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	<updated>2026-04-13T14:05:45Z</updated>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8171</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8171"/>
		<updated>2009-10-12T07:24:18Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall=&lt;br /&gt;
&lt;br /&gt;
==Area One==&lt;br /&gt;
&lt;br /&gt;
===Greater Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone One===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Underhold - 13&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position ensures that it maintains considerable influence over its sister areas. &lt;br /&gt;
&lt;br /&gt;
==Area Two==&lt;br /&gt;
&lt;br /&gt;
===Lesser Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Two===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous &amp;quot;re-assignments&amp;quot; and intensive &amp;quot;re-education&amp;quot; campaigns in the past.&lt;br /&gt;
&lt;br /&gt;
==Area Three==&lt;br /&gt;
&lt;br /&gt;
===New Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Three===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
Area Three has the distinction of being the first successful expansion of the technocracy. Before city and and cultivation operations were established, the area was largely wild and known to contain numerous rebels. Now it&#039;s a proud part of Highfall as well as the area with the highest military presence for &amp;quot;safety&amp;quot; reasons. &lt;br /&gt;
&lt;br /&gt;
==Area Four==&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Wastes===&lt;br /&gt;
*Cursed Wastes - 1&lt;br /&gt;
&lt;br /&gt;
===Cursed Wastes===&lt;br /&gt;
*Cursed Wastes - 1&lt;br /&gt;
&lt;br /&gt;
Area Four is an inhospitable place that the Technocracy has made numerous attempts to &amp;quot;reclaim&amp;quot; in the past. All of these attempts failed miserably and have resulted in quite a large number of &amp;quot;resignations&amp;quot; amongst the council in the past. &lt;br /&gt;
&lt;br /&gt;
==Area Five==&lt;br /&gt;
&lt;br /&gt;
===Zone Four===&lt;br /&gt;
*Cursed Mountains - 3&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
&lt;br /&gt;
The newest area to bear the technocracy&#039;s banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding horrors, but in the mean time, they are more than happy with the great wealth that it is bringing them.&lt;br /&gt;
&lt;br /&gt;
==Totals==&lt;br /&gt;
*Points - 348/400&lt;br /&gt;
**Food - 15/15&lt;br /&gt;
**Gold - 3700&lt;br /&gt;
**Mana - 1125&lt;br /&gt;
**Adamantium - 750&lt;br /&gt;
**Books - 90&lt;br /&gt;
**Levistone - 20&lt;br /&gt;
**Common - 33&lt;br /&gt;
**Noble - 3&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8170</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8170"/>
		<updated>2009-10-12T07:05:59Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall=&lt;br /&gt;
&lt;br /&gt;
==Area One==&lt;br /&gt;
&lt;br /&gt;
===Greater Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone One===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Underhold - 13&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position as the solitary area to escape the Necromancer&#039;s magic ensures that it maintains considerable influence over its sister areas. &lt;br /&gt;
&lt;br /&gt;
==Area Two==&lt;br /&gt;
&lt;br /&gt;
===Lesser Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Two===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous &amp;quot;re-assignments&amp;quot; and intensive &amp;quot;re-education&amp;quot; campaigns in the past.&lt;br /&gt;
&lt;br /&gt;
==Area Three==&lt;br /&gt;
&lt;br /&gt;
===New Highfall===&lt;br /&gt;
*Countryside - 10&lt;br /&gt;
**City - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Three===&lt;br /&gt;
*Underdark Lightfield - 20&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
**Ruined Wizard Tower - 5&lt;br /&gt;
&lt;br /&gt;
Area Three has the distinction of being the first successful expansion of the technocracy. Before the underhold and mining operations were established, the area was largely wild and known to contain numerous rebels. Now it&#039;s a proud part of Highfall as well as the area with the highest military presence for &amp;quot;safety&amp;quot; reasons. &lt;br /&gt;
&lt;br /&gt;
==Area Four==&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Hillss===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Cursed Wastes===&lt;br /&gt;
*Cursed Wastes - 1&lt;br /&gt;
&lt;br /&gt;
===Cursed Wastes===&lt;br /&gt;
*Cursed Wastes - 1&lt;br /&gt;
&lt;br /&gt;
Area Four is an inhospitable place that the Technocracy has made numerous attempts to &amp;quot;reclaim&amp;quot; in the past. All of these attempts failed miserably and have resulted in quite a large number of &amp;quot;resignations&amp;quot; amongst the council in the past. &lt;br /&gt;
&lt;br /&gt;
==Area Five==&lt;br /&gt;
&lt;br /&gt;
===Zone Four===&lt;br /&gt;
*Cursed Mountains - 3&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
&lt;br /&gt;
The newest area to bear the technocracy&#039;s banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding rebels, but in the mean time, they are more than happy with the great wealth that it is bringing them.&lt;br /&gt;
&lt;br /&gt;
==Totals==&lt;br /&gt;
*Points - 348/400&lt;br /&gt;
**Food - 15/15&lt;br /&gt;
**Gold - 3700&lt;br /&gt;
**Mana - 1125&lt;br /&gt;
**Adamantium - 750&lt;br /&gt;
**Books - 90&lt;br /&gt;
**Levistone - 20&lt;br /&gt;
**Common - 33&lt;br /&gt;
**Noble - 3&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8169</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8169"/>
		<updated>2009-10-12T07:05:40Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall&#039;s Army=&lt;br /&gt;
*Uruk Knight x 30&lt;br /&gt;
*Uruk Arbalist x 0&lt;br /&gt;
*Uruk Headsplitter x 0&lt;br /&gt;
*Uruk Blaster x 0&lt;br /&gt;
*Uruk Berserker x 0&lt;br /&gt;
*Uruk Falconet x 0&lt;br /&gt;
&lt;br /&gt;
==Nobility==&lt;br /&gt;
&lt;br /&gt;
===Uruk Knight===&lt;br /&gt;
*Knight - 200 Gold&lt;br /&gt;
**Brute Force Adamantium Warhammer - 20 Gold, 20 Adamantium, 50 Mana&lt;br /&gt;
**Adamantium Full Plate - 60 Gold, 60 Adamantium&lt;br /&gt;
**Charged Tower Shield -  10 Gold, 10 Mana&lt;br /&gt;
*Cost: 290 Gold, 80 Adamantium, 60 Mana&lt;br /&gt;
*Upkeep: 16 Gold / 8 Gold&lt;br /&gt;
&lt;br /&gt;
==Common Soldiers==&lt;br /&gt;
&lt;br /&gt;
===Uruk Arbalist===&lt;br /&gt;
*Militia - 0 Gold&lt;br /&gt;
**Adamantium Arbalest - 20 Gold, 20 Adamantium&lt;br /&gt;
**Partial Plate - 35 Gold &lt;br /&gt;
**Pavise - 10 Gold&lt;br /&gt;
*Cost: 65 Gold, 20 Adamantium&lt;br /&gt;
*Upkeep: 3 Gold&lt;br /&gt;
&lt;br /&gt;
===Uruk Headsplitter===&lt;br /&gt;
*Militia - 0 Gold&lt;br /&gt;
**Adamantium Axe - 12 Gold, 12 Adamantium&lt;br /&gt;
**Mail - 10 Gold&lt;br /&gt;
**Full Shield - 20 Gold&lt;br /&gt;
*Cost: 42 Gold, 12 Adamantium&lt;br /&gt;
*Upkeep: 3 Gold&lt;br /&gt;
&lt;br /&gt;
===Uruk Blaster===&lt;br /&gt;
*Uruk-At-Arms - 50 Gold&lt;br /&gt;
**Mace - 10 Gold&lt;br /&gt;
**Mail - 10 Gold &lt;br /&gt;
**Hand Bombs - 0 Gold&lt;br /&gt;
*Cost: 70 Gold&lt;br /&gt;
*Upkeep - 15 Gold&lt;br /&gt;
&lt;br /&gt;
===Uruk Berserker===&lt;br /&gt;
*Berserker - 50 Gold&lt;br /&gt;
**Brute Force Adamantium Maul - 20 Gold, 20 Adamantium, 50 Mana&lt;br /&gt;
*Cost: 70 Gold, 20 Adamantium, 50 Mana&lt;br /&gt;
*Upkeep: 6 Gold &lt;br /&gt;
&lt;br /&gt;
==Mechanical Units==&lt;br /&gt;
&lt;br /&gt;
===Falconet===&lt;br /&gt;
*Falconet w/ Pack Train - 95 Gold&lt;br /&gt;
**Upkeep: 8 Gold&lt;br /&gt;
&lt;br /&gt;
=Military Costs=&lt;br /&gt;
*52 Points Investment (13,000 Gold Equivalent)&lt;br /&gt;
**8700 Gold &lt;br /&gt;
**2400 Adamantium &lt;br /&gt;
**1800 Mana &lt;br /&gt;
**20 Books (100 Gold Equivalent)&lt;br /&gt;
**0 Beasts (0 Gold Equivalent)&lt;br /&gt;
*12900 Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*0 Mana&lt;br /&gt;
*480/240 Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8168</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8168"/>
		<updated>2009-10-12T07:05:29Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Uruk&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Uruk, Uruk Creole, Alfar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 15/15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 3700 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 1125 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 33 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 3 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PC Player: FluidKarma&lt;br /&gt;
&lt;br /&gt;
The Protectorate of Hobstaat&#039;s war against the necromancers was a short one. Their armies and citizens had braced themselves for a noble defense against the necromancer-lords. They expected running battles, apocalyptic clashes, epic last stands, and a heroic end. Instead horrors burst from the ground. When the massacre was over, Hobstaat was no more. Hobstaat&#039;s conquerors placed a government like their own in its place: the Technocracy. They were the best and brightest amongst the surviving Uruk and they set out to make a paradise in their own image. The lengths to which they are willing to go, however, has even the necromancer-lords questioning whether they would be better off with one less Uruk puppet state around...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Highfall began as the Protectorate of Hobstaat, a modest colony carved out by an Alfar expedition. It was composed of a modest number of all of the empire&#039;s various races: Uruk, Midgar, Alfar, and a number of others. The problems that the colony faced though slowly weeded out the less capable. The weaker members of the expedition died out in alarming numbers from barbarian raids, lack of food, and the bitter cold. By the time the colony was self-sustaining, the coalition was chiefly composed of hardy Uruk and a smattering of Alfar. For a time things worked out well. The Alfar kept in contact with the empire while their Uruk thrived. But then the emperor died.&lt;br /&gt;
&lt;br /&gt;
Hobstaat turned in on itself like most of the empire. The Alfar lords had grudges against their fellows that their Uruk were more than willing to take up. A bloody civil war followed in which the original underhold and towns that they had formed were reduced to ruins along with their accompanying wizard towers. When the dust finally settled there was only one Alfar family left standing. They were quick to consolidate their hold over their foe&#039;s Uruk by placing their own loyal Uruk in charge of them. This too work out well. Quickly the hardy Uruk re-organized themselves and Hobstaat&#039;s economy once again began to boom. It prospered like never before; cities and cultivated fields rising at an unheard of rate. The barbarians around them were pushed aside with little mercy and Hobstaat&#039;s name began to spread.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the name came to fall on necromancer ears.&lt;br /&gt;
&lt;br /&gt;
The Alfar of Hobstaat had grown prideful. They thought that Thule was safe from the necromancers. They thought that their Uruk had the power to throw them back. So when word came that they were coming, the leapt into action without any consideration of a loss. The necromancer&#039;s easily swept Hobstaat&#039;s armies aside by turning the lands themselves against them. It&#039;s unknown what exactly happened in those final hours, but when it was over, the ruling family and Hobstaat were no more. Some say that the Uruk around the ruling family had long ago chosen to think for themselves, and when the opportunity presented itself, butchered them for years of bondage. Others swear that the first council simply handed them over to the necromancers to ensure the survival of the nation. What ever the case, the technocracy grew quickly to fill the void. The transition was a largely bloodless experience. The bulk of those who were loyal to the ruling family, after all, had met their end fighting horrors in the hills. Those that had not met their end soon enough. &lt;br /&gt;
&lt;br /&gt;
Within a season, Highfall was ready to serve the necromancers. It exported hordes of berserker infantry across their empire to fight wherever they were needed while simultaneously consolidating its grip over its citizens. When the war started to turn against the necromancers, Highfall refused to allow a harsh reality stop them. The &amp;quot;Great War&amp;quot; had become too intwined with their society. Without it they feared that dissent would take hold and the order that they had fought so hard for would erode. So they lied. Those who didn&#039;t accept the lie were silenced and more and more regulation over the citizens was introduced until finally their power was virtually absolute. When they were pushed off Lemuria, they turned their brainwashed soldiers against their neighbors in Thule. The &amp;quot;Great War&amp;quot; was thus able to continue for them non-stop and it currently shows no sign of stopping. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Technocracy of Highfall is a tightly-knit federation where all political power rests with the capable. Only those with extraordinary vision and talent are allowed political power; everyone else is restricted to what ever role would best &amp;quot;fit&amp;quot; the nation&#039;s vast needs. Naturally there is a high focus on efficiency and production as opposed to the petty needs of the individual. That is not to say though that the individual suffers in Highfall. On the contrary they are taken care of quite well and made specifically to be as comfortable as possible (as long as they meet their quotas). &lt;br /&gt;
&lt;br /&gt;
Order is maintained chiefly by the nobility. They are the fortunate few with the resources to obtain the education needed to become managers over their fellow common Uruk. Typically one noble is responsible for managing one solitary facet of Highfall&#039;s society as it pertains to a great number of Uruk. This can range from ensuring that they receive adequate rations to making sure that they are keeping up their happiness quotas. After proving themselves capable the managers are selected by their peers to become executives for their individual area. The executives oversee the grand picture for their area and report on the efforts of the managers to senior executives. These senior executives in turn ensure that all their executives are following the programs that they lay out and that their reports are being delivered to the council. &lt;br /&gt;
&lt;br /&gt;
The council is the highest power in Highfall. The most exceptional senior executives from each of the states are promoted to this position for as long as they remain competent. It observes all facets of the technocracy, and when it sees anomalies, quickly acts to bring the offenders back on track. This can range from simple &amp;quot;re-orderings&amp;quot; where managers are &amp;quot;re-educated&amp;quot; to ensure that their quotas are better met to mass &amp;quot;re-assignments&amp;quot; when one of the states shows itself to be not acting out of the best interest of its fellows.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Cursed Mountain x 1&lt;br /&gt;
*Countryside x 3&lt;br /&gt;
*Cursed Hills x 3&lt;br /&gt;
*Cursed Wasteland x 2&lt;br /&gt;
*Underdark Lightfield x 3&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Uruk Knight x 30&lt;br /&gt;
*Uruk Arbalist x 0&lt;br /&gt;
*Uruk Headsplitter x 0&lt;br /&gt;
*Uruk Blaster x 0&lt;br /&gt;
*Uruk Berserker x 0&lt;br /&gt;
*Uruk Falconet x 0&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8087</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8087"/>
		<updated>2009-10-08T22:58:39Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 12/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 2620 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2250 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1000 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 30 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 6 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PC Player: FluidKarma&lt;br /&gt;
&lt;br /&gt;
The Protectorate of Hobstaat&#039;s war against the necromancers was a short one. Their armies and citizens had braced themselves for a noble defense against the necromancer-lords. They expected running battles, apocalyptic clashes, epic last stands, and a heroic end. Instead horrors burst from the ground. When the massacre was over, Hobstaat was no more. Hobstaat&#039;s conquerors placed a government like their own in its place: the Technocracy. They were the best and brightest amongst the surviving Ruk-Tai and they set out to make a paradise in their own image. The lengths to which they are willing to go, however, has even the necromancer-lords questioning whether they would be better off with one less Ruk-Tai puppet state around...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Technocracy of Highfall is a tightly-knit federation where all political power rests with the capable. Only those with extraordinary vision and talent are allowed political power; everyone else is restricted to what ever role would best &amp;quot;fit&amp;quot; the nation&#039;s vast needs. Naturally there is a high focus on efficiency and production as opposed to the petty needs of the individual. That is not to say though that the individual suffers in Highfall. On the contrary they are taken care of quite well and made specifically to be as comfortable as possible (as long as they meet their quotas). &lt;br /&gt;
&lt;br /&gt;
Order is maintained chiefly by the nobility. They are the fortunate few with the resources to obtain the education needed to become managers over their fellow common Ruk-Tai. Typically one noble is responsible for managing one solitary facet of Highfall&#039;s society as it pertains to a great number of Ruk-Tai. This can range from ensuring that they receive adequate rations to making sure that they are keeping up their happiness quotas. After proving themselves capable the managers are selected by their peers to become executives for their individual area. The executives oversee the grand picture for their area and report on the efforts of the managers to senior executives. These senior executives in turn ensure that all their executives are following the programs that they lay out and that their reports are being delivered to the council. &lt;br /&gt;
&lt;br /&gt;
The council is the highest power in Highfall. The most exceptional senior executives from each of the states are promoted to this position for as long as they remain competent. It observes all facets of the technocracy, and when it sees anomalies, quickly acts to bring the offenders back on track. This can range from simple &amp;quot;re-orderings&amp;quot; where managers are &amp;quot;re-educated&amp;quot; to ensure that their quotas are better met to mass &amp;quot;re-assignments&amp;quot; when one of the states shows itself to be not acting out of the best interest of its fellows.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Underhaven x 1&lt;br /&gt;
*Deep Cursed Underdark X 1&lt;br /&gt;
*Underhaven Light x 2&lt;br /&gt;
*Terraced Hill x 3&lt;br /&gt;
*Cursed Wilds x 3&lt;br /&gt;
*Cursed Hills x 1&lt;br /&gt;
*Mountains x 1&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Void Archmage x 5&lt;br /&gt;
*Void Master x 0&lt;br /&gt;
*Kobold (Knightstrider) x 3&lt;br /&gt;
*Kobold (Siegestrider) x 1&lt;br /&gt;
*Electrowelders x 18&lt;br /&gt;
*Farforgers x 0&lt;br /&gt;
*Nearforgers x 0&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8086</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8086"/>
		<updated>2009-10-08T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 12/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 2620 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2250 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1000 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 30 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 6 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PC Player: FluidKarma&lt;br /&gt;
&lt;br /&gt;
The Protectorate of Hobstaat&#039;s war against the necromancers was a short one. Their armies and citizens had braced themselves for a noble defense against the necromancer-lords. They expected running battles, apocalyptic clashes, epic last stands, and a heroic end. Instead horrors burst from the ground. When the massacre was over, Hobstaat was no more. Hobstaat&#039;s conquerors placed a government like their own in its place: the Technocracy. They were the best and brightest amongst the surviving Ruk-Tai and they set out to make a paradise in their own image. The lengths to which they are willing to go, however, has even the necromancer-lords questioning whether they would be better off with one less Ruk-Tai puppet state around...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Technocracy of Highfall is a tightly-knit federation where all political power rests with the capable. Only those with extraordinary vision and talent are allowed political power; everyone else is restricted to what ever role would best &amp;quot;fit&amp;quot; the nation&#039;s vast needs. Naturally there is a high focus on efficiency and production as opposed to the petty needs of the individual. That is not to say though that the individual suffers in Highfall. On the contrary they are taken care of quite well and made specifically to be as comfortable as possible (as long as they meet their quotas). &lt;br /&gt;
&lt;br /&gt;
Order is maintained chiefly by the nobility. They are the fortunate few with the resources to obtain the education needed to become managers over their fellow common Ruk-Tai. Typically one noble is responsible for managing one solitary facet of Highfall&#039;s society as it pertains to a great number of Ruk-Tai. This can range from ensuring that they receive adequate rations to making sure that they are keeping up their happiness quotas. After proving themselves capable the managers are selected by their peers to become executives for their individual area. The executives oversee the grand picture for their area and report on the efforts of the managers to senior executives. These senior executives in turn ensure that all their executives are following the programs that they lay out and that their reports are being delivered to the council. &lt;br /&gt;
&lt;br /&gt;
The council is the highest power in Highfall. The most exceptional senior executives from each of the states are promoted to this position for as long as they remain competent. It observes all facets of the technocracy, and when it sees anomalies, quickly acts to bring the offenders back on track. This can range from simple &amp;quot;re-orderings&amp;quot; where managers are &amp;quot;re-educated&amp;quot; to ensure that their quotas are better met to mass &amp;quot;re-assignments&amp;quot; when one of the states shows itself to be not acting out of the best interest of its fellows.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Void Archmage x 5&lt;br /&gt;
*Void Master x 0&lt;br /&gt;
*Kobold (Knightstrider) x 3&lt;br /&gt;
*Kobold (Siegestrider) x 1&lt;br /&gt;
*Electrowelders x 18&lt;br /&gt;
*Farforgers x 0&lt;br /&gt;
*Nearforgers x 0&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8071</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8071"/>
		<updated>2009-10-07T22:42:58Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall=&lt;br /&gt;
&lt;br /&gt;
==Area One==&lt;br /&gt;
&lt;br /&gt;
===Greater Highfall===&lt;br /&gt;
*Underhaven - 25&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Zone One===&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position as the solitary area to escape the Necromancer&#039;s magic ensures that it maintains considerable influence over its sister areas. &lt;br /&gt;
&lt;br /&gt;
==Area Two==&lt;br /&gt;
&lt;br /&gt;
===Lesser Highfall===&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Two===&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous &amp;quot;re-assignments&amp;quot; and intensive &amp;quot;re-education&amp;quot; campaigns in the past.&lt;br /&gt;
&lt;br /&gt;
==Area Three==&lt;br /&gt;
&lt;br /&gt;
===New Highfall===&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
===Zone Three===&lt;br /&gt;
*Terraced Hill&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
Area Three has the distinction of being the first successful expansion of the technocracy. Before the underhold and mining operations were established, the area was largely wild and known to contain numerous rebels. Now it&#039;s a proud part of Highfall as well as the area with the highest military presence for &amp;quot;safety&amp;quot; reasons. &lt;br /&gt;
&lt;br /&gt;
==Area Four==&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Lesser Hobstaat===&lt;br /&gt;
*The Deep Cursed Underdark - 7.5&lt;br /&gt;
&lt;br /&gt;
Area Four is an inhospitable place that the Technocracy has made numerous attempts to &amp;quot;reclaim&amp;quot; in the past. All of these attempts failed miserably and have resulted in quite a large number of &amp;quot;resignations&amp;quot; amongst the council in the past. &lt;br /&gt;
&lt;br /&gt;
==Area Five==&lt;br /&gt;
&lt;br /&gt;
===Zone Four===&lt;br /&gt;
*Mountains - 5&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
&lt;br /&gt;
The newest area to bear the technocracy&#039;s banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding rebels, but in the mean time, they are more than happy with the great wealth that it is bringing them.&lt;br /&gt;
&lt;br /&gt;
==Totals==&lt;br /&gt;
*Points - 350/400&lt;br /&gt;
**Food - 12/12&lt;br /&gt;
**Gold - 2620&lt;br /&gt;
**Mana - 2250&lt;br /&gt;
**Adamantium - 1000&lt;br /&gt;
**Books - 90&lt;br /&gt;
**Levistone - 20&lt;br /&gt;
**Common - 30&lt;br /&gt;
**Noble - 6&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8070</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8070"/>
		<updated>2009-10-07T22:26:26Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 12/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 2620 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2250 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1000 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 30 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 6 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PC Player: FluidKarma&lt;br /&gt;
&lt;br /&gt;
The Protectorate of Hobstaat&#039;s war against the necromancers was a short one. Their armies and citizens had braced themselves for a noble defense against the necromancer-lords. They expected running battles, apocalyptic clashes, epic last stands, and a heroic end. Instead horrors burst from the ground. When the massacre was over, Hobstaat was no more. Hobstaat&#039;s conquerors placed a government like their own in its place: the Technocracy. They were the best and brightest amongst the surviving Ruk-Tai and they set out to make a paradise in their own image. The lengths to which they are willing to go, however, has even the necromancer-lords questioning whether they would be better off with one less Ruk-Tai puppet state around...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Technocracy of Highfall is a tightly-knit federation where all political power rests with the capable. Only those with extraordinary vision and talent are allowed political power; everyone else is restricted to what ever role would best &amp;quot;fit&amp;quot; the nation&#039;s vast needs. Naturally there is a high focus on efficiency and production as opposed to the petty needs of the individual. That is not to say though that the individual suffers in Highfall. On the contrary they are taken care of quite well and made specifically to be as comfortable as possible (as long as they meet their quotas). &lt;br /&gt;
&lt;br /&gt;
Order is maintained chiefly by the nobility. They are the fortunate few with the resources to obtain the education needed to become managers over their fellow common Ruk-Tai. Typically one noble is responsible for managing one solitary facet of Highfall&#039;s society as it pertains to a great number of Ruk-Tai. This can range from ensuring that they receive adequate rations to making sure that they are keeping up their happiness quotas. After proving themselves capable the managers are selected by their peers to become executives for their individual area. The executives oversee the grand picture for their area and report on the efforts of the managers to senior executives. These senior executives in turn ensure that all their executives are following the programs that they lay out and that their reports are being delivered to the council. &lt;br /&gt;
&lt;br /&gt;
The council is the highest power in Highfall. The most exceptional senior executives from each of the states are promoted to this position for as long as they remain competent. It observes all facets of the technocracy, and when it sees anomalies, quickly acts to bring the offenders back on track. This can range from simple &amp;quot;re-orderings&amp;quot; where managers are &amp;quot;re-educated&amp;quot; to ensure that their quotas are better met to mass &amp;quot;re-assignments&amp;quot; when one of the states shows itself to be not acting out of the best interest of its fellows.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8068</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8068"/>
		<updated>2009-10-07T19:54:45Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall&#039;s Army=&lt;br /&gt;
*Void Archmage x 5&lt;br /&gt;
*Void Master x 0&lt;br /&gt;
*Kobold (Knightstrider) x 3&lt;br /&gt;
*Kobold (Siegestrider) x 1&lt;br /&gt;
*Electrowelders x 18&lt;br /&gt;
*Farforgers x 0&lt;br /&gt;
*Nearforgers x 0&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
===Void Archmage===&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Void Master===&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Mechanical Units==&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Knightstrider)===&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Siegestrider)===&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215 Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Nobility==&lt;br /&gt;
&lt;br /&gt;
===Electrowelders===&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Common Soldiers==&lt;br /&gt;
&lt;br /&gt;
===Farforgers===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
===Nearsmiths===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
=Military Costs=&lt;br /&gt;
*50 Points Investment (12,500 Gold Equivalent)&lt;br /&gt;
**4940 Gold &lt;br /&gt;
**1530 Adamantium &lt;br /&gt;
**3510 Mana &lt;br /&gt;
**500 Books (2500 Gold Equivalent)&lt;br /&gt;
**0 Beasts (0 Gold Equivalent)&lt;br /&gt;
*12,480 Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*570 Mana&lt;br /&gt;
*378/234 Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8060</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8060"/>
		<updated>2009-10-07T05:24:05Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 12/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 2620 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2250 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1000 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 30 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 6 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PC Player: FluidKarma&lt;br /&gt;
&lt;br /&gt;
The Protectorate of Hobstaat&#039;s war against the necromancers was a short one. Their armies and citizens had braced themselves for a noble defense against the necromancer-lords. They expected running battles, apocalyptic clashes, epic last stands, and a heroic end. Instead horrors burst from the ground. When the massacre was over, Hobstaat was no more. Hobstaat&#039;s conquerors placed a government like their own in its place: the Technocracy. They were the best and brightest amongst the surviving Ruk-Tai and they set out to make a paradise in their own image. The lengths to which they are willing to go, however, has even the necromancer-lords questioning whether they would be better off with one less Ruk-Tai puppet state around...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8057</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8057"/>
		<updated>2009-10-07T03:39:48Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Kobolds (Siegestrider) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall&#039;s Army=&lt;br /&gt;
*Void Archmage x ???&lt;br /&gt;
*Void Master x ???&lt;br /&gt;
*Kobold (Knightstrider) x ???&lt;br /&gt;
*Kobold (Siegestrider) x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
===Void Archmage===&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Void Master===&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Mechanical Units==&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Knightstrider)===&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Siegestrider)===&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215 Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Nobility==&lt;br /&gt;
&lt;br /&gt;
===Electrowelders===&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Common Soldiers==&lt;br /&gt;
&lt;br /&gt;
===Farforgers===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
===Nearsmiths===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
=Military Costs=&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8056</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8056"/>
		<updated>2009-10-07T03:39:17Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall&#039;s Army=&lt;br /&gt;
*Void Archmage x ???&lt;br /&gt;
*Void Master x ???&lt;br /&gt;
*Kobold (Knightstrider) x ???&lt;br /&gt;
*Kobold (Siegestrider) x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
&lt;br /&gt;
===Void Archmage===&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Void Master===&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Mechanical Units==&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Knightstrider)===&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
===Kobolds (Siegestrider)===&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Nobility==&lt;br /&gt;
&lt;br /&gt;
===Electrowelders===&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Common Soldiers==&lt;br /&gt;
&lt;br /&gt;
===Farforgers===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
===Nearsmiths===&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
=Military Costs=&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8055</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8055"/>
		<updated>2009-10-07T03:37:23Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Kobolds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Void Archmage x ???&lt;br /&gt;
*Void Master x ???&lt;br /&gt;
*Kobold (Knightstrider) x ???&lt;br /&gt;
*Kobold (Siegestrider) x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Void Archmage==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Void Master==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Kobolds (Knightstrider)==&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Kobolds (Siegestrider)==&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8054</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8054"/>
		<updated>2009-10-07T03:36:15Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Kobolds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Void Archmage x ???&lt;br /&gt;
*Void Master x ???&lt;br /&gt;
*Kobold (Knightstrider) x ???&lt;br /&gt;
*Kobold (Siegestrider) x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Void Archmage==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Void Master==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Kobolds==&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8053</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8053"/>
		<updated>2009-10-07T03:26:59Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Highfall=&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
&lt;br /&gt;
===Highfall 1===&lt;br /&gt;
*Underhaven - 25&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
===Terraced Hill 1===&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
&lt;br /&gt;
===Highfall 2===&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
===Terraced Hill 2===&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
&lt;br /&gt;
===Highfall 3===&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
===Terraced Hill 3===&lt;br /&gt;
*Terraced Hill&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Wilds===&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===Cursed Hills===&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
===The Deep Cursed Underdark===&lt;br /&gt;
*The Deep Cursed Underdark - 7.5&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
&lt;br /&gt;
===Mountains===&lt;br /&gt;
*Mountains - 5&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
&lt;br /&gt;
==Totals==&lt;br /&gt;
*Points - 350/400&lt;br /&gt;
**Food - 12/12&lt;br /&gt;
**Gold - 2620&lt;br /&gt;
**Mana - 2250&lt;br /&gt;
**Adamantium - 1000&lt;br /&gt;
**Books - 90&lt;br /&gt;
**Levistone - 20&lt;br /&gt;
**Common - 30&lt;br /&gt;
**Noble - 6&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8052</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8052"/>
		<updated>2009-10-07T03:14:38Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 12/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 2620 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2250 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 90 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1000 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Levistone:&lt;br /&gt;
| 20 Levistones&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 30 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 6 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Some governments allow people to be born into power. Others allow the any rube with a loud voice a say. Even more place all power in the hands of some raging lunatic because he (or she) managed to subjugate a few dominions. The Technocracy of Highfall places power in the hands of those who deserve it; those who can best use it. Highfall is run by a council of some of the most brilliant Ruk-Tai minds the world over. They are experts in the creation of masterfully-crafted golems, all types of sorcerous arms, and hundreds of other technologic innovations. It&#039;s a trivial matter for them to use their considerable talent to shape the rest of Highfall&#039;s society into a smoothly running paradise for the common man as well as a superior economic juggernaut. With the intelligent in charge, nothing can possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
The above sentiment gave birth to a corrupt council of void-obsessed Ruk-Tai. They are more bent on churning out products and inventions than solving any of the myriad of problems that Highfall faces. As such everything is focused on appeasing their appetites. The economy is solely meant to make more and more. The workers and other people are just cogs in the machine that are given random holidays when quotas are met and sold into slavery when they are not. Diplomacy is a desperate practice with no sense of morals. They are more than willing to trade away anything (and anyone) if it means they can make more of their toys. The military doubles as a brutal police force that keeps their fellows in line. They follow who ever rewards them the most, and its highly probable that if they weren&#039;t constantly surrounded by golems that they would have launched a coup d&#039;état long ago. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a wonder that the Necromancers haven&#039;t finished off Highfall long ago...&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Hills, hills, and more windswept hills. It once stretched all the way to the sea but the wilds have long ago fallen into rebel hands. The Council promises that they will be removed eventually, and they are more than willing to claim all of the wilds as their territory, but no real military action has occurred yet. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Golems. Brilliant feats of technological superiority. They live amongst the Ruk-Tai of Highfall in staggering numbers. Ever watching, ever ready, and always snatching dissenters to be sold into slavery. The Council churns them out at such a staggering pace that it&#039;s rumored that there is a golem assigned to every Ruk-Tai living within Highfall&#039;s borders. This is preposterous but with each passing day the nightmare becomes more of a reality. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8051</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8051"/>
		<updated>2009-10-07T03:10:03Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Void Archmage x ???&lt;br /&gt;
*Void Master x ???&lt;br /&gt;
*Kobold (Knightstrider) x ???&lt;br /&gt;
*Kobold (Siegestrider) x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Void Archmage==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Void Master==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Kobolds==&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8050</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8050"/>
		<updated>2009-10-07T03:08:08Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Khymaera x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Arch Voidmancer==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Master Voidmancer==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Kobolds==&lt;br /&gt;
&lt;br /&gt;
*Knightstrider: 165 Gold, 200 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
*Siegestrider: 215Gold, 300 Adamantium, 250 Mana&lt;br /&gt;
**Giant Maul: 40 Gold&lt;br /&gt;
**Giant Bow:  75 Gold&lt;br /&gt;
**Siege Plate: 100 Gold&lt;br /&gt;
*10 Gold Upkeep, 25 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*50 Points Investment (125,000 Gold Equivalent)&lt;br /&gt;
**??? Gold &lt;br /&gt;
**??? Adamantium &lt;br /&gt;
**??? Mana &lt;br /&gt;
**??? Books (??? Gold Equivalent)&lt;br /&gt;
**??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8049</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8049"/>
		<updated>2009-10-07T02:52:43Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
*Underhaven - 25&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Highfall 2==&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
==Highfall 3==&lt;br /&gt;
*Underdark L - 20&lt;br /&gt;
**Underhold - 50&lt;br /&gt;
&lt;br /&gt;
==Terraced Hill 1==&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Terraced Hill 2==&lt;br /&gt;
*Terraced Hill - 10&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Terraced Hill 3==&lt;br /&gt;
*Terraced Hill&lt;br /&gt;
**Adamantium Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Mountains==&lt;br /&gt;
*Mountains - 5&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
**Levistone - 10&lt;br /&gt;
&lt;br /&gt;
==Cursed Wilds==&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
==Cursed Wilds==&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
==Cursed Wilds==&lt;br /&gt;
*Cursed Wilds - 2.5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
==Cursed Hills==&lt;br /&gt;
*Cursed Hills - 5&lt;br /&gt;
**Ruined Town - 5&lt;br /&gt;
&lt;br /&gt;
==The Deep Cursed Underdark==&lt;br /&gt;
*The Deep Cursed Underdark - 7.5&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
*Points - 350/400&lt;br /&gt;
**Food - 12/12&lt;br /&gt;
**Gold - 2620&lt;br /&gt;
**Mana - 2250&lt;br /&gt;
**Adamantium - 1000&lt;br /&gt;
**Books - 90&lt;br /&gt;
**Levistone - 20&lt;br /&gt;
**Common - 30&lt;br /&gt;
**Noble - 6&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8047</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8047"/>
		<updated>2009-10-07T01:02:19Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Electrowelders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x 7&lt;br /&gt;
*Junior Technomancer Council Member x 8&lt;br /&gt;
*Technomancer Chimera x 9&lt;br /&gt;
*Electrowelders x 8&lt;br /&gt;
*Farforgers x 10&lt;br /&gt;
*Nearforgers x 17&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes.&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*5300 Gold &lt;br /&gt;
*2260 Ada &lt;br /&gt;
*8093 Mana &lt;br /&gt;
*940 Books (4700 Gold Equivalent)&lt;br /&gt;
*0 Beasts (0 Gold Equivalent)&lt;br /&gt;
*20353 Gold Equivalent&lt;br /&gt;
OVER BUDGET&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8046</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8046"/>
		<updated>2009-10-07T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Military Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x 7&lt;br /&gt;
*Junior Technomancer Council Member x 8&lt;br /&gt;
*Technomancer Chimera x 9&lt;br /&gt;
*Electrowelders x 8&lt;br /&gt;
*Farforgers x 10&lt;br /&gt;
*Nearforgers x 17&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes. &lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*5300 Gold &lt;br /&gt;
*2260 Ada &lt;br /&gt;
*8093 Mana &lt;br /&gt;
*940 Books (4700 Gold Equivalent)&lt;br /&gt;
*0 Beasts (0 Gold Equivalent)&lt;br /&gt;
*20353 Gold Equivalent&lt;br /&gt;
OVER BUDGET&lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8045</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8045"/>
		<updated>2009-10-07T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Highfall&amp;#039;s Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x 7&lt;br /&gt;
*Junior Technomancer Council Member x 8&lt;br /&gt;
*Technomancer Chimera x 9&lt;br /&gt;
*Electrowelders x 8&lt;br /&gt;
*Farforgers x 10&lt;br /&gt;
*Nearforgers x 17&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes. &lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8016</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8016"/>
		<updated>2009-10-06T07:13:34Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Technomancer Chimera x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes. &lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8015</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8015"/>
		<updated>2009-10-06T07:10:37Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Technomancer Chimera x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 150 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 250 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes. &lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8014</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8014"/>
		<updated>2009-10-06T07:07:38Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Technomancer Chimera x ???&lt;br /&gt;
*Electrowelders x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The most experienced (and insane) of Highfall&#039;s leaders often take to the battlefield themselves to observe their creations first hand. While they typically focus on using their considerable knowledge to block magic from being used, they have also known to cast all sorts of strange spells when the mood fits them.&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Council requires that its junior members serve several times in the battlefield before they can become full members. This ensures that only the most fanatical and powerful Ruk-Tai manage to ascend the ranks and that there is always someone in the battlefield capable of summoning gigantic monsters. &lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
The Technocracy of Highfall&#039;s primary battlefield unit. They&#039;ve been so called Chimeras due to the Council&#039;s custom of giving individual units animal names as well as the varied weaponry and builds that are being put out at breakneck speed.&lt;br /&gt;
&lt;br /&gt;
==Electrowelders==&lt;br /&gt;
*Knight:  235, 35 Ada, 70 Mana&lt;br /&gt;
**Sorcerous Adamantium Bearded Axe: 35 Gold, 35 Ada, 70 Mana&lt;br /&gt;
**Embodied Partial Plate: 35 Gold, 100 Mana&lt;br /&gt;
*16/8 Gold and 15 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Heavily armored nobility armed with bearded axes capable of unleashing all sorts of electrical mayhem on their foes. &lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai who are more than happy to fire volley after volley of arrows into anything that moves. The fact that these arrows are often timed to burst into flames shortly after hitting their mark is just a bonus. &lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
Ruk-Tai armed with light armor but heavy shields. They advance quickly towards their targets and then cook them alive with gouts of flame. &lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8013</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8013"/>
		<updated>2009-10-06T06:18:29Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Technomancer Chimera x ???&lt;br /&gt;
*Farforgers x ???&lt;br /&gt;
*Nearforgers x ???&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Technomancer Chimera==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Farforgers==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 30 Mana&lt;br /&gt;
**Sorcerous Longbow: 15 Gold, 30 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Nearsmiths==&lt;br /&gt;
*Men-at-Arms: 70 Gold, 10 Mana&lt;br /&gt;
**Sorcerous Spear: 5 Gold, 10 Mana&lt;br /&gt;
**Plated Coat: 5 Gold&lt;br /&gt;
**Full Shield: 10 Gold&lt;br /&gt;
*5 Gold and 5 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8005</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=8005"/>
		<updated>2009-10-06T00:49:56Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
*Senior Technomancer Council Members x ???&lt;br /&gt;
*Junior Technomancer Council Member x ???&lt;br /&gt;
*Golem x ???&lt;br /&gt;
&lt;br /&gt;
==Senior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Archmage: 100 Books, 150 Mana&lt;br /&gt;
*10 Gold, 20 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Junior Technomancer Council Members==&lt;br /&gt;
&lt;br /&gt;
*Void Master: 30 Books, 250 Mana&lt;br /&gt;
*10 Gold, 40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8004</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8004"/>
		<updated>2009-10-06T00:46:00Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Rulers:&lt;br /&gt;
| The Technomancer Council&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Some governments allow people to be born into power. Others allow the any rube with a loud voice a say. Even more place all power in the hands of some raging lunatic because he (or she) managed to subjugate a few dominions. The Technocracy of Highfall places power in the hands of those who deserve it; those who can best use it. Highfall is run by a council of some of the most brilliant Ruk-Tai minds the world over. They are experts in the creation of masterfully-crafted golems, all types of sorcerous arms, and hundreds of other technologic innovations. It&#039;s a trivial matter for them to use their considerable talent to shape the rest of Highfall&#039;s society into a smoothly running paradise for the common man as well as a superior economic juggernaut. With the intelligent in charge, nothing can possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
The above sentiment gave birth to a corrupt council of void-obsessed Ruk-Tai. They are more bent on churning out products and inventions than solving any of the myriad of problems that Highfall faces. As such everything is focused on appeasing their appetites. The economy is solely meant to make more and more. The workers and other people are just cogs in the machine that are given random holidays when quotas are met and sold into slavery when they are not. Diplomacy is a desperate practice with no sense of morals. They are more than willing to trade away anything (and anyone) if it means they can make more of their toys. The military doubles as a brutal police force that keeps their fellows in line. They follow who ever rewards them the most, and its highly probable that if they weren&#039;t constantly surrounded by golems that they would have launched a coup d&#039;état long ago. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a wonder that the Necromancers haven&#039;t finished off Highfall long ago...&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Hills, hills, and more windswept hills. It once stretched all the way to the sea but the wilds have long ago fallen into rebel hands. The Council promises that they will be removed eventually, and they are more than willing to claim all of the wilds as their territory, but no real military action has occurred yet. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Golems. Brilliant feats of technological superiority. They live amongst the Ruk-Tai of Highfall in staggering numbers. Ever watching, ever ready, and always snatching dissenters to be sold into slavery. The Council churns them out at such a staggering pace that it&#039;s rumored that there is a golem assigned to every Ruk-Tai living within Highfall&#039;s borders. This is preposterous but with each passing day the nightmare becomes more of a reality. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8003</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8003"/>
		<updated>2009-10-06T00:38:12Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Some governments allow people to be born into power. Others allow the any rube with a loud voice a say. Even more place all power in the hands of some raging lunatic because he (or she) managed to subjugate a few dominions. The Technocracy of Highfall places power in the hands of those who deserve it; those who can best use it. Highfall is run by a council of some of the most brilliant Ruk-Tai minds the world over. They are experts in the creation of masterfully-crafted golems, all types of sorcerous arms, and hundreds of other technologic innovations. It&#039;s a trivial matter for them to use their considerable talent to shape the rest of Highfall&#039;s society into a smoothly running paradise for the common man as well as a superior economic juggernaut. With the intelligent in charge, nothing can possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
The above sentiment gave birth to a corrupt council of void-obsessed Ruk-Tai. They are more bent on churning out products and inventions than solving any of the myriad of problems that Highfall faces. As such everything is focused on appeasing their appetites. The economy is solely meant to make more and more. The workers and other people are just cogs in the machine that are given random holidays when quotas are met and sold into slavery when they are not. Diplomacy is a desperate practice with no sense of morals. They are more than willing to trade away anything (and anyone) if it means they can make more of their toys. The military doubles as a brutal police force that keeps their fellows in line. They follow who ever rewards them the most, and its highly probable that if they weren&#039;t constantly surrounded by golems that they would have launched a coup d&#039;état long ago. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a wonder that the Necromancers haven&#039;t finished off Highfall long ago...&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Hills, hills, and more windswept hills. It once stretched all the way to the sea but the wilds have long ago fallen into rebel hands. The Council promises that they will be removed eventually, and they are more than willing to claim all of the wilds as their territory, but no real military action has occurred yet. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
Golems. Brilliant feats of technological superiority. They live amongst the Ruk-Tai of Highfall in staggering numbers. Ever watching, ever ready, and always snatching dissenters to be sold into slavery. The Council churns them out at such a staggering pace that it&#039;s rumored that there is a golem assigned to every Ruk-Tai living within Highfall&#039;s borders. This is preposterous but with each passing day the nightmare becomes more of a reality. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8002</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8002"/>
		<updated>2009-10-06T00:27:55Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | The Technocracy of Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Some governments allow people to be born into power. Others allow the any rube with a loud voice a say. Even more place all power in the hands of some raging lunatic because he (or she) managed to subjugate a few dominions. The Technocracy of Highfall places power in the hands of those who deserve it; those who can best use it. Highfall is run by a council of some of the most brilliant Ruk-Tai minds the world over. They are experts in the creation of masterfully-crafted golems, all types of sorcerous arms, and hundreds of other technologic innovations. It&#039;s a trivial matter for them to use their considerable talent to shape the rest of Highfall&#039;s society into a smoothly running paradise for the common man as well as a superior economic juggernaut. With the intelligent in charge, nothing can possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
The above sentiment gave birth to a corrupt council of void-obsessed Ruk-Tai. They are more bent on churning out products and inventions than solving any of the myriad of problems that Highfall faces. As such everything is focused on appeasing their appetites. The economy is solely meant to make more and more. The workers and other people are just cogs in the machine that are given random holidays when quotas are met and sold into slavery when they are not. Diplomacy is a desperate practice with no sense of morals. They are more than willing to trade away anything (and anyone) if it means they can make more of their toys. The military doubles as a brutal police force that keeps their fellows in line. They follow who ever rewards them the most, and its highly probable that if they weren&#039;t constantly surrounded by golems that they would have launched a coup d&#039;état long ago. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a wonder that the Necromancers haven&#039;t finished off Highfall long ago...&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8001</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=8001"/>
		<updated>2009-10-06T00:27:39Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Some governments allow people to be born into power. Others allow the any rube with a loud voice a say. Even more place all power in the hands of some raging lunatic because he (or she) managed to subjugate a few dominions. The Technocracy of Highfall places power in the hands of those who deserve it; those who can best use it. Highfall is run by a council of some of the most brilliant Ruk-Tai minds the world over. They are experts in the creation of masterfully-crafted golems, all types of sorcerous arms, and hundreds of other technologic innovations. It&#039;s a trivial matter for them to use their considerable talent to shape the rest of Highfall&#039;s society into a smoothly running paradise for the common man as well as a superior economic juggernaut. With the intelligent in charge, nothing can possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
The above sentiment gave birth to a corrupt council of void-obsessed Ruk-Tai. They are more bent on churning out products and inventions than solving any of the myriad of problems that Highfall faces. As such everything is focused on appeasing their appetites. The economy is solely meant to make more and more. The workers and other people are just cogs in the machine that are given random holidays when quotas are met and sold into slavery when they are not. Diplomacy is a desperate practice with no sense of morals. They are more than willing to trade away anything (and anyone) if it means they can make more of their toys. The military doubles as a brutal police force that keeps their fellows in line. They follow who ever rewards them the most, and its highly probable that if they weren&#039;t constantly surrounded by golems that they would have launched a coup d&#039;état long ago. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a wonder that the Necromancers haven&#039;t finished off Highfall long ago...&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8000</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=8000"/>
		<updated>2009-10-05T23:44:08Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Domain 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
&lt;br /&gt;
==Domain 1==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
City - 50,&lt;br /&gt;
Wizard Tower - 10,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*90 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 2==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Air Node - 50,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*80 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 3==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Earth Node - 50,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*80 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 4==&lt;br /&gt;
Hill - 10,&lt;br /&gt;
Fire Node - 50,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*70 Points&lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*320 Points&lt;br /&gt;
*6/5 Food&lt;br /&gt;
*1365 (1300*1.05) Gold&lt;br /&gt;
*1750 Ada&lt;br /&gt;
*4012.5 (250*1.05) Mana&lt;br /&gt;
*80 Books&lt;br /&gt;
*0 Beasts&lt;br /&gt;
*15 Common Draft&lt;br /&gt;
*2 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7999</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7999"/>
		<updated>2009-10-05T23:43:20Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
&lt;br /&gt;
==Domain 1==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
City - 50,&lt;br /&gt;
Wizard Tower - 10,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*90 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 2==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Air Node - 50,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*80 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 3==&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Earth Node - 50,&lt;br /&gt;
Ada Mine - 10,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*90 Points&lt;br /&gt;
&lt;br /&gt;
==Domain 4==&lt;br /&gt;
Hill - 10,&lt;br /&gt;
Fire Node - 50,&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
*70 Points&lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*320 Points&lt;br /&gt;
*6/5 Food&lt;br /&gt;
*1365 (1300*1.05) Gold&lt;br /&gt;
*1750 Ada&lt;br /&gt;
*4012.5 (250*1.05) Mana&lt;br /&gt;
*80 Books&lt;br /&gt;
*0 Beasts&lt;br /&gt;
*15 Common Draft&lt;br /&gt;
*2 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7998</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7998"/>
		<updated>2009-10-05T23:36:44Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Technocracy&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7986</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7986"/>
		<updated>2009-10-05T06:29:59Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: Replaced content with &amp;#039;==Highfall&amp;#039;s Army==
Golem x ???

==Golem==

*Golem: 170 Gold, 220 Ada, 387 Mana
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada
**Adamantium Giant Maul: 40 Go…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall&#039;s Army==&lt;br /&gt;
Golem x ???&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
&lt;br /&gt;
*Golem: 170 Gold, 220 Ada, 387 Mana&lt;br /&gt;
**Adamantium Explosive Shot Giant Bow: 80 Gold, 80 Mana, 80 Ada&lt;br /&gt;
**Adamantium Giant Maul: 40 Gold, 40 Ada &lt;br /&gt;
**Battle Plate: 50 Gold&lt;br /&gt;
*40 Mana Upkeep&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*80 Points Investment (20,000 Gold Equivalent)&lt;br /&gt;
*??? Gold &lt;br /&gt;
*??? Ada &lt;br /&gt;
*??? Mana &lt;br /&gt;
*??? Books (??? Gold Equivalent)&lt;br /&gt;
*??? Beasts (??? Gold Equivalent)&lt;br /&gt;
*??? Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*???/??? Mana&lt;br /&gt;
*???/??? Gold&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7985</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7985"/>
		<updated>2009-10-05T06:26:50Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Technocracy &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Ruk-Tai&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Goblin, Goblin Creole&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 6/5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1365 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 4012.5 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 80 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Adamantium Output: &lt;br /&gt;
| 1750 Adamantium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 15 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 2 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Technocracy&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Arcana:_PC_Nations&amp;diff=7984</id>
		<title>Arcana: PC Nations</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Arcana:_PC_Nations&amp;diff=7984"/>
		<updated>2009-10-05T06:19:09Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indicate your setup&#039;s finishedness by bolding its name on the list.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Ameroe]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Andrynian Empire]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Babel]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Carinthia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Celestial Empire of Zealtranesia]]&#039;&#039;&#039;&lt;br /&gt;
*[[Chamlek]]&lt;br /&gt;
*&#039;&#039;&#039;[[Duervalden]]&#039;&#039;&#039;&lt;br /&gt;
*[[Flessan]]&lt;br /&gt;
*[[Highfall]]&lt;br /&gt;
*[[Glasself-Dorlyn]]&lt;br /&gt;
*[[Irminsul]]&lt;br /&gt;
*&#039;&#039;&#039;[[Lanreath]]&#039;&#039;&#039;&lt;br /&gt;
*[[Lasthaven]]&lt;br /&gt;
*[[Medinyan Sultanate]]&lt;br /&gt;
*&#039;&#039;&#039;[[Thanast]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Walstan]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Xel&#039;da&#039;kor]]&#039;&#039;&#039;&lt;br /&gt;
*[[Yütian]]&lt;br /&gt;
*[[Zambezi]]&lt;br /&gt;
*&#039;&#039;&#039;[[Zephiris]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7983</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7983"/>
		<updated>2009-10-05T06:18:48Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Domain Totals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
&lt;br /&gt;
==Domain 1==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
City - 50&lt;br /&gt;
Wizard Tower - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 2==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
Air Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 3==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
Earth Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 4==&lt;br /&gt;
Hill - 10&lt;br /&gt;
Fire Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*320 Points&lt;br /&gt;
*6/5 Food&lt;br /&gt;
*1365 (1300*1.05) Gold&lt;br /&gt;
*1750 Ada&lt;br /&gt;
*4012.5 (250*1.05) Mana&lt;br /&gt;
*80 Books&lt;br /&gt;
*0 Beasts&lt;br /&gt;
*15 Common Draft&lt;br /&gt;
*2 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7982</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7982"/>
		<updated>2009-10-05T06:15:49Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
&lt;br /&gt;
==Domain 1==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
City - 50&lt;br /&gt;
Wizard Tower - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 2==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
Air Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 3==&lt;br /&gt;
Terraced Hill - 10&lt;br /&gt;
Earth Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
==Domain 4==&lt;br /&gt;
Hill - 10&lt;br /&gt;
Fire Node - 50&lt;br /&gt;
Ada Mine - 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*320 Points&lt;br /&gt;
*6/5 Food&lt;br /&gt;
*1300 (1300* Gold&lt;br /&gt;
*1750 Ada&lt;br /&gt;
*3750 (250* Mana&lt;br /&gt;
*80 Books&lt;br /&gt;
*0 Beasts&lt;br /&gt;
*15 Common Draft&lt;br /&gt;
*2 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7971</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7971"/>
		<updated>2009-10-04T22:57:34Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* East Highfall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
Highfall&#039;s name originates from the surface settlers who fled the fighting of the civil war. With the bleak situation before them, they couldn&#039;t help but lament just how far they had fallen. The name was used by the barbarians who replaced them, and when the three gods stormed the surface, they chose to keep the name in remembrance of the fallen.&lt;br /&gt;
&lt;br /&gt;
==Pikniphid&#039;s Womb==&lt;br /&gt;
Underhaven - 25,&lt;br /&gt;
Stockade - 10, &lt;br /&gt;
Spirit Node - 50,&lt;br /&gt;
Underhold - 50,&lt;br /&gt;
Genesis - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +375 Mana&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
*+1250 Mana&lt;br /&gt;
*+700 Gold, +500 Mana, +30 Books, +5 Common, +1 Noble, (-4 Food)&lt;br /&gt;
*+50 Mana, +1 Food, +1 Common&lt;br /&gt;
&lt;br /&gt;
*Net Total: +750 Gold, +2175 Mana, +25 Beasts, +30 Books, +5 Common Draft, +1 Noble Draft, (-3 Food)&lt;br /&gt;
&lt;br /&gt;
The original domain of the Netherborne, and the primary source of its gigantic beasts. To this day Pikniphid&#039;s wails can still be heard reverberating through the darkness. Connected to Highfall North.&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected with Godsfall.&lt;br /&gt;
&lt;br /&gt;
==East Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected to Settesea&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
==North Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Lies to the north-most edge of the domains. Connected to Pikniphid&#039;s Womb.&lt;br /&gt;
&lt;br /&gt;
==Northern Salvation==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and North Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Eastern Redemption==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Southern Comfort==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and East Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Godsfall==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common&lt;br /&gt;
&lt;br /&gt;
A grim reminder that even gods can fall, Godsfall saw some of the heaviest fighting during the civil war. Their bones litter the domain, but thanks to their sacrifice, a great number of powerful beasts have risen to field the void. Connected to Highfall.&lt;br /&gt;
&lt;br /&gt;
==Settesea&#039;s Den==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common Draft&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s Den is remarkably similar to Godsfall. Bones of fallen gods litter the domain and beasts roam about in great numbers. The main difference though is that Tyrant-Brother Settesea has chosen this domain to serve as an experiment in transplanting the more exotic beasts to new habitats. There has been little success in this venture so far but that hasn&#039;t stopped the local Netherborne from enjoying a plethora of exotic meat. Connected to Highfall East. &lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*310 Points&lt;br /&gt;
*13/12 Food&lt;br /&gt;
*1750 Gold&lt;br /&gt;
*0 Ada&lt;br /&gt;
*2425 Mana&lt;br /&gt;
*60 Books&lt;br /&gt;
*150 Beasts&lt;br /&gt;
*13 Common Draft&lt;br /&gt;
*1 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7970</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7970"/>
		<updated>2009-10-04T22:57:16Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Pikniphid&amp;#039;s Womb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
Highfall&#039;s name originates from the surface settlers who fled the fighting of the civil war. With the bleak situation before them, they couldn&#039;t help but lament just how far they had fallen. The name was used by the barbarians who replaced them, and when the three gods stormed the surface, they chose to keep the name in remembrance of the fallen.&lt;br /&gt;
&lt;br /&gt;
==Pikniphid&#039;s Womb==&lt;br /&gt;
Underhaven - 25,&lt;br /&gt;
Stockade - 10, &lt;br /&gt;
Spirit Node - 50,&lt;br /&gt;
Underhold - 50,&lt;br /&gt;
Genesis - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +375 Mana&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
*+1250 Mana&lt;br /&gt;
*+700 Gold, +500 Mana, +30 Books, +5 Common, +1 Noble, (-4 Food)&lt;br /&gt;
*+50 Mana, +1 Food, +1 Common&lt;br /&gt;
&lt;br /&gt;
*Net Total: +750 Gold, +2175 Mana, +25 Beasts, +30 Books, +5 Common Draft, +1 Noble Draft, (-3 Food)&lt;br /&gt;
&lt;br /&gt;
The original domain of the Netherborne, and the primary source of its gigantic beasts. To this day Pikniphid&#039;s wails can still be heard reverberating through the darkness. Connected to Highfall North.&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected with Godsfall.&lt;br /&gt;
&lt;br /&gt;
==East Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected to Settesea&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Lies to the north-most edge of the domains. Connected to Pikniphid&#039;s Womb.&lt;br /&gt;
&lt;br /&gt;
==Northern Salvation==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and North Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Eastern Redemption==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Southern Comfort==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and East Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Godsfall==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common&lt;br /&gt;
&lt;br /&gt;
A grim reminder that even gods can fall, Godsfall saw some of the heaviest fighting during the civil war. Their bones litter the domain, but thanks to their sacrifice, a great number of powerful beasts have risen to field the void. Connected to Highfall.&lt;br /&gt;
&lt;br /&gt;
==Settesea&#039;s Den==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common Draft&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s Den is remarkably similar to Godsfall. Bones of fallen gods litter the domain and beasts roam about in great numbers. The main difference though is that Tyrant-Brother Settesea has chosen this domain to serve as an experiment in transplanting the more exotic beasts to new habitats. There has been little success in this venture so far but that hasn&#039;t stopped the local Netherborne from enjoying a plethora of exotic meat. Connected to Highfall East. &lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*310 Points&lt;br /&gt;
*13/12 Food&lt;br /&gt;
*1750 Gold&lt;br /&gt;
*0 Ada&lt;br /&gt;
*2425 Mana&lt;br /&gt;
*60 Books&lt;br /&gt;
*150 Beasts&lt;br /&gt;
*13 Common Draft&lt;br /&gt;
*1 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7968</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7968"/>
		<updated>2009-10-04T22:56:56Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Pikniphid&amp;#039;s Womb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
Highfall&#039;s name originates from the surface settlers who fled the fighting of the civil war. With the bleak situation before them, they couldn&#039;t help but lament just how far they had fallen. The name was used by the barbarians who replaced them, and when the three gods stormed the surface, they chose to keep the name in remembrance of the fallen.&lt;br /&gt;
&lt;br /&gt;
==Pikniphid&#039;s Womb==&lt;br /&gt;
Underhaven - 25,&lt;br /&gt;
Stockade - 10, &lt;br /&gt;
Spirit Node - 50,&lt;br /&gt;
Underhold - 50,&lt;br /&gt;
Genesis - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +375 Mana&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
*+1250 Mana&lt;br /&gt;
*+700 Gold, +500 Mana, +30 Books, +5 Common, +1 Noble, (-4 Food)&lt;br /&gt;
*+50 Mana, +1 Food, +1 Common&lt;br /&gt;
&lt;br /&gt;
*Net Total: +750 Gold, +2175 Mana, +25 Beasts, +30 Books, +5 Common Draft, +1 Noble Draft, (-3 Food)&lt;br /&gt;
&lt;br /&gt;
The original domain of the Netherborne, Highfall&#039;s capital, and the primary source of its gigantic beasts. To this day Pikniphid&#039;s wails can still be heard reverberating through the darkness. Connected to Highfall North.&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected with Godsfall.&lt;br /&gt;
&lt;br /&gt;
==East Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected to Settesea&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Lies to the north-most edge of the domains. Connected to Pikniphid&#039;s Womb.&lt;br /&gt;
&lt;br /&gt;
==Northern Salvation==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and North Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Eastern Redemption==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Southern Comfort==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and East Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Godsfall==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common&lt;br /&gt;
&lt;br /&gt;
A grim reminder that even gods can fall, Godsfall saw some of the heaviest fighting during the civil war. Their bones litter the domain, but thanks to their sacrifice, a great number of powerful beasts have risen to field the void. Connected to Highfall.&lt;br /&gt;
&lt;br /&gt;
==Settesea&#039;s Den==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common Draft&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s Den is remarkably similar to Godsfall. Bones of fallen gods litter the domain and beasts roam about in great numbers. The main difference though is that Tyrant-Brother Settesea has chosen this domain to serve as an experiment in transplanting the more exotic beasts to new habitats. There has been little success in this venture so far but that hasn&#039;t stopped the local Netherborne from enjoying a plethora of exotic meat. Connected to Highfall East. &lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*310 Points&lt;br /&gt;
*13/12 Food&lt;br /&gt;
*1750 Gold&lt;br /&gt;
*0 Ada&lt;br /&gt;
*2425 Mana&lt;br /&gt;
*60 Books&lt;br /&gt;
*150 Beasts&lt;br /&gt;
*13 Common Draft&lt;br /&gt;
*1 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7967</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7967"/>
		<updated>2009-10-04T22:56:33Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
Highfall&#039;s name originates from the surface settlers who fled the fighting of the civil war. With the bleak situation before them, they couldn&#039;t help but lament just how far they had fallen. The name was used by the barbarians who replaced them, and when the three gods stormed the surface, they chose to keep the name in remembrance of the fallen.&lt;br /&gt;
&lt;br /&gt;
==Pikniphid&#039;s Womb==&lt;br /&gt;
Underhaven - 25,&lt;br /&gt;
Stockade - 10, &lt;br /&gt;
Spirit Node - 50,&lt;br /&gt;
Underhold - 50,&lt;br /&gt;
Genesis - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +375 Mana&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
*+1250 Mana&lt;br /&gt;
*+700 Gold, +500 Mana, +30 Books, +5 Common, +1 Noble, (-4 Food)&lt;br /&gt;
*+50 Mana, +1 Food, +1 Common&lt;br /&gt;
&lt;br /&gt;
*Net Total: +750 Gold, +2175 Mana, +25 Beasts, +30 Books, +5 Common Draft, +1 Noble Draft, (-3 Food)&lt;br /&gt;
&lt;br /&gt;
The original domain of the Netherborne, its newest capital, and the primary source of its gigantic beasts. To this day Pikniphid&#039;s wails can still be heard reverberating through the darkness. Connected to Highfall North.&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected with Godsfall.&lt;br /&gt;
&lt;br /&gt;
==East Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected to Settesea&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Lies to the north-most edge of the domains. Connected to Pikniphid&#039;s Womb.&lt;br /&gt;
&lt;br /&gt;
==Northern Salvation==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and North Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Eastern Redemption==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Southern Comfort==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
The terraced hills where the surface settlers eventually began their first permanent settlements. They were lost but have now been reclaimed. Borders the mountains to its east and East Highfall to its west.&lt;br /&gt;
&lt;br /&gt;
==Godsfall==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common&lt;br /&gt;
&lt;br /&gt;
A grim reminder that even gods can fall, Godsfall saw some of the heaviest fighting during the civil war. Their bones litter the domain, but thanks to their sacrifice, a great number of powerful beasts have risen to field the void. Connected to Highfall.&lt;br /&gt;
&lt;br /&gt;
==Settesea&#039;s Den==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common Draft&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s Den is remarkably similar to Godsfall. Bones of fallen gods litter the domain and beasts roam about in great numbers. The main difference though is that Tyrant-Brother Settesea has chosen this domain to serve as an experiment in transplanting the more exotic beasts to new habitats. There has been little success in this venture so far but that hasn&#039;t stopped the local Netherborne from enjoying a plethora of exotic meat. Connected to Highfall East. &lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*310 Points&lt;br /&gt;
*13/12 Food&lt;br /&gt;
*1750 Gold&lt;br /&gt;
*0 Ada&lt;br /&gt;
*2425 Mana&lt;br /&gt;
*60 Books&lt;br /&gt;
*150 Beasts&lt;br /&gt;
*13 Common Draft&lt;br /&gt;
*1 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7966</id>
		<title>Domains of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Domains_of_Highfall&amp;diff=7966"/>
		<updated>2009-10-04T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Highfall==&lt;br /&gt;
Highfall&#039;s name originates from the surface settlers who fled the fighting of the civil war. With the bleak situation before them, they couldn&#039;t help but lament just how far they had fallen. The name was used by the barbarians who replaced them, and when the three gods stormed the surface, they chose to keep the name in remembrance of the fallen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pikniphid&#039;s Womb==&lt;br /&gt;
Underhaven - 25,&lt;br /&gt;
Stockade - 10, &lt;br /&gt;
Spirit Node - 50,&lt;br /&gt;
Underhold - 50,&lt;br /&gt;
Genesis - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +375 Mana&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
*+1250 Mana&lt;br /&gt;
*+700 Gold, +500 Mana, +30 Books, +5 Common, +1 Noble, (-4 Food)&lt;br /&gt;
*+50 Mana, +1 Food, +1 Common&lt;br /&gt;
&lt;br /&gt;
*Net Total: +750 Gold, +2175 Mana, +25 Beasts, +30 Books, +5 Common Draft, +1 Noble Draft, (-3 Food)&lt;br /&gt;
&lt;br /&gt;
The original domain of the Netherborne, its newest capital, and the primary source of its gigantic beasts. To this day Pikniphid&#039;s wails can still be heard reverberating through the darkness. Connected to Highfall North.&lt;br /&gt;
&lt;br /&gt;
==Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected with Godsfalls.&lt;br /&gt;
&lt;br /&gt;
==East Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Connected to Settesea&#039;s Den.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North Highfall==&lt;br /&gt;
&lt;br /&gt;
Wilds - 5,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+50 Gold, +1 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +50 Gold, +25 Beasts, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
When the surface settlers first left the darkness, they tried to settle in the wilds before gradually making their way to the terraced hills. Naturally lies to the west of Highfall, and is connected to X.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
==East ==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
==West ==&lt;br /&gt;
&lt;br /&gt;
Terraced Hill - 10,&lt;br /&gt;
Town - 10&lt;br /&gt;
&lt;br /&gt;
*+2 Food, +50 Gold&lt;br /&gt;
*+200 Gold, +10 Books, +2 Common Draft, (-1 Food)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +1 Food, +250 Gold, +10 Books, +2 Common Draft&lt;br /&gt;
&lt;br /&gt;
==Godsfall==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common&lt;br /&gt;
&lt;br /&gt;
A grim reminder that even gods can fall, Godsfall saw some of the heaviest fighting during the civil war. Their bones litter the domain, but thanks to their sacrifice, a great number of powerful beasts have risen to field the void. Connected to Highfall.&lt;br /&gt;
&lt;br /&gt;
==Settesea&#039;s Den==&lt;br /&gt;
&lt;br /&gt;
Underdark Lightfield - 20,&lt;br /&gt;
Stockade - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Food, +50 Gold, +125 Mana, +2 Common Draft&lt;br /&gt;
*+25 Beasts, (-1 Food, -1 Common Draft)&lt;br /&gt;
&lt;br /&gt;
*Net Total: +2 Food, +50 Gold, +125 Mana, +25 Beasts, +1 Common Draft&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s Den is remarkably similar to Godsfall. Bones of fallen gods litter the domain and beasts roam about in great numbers. The main difference though is that Tyrant-Brother Settesea has chosen this domain to serve as an experiment in transplanting the more exotic beasts to new habitats. There has been little success in this venture so far but that hasn&#039;t stopped the local Netherborne from enjoying a plethora of exotic meat. Connected to Highfall East. &lt;br /&gt;
&lt;br /&gt;
==Domain Totals==&lt;br /&gt;
&lt;br /&gt;
*310 Points&lt;br /&gt;
*13/12 Food&lt;br /&gt;
*1750 Gold&lt;br /&gt;
*0 Ada&lt;br /&gt;
*2425 Mana&lt;br /&gt;
*60 Books&lt;br /&gt;
*150 Beasts&lt;br /&gt;
*13 Common Draft&lt;br /&gt;
*1 Noble Draft&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7964</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7964"/>
		<updated>2009-10-04T21:18:54Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Netherborne Swarms==&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
&lt;br /&gt;
==Tyrant-Brother Settasea==&lt;br /&gt;
&lt;br /&gt;
*Giant Legendary Archmage Creature&lt;br /&gt;
**Legendary Creature: Nightmare Fuel, Intelligence, Etheric Metabolism, Resistance, Level of Badass, Power Tap (2), Why Won&#039;t You Die!?, Crushing Strength, Celerity&lt;br /&gt;
**Archmage: ??? Magic&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Giant Legendary (75 Beasts), Archmage (100 Books, 250 Mana)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost:  210 Gold, 210 Adamantium, 250 Mana, 100 Books, 75 Beasts&lt;br /&gt;
*Upkeep: Giant Legend (75 Mana), Archmage (50 Mana)&lt;br /&gt;
*Net Upkeep: 125 Mana&lt;br /&gt;
&lt;br /&gt;
One of the Netherborne&#039;s famed gods. Prefers to wield magic in battle at a distance, but he has no qualms against bashing his foes to pieces with his adamantium battle axe and then eating them. &lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Choir==&lt;br /&gt;
*Rare Giant Creatures&lt;br /&gt;
**Rare Giant Creature: Nightmare Fuel, Etheric Metabolism, Power Tap (2)&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Rare Giant Creature (100 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost: 210 Gold, 210 Adamantium, 100 Beasts&lt;br /&gt;
*Net Upkeep: 100 Mana&lt;br /&gt;
&lt;br /&gt;
Settesea&#039;s unintelligent offspring. They typically wade into enemy formations while swinging their adamantium battle axes and unleashing all types of magical hell in every direction.&lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Disciples==&lt;br /&gt;
*Mage Knights&lt;br /&gt;
**Adamantium Battle Axe&lt;br /&gt;
**Embodied Full Plate &lt;br /&gt;
**Noble Magic&lt;br /&gt;
*Unit Cost: Knight (200 Gold)&lt;br /&gt;
*Equipment Cost: Adamantium Battle Axe (50 Gold, 50 Ada) Embodied Full Plate (60 Gold, 100 Mana), Noble Magic (20 Books)&lt;br /&gt;
*Upkeep: Knights (16 Mana, 8 Mana), Embodied Full Plate (10 Mana)&lt;br /&gt;
*Net Cost: 310 Gold, 50 Ada, 100 Mana, 20 Books&lt;br /&gt;
*Net Upkeep: 26 Mana, 18 Mana (When Not Mobilized) &lt;br /&gt;
&lt;br /&gt;
Nobility is a new concept for the Netherborne but that hasn&#039;t stopped them from embracing it. Settasea&#039;s Disciples are Netherborne who have been graced with powerful armour and training in noble magic since their childhood. Where they go, the enemy is sure to be slaughtered. &lt;br /&gt;
&lt;br /&gt;
==Underswarm Axeborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Throwing Axe: 5 Gold, 50 Mana&lt;br /&gt;
**Brute Force Axe: 12 Gold, 50 Mana&lt;br /&gt;
**Enchant Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Throwing Axe (5 Gold, 50 Mana), Brute Force Axe (12 Gold, 50 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 82 Gold, 130 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
The axe is Settesea&#039;s favored weapon so it was inevitable that a number of Netherborne would take it up. These particular soldiers use both enchanted standard axes and enchnated throwing axes in battle making them somewhat versatile. They also tend to use magic when ever possible just like Settesea.&lt;br /&gt;
&lt;br /&gt;
==Underswarm Spearborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Spear: 5 Gold, 50 Mana&lt;br /&gt;
**Charged Full Shield: 10 Gold, 10 Mana&lt;br /&gt;
**Enchanted Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Spear (5 Gold, 50 Mana), Charged Full Shield (10 Gold, 10 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 80 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
The true skirmishers of the Netherborne. They delight in charging through all types of hell so that they can get up and close with their foes. Amongst all of the underswarm, they are the most likely to begin devouring their fallen foes despite the fact that a battle has not been fully decided yet. &lt;br /&gt;
&lt;br /&gt;
==Underswarm Arrowborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Explosive Shot Compound Bow&lt;br /&gt;
**Enchant Skirmisher Armour &lt;br /&gt;
**Common Magic&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Compound Bow (10 Gold, 60 Mana),  Enchanted Skirmisher Armour (10 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Skirmisher Armour (3 Mana), Explosive Shot (10 Mana)&lt;br /&gt;
*Net Cost: 70 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 18 Mana &lt;br /&gt;
&lt;br /&gt;
Netherborne that have been trained in the use of enchanted compound bows. They are relatively accurate but this is largely redundant considering that each one of their arrows is packed with explodium.&lt;br /&gt;
&lt;br /&gt;
==Underswarm Mounts==&lt;br /&gt;
*Rare Calvary Mount&lt;br /&gt;
**Rare Creature: Etheric Metabolism, Badass, Nightmare Fuel, Why Don&#039;t You Die?!?&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Battle Plate&lt;br /&gt;
*Unit Cost: Rare Creature (40 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (8 Gold, 8 Ada), Adamantium Siege Plate (50 Gold, 50 Ada)&lt;br /&gt;
*Net Cost: 58 Gold, 58 Adamantium, 40 Beasts&lt;br /&gt;
*Net Upkeep: 40 Mana&lt;br /&gt;
&lt;br /&gt;
Strange beings that share much in common with the Netherborne. They would almost be indistinguishable from their cousins if it wasn&#039;t for their lack of mouths, human like skulls, seven eyes, and predisposition to running on all fours like gorillas.&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*70 Points Investment (17500 Gold Equivalent)&lt;br /&gt;
*4786 Gold &lt;br /&gt;
*1596 Ada &lt;br /&gt;
*2770 Mana &lt;br /&gt;
*330 Books (1650 Gold Equivalent)&lt;br /&gt;
*655 Beasts (6550 Gold Equivalent)&lt;br /&gt;
*17352 Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*1151/1095 Mana&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7963</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7963"/>
		<updated>2009-10-04T21:04:44Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Underswarm Mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Netherborne Swarms==&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
&lt;br /&gt;
==Tyrant-Brother Settasea==&lt;br /&gt;
&lt;br /&gt;
*Giant Legendary Archmage Creature&lt;br /&gt;
**Legendary Creature: Nightmare Fuel, Intelligence, Etheric Metabolism, Resistance, Level of Badass, Power Tap (2), Why Won&#039;t You Die!?, Crushing Strength, Celerity&lt;br /&gt;
**Archmage: ??? Magic&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Giant Legendary (75 Beasts), Archmage (100 Books, 250 Mana)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost:  210 Gold, 210 Adamantium, 250 Mana, 100 Books, 75 Beasts&lt;br /&gt;
*Upkeep: Giant Legend (75 Mana), Archmage (50 Mana)&lt;br /&gt;
*Net Upkeep: 125 Mana&lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Choir==&lt;br /&gt;
*Rare Giant Creatures&lt;br /&gt;
**Rare Giant Creature: Nightmare Fuel, Etheric Metabolism, Power Tap (2)&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Rare Giant Creature (100 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost: 210 Gold, 210 Adamantium, 100 Beasts&lt;br /&gt;
*Net Upkeep: 100 Mana&lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Disciples==&lt;br /&gt;
*Mage Knights&lt;br /&gt;
**Adamantium Battle Axe&lt;br /&gt;
**Embodied Full Plate &lt;br /&gt;
**Noble Magic&lt;br /&gt;
*Unit Cost: Knight (200 Gold)&lt;br /&gt;
*Equipment Cost: Adamantium Battle Axe (50 Gold, 50 Ada) Embodied Full Plate (60 Gold, 100 Mana), Noble Magic (20 Books)&lt;br /&gt;
*Upkeep: Knights (16 Mana, 8 Mana), Embodied Full Plate (10 Mana)&lt;br /&gt;
*Net Cost: 310 Gold, 50 Ada, 100 Mana, 20 Books&lt;br /&gt;
*Net Upkeep: 26 Mana, 18 Mana (When Not Mobilized) &lt;br /&gt;
&lt;br /&gt;
==Underswarm Axeborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Throwing Axe: 5 Gold, 50 Mana&lt;br /&gt;
**Brute Force Axe: 12 Gold, 50 Mana&lt;br /&gt;
**Enchant Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Throwing Axe (5 Gold, 50 Mana), Brute Force Axe (12 Gold, 50 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 82 Gold, 130 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Spearborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Spear: 5 Gold, 50 Mana&lt;br /&gt;
**Charged Full Shield: 10 Gold, 10 Mana&lt;br /&gt;
**Enchanted Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Spear (5 Gold, 50 Mana), Charged Full Shield (10 Gold, 10 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 80 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Arrowborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Explosive Shot Compound Bow&lt;br /&gt;
**Enchant Skirmisher Armour &lt;br /&gt;
**Common Magic&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Compound Bow (10 Gold, 60 Mana),  Enchanted Skirmisher Armour (10 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Skirmisher Armour (3 Mana), Explosive Shot (10 Mana)&lt;br /&gt;
*Net Cost: 70 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 18 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Mounts==&lt;br /&gt;
*Rare Calvary Mount&lt;br /&gt;
**Rare Creature: Etheric Metabolism, Badass, Nightmare Fuel, Why Don&#039;t You Die?!?&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Battle Plate&lt;br /&gt;
*Unit Cost: Rare Creature (40 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (8 Gold, 8 Ada), Adamantium Siege Plate (50 Gold, 50 Ada)&lt;br /&gt;
*Net Cost: 58 Gold, 58 Adamantium, 40 Beasts&lt;br /&gt;
*Net Upkeep: 40 Mana&lt;br /&gt;
&lt;br /&gt;
Strange beings that share much in common with the Netherborne. They would almost be indistinguishable from their cousins if it wasn&#039;t for their lack of mouths, human like skulls, seven eyes, and predisposition to running on all fours like gorillas.&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*70 Points Investment (17500 Gold Equivalent)&lt;br /&gt;
*4786 Gold &lt;br /&gt;
*1596 Ada &lt;br /&gt;
*2770 Mana &lt;br /&gt;
*330 Books (1650 Gold Equivalent)&lt;br /&gt;
*655 Beasts (6550 Gold Equivalent)&lt;br /&gt;
*17352 Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*1151/1095 Mana&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7962</id>
		<title>Military of Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Military_of_Highfall&amp;diff=7962"/>
		<updated>2009-10-04T21:04:22Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* Underswarm Mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Netherborne Swarms==&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
&lt;br /&gt;
==Tyrant-Brother Settasea==&lt;br /&gt;
&lt;br /&gt;
*Giant Legendary Archmage Creature&lt;br /&gt;
**Legendary Creature: Nightmare Fuel, Intelligence, Etheric Metabolism, Resistance, Level of Badass, Power Tap (2), Why Won&#039;t You Die!?, Crushing Strength, Celerity&lt;br /&gt;
**Archmage: ??? Magic&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Giant Legendary (75 Beasts), Archmage (100 Books, 250 Mana)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost:  210 Gold, 210 Adamantium, 250 Mana, 100 Books, 75 Beasts&lt;br /&gt;
*Upkeep: Giant Legend (75 Mana), Archmage (50 Mana)&lt;br /&gt;
*Net Upkeep: 125 Mana&lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Choir==&lt;br /&gt;
*Rare Giant Creatures&lt;br /&gt;
**Rare Giant Creature: Nightmare Fuel, Etheric Metabolism, Power Tap (2)&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Seige Plate&lt;br /&gt;
***Adamantium War Howdah&lt;br /&gt;
*Unit Cost: Rare Giant Creature (100 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (80 Gold, 80 Ada), Adamantium Siege Plate (100 Gold, 100 Ada), Adamantium War Howdah (30 Gold, 30 Ada)&lt;br /&gt;
*Net Cost: 210 Gold, 210 Adamantium, 100 Beasts&lt;br /&gt;
*Net Upkeep: 100 Mana&lt;br /&gt;
&lt;br /&gt;
==Settasea&#039;s Disciples==&lt;br /&gt;
*Mage Knights&lt;br /&gt;
**Adamantium Battle Axe&lt;br /&gt;
**Embodied Full Plate &lt;br /&gt;
**Noble Magic&lt;br /&gt;
*Unit Cost: Knight (200 Gold)&lt;br /&gt;
*Equipment Cost: Adamantium Battle Axe (50 Gold, 50 Ada) Embodied Full Plate (60 Gold, 100 Mana), Noble Magic (20 Books)&lt;br /&gt;
*Upkeep: Knights (16 Mana, 8 Mana), Embodied Full Plate (10 Mana)&lt;br /&gt;
*Net Cost: 310 Gold, 50 Ada, 100 Mana, 20 Books&lt;br /&gt;
*Net Upkeep: 26 Mana, 18 Mana (When Not Mobilized) &lt;br /&gt;
&lt;br /&gt;
==Underswarm Axeborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Throwing Axe: 5 Gold, 50 Mana&lt;br /&gt;
**Brute Force Axe: 12 Gold, 50 Mana&lt;br /&gt;
**Enchant Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Throwing Axe (5 Gold, 50 Mana), Brute Force Axe (12 Gold, 50 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 82 Gold, 130 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Spearborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Spear: 5 Gold, 50 Mana&lt;br /&gt;
**Charged Full Shield: 10 Gold, 10 Mana&lt;br /&gt;
**Enchanted Lamellar: 15 Gold, 30 Mana &lt;br /&gt;
**Common Magic: 5 Books&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Spear (5 Gold, 50 Mana), Charged Full Shield (10 Gold, 10 Mana), Enchanted Lamellar (15 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Lamellar (3 Mana)&lt;br /&gt;
*Net Cost: 80 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 8 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Arrowborne==&lt;br /&gt;
*Magical Men-At-Arms&lt;br /&gt;
**Brute Force Explosive Shot Compound Bow&lt;br /&gt;
**Enchant Skirmisher Armour &lt;br /&gt;
**Common Magic&lt;br /&gt;
*Unit Cost: Men-At-Arms (50 Gold)&lt;br /&gt;
*Equipment Cost: Brute Force Compound Bow (10 Gold, 60 Mana),  Enchanted Skirmisher Armour (10 Gold, 30 Mana), Common Magic (5 Books)&lt;br /&gt;
*Upkeep: Men-At-Arms (5 Mana), Enchanted Skirmisher Armour (3 Mana), Explosive Shot (10 Mana)&lt;br /&gt;
*Net Cost: 70 Gold, 90 Mana, 5 Books&lt;br /&gt;
*Net Upkeep: 18 Mana &lt;br /&gt;
&lt;br /&gt;
==Underswarm Mounts==&lt;br /&gt;
*Rare Calvary Mount&lt;br /&gt;
**Rare Creature: Etheric Metabolism, Badass, Nightmare Fuel, Why Don&#039;t You Die?!?&lt;br /&gt;
***Adamantium Artisan Melee Weapon&lt;br /&gt;
***Adamantium Battle Plate&lt;br /&gt;
*Unit Cost: Rare Creature (40 Beasts)&lt;br /&gt;
*Equipment Cost: Adamantium Artisan Weapon (8 Gold, 8 Ada), Adamantium Siege Plate (50 Gold, 50 Ada)&lt;br /&gt;
*Net Cost: 58 Gold, 58 Adamantium, 40 Beasts&lt;br /&gt;
*Net Upkeep: 40 Mana&lt;br /&gt;
&lt;br /&gt;
Strange beings that share much in common with the Netherborne. They would almost be indistinguishable from their cousins if it wasn&#039;t for their lack of mouths, human like skulls, seven eyes, and predisposition to running on all fours.&lt;br /&gt;
&lt;br /&gt;
==Military Costs==&lt;br /&gt;
*70 Points Investment (17500 Gold Equivalent)&lt;br /&gt;
*4786 Gold &lt;br /&gt;
*1596 Ada &lt;br /&gt;
*2770 Mana &lt;br /&gt;
*330 Books (1650 Gold Equivalent)&lt;br /&gt;
*655 Beasts (6550 Gold Equivalent)&lt;br /&gt;
*17352 Gold Equivalent &lt;br /&gt;
&lt;br /&gt;
==Military Upkeep==&lt;br /&gt;
&lt;br /&gt;
*1151/1095 Mana&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7960</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7960"/>
		<updated>2009-10-04T20:51:25Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Theocratic Stratocracy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| Tyrant-Brother Settasea&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Beastfolk, (Netherborne)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Netherborne, Netherborne Creole &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 13/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1750 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2425 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 60 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Beast Output: &lt;br /&gt;
| 150 Beasts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 13 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 1 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==The Netherborne==&lt;br /&gt;
*Netherborne - 20 Points&lt;br /&gt;
** Nightmare Fuel&lt;br /&gt;
** Etheric Metabolism &lt;br /&gt;
** Resistance&lt;br /&gt;
&lt;br /&gt;
The Alfar Empire encountered many variations of what they term &amp;quot;Beastfolk&amp;quot; during its reign. Many theories have been put out to explain the origin of these strange hybrids. Some say that they are obsolete building blocks in some grand process, and others that they were the result of long-forgotten magic. When the Thule expeditionary force first encountered the Netherborne, they were taken aback by what they saw. These savages defied the Beastfolk classification. They were unlike anything that Alfar forces had encountered before. &lt;br /&gt;
&lt;br /&gt;
Like the bulk of Beastfolk the Netherborne have humanoid, bipedal forms. They can range from porcelain to ebony in tone but their wide-set, beady eyes are always red and bloodshot in color. Their skulls are sharply elongated to accommodate a gaping maul bristling with stiletto-like teeth; a sight made all the worse by their habit of grinning in anticipation of even the most meager of rewards. There are no real features to their smooth heads other than the teeth and eyes so its not uncommon for Netherborne to practice self-mutiliation in order to make themselves stand out. They exhibit a slight hump on their backs due to their large heads.&lt;br /&gt;
&lt;br /&gt;
Their bodies are remarkably similar to the Alfar&#039;s own. They are long-limbed and tall, but where as the Alfar are typically compact, the Netherborne typically pack on muscle. Beyond this they have no hair on their bodies which gives their skin a smooth, sleek texture. &lt;br /&gt;
&lt;br /&gt;
Surprisingly the Netherborne can subsist entirely on mana due to their etheric metabolism. The expedition members who originally encountered the Netherborne refused to accept this as fact. They had seen Netherborne soldiers devouring the wounded of both sides. A popular theory is that the Netherborne simply like the taste of meat. The truth though is that they believe that by consuming their wounded fellows, they allow those who cannot fight anymore to continue onward. Eating the enemy wounded, however, is just considered a tasty treat for those fortunate Netherborne who manage to disarm their foes. &lt;br /&gt;
&lt;br /&gt;
It is not uncommon for Beastfolk to use beast calvary. The Netherborne are no different in this regard. What set seems them apart, however, is that the Netherborne clearly share blood with their mounts. They regard them as brothers and sisters as opposed to simple servants. They even go so far as to worship the larger, intelligent beasts as gods. The blasphemy inherent in this repulsed the leaders of the Alfar&#039;s expedition but it made sick sense on the battlefield. Arguments on divinity are a moot point when one side has the power to make meteors rain down from the sky and extinguish the very breath from a man&#039;s body with a look. &lt;br /&gt;
&lt;br /&gt;
Initial skirmishes between the Alfar and the Netherborne were inconclusive, blood affairs but the two sides learned valuable lessons about one another. The Alfar learned that their expansion into Thule was not as easy as they would have initially hoped, and as a result, sent out orders to bring in better prepared men that undoubtedly would have crushed the Netherborne. The timing was unfortunate, however, as when the call finally was able to gain some momentum and support, the Emperor was killed and the empire was plunged headfirst into chaos. For the Netherborne it was a chance for them to look beyond their meager territories for the first time and the beginning of thoughts of expansion. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Highfall is a theocratic nation that places all power in the hands of the large, intelligent beasts which they worship. In the past there were a wide number of these god-beasts. They divided up Highfall and its people as they saw fit. They only really came together when there was an outside threat otherwise they were constantly locked in competition with one another. Now though Tyrant-Brother Settesea maintains absolute control thanks to his brutal devouring of his fellows. The Netherborne hang onto his every word and do their best to fulfill his every whim with utmost dedication. Because he can&#039;t be everywhere at once, however, the various settlements and domains have begun to rapidly take on more and more characteristics of a  federation rather than a solid whole. If they were to ever lose Settasea, and the current trends continue, no one doubts that Highfall would splinter into a number of independent territories within a generation or two. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Underhaven (Highfall) connected to Wilds (1)&lt;br /&gt;
*Underdark Lightfield (1) connected to Wilds (2)&lt;br /&gt;
*Underdark Lightfield (2) connected to Wilds (3)&lt;br /&gt;
*Terraced Hills (1)&lt;br /&gt;
*Terraced Hills (2)&lt;br /&gt;
*Terraced Hills (3)&lt;br /&gt;
&lt;br /&gt;
The domains of Highfall occupy the south-west corner of Thule. They predominantly lie between the jagged coastline and snow-capped mountains like the bulk of the &amp;quot;civilized&amp;quot; territories in Thule due to the bounty that the wild forests and fertile hills routinely provide. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
*Upkeep: 1151/1095 Mana&lt;br /&gt;
&lt;br /&gt;
Highfall has used a swarm principle for countless generations in battle; when the home is threatened, everyone and everything goes out to combat the threat. They travel in mobs centered around the larger beasts, and when the enemy is sighted, attack until their numbers are exhausted or their foes are exterminated. Tyrant-Brother Settasea has tried to introduce innovation but the military is large stuck in its old ways and a stubborn reliance on obsolete messengers isn&#039;t helping things.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In the underdark realms, humanoids compete with beasts for dominance. Typically Ruk-Tai, Uruk, and Dokkar eventually emerge from the darkness with the beasts completely under their thrall. This never occurred in Highfall. The original Netherborne were similar if not the same as the Alfar. They stumbled across a spirit node deep within one of Thule&#039;s underhavens early in their history. The strange area bewitched them and a large number of them chose to settle there. It wasn&#039;t long before they began to venture deeper and deeper below the surface. There they made contact with their &amp;quot;gods&amp;quot;; giant, intelligence beasts that fed on mana. The Netherborne threw themselves at the creature&#039;s feet with admiration, and within several generations, they were irreversibly changed by their god&#039;s &amp;quot;gifts&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
They rarely left the underdark; preferring instead to stay close to their patrons. Competition amongst the gods, however, eventually reached a boiling point. Fighting intensified and blood flowed in massive torrents as the Netherborne devoured one another in a mad civil war that nearly brought them to the brink of extinction. It was at this time that a large number of Netherborne grew dissatisfied with the fighting. They made an exodus from the underdark, settled in the surrounding surface areas, and began to preach for an end to the harsh fighting. Unfortunately their words fell on deaf ear, and those that did hear them, cut down the messengers as heretics. Eventually the magic being used by the gods grew too powerful and potent. The surface Netherborne could do nothing but watch in horror as the passages to the underdark were warped and destroyed by the powerful spells being unleashed below. They frantically tried to dig their way back in, desperately attempting to free their trapped gods and fellow Netherborne, but it was all in vain.&lt;br /&gt;
&lt;br /&gt;
The surface settlements were forced to operate in relative isolation for decades. They were frequently raided by the surrounding barbarians, and before long, they splintered into a number of competing entities. Their numbers began to dwindle with every passing generation until they ultimately were overwhelmed and subjugated. Their settlements were taken by the barbarians and virtually all traces of the monstrous race were wiped out. Everything was quiet for several generations but the peace would not last.&lt;br /&gt;
&lt;br /&gt;
Strange beasts matching the general description of the Netherborne began to appear across the territories. The barbarians did their best to exterminate them but the sheer number of nightmare creatures was too much for them to handle. The tried to make fortifications but it ultimately did them no good. The Underdark opened in a great explosion of magic and a united swarm of Netherborne came screaming outward to reclaim their lost brothers. At their head were three gods: Conqueror-Father Mearongah, Wise-Sister Pikniphid, and Mana-Brother Settesea. They made the barbarians pay for their crimes, and in short order, the settlements were all reclaimed along with the surrounding fertile hills. &lt;br /&gt;
&lt;br /&gt;
The three gods made sure that the Netherborne prospered in their newly reclaimed territories. Pikniphid made sure that their settlements grew into towns, a grand underhold was established in Highfall itself, and that the resources available to them grew plentiful. Settesea taught the Netherborne how to use the powerful magic that he employed in a myriad of new ways. Mearongah, driven mad by the fighting in the darkness, could only think of war. He organized the Netherborne into swarms that rounded up and slaughtered their neighbors. When that wasn&#039;t enough, he organized them into rival groups that fought one another in bloody spectacles for his amusement. He launched the Netherborne into costly expansions without thinking of the consequences, and when all of his soldiers were slain, he forcibly took more without an regard of his children&#039;s concern.&lt;br /&gt;
&lt;br /&gt;
Eventually it grew too much for Settesea. Mearongah was slipping farther and farther into insanity but his reproductive drives were functioning as normal. A new generation of gods was emerging, and under their father&#039;s guidance, they threatened to plunge the Netherborne back into extinction. When one of Settesea&#039;s own was consumed by the fledgling gods, a rage like never before overtook him. He gathered his disciples and choir before him, and then proceeded to cast his powerful magics. A feeling of exhaustion overtook Mearongah and his children, and before they knew it, many of them were took weak to even stand. Mearongah immediately knew what was happening though. He has seen Settesea cast this very same spell before and roared in defiance at what was about to come. &lt;br /&gt;
&lt;br /&gt;
Details of the resulting battle are scarce but what is known is that Settesea devoured Mearongah along with all of the Conqueror-Father&#039;s children. His title changed from Mage-Brother to Tyrant-Brother as a result of this brutal victory. He marched back to Pikniphid with Mearongah&#039;s skull in hand as a trophy. When he showed this to the Wise-Sister, she  wailed in anguish, and then swiftly returned to the Underhaven. The fighting in the darkness had changed her too. She had long tried to suppress her madness, but with the appearance of the skull, it grew too much for her. To this day her wails can be heard deep in darkness.&lt;br /&gt;
&lt;br /&gt;
Settesea was immediately overtaken with a great sadness. He refused to speak to any of his followers, and as a result, the Netherborne were forced to go leaderless for a time. Pikniphid&#039;s wise planning, however, ensured that they managed to prosper and no fighting broke out between the different Netherborne groups. &lt;br /&gt;
&lt;br /&gt;
It was only when the Alfar&#039;s scouts began to probe at the Netherborne&#039;s borders that Settesea fully awoke again. With an iron resolve, he swore to drive them back no matter the cost. He owed it to Pikniphid to ensure that her works would never be undone. His followers met the scouts headlong, turned them back in several bloody engagements, and then massed for anticipation of a grand invasion.&lt;br /&gt;
&lt;br /&gt;
What came instead was the Necromancers. &lt;br /&gt;
&lt;br /&gt;
These strange beings entranced Settesea. They knew magic like no other and he was quick to ally himself with them. His followers allowed them within their midsts, and when they called for soldiers, Netherborne found themselves all too willing to follow their strange guest&#039;s every command. As a result the Netherborne became largely a commodity for the Necromancers in Thule. They found themselves pacifying the barbarians alongside a host of creatures too horrible for words, and when the alliance launched its token invasion, Settesea and his underswarm were waiting to repel them. &lt;br /&gt;
&lt;br /&gt;
Some say that Settesea is nothing but a slave to their desires, and many more can&#039;t help but agree and wonder just what the necromancers have planned for their loyal Netherborne...&lt;br /&gt;
&lt;br /&gt;
==Design Notes==&lt;br /&gt;
&lt;br /&gt;
The Netherborne are highly modeled on the mass-production evangelions and indeed the larger beasts will likely be spitting images of those cruel monsters. The head, however, is meant to evoke images of the Malasynep from DnD&#039;s Frostburn expansion; feral, powerful, and above all else, utterly terrifying.&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7955</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7955"/>
		<updated>2009-10-04T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: /* The Netherborne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Theocratic Stratocracy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| Tyrant-Brother Settasea&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Beastfolk, (Netherborne)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Netherborne, Netherborne Creole &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 13/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1750 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2425 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 60 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Beast Output: &lt;br /&gt;
| 150 Beasts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 13 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 1 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==The Netherborne==&lt;br /&gt;
*Netherborne - 20 Points&lt;br /&gt;
** Nightmare Fuel&lt;br /&gt;
** Etheric Metabolism &lt;br /&gt;
** Resistance&lt;br /&gt;
&lt;br /&gt;
The Alfar Empire encountered many variations of what they term &amp;quot;Beastfolk&amp;quot; during its reign. Many theories have been put out to explain the origin of these strange hybrids. Some say that they are obsolete building blocks in some grand process, and others that they were the result of long-forgotten magic. When the Thule expeditionary force first encountered the Netherborne, they were taken aback by what they saw. These savages defied the Beastfolk classification. They were unlike anything that Alfar forces had encountered before. &lt;br /&gt;
&lt;br /&gt;
Like the bulk of Beastfolk the Netherborne have humanoid, bipedal forms. They can range from porcelain to ebony in tone but their wide-set, beady eyes are always red and bloodshot in color. Their skulls are sharply elongated to accommodate a gaping maul bristling with stiletto-like teeth; a sight made all the worse by their habit of grinning in anticipation of even the most meager of rewards. There are no real features to their smooth heads other than the teeth and eyes so its not uncommon for Netherborne to practice self-mutiliation in order to make themselves stand out. They exhibit a slight hump on their backs due to their large heads.&lt;br /&gt;
&lt;br /&gt;
Their bodies are remarkably similar to the Alfar&#039;s own. They are long-limbed and tall, but where as the Alfar are typically compact, the Netherborne typically pack on muscle. Beyond this they have no hair on their bodies which gives their skin a smooth, sleek texture. &lt;br /&gt;
&lt;br /&gt;
Surprisingly the Netherborne can subsist entirely on mana due to their etheric metabolism. The expedition members who originally encountered the Netherborne refused to accept this as fact. They had seen Netherborne soldiers devouring the wounded of both sides. A popular theory is that the Netherborne simply like the taste of meat. The truth though is that they believe that by consuming their wounded fellows, they allow those who cannot fight anymore to continue onward. Eating the enemy wounded, however, is just considered a tasty treat for those fortunate Netherborne who manage to disarm their foes. &lt;br /&gt;
&lt;br /&gt;
It is not uncommon for Beastfolk to use beast calvary. The Netherborne are no different in this regard. What set seems them apart, however, is that the Netherborne clearly share blood with their mounts. They regard them as brothers and sisters as opposed to simple servants. They even go so far as to worship the larger, intelligent beasts as gods. The blasphemy inherent in this repulsed the leaders of the Alfar&#039;s expedition but it made sick sense on the battlefield. Arguments on divinity are a moot point when one side has the power to make meteors rain down from the sky and extinguish the very breath from a man&#039;s body with a look. &lt;br /&gt;
&lt;br /&gt;
Initial skirmishes between the Alfar and the Netherborne were inconclusive, blood affairs but the two sides learned valuable lessons about one another. The Alfar learned that their expansion into Thule was not as easy as they would have initially hoped, and as a result, sent out orders to bring in better prepared men that undoubtedly would have crushed the Netherborne. The timing was unfortunate, however, as when the call finally was able to gain some momentum and support, the Emperor was killed and the empire was plunged headfirst into chaos. For the Netherborne it was a chance for them to look beyond their meager territories for the first time and the beginning of thoughts of expansion. &lt;br /&gt;
&lt;br /&gt;
The unseen repercussions of this would change the Netherborne forever...&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Highfall is a theocratic nation that places all power in the hands of the large, intelligent beasts which they worship. In the past there were a wide number of these god-beasts. They divided up Highfall and its people as they saw fit. They only really came together when there was an outside threat otherwise they were constantly locked in competition with one another. Now though Tyrant-Brother Settesea maintains absolute control thanks to his brutal devouring of his fellows. The Netherborne hang onto his every word and do their best to fulfill his every whim with utmost dedication. Because he can&#039;t be everywhere at once, however, the various settlements and domains have begun to rapidly take on more and more characteristics of a  federation rather than a solid whole. If they were to ever lose Settasea, and the current trends continue, no one doubts that Highfall would splinter into a number of independent territories within a generation or two. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Underhaven (Highfall) connected to Wilds (1)&lt;br /&gt;
*Underdark Lightfield (1) connected to Wilds (2)&lt;br /&gt;
*Underdark Lightfield (2) connected to Wilds (3)&lt;br /&gt;
*Terraced Hills (1)&lt;br /&gt;
*Terraced Hills (2)&lt;br /&gt;
*Terraced Hills (3)&lt;br /&gt;
&lt;br /&gt;
The domains of Highfall occupy the south-west corner of Thule. They predominantly lie between the jagged coastline and snow-capped mountains like the bulk of the &amp;quot;civilized&amp;quot; territories in Thule due to the bounty that the wild forests and fertile hills routinely provide. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
*Upkeep: 1151/1095 Mana&lt;br /&gt;
&lt;br /&gt;
Highfall has used a swarm principle for countless generations in battle; when the home is threatened, everyone and everything goes out to combat the threat. They travel in mobs centered around the larger beasts, and when the enemy is sighted, attack until their numbers are exhausted or their foes are exterminated. Tyrant-Brother Settasea has tried to introduce innovation but the military is large stuck in its old ways and a stubborn reliance on obsolete messengers isn&#039;t helping things.&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7947</id>
		<title>Highfall</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Highfall&amp;diff=7947"/>
		<updated>2009-10-04T09:27:54Z</updated>

		<summary type="html">&lt;p&gt;FluidKarma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 2px; width: 300px&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #1E90FF&amp;quot; colspan=&amp;quot;2&amp;quot; | Highfall &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Politics and Religion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Capital: &lt;br /&gt;
| Highfall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Religion:&lt;br /&gt;
| Soreism&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Government:&lt;br /&gt;
| Theocratic Stratocracy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Leader:&lt;br /&gt;
| Tyrant-Brother Settasea&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: green&amp;quot; colspan=&amp;quot;2&amp;quot; | Population and Economy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Population:&lt;br /&gt;
| Beastfolk, (Netherborne)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Languages: &lt;br /&gt;
| Netherborne, Netherborne Creole &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Food Production:&lt;br /&gt;
| 13/12&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Tax Revenue:&lt;br /&gt;
| 1750 Gold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Mana Output:&lt;br /&gt;
| 2425 Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Books Output: &lt;br /&gt;
| 60 Books&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Beast Output: &lt;br /&gt;
| 150 Beasts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Goblinpower: &lt;br /&gt;
| 13 Common Draft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
| 1 Noble Draft&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==The Netherborne==&lt;br /&gt;
*Netherborne - 20 Points&lt;br /&gt;
** Nightmare Fuel&lt;br /&gt;
** Etheric Metabolism &lt;br /&gt;
** Resistance&lt;br /&gt;
&lt;br /&gt;
The Alfar Empire encountered many variations of what they term &amp;quot;Beastfolk&amp;quot; during its reign. Many theories have been put out to explain the origin of these strange hybrids. Some say that they are obsolete building blocks in some grand process, and others that they were the result of long-forgotten magic. When the Thule expeditionary force first encountered the Netherborne, they were taken aback by what they saw. These savages defied the Beastfolk classification. They were unlike anything that Alfar forces had encountered before. &lt;br /&gt;
&lt;br /&gt;
Their large white teeth were stained scarlet as they flashed wide grins while preying upon the fallen. Their unnaturally long limbs and sickly pale, hunched bodies struck at the Alfar with reckless precision. The lack of any discernible emotion in their eyes as they conjured rays of frost frozen men solid but it was the beasts that truly sent chills through the Alfar&#039;s ranks. &lt;br /&gt;
&lt;br /&gt;
It is not uncommon for Beastfolk to use beast calvary. The Netherborne are no different in this regard. What set seems them apart, however, is that the Netherborne clearly share blood with their mounts. They regard them as brothers and sisters as opposed to simple servants. They even go so far as to worship the larger, intelligent beasts as gods. The blasphemy inherent in this repulsed the leaders of the Alfar&#039;s expedition but it made sick sense on the battlefield. Arguments on divinity are a moot point when one side has the power to make meteors rain down from the sky and extinguish the very breath from a man&#039;s body with a look. &lt;br /&gt;
&lt;br /&gt;
Initial skirmishes between the Alfar and the Netherborne were inconclusive, blood affairs but the two sides learned valuable lessons about one another. The Alfar learned that their expansion into Thule was not as easy as they would have initially hoped, and as a result, sent out orders to bring in better prepared men that undoubtedly would have crushed the Netherborne. The timing was unfortunate, however, as when the call finally was able to gain some momentum and support, the Emperor was killed and the empire was plunged headfirst into chaos. For the Netherborne it was a chance for them to look beyond their meager territories for the first time and beginning of thoughts of expansion. &lt;br /&gt;
&lt;br /&gt;
The unseen repercussions of this would change the Netherborne forever...&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Highfall is a theocratic nation that places all power in the hands of the large, intelligent beasts which they worship. In the past there were a wide number of these god-beasts. They divided up Highfall and its people as they saw fit. They only really came together when there was an outside threat otherwise they were constantly locked in competition with one another. Now though Tyrant-Brother Settesea maintains absolute control thanks to his brutal devouring of his fellows. The Netherborne hang onto his every word and do their best to fulfill his every whim with utmost dedication. Because he can&#039;t be everywhere at once, however, the various settlements and domains have begun to rapidly take on more and more characteristics of a  federation rather than a solid whole. If they were to ever lose Settasea, and the current trends continue, no one doubts that Highfall would splinter into a number of independent territories within a generation or two. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Domains of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Underhaven (Highfall) connected to Wilds (1)&lt;br /&gt;
*Underdark Lightfield (1) connected to Wilds (2)&lt;br /&gt;
*Underdark Lightfield (2) connected to Wilds (3)&lt;br /&gt;
*Terraced Hills (1)&lt;br /&gt;
*Terraced Hills (2)&lt;br /&gt;
*Terraced Hills (3)&lt;br /&gt;
&lt;br /&gt;
The domains of Highfall occupy the south-west corner of Thule. They predominantly lie between the jagged coastline and snow-capped mountains like the bulk of the &amp;quot;civilized&amp;quot; territories in Thule due to the bounty that the wild forests and fertile hills routinely provide. &lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
[[Military of Highfall]]&lt;br /&gt;
&lt;br /&gt;
*Tyrant-Brother Settasea (Legendary Giant Archmage Creature)&lt;br /&gt;
*Settesea&#039;s Choir x 3 (30 Rare Giant Creatures)&lt;br /&gt;
*Settesea&#039;s Disciples w/ Underswarm Mounts x 7 (700 Mage Nights w/ Rare Calvary Mounts) &lt;br /&gt;
*Underswarm Arrowborne x 8 (800 Archers)&lt;br /&gt;
*Underswarm Spearborne x 5 (500 Spearmen)&lt;br /&gt;
*Underswarm Axeborne x 5 (500 Axemen)&lt;br /&gt;
*Upkeep: 1151/1095 Mana&lt;br /&gt;
&lt;br /&gt;
Highfall has used a swarm principle for countless generations in battle; when the home is threatened, everyone and everything goes out to combat the threat. They travel in mobs centered around the larger beasts, and when the enemy is sighted, attack until their numbers are exhausted or their foes are exterminated. Tyrant-Brother Settasea has tried to introduce innovation but the military is large stuck in its old ways and a stubborn reliance on obsolete messengers isn&#039;t helping things.&lt;/div&gt;</summary>
		<author><name>FluidKarma</name></author>
	</entry>
</feed>