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	<updated>2026-04-12T17:03:00Z</updated>
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		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72482</id>
		<title>Talk:Heavy Metal Hyperborea</title>
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		<updated>2026-04-02T02:35:49Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 27 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 5&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72462</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72462"/>
		<updated>2026-03-25T16:58:06Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
2XP unspent&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72461</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72461"/>
		<updated>2026-03-25T16:57:28Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Skills and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
2XP unspent&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72454</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72454"/>
		<updated>2026-03-23T03:12:22Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72453</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72453"/>
		<updated>2026-03-23T03:11:51Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Stat)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72452</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72452"/>
		<updated>2026-03-23T03:11:01Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Stat)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72448</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72448"/>
		<updated>2026-03-21T03:15:43Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72447</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72447"/>
		<updated>2026-03-21T03:15:28Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72446</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72446"/>
		<updated>2026-03-20T23:43:21Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72425</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72425"/>
		<updated>2026-03-16T03:50:55Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72424</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72424"/>
		<updated>2026-03-16T03:49:39Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72423</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72423"/>
		<updated>2026-03-16T03:49:21Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Stats) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72422</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72422"/>
		<updated>2026-03-16T02:59:27Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72421</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72421"/>
		<updated>2026-03-16T01:42:25Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72419</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72419"/>
		<updated>2026-03-16T00:25:02Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 6/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72418</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72418"/>
		<updated>2026-03-16T00:24:23Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Skills and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 6/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72417</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72417"/>
		<updated>2026-03-16T00:01:10Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 6/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72415</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72415"/>
		<updated>2026-03-15T23:20:35Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72414</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72414"/>
		<updated>2026-03-15T22:54:26Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72368</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72368"/>
		<updated>2026-02-23T05:35:16Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72364</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72364"/>
		<updated>2026-02-23T02:27:30Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
3 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Session 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72363</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72363"/>
		<updated>2026-02-23T00:23:30Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
3 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Session 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72362</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72362"/>
		<updated>2026-02-23T00:12:09Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
3 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Session 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72351</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72351"/>
		<updated>2026-02-21T06:05:17Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* XP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72350</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72350"/>
		<updated>2026-02-21T05:37:58Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 1 XP&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72282</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72282"/>
		<updated>2026-02-02T04:29:08Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Skills and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
2 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (3+6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 10&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72281</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72281"/>
		<updated>2026-02-02T04:28:38Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Skills and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
2 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (3+6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 10&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72266</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72266"/>
		<updated>2026-01-19T03:52:52Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 16&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72263</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72263"/>
		<updated>2026-01-19T03:41:45Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 16&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Strength 2, endurance 2 (4)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72258</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72258"/>
		<updated>2026-01-19T02:19:24Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 11/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 14 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 9&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72255</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72255"/>
		<updated>2026-01-19T01:09:23Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 14 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 9&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72244</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72244"/>
		<updated>2026-01-12T04:16:06Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 3 (6)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 14 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 9&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72237</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72237"/>
		<updated>2026-01-12T03:37:32Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72236</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72236"/>
		<updated>2026-01-12T01:57:11Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72235</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72235"/>
		<updated>2026-01-12T01:41:15Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72234</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72234"/>
		<updated>2026-01-12T01:26:04Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72233</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72233"/>
		<updated>2026-01-12T01:18:21Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72231</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72231"/>
		<updated>2026-01-09T12:52:30Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 11 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 11   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72217</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72217"/>
		<updated>2026-01-05T03:45:05Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Beam 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
::Total XP: 7 pilot, 7 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72201</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72201"/>
		<updated>2025-12-29T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72200</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72200"/>
		<updated>2025-12-29T14:52:12Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7: &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72199</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72199"/>
		<updated>2025-12-29T14:52:01Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7: &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72198</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72198"/>
		<updated>2025-12-29T05:32:13Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7: &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72192</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72192"/>
		<updated>2025-12-29T04:50:55Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Lady Estrella Antidyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Dodging 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 2 (2)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP: Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP: Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7: &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 1&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 1&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72190</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72190"/>
		<updated>2025-12-29T03:12:38Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Kiare Trinadcat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Dodging 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 2 (2)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP: Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP: Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7: &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 1&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 1&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
Session 1: 3 Skill: melee 2&lt;br /&gt;
Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72054</id>
		<title>F-files</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=F-files&amp;diff=72054"/>
		<updated>2024-11-24T04:35:11Z</updated>

		<summary type="html">&lt;p&gt;FBH: Created page with &amp;quot;=Game Premise= 20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.  Will be played when our schedual permits.  =Characters= Create a short summary of who you are and any special skills you may possess.   =Episode 1 Preview= On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Premise=&lt;br /&gt;
20XX. A time of chaos and conspiracy. A time of mystery and enlightenment. Of new technology and old magic. A group of unlikely individuals find themselves lost in the mysteries of the world.&lt;br /&gt;
&lt;br /&gt;
Will be played when our schedual permits.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
Create a short summary of who you are and any special skills you may possess. &lt;br /&gt;
&lt;br /&gt;
=Episode 1 Preview=&lt;br /&gt;
On October 28, 1943, an experiment was conducted in the navy yard of the city of Philadelphia. On January 2nd, 20XX, in the village of Willow&#039;s Throat in the Canadian Yukon, it will be conducted again.&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72053</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=72053"/>
		<updated>2024-11-24T04:23:45Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Active Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
[[Silence Trader]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Space Princess]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[F-files]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Former Games===&lt;br /&gt;
[[Lords of Ether: 20th Anniversary Edition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[From the Ashes 3]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runes of Electronic Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ricochet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Baroque Space Opera]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Not_Created_Equal&amp;diff=72027</id>
		<title>Talk:Not Created Equal</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Not_Created_Equal&amp;diff=72027"/>
		<updated>2024-08-08T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;FBH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=100thlurker Character skills proposals=&lt;br /&gt;
==Attributes==&lt;br /&gt;
(Drop &#039;&#039;Cunning&#039;&#039; which is nearly never used, reformulate as two trees, Base 22 points instead of 24)&lt;br /&gt;
===Mind===&lt;br /&gt;
Charisma &amp;lt;br&amp;gt;&lt;br /&gt;
IQ &amp;lt;br&amp;gt;&lt;br /&gt;
Wits &amp;lt;br&amp;gt;&lt;br /&gt;
===Matter===&lt;br /&gt;
Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
Physique &amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
(Collapse overlapping and vestigial Court skills. Form new skills Knowledge and Science. Reformulate Bureaucracy/Horsetrading/Legal as Delegation and Connections. Plotting/Blackmail likewise more properly split into Investigation and Espionage. Martial skills reenvisioned to match collective proposals in [[Talk:Fleet Action]] and [[Talk:Battle_Cry#I00thlurker_Retcon_Proposal|Talk:Battle Cry]].)&lt;br /&gt;
===Court===&lt;br /&gt;
Academia&lt;br /&gt;
:Knowledge &lt;br /&gt;
:Science&lt;br /&gt;
&lt;br /&gt;
Bureaucracy&lt;br /&gt;
:Delegate&lt;br /&gt;
:Connections&lt;br /&gt;
&lt;br /&gt;
Conspiracy&lt;br /&gt;
:Investigate&lt;br /&gt;
:Espionage&lt;br /&gt;
&lt;br /&gt;
Presentation&lt;br /&gt;
:Socialize&lt;br /&gt;
:Oratory&lt;br /&gt;
&lt;br /&gt;
===Martial===&lt;br /&gt;
Art&lt;br /&gt;
:&#039;&#039;Coup d&#039;oeil&#039;&#039;&lt;br /&gt;
:Command &lt;br /&gt;
&lt;br /&gt;
Calculation&lt;br /&gt;
:Logistics&lt;br /&gt;
:Navigation&lt;br /&gt;
&lt;br /&gt;
Leadership&lt;br /&gt;
:Maneuvers&lt;br /&gt;
:Fire Control&lt;br /&gt;
&lt;br /&gt;
===Demesne===&lt;br /&gt;
Can sometimes add appropriate resource dice/lower TNs.&lt;br /&gt;
&lt;br /&gt;
=Major William Victor de Brightstar=&lt;br /&gt;
*Virtue: Excellent Staff Officer&lt;br /&gt;
*Vice: Alcohol&lt;br /&gt;
*Minor Nobel Family (Baron)&lt;br /&gt;
*Third in line for the title (So unlikely)&lt;br /&gt;
*Allies: Lt Colonel Roger Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)&lt;br /&gt;
*Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Admiral Mugombe, Major Katherine Marie Melio&lt;br /&gt;
*A strong Empire is a healthy Empire&lt;br /&gt;
*Aspirations and Goals: Ensure the advancement of Colonel Lasalle and by extension myself, obtain position in Grand Imperial General Staff and rise to top.&lt;br /&gt;
*Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)&lt;br /&gt;
*Space Easter/Space Christmas Space Catholic&lt;br /&gt;
*Bureaucracy: Expert&lt;br /&gt;
*Imperial Officer: Professional&lt;br /&gt;
*Politicking: Professional &lt;br /&gt;
*Protocol: Professional&lt;br /&gt;
*Range Weaponry: Professional&lt;br /&gt;
*Strategy/Tactics: Professional &lt;br /&gt;
*Streetwise: Layman&lt;br /&gt;
*Intelligence Gathering: Layman&lt;br /&gt;
*Culture/History: Layman&lt;br /&gt;
*Stay out of trouble: Terrible&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mind===&lt;br /&gt;
IQ 6 (+2 from Cunning)&amp;lt;br&amp;gt;&lt;br /&gt;
Wits 8 (+2 from Cunning)&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 7 (+2 from Cunning)&amp;lt;br&amp;gt;&lt;br /&gt;
===Matter===&lt;br /&gt;
Endurance 2&amp;lt;br&amp;gt;&lt;br /&gt;
Physique 3 &amp;lt;br&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
===Court===&lt;br /&gt;
Knowledge 3 (from spare military skills)&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Oratory 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Conspiracy 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Martial===&lt;br /&gt;
Talent&lt;br /&gt;
:&#039;&#039;Coup d&#039;oeil&#039;&#039; 4&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
Field&lt;br /&gt;
:Maneuvers 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:Fire Control 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Science&lt;br /&gt;
:Logistics 5 &amp;lt;br&amp;gt;&lt;br /&gt;
:Navigation 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV=&lt;br /&gt;
*Virtue: Ambition tempered by duty.&lt;br /&gt;
*Vice: Perfectionism marred by vanity.&lt;br /&gt;
*Rank: Erzherzogin of the Orbital Archduchy of Auloniad-Orpheum.&lt;br /&gt;
*Other Titles: Imperial Seneschal, Keeper of the Gardens in the Imperial Palace.&lt;br /&gt;
*Allies: The lesser nobles and cousins of the House of Auloniad-Opheum, Phrixos Wigberht de Fries (Master of the Imperial Mint), Furisto (a loyal Jovian mastiff).&lt;br /&gt;
*Enemies: Astrid zum Aloniad-Orpheum (a legitimized bastard five years older, with a weak claim and boundless ambition), Tex Perses (a jilted lover and now Astrid&#039;s own).&lt;br /&gt;
*Politics: Conquests and plunder are good for the Imperial reserves, protracted wars with peer enemies are not.&lt;br /&gt;
*Religion: There are evils in human nature that not even science can cure. God is the answer.&lt;br /&gt;
*Economics: Imperial institutions are good. Legions of bureaucrats tempering noble adventurism is best.&lt;br /&gt;
*Aspirations and Goals: Funnel divestments from the Imperial bank to home for disaster relief and retrofitting, acquire husband in matrilinear marriage, produce heir(s), maintain house status, nurse some number of useful friendships.&lt;br /&gt;
*Adventurous Passtimes and Flirtations with Falconry&lt;br /&gt;
*Gardens and Finance are Rather Alike (Green is Best)&lt;br /&gt;
*Suddenly Strange Senior Siblings (Who Are Evil)&lt;br /&gt;
*Father Dies Under Strange Circumstances&lt;br /&gt;
*The Storm that Shook Orpheum&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Captain Caster Pallas L&#039;Orine=&lt;br /&gt;
Player: BM&lt;br /&gt;
:Virtue- Refusal to Die on a Cellular,Cybernetic, and Spiritual Level&lt;br /&gt;
:Vice- Gambling and other Anti-prudent pastimes&lt;br /&gt;
:Rank - Captain, Minor Noble with Poor Standing Due to Social Gaffes&lt;br /&gt;
:Allies - Sister, Knightress Asterine L&#039;Orine; Mentor, Admiral Lelienne Dorset; various crewmen over military career&lt;br /&gt;
:Enemies - Several Noble families due to lost scions in battles, Deacon Barbaricia due to the heretical application of cybernetics. &lt;br /&gt;
:Politics - Severe military vigilance, self-reliance&lt;br /&gt;
:Religion - God only cares when you are dead; man governs the living&lt;br /&gt;
:Economics - military spending, but otherwise indifferent to economic particulars&lt;br /&gt;
:Aspirations and Goals: Win glorious battles, face powerful opponents, help Princess forge legacy with or without Imperium. Win a Planet in a card game.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*Duel at the West Academy&lt;br /&gt;
*Fleet Battle of the Fire Ships&lt;br /&gt;
*Death and (Cybernetic) Rebirth&lt;br /&gt;
*Violent Disagreement with Holy Bishop over the Machine&#039;s Divinity&lt;br /&gt;
*The Rigged Game and the Duel that Followed&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
:Willpower: Excellent&lt;br /&gt;
:Duelling: Proficient&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Colonel William Victor de Brightstar=&lt;br /&gt;
Player: lokar&lt;br /&gt;
:Virtue: Excellent Staff Officer&lt;br /&gt;
:Vice: Alcohol, trouble, women&lt;br /&gt;
:Minor Nobel Family (Duke)&lt;br /&gt;
:Third in line for the title (So unlikely)&lt;br /&gt;
:Allies: Colonel Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)&lt;br /&gt;
:Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Grand Duke al-Gramont, Major Katherine Marie Melio&lt;br /&gt;
:A strong Empire is a healthy Empire&lt;br /&gt;
:Aspirations and Goals: Ensure the smooth transition of Margrave&#039;s forces to a proper Imperial force, find a way back into the Core and obtain position in Grand Imperial 	General Staff and rise to top.&lt;br /&gt;
:Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)&lt;br /&gt;
:Space Easter/Space Christmas Space Catholic&lt;br /&gt;
:Bureaucracy: Expert&lt;br /&gt;
:Imperial Officer: Professional&lt;br /&gt;
:Politicking: Professional&lt;br /&gt;
:Protocol: Professional&lt;br /&gt;
:Range Weaponry: Professional&lt;br /&gt;
:Strategy/Tactics: Professional&lt;br /&gt;
:Streetwise: Layman&lt;br /&gt;
:Intelligence Gathering: Layman&lt;br /&gt;
:Culture/History: Layman&lt;br /&gt;
:Stay out of trouble: GOD AWFUL&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
*Trial by fire in the final campaigns of the Federation Wars&lt;br /&gt;
*Rising star (pun not intended) of the Imperial General Staff&lt;br /&gt;
*L&#039;affaire torride&lt;br /&gt;
*Stuck nose where it didn&#039;t belong investigating corruption and illegal arms sales&lt;br /&gt;
*Killed the son of Grand Duke al-Gramont, may be related to point #3 or #4 or both...&lt;br /&gt;
&lt;br /&gt;
==The Stats==&lt;br /&gt;
:Smarts &lt;br /&gt;
::IQ 5&lt;br /&gt;
::Wits 5&lt;br /&gt;
&lt;br /&gt;
:Social&lt;br /&gt;
::Charm 5&lt;br /&gt;
::Cunning 5&lt;br /&gt;
&lt;br /&gt;
:Strength:&lt;br /&gt;
::Durability 2&lt;br /&gt;
::Physical Action 2&lt;br /&gt;
&lt;br /&gt;
:Black Mail 1&lt;br /&gt;
:Horse Trading 2&lt;br /&gt;
:Chummy 3&lt;br /&gt;
:Bureaucracy 4&lt;br /&gt;
:Legal 2&lt;br /&gt;
:Speech Giving 2&lt;br /&gt;
:Plotting 3&lt;br /&gt;
&lt;br /&gt;
:Spaceship Gunnery 1&lt;br /&gt;
:Spaceship Init 2&lt;br /&gt;
:Spaceship Defense (note 5 points per 1) 1&lt;br /&gt;
::Spaceship Orders: (3 points per 1, each point adds gives a reroll per battle) 2&lt;br /&gt;
:Formalized Dueling 2&lt;br /&gt;
:Ranged Combat 2&lt;br /&gt;
:Dodge 2&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
=FBH Character=&lt;br /&gt;
Tahminah&lt;br /&gt;
==Stats==&lt;br /&gt;
::IQ: 4&lt;br /&gt;
::Wits: 4&lt;br /&gt;
&lt;br /&gt;
:Social&lt;br /&gt;
::Charm: 4&lt;br /&gt;
::Cunning: 4&lt;br /&gt;
&lt;br /&gt;
:Strength:&lt;br /&gt;
::Durability: 4&lt;br /&gt;
::Physical Action: 4&lt;br /&gt;
==Skills==&lt;br /&gt;
:Court&lt;br /&gt;
::Black Mail 1&lt;br /&gt;
::Horse Trading 1&lt;br /&gt;
::Chummy 0&lt;br /&gt;
::Bureaucracy 0&lt;br /&gt;
::Legal 0&lt;br /&gt;
::Speech Giving 2&lt;br /&gt;
::Plotting 4&lt;br /&gt;
&lt;br /&gt;
:Military&lt;br /&gt;
::Spaceship Gunnery  3&lt;br /&gt;
::Spaceship Init 3&lt;br /&gt;
::Spaceship Defense (note 5 points per 1) 3&lt;br /&gt;
::Spaceship Orders: (3 points per 1, each point adds gives a reroll per battle) 2&lt;br /&gt;
::Formalized Dueling 2&lt;br /&gt;
::Ranged Combat 3&lt;br /&gt;
::Dodge 3&lt;br /&gt;
::Melee Combat 3&lt;br /&gt;
==Other stuff==&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71054</id>
		<title>Call of Cthulhu: Big in the 80s</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71054"/>
		<updated>2022-10-24T18:28:14Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are those who stand between the darkness and the light. Those who oppose the dread inevitability of the return of the Old Ones. &lt;br /&gt;
&lt;br /&gt;
You are not one of those people.&lt;br /&gt;
&lt;br /&gt;
You are those who have found out the dark secrets that lie behind the skin of the world and found them oddly comforting. You are ones who have looked out at the great terror of the Old Ones and found a light within it. Something that can be worshipped. Not simply the self serving imaginings of priests and emperors.&lt;br /&gt;
&lt;br /&gt;
You are Cultists.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It&#039;s 1989, you are a resident of a small coastal town in Japan with a terrible secret. Something is buried under the town, a Princess of one of the ancient, godlike races from before humankind existed. You, and those like you, serve her, and protect her tomb, fearful of the day when she will rise once again, and hoping that in that time your devotion will mean something. For many years you have made ritual devotes to the Princess and she has stayed in her tomb, occasionally granting you boons, and the knowledge to trade with the Deep Ones off the coast.&lt;br /&gt;
&lt;br /&gt;
Recently, someone new has come to the town and seeks to upset the balance of what was before.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
https://swiki.fancruft.com/index.php?title=Call_of_Cthluhu_Alternate#Building_a_character&lt;br /&gt;
&lt;br /&gt;
Build a character from here. Your stress is irrelevant. You have already accepted the true nature of the world. Contact me and we can talk about spells that you may know.&lt;br /&gt;
&lt;br /&gt;
To replace skills you would get from being educated at Saint Yves, you gain education x4 to spend on whatever you want that is justified by your character idea.&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71053</id>
		<title>Call of Cthulhu: Big in the 80s</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71053"/>
		<updated>2022-10-24T18:22:07Z</updated>

		<summary type="html">&lt;p&gt;FBH: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are those who stand between the darkness and the light. Those who oppose the dread inevitability of the return of the Old Ones. &lt;br /&gt;
&lt;br /&gt;
You are not one of those people.&lt;br /&gt;
&lt;br /&gt;
You are those who have found out the dark secrets that lie behind the skin of the world and found them oddly comforting. You are ones who have looked out at the great terror of the Old Ones and found a light within it. Something that can be worshipped. Not simply the self serving imaginings of priests and emperors.&lt;br /&gt;
&lt;br /&gt;
You are Cultists.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
It&#039;s 1989, you are a resident of a small coastal town in Japan with a terrible secret. Something is buried under the town, a Princess of one of the ancient, godlike races from before humankind existed. You, and those like you, serve her, and protect her tomb, fearful of the day when she will rise once again, and hoping that in that time your devotion will mean something. For many years you have made ritual devotes to the Princess and she has stayed in her tomb, occasionally granting you boons, and the knowledge to trade with the Deep Ones off the coast.&lt;br /&gt;
&lt;br /&gt;
Recently, someone new has come to the town and seeks to upset the balance of what was before.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
https://swiki.fancruft.com/index.php?title=Call_of_Cthluhu_Alternate#Building_a_character&lt;br /&gt;
&lt;br /&gt;
Build a character from here. Your stress is irrelevant. You have already accepted the true nature of the world. Contact me and we can talk about spells that you may know.&lt;/div&gt;</summary>
		<author><name>FBH</name></author>
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