lt;br /&gt;
:&#039;&#039;&#039;Question 11//&#039;&#039;&#039; What&#039;s your favourite subject?&lt;br /&gt;
:&#039;&#039;&#039;Question 12//&#039;&#039;&#039; How about your least favourite?&lt;br /&gt;
:&#039;&#039;&#039;Question 13//&#039;&#039;&#039; Are you in any clubs or societies?&lt;br /&gt;
:&#039;&#039;&#039;Question 16//&#039;&#039;&#039; Do you play any musical instruments?&lt;br /&gt;
:&#039;&#039;&#039;Question 18//&#039;&#039;&#039; Is there anybody you&#039;ve been thinking about lately?&lt;br /&gt;
:&#039;&#039;&#039;Question 19//&#039;&#039;&#039; What&#039;s your room attendant like?&lt;br /&gt;
:&#039;&#039;&#039;Question 20//&#039;&#039;&#039; What&#039;s the nature of your relationship with your room attendant?&lt;br /&gt;
:&#039;&#039;&#039;Question 25//&#039;&#039;&#039; Do you have any dreams for the future?&lt;br /&gt;
:&#039;&#039;&#039;Question 26//&#039;&#039;&#039; What&#039;s your forte?&lt;br /&gt;
:&#039;&#039;&#039;Question 27//&#039;&#039;&#039; How about your shortcomings?&lt;br /&gt;
:&#039;&#039;&#039;Question 30//&#039;&#039;&#039; What&#039;s your personal motto?&lt;br /&gt;
:&#039;&#039;&#039;Question 32//&#039;&#039;&#039; Do you have a favourite food?&lt;br /&gt;
:&#039;&#039;&#039;Question 33//&#039;&#039;&#039; And a favourite drink?&lt;br /&gt;
:&#039;&#039;&#039;Question 34//&#039;&#039;&#039; Favourite colours?&lt;br /&gt;
:&#039;&#039;&#039;Question 37//&#039;&#039;&#039;  How about a favourite saying or idiom?&lt;br /&gt;
:&#039;&#039;&#039;Question 42//&#039;&#039;&#039; What comes to mind when you think about spring?&lt;br /&gt;
:&#039;&#039;&#039;Question 43//&#039;&#039;&#039; And summer?&lt;br /&gt;
:&#039;&#039;&#039;Question 44//&#039;&#039;&#039; And autumn?&lt;br /&gt;
:&#039;&#039;&#039;Question 45//&#039;&#039;&#039; And finally winter?&lt;br /&gt;
:&#039;&#039;&#039;Question 52//&#039;&#039;&#039; Have you ever been asked out?&lt;br /&gt;
:&#039;&#039;&#039;Question 53//&#039;&#039;&#039; Do you have any marriage desires?&lt;br /&gt;
:&#039;&#039;&#039;Question 62//&#039;&#039;&#039; Is there anything you cannot forgive?&lt;br /&gt;
:&#039;&#039;&#039;Question 64//&#039;&#039;&#039; What&#039;s the most interesting thing to happen to you so far?&lt;br /&gt;
:&#039;&#039;&#039;Question 65//&#039;&#039;&#039; And the saddest thing?&lt;br /&gt;
:&#039;&#039;&#039;Question 66//&#039;&#039;&#039; If I told you the world would end tomorrow, what would you do?&lt;br /&gt;
:&#039;&#039;&#039;Question 72//&#039;&#039;&#039; What&#039;s your favourite holiday?&lt;br /&gt;
:&#039;&#039;&#039;Question 81//&#039;&#039;&#039; Do you have a special job in school?&lt;br /&gt;
:&#039;&#039;&#039;Question 82//&#039;&#039;&#039; How much time do you devote to study?&lt;br /&gt;
:&#039;&#039;&#039;Question 83//&#039;&#039;&#039; What do you do on your weekends?&lt;br /&gt;
:&#039;&#039;&#039;Question 95//&#039;&#039;&#039; Do you have many friends?&lt;br /&gt;
:&#039;&#039;&#039;Question 96//&#039;&#039;&#039; If you were to be reincarnated, what would you like to be?&lt;br /&gt;
:&#039;&#039;&#039;Question 100//&#039;&#039;&#039; How did you find our Q&amp;amp;A?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Report Card==&lt;br /&gt;
&lt;br /&gt;
Every Otome has her own attributes that exist independently of her Robe.  These are reflected here in Personal Characteristics and Educational Development.  These are numerical and represent the base dice pools which will inform your character&#039;s abilities with a materialised Robe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Characteristics/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the &#039;Five Ps&#039;, essentially the five most important things for an Otome to have.  Due to the nature of society on Arl, everyone in the world uses the Five Ps as a measure of their attributes.  They are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; A measure of physical strength and vitality. It is not just raw strength, but also the ability to perfectly control one&#039;s body to produce maximum force.&lt;br /&gt;
:&#039;&#039;&#039;Poise//&#039;&#039;&#039; A measure of physical grace, dexterity, and posture.  Like power, poise is a measure of physical control: if one is poised, they move more quickly.&lt;br /&gt;
:&#039;&#039;&#039;Perspicacity//&#039;&#039;&#039; A measure of intellect.  A generic kind of intelligence that encapsulates intuitive reasoning, ability to study and quick wits.&lt;br /&gt;
:&#039;&#039;&#039;Pluck//&#039;&#039;&#039; A measure of personal fortitude.  This is &#039;true grit&#039;, the willingness to stand up against adversity and not back down.  In an Otome&#039;s line of work this can be said to be very critical.&lt;br /&gt;
:&#039;&#039;&#039;Pizazz//&#039;&#039;&#039; A measure of personal charisma and glamour.  Those with Pizazz are better able to capture hearts and minds, and are cool and elegant under pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educational Development/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As all the player characters attend Galleria Academy, they all have a similar education.  As such, they all have broadly the same skill set.  However, their aptitude in these skills will depend on their Personal Characteristics.  As such, all skills in R-SOLAR are derived from attributes.  The five skills are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Butou//&#039;&#039;&#039; Hand-to-hand combat in the manner of Otome.  While various Otome have developed and varied CQC based on their experience or traditional skills from their homelands, the basic principals are similar.  It is derived from Power and Pizazz.&lt;br /&gt;
:&#039;&#039;&#039;Sen//&#039;&#039;&#039; The ability to properly channel the exceptional speed of Otome into evasion: dodging with the greatest economy of movement.  It is said that a perfectly executed Sen can dodge anything.  It is derived from Pizazz and Poise.&lt;br /&gt;
:&#039;&#039;&#039;Miryoku//&#039;&#039;&#039; The &#039;beautiful power&#039;.  The Z-type nanomachinery in an Otome&#039;s body can be used in ways that go beyond simple physical enhancement.  Miryoku is the skill in harnessing the esoteric abilities of that machinery.  It is derived from Perspicacity and Pluck.&lt;br /&gt;
:&#039;&#039;&#039;Roku//&#039;&#039;&#039; An Otome is capable of producing incredibly strong barriers.  Roku is a skill which represents greater efficiency in defense, as well as the ability to deflect and absorb damage.  It is derived from Pluck and Power.&lt;br /&gt;
:&#039;&#039;&#039;Ketsudan//&#039;&#039;&#039; The skill of decisiveness: representing an Otome&#039;s mental ability to take action quickly.  It is the basis for both turn initiative and the number of full actions a character can take in one turn.  It is derived from Poise and Perspicacity.&lt;br /&gt;
&lt;br /&gt;
==GEM Design==&lt;br /&gt;
&lt;br /&gt;
The final stage of character creation is GEM design.  The GEM operates in tandem with the Z-type nanomachines and materialises their full abilities, transforming an exceptional woman into an unstoppable weapon.  Coral and Pearl GEMs are all identical, but Meister GEMs are all unique, and so customisable by the player.  Unlike the Report Card, GEM stats are letter Ranks that apply different modifiers.  Ranks are as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;S//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;A//&#039;&#039;&#039; n points. A 5x multiplier.&lt;br /&gt;
:&#039;&#039;&#039;B//&#039;&#039;&#039; n points. A 4x multiplier.&lt;br /&gt;
:&#039;&#039;&#039;C//&#039;&#039;&#039; n points. A 3x multiplier.&lt;br /&gt;
:&#039;&#039;&#039;D//&#039;&#039;&#039; 0 points. A 2x multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every Meister GEM has a name, which tends to serve as a title.  The usual style is an adjective paired with the name of an actual gemstone.  Examples include the Flowing Water Diopside and the Pure Heart Malachite.  Players are prohibited from using diamond, sapphire, emerald or ruby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEM Characteristics/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The characteristics of a GEM provide an Otome with her raw physical enhancements.  GEM Characteristics are based on a specific Personal Characteristic.  Apply to a Rank&#039;s multiplier as appropriate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Valour//&#039;&#039;&#039; Valour focused GEMs are those that enhance pure physical strength.  Based on Power.&lt;br /&gt;
:&#039;&#039;&#039;Vector//&#039;&#039;&#039; GEMs which are focused on Vector are those which best enhance an Otome&#039;s flight capabilities.  Based on Poise.&lt;br /&gt;
:&#039;&#039;&#039;Fortification//&#039;&#039;&#039; GEMs focused on Fortification provide immense endurance.  Based on Pluck.&lt;br /&gt;
:&#039;&#039;&#039;Energy//&#039;&#039;&#039; The reserves of materialising energy available to an Otome, fueling their Miryoku and Element.  Based on Perspicacity.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46909</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46909"/>
		<updated>2013-05-18T14:52:15Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who the world&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletics department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Erde so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Erde capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students it is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She also takes the advanced aerial combat class, though the entry requirements for that class are judged by Miss Maria and very high.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Of the current Columns, Meister Shimabuki has had the longest tenure - almost twenty years.  Though not an exceptionally long career, having spent more than half her life as a Column has made her a dependable fixture at Galleria, and she is highly respected amongst Otome around the world.  She is a model Column: devoted to the Grand Meister Fumi, devoted to the school, confident, not too serious and very strong.  When Galleria really needs to deploy force, Meister Shimabuki is the preferred method.  It has been speculated for several years that she will retire sooner rather than later, though this has not yet eventuated.  Some tabloids have attempted to present the relationship between Meister Shimabuki and the Headmistress as strained, and that the Headmistress is attempting to force her to retire, but there is no actual evidence of this.&lt;br /&gt;
&lt;br /&gt;
:With her visits to Galleria becoming more frequent, Meister Shimabuki has taken up more responsibilities as a teacher.  In addition to taking Coral civics classes and basic international relations, Meister Shimabuki teaches applied military strategy and applied logistics to Pearl classes.  She is also the head of the athletics department, though more and more of these responsibilities are being devolved to Meister Van der Velde.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hailing from Maurya, Mahya&#039;s initially promising career as a Mauryan Otome was ended when public opinion turned against her due to distant satrap heritage.  Her appointment as a Column is somewhat irregular - she was Pearl no.9 - but she takes the job seriously enough.  She is an expert in Miryoku and has monstrous reserves of materialising energy, so in that respect she is quite remarkable.  She is a competent administrator and has been appointed Acting Headmistress on more than occasion.  Despite her happy go lucky attitude, she is notoriously difficult to please academically.  Her high standards are tempered by the fact that she wants to see Galleria students reach their full potential in a way that she didn&#039;t; all the personal advice and tutoring, combined with her duties as a Column, make her the busiest member of the faculty.&lt;br /&gt;
&lt;br /&gt;
:Meister Blythe is the Coral dance instructor and despite it not being her specialty, her skill in dance means she also takes supplementary Butou classes.  Beyond this she teaches a number of language and literature classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Recurrence Jasper, Miss Maria Graceburt//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A retired Meister Otome, who served in Lutesia before that country split in two.  Though this means she is not really that old, but for the students at Galleria she seems positively ancient.  Part of this stems from Miss Maria&#039;s devotion to the traditions and history of the Otome.  She is by far the strictest teacher in the school and a feared disciplinarian - she is, after all, the one who disciplines the Trias.  She is a dedicated realist who feels that all students should understand that being an Otome means one day having to fight, and perhaps kill, friends, confidants, sisters and lovers.  Though she would never admit it, her concern for the well-being of the students is very high.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s primary combat instructor and teaches all the Pearl classes and the advanced Coral class.  Her expertise is in close combat.  She also teaches history.  Rumour has it that Miss Maria is not fond of Headmistress Viola despite the Headmistress probably being her best student.  Regardless, dutiful service to the administration of Galleria is also the responsibility of an Otome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dazzling Mirage Lapis Lazuli, Miss Rika Steinberg//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A younger teacher who mostly deals with Coral students.  Despite her fairly high level of skill (she was Pearl no.5), Miss Rika has been an unsuccessful Otome.  Unfailing all her Masters have fallen deeply in love with her, creating politically untenable arrangements.  Despite her saintly disposition, high intelligence and complete dedication, she has proven too disruptive to employ in the usual manner.  Galleria scouted heri n the belief that she would make for an exceptional teacher.  She is the Coral coordinator and the most trusted teacher on campus.  She and Miss Maria have something of a rivalry due to opposing views on the nature of being an Otome: Miss Rika is perhaps best described as a romanticist.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s secondary combat instructor and teaches most Coral classes.  Her expertise is in long distance combat.  In addition she teaches in reading, writing, arithmetic, basic ethics, social studies and physics.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
In many ways Galleria Academy is not unlike a normal boarding school.  Deliberate efforts are made to create opportunities for a fairly normal school life.  Socialisation is key, after all.  As such, there is a substantial amount of extracurricular activity.  Students are encouraged, but not strictly required, to join at least one club or society.  Many of the clubs are incredibly venerable and date back almost to Galleria&#039;s founding, so there is often a great deal of accumulated pride.  Being president of a major club or captain of a sports team will look good on prospective Meister&#039;s CV, too.&lt;br /&gt;
&lt;br /&gt;
There are essentially two kinds of club at Galleria: the first are the athletics teams, the second are the cultural clubs.  Additionally, there are the notorious clubs of the Quartier Latin.&lt;br /&gt;
&lt;br /&gt;
The athletics teams are as you might expect.  Track and field is the largest and arguably the most prestigious team in the school, particularly the sprints.  &lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking that question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46847</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46847"/>
		<updated>2013-05-12T11:16:38Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who the world&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletics department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Erde so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Erde capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students it is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She also takes the advanced aerial combat class, though the entry requirements for that class are judged by Miss Maria and very high.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Of the current Columns, Meister Shimabuki has had the longest tenure - almost twenty years.  Though not an exceptionally long career, having spent more than half her life as a Column has made her a dependable fixture at Galleria, and she is highly respected amongst Otome around the world.  She is a model Column: devoted to the Grand Meister Fumi, devoted to the school, confident, not too serious and very strong.  When Galleria really needs to deploy force, Meister Shimabuki is the preferred method.  It has been speculated for several years that she will retire sooner rather than later, though this has not yet eventuated.  Some tabloids have attempted to present the relationship between Meister Shimabuki and the Headmistress as strained, and that the Headmistress is attempting to force her to retire, but there is no actual evidence of this.&lt;br /&gt;
&lt;br /&gt;
:With her visits to Galleria becoming more frequent, Meister Shimabuki has taken up more responsibilities as a teacher.  In addition to taking Coral civics classes and basic international relations, Meister Shimabuki teaches applied military strategy and applied logistics to Pearl classes.  She is also the head of the athletics department, though more and more of these responsibilities are being devolved to Meister Van der Velde.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hailing from Maurya, Mahya&#039;s initially promising career as a Mauryan Otome was ended when public opinion turned against her due to distant satrap heritage.  Her appointment as a Column is somewhat irregular - she was Pearl no.9 - but she takes the job seriously enough.  She is an expert in Miryoku and has monstrous reserves of materialising energy, so in that respect she is quite remarkable.  She is a competent administrator and has been appointed Acting Headmistress on more than occasion.  Despite her happy go lucky attitude, she is notoriously difficult to please academically.  Her high standards are tempered by the fact that she wants to see Galleria students reach their full potential in a way that she didn&#039;t; all the personal advice and tutoring, combined with her duties as a Column, make her the busiest member of the faculty.&lt;br /&gt;
&lt;br /&gt;
:Meister Blythe is the Coral dance instructor and despite it not being her specialty, her skill in dance means she also takes supplementary Butou classes.  Beyond this she teaches a number of language and literature classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Recurrence Jasper, Miss Maria Graceburt//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A retired Meister Otome, who served in Lutesia before that country split in two.  Though this means she is not really that old, but for the students at Galleria she seems positively ancient.  Part of this stems from Miss Maria&#039;s devotion to the traditions and history of the Otome.  She is by far the strictest teacher in the school and a feared disciplinarian - she is, after all, the one who disciplines the Trias.  She is a dedicated realist who feels that all students should understand that being an Otome means one day having to fight, and perhaps kill, friends, confidants, sisters and lovers.  Though she would never admit it, her concern for the well-being of the students is very high.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s primary combat instructor and teaches all the Pearl classes and the advanced Coral class.  Her expertise is in close combat.  She also teaches history.  Rumour has it that Miss Maria is not fond of Headmistress Viola despite the Headmistress probably being her best student.  Regardless, dutiful service to the administration of Galleria is also the responsibility of an Otome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dazzling Mirage Lapis Lazuli, Miss Rika Steinberg//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A younger teacher who mostly deals with Coral students.  Despite her fairly high level of skill (she was Pearl no.5), Miss Rika has been an unsuccessful Otome.  Unfailing all her Masters have fallen deeply in love with her, creating politically untenable arrangements.  Despite her saintly disposition, high intelligence and complete dedication, she has proven too disruptive to employ in the usual manner.  Galleria scouted heri n the belief that she would make for an exceptional teacher.  She is the Coral coordinator and the most trusted teacher on campus.  She and Miss Maria have something of a rivalry due to opposing views on the nature of being an Otome: Miss Rika is perhaps best described as a romanticist.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s secondary combat instructor and teaches most Coral classes.  Her expertise is in long distance combat.  In addition she teaches in reading, writing, arithmetic, basic ethics, social studies and physics.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46846</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46846"/>
		<updated>2013-05-12T01:56:10Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Faculty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
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A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students it is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Of the current &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hailing from Maurya, Mahya&#039;s initially promising career as a Mauryan Otome was ended when public opinion turned against her due to distant satrap heritage.  Her appointment as a Column is somewhat irregular - she was Pearl no.9 - but she takes the job seriously enough.  She is an expert in Miryoku and has monstrous reserves of materialising energy, so in that respect she is quite remarkable.  She is a competent administrator and has been appointed Acting Headmistress on more than occasion.  Despite her happy go lucky attitude, she is notoriously difficult to please academically.  Her high standards are tempered by the fact that she wants to see Galleria students reach their full potential in a way that she didn&#039;t; all the personal advice and tutoring, combined with her duties as a Column, make her the busiest member of the faculty.&lt;br /&gt;
&lt;br /&gt;
:Meister Blythe is the Coral dance instructor and despite it not being her specialty, her skill in dance means she also takes supplementary Butou classes.  Beyond this she teaches a number of language and literature classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Recurrence Jasper, Miss Maria Graceburt//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A retired Meister Otome, who served in Lutesia before that country split in two.  Though this means she is not really that old, but for the students at Galleria she seems positively ancient.  Part of this stems from Miss Maria&#039;s devotion to the traditions and history of the Otome.  She is by far the strictest teacher in the school and a feared disciplinarian - she is, after all, the one who disciplines the Trias.  She is a dedicated realist who feels that all students should understand that being an Otome means one day having to fight, and perhaps kill, friends, confidants, sisters and lovers.  Though she would never admit it, her concern for the well-being of the students is very high.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s primary combat instructor and teaches all the Pearl classes and the advanced Coral class.  She also teaches history.  Rumour has it that Miss Maria is not fond of Headmistress Viola despite the Headmistress probably being her best student.  Regardless, dutiful service to the administration of Galleria is also the responsibility of an Otome.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46845</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46845"/>
		<updated>2013-05-12T01:50:37Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Faculty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students it is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Of the current &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hailing from Maurya, Mahya&#039;s initially promising career as a Mauryan Otome was ended when public opinion turned against her due to distant satrap heritage.  Her appointment as a Column is somewhat irregular - she was Pearl no.9 - but she takes the job seriously enough.  She is an expert in Miryoku and has monstrous reserves of materialising energy, so in that respect she is quite remarkable.  She is a competent administrator and has been appointed Acting Headmistress on more than occasion.  Despite her happy go lucky attitude, she is notoriously difficult to please academically.  Her high standards are tempered by the fact that she wants to see Galleria students reach their full potential in a way that she didn&#039;t; all the personal advice and tutoring, combined with her duties as a Column, make her the busiest member of the faculty.&lt;br /&gt;
&lt;br /&gt;
:Meister Blythe is the Coral dance instructor and despite it not being her specialty, her skill in dance means she also takes supplementary Butou classes.  Beyond this she teaches a number of language and literature classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Recurrence Jasper, Miss Maria Graceburt//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A retired Meister Otome, who served in Lutesia before that country split in two.  Though this means she is not really that old, but for the students at Galleria she seems positively ancient.  Part of this stems from Miss Maria&#039;s devotion to the traditions and history of the Otome.  She is by far the strictest teacher in the school and a feared disciplinarian - she is, after all, the one who disciplines the Trias.  She is a dedicated realist who feels that all students should understand that being an Otome means one day having to fight, and perhaps kills, friends, confidants, sisters and lovers.  Though she would never admit it, her concern for the well-being of the students is very high.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s primary combat instructor and teaches all the Pearl classes and the advanced Coral class.  She also teaches history.  Rumour has it that Miss Maria is not fond of Headmistress Viola despite the Headmistress probably being her best student.  Regardless, dutiful service to the administration of Galleria is also the responsibility of an Otome.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46844</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46844"/>
		<updated>2013-05-12T01:49:17Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Of the current &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hailing from Maurya, Mahya&#039;s initially promising career as a Mauryan Otome was ended when public opinion turned against her due to distant satrap heritage.  Her appointment as a Column is somewhat irregular - she was Pearl no.9 - but she takes the job seriously enough.  She is an expert in Miryoku and has monstrous reserves of materialising energy, so in that respect she is quite remarkable.  She is a competent administrator and has been appointed Acting Headmistress on more than occasion.  Despite her happy go lucky attitude, she is notoriously difficult to please academically.  Her high standards are tempered by the fact that she wants to see Galleria students reach their full potential in a way that she didn&#039;t; all the personal advice and tutoring, combined with her duties as a Column, make her the busiest member of the faculty.&lt;br /&gt;
&lt;br /&gt;
:Meister Blythe is the Coral dance instructor and despite it not being her specialty, her skill in dance means she also takes supplementary Butou classes.  Beyond this she teaches a number of language and literature classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Recurrence Jasper, Miss Maria Graceburt//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A retired Meister Otome, who served in Lutesia before that country split in two.  Though this means she is not really that old, but for the students at Galleria she seems positively ancient.  Part of this stems from Miss Maria&#039;s devotion to the traditions and history of the Otome.  She is by far the strictest teacher in the school and a feared disciplinarian - she is, after all, the one who disciplines the Trias.  She is a dedicated realist who feels that all students should understand that being an Otome means one day having to fight, and perhaps kills, friends, confidants, sisters and lovers.  Though she would never admit it, her concern for the well-being of the students is very high.&lt;br /&gt;
&lt;br /&gt;
:She is Galleria&#039;s primary combat instructor and teaches all the Pearl classes and the advanced Coral class.  She also teaches history.  Rumour has it that Miss Maria is not fond of Headmistress Viola despite the Headmistress probably being her best student.  Regardless, dutiful service to the administration of Galleria is also the responsibility of an Otome.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46840</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46840"/>
		<updated>2013-05-11T14:12:03Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Galleria Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant age on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:G&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:G&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46839</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46839"/>
		<updated>2013-05-11T14:01:01Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Founded by Grand Meister Fumi in a distant on land gifted to her by Princess Mashiro, Galleria is the school of dreams.  Though located in the Valley of the Wind, and thus the territory of the United Aurelian Emirates, Galleria is not attached to any nation and officially apolitical.  In addition to her duties as the head of the faculty, the sitting Headmistress must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage. However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
An intensive six year course open to girls aged at least thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training. The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half. This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself. In their first year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands. In return, the Pearl has to provide instruction, advice, protection and even financial support. If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf. For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations. &lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people. For some, the arrangement is almost a professional one. For others, it is a substitute for a lost mother. Sometimes these relationships are intimate. It would be whitewashing to say that they were never abusive. As a general rule they are close bonds built upon mutual respect (and at least a little adoration). In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Headmistress to not be one of the Columns.  All faculty members are able to authorise their own materialisations at will in any location.  Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.  Whether it is politically appropriate to do so will depend on individual treaties and agreements between Galleria and other countries.  As an example, there is generally no issue with a Galleria Otome materialising in the Valley of the Wind, so long as there is some kind of pressing emergency.&lt;br /&gt;
&lt;br /&gt;
==Faculty==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column III, the Bewitching Smile Amethyst, Headmistress Freya S Viola//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Galleria&#039;s current Headmistress, having inherited the position several years prior to Blue Sky Liberation.  In her graduating year she was lead Trias and Pearl no.1, and is widely considered one of the strongest Otome in the world.  Her long standing rivalry with the Continental Orb Topaz, Brigadier General Scheherazade Armitage is well documented and widely considered to be Destroyer Armitage&#039;s one weakness.  Despite Headmistress Viola&#039;s incredible strength, she is mostly known for being an absolute paragon of polite refinement.  Detractors sometimes refer to the softly-spoken Viola as being a &#039;bad cliche&#039; or a &#039;stereotype of an Otome&#039;, but that is just how she is.  Regardless, she is a shrewd political operator and has a close friendship with Princess Izanami.&lt;br /&gt;
&lt;br /&gt;
:As Headmistress her duties are mostly administrative, but she teaches advanced classes in ethics, law and mathematics.  Amongst the students is popularly believed that she has never been angry, and that it is impossible for her to take a bad picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column I, the Galactic Aquamarine, Meister Sara Gallagher//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A relatively recent addition to the Five Columns.  A native of the Aries Republic, in her time at Galleria she was room attendant to Brigadier General Armitage and Pearl no.2; her selection as the Galactic Aquamarine was a back room deal to counter growing international opinion that Aries was monopolising top graduates.  As a result her personal fortunes have been limited.  She is a highly &#039;&#039;professional&#039;&#039; Otome and according to some stricklers ill-suited to being a Meister and &#039;&#039;&#039;especially&#039;&#039;&#039; ill-suited to being a Column.  Regardless of her sometimes exasperated lack of exuberance, Meister Gallagher executes her duties exactingly and has excellent technical expertise.  Though not considered to be a particularly powerful Otome, she is considered to be the best suited user of the Galactic Aquamarine in two hundred years.&lt;br /&gt;
&lt;br /&gt;
:Though she is rarely on campus, Meister Gallagher teaches practical classes in scouting, tracking, and politcal analysis.  She is popular amongst many students because of her lax approach to the enforcement of rules and is considered an &#039;easy marker&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column II, the Whirlwind Rose Quartz, Meister Kyoko Shimabuki//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:G&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column IV, the Swirling Dance Fluorite, Meister Mahya Blythe//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:G&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Column V, the Ice Silver Crystal, Meister Irma van der Velde//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The latest addition to the Five Columns, being selected for the position at her graduation only three years prior to Blue Sky Liberation.  As such, many current students remember her being a student as well.  She was Pearl no.1 and has the highest grade average in decades.  Being a Column seems to suit her, and she takes the position very seriously, loyally executing whatever orders she receives.  It is unclear precisely how strong she is as a Meister, as she has not been forced to enter true combat, her compatibility with the Ice Silver Crystal is known to be very high.  She is Belkan by birth.&lt;br /&gt;
&lt;br /&gt;
:She is regularly on campus due to her serious approach to her role as a Column.  As she is quite young and has not fully completed her teaching certification she is overall supervisor for Galleria&#039;s club and societies, an advisor for the Trias and all around dogsbody for other members of the faculty.&lt;br /&gt;
&lt;br /&gt;
==Extracurriculars==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46836</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46836"/>
		<updated>2013-05-11T02:39:25Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x2 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 2/44&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 6 (14)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +9 &lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 13/13&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 0/38 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts)&lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) &lt;br /&gt;
&lt;br /&gt;
:6/44 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2013 - 6 XP&lt;br /&gt;
:January 25, 2013 - 6 XP&lt;br /&gt;
:February 8, 2013 - 3 XP&lt;br /&gt;
:March 22, 2013 - 2 XP&lt;br /&gt;
:April 19, 2013 - 3 XP&lt;br /&gt;
:May 10, 2013 - 3 XP (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 2/44 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46831</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46831"/>
		<updated>2013-05-11T02:21:30Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x2 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 5/41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +9 &lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 13/13&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 0/38 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts)&lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) &lt;br /&gt;
&lt;br /&gt;
:0/38 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 3 XP&lt;br /&gt;
:March 22, 2012 - 2 XP&lt;br /&gt;
:April 19, 2012 - 3 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0/38 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 41&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46828</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46828"/>
		<updated>2013-05-11T01:15:19Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x2 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +16&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 5/38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +9 &lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 13/13&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 0/38 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts)&lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) &lt;br /&gt;
&lt;br /&gt;
:0/38 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 3 XP&lt;br /&gt;
:March 22, 2012 - 2 XP&lt;br /&gt;
:April 19, 2012 - 3 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0/38 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46827</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46827"/>
		<updated>2013-05-11T00:52:30Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb|Normally]]&lt;br /&gt;
[[File:E3f603331c4542b4fe77013b998f8d30.jpg|thumb|A later experiment (OVA ver.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Armour 5/4/1&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:2x heavy pistols&lt;br /&gt;
:Exotic Equipment: Beast-type Sentient Beam Weapon Blitz&lt;br /&gt;
:Grenades&lt;br /&gt;
::x4 Frag (black) x2 incendiary (red) x2 sensory stun pulse (blue) x2 smoke (clear) x2 goop (white) x2 nerve agent (green) x2 HE/SC (yellow) &lt;br /&gt;
:Light force shield&lt;br /&gt;
:Concealed armour + boosters (AV 3)&lt;br /&gt;
:Lightened heavy combat armour + boosters (AV 5/4)&lt;br /&gt;
:Caddy drone&lt;br /&gt;
::Precision Rifle&lt;br /&gt;
::Seeker Launcher&lt;br /&gt;
::Minigun&lt;br /&gt;
:[http://swiki.fancruft.com/index.php?title=Mecha_and_equipment ref]&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 5/38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:B-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +9 &lt;br /&gt;
:Armour 3/1&lt;br /&gt;
:Shield 10/10 &lt;br /&gt;
:Health 13/13&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:XP 0/38 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 7 [10]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [15]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
:Music 1 [1]&lt;br /&gt;
:Disregard Females [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Narrative Acedia&#039;&#039; (Causation): An effect which allows the &#039;&#039;daemons&#039;&#039; to twist the flow of causality in macroscale ways, applying things such as &#039;curses&#039; or &#039;blessings&#039; upon a target. It is theorized that the effect operates by offering the realities shunted off into impossibility as sacrifices to extradimensional life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
:Alternate Sense: Social Media [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
::Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
:Tactical Doll x6&lt;br /&gt;
::Kinetic Rifle (Guided Rounds)&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::Light Machine Gun x2&lt;br /&gt;
::Plasma Gun&lt;br /&gt;
:Spider Drone x1&lt;br /&gt;
::General Purpose Launcher&lt;br /&gt;
:Recon Drones x3&lt;br /&gt;
:Mosquito Drone x1&lt;br /&gt;
::Particle Beam&lt;br /&gt;
:Weapon Bits&lt;br /&gt;
::Kinetic Sub-Machine Gun (Guided Rounds)&lt;br /&gt;
:Shield Bits&lt;br /&gt;
:Flight Bits&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 10&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human(??!!??!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:B-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
:Wall Run (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Spy Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems), (+1 Smarts)&lt;br /&gt;
:Second Seal Release (B-type Reflex Booster), (Wall Run) &lt;br /&gt;
&lt;br /&gt;
:0/38 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 3 XP&lt;br /&gt;
:March 22, 2012 - 2 XP&lt;br /&gt;
:April 19, 2012 - 3 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0/38 XP&lt;br /&gt;
:Power 5 (10)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 6 (15)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 4 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko: 3 (6)&lt;br /&gt;
:Computers: 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 4 (10)&lt;br /&gt;
:Martial Arts 4 (10)&lt;br /&gt;
:Medical skills: 4 (10) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46809</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46809"/>
		<updated>2013-05-09T15:01:39Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.  The setting is the world of &lt;br /&gt;
&lt;br /&gt;
==The Seven Days of Fire==&lt;br /&gt;
&lt;br /&gt;
Centuries before the beginning of Blue Sky Liberation, something something apocalyptic conflict something something&lt;br /&gt;
&lt;br /&gt;
Civilisation was preserved by the actions of Princess Mashiro le Blanc fon Wind and her retainer, the Pure White Diamond, Grand Meister Fumi Himeno.&lt;br /&gt;
&lt;br /&gt;
==Otome==&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter. Its true origins are shrouded in myth. Perhaps it is a component of some awful interstellar weapon. Perhaps it is the blood of God. In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine. What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities. Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
The possessors of this miraculous power are the women known as Otome.  One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Their individual destinies drive the prestige of nations, their people and their leaders.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is close to impossible.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
With their lives tied to the lives of world leaders and politicians, Otome serve another vital purpose.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  An Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured.  Further, if one dies then so does the other.  By sharing lives in this way they have become the guardians of world order.&lt;br /&gt;
&lt;br /&gt;
With the proper permissions, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46794</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46794"/>
		<updated>2013-05-07T12:32:25Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
And it just so happens that an opportunity has presented itself: Princess Anri la Blanc fon Wind, younger sister of the Valley&#039;s ruler, Izanami, is turning 17 and beginning the process of selecting an Otome as part of certain national defense standards.  Not only is there an opportunity to gain employment with Princess Anri, leaders and delegates from all over the world are visiting the Valley as part of one of the largest state visits in the past ten years.  VIPs will be streaming in from all over the world.  There&#039;s even talk of an exhibition of heirloom Meister GEMs.  It&#039;s a big deal, and a big opportunity.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a big security risk.  Not only has Princess Izanami requested Galleria Academy deploy the Five Columns as additional security, she has also discretely requested a number of Pearl Otome act as retainers for her sister during the events.  Unsurprisingly, this is the players.&lt;br /&gt;
&lt;br /&gt;
=The World of Blue Sky Liberation=&lt;br /&gt;
&lt;br /&gt;
Obviously this game is based on an existing property, and the world in which it is set is similar, but not identical to that in Mai Otome.&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=R-SOLAR&amp;diff=46740</id>
		<title>R-SOLAR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=R-SOLAR&amp;diff=46740"/>
		<updated>2013-05-05T12:21:15Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: Created page with &amp;quot;center  Custom system designed for use in Mai Otome: Blue Sky Liberation.  It is still currently in-development.  =System Overview=  R-SOLAR is a system d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rsolar.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
Custom system designed for use in [[Mai Otome: Blue Sky Liberation]].  It is still currently in-development.&lt;br /&gt;
&lt;br /&gt;
=System Overview=&lt;br /&gt;
&lt;br /&gt;
R-SOLAR is a system designed to support playing characters that have transformation as a core mechanic, where the transformation unlocks spectacularly improved abilities.  in Mai Otome it wasn&#039;t uncommon for even the least impressive transformations to be able to snap giant stone pillars in half, lift airliners and create tornadoes just by moving quickly.  The high end, which the PCs will typically be a part of, was just pretty ridiculous all up.  This rule set is an attempt to convey that.&lt;br /&gt;
&lt;br /&gt;
The objective is something with relatively simple mathematics and a number of clear rules with consistent application.  However there are elements of more Mage-esque freeform design which might prove to be problematic in meshing with the clearer rules, but most people in #lords are adept with this kind of thing.  Let us struggle together.&lt;br /&gt;
&lt;br /&gt;
Finally there is a different approach to combat and combat resolution, as there is no &#039;health&#039; in the game, as it were.  The ideal is to create a faster resolution of combat which is still rewarding to take part in, while also having real potential for loses.  We&#039;ll see how that goes.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
As R-SOLAR doesn&#039;t support exp gain, it has a relatively heavy, and generous, front end.  Though characters will gain new abilities and powers in the course of the game, these are rewards and results from dramatic content as opposed to bought from a list as in other games.&lt;br /&gt;
&lt;br /&gt;
==A Few Questions From Monthly Otome==&lt;br /&gt;
&lt;br /&gt;
The Monthly Otome is a high quality magazine published by Galleria Academy through its Journalism Club, one of the notorious school clubs operating out of the Quartier Latin.  The Monthly features articles, essays, poetry and photographs collected from around the school - usually students, but occasionally the faculty.  One of the big draws for the public are the student profiles, which feature as their centerpiece &#039;Just a Few Questions ...&#039;, a 100 question survey.  The questions range from the serious to the irreverent to the personal.  Some of the questions are reproduced here.  Naturally they should be answered in the mode of your character, though what that mode is might only be apparent after you&#039;re finished.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Question 1//&#039;&#039;&#039; What is your name?&lt;br /&gt;
:&#039;&#039;&#039;Question 2//&#039;&#039;&#039; What year are you in?&lt;br /&gt;
:&#039;&#039;&#039;Question 3//&#039;&#039;&#039; When is your birthday?&lt;br /&gt;
:&#039;&#039;&#039;Question 4//&#039;&#039;&#039; What is your blood type?&lt;br /&gt;
:&#039;&#039;&#039;Question 6//&#039;&#039;&#039; How tall are you?&lt;br /&gt;
:&#039;&#039;&#039;Question 7//&#039;&#039;&#039; Where are you from?&lt;br /&gt;
:&#039;&#039;&#039;Question 8//&#039;&#039;&#039; What&#039;s your family composition like?&lt;br /&gt;
:&#039;&#039;&#039;Question 10//&#039;&#039;&#039; Do you enjoy school?&lt;br /&gt;
:&#039;&#039;&#039;Question 11//&#039;&#039;&#039; What&#039;s your favourite subject?&lt;br /&gt;
:&#039;&#039;&#039;Question 12//&#039;&#039;&#039; How about your least favourite?&lt;br /&gt;
:&#039;&#039;&#039;Question 13//&#039;&#039;&#039; Are you in any clubs or societies?&lt;br /&gt;
:&#039;&#039;&#039;Question 16//&#039;&#039;&#039; Do you play any musical instruments?&lt;br /&gt;
:&#039;&#039;&#039;Question 18//&#039;&#039;&#039; Is there anybody you&#039;ve been thinking about lately?&lt;br /&gt;
:&#039;&#039;&#039;Question 19//&#039;&#039;&#039; What&#039;s your room attendant like?&lt;br /&gt;
:&#039;&#039;&#039;Question 20//&#039;&#039;&#039; What&#039;s the nature of your relationship with your room attendant?&lt;br /&gt;
:&#039;&#039;&#039;Question 25//&#039;&#039;&#039; Do you have any dreams for the future?&lt;br /&gt;
:&#039;&#039;&#039;Question 26//&#039;&#039;&#039; What&#039;s your forte?&lt;br /&gt;
:&#039;&#039;&#039;Question 27//&#039;&#039;&#039; How about your shortcomings?&lt;br /&gt;
:&#039;&#039;&#039;Question 30//&#039;&#039;&#039; What&#039;s your personal motto?&lt;br /&gt;
:&#039;&#039;&#039;Question 32//&#039;&#039;&#039; Do you have a favourite food?&lt;br /&gt;
:&#039;&#039;&#039;Question 33//&#039;&#039;&#039; And a favourite drink?&lt;br /&gt;
:&#039;&#039;&#039;Question 34//&#039;&#039;&#039; Favourite colours?&lt;br /&gt;
:&#039;&#039;&#039;Question 37//&#039;&#039;&#039;  How about a favourite saying or idiom?&lt;br /&gt;
:&#039;&#039;&#039;Question 42//&#039;&#039;&#039; What comes to mind when you think about spring?&lt;br /&gt;
:&#039;&#039;&#039;Question 43//&#039;&#039;&#039; And summer?&lt;br /&gt;
:&#039;&#039;&#039;Question 44//&#039;&#039;&#039; And autumn?&lt;br /&gt;
:&#039;&#039;&#039;Question 45//&#039;&#039;&#039; And finally winter?&lt;br /&gt;
:&#039;&#039;&#039;Question 52//&#039;&#039;&#039; Have you ever been asked out?&lt;br /&gt;
:&#039;&#039;&#039;Question 53//&#039;&#039;&#039; Do you have any marriage desires?&lt;br /&gt;
:&#039;&#039;&#039;Question 62//&#039;&#039;&#039; Is there anything you cannot forgive?&lt;br /&gt;
:&#039;&#039;&#039;Question 64//&#039;&#039;&#039; What&#039;s the most interesting thing to happen to you so far?&lt;br /&gt;
:&#039;&#039;&#039;Question 65//&#039;&#039;&#039; And the saddest thing?&lt;br /&gt;
:&#039;&#039;&#039;Question 66//&#039;&#039;&#039; If I told you the world would end tomorrow, what would you do?&lt;br /&gt;
:&#039;&#039;&#039;Question 72//&#039;&#039;&#039; What&#039;s your favourite holiday?&lt;br /&gt;
:&#039;&#039;&#039;Question 81//&#039;&#039;&#039; Do you have a special job in school?&lt;br /&gt;
:&#039;&#039;&#039;Question 82//&#039;&#039;&#039; How much time do you devote to study?&lt;br /&gt;
:&#039;&#039;&#039;Question 83//&#039;&#039;&#039; What do you do on your weekends?&lt;br /&gt;
:&#039;&#039;&#039;Question 95//&#039;&#039;&#039; Do you have many friends?&lt;br /&gt;
:&#039;&#039;&#039;Question 96//&#039;&#039;&#039; If you were to be reincarnated, what would you like to be?&lt;br /&gt;
:&#039;&#039;&#039;Question 100//&#039;&#039;&#039; How did you find our Q&amp;amp;A?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Report Card==&lt;br /&gt;
&lt;br /&gt;
Every Otome has her own attributes that exist independently of her Robe.  These are reflected here in Personal Characteristics and Educational Development.  These are numerical and represent the base dice pools which will inform your character&#039;s abilities with a materialised Robe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Characteristics/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the &#039;Five Ps&#039;, essentially the five most important things for an Otome to have.  Due to the nature of society on Arl, everyone in the world uses the Five Ps as a measure of their attributes.  They are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; A measure of physical strength and vitality. It is not just raw strength, but also the ability to perfectly control one&#039;s body to produce maximum force.&lt;br /&gt;
:&#039;&#039;&#039;Poise//&#039;&#039;&#039; A measure of physical grace, dexterity, and posture.  Like power, poise is a measure of physical control: if one is poised, they move more quickly.&lt;br /&gt;
:&#039;&#039;&#039;Perspicacity//&#039;&#039;&#039; A measure of intellect.  A generic kind of intelligence that encapsulates intuitive reasoning, ability to study and quick wits.&lt;br /&gt;
:&#039;&#039;&#039;Pluck//&#039;&#039;&#039; A measure of personal fortitude.  This is &#039;true grit&#039;, the willingness to stand up against adversity and not back down.  In an Otome&#039;s line of work this can be said to be very critical.&lt;br /&gt;
:&#039;&#039;&#039;Pizazz//&#039;&#039;&#039; A measure of personal charisma and glamour.  Those with pizazz are better able to capture hearts and minds, and are cool and elegant under pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Educational Development/&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As all the player characters attend Galleria Academy, they all have a similar education.  As such, they all have broadly the same skill set.  However, their aptitude in these skills will depend on their Personal Characteristics.  As such, all skills in R-SOLAR are derived from attributes.  The five skills are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Butou//&#039;&#039;&#039; Hand-to-hand combat in the manner of Otome.  While various Otome have developed and varied CQC based on their experience or traditional skills from their homelands, the basic principals are similar.  It is derived from Power and Pizazz.&lt;br /&gt;
:&#039;&#039;&#039;Sen//&#039;&#039;&#039; The ability to properly channel the exceptional speed of Otome into evasion: dodging with the greatest economy of movement.  It is said that a perfectly executed Sen can dodge anything.  It is derived from Pizazz and Poise.&lt;br /&gt;
:&#039;&#039;&#039;Miryoku//&#039;&#039;&#039; The &#039;beautiful power&#039;.  The Z-type nanomachinery in an Otome&#039;s body can be used in ways that go beyond simple physical enhancement.  Miryoku is the skill in harnessing the esoteric abilities of that machinery.  It is derived from Perspicacity and Pluck.&lt;br /&gt;
:&#039;&#039;&#039;Roku//&#039;&#039;&#039; An Otome is capable of producing incredibly strong barriers.  Roku is a skill which represents greater efficiency in defense, as well as the ability to deflect and absorb damage.  It is derived from Pluck and Power.&lt;br /&gt;
:&#039;&#039;&#039;Ketsudan//&#039;&#039;&#039; The skill of decisiveness: representing an Otome&#039;s mental ability to take action quickly.  It is the basis for both turn initiative and the number of full actions a character can take in one turn.  It is derived from Poise and Perspicacity.&lt;br /&gt;
&lt;br /&gt;
==GEM Design==&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Rsolar.JPG&amp;diff=46726</id>
		<title>File:Rsolar.JPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Rsolar.JPG&amp;diff=46726"/>
		<updated>2013-05-05T03:51:55Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46710</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46710"/>
		<updated>2013-05-04T09:20:35Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  That&#039;s actually an unfair characterisation and not wholly accurate.  What I should say is simply that while everyone on #lords runs good, fun interesting games, the style in which they&#039;re run is not how I would run a game.  And in typical fanfic author fashion I gotta do it my way.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46709</id>
		<title>Mai Otome: Blue Sky Liberation</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mai_Otome:_Blue_Sky_Liberation&amp;diff=46709"/>
		<updated>2013-05-04T08:09:59Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bsllogofinal.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
A game for five players, run by Ford. Planned for 24 (probably) monthly sessions, session time currently unknown.  Expressions of interest to be directed over IRC.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
&lt;br /&gt;
The players take the roles of fifth or sixth year students at Galleria Academy, located in the Emirate of the Valley of the Wind.  As Pearl Otome in their penultimate or final year, they are are considered less as Otome in training and more as potential Meister Otome.  Their studies are supplemented with the knowledge that they will soon be entering, or attempting to enter, the world stage.&lt;br /&gt;
&lt;br /&gt;
=Expectations=&lt;br /&gt;
&lt;br /&gt;
Games run on #lords are charmingly haphazard and run in the typical mode: with no end in sight and things made up on the fly.  While that works for some people, I don&#039;t think I can really handle that sort of style - I have a professional requirement of organisation.  I have my own ideas regarding what will and won&#039;t work.  As a result I will not necessarily be to everyone&#039;s taste as a GM.  That said I find stories of abusive or difficult GMs to be eyerollingly dumb.  I can&#039;t promise I&#039;ll never be a fascist GM, but I don&#039;t intend to be combative.  I want to interest and challenge players, but ultimately be facilitative.&lt;br /&gt;
&lt;br /&gt;
There&#039;s always scope for discussion and negotiation.  If nothing else I will always be willing to listen to any concerns or complaints a player has.  Communication is key to good relationships and good gaming.  If you are thinking of joining the game it will be worth asking yourself the question &#039;is there anything I want to know before I commit?&#039; and asking the question.&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Direction.&#039;&#039;&#039;  Blue Sky Liberation is intended and designed from the ground up to only to run for a limited number of sessions.  Players can expect that each session will meaningfully advance the story they are a part of, without getting bogged down.  The name of my game is pace: I don&#039;t like weeks of faffing about and I want players to feel like they have achieved something in each episode.&lt;br /&gt;
*&#039;&#039;&#039;Material.&#039;&#039;&#039;  Typically players come into a session with only memories to guide them.  For this game you can expect a document delivered in advance summarising the previous session, their character&#039;s objectives both public and secret, important developments and reminders of the story so far.&lt;br /&gt;
*&#039;&#039;&#039;Focus.&#039;&#039;&#039; Blue Sky Liberation is intended to be a game with a definite storyline, and the emphasis is on the players engaging in collaborative storytelling.  In a lot of games there&#039;s a great deal of emphasis on the gaining and spending of exp, but this system doesn&#039;t support this at all.  The emphasis here is on the meat of player interaction.&lt;br /&gt;
*&#039;&#039;&#039;Fairness.&#039;&#039;&#039;  Without meaning to imply that other GMs are unfair, players can expected to be treated equally.  I don&#039;t engage in favouritism: you will be rewarded equally so long as you participate.  Additionally, you will always have the opportunity to participate - if I need to shift the narrative focus from one player to the next, I will.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Players can expect to be kept in the loop directly, in addition to the session material.  &lt;br /&gt;
&lt;br /&gt;
==GM Expectations==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punctuality.&#039;&#039;&#039;  I&#039;m not inflexible and understand that real life comes first.  There&#039;s always going to be plenty of notice for each session, and if you can&#039;t make it or think things might interfere with your ability to game.  we can work something out.  However, an episode of Blue Sky Liberation requires every player to be present, and if you have made the commitment to play I will expect you to be present and on time.&lt;br /&gt;
*&#039;&#039;&#039;Participation.&#039;&#039;&#039;  It&#039;s not enough to just have a character: if you want to play, I expect you to be involved.  This includes at the conceptual stage.  Some people more naturally inclined to speak up, and that&#039;s fine, but there isn&#039;t any place for a player who just loafs around.  Rewards and character growth are tied to dramatic moments in the story: there are benefits to being involved in the game beyond not just being dragged around by other players.&lt;br /&gt;
*&#039;&#039;&#039;Communication.&#039;&#039;&#039;  Please allow me to belabour the point endlessly until it loses all meaning.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
The game is built on the Romancing Simulated Otome Linear Augmentation Rules ([[R-SOLAR]] :v).  Though the rules have not been totally completed they are at point where I can elucidate the basics.  Note that these notes represent the current build, and will undoubtedly be tweaked as the system is completed.&lt;br /&gt;
&lt;br /&gt;
*Combat doesn&#039;t rely on whittling down health.  Rather, it relies on building a number of narrative advantages through good stunt use, which is solidified via dice contests.&lt;br /&gt;
*Combat is time limited.  Each encounter will have a set number of rounds, and the side with the most advantage at the end of this is the winner.  Most encounters will be three rounds, with five rounds for more dramatic clashes.&lt;br /&gt;
*Character creation is three-fold.  The first part is a quiz that asks a number of simple in-character questions to help shape the concept.  Pretty much every RPG ever has something like this for the player, but for Blue Sky Liberation it is an essential element of character creation and I simply won&#039;t accept characters that don&#039;t have one.&lt;br /&gt;
*The second part is baseline character attributes.  Character have five numerical stats that a player distributes points to.  From these five stats you derive other values, like initiative, your fighting ability, your endurance etc.  These derive stats take the place of skills - this reflects how Otome all have more or less the same education, but different Otome excel in different areas.&lt;br /&gt;
*The third part is GEM creation, where you design the Meister GEM which will provide you with your most spectacular powers.  GEM attributes are based on a letter ranking system, with higher ranks providing different bonuses.&lt;br /&gt;
*GEM design also include Element design, an &#039;Element&#039; being a unique, signature weapon possessed by Otome.  Elements have a lot of scope for unusual abilities, depending on rank.&lt;br /&gt;
*To give a little more flexibility, R-SOLAR has a tag system where players can attach a &#039;tag&#039; to any statistic or attribute.  Tags come in 0, 1, 2 and 3 point forms, and are similar to specialisations in other games.  They allow some more customisation and some mechanical bonuses that scale relative to their cost.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty big front-end to cover for the lack of ongoing customisation.  As has been mentioned, players can develop additional tags, and earn special abilities, through the narrative.&lt;br /&gt;
&lt;br /&gt;
The lack of exp reflects the nature of the GEM design system.  GEM&#039;s offer incredibly dramatic increases to player abilities, but are close to impossible to balance correctly with traditional RPG style stats, due to proportionality.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Bsllogofinal.JPG&amp;diff=46704</id>
		<title>File:Bsllogofinal.JPG</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Bsllogofinal.JPG&amp;diff=46704"/>
		<updated>2013-05-04T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ford_Otome&amp;diff=46703</id>
		<title>Ford Otome</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ford_Otome&amp;diff=46703"/>
		<updated>2013-05-04T05:32:34Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;To be an Otome is to be violent.  Very violent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A game based upon the Mai Otome anime and manga.  System currently in prototype stage courtesy of Shrike.&lt;br /&gt;
&lt;br /&gt;
Note that the only biology and physiology texts allowed in this game are those published before 2006.&lt;br /&gt;
&lt;br /&gt;
[[Mai Otome: Blue Sky Liberation]]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
On the distant world of Arl, the ultimate weapon is not a gun or a bomb or any machine.&lt;br /&gt;
&lt;br /&gt;
The ultimate weapon is a woman.&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter.  Its true origins are shrouded in myth.  Perhaps it is a component of some awful interstellar weapon.  Perhaps it is the blood of God.  In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine.  What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities.  Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
&#039;Appropriate host&#039; here means &#039;female&#039;.  By some quirk, these nanomachines are allergic to prostate-specific antigen, a glycoprotein found only in males &amp;lt;s&amp;gt;ACCORDING TO THE SCIENCE OF THE YEAR 2006&amp;lt;/s&amp;gt; and present in male ejaculate.  The introduction of PSA into a woman&#039;s body will inoculate a woman against the Z-type dust; as such, a further requirement of wielding this ultimate power is virginity.  At the very least there is an &#039;&#039;impression&#039;&#039; that these abilities are tied to a woman&#039;s virtue.  It is perhaps for this reason that women hosting this nanotechnology are called &#039;Otome&#039;.&lt;br /&gt;
&lt;br /&gt;
The real power of any given country is tied up in its Otome.  Their individual destinies drive the prestige of nations, their people and their leaders.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Otome=&lt;br /&gt;
&lt;br /&gt;
One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is typically a waste of resources.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with high end combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust linked to a particular GEM.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  Additionally, an Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured, and if one dies then so does the other.&lt;br /&gt;
&lt;br /&gt;
On activation, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Though located in the territory of the of the Valley of the Wind, itself a member of the United Aurelian Emirates, Galleria Academy is not attached to any nation and politically neutral, and has been since its founding.  In addition to her duties as the head of the faculty, the sitting Principal must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage.  However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
A six year course open to girls at least aged thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training.  The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half.  This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself.  In their second year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands.  In return, the Pearl has to provide instruction, advice, protection and even financial support.  If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf.  For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations.&lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people.  For some, the arrangement is almost a professional one.  For others, it is a substitute for a lost mother.  Sometimes these relationships are intimate.  It would be whitewashing to say that they were never abusive.  As a general rule they are close bonds built upon mutual respect (and at least a little adoration).  In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Principal to not be one of the Columns.  All faculty members and Pearls in their final year are able to authorise their own activations at will in any location.  First and second year Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Through the vast, distributed lens of the Extrasolar Obersvation Agency&#039;s primary telescope, the planet Arl looked depressingly ordinary - but depressingly ordinary made it a suitable target for colonisation.  Its differences seemed insubstantial.  The thicker air and preponderance of shallower seas wouldn&#039;t pose particular issues for human settlement.  The somewhat different chemical composition of the atmosphere could be adapted to with minimal self modification.  When the Eltreum arrived on Arl, it discovered a natural environment more spectacular and beautiful than even Earth in its prime.  The thicker air scattered more light: over the sand the noon sky was gold cream, tinting to jade over rainforests and pale turquoise over seas.  The high floating clouds glowed like coals in the reflected light of the setting sun; refracted sunlight around the horizon and the nearby nebulae made the night a carnival. An unspoiled world to be treasured.&lt;br /&gt;
&lt;br /&gt;
==Aurellia==&lt;br /&gt;
&lt;br /&gt;
The Aurellian continent was the site of first landfall and the cradle of Arlian civilisation.  A relatively hot, dry part of the world in the south, dominated by a number of spectacular deserts where the sand flows like molten silver hued in red and gold.  Though very beautiful to look at, it is difficult land in which to make a home, and the oases around which settlements have grown into nations were not sufficient to support the needs of a diverse colonisation effort.  Most of the population of the continent is concentrated in glitzy, cosmopolitan cities relying heavily on technological intervention.  The continent is largely dominated by three distinct desert regions, the Empty Quarter, which is Arl&#039;s largest desert, the Sayhad and the Lut, which is the second largest concentration of salt in the world.&lt;br /&gt;
&lt;br /&gt;
Aesthetically Aurellia corresponds to the Middle East, if it wasn&#039;t obvious.&lt;br /&gt;
&lt;br /&gt;
===Wind===&lt;br /&gt;
&lt;br /&gt;
The Emirate of the Valley of the Wind is the &#039;&#039;original&#039;&#039; settlement on Arl.  Its great age, and the fact that a component of the Eltreum is within its territory, has meant that Wind has played a significant role in many notable episode of history: the most notable being its involvement in ending the Seven Days of Fire and employing the first Otome.  The Valley of the Wind for which the Emirate is named is an anomalous geographical feature: an incredibly lush region located in the midst of the Empty Quarter.  Surrounded on both sides by the tallest mountains in the region, the Valley is favoured by a regular cool breeze which makes it remarkably liveable given its location: the average recorded temperature in the Emirate is some fifteen degrees below the rest of the UAE.  It is a popular travel destination, and its artificial exclusivity has allowed it to largely fuel its economy through rates and service based industries.  The administration is careful to milk the fact that Galleria Academy is present on its territory.&lt;br /&gt;
&lt;br /&gt;
Unlike most members of the UAE, Wind&#039;s monarchy maintains both executive and legislative power, though traditionally it&#039;s been something of a soft touch and has immense stability as a political system.  The current monarch is Princess Izanami Blan fon Wind.  Wind is militarily unimportant, but largely considered unassailable due to the presence of Galleria.  Though the school is politically neutral, it has been known to intervene in defence of the Valley.  Strictly speaking, Wind only has one Otome: the Lofty Crimson Jade.&lt;br /&gt;
&lt;br /&gt;
===United Aurellia Emirates===&lt;br /&gt;
&lt;br /&gt;
A loose federation of nine of the smaller emirates on the continent.  It is a politically complex arrangement of absolute monarchies creating a federal front for the purposes of international relations.  In truth it is something of a military alliance in order to avoid annexation by Cardair; between them, the states of the UAE have twelve Otome, enough to keep even Cardair in check.  The member states of the UAE are fantastically rich but a widening gap between rich and poor is driving growing political instability, even in Wind.  Workers&#039; rights groups are gaining international attention.  There are some tensions between the UAE and Levant, due to Levant&#039;s open support for democratisation groups within the UAE.  The member states of the UAE are progressive and liberal mostly up until the point where it is suggested that the emirs step down, and some have expressed concern about the treatment of some prominent republicans.&lt;br /&gt;
&lt;br /&gt;
===Levant===&lt;br /&gt;
&lt;br /&gt;
The Republic of Levant is a coastal nation running the length of the north of Aurellia.  Often considered to be Arl&#039;s most vibrant democracy.  Previously an emirate, Levant&#039;s peaceful transition to representative government is the great Aurellian success story, and its possession of the richest resource deposits on the continent has made it the wealthiest nation on Arl.  It currently possesses no Otome, though it does possess a number of heirloom Meister GEMs.  Politically, Levant is a prominent proponent of Otome disarmament.  Recent tensions with the Cardair Empire have been the impetus for a scholarship program that has sent a number Levantine girls to Galleria.&lt;br /&gt;
&lt;br /&gt;
===Cardair===&lt;br /&gt;
&lt;br /&gt;
The Imperial Trinity of Cardair, Rossia and Trulio, or simply the Cardair Empire, is one of the largest nations in the world.  On their own, Cardair and Trulio are the two largest nations on the Aurellian continent, and Rossia is one of the largest on the Xillian continent.  Having unified through a byzantine series of marriage pacts in order to provide a front against the Erusean Union centuries previously, Cardair has flourished into a serious military and economic superpower.  Already culturally distinct, further cross-cultural exchange has resulted in a nation which is quite distinct from the rest of Aurellia.  While the states to the west are more leisurely, as a matter of policy Cardair rejects excess and celebrity culture.  Even its many Otome are expected to maintain a sense of aloof, professional decorum.  The Cardairan aristocracy and government is typically stereotyped as being incredibly rigid, which isn&#039;t too far from the truth.  Despite this, Cardair has pioneered coffee culture, and has the highest number of coffee shops per capita in the entire world.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to track the members of the three imperial families and how they intersect.  The almost omnipresent civil service seemingly exists simply to keep manage the marriages which keep Cardair&#039;s government ticking over.  Currently, Cardair has no sitting Emperor and is in a transitional state as a member of one of the three families is selected to be Argos XXVI.  The sitting regent is, as tradition dictates, the Excel Elegance White Onyx, personal Otome of the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Xillia==&lt;br /&gt;
&lt;br /&gt;
Located to the east of Aurellia.  The two continents are separated Rossian Strait, which has since been bridged by the Cardairan imperial capital, Argos.  Lush and mountainous, Xillia is typified as being fairly mysterious and more than a little insular.  That&#039;s the popular impression in any case.  Despite its uneven geography, Xillia is an agricultural marvel and has allowed for an explosive level of population growth relative to other parts of Arl.&lt;br /&gt;
&lt;br /&gt;
===Zipang===&lt;br /&gt;
&lt;br /&gt;
Inhabiting a chain of islands to the very far east, Zipang is a relatively isolationist nation with an unusual power sharing arrangement.  While nominally Zipang is ruled by the Tenno, in reality that position is most symbolic, and real administrative power rests in the hands of the Shogun, essentially a military dictator, and his bakufu.  Within the bakufu, the most prominent clans are Minamoto, Genji, Heike and Fujiwara.  Traditionally only the Minamoto can become Shogun, but the power of the Otome rest in the hands of these families in a delicate balance.  As a sovereign of peace, the Tenno has never held a Contract, and the Imperial Household of Zipang regularly speaks out against the theory of mutually assured destruction.  Regardless, the large clans still pursue Contracts in an attempt to garner influence within Zipang.&lt;br /&gt;
&lt;br /&gt;
Even relative to the rest of Xillia, Zipang is incredibly mountainous and has concentrated the majority of its large cities in very tightly delineated areas.  Much of Zipang is pristine.&lt;br /&gt;
&lt;br /&gt;
===Taiyuan===&lt;br /&gt;
&lt;br /&gt;
The largest nation on Xillia, dominating its central parts and much of the east coast.  The dynasty of the Huangdi has persisted for almost as long as the emirs of Wind, and it has been a major fixture in world politics since before the Seven Days of Fire.  Unlike in Zipang, the Huangdi possesses absolute power, and all administration of Taiyuan stems directly from the throne.  The nobility, such that it is, is made up of &#039;scholar-bureaucrats&#039;, landed gentry that have passed the grueling imperial examinations.  Taiyuan is a sleeping giant on paper. The most populous nation on Arl and a wealth of so far untapped resources means that it could be a military superpower to rival even the Aries Republic, but traditionally it has only possessed a relatively small number of Otome, and the nature of its society means that most daughters tend to strive for the imperial examinations over Galleria Academy.&lt;br /&gt;
&lt;br /&gt;
===Âu Lạc===&lt;br /&gt;
&lt;br /&gt;
Located on a peninsula extending north into the Mare Imbrium.  A small, lively kingdom with an open character which is a little unusual in comparison to other Xillian nations.  In contrast with its relatively pacifistic political stances and agreeable international relations, Âu Lạc is widely believed to possess Arl&#039;s most elite and skilled military, and it has historically defeated a series of invaders that on paper were much more powerful.  This is despite its military expenditures being a relatively minuscule portion of the national budget, on top of Âu Lạc itself being relatively poor.&lt;br /&gt;
&lt;br /&gt;
The relatively lack of wealth has caused non-trivial numbers of people to seek a life elsewhere, often within the supposed lands of opportunity to the west, such as the UAE.&lt;br /&gt;
&lt;br /&gt;
==Aries==&lt;br /&gt;
&lt;br /&gt;
A large continent to west of Aurellia&lt;br /&gt;
&lt;br /&gt;
===Aries Republic===&lt;br /&gt;
&lt;br /&gt;
===Osea===&lt;br /&gt;
&lt;br /&gt;
==Nazca==&lt;br /&gt;
&lt;br /&gt;
The continent to the north of Aurellia, on the other side of Mare Nubium.  It remains the core bastion of aristocracy on Arl, and in the aftermath of the Seven Days of Fire it was the Nazcan states who had political primacy.  A number of quite serious wars have, over time, eroded their importance.  They have recently formed the &#039;nazcazone&#039;, an economic pact that has standardised currency across all states, and is intended to foster international investment, development and growth.  Mostly temperate ranging towards the mediterranean in the southern half, Nazca was considered a prime location for early colonisation, and competition in those days for the hospitable real estate was fierce.&lt;br /&gt;
&lt;br /&gt;
===Belka===&lt;br /&gt;
&lt;br /&gt;
The Belkan Imperial Federation is, and has been, the largest nation in Nazca for several centuries.  Until the rise of the democracies in the west and east, its power was almost without equal across all of Arl, and even today it remains a military superpower and the beating heart of the nazcazone.  On paper, Belka is an electoral monarchy, with the kaiser selected by vote of the eleven Elector Princes, but in practice the eldest Hohenzollern child is always elected.  Though historically &#039;Belka&#039; was in fact a patchwork of over a hundred different fiefdoms and principalities, it has since developed a remarkably unified national character that is instantly recognisable based on sheer bombast.  While it is easy to stereotype most Belkans as deliriously Prussian, its rural populations are regularly described in travel guides as &#039;charming&#039;.  It has a remarkable beer culture.  Belkan cuisine is best described as &#039;extremely heavy&#039;.&lt;br /&gt;
&lt;br /&gt;
Belka employs the most Otome of any Nazcan state, and has been the centrepiece of three different major wars.&lt;br /&gt;
&lt;br /&gt;
===Anjou===&lt;br /&gt;
&lt;br /&gt;
The Republic of Anjou, formerly the Sun Kingdom of Anjou, is Belka&#039;s eternal rival and variously one of the most powerful nation states in the world.  Though an absolute monarchy for many centuries, it is currently in the grip of a citizens&#039; revolution.  As such, it occupies an unusual place in international relations.  By all accounts the Sun King and all his apparati have been totally deposed, and the Republican Directory is in control, yet the revolution continues.  Though it is currently unclear as to the exact circumstances, it would appear that the Revolution had the tacit approval of Anjou&#039;s Otome - accounts suggest that the Sun King attempted to suppress the initial wave using their unmatched power, and they simply refused.  The Contracts that existed prior to the revolution are currently in limbo, as a number of Masters have fled the country in response to rising violence and radicalisation within the various committees - most notoriously the Committee of Public Safety, which is rapidly growing in power.  So far, no Masters have been extradited to Anjou.&lt;br /&gt;
&lt;br /&gt;
Most Anjou students at Galleria Academy were there on aristocratic money, which rapidly dried up as the Revolution took hold.  The Directory has since made a point of providing scholarships to each student.  It is without a doubt true that these Republican Scholarships are an olive branch to the faculty, an attempt to secure the technical expertise which allows for a Contract to be revoked.&lt;br /&gt;
&lt;br /&gt;
===Artai===&lt;br /&gt;
&lt;br /&gt;
The Grand Duchy of Artai is a nation in the northernmost parts of the continent, where Nazca&#039;s forests and hills give way to taiga and cliffs.  Once a military superpower, its fortunes have faded after a disastrous venture with Belka into world domination; it currently possesses no Otome, and has not for almost a hundred years.  Those hundred years have been characterised by small minded leaders, but the current Grand Duke, the teenaged Bel Gran Dai Artai, is more ambitious and is seeking to revitalise his nation&#039;s standing.  At the core of this is a number of very expensive scholarships to send girls to Galleria.&lt;br /&gt;
&lt;br /&gt;
The harsh land of Artai has bred a hardy people with little in the way of pretensions, but for some Artai is a prison with very little hope left.  Though the new Grand Duke is ambitious and not content to let the whole nation fall into total ignominy, there is a portion of the population that sees this as too little, too late. &lt;br /&gt;
&lt;br /&gt;
===Helvetica===&lt;br /&gt;
&lt;br /&gt;
Located amongst the Alps in the east of Nazca, and stretching down to the coast of the Mare Serenitatis, the Confederation Helvetica is Nazca&#039;s most notable democracy and home to all the foremost international banks.  It has been said that half the world&#039;s money has passed through Helvetican banks, and it&#039;s not too far from the truth.  The creation of the nazcazone has proven to be immensely lucrative for Helvetica.  Helvetica is staunchly neutral when it comes to armed conflict, and is a proponent of Otome disarmament: the few Otome employed within Helvetica work for international humanitarian organisations.&lt;br /&gt;
&lt;br /&gt;
===Firenze===&lt;br /&gt;
&lt;br /&gt;
Firenze is the most prosperous city-state in Appenninica and one of the wealthiest on the entire continent. A well-known cultural and Nazcan financial hub, the establishment of the nazcazone has brought significant changes to the nature of banking between Nazcan countries; these changes have hit Firenze where it hurts, and compromised its long-standing rivalry with Helvetica.  There is no central government as such in Firenze, and most nations on the peninsula follow its model.  Rather, it is run through the agreements and treaties of the aristocratic banking families, and so who is &#039;ruling&#039; at any one time is a matter for the markets.&lt;br /&gt;
&lt;br /&gt;
===Venesia===&lt;br /&gt;
&lt;br /&gt;
The Most Serene Republic of Venesia, or &#039;la Serenìsima&#039; to its inhabitants, is one of the city-states on the Appenninican Penisula - though considering the nature of Venesia itself, it might be more correct to say that it is a city-state on the Mare Serenitatis.  The spectacular capital is a floating wonderland, and like most Appenninican city-states is heavily reliant on trade and culture to fuel its prominence.  With Anjou currently in the grip of political upheaval, the stage is set for an all out fashion war between Venesia, Firenze, Milano and others - a war which Venesia has been slow to adopt.&lt;br /&gt;
&lt;br /&gt;
Venesians often take great pride in their bizarre, vaguely republican system, claiming that by maintaining the stabilising influence of the aristocracy it excises the weaknesses of democracy.  The reality is that many decisions are made arbitrarily by Collegio - an association of ten patricians - and then retroactively assumed to have been made in accordance with the various checks and balances.  About the only aspect of Venesian politics that makes any sense is its executive, the Doge, who is the only officer of state that can legally make Contracts with Otome.  The sitting Doge is limited by a number of quite extensive regulations intended to ensure transparency and accountability: most commentators agree that these are the most effective in the world.  The nature of the Doge is causing Venesia to fall behind in the burgeoning Appenninican fashion war.&lt;br /&gt;
&lt;br /&gt;
==Patala==&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=46699</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=46699"/>
		<updated>2013-05-04T02:17:47Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
:&#039;&#039;&#039;Session 15//&#039;&#039;&#039; 8 (55)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ford_Otome&amp;diff=46670</id>
		<title>Ford Otome</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ford_Otome&amp;diff=46670"/>
		<updated>2013-05-01T13:21:21Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;To be an Otome is to be violent.  Very violent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A game based upon the Mai Otome anime and manga.  System currently in prototype stage courtesy of Shrike.&lt;br /&gt;
&lt;br /&gt;
Note that the only biology and physiology texts allowed in this game are those published before 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
On the distant world of Arl, the ultimate weapon is not a gun or a bomb or any machine.&lt;br /&gt;
&lt;br /&gt;
The ultimate weapon is a woman.&lt;br /&gt;
&lt;br /&gt;
Z-type HiME nanotechnology - noocytes able to rewrite the quantum metric and materialise photons as solid matter.  Its true origins are shrouded in myth.  Perhaps it is a component of some awful interstellar weapon.  Perhaps it is the blood of God.  In any case, its exact makeup and even its exact capabilities are beyond the ability of modern science to determine.  What is known that when these miraculous nanomachines colonise an appropriate host, the host takes on equally miraculous abilities.  Able to freely manipulate the metric altering properties of Z-type dust, the host is seemingly able to violate the laws of conservation and manifest matter and energy seemingly from thin air.&lt;br /&gt;
&lt;br /&gt;
&#039;Appropriate host&#039; here means &#039;female&#039;.  By some quirk, these nanomachines are allergic to prostate-specific antigen, a glycoprotein found only in males &amp;lt;s&amp;gt;ACCORDING TO THE SCIENCE OF THE YEAR 2006&amp;lt;/s&amp;gt; and present in male ejaculate.  The introduction of PSA into a woman&#039;s body will inoculate a woman against the Z-type dust; as such, a further requirement of wielding this ultimate power is virginity.  At the very least there is an &#039;&#039;impression&#039;&#039; that these abilities are tied to a woman&#039;s virtue.  It is perhaps for this reason that women hosting this nanotechnology are called &#039;Otome&#039;.&lt;br /&gt;
&lt;br /&gt;
The real power of any given country is tied up in its Otome.  Their individual destinies drive the prestige of nations, their people and their leaders.  In Zipang there is a saying: one sword keeps another in the sheath.  The awesome power of Otome is enough to bring down civilisation, and the presence of Otome in the service of various superpowers keeps the world in balance and at peace ... even if that balance is uneasy and that peace false.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Otome=&lt;br /&gt;
&lt;br /&gt;
One part idol, one part officer of state, one part intercontinental independent cruising anti-landmass strategic superweapon.  Possessing supranormal abilities than cannot be replicated by even the most advanced cybernetic technology, Otome represent the true military power of any given nation.  Though not invincible, using conventional military forces to defeat a full realised Otome, a &#039;&#039;Meister&#039;&#039;, is typically a waste of resources.  It is the skill of individual Meister Otome that determine who Arl&#039;s superpowers are; those nations without Otome are strictly speaking at the mercy of the nations that do employ them.&lt;br /&gt;
&lt;br /&gt;
There are several aspects to any given Otome.  The first is the Otome herself.  It is not enough to be injected with the Z-type dust, though this is the vital technological aspect.  Unlike a machine, or even a cyborg, the power of an Otome is built from her skills as a person.  Popular media has created an image of the Otome as the soft-spoken, elegant maid that happens to possess power than can literally change the shape of countries, but this is just an image created by vapid celebrity culture.  While it is true that etiquette is an aspect of an Otome&#039;s training, the reality is that this is just a small aspect.  Typically selected in their early teens on the basis of intellectual and athletic brilliance, an Otome is extensively educated in languages, world politics, the hard and soft sciences, international law, history, military tactics and strategy etc, while being trained for physical combat.  Even those women who do not subsequently go on to serve as Meister Otome will typically possess the skills to eventually excel in any given position in the public or private sector.&lt;br /&gt;
&lt;br /&gt;
The second is, as mentioned, the Z-type nanomachines.  Taking hold after a few days and fully developed after one year, even in a dormant state the dust provides numerous advantages.  The average first year Coral Otome, usually only fourteen years old, can finish a 100m sprint in 8 seconds, jump a 3m bar from a standing start and curl the kind of weight that a strong man might bench press.  Exceptional Otome have been known to be able to fight evenly with high end combat cyborgs without activating their nanomachines.&lt;br /&gt;
&lt;br /&gt;
The nanomachines themselves are managed and regulated by the Generable Enigmatic Matrix, or GEM.  Set in a special piercing of the ear and resembling a precious stone, the GEM is an infinitely fuzzy hypercomputer which interprets the commands and subconscious of the Otome and manifests them through the Z-type nanomachines.  The GEM also forms the basis of the Contract system, where the activation of an Otome&#039;s powers lies in the hands of another (usually the leader of a nation, or some other important officer of state).  For every Meister GEM, there exists a twin containing the activation permissions for the Z-type dust linked to a particular GEM.  The owner of this GEM is called a Master, and the Contract cannot be broken without extremely specialised technology and expertise.  Otherwise, only death can revoke a Contract.  Additionally, an Otome and Master are linked, with Masters experiencing sympathetic pain if their Otome is injured, and if one dies then so does the other.&lt;br /&gt;
&lt;br /&gt;
On activation, an Otome is able to materialise higher-order matter from photons, creating their Robe and, if they wish, their Element.  A &#039;Robe&#039; is a battle uniform incorporating suites of e-war, defensive, offensive and propulsive technology, and is emblematic of the Otome generally.  While Coral and Pearl Otome -students - make use of largely identical Robes, Meister GEMs are all essentially unique - passed down from Otome to Otome and incorporating subconscious design changes recorded by the GEM.  Typically all Robes incorporate a varying number of prehensile ribbons or coat tails that can act as additional limbs or as cutting tools, and all Robes feature distinctive ring-like protrusions around the wrists and ankles as part of the propulsion system.  Otherwise the appearance of a Meister Robe is incredibly varied (and infinitely merchandisable).  An &#039;Element&#039; is a higher-order matter weapon unique to each GEM, and essentially unique between each Meister Otome.  There is seemingly no limit to the forms an Element can take - swords, spears, axes, staves, energy cannons, tennis rackets.  Almost anything.  An Otome typically only has a single Element, though it is not uncommon for Elements to be able to change size or shape.  For most Otome, their Element is their ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
A Meister Otome has fully realised her metric altering powers and cannot be matched by even the most powerful cyborgs.  Meister Otome can reach orbit under their own power, throw an aircraft carrier, flatten a mountain range, catch lasers, shift individuals out of the spacetime continuum, duplicate themselves and more besides.  They carry the dreams of nations.  Their power and grace and at times idiosyncratic personalities have made them beloved of people the world over.  In return for shouldering the burden of safeguarding the peace of the world, of having to face off against mentors, sisters, even former girlfriends, an Otome is made famous and adored.  But even this can be hollow consolation: adoration can become obsession, and simple attempts to live life can create scandals.  More than one Otome has tried pursuing an intimate relationship with a man and found that once adoring fans have become raving lunatics.&lt;br /&gt;
&lt;br /&gt;
The responsibility inherent in being a Meister Otome is immense, the pressure can be grinding and at times it can be lonely and thankless.  More than anything else, an Otome must be prepared for these hardships.  It is for that purpose that Galleria Academy exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galleria Academy==&lt;br /&gt;
&lt;br /&gt;
The world&#039;s top school, dedicated to the education of Otome as well as being the absolute authority on the technology behind their creation.  Though located in the territory of the of the Valley of the Wind, itself a member of the United Aurelian Emirates, Galleria Academy is not attached to any nation and politically neutral, and has been since its founding.  In addition to her duties as the head of the faculty, the sitting Principal must also manage the politics inherent in providing nations of the world with their Meisters, as well as being something of a mediator on the world stage.  However, Galleria&#039;s first and foremost role is the raising of Otome.&lt;br /&gt;
&lt;br /&gt;
A six year course open to girls at least aged thirteen, Galleria Academy provides largely unrivaled academic instruction in everything from pure maths to pure ethics, combined with an &#039;athletic department&#039; that wouldn&#039;t be unusual as part of special forces training.  The student body is split into a junior half - the Coral Otome - and a senior half - the Pearl Otome - with three years in each half.  This split is part of an elder-sister/younger-sister mentoring dynamic which is almost iconic of Otome itself.  In their second year, Coral Otome are assigned to a Pearl Otome and expected to act as a &#039;room attendent&#039;: at minimum a Coral has to keep her &amp;quot;onee-sama&#039;s&amp;quot; room tidy and manage her laundry, but is generally expected to obey directions and commands.  In return, the Pearl has to provide instruction, advice, protection and even financial support.  If a room attendant transgresses the rules, or comes into conflict with other students or members of the faculty, then their elder must intercede on their behalf.  For the most part this relationship persists even after graduation, and forms part of the &#039;beneath the surface&#039; aspect of international relations.&lt;br /&gt;
&lt;br /&gt;
The nature of this bond differs between people.  For some, the arrangement is almost a professional one.  For others, it is a substitute for a lost mother.  Sometimes these relationships are intimate.  It would be whitewashing to say that they were never abusive.  As a general rule they are close bonds built upon mutual respect (and at least a little adoration).  In principle this kind of socialisation is a part of teaching responsibility to peers and dependents.&lt;br /&gt;
&lt;br /&gt;
As mentioned, Coral Otome are the junior half at Galleria Academy.  For the most part, these first three years are about building the foundation of a strong Otome and bringing out the latent abilities in students.  In their first year, Corals are still adjusting to the Z-type nanomachines, and will typically reject GEMs: the exception are the &#039;entry level&#039; Coral GEMs which, in addition to not being particularly taxing are designed to help acclimatise the body to Robe usage.  Coral Robes are not capable of flight, have limited electronic and offensive capabilities, but relatively exaggerated defensive abilities.  Like Pearl Otome, a Coral&#039;s Element is a staff.  There are no known Coral Robe variants.  Though even the strongest Coral could not possibly defeat a Pearl, let alone a Meister, their strength is [http://www.youtube.com/watch?v=VK5kAOMfoOA nothing to dismiss].&lt;br /&gt;
&lt;br /&gt;
Pearl Otome, in comparison, are about polishing the skills gained as Corals.  The difference between a Pearl GEM and a Meister GEM in terms of raw power is not as great as the difference between a Coral and a Pearl.  Though Pearl GEMs do not have the same extreme variation that Meister GEMs do, they have more or less the same basic capabilities: as such, the underlying theme behind the education of Pearls is not so much &#039;learning to be an Otome&#039; but rather &#039;becoming a Meister Otome&#039;.  The distinction is fine, but important.  Pearls are trusted to protect and mediate on behalf of their Corals, and so in order to graduate they must cultivate responsibility, leadership and wisdom.  Though the emphasis is not taken away from traditional instruction, it is the chaos of normal school life which is, in its own way, most instructive.  The top three Pearls of the year form the Trias, essentially a student council which liaises with the faculty on behalf of the students, and which liaises with the students on behalf of the faculty.  The Trias maintain a great deal of authority within the school, and for the most part disciplinary issues are rarely escalated to the staff.&lt;br /&gt;
&lt;br /&gt;
The Galleria Academy campus itself is built on, in and around a component of the interstellar colony ship Eltreum, which first brought humans to Arl so many generations ago.  The campus has extraterritorial status and is, on its own, essentially a military superpower.  Though staunchly neutral, Galleria possesses the only system on Arl capable of authorising a GEM without a normal Contract.  It is this system that allows the student body and the faculty staff to use their Robes without a Master: most prominent among these masterless Otome are the Five Columns.  The Five Columns are exceptional Meisters that serve as Galleria&#039;s limbs should any situation call for force - it is unknown for the Principal to not be one of the Columns.  All faculty members and Pearls in their final year are able to authorise their own activations at will in any location.  First and second year Pearls are able to authorise on Galleria grounds, while Coral Otome need the authorisation of staff or certain Pearls.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Through the vast, distributed lens of the Extrasolar Obersvation Agency&#039;s primary telescope, the planet Arl looked depressingly ordinary - but depressingly ordinary made it a suitable target for colonisation.  Its differences seemed insubstantial.  The thicker air and preponderance of shallower seas wouldn&#039;t pose particular issues for human settlement.  The somewhat different chemical composition of the atmosphere could be adapted to with minimal self modification.  When the Eltreum arrived on Arl, it discovered a natural environment more spectacular and beautiful than even Earth in its prime.  The thicker air scattered more light: over the sand the noon sky was gold cream, tinting to jade over rainforests and pale turquoise over seas.  The high floating clouds glowed like coals in the reflected light of the setting sun; refracted sunlight around the horizon and the nearby nebulae made the night a carnival. An unspoiled world to be treasured.&lt;br /&gt;
&lt;br /&gt;
==Aurellia==&lt;br /&gt;
&lt;br /&gt;
The Aurellian continent was the site of first landfall and the cradle of Arlian civilisation.  A relatively hot, dry part of the world in the south, dominated by a number of spectacular deserts where the sand flows like molten silver hued in red and gold.  Though very beautiful to look at, it is difficult land in which to make a home, and the oases around which settlements have grown into nations were not sufficient to support the needs of a diverse colonisation effort.  Most of the population of the continent is concentrated in glitzy, cosmopolitan cities relying heavily on technological intervention.  The continent is largely dominated by three distinct desert regions, the Empty Quarter, which is Arl&#039;s largest desert, the Sayhad and the Lut, which is the second largest concentration of salt in the world.&lt;br /&gt;
&lt;br /&gt;
Aesthetically Aurellia corresponds to the Middle East, if it wasn&#039;t obvious.&lt;br /&gt;
&lt;br /&gt;
===Wind===&lt;br /&gt;
&lt;br /&gt;
The Emirate of the Valley of the Wind is the &#039;&#039;original&#039;&#039; settlement on Arl.  Its great age, and the fact that a component of the Eltreum is within its territory, has meant that Wind has played a significant role in many notable episode of history: the most notable being its involvement in ending the Seven Days of Fire and employing the first Otome.  The Valley of the Wind for which the Emirate is named is an anomalous geographical feature: an incredibly lush region located in the midst of the Empty Quarter.  Surrounded on both sides by the tallest mountains in the region, the Valley is favoured by a regular cool breeze which makes it remarkably liveable given its location: the average recorded temperature in the Emirate is some fifteen degrees below the rest of the UAE.  It is a popular travel destination, and its artificial exclusivity has allowed it to largely fuel its economy through rates and service based industries.  The administration is careful to milk the fact that Galleria Academy is present on its territory.&lt;br /&gt;
&lt;br /&gt;
Unlike most members of the UAE, Wind&#039;s monarchy maintains both executive and legislative power, though traditionally it&#039;s been something of a soft touch and has immense stability as a political system.  The current monarch is Princess Izanami Blan fon Wind.  Wind is militarily unimportant, but largely considered unassailable due to the presence of Galleria.  Though the school is politically neutral, it has been known to intervene in defence of the Valley.  Strictly speaking, Wind only has one Otome: the Lofty Crimson Jade.&lt;br /&gt;
&lt;br /&gt;
===United Aurellia Emirates===&lt;br /&gt;
&lt;br /&gt;
A loose federation of nine of the smaller emirates on the continent.  It is a politically complex arrangement of absolute monarchies creating a federal front for the purposes of international relations.  In truth it is something of a military alliance in order to avoid annexation by Cardair; between them, the states of the UAE have twelve Otome, enough to keep even Cardair in check.  The member states of the UAE are fantastically rich but a widening gap between rich and poor is driving growing political instability, even in Wind.  Workers&#039; rights groups are gaining international attention.  There are some tensions between the UAE and Levant, due to Levant&#039;s open support for democratisation groups within the UAE.  The member states of the UAE are progressive and liberal mostly up until the point where it is suggested that the emirs step down, and some have expressed concern about the treatment of some prominent republicans.&lt;br /&gt;
&lt;br /&gt;
===Levant===&lt;br /&gt;
&lt;br /&gt;
The Republic of Levant is a coastal nation running the length of the north of Aurellia.  Often considered to be Arl&#039;s most vibrant democracy.  Previously an emirate, Levant&#039;s peaceful transition to representative government is the great Aurellian success story, and its possession of the richest resource deposits on the continent has made it the wealthiest nation on Arl.  It currently possesses no Otome, though it does possess a number of heirloom Meister GEMs.  Politically, Levant is a prominent proponent of Otome disarmament.  Recent tensions with the Cardair Empire have been the impetus for a scholarship program that has sent a number Levantine girls to Galleria.&lt;br /&gt;
&lt;br /&gt;
===Cardair===&lt;br /&gt;
&lt;br /&gt;
The Imperial Trinity of Cardair, Rossia and Trulio, or simply the Cardair Empire, is one of the largest nations in the world.  On their own, Cardair and Trulio are the two largest nations on the Aurellian continent, and Rossia is one of the largest on the Xillian continent.  Having unified through a byzantine series of marriage pacts in order to provide a front against the Erusean Union centuries previously, Cardair has flourished into a serious military and economic superpower.  Already culturally distinct, further cross-cultural exchange has resulted in a nation which is quite distinct from the rest of Aurellia.  While the states to the west are more leisurely, as a matter of policy Cardair rejects excess and celebrity culture.  Even its many Otome are expected to maintain a sense of aloof, professional decorum.  The Cardairan aristocracy and government is typically stereotyped as being incredibly rigid, which isn&#039;t too far from the truth.  Despite this, Cardair has pioneered coffee culture, and has the highest number of coffee shops per capita in the entire world.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to track the members of the three imperial families and how they intersect.  The almost omnipresent civil service seemingly exists simply to keep manage the marriages which keep Cardair&#039;s government ticking over.  Currently, Cardair has no sitting Emperor and is in a transitional state as a member of one of the three families is selected to be Argos XXVI.  The sitting regent is, as tradition dictates, the Excel Elegance White Onyx, personal Otome of the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Xillia==&lt;br /&gt;
&lt;br /&gt;
Located to the east of Aurellia.  The two continents are separated Rossian Strait, which has since been bridged by the Cardairan imperial capital, Argos.  Lush and mountainous, Xillia is typified as being fairly mysterious and more than a little insular.  That&#039;s the popular impression in any case.  Despite its uneven geography, Xillia is an agricultural marvel and has allowed for an explosive level of population growth relative to other parts of Arl.&lt;br /&gt;
&lt;br /&gt;
===Zipang===&lt;br /&gt;
&lt;br /&gt;
Inhabiting a chain of islands to the very far east, Zipang is a relatively isolationist nation with an unusual power sharing arrangement.  While nominally Zipang is ruled by the Tenno, in reality that position is most symbolic, and real administrative power rests in the hands of the Shogun, essentially a military dictator, and his bakufu.  Within the bakufu, the most prominent clans are Minamoto, Genji, Heike and Fujiwara.  Traditionally only the Minamoto can become Shogun, but the power of the Otome rest in the hands of these families in a delicate balance.  As a sovereign of peace, the Tenno has never held a Contract, and the Imperial Household of Zipang regularly speaks out against the theory of mutually assured destruction.  Regardless, the large clans still pursue Contracts in an attempt to garner influence within Zipang.&lt;br /&gt;
&lt;br /&gt;
Even relative to the rest of Xillia, Zipang is incredibly mountainous and has concentrated the majority of its large cities in very tightly delineated areas.  Much of Zipang is pristine.&lt;br /&gt;
&lt;br /&gt;
===Taiyuan===&lt;br /&gt;
&lt;br /&gt;
The largest nation on Xillia, dominating its central parts and much of the east coast.  The dynasty of the Huangdi has persisted for almost as long as the emirs of Wind, and it has been a major fixture in world politics since before the Seven Days of Fire.  Unlike in Zipang, the Huangdi possesses absolute power, and all administration of Taiyuan stems directly from the throne.  The nobility, such that it is, is made up of &#039;scholar-bureaucrats&#039;, landed gentry that have passed the grueling imperial examinations.  Taiyuan is a sleeping giant on paper. The most populous nation on Arl and a wealth of so far untapped resources means that it could be a military superpower to rival even the Aries Republic, but traditionally it has only possessed a relatively small number of Otome, and the nature of its society means that most daughters tend to strive for the imperial examinations over Galleria Academy.&lt;br /&gt;
&lt;br /&gt;
===Âu Lạc===&lt;br /&gt;
&lt;br /&gt;
Located on a peninsula extending north into the Mare Imbrium.  A small, lively kingdom with an open character which is a little unusual in comparison to other Xillian nations.  In contrast with its relatively pacifistic political stances and agreeable international relations, Âu Lạc is widely believed to possess Arl&#039;s most elite and skilled military, and it has historically defeated a series of invaders that on paper were much more powerful.  This is despite its military expenditures being a relatively minuscule portion of the national budget, on top of Âu Lạc itself being relatively poor.&lt;br /&gt;
&lt;br /&gt;
The relatively lack of wealth has caused non-trivial numbers of people to seek a life elsewhere, often within the supposed lands of opportunity to the west, such as the UAE.&lt;br /&gt;
&lt;br /&gt;
==Aries==&lt;br /&gt;
&lt;br /&gt;
===Aries Republic===&lt;br /&gt;
&lt;br /&gt;
===Osea===&lt;br /&gt;
&lt;br /&gt;
==Nazca==&lt;br /&gt;
&lt;br /&gt;
The continent to the north of Aurellia, on the other side of Mare Nubium.  It remains the core bastion of aristocracy on Arl, and in the aftermath of the Seven Days of Fire it was the Nazcan states who had political primacy.  A number of quite serious wars have, over time, eroded their importance.  They have recently formed the &#039;nazcazone&#039;, an economic pact that has standardised currency across all states, and is intended to foster international investment, development and growth.  Mostly temperate ranging towards the mediterranean in the southern half, Nazca was considered a prime location for early colonisation, and competition in those days for the hospitable real estate was fierce.&lt;br /&gt;
&lt;br /&gt;
===Belka===&lt;br /&gt;
&lt;br /&gt;
The Belkan Imperial Federation is, and has been, the largest nation in Nazca for several centuries.  Until the rise of the democracies in the west and east, its power was almost without equal across all of Arl, and even today it remains a military superpower and the beating heart of the nazcazone.  On paper, Belka is an electoral monarchy, with the kaiser selected by vote of the eleven Elector Princes, but in practice the eldest Hohenzollern child is always elected.  Though historically &#039;Belka&#039; was in fact a patchwork of over a hundred different fiefdoms and principalities, it has since developed a remarkably unified national character that is instantly recognisable based on sheer bombast.  While it is easy to stereotype most Belkans as deliriously Prussian, its rural populations are regularly described in travel guides as &#039;charming&#039;.  It has a remarkable beer culture.  Belkan cuisine is best described as &#039;extremely heavy&#039;.&lt;br /&gt;
&lt;br /&gt;
Belka employs the most Otome of any Nazcan state, and has been the centrepiece of three different major wars.&lt;br /&gt;
&lt;br /&gt;
===Anjou===&lt;br /&gt;
&lt;br /&gt;
The Republic of Anjou, formerly the Sun Kingdom of Anjou, is Belka&#039;s eternal rival and variously one of the most powerful nation states in the world.  Though an absolute monarchy for many centuries, it is currently in the grip of a citizens&#039; revolution.  As such, it occupies an unusual place in international relations.  By all accounts the Sun King and all his apparati have been totally deposed, and the Republican Directory is in control, yet the revolution continues.  Though it is currently unclear as to the exact circumstances, it would appear that the Revolution had the tacit approval of Anjou&#039;s Otome - accounts suggest that the Sun King attempted to suppress the initial wave using their unmatched power, and they simply refused.  The Contracts that existed prior to the revolution are currently in limbo, as a number of Masters have fled the country in response to rising violence and radicalisation within the various committees - most notoriously the Committee of Public Safety, which is rapidly growing in power.  So far, no Masters have been extradited to Anjou.&lt;br /&gt;
&lt;br /&gt;
Most Anjou students at Galleria Academy were there on aristocratic money, which rapidly dried up as the Revolution took hold.  The Directory has since made a point of providing scholarships to each student.  It is without a doubt true that these Republican Scholarships are an olive branch to the faculty, an attempt to secure the technical expertise which allows for a Contract to be revoked.&lt;br /&gt;
&lt;br /&gt;
===Artai===&lt;br /&gt;
&lt;br /&gt;
The Grand Duchy of Artai is a nation in the northernmost parts of the continent, where Nazca&#039;s forests and hills give way to taiga and cliffs.  Once a military superpower, its fortunes have faded after a disastrous venture with Belka into world domination; it currently possesses no Otome, and has not for almost a hundred years.  Those hundred years have been characterised by small minded leaders, but the current Grand Duke, the teenaged Bel Gran Dai Artai, is more ambitious and is seeking to revitalise his nation&#039;s standing.  At the core of this is a number of very expensive scholarships to send girls to Galleria.&lt;br /&gt;
&lt;br /&gt;
The harsh land of Artai has bred a hardy people with little in the way of pretensions, but for some Artai is a prison with very little hope left.  Though the new Grand Duke is ambitious and not content to let the whole nation fall into total ignominy, there is a portion of the population that sees this as too little, too late. &lt;br /&gt;
&lt;br /&gt;
===Helvetica===&lt;br /&gt;
&lt;br /&gt;
Located amongst the Alps in the east of Nazca, and stretching down to the coast of the Mare Serenitatis, the Confederation Helvetica is Nazca&#039;s most notable democracy and home to all the foremost international banks.  It has been said that half the world&#039;s money has passed through Helvetican banks, and it&#039;s not too far from the truth.  The creation of the nazcazone has proven to be immensely lucrative for Helvetica.  Helvetica is staunchly neutral when it comes to armed conflict, and is a proponent of Otome disarmament: the few Otome employed within Helvetica work for international humanitarian organisations.&lt;br /&gt;
&lt;br /&gt;
===Firenze===&lt;br /&gt;
&lt;br /&gt;
Firenze is the most prosperous city-state in Appenninica and one of the wealthiest on the entire continent. A well-known cultural and Nazcan financial hub, the establishment of the nazcazone has brought significant changes to the nature of banking between Nazcan countries; these changes have hit Firenze where it hurts, and compromised its long-standing rivalry with Helvetica.  There is no central government as such in Firenze, and most nations on the peninsula follow its model.  Rather, it is run through the agreements and treaties of the aristocratic banking families, and so who is &#039;ruling&#039; at any one time is a matter for the markets.&lt;br /&gt;
&lt;br /&gt;
===Venesia===&lt;br /&gt;
&lt;br /&gt;
The Most Serene Republic of Venesia, or &#039;la Serenìsima&#039; to its inhabitants, is one of the city-states on the Appenninican Penisula - though considering the nature of Venesia itself, it might be more correct to say that it is a city-state on the Mare Serenitatis.  The spectacular capital is a floating wonderland, and like most Appenninican city-states is heavily reliant on trade and culture to fuel its prominence.  With Anjou currently in the grip of political upheaval, the stage is set for an all out fashion war between Venesia, Firenze, Milano and others - a war which Venesia has been slow to adopt.&lt;br /&gt;
&lt;br /&gt;
Venesians often take great pride in their bizarre, vaguely republican system, claiming that by maintaining the stabilising influence of the aristocracy it excises the weaknesses of democracy.  The reality is that many decisions are made arbitrarily by Collegio - an association of ten patricians - and then retroactively assumed to have been made in accordance with the various checks and balances.  About the only aspect of Venesian politics that makes any sense is its executive, the Doge, who is the only officer of state that can legally make Contracts with Otome.  The sitting Doge is limited by a number of quite extensive regulations intended to ensure transparency and accountability: most commentators agree that these are the most effective in the world.  The nature of the Doge is causing Venesia to fall behind in the burgeoning Appenninican fashion war.&lt;br /&gt;
&lt;br /&gt;
==Patala==&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46609</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46609"/>
		<updated>2013-04-27T01:34:54Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 7/38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 0/35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [16]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems)&lt;br /&gt;
&lt;br /&gt;
:9/36 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 6 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46608</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46608"/>
		<updated>2013-04-27T01:32:49Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 2/38&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 4 (10)&lt;br /&gt;
:Athletics 4 (10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 4/35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 8 (31)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 0/35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [16]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 5 [15]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems)&lt;br /&gt;
&lt;br /&gt;
:9/36 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 6 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=46259</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=46259"/>
		<updated>2013-04-06T01:27:08Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 42/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
:&#039;&#039;&#039;Session 13//&#039;&#039;&#039; Not present&lt;br /&gt;
:&#039;&#039;&#039;Session 14//&#039;&#039;&#039; 8 (47)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46138</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=46138"/>
		<updated>2013-03-23T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 0/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 20/20&lt;br /&gt;
:XP 3/35&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 3 (6)&lt;br /&gt;
:Athletics 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 5/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 6 (16)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 3/32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [16]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 4 [10]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems)&lt;br /&gt;
&lt;br /&gt;
:9/36 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 6 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points &amp;lt;Br&amp;gt;&lt;br /&gt;
Init: 21+D1&amp;lt;Br&amp;gt;&lt;br /&gt;
Normal Outfit Armour (Conceal Armor) 13 +1  Light Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
Board Suit Mode: 20 +3 Heavy Forcefield&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 34/36&lt;br /&gt;
:Expert System 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
:Rhetoric to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Charisma to 2 (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
:Reflex Boosters (5) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 38&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 38&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 36 spent, 38 total&lt;br /&gt;
:Power 3&lt;br /&gt;
:Grace 7 (5+2)&lt;br /&gt;
:Smarts 5 &lt;br /&gt;
:Knowledge 5&lt;br /&gt;
:Charisma 6 (4+2)&lt;br /&gt;
:Rhetoric 4 &lt;br /&gt;
:Perception 7 (5+2)&lt;br /&gt;
:Integrity 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 &lt;br /&gt;
:Leadership: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 &lt;br /&gt;
:Medicine: 3 &lt;br /&gt;
:Engineering 2&lt;br /&gt;
:Guns 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45667</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45667"/>
		<updated>2013-02-16T09:11:27Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 41/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
:&#039;&#039;&#039;Session 12//&#039;&#039;&#039; 18 (39)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45597</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45597"/>
		<updated>2013-02-09T02:14:12Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 6/20&lt;br /&gt;
:XP 3/35&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 3 (6)&lt;br /&gt;
:Athletics 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 4 (30)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 6 (16)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 3/32&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 8 [16]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 4 [10]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Beggar&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Selection from Theology&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Ultimately, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The Beggar&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Faceless Ones are one of the many ancient rumors surrounding the Omega Church, supposedly from the days when the all-encompassing Unity was still young. Among this number is &amp;quot;The Beggar&amp;quot;, a figure infamous among those familiar with the cloak and dagger, reputed to be one of the first Faceless Ones. If such is true, then it is an astoundingly ancient being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
[[File:The Beggar.jpg|288px|thumb|The Faceless Ones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Fieldcraft &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:A-Type Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Expert Systems (25 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Seeker Launcher&lt;br /&gt;
:Memory Metal Weapon(Melee Weapons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Releases (XP)&#039;&#039;&#039;&lt;br /&gt;
:First Seal Release (Expert Systems)&lt;br /&gt;
&lt;br /&gt;
:9/36 XP&lt;br /&gt;
:September 8, 2012 - 4 XP &lt;br /&gt;
:September 21, 2012 - 2 XP&lt;br /&gt;
:November 19, 2012 - 2 XP&lt;br /&gt;
:October 30, 2012 - 4 XP&lt;br /&gt;
:December 14, 2012 - 6 XP&lt;br /&gt;
:January 11, 2012 - 6 XP&lt;br /&gt;
:January 25, 2012 - 6 XP&lt;br /&gt;
:February 8, 2012 - 6 XP&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *Espionage*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 29/30&lt;br /&gt;
25 Expert System&lt;br /&gt;
Rhetoric to 2 (2)&lt;br /&gt;
Charisma to 2 (2)&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 18&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
:A-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
:Mod: A-Type Reflex Booster: 5 xp&lt;br /&gt;
:Integrity 3-&amp;gt;4: 3 xp&lt;br /&gt;
:Martial Arts: 1-&amp;gt;2: 2 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 30 spent, 32 total&lt;br /&gt;
:Power 3 (6)&lt;br /&gt;
:Grace 7 (6)&lt;br /&gt;
:Smarts 5 (15)&lt;br /&gt;
:Knowledge 5 (15)&lt;br /&gt;
:Charisma 6 (10)&lt;br /&gt;
:Rhetoric 4 (10)&lt;br /&gt;
:Perception 7 (10)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 (1)&lt;br /&gt;
:Leadership: 1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 (3)&lt;br /&gt;
:Medicine: 2 (3)&lt;br /&gt;
:Engineering 2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45524</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45524"/>
		<updated>2013-02-02T02:55:55Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 41/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 11//&#039;&#039;&#039; 16 (21)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45522</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45522"/>
		<updated>2013-02-02T01:57:08Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 41/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●/●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45520</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45520"/>
		<updated>2013-02-02T00:38:32Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 46/53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45510</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45510"/>
		<updated>2013-01-31T09:58:37Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Experience Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; 20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
:&#039;&#039;&#039;Session 10//&#039;&#039;&#039; 16 (17)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Consuming Might of the Fire Dragon (-12)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden)&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45476</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45476"/>
		<updated>2013-01-26T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 6/20&lt;br /&gt;
:XP 12/32&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 3 (6)&lt;br /&gt;
:Athletics 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 3 (18)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lessons&#039;&#039;&#039;&lt;br /&gt;
*Brando has his uses. Not just a fop!&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 6 (16)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 0/19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 7 [10]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 3 [6]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Beggarman&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Previously a purely theoretical field, it was theorized that Omnipotence would have to cover alternate universes, where the variables from which sprung forth the fundamental laws of our own were vastly different. Science revealed the existence of alternate realities, a cascade of universes separated by arcane laws. Individuals began accessing and skimming data from these cousin realities. In short, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. The theological implications sent massive ripples through the Church. &lt;br /&gt;
&lt;br /&gt;
In 3789th update to the Hidden Dictums, sealed under some of the strongest memetic defenses known to man, the Pope and the Inner Logi Cardinals declared that both the science of PRAYER and its users must be both encouraged, and protected, to hasten the Apotheosis of the awaited God. &lt;br /&gt;
&lt;br /&gt;
As the SALDAC-UNITY war ground on, PRAYER users were being killed in disturbing numbers. Access to the universes from which they derived their powers was forever lost.  Section 14 of the Cornelian Order was ordered to begin expanding its mission from gathering PRAYER data to actively intervene in the defense of PRAYER users, and many assets from other sections of the Order were opened to them. &lt;br /&gt;
&lt;br /&gt;
One of these is “Beggarman”, a wetworks operative, one of the men with a thousand faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:0/2 XP&lt;br /&gt;
:September 8, 2012 - 2 XP &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
[[File:Unknown Person-1.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Espionage &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (2 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Anti-Materiel Rifle&lt;br /&gt;
:Collapsible Glaive&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
:Expert System (25) *DORMANT*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
XP: 29/30&lt;br /&gt;
25 Expert System&lt;br /&gt;
Rhetoric to 2 (2)&lt;br /&gt;
Charisma to 2 (2)&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 18&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  3 (2 +1) (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 XP&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;2 xp remains, 30 spent, 32 total&lt;br /&gt;
:Power 3 (6)&lt;br /&gt;
:Grace 7 (6)&lt;br /&gt;
:Smarts 5 (15)&lt;br /&gt;
:Knowledge 5 (15)&lt;br /&gt;
:Charisma 6 (10)&lt;br /&gt;
:Rhetoric 4 (10)&lt;br /&gt;
:Perception 7 (10)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 (1)&lt;br /&gt;
:Leadership: 1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 (3)&lt;br /&gt;
:Medicine: 2 (3)&lt;br /&gt;
:Engineering 2 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45462</id>
		<title>Holland Freebird</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45462"/>
		<updated>2013-01-25T05:50:17Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dontmindthemegane.jpg| thumb| Disregard means &#039;sleep with&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The youngest son of the Freebird banking clan that manages the finances of the well-to-do Farnesian gentry.  Previously a student of archaeology at the foremost university in Farnese, his formative years were spent making trouble: clambering all over the architecture for night time liaisons with the daughters (and the occasional pretty son) of nobility and beating up their elder brothers when necessary.  Unable to complete his degree due to various circumstances, not least of all angering the Doge of Farnese himself, Holland escaped the city on board the scavenger boat &#039;&#039;The Other Woman&#039;&#039; and made that his career in the Adriatic Archipelago.  An adventurer for hire looking for adventure.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; Holland Freebird&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; Escape, by Hemenway&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
:&#039;&#039;&#039;EXP Record//&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace//&#039;&#039;&#039; ●●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Initiative//&#039;&#039;&#039; +10&lt;br /&gt;
:&#039;&#039;&#039;Speed//&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Protection//&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Swordplay//&#039;&#039;&#039; MASTER - Freebird-style Battojutsu&lt;br /&gt;
:&#039;&#039;&#039;Gunplay//&#039;&#039;&#039; MASTER - Two Hands Freebird&lt;br /&gt;
:&#039;&#039;&#039;Schmoozing//&#039;&#039;&#039; MASTER - Kemonomimi&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Fisticuffs//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Swimming//&#039;&#039;&#039; Level 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fame//&#039;&#039;&#039; ●●● - Notorious dropout from the prestigious Università Ca&#039; Foscari Farnesia and black sheep of the Freebird banking clan following an interlude with the Doge&#039;s twin daughters.  Further adventures in the Adriatic Archipelago and a rivalry with regional catgirl pirate king Rahmah Redmane has earned him something of a name.&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ● - Writes papers for desperate university students.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;VS-Moonlight//&#039;&#039;&#039; &lt;br /&gt;
::Empire Lightweight Sword&lt;br /&gt;
::Damage +6, Accuracy +3, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Rapier 9mm Series R//&#039;&#039;&#039;&lt;br /&gt;
::Twin Native Light Pistols with Smartlinks&lt;br /&gt;
::Damage +7, Accuracy +4, Magazine 14, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Special Megane//&#039;&#039;&#039;&lt;br /&gt;
::Starfish Custom Smart Clothes&lt;br /&gt;
::Protection (Ranged) 6, Protection (Melee) 2, Bypass -4, Buffer 3, Conceal P&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Babel Link//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hooks=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carry on my Wayward Son//&#039;&#039;&#039;  Holland left behind the comfortable life of a banker&#039;s son ... and a tarnish on the flawless reputation of his family&#039;s bank.  Holland&#039;s flight from Farnese was not without spilled blood, and the golden liberties of the gentry leave it to the Freebirds to &#039;&#039;correct&#039;&#039; his error.&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pirates of the Adriatic//&#039;&#039;&#039;  While he still ran with &#039;&#039;The Other Woman&#039;&#039;, Holland ended up clashing/working with the Redmane Catgirl Pirates and became Captain Rahmah&#039;s rival/sex-friend.  The relationship went really sour when Holland picked &#039;&#039;The Other Woman&#039;&#039; over Rahmah and her crew during a particularly dangerous exploration.  Now Rahmah has become Pirate King of the Adriatic ...&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;That Which Remains//&#039;&#039;&#039;  When Holland first left Farnese, he relied on heavily on Captain Charles &#039;The Right Stuff&#039; Hawke to get on his feet.  The old man is gone now, but his wife still remains.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
:10 FP spent for an additional 2 dots in attributes.&lt;br /&gt;
:Babel Link is 0 cost.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45309</id>
		<title>Holland Freebird</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45309"/>
		<updated>2013-01-13T03:21:51Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dontmindthemegane.jpg| thumb| Disregard means &#039;sleep with&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The youngest son of the Freebird banking clan that manages the finances of the well-to-do Farnesian gentry.  Previously a student of archaeology at the foremost university in Farnese, his formative years were spent making trouble: clambering all over the architecture for night time liaisons with the daughters (and the occasional pretty son) of nobility and beating up their elder brothers when necessary.  Unable to complete his degree due to various circumstances, not least of all angering the Doge of Farnese himself, Holland escaped the city on board the scavenger boat &#039;&#039;The Other Woman&#039;&#039; and made that his career in the Adriatic Archipelago.  An adventurer for hire looking for adventure.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; Holland Freebird&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; Escape, by Hemenway&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
:&#039;&#039;&#039;EXP Record//&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace//&#039;&#039;&#039; ●●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Initiative//&#039;&#039;&#039; +10&lt;br /&gt;
:&#039;&#039;&#039;Speed//&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Protection//&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Swordplay//&#039;&#039;&#039; MASTER - Freebird-style Battojutsu&lt;br /&gt;
:&#039;&#039;&#039;Gunplay//&#039;&#039;&#039; MASTER - Two Hands Freebird&lt;br /&gt;
:&#039;&#039;&#039;Schmoozing//&#039;&#039;&#039; MASTER - Kemonomimi&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Fisticuffs//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Swimming//&#039;&#039;&#039; Level 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fame//&#039;&#039;&#039; ●●● - Notorious dropout from the prestigious Università Ca&#039; Foscari Farnesia and black sheep of the Freebird banking clan following an interlude with the Doge&#039;s twin daughters.  Further adventures in the Adriatic Archipelago and a rivalry with regional catgirl pirate king Rahmah Redmane has earned him something of a name.&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ● - Writes papers for desperate university students.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;VS-Moonlight//&#039;&#039;&#039; &lt;br /&gt;
::Empire Lightweight Sword&lt;br /&gt;
::Damage +6, Accuracy +3, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Rapier 9mm Series R//&#039;&#039;&#039;&lt;br /&gt;
::Twin Native Light Pistols with Smartlinks&lt;br /&gt;
::Damage +7, Accuracy +4, Magazine 14, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Special Megane//&#039;&#039;&#039;&lt;br /&gt;
::Starfish Custom Smart Clothes&lt;br /&gt;
::Protection (Ranged) 6, Protection (Melee) 2, Bypass -4, Buffer 3, Conceal P&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Babel Link//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hooks=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carry on my Wayward Son//&#039;&#039;&#039;  Holland left behind the comfortable life of a banker&#039;s son ... and a tarnish on the flawless reputation of his family&#039;s bank.  Holland&#039;s flight from Farnese was not without spilled blood, and the golden liberties of the gentry leave it to the Freebirds to &#039;&#039;correct&#039;&#039; his error.&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pirates of the Adriatic//&#039;&#039;&#039;  While he still ran with &#039;&#039;The Other Woman&#039;&#039;, Holland ended up clashing/working with the Redmane Catgirl Pirates and became Captain Rahmah&#039;s rival/sex-friend.  The relationship went really sour when Holland picked &#039;&#039;The Other Woman&#039;&#039; over Rahmah and her crew during a particularly dangerous exploration.  Now Rahmah has become Pirate King of the Adriatic ...&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;That Which Remains//&#039;&#039;&#039;  When Holland first left Farnese, he relied on heavily on Captain Charles &#039;The Right Stuff&#039; Hawke to get on his feet.  The old man is gone now, but his wife still remains.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
:10 FP spent for an additional 2 dots in attributes.&lt;br /&gt;
:Babel Link is 0 cost.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45300</id>
		<title>Prayer Drive Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Prayer_Drive_Characters&amp;diff=45300"/>
		<updated>2013-01-12T01:46:54Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Ho&amp;#039;oh Acala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other.  (If there&#039;s more than 8 people, I might go to 5 slots. First come first serve) &lt;br /&gt;
&lt;br /&gt;
You guys should all have force fields. &lt;br /&gt;
&lt;br /&gt;
=Team Friday=&lt;br /&gt;
&lt;br /&gt;
==Euthanasia==&lt;br /&gt;
A mysterious mercenary with a mysterious past.&lt;br /&gt;
&lt;br /&gt;
[[File:Asagi01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=YDDkCiUhHCc Woke Up This Morning], Alabama 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad&#039;&#039;&#039;&lt;br /&gt;
:Initiative +13&lt;br /&gt;
:Armour 4&lt;br /&gt;
:Shield 2/10&lt;br /&gt;
:Health 11/11&lt;br /&gt;
:Connection 12/20&lt;br /&gt;
:XP 6/26&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (3)&lt;br /&gt;
:Grace 6 (15)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 2 (1)&lt;br /&gt;
:Charisma 2 (1)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Intimidation 1 (1)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Guns 3 (6)&lt;br /&gt;
:Athletics 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Contacts 2 (3)&lt;br /&gt;
:PRAYER 4 (20)&lt;br /&gt;
::Position and momentum control via symbols (J-brawler protagonist)&lt;br /&gt;
::Kinesis 3 (18)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:2x pistols&lt;br /&gt;
:Concealed armour + boosters&lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lessons&#039;&#039;&#039;&lt;br /&gt;
*Brando has his uses. Not just a fop!&lt;br /&gt;
&lt;br /&gt;
==Ho&#039;oh Acala==&lt;br /&gt;
&#039;&#039;&#039;Theme//&#039;&#039;&#039;&lt;br /&gt;
:[http://www.youtube.com/watch?v=HGH-4jQZRcc&amp;amp;ob=av2e No Light, No Light], Florence + The Machine                                                                [[File:Hoooohacoola.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notepad//&#039;&#039;&#039;&lt;br /&gt;
:Initiative +14&lt;br /&gt;
:Health 15/15&lt;br /&gt;
:Connection 15/15&lt;br /&gt;
:Shield 10/10&lt;br /&gt;
:Armour Value 2&lt;br /&gt;
:EXP 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats//&#039;&#039;&#039;&lt;br /&gt;
:Power 5 (11)&lt;br /&gt;
:Grace 6 (16)&lt;br /&gt;
:Smarts 3 (3)&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Charisma 1 (0)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 4 (6)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History//&#039;&#039;&#039;&lt;br /&gt;
:In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity.  It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success.  In the picturesque hills outside the city lives Ho&#039;oh Acala, an amateur artist.  Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints.  Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to.  Her atelier has dozens of &#039;failures&#039; strung from the ceiling as a reminder.  Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don&#039;t know any better.  She hates this.  Sometimes they commission her to paint their portraits.  She hates this even more.&lt;br /&gt;
&lt;br /&gt;
:This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts.  Ho&#039;oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one&#039;s personal calm.  Though Ho&#039;oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered.  Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest.  However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation.  As PRAYER is about controlling one&#039;s own personal cosmos, Ho&#039;oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting.  As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn&#039;t help but be interested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities//&#039;&#039;&#039;&lt;br /&gt;
:Architecture 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills//&#039;&#039;&#039;&lt;br /&gt;
:Martial Arts 5 (8)&lt;br /&gt;
:Painting 6 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages//&#039;&#039;&#039;&lt;br /&gt;
:PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)&lt;br /&gt;
::Ho&#039;oh&#039;s PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather &#039;&#039;creation itself&#039;&#039;.  With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho&#039;oh is able to warp the space of our universe.&lt;br /&gt;
::L3 Facet &#039;Shukuchi&#039; (Distance) (18) - cuts the space between &#039;here&#039; and &#039;there&#039; away, giving the impression that Ho&#039;oh has teleported, or that she is extremely fast.&lt;br /&gt;
::L2 Facet &#039;Saidai Oka Hoken&#039; (Augmentation) (9) - A striking technique where Ho&#039;oh twists space to increase the mass-impact of a single fist.  A side-effect is the superhot quark-gluon plasma pulled through by the Facet.&lt;br /&gt;
:Exotic Equipment: Prototype Instinctual Polymorph Weapon Ehrgeiz.  A smart matter colony masquerading as Ho&#039;oh&#039;s strike gloves and most elements of her clothing.  As Ho&#039;oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts.  A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass.  Marketing grist claims theoretically unlimited forms.  Ho&#039;oh has lost the manual.&lt;br /&gt;
::Ehrgeiz has 3 modes. It is a hand to hand weapon &lt;br /&gt;
::Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy. &lt;br /&gt;
::Mode 2: Anti-armour Mode: halves enemy armour, double&#039;s power for damage purposes&lt;br /&gt;
::Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment//&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:A-type Reflex Link&lt;br /&gt;
:Alethea&#039;s Exotic Equipment: Celestial-type Sentient Blade Elucidator, +5 Accuracy&lt;br /&gt;
&lt;br /&gt;
== Duke Linwood Brando the XIV ==&lt;br /&gt;
A libertine robot from a distinguished household who wields occult power and wealth beyond his station. The inheritor of the Key of SOLOMON.&lt;br /&gt;
&lt;br /&gt;
[[File:Fa1d610cd03e195a6ee56a6194e2bfd2.jpg|200px|thumb|A cunning innovation...]]&lt;br /&gt;
[[File:BrandoHumanish.jpg|200px|thumb|...with many iterations.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Race: Android&lt;br /&gt;
:HP: 13&lt;br /&gt;
:Armour: 3 (Concealed Armor)&lt;br /&gt;
:XP: 0/19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 1 [1]&lt;br /&gt;
:Grace 2 [3]&lt;br /&gt;
:Smarts 6 [6]&lt;br /&gt;
:Knowledge 2 [3]&lt;br /&gt;
:Charisma 7 [10]&lt;br /&gt;
:Rhetoric 3 [6]&lt;br /&gt;
:Perception 3 [6]&lt;br /&gt;
:Integrity 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Rakehell 3 [6]&lt;br /&gt;
:Hacker 3 [6]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:PRAYER 3 [12] - Key of SOLOMON: A program which summons alien constructs from a universe with parameters entirely unlike those that spawned mankind, the Key of SOLOMON is the original reason the prestigious Brando family was forced to mass upload. After their progenitor developed the &#039;&#039;daemon summoning program&#039;&#039; much of the Brando household were beset with horrific visions and mass delusions, forcing the remaining members of the family to upload before their minds became tainted with the alien influence. In the process, they gained the ability to control the extra-dimensional creatures and have since held these powers to secure additional power and influence over the decades.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Impulse Luxuria&#039;&#039; (Mind): A specialized element of the summoning program designed to strip away the safeguards in the target&#039;s personality. While ordinarily used to cause enemies to go berserk and turn on their allies, its original function is to cause social rivals to lose their inhibitions and embarrass themselves.&lt;br /&gt;
::L2 Facet [9] - &#039;&#039;Reversal Superbia&#039;&#039; (Transmute): A program which is able to convert an offering into undifferentiated mass from the other universe, which then takes on the qualities imposed upon it by the summoner. Because it conforms to the desires imposed upon it, it may be used in tandem with Active Invidia to grant &#039;wishes&#039; of the tangible sort.&lt;br /&gt;
::L1 Facet [3] - &#039;&#039;Active Invidia&#039;&#039; (Sense): &#039;&#039;Daemons&#039;&#039; enter the target&#039;s mind through a physical (or wireless) connection, clipping away at low-level inhibitions of the mind to grant the summoner an unrestricted view of the target&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link [2]&lt;br /&gt;
:Cosmetic Changes [1]&lt;br /&gt;
:Face Dancer [5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armor&lt;br /&gt;
:Pimp Cane (Concealed Rifle)&lt;br /&gt;
:Tophat&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Beggarman&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; 100thlurker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is God?&lt;br /&gt;
&lt;br /&gt;
For the Last Church, the God humanity seeks is many things; He is Father, She is Mother, It is our Shepard, the endpoint of fate, but above all, God is the architect of Paradise and the unquestionable, impartial judge of the immortal Soul. &lt;br /&gt;
&lt;br /&gt;
In order to fulfill this critical function, God must be an Omniscient being, aware of All Things, in All Places. &lt;br /&gt;
&lt;br /&gt;
Previously a purely theoretical field, it was theorized that Omnipotence would have to cover alternate universes, where the variables from which sprung forth the fundamental laws of our own were vastly different. Science revealed the existence of alternate realities, a cascade of universes separated by arcane laws. Individuals began accessing and skimming data from these cousin realities. In short, through PRAYER, humanity brings itself in closer Communion with the nascent God, by tabling data of strange universes and breaching the barriers of the cosmos. The theological implications sent massive ripples through the Church. &lt;br /&gt;
&lt;br /&gt;
In 3789th update to the Hidden Dictums, sealed under some of the strongest memetic defenses known to man, the Pope and the Inner Logi Cardinals declared that both the science of PRAYER and its users must be both encouraged, and protected, to hasten the Apotheosis of the awaited God. &lt;br /&gt;
&lt;br /&gt;
As the SALDAC-UNITY war ground on, PRAYER users were being killed in disturbing numbers. Access to the universes from which they derived their powers was forever lost.  Section 14 of the Cornelian Order was ordered to begin expanding its mission from gathering PRAYER data to actively intervene in the defense of PRAYER users, and many assets from other sections of the Order were opened to them. &lt;br /&gt;
&lt;br /&gt;
One of these is “Beggarman”, a wetworks operative, one of the men with a thousand faces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:Armor 11&lt;br /&gt;
:Force Field 10&lt;br /&gt;
:HP 13&lt;br /&gt;
:Initiative +13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:0/2 XP&lt;br /&gt;
:September 8, 2012 - 2 XP &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
[[File:Unknown Person-1.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3+1 &#039;&#039;&#039;[4]&#039;&#039;&#039; (6 pts)&lt;br /&gt;
:Grace 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
:Smarts 1+1+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (1 pts)(2 xp)&lt;br /&gt;
:Knowledge 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Charisma 2+1 &#039;&#039;&#039;[3]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Rhetoric 1+1 &#039;&#039;&#039;[2]&#039;&#039;&#039; (1 pts)&lt;br /&gt;
:Perception 5+1 &#039;&#039;&#039;[6]&#039;&#039;&#039; (15 pts)&lt;br /&gt;
:Integrity 4+1 &#039;&#039;&#039;[5]&#039;&#039;&#039; (10 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Surveillance &#039;&#039;&#039;[2]&#039;&#039;&#039; (3pts)&lt;br /&gt;
:Interrogation&#039;&#039;&#039;[1]&#039;&#039;&#039; (1pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Espionage &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
:Martial Arts &#039;&#039;&#039;[2]&#039;&#039;&#039; (3 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Section 14, Cornelian Order) &#039;&#039;&#039;[2]&#039;&#039;&#039; (2 pts)&lt;br /&gt;
:Rich &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Armor &#039;&#039;&#039;[4]&#039;&#039;&#039; (4 pts)&lt;br /&gt;
:Reflex Booster (5 pts)&lt;br /&gt;
:Babel Link (2 pts)&lt;br /&gt;
:Additional Spectrum (2 pts)&lt;br /&gt;
:Cosmetic Changes (1 pts)&lt;br /&gt;
:Face Dancer (5 pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Shock Layer - Mobility Assist&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Autonomous Drones&lt;br /&gt;
:Anti-Materiel Rifle&lt;br /&gt;
:Collapsible Glaive&lt;br /&gt;
&lt;br /&gt;
==Shiori Tanaka==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; NPC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 0 cp remain&lt;br /&gt;
:Power 4 (6)&lt;br /&gt;
:Grace 5 (10)&lt;br /&gt;
:Smarts 4 (6)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 4 (6)&lt;br /&gt;
:Rhetoric 4 (6)&lt;br /&gt;
:Perception 3 (3)&lt;br /&gt;
:Integrity 3 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Meganekko:  1&lt;br /&gt;
:Computers: 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Robotics 3 (6)&lt;br /&gt;
:Martial Arts 3 (6)&lt;br /&gt;
:Medical skills: 3 (6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Really skilled&lt;br /&gt;
:Tough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Booster (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Concealed armour + boosters &lt;br /&gt;
:Light force shield&lt;br /&gt;
&lt;br /&gt;
=Team Spaceship=&lt;br /&gt;
&lt;br /&gt;
==Nirvana Test Doll Make IVI &amp;quot;Ivy&amp;quot;==&lt;br /&gt;
HP: 24 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
:Power 3 (6)  &lt;br /&gt;
:Grace 6 (6)  &lt;br /&gt;
:Smarts 5 (3)  &lt;br /&gt;
:Knowledge 3 (6)&lt;br /&gt;
:Charisma 1 (1)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3  (6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
:Computer Systems 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Hacking 3 (6)&lt;br /&gt;
:Artifact Weapon 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Reflex Boosters (5)&lt;br /&gt;
:B Type Reflex (5)&lt;br /&gt;
:Noetic Link  (5)&lt;br /&gt;
:Super Jump (5)&lt;br /&gt;
:Wall Run (5)&lt;br /&gt;
:Armor 10 (5)&lt;br /&gt;
:Hacking (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Tough&lt;br /&gt;
:Unusual Equipment: (Artifact Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
Conceal Armor: Armour Value 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AEFRE==&lt;br /&gt;
&lt;br /&gt;
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the &amp;quot;mother bioroid&amp;quot; of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 3 (3)+ 2 = 5&lt;br /&gt;
:Grace 3 (3)&lt;br /&gt;
:Smarts 5 (10)&lt;br /&gt;
:Knowledge 5 (10)&lt;br /&gt;
:Charisma 3 (3)&lt;br /&gt;
:Rhetoric 2 (1)&lt;br /&gt;
:Perception 3 (3) +2 = 5&lt;br /&gt;
:Integrity 3 (3)+ 2 = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
: Hacker (2)&lt;br /&gt;
: Drone/Bit Operator (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unusual Equipment (Enhanced Tactical/Bodyguard Drone)&lt;br /&gt;
:PRAYER 3 Manipulation of Boundaries (12)&lt;br /&gt;
::Level 3 Facet: Boundary Between Instants (Celeration) (18)&lt;br /&gt;
::Level 2 Facet: Boundary Between Life and Death  (Transmutation) (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Babel Link (2)&lt;br /&gt;
:Armor 1 (1)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
: Kinetic Sub Machine Gun&lt;br /&gt;
: Weapons Bits, Shield Bits&lt;br /&gt;
: Light Force Shield&lt;br /&gt;
: Concealable Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macky==&lt;br /&gt;
&lt;br /&gt;
:Name: Deidre &amp;quot;Macky&amp;quot; McIntyre&lt;br /&gt;
:Race: Human &lt;br /&gt;
&lt;br /&gt;
History: Deidre McIntyre came from Homeward, a colony in the reaches; something she never wants to admit. Homeward was a &#039;libertarian paradise&#039;; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre&#039;s childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father&#039;s business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante&#039;s life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.&lt;br /&gt;
&lt;br /&gt;
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.&lt;br /&gt;
&lt;br /&gt;
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the &#039;invisible hand&#039; dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until she managed to find her way into Nirvana&#039;s employ that she found a way off of Homeward. As the company pulled out of the dying &#039;paradise&#039;, she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.&lt;br /&gt;
&lt;br /&gt;
Taking the name &amp;quot;Macky&amp;quot;, she drifted from ship to ship, taking new positions as they were offered, and exploring. &lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&lt;br /&gt;
:Power: 2 (1)&lt;br /&gt;
:Grace: 3 (3)&lt;br /&gt;
&lt;br /&gt;
:Smarts: 6 (15)&lt;br /&gt;
:Knowledge: 7 (15+6) &lt;br /&gt;
&lt;br /&gt;
:Charisma: 4 (3+3)&lt;br /&gt;
:Rhetoric:  2 (1)&lt;br /&gt;
&lt;br /&gt;
:Perception: 4 (3+3)&lt;br /&gt;
:Integrity: 3 (3)&lt;br /&gt;
&lt;br /&gt;
====Specialties====&lt;br /&gt;
&lt;br /&gt;
::Jury Rigging 1 (1)&lt;br /&gt;
::Oily 1 (1)&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
&lt;br /&gt;
:Engineer: 8 (10)&lt;br /&gt;
:Mind-Machine Interface 6 (6) &lt;br /&gt;
:Pilot 6 (3+3)&lt;br /&gt;
&lt;br /&gt;
====Augmentations====&lt;br /&gt;
&lt;br /&gt;
:B-type Reflex Booster (5) +1 actions a round&lt;br /&gt;
:Noetic Link (5) instant textbook&lt;br /&gt;
:Pilot Link (5) +3 to vehicle-based rolls&lt;br /&gt;
:Microscopic Vision (2) See microscopic&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
&lt;br /&gt;
:Really Skilled - one extra Skill &lt;br /&gt;
:Lucky - 4 fate&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&lt;br /&gt;
:Mosquito Guns X2 &amp;quot;Davie&amp;quot; and &amp;quot;Willie&amp;quot; (Both with Kinetic Rifles)&lt;br /&gt;
:Concealable Armour &lt;br /&gt;
:Kinetic Pistol&lt;br /&gt;
:Trusty Repair Kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Asura====&lt;br /&gt;
&lt;br /&gt;
:Movement (Power): +2&lt;br /&gt;
:Dexterity (Grace): +2 &lt;br /&gt;
:Electronics (Knowledge): +4&lt;br /&gt;
:Reaction (Smarts): +4&lt;br /&gt;
:Gunnery (perception): +4&lt;br /&gt;
:Persona (Charisma:) +2&lt;br /&gt;
&lt;br /&gt;
:Engineering Type (+2 armour, can use Engineering in mecha)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
Seeker Launcher&lt;br /&gt;
:Damage +10&lt;br /&gt;
:Guided +6&lt;br /&gt;
:Bulky&lt;br /&gt;
:-2 Init&lt;br /&gt;
:Options &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +4 damage&lt;br /&gt;
::Thermobaric Rounds Ignore Cover&lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones&lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds&lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
Kinetic Pistol&lt;br /&gt;
:Damage +4&lt;br /&gt;
:Easy to Conceal&lt;br /&gt;
:One Handed&lt;br /&gt;
:Options&lt;br /&gt;
::Explosive rounds +3 damage against unarmoured targets +1 against armoured ones.&lt;br /&gt;
::AP Rounds -2 armour&lt;br /&gt;
::Guided Rounds +2 to hit  &lt;br /&gt;
::Poision Rounds 1 additional damage per turn &lt;br /&gt;
::Anti shield rounds x2 damage to shields.&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:First: 10 xp&lt;br /&gt;
:Second: 4 xp (Sometimes you need unorthodox solutions, but you have to do them quickly if you want to avoid risk)&lt;br /&gt;
:Third: 2 xp&lt;br /&gt;
:Fourth: 1 xp&lt;br /&gt;
:Fifth: 1 xp&lt;br /&gt;
&lt;br /&gt;
====Spending====&lt;br /&gt;
&lt;br /&gt;
:Knowledge (6)&lt;br /&gt;
:Perception (3)&lt;br /&gt;
:Charisma (3)&lt;br /&gt;
:Pilot: (3)&lt;br /&gt;
:Specialty: Oily&lt;br /&gt;
:Specialty: Jury-rig&lt;br /&gt;
&lt;br /&gt;
Reserve: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yuri Ilyich Ushakov==&lt;br /&gt;
A former Unity officer and ship captain, fought in the initial years of the war with SALDAC. Currently in employ of the Nirvana Corporation, having switched his careers due to mysterious circumstances. Has a wife and a teenage daughter back on his homeworld, though due to his responsibilities he can&#039;t see them in person as often as he would like to.&lt;br /&gt;
&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Race: Human&lt;br /&gt;
:HP: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
:Physical:&lt;br /&gt;
::Power: 2 (1+1) [1]&lt;br /&gt;
::Grace: 2 (1+1) [1]&lt;br /&gt;
:Mental:&lt;br /&gt;
::Smarts: 5 (4+1) [10]&lt;br /&gt;
::Knowledge: 4 (3+1) [6]&lt;br /&gt;
:Social:&lt;br /&gt;
::Charisma: 4 (3+1) [6]&lt;br /&gt;
::Rhetoric: 3 (2+1) [3]&lt;br /&gt;
:External:&lt;br /&gt;
::Perception: 3 (2+1) [3]&lt;br /&gt;
::Integrity: 5 (4+1) [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities:&#039;&#039;&#039;&lt;br /&gt;
:Stylish: 2 [3]&lt;br /&gt;
:Astrophysics: 1 [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
:Starship Operations: 6 [15+6] [21]&lt;br /&gt;
:Fleet Command: 4 [3+7]&lt;br /&gt;
:Tactical Genius: 4 [6+4] [10]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
:Conspiracy (Nirvana): 4 [10]&lt;br /&gt;
:Really Skilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations:&#039;&#039;&#039;&lt;br /&gt;
:Babel System [2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
:Concealed Armour/Light Combat Armour&lt;br /&gt;
:Light Force Shield&lt;br /&gt;
:Service Pistol (Kinetic Pistol)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039;&lt;br /&gt;
:XP total: 18&lt;br /&gt;
:XP spent: 17&lt;br /&gt;
::Starship Operations +1&lt;br /&gt;
::Tactical Genius +1&lt;br /&gt;
::Fleet Command: +2&lt;br /&gt;
&lt;br /&gt;
==Experimental Mobile Assault Response Unit (EMARU) &#039;Emma&#039;==&lt;br /&gt;
Bio: &lt;br /&gt;
An experimental creation on the part of Nirvana, EMARU (or &#039;Emma&#039; in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana&#039;s security division.&lt;br /&gt;
&lt;br /&gt;
Player: Screwball&amp;lt;br&amp;gt;&lt;br /&gt;
Race: Android&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Armour/Shield: 9/10 (2/round regen)&amp;lt;br&amp;gt;&lt;br /&gt;
Connection: 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; &lt;br /&gt;
:Power 4 (1+3)&lt;br /&gt;
:Grace 4 (1+3)&lt;br /&gt;
:Smarts 3 (6)&lt;br /&gt;
:Knowledge 2 (3)&lt;br /&gt;
:Charisma 1 (2)&lt;br /&gt;
:Rhetoric 1 (1)&lt;br /&gt;
:Perception 3 (6)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Weapon Proficiency 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Small Unit Tactics 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flight 1 (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prayer 3 (12)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma&#039;s PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.&lt;br /&gt;
:Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma&#039;s PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personal Flight Module (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Spectrum (Radar) (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Armour 2 (2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Light Combat Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Light Machine Gun&amp;lt;br&amp;gt;&lt;br /&gt;
Light Force Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marlene Elsier==&lt;br /&gt;
:Player:  Ent&lt;br /&gt;
:Race: Human&lt;br /&gt;
:Concept: Valkyrie Princess Corporate~&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;(60)&lt;br /&gt;
:Power 7&lt;br /&gt;
:Grace  5 (4+1) (10)&lt;br /&gt;
:Smarts 4 (3 +1) (6)&lt;br /&gt;
:Knowledge  5 (4 +1) (10)&lt;br /&gt;
:Charisma 6&lt;br /&gt;
:Rhetoric  3 (2 +1) (3)&lt;br /&gt;
:Perception  4&lt;br /&gt;
:Integrity  3 (2 +1) (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;(4)&lt;br /&gt;
:Guns  2(3)&lt;br /&gt;
:Business  2&lt;br /&gt;
:Martial Arts 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039; (10)&lt;br /&gt;
:B-type reflex booster 5&lt;br /&gt;
:Noetic Link 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039; (6)&lt;br /&gt;
:Conspiracy 3&lt;br /&gt;
:Contacts 2(3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
:PDW and personal armory&lt;br /&gt;
:Corporate encounter kit of various materials&lt;br /&gt;
:Year&#039;s supply of specialty custom made stockings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +3&lt;br /&gt;
:Dexterity (Grace): +3 &lt;br /&gt;
:Electronics (Knowledge): +2&lt;br /&gt;
:Reaction (Smarts): +2&lt;br /&gt;
:Gunnery (perception): +3&lt;br /&gt;
:Persona (Charisma:) +2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
Earned: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Spent: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Expenditures:&amp;lt;br&amp;gt;&lt;br /&gt;
:Business 1-&amp;gt;2: 2 xp&lt;br /&gt;
:Conspiracy 2-&amp;gt;3: 3 xp&lt;br /&gt;
:Perception 3-&amp;gt;4: 3 XP&lt;br /&gt;
:Power 6-&amp;gt;7: 6 xp&lt;br /&gt;
:Martial Arts 1: 1 xp&lt;br /&gt;
:Charisma 5-&amp;gt;6: 5 xp&lt;br /&gt;
&lt;br /&gt;
==Lucia Gresham==&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Bioroid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; 13 xp remains, 14 spent&lt;br /&gt;
:Power 3 (6)&lt;br /&gt;
:Grace 7 (6)&lt;br /&gt;
:Smarts 5 (15)&lt;br /&gt;
:Knowledge 5 (15)&lt;br /&gt;
:Charisma 6 (10)&lt;br /&gt;
:Rhetoric 4 (10)&lt;br /&gt;
:Perception 7 (10)&lt;br /&gt;
:Integrity 3 (6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialities&#039;&#039;&#039;&lt;br /&gt;
:Cute:  1 (1)&lt;br /&gt;
:Leadership: 1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Computers 2 (3)&lt;br /&gt;
:Medicine: 2 (3)&lt;br /&gt;
:Engineering 1 (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Rich&lt;br /&gt;
:Contacts(Omega Church) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentations&#039;&#039;&#039;&lt;br /&gt;
:Noetic Link (5)&lt;br /&gt;
:B-Type Reflex Booster (5)&lt;br /&gt;
:Hacking Link (2)&lt;br /&gt;
:Added Spectrum: T-rays&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
:Collapsible Glaive (-3 Init/+4 Damage +1 Effective Strength Long Range)&lt;br /&gt;
:Arm Multigun (+6 damage, Short Range) &lt;br /&gt;
::Armour Piercing Explosive -2 Armour +5 damage &lt;br /&gt;
::Thermobaric Rounds Ignore Cover &lt;br /&gt;
::Fragmentation Rounds +4 damage against unarmoured targets +1 against armoured ones &lt;br /&gt;
::Gas Rounds: nonlethal boarding rounds &lt;br /&gt;
::Anti shield rounds x2 damage to shields. &lt;br /&gt;
:Omnitool&lt;br /&gt;
:Variety of Recon/Utility Drones&lt;br /&gt;
:Custom Acolyte Armor (Light Combat Armor, Armor 4, Mobility Assist)&lt;br /&gt;
:Reinforced force shield (Armor 2, 15 points)&lt;br /&gt;
:Assortment of clothes, all of which count as a shock layer or concealed armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asura&#039;&#039;&#039;&lt;br /&gt;
:Movement (Power): +2 {6}&lt;br /&gt;
:Dexterity (Grace): +2 {9}&lt;br /&gt;
:Electronics (Knowledge): +4 {9}&lt;br /&gt;
:Reaction (Smarts): +4 {9}&lt;br /&gt;
:Gunnery (perception): +4 {11}&lt;br /&gt;
:Persona (Charisma:) +2 {8}&lt;br /&gt;
&lt;br /&gt;
:Surveillance Type (Improved Sensors, Stealth, +1 Move)&lt;br /&gt;
:Custom (+2 points for stats)&lt;br /&gt;
&lt;br /&gt;
:Multipurpose Recon/Utility Drones&lt;br /&gt;
:Shoulder Launchers (as Arm Multigun)&lt;br /&gt;
:Particle Rifle      &lt;br /&gt;
::Damage +10 , -2 Init &lt;br /&gt;
::Accuracy +2 &lt;br /&gt;
::Long Ranged &lt;br /&gt;
::Double Damage to shields &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
:Archbishop Conrad Gresham has always been known as a strong-willed and shrewd leader.  Only among family was he ever known to show a more human side.  The festivities for the birth of his daughter Lucy were filled with much rejoicing.  However, the joy was not to last - his wife vanished on an expedition beyond UNITY territory, and only a few years later his young daughter succumbed to a mysterious illness beyond even the knowledge of the finest minds in the Church.  &lt;br /&gt;
:The grief-stricken father chose to restore his daughter via the power of science.  A bioroid based on her DNA and mental pattern was created.  Lucy A, as she was designated, was everything her father could desire - including frozen in time.  Lucy A, or Lucia as she likes to be called, looks considerably younger than her actual age, and represents her father&#039;s idealized vision of his daughter.&lt;br /&gt;
:This created no little amount of controversy for the Archbishop, which has only relented recently as Lucia has joined the Sacred Order of St. Duhem.  The Duhemite order is dedicated to the righteous practice of science to advance the Church and protect the innocent.  While Lucia is only an Acolyte of the Order, she proudly bears its signature arms and armor, and she hopes to learn much on her assignment with Nirvana corporation.&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=45271</id>
		<title>Eudaimonia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Eudaimonia&amp;diff=45271"/>
		<updated>2013-01-06T07:35:13Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: /* Holland Freebird */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eudaimonia.jpg|thumb|500px|Welcome to paradise, traveler.]]&lt;br /&gt;
&lt;br /&gt;
A game which stubbornly refuses to kowtow to mainstream genre designations like &#039;post-apocalyptic&#039;, &#039;science fantasy&#039;, preferring to call itself a work of lighthearted mundane fantastic transhuman space opera inspired more by slice of life and action adventure series than the heady and cerebral titans which have defined the genre. Run by Exhack, if you couldn&#039;t guess based on the excessively hipster intro line.&lt;br /&gt;
&lt;br /&gt;
= Premise =&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a world that was terraformed over the course of thousands of years through concerted effort by a now-defunct human society which at one point had the resources to do so. Its continents are lush and impossibly fertile, weather placid at all times of the year and shallow seas crystal blue and dotted with beautiful little islands and indestructible terraforming stations which are now inhabited by human and transhuman inhabitants which no longer remember their genuine purpose. It is a paradise made by human hands and by human technology, which will likely outlive its creators as the machinery which sustains it will turn until the universe is too large and cold to draw power from.&lt;br /&gt;
&lt;br /&gt;
Although tucked away in some unseeming corner of the universe, it became the battleground of a war between some new agency of humanity calling itself (or perhaps only remembered as) the True Human Empire and a nameless and incomprehensible menace called the Mysterious Starfish Aliens some thousand years ago. The remains of their battles, from weapons of incredible power to the laboratories of ships which surpass even the miracles of the builders of Eudaimonia and other things stranger and more alien can be found all over the planet now.&lt;br /&gt;
&lt;br /&gt;
As a scavenger working the tropical oceans, you live an exciting and glamorous life few of your peers dream of, plying the ruins and entering those uncharted sectors of the world for a few untouched scraps of miraculous technology and making some concerted effort at rediscovering the workings behind them. It&#039;s dangerous, messy and downright treacherous sometimes when jobs go sour and friends turn on you, but the sights you see and the things you learn along the way make it all worth it.&lt;br /&gt;
&lt;br /&gt;
To say nothing of all the &#039;&#039;tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
== Eudaimonia ==&lt;br /&gt;
&lt;br /&gt;
Eudaimonia is a oceanic planet dominated by island chains and shallow seas. Its ecology is ostensibly entirely artificial, weather patterns maintained by strange and esoteric machinery left behind by a previous human civilization. The planet is small and possesses a porous core, so gravity is light and more akin to that of Mars than Earth at a low 0.42&#039;&#039;g&#039;&#039;, while the air is slightly more oxygenated than normal terrestrial environments and contains eukaryotes which induce a very mild euphoria and calm in a majority of the people on the planet (which may actually be a leftover biological weapon deployed by either side of the last war).&lt;br /&gt;
&lt;br /&gt;
As a consequence of planetary conditions, the plant and most animal life is quite &#039;&#039;huge&#039;&#039; and tends to be oceanic. Giant turtles, fish and penguins are common, though many actual megafauna from Earth became tragically extinct and any viable samples lost before the terraforming process on Eudaimonia was finished. Blue whales, tigers, elephants and other large mammals in particular were lost centuries in advance, though they have been re-engineered from extant life and are present on the planet- albeit at reduced sizes and mostly serving as semi-intelligent pets.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
&lt;br /&gt;
Temperate island chains play host to a majority of the most of the &#039;classic&#039; transhuman population and transhuman castes mostly reliant on infrastructure such as uploads and cyborgs. The style of these cities tends to emulate classic &#039;coastal&#039; and &#039;canal&#039; cities such as Singapore and Venice, with essentially wear-proof and non-polutant pseudocrete brick buildings (some thousands of years old) made of materials produced by request from ancient fabricators and dotted with bits of rediscovered &#039;modern&#039; technology as the current wave of modernization settles in. Some enclaves never quite backslid into complacency as others did and have the hard-edged futuristic look expected of the general level of technology remaining on the planet. &lt;br /&gt;
&lt;br /&gt;
Settlement around the tropics and equator tends to be more piecemeal, as a consequence of the nature of their denizens. Part-animal transgenes or &#039;splices&#039; tended to adapt better to the heat and moisture of the tropics (in no small part thanks to their apparent lack of nudity taboos), and despite sparse population spread out over the myriad archipelagos actually consist of well over 50% of the planet&#039;s population (currently nearing 59%). Splice homesteads tend to be diverse in purpose but tend to be transit stops or tourist destinations that feed into the immense off-world traffic, or give waystations to scavengers and explorers attempting to chart and plunder those few unknown regions of the planet which still remain.&lt;br /&gt;
&lt;br /&gt;
Humanity at large on Eudaimonia is dependent (and perhaps reliant) on getting the materials for consumer goods (and often completed consumer goods as well) from the terraforming equipment left over. Only a few very rare items such as weapons and military-grade bioaugmentation are not available in ubiquitous abundance for nothing, and are considered to have value. Food is common in large part because local fauna and flora are seemingly impossible to deplete and almost universally edible. &lt;br /&gt;
&lt;br /&gt;
Certain negative stereotypes against the splice community based on their unwillingness to produce anything of rarity other than salvage is sometimes levied, as much of their population is content to spend all their time frolicking in the sun, foraging for food and engaging in trade with seagoing people from the cities.&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
Travel on Eudaimonia is almost entirely done by ship, mostly small seagoing vessels with shallow keels. Because of low oceanic depths and sealanes crisscrossed with shoals and reefs, large cargoships with deep keeps are unpopular and essentially liabilities. Bulk transportation of goods (where it occurs at all) is done primarily by massive air-cushioned hovercraft, and mostly for the transport of food and luxury goods with limited geographical spread such as coffee, chocolate and tea which are only viable in certain archipelagos. Submarines and submersible boats, mostly military leftovers from when the THE and MSA warred on the planet, are somewhat popular among scavengers and moreso among pirates- who represent a small risk to the planetary trade network.&lt;br /&gt;
&lt;br /&gt;
Air travel is rarer and done primarily via hybrid airships made of ultralight alloys and buoyed by a combination of ultralight float gasses and aerofoil wings- and essentially act as major status symbols to their owners. Travel through the sky is mostly reserved for the wealthy and powerful and the wealthiest among them have stranger craft, elegant yachts and cruise ships decked with rows of ionofoil sails which bear them into the air without the thrum of moving parts.&lt;br /&gt;
&lt;br /&gt;
Though harder and much less regular means of travel, recovering wrecked drones and re-purposing them into vehicles is a popular passtime among scavengers. Electromagnetic hovertanks left behind by the True Human Empire make great courier vehicles in the archpelagos, and the regenerative glass-winged drones left behind by the Mysterious Starfish Aliens can easily be prized into single or two-person flying vehicles that function similarly to motorcycles.&lt;br /&gt;
&lt;br /&gt;
= Character Generation =&lt;br /&gt;
&lt;br /&gt;
Character generation in Eudaimonia begins with prioritizing five categories for statistics, represented bellow. They are: attributes, skills, implants, backgrounds and equipment. After assigning priorities, characters spend their pool of points to each of the categories until their stats are at the desired levels, matching them to the general concept of their character.&lt;br /&gt;
&lt;br /&gt;
Priority Assignment (First/Second/Third/Fourth/Fifth)&lt;br /&gt;
*Attributes: 20/18/17/15/14&lt;br /&gt;
*Skills: 18/14/10/6/2&lt;br /&gt;
*Implants: 16/12/8/4/0&lt;br /&gt;
*Backgrounds: 10/8/6/4/2&lt;br /&gt;
*Equipment: 5/4/3/2/1&lt;br /&gt;
&lt;br /&gt;
Finally, each character has 10 finishing points which may be spent on upgrading their characters as they like. Costs are shown bellow.&lt;br /&gt;
&lt;br /&gt;
*Attribute: 5 FP&lt;br /&gt;
*Skill: 2 FP&lt;br /&gt;
*Implant: 2 FP&lt;br /&gt;
*Background: 1 FP (2 FP at 3+)&lt;br /&gt;
*Equipment: 4 FP&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes are the basic building blocks of your character, representing the basic abilities and aptitudes of your character which are generally applicable to most situations. More specific skills are developed with skills below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:&#039;&#039;&#039; How physically strong and powerful you are.&lt;br /&gt;
*&#039;&#039;&#039;Grace:&#039;&#039;&#039; How good you are at dexterity tasks.&lt;br /&gt;
*&#039;&#039;&#039;Smarts:&#039;&#039;&#039; How quick witted you are.&lt;br /&gt;
*&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; How knowledgeable and good at research you are in general&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039; How good you are at persuading someone, smoozing and seduction.&lt;br /&gt;
*&#039;&#039;&#039;Rhetoric:&#039;&#039;&#039; How good you are in debates, at winning arguments and swaying a crowd.&lt;br /&gt;
*&#039;&#039;&#039;Perception:&#039;&#039;&#039; How good you are at spotting the unusual.&lt;br /&gt;
*&#039;&#039;&#039;Integrity:&#039;&#039;&#039; How strong willed you are. &lt;br /&gt;
&lt;br /&gt;
Note: Characters begin with 1 point in every attribute spending, and cannot add more than 25% of the points granted by their priority on a single attribute without spending FP.&lt;br /&gt;
&lt;br /&gt;
=== Derived Attributes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; ([Power + Integrity] x Size), Round Down: Because Eudaimonia is a heroic game versus a gritty one, the combination of mental fortitude and physical health are a single attribute. Gunfire, sharp words and particularly traumatic experiences all weaken a character&#039;s resolve and may push them towards defeat, although none is more effective than another. Characters may act normally up until their Willpower reaches 0, at which point they can no longer take hostile actions in a confrontation. This does not necessarily mean death, although having a Willpower track filled entirely with physical damage might suggest that as an outcome. &lt;br /&gt;
**NOTE: Social and mental influences are additive to the total a character can take before being defeated, but are largely situational. A character who agrees to a ceasefire or gives out after succumbing to mental exhaustion can react violently when betrayed or roused back to their senses, when similar opportunities might not be available for a decapitated character.&lt;br /&gt;
*&#039;&#039;&#039;Initiative&#039;&#039;&#039; (Grace + Smarts): Roll 1d10 and add this value. The characters with lower values declare actions &#039;&#039;first&#039;&#039; and act on them &#039;&#039;last&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039; Initiative/4: Especially fast characters can perform more than one action, firing two shots in the blink of an eye or delivering an impassioned speech to the crew of a ship while manning the wheel. The Speed rating of a character is the number of actions they may perform per round. Most characters (and non-named NPCs) probably only have 1.&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039; (Power + Grace)/2, Round Down: All characters have a degree of &#039;armor&#039; against physical attacks without necessarily wearing anything. A failed dodge into cover still puts the shooter&#039;s aim off the lethal mark, and bulging muscles can sometimes stop knives. The Protection stat subtracts the total damage dice made against a character when they are the subject of a successful attack.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Skills are special competencies a character has, representing formal training, higher learning or even more esoteric sources of ability such as skillsoft implants. When relevant to a given roll, a skill adds its rating to the given attribute. In most cases, skills have ratings of 1-3, detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039; (Ability): Skills rated at 1 give situational bonuses limited in scope. Firearms 1 applies to all conventional applications of firearms, such as pistol-whipping with Power + Firearms or shooting with Grace + Firearms. In effect, these are buffers against receiving penalties from unfamiliarity with a given object or subject.&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039; (Complexity): Skills rated at 2 represent broad knowledge and understanding. Firearms 2 allows a character to repair any weapons they have as if they possessed Gunsmith 1, or make use of weapons which are not exactly firearms such as LAW munitions launchers or artillery. The &#039;Complexity&#039; tier in effect allows a player to argue for alternate skill applicability at a 1-dice penalty in the absence of relevant skills.&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; (Mastery): Skills rated at 3 represent the apex of human understanding and skill. Level 3 works identically to all lower levels, save that a character may also choose a specialization relevant to their skill that applies an additional +1 bonus in its purview such as Firearms (Pistols), Firearms (Disarming) or Firearms (Creating Obstacles in a Chase Scene).&lt;br /&gt;
&lt;br /&gt;
Skills of 4 and higher are possible in only rare cases such as those individuals with hyperskill implants.&lt;br /&gt;
&lt;br /&gt;
== Implants == &lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Implants]]&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Backgrounds effectively function as social and economic &#039;equipment&#039;, protecting the character from certain hazards and affording them more options than normal. They represent their origins, history and those friends they&#039;ve made along the way to meeting the group.&lt;br /&gt;
&lt;br /&gt;
In general gameplay terms, they offer their rating as a bonus to relevant rolls such as using Contacts to enhance an investigation of a scenario or Resources to secure the rental of a boat. They may also offer other options, as detailed bellow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; Allies are effectively realized NPCs with their own histories, motivations and agendas separate of the character who occasionally go out of their way to help them. Allies range from less-skilled subordinates (1 dot), to characters about equal with the characters (3 dot) to seasoned mentors (5 dots). The nature of the character and the relationship they have to the character must be chosen at selection of this background.&lt;br /&gt;
* &#039;&#039;&#039;Backup:&#039;&#039;&#039; Backup is a lesser form of allies that grants a character the support of multiple weaker characters instead of a single skilled one. These are mooks, maids or regular people willing to lend you a roof and a bed, but often little else. These range from a single person (1 dot) to a dozen (3 dots) to well over a hundred people willing to put their safety (but perhaps not lives) on the line for you (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Contacts:&#039;&#039;&#039; Contacts are distant relations who are less reliable than Backup but generally better informed, and offer a good resource for new jobs or tidbits of information of a specific sort. Contacts range from a single person (1 dot) to dozens (3 dots) to hundreds of contacts in a worldwide information network such as an academic circle or secret society (5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Fame/Reputation:&#039;&#039;&#039; Fame and Reputation work basically identically, save that Fame is largely regional while Reputation is specific to a social circle, such as mercenaries, bankers, academics, etc. From being a local celebrity (1 dot), to an already regionally famous archeologist (3 dot) or internationally infamous black market fixer (5 dots), these backgrounds may help or hinder at times.&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; Not everyone who wanders the world is broke. Some people keep busy and moonlight as couriers to make a little extra money (1 dot), own an apartment in some nice district in Farnese (3 dots) or are fabulously rich and could dawdle and romp in their skyboats all day long, &#039;&#039;basically forever&#039;&#039;(5 dots).&lt;br /&gt;
* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Sanctums are safe places for characters or bases of operation. A quiet apartment room that you asked to have taken off the floorplan and have under electric concealment is nice (1 dot), and an innocuous-looking ex-fishing trawler might be the mobile command center of choice for a band of bounty hunters (3 dots). For those who absolutely must keep things secretive and luxurious, an elaborate underground complex beneath a palatial manor is possible but expensive (5 dots).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment represents a character&#039;s personal gear, things they&#039;re attached to and have built up history alongside. Depending on priority during character generation, a player receives a certain amount of these items equal to their equipment value.&lt;br /&gt;
&lt;br /&gt;
Equipment obtained through this value is unique in that it is a) customized unlike the bog-standard equipment most enemies will have and b) protected from plot-based degradation. Weapons borrowed from enemies tend to jam after firing a few magazines, vehicles break down or have problematic tracking beacons and borrowed armor tends to be dramatically destroyed by gunfire or abandoned when necessary.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia_Equipment]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
Please move these to their own page.&lt;br /&gt;
&lt;br /&gt;
==Holland Freebird==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Holland Freebird]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; Hemenway - Escape&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
&lt;br /&gt;
==Nico==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Nico Cassidy]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Riverboat Gambler&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 20!&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Maximum Fame and Luxury&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=3QIXeBB7dnw| Baccarat - Saga Frontier OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Backgrounds/Skills/Implants/Attributes/Equipment&lt;br /&gt;
&lt;br /&gt;
==Fintha==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Fintha Silver]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Lara Croft who is also Chief Scientist Cibo who is also a pirate&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 27&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Too discover the Mysteries of the Ancients (and then party a lot) &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [https://www.youtube.com/watch?v=TlOSbcNzUCo| Don&#039;t stop - Black Lagoon OST]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Skills/Equipment/Attributes/Implants/Equipment&lt;br /&gt;
&lt;br /&gt;
==Ashley Naismith==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; [[Ashley Naismith]]&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Freelance documentary filmmaker &lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 17 &lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Heritage discovery &lt;br /&gt;
:&#039;&#039;&#039;Image song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=XN60i9YF7Ko| Tabi no Tochuu - Natsumi Kiyoura]&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Implants/Equipment/Attributes/Skills/Backgrounds&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Eudaimonia:R-Smith|R-Smith]], full-conversion cyborg with a questionable past. Skilled hacker, demolitionist and tactician who just happens to lack a bit of backbone. Makes use of a SAW in combat, but carries a small arsenal in reserve.&lt;br /&gt;
* [[Eudaimonia:Dorothy|Dorothy]], magnetokinetic punk who travels with R-Smith. Actually a famous Angleheadian chef who was forced to go on the run after a run-in with some MSA technology give her control of magnetic fields. Fights with a chef&#039;s knife and trusty handgun.&lt;br /&gt;
* [[Eudaimonia:Minko|Minko]], representative of the flamingo kemonomimi tribe. A consummate renaissance woman trying to negotiate for the goods and training that will allow her village to modernize. Has a Founder-era laser pistol for fighting.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
* The [[Eudaimonia:Doge of Farnese|Doge of Farnese]], the corrupt elected dictator for life of the Farnesian merchant republic. Holland has taken both his daughters to bed (at the same time). Thinks fighting is for kids and chumps, and has an army of mercenaries (who are kids and chumps he &#039;&#039;pays&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45234</id>
		<title>Holland Freebird</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Holland_Freebird&amp;diff=45234"/>
		<updated>2013-01-05T10:27:14Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dontmindthemegane.jpg| thumb| Disregard means &#039;sleep with&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The youngest son of the Freebird banking clan that manages the finances of the well-to-do Farnesian gentry.  Previously a student of archaeology at the foremost university in Farnese, his formative years were spent making trouble: clambering all over the architecture for night time liaisons with the daughters (and the occasional pretty son) of nobility and beating up their elder brothers when necessary.  Unable to complete his degree due to various circumstances, not least of all angering the Doge of Farnese himself, Holland escaped the city on board the scavenger boat &#039;&#039;The Other Woman&#039;&#039; and made that his career in the Adriatic Archipelago.  An adventurer for hire looking for adventure.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name//&#039;&#039;&#039; Holland Freebird&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; &amp;lt;s&amp;gt;Indiana Jones&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Spike Spiegel&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Nathan Drake&amp;lt;/s&amp;gt; FUCK&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; 19&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; In the erudite lyrics of Joseph &#039;The Unorthodox Southside Poet&#039; Ducreux: disregard females, acquire currency.&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; Escape, by Hemenway&lt;br /&gt;
:&#039;&#039;&#039;Priorities//&#039;&#039;&#039; Attributes/Skills/Backgrounds/Equipment/Implants&lt;br /&gt;
:&#039;&#039;&#039;EXP Record//&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Power//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Grace//&#039;&#039;&#039; ●●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Smarts//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Knowledge//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Rhetoric//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;Integrity//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Initiative//&#039;&#039;&#039; +10&lt;br /&gt;
:&#039;&#039;&#039;Speed//&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Protection//&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Swordplay//&#039;&#039;&#039; MASTER - Freebird-style Battojutsu&lt;br /&gt;
:&#039;&#039;&#039;Gunplay//&#039;&#039;&#039; MASTER - Two Hands Freebird&lt;br /&gt;
:&#039;&#039;&#039;Schmoozing//&#039;&#039;&#039; MASTER - Kemonomimi&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Fisticuffs//&#039;&#039;&#039; Level 2&lt;br /&gt;
:&#039;&#039;&#039;Swimming//&#039;&#039;&#039; Level 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fame//&#039;&#039;&#039; ●●● - Notorious dropout from the prestigious Università Ca&#039; Foscari Farnesia and black sheep of the Freebird banking clan following an interlude with the Doge&#039;s twin daughters.  Further adventures in the Adriatic Archipelago and a rivalry with regional catgirl pirate king Rahmah Redmane has earned him something of a name.&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ● - Writes papers for desperate university students.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;VS-Moonlight//&#039;&#039;&#039; &lt;br /&gt;
::Empire Lightweight Sword&lt;br /&gt;
::Damage +6, Accuracy +3, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Rapier 9mm Series R//&#039;&#039;&#039;&lt;br /&gt;
::Twin Native Light Pistols with Smartlinks&lt;br /&gt;
::Damage +7, Accuracy +4, Magazine 14, Conceal P&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Special Megane//&#039;&#039;&#039;&lt;br /&gt;
::Starfish Custom Smart Clothes&lt;br /&gt;
::Protection (Ranged) 6, Protection (Melee) 2, Bypass -4, Buffer 3, Conceal P&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Babel Link//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hooks=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Carry on my Wayward Son//&#039;&#039;&#039;  Holland left behind the comfortable life of a banker&#039;s son ... and a tarnish on the flawless reputation of his family&#039;s bank.  Holland&#039;s flight from Farnese was not without spilled blood, and the golden liberties of the gentry leave it to the Freebirds to &#039;&#039;correct&#039;&#039; his error.&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pirates of the Adriatic//&#039;&#039;&#039;  While he still ran with &#039;&#039;The Other Woman&#039;&#039;, Holland ended up clashing/working with the Redmane Catgirl Pirates and became Captain Rahmah&#039;s rival/sex-friend.  The relationship went really sour when Holland picked &#039;&#039;The Other Woman&#039;&#039; over Rahmah and her crew during a particularly dangerous exploration.  Now Rahmah has become Pirate King of the Adriatic ...&lt;br /&gt;
:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;That Which Remains//&#039;&#039;&#039;  When Holland first left Farnese, he relied on heavily on Captain Charles &#039;The Right Stuff&#039; Hawke to get on his feet.  The old man is gone now, but his wife still remains.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
:10 FP spent for an additional 2 dots in attributes.&lt;br /&gt;
:Babel Link is 0 cost.&lt;br /&gt;
&lt;br /&gt;
[[Eudaimonia]]&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45233</id>
		<title>Flawless Dream of Vermilion Summer</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Flawless_Dream_of_Vermilion_Summer&amp;diff=45233"/>
		<updated>2013-01-05T08:29:50Z</updated>

		<summary type="html">&lt;p&gt;Ford Prefect: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrinemaidenofparadise.jpg||thumb|Welcome to my fantasy zone!]]&lt;br /&gt;
&lt;br /&gt;
The Heavenly Garden of Earthly Delights, a &#039;tea house&#039; famous, if not infamous, throughout the Blessed Isle and beyond for its utmost &#039;&#039;dedication&#039;&#039; to decadence.  The Garden&#039;s flower-girls and flower-boys are widely considered as exceptionally elegant, carefully schooled in what our considered the most important refined arts in dynastic society: fan-dancing, singing, poetry, philosophy, even the proper service of tea and how to play a decent game of Gateway.  To be attended by a single courtesan within the Garden is to spend a small fortune in jade before taking into account any of the various delicacies on offer (and the Garden offers many); if a patron wishes to purchase a more intimate encounter with their attendant, they can expect to pay double or triple, or more still if their tastes run to the unusual.  To hold an accomplished flower-boy on retainer is an incredible extravagance but alluring nonetheless due to the social prestige suggested - for only the most well-connected are able to convince the rulers of that little universe to leave a precious asset in their care.  Patrician families have been beggared due to the allure of the Heavenly Garden&#039;s excess, and so it is unfathomably wealthy.&lt;br /&gt;
&lt;br /&gt;
But from the outside looking in, one must wonder exactly how what is, floating jade pavilions and extravagance aside, a large tea house which offers sex for dessert such a well-connected and powerful institution.  Rumours abound as to what secrets the executives of the Garden possess and what influence they wield, and regardless of the truth of the matter it remains that even an 800 year old tea house which has received the patronage of the Scarlet Empress could never have amassed the power it has.  Except for one factor:  The Heavenly Garden of Earthly Delights employs Dragon-Blooded courtesans, if not uniquely within the Realm then certainly uniquely in its institutionalisation.  These exceptional, partly-divine flower-girls and flower-boys (poetically referred to as dragon pearls, probably in reference to their almost universal tongue-piercings) trained in much the same way as any Dynast, represent oft-wandering creators of wealth.  Some satrap&#039;s court will scrape every stray obol from its treasury to attract the attention of a Terrestrial courtesan for a few days, but it is not these mundane duties which produces the Garden&#039;s power: it is &#039;&#039;breeding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is common fact that blood is the defining influence on a Terrestrial Exaltation: the purer the blood, the greater the chance.  The Garden prides itself on how thickly the blood of the Immaculate Dragons flows through the veins and arteries of its precious pearls.  The Garden is constantly on the look-out for lost eggs of unlikely blood-purity to quietly insinuate into their circle and bring some new variation to a deeply incestuous organisation.  While an element of this is to ensure the continued existence of its institution, the true wealth is in siring children on the wives and daughters of nobility - mortal or Dragon-Blood.  Though an Exaltation can never be guaranteed, the Garden can at least significantly improve the chances that a given child will be chosen, and that is a service which is almost priceless.&lt;br /&gt;
&lt;br /&gt;
Among these pearls there are a tiny handful which stand out amongst the rest, and one who stands ahead even among those: Flawless Dream of Vermilion Summer and Infinite Platinum Heavens.  Though young, he has built his name from humble beginnings to become one of the most desirable boy-toys in all the Realm.  in addition to his incredible physical beauty, his blood is &#039;&#039;immaculate&#039;&#039;.  The blood of the Dragons runs so pure in his body that even other Terrestrial Exalts of high breeding are impressed: so pure that even the slowest of mortals can typically tell at a glance that Summer is an Exalt.  Like all flower-boys he is a consummate entertainer, and will happily attend to either gender, though even relative to other sons and daughters of Hesiesh his passions run hot.  Though the Heavenly Garden finds him difficult to control, he is a definite money maker: though not many of his many, many, many offspring have reached the right age, some have and they have been Exalting at an incredible rate.  For that circle which manages the Garden, the boy who was once merely &#039;Dream of Summer&#039; has been an auspicious addition.&lt;br /&gt;
&lt;br /&gt;
However, some harbour misgivings.  Even the minimal, shallow palmistry practiced as a hobby by bored flower-girls suggests some terrifying fate, though even professional astrologers are not able to unravel what that fate is.  They recall how the boy arrived, swaddled and in the arms of some adamantine shadow which spoke as though she possessed the authority of Heaven and who commanded that the boy be schooled and for his name to never be uttered and never recorded but instead remembered until the appointed time.  Further, the boy has become aware of the existence of this fate, which he refers to as his &#039;destiny&#039;.  Though he claims otherwise, it is plain that his wanderings in recent months have been less about plying the upper crust of the Threshold and more about finding his destiny, the &#039;genesis of my Trastrium&#039;, whatever that means.&lt;br /&gt;
&lt;br /&gt;
Summer is a living investment for the Heavenly Garden, but some feel that he may rapidly become a liability and that perfumed harem is known for many things but none of them mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Full Name//&#039;&#039;&#039; Flawless Dream of Vermilion Summer and Infinite Platinum Heavens&lt;br /&gt;
:&#039;&#039;&#039;Preferred Shorthand//&#039;&#039;&#039; &#039;Summer&#039;&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; &#039;&#039;hi-mi-tsu~&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Geisha Boy with a Destiny &lt;br /&gt;
:&#039;&#039;&#039;Aspect//&#039;&#039;&#039; Fire&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;Age//&#039;&#039;&#039; Early 20s&lt;br /&gt;
:&#039;&#039;&#039;Motivation//&#039;&#039;&#039; Conquer Creation and Heaven and construct the Trastrium, a utopia built upon the ideal of love&lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [http://www.youtube.com/watch?v=gfamBoa_zYQ Friend Crush] by Friends&lt;br /&gt;
:&#039;&#039;&#039;Intimacies//&#039;&#039;&#039; The Heavenly Garden of Earthly Delights (Increasing distaste), Childlike Virtue (Tsundere), The Five Elemental Dragons (Respect), [[Mikal Sebasis]] (Affection), [[Ahura Mithra]] (Affection), [[Pale Lily]] (Affection), [[Ramsus Godon]] (Respect), [[Lion]] (Affection)&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MERITS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Legendary Breeding (3)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Enchanting Features (4)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FLAWS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Beacon of Power (4)&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Dark Secret: True Name (3?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; 53&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Charisma//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Manipulation//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Appearance//&#039;&#039;&#039;●●●●● (●●) (lol)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Perception//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Intelligence//&#039;&#039;&#039;●●●●●&lt;br /&gt;
:&#039;&#039;&#039;Wits//&#039;&#039;&#039;●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Strength//&#039;&#039;&#039;●●&lt;br /&gt;
:&#039;&#039;&#039;Dexterity//&#039;&#039;&#039;●●●&lt;br /&gt;
:&#039;&#039;&#039;Stamina//&#039;&#039;&#039;●●&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
:&#039;&#039;&#039;AIR/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Occult//&#039;&#039;&#039; ●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;FIRE/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Athletics//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Dodge//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Melee//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Presence//&#039;&#039;&#039; ●●●● (On Fire +2)&lt;br /&gt;
:&#039;&#039;&#039;Socialise//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WOOD/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Archery//&#039;&#039;&#039; ●&lt;br /&gt;
:&#039;&#039;&#039;Performance//&#039;&#039;&#039; ●●●●● (On Fire +2) (Favoured)&lt;br /&gt;
:&#039;&#039;&#039;Ride//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;EARTH/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;War//&#039;&#039;&#039; ●&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;WATER/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;Martial Arts//&#039;&#039;&#039; ●●● (Favoured)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
:&#039;&#039;&#039;First Socialise Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Performance Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Soul-Stirring Performance Method&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: Through a performance of some kind, invoke a strong emotion or minor compulsion in a crowd, or in a portion of a crowd.  Can trigger riots, cause people to only purchase from certain vendors etc.  There is no persistent control over the crowd.  Mortals have no ability to resist.  Heroic mortals can resist.  Exalts and other spirits are immune.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Presence Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Martial Arts Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;First Lore Excellency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Elemental Concentration Trance&#039;&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Cost/&#039;&#039;&#039; 6m, 1wp&lt;br /&gt;
:: By meditating in the pyre from burning books, Summer can absorb a week&#039;s worth of research in a single day.&lt;br /&gt;
&lt;br /&gt;
=Panoply=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mentor//&#039;&#039;&#039; ●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Childlike Virtue is the Sideral Exalt who found Summer when he was newly born, and she was the one who delivered him to the Heavenly Garden.  Over the years she has been variously vague, arbitrary and a real tease, but there have definitely been moments in Summer&#039;s life where he knew he owed his success to her intervention.  More recently she&#039;s been willing to give him tips and tricks which are actually useful - something Summer is very quietly grateful for, because as far as he can tell the Chosen of Serenity is thirty or forty times his age and roughly ten million times more experienced in pretty much everything.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Retainers//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Like most dragon-pearls, Summer has a small staff which attends to his various material needs.  They are collectively referred to as &#039;the Vermilion Circle&#039;, and Summer will proudly refer to them as &#039;the foundation of the Trastrium&#039; (not that they really know what that means).  They include his ridiculously impeccable valet Sebasis, his long-suffering accountant Mithra, his demure maid/apprentice (mostly the former) Pale Lily, his gourmet but rough-around-the-edges chef Godon and his bodyguard who is totally a female Guts, the wandering Lion.&lt;br /&gt;
&lt;br /&gt;
==Metaphysics==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Destiny//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;At his first fortune reading, Summer gave the astrologist a heart attack. More expensive astrologists have managed only stunned silence.  The one time he asked Childlike Virtue about it, she tried to construct a metaphor involving a weaver&#039;s loom, but said it didn&#039;t really convey the scale.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breeding//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Kwisatz Haderach.  Catches fire at pretty much the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
==Phat Loot==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Resources//&#039;&#039;&#039; ●●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;One of Summer&#039;s retainers is an accountant for a reason.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Manse//&#039;&#039;&#039; ●●●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;The Heavenly Garden of Earthly Delights isn&#039;t just a tea house full of magic prostitutes, it&#039;s actually a magic tea house, too.  Strictly speaking the Manse actually personally belongs to the Scarlet Empress and has been &#039;on loan&#039; for several centuries.  Since her disappearance it has been held on trust by Regent Fokuf, which is worrying one day (because Fokuf is useless and could be convinced to take it back) and pleasing the next (because so far no one has been stupid enough to start messing with Empress&#039; personal possessions).  Most of its geomantic structure is tied up in the literal garden, but also in the placement of the various floating pavilions, and the geometries of the central building.  Its hearthstone is the &#039;&#039;Pearl of Transcendent Grace&#039;&#039; (as Stone of Inhuman Beauty), a seemingly flawless, iridescent black pearl which is more valuable than all the cosmetics in Creation and most coveted prize for servants of the Garden.  As Summer is the Garden&#039;s most accomplished and beautiful flower-boy, he was been entrusted with it.&lt;br /&gt;
&lt;br /&gt;
:Summer has also been granted a pair of lesser hearthstones belonging to a pair of particularly infatuated Dynasts: the &#039;&#039;Gem of Seduction&#039;&#039; and the &#039;&#039;Prism of Focused Passion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Artefact//&#039;&#039;&#039; ●●&lt;br /&gt;
:&#039;&#039;&#039;//&#039;&#039;&#039;Summer has a bunch of Jade jewelery for setting his hearthstones in: his Jade tongue piercing for setting the Pearl of Transcendent Grace, a Jade dragon circling his throat for setting the Gem of Seduction and a pair of Jade dragons around his wrists (hearthstone bracers) for setting the Prism of Focused Passion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Record=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Session 1//&#039;&#039;&#039; 18 (18)&lt;br /&gt;
:&#039;&#039;&#039;Session 2//&#039;&#039;&#039; 20 (38)&lt;br /&gt;
:&#039;&#039;&#039;Session 3//&#039;&#039;&#039; 16 (44)&lt;br /&gt;
:&#039;&#039;&#039;Session 4//&#039;&#039;&#039; 16 (60)&lt;br /&gt;
:&#039;&#039;&#039;Session 5//&#039;&#039;&#039; 8 (68)&lt;br /&gt;
:&#039;&#039;&#039;Session 6//&#039;&#039;&#039; 16 (84)&lt;br /&gt;
:&#039;&#039;&#039;Session 7//&#039;&#039;&#039; 16 (100)&lt;br /&gt;
:&#039;&#039;&#039;Session 8//&#039;&#039;&#039; 16 (116)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 3 (-20)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence 4 (-30)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Martial Arts 5 (-13)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flash-Fire Technique (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame-Flicker Stance (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Flame Dragon Form (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Fiery Hand Attack (-12) &lt;br /&gt;
:&#039;&#039;&#039;Session 9//&#039;&#039;&#039; +20 (25)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Breath of the Fire Dragon (-12)&lt;br /&gt;
::&#039;&#039;Unsealed!&#039;&#039; Essence-Igniting Nerve Strike (-12)&lt;br /&gt;
&lt;br /&gt;
==Wishlist==&lt;br /&gt;
&lt;br /&gt;
Emerald Circle Sorcery (flying cloud, elemental summoning, that flaming sword from the Garden of Eden), Fire Dragon Style&lt;/div&gt;</summary>
		<author><name>Ford Prefect</name></author>
	</entry>
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