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	<updated>2026-05-05T00:14:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56262</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56262"/>
		<updated>2015-03-06T00:39:04Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You&amp;lt;br&amp;gt; &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics, Industrialist); Conviction 1, Mental 3, Social 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Mother of the Heirs, Service Nobility, Co-Ruler&amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 3, Mental 2&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant); Mental 3, Social 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command); Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes, Loremaster of the Clans&#039;&#039;&#039; (35): Savant (Etherics, Magic); Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
Since the liberation of Montpelier, Jean Lannes, second among the Black Franks, has dedicated himself to the study of magic, particularly as used by the mind flayers. Though an extreme novice and not an intellectual man by nature, Lannes displays a certain mysterious aptitude. He attributes this to the warping of his mind by Namu-Aklith&#039;s sorcery, to his extreme zeal, and his willingness to study under the reanimated illithid Xa-Reth-Qe. Lannes has also shown an interest in the forging of a distinct Black Frank culture and society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Savant (Etherics, Magic); Mental 2, Mysticism 3&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Illithid, Undead, Prisoner of Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56261</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56261"/>
		<updated>2015-03-05T23:34:29Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You&amp;lt;br&amp;gt; &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 3, Mental 2&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant); Mental 3, Social 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command); Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes, Loremaster of the Clans&#039;&#039;&#039; (35): Savant (Etherics, Magic); Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
Since the liberation of Montpelier, Jean Lannes, second among the Black Franks, has dedicated himself to the study of magic, particularly as used by the mind flayers. Though an extreme novice and not an intellectual man by nature, Lannes displays a certain mysterious aptitude. He attributes this to the warping of his mind by Namu-Aklith&#039;s sorcery, to his extreme zeal, and his willingness to study under the reanimated illithid Xa-Reth-Qe. Lannes has also shown an interest in the forging of a distinct Black Frank culture and society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Savant (Etherics, Magic); Mental 2, Mysticism 3&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Illithid, Undead, Prisoner of Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56259</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56259"/>
		<updated>2015-03-05T22:07:50Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You&amp;lt;br&amp;gt; &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 4, Mental 1&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant); Mental 4, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command); Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes, Loremaster of the Clans&#039;&#039;&#039; (35): Savant (Etherics, Magic); Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
Since the liberation of Montpelier, Jean Lannes, second among the Black Franks, has dedicated himself to the study of magic, particularly as used by the mind flayers. Though an extreme novice and not an intellectual man by nature, Lannes displays a certain mysterious aptitude. He attributes this to the warping of his mind by Namu-Aklith&#039;s sorcery, to his extreme zeal, and his willingness to study under the reanimated illithid Xa-Reth-Qe. Lannes has also shown an interest in the forging of a distinct Black Frank culture and society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Savant (Etherics, Magic); Mental 2, Mysticism 3&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Illithid, Undead, Prisoner of Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56258</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56258"/>
		<updated>2015-03-05T22:07:00Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You&amp;lt;br&amp;gt; &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 4, Mental 1&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant) Mental 4, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command) Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes, Loremaster of the Clans&#039;&#039;&#039; (35): Savant (Etherics, Magic) Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
Since the liberation of Montpelier, Jean Lannes, second among the Black Franks, has dedicated himself to the study of magic, particularly as used by the mind flayers. Though an extreme novice and not an intellectual man by nature, Lannes displays a certain mysterious aptitude. He attributes this to the warping of his mind by Namu-Aklith&#039;s sorcery, to his extreme zeal, and his willingness to study under the reanimated illithid Xa-Reth-Qe. Lannes has also shown an interest in the forging of a distinct Black Frank culture and society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Savant (Etherics, Magic) Mental 2, Mysticism 3&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Illithid, Undead, Prisoner of Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56257</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56257"/>
		<updated>2015-03-05T22:06:39Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 4, Mental 1&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant) Mental 4, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command) Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes, Loremaster of the Clans&#039;&#039;&#039; (35): Savant (Etherics, Magic) Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
Since the liberation of Montpelier, Jean Lannes, second among the Black Franks, has dedicated himself to the study of magic, particularly as used by the mind flayers. Though an extreme novice and not an intellectual man by nature, Lannes displays a certain mysterious aptitude. He attributes this to the warping of his mind by Namu-Aklith&#039;s sorcery, to his extreme zeal, and his willingness to study under the reanimated illithid Xa-Reth-Qe. Lannes has also shown an interest in the forging of a distinct Black Frank culture and society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Savant (Etherics, Magic) Mental 2, Mysticism 3&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Illithid, Undead, Prisoner of Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56256</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56256"/>
		<updated>2015-03-05T21:58:30Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 4, Mental 1&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant) Mental 4, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Officer (Leadership, Land Command) Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Marked&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Lannes&#039;&#039;&#039; (35): Savant (Etherics, Magic) Combat 1, Conviction 1, Mental 1, Mysticism 2&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank, Know Thy Enemy, Passion for Killing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56255</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56255"/>
		<updated>2015-03-05T21:53:14Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroics, Champion); Combat 2, Conviction 2, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Bonaparte, Magic Sword, The Abyss Gazes Also Into You &lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Office (Leadership, Naval Command); Conviction 4, Mental 1&amp;lt;br&amp;gt; &lt;br /&gt;
Tags: Veteran of the Psychic Wars, Damn the Torpedoes, Wine and Women &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Official (Politics, Merchant) Mental 4, Social 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Boarding School, Something to Prove, Russophile&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Office (Leadership, Land Command) Combat 1, Conviction 1, Mental 2, Mysticism 1&amp;lt;br&amp;gt;&lt;br /&gt;
Tags: Black Frank&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56185</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=56185"/>
		<updated>2015-03-03T16:47:06Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer (Heroic, Champion); Combat 2, Social 1, Conviction 2 &amp;lt;br&amp;gt;&lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Offical (Politics,  &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Leader, Admiral, Veteran of the Psychic Wars, Damn the Torpedoes, Fleet Actions &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Leader, Official, Adam Smith, Gorbachev&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Adventurer, Black Frank, Initiative, Move Faster, Hit Harder&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=NPC_Characters&amp;diff=56143</id>
		<title>NPC Characters</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=NPC_Characters&amp;diff=56143"/>
		<updated>2015-03-02T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Concordiat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Xannis Sevnaiya===&lt;br /&gt;
&#039;&#039;&#039;Alekzandra Kolkova&#039;&#039;&#039; the Glasnosti&lt;br /&gt;
:Mental 2&lt;br /&gt;
:Social 3&lt;br /&gt;
:Officer&lt;br /&gt;
:*Leadership&lt;br /&gt;
:*Cosmo Sea Command&lt;br /&gt;
:*Agent&lt;br /&gt;
::Tags: Fucking a Thetan (Illan Niviam-Vittamar), Rivalry (Vera Sairyev), Politically Unreliable, Worldly&lt;br /&gt;
:&#039;&#039;Sexy captain (in her own words) of the Sevnaiyan sub-ether ship Vepr.  Overworked captain with a libertine crew.  Last seen evading Gnolls on Rma after seducing a Thetan officer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ice Queen &#039;&#039;&#039;Vera Sairyev&#039;&#039;&#039;&lt;br /&gt;
:Mental 3&lt;br /&gt;
:Conviction 2&lt;br /&gt;
:Officer&lt;br /&gt;
:*Leadership&lt;br /&gt;
:*Cosmo Sea Command&lt;br /&gt;
:*Stealth Attacker&lt;br /&gt;
::Tags: Perfect New (Wo)Man, Veins Full of Ice, Politically Impeccable, Blinkered&lt;br /&gt;
:&#039;&#039;Perfect image of a Soviet starship captain; if she was a warship she would only have a designation code, not a name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Concordiat===&lt;br /&gt;
MR-7703 &#039;&#039;Seraphim&#039;&#039; (Psych 5/ Ment 5 Super Battleship) [eddienote: I believe Ralson upgraded the Seraphim to Chem 5/Mat 5 as well]&lt;br /&gt;
150pp, 17E upkeep&lt;br /&gt;
:3.75 GL/W&lt;br /&gt;
:+3 Meta AI&lt;br /&gt;
:+2 Armor&lt;br /&gt;
:+1 EAM Propulsion&lt;br /&gt;
:+1 Inertialess Drive&lt;br /&gt;
:+1 Beam Cannons&lt;br /&gt;
:+1 Anti-Air Missiles&lt;br /&gt;
:+1 Comms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seraphim&#039;&#039;&#039; the Retrograde&lt;br /&gt;
:Mental 3&lt;br /&gt;
:Social 2&lt;br /&gt;
:Official&lt;br /&gt;
:*Politics&lt;br /&gt;
:*Revolutionary [2]&lt;br /&gt;
::Tags: Idealist, Naive, Driven, Psychoplane, Daddy Issues&lt;br /&gt;
:&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55849</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55849"/>
		<updated>2015-02-21T22:04:39Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;L&#039;Aurore Victoire&#039;&#039; Super Battlecruiser&#039;&#039;&#039; (TL11, +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
:AS Firepower: 11&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 7&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;, &#039;&#039;&#039;Teleport&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;, (I think IX said that the ersatz coil was some kind of drive, but who knows?)&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55848</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55848"/>
		<updated>2015-02-21T21:57:19Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;L&#039;Aurore Victoire&#039;&#039; Super Battlecruiser&#039;&#039;&#039; (TL11, +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
:AS Firepower: 11&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 7&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;, &#039;&#039;&#039;Teleport&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;, (I think IX said that the ersatz coil was some kind of drive, but who knows?)&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55847</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55847"/>
		<updated>2015-02-21T21:57:01Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;L&#039;Aurore Victoire&#039;&#039; Super Battlecruiser&#039;&#039;&#039; (TL11, +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
:AS Firepower: 11&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 7&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;, &#039;&#039;&#039;Teleport&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039; (I think IX said that the ersatz coil was some kind of drive, but who knows?)&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55846</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55846"/>
		<updated>2015-02-21T21:56:09Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;L&#039;Aurore Victoire&#039;&#039; Super Battlecruiser&#039;&#039;&#039; (TL11, +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
:AS Firepower: 11&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 7&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;, &#039;&#039;&#039;Teleport&#039;&#039;&#039;, (I think IX said that the ersatz coil was some kind of drive, but who knows?)&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55845</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55845"/>
		<updated>2015-02-21T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;L&#039;Aurore Victoire&#039;&#039; Super Battlecruiser&#039;&#039;&#039; (TL11, +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
:AS Firepower: 11&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 7&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;, &#039;&#039;&#039;Teleport&#039;&#039;&#039; (ersatz coil?)&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55844</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55844"/>
		<updated>2015-02-21T21:47:22Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,416&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
820xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
160xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
40xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
448xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (16/month until May 08 to Pyromane+; 32 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
112xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
108xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
36xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
87xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
160xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
40xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +3 mages, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +3 mages, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 mages, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
80xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [16/month - 32/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [3/month, 12/final delivery 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55842</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55842"/>
		<updated>2015-02-21T21:01:12Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55840</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55840"/>
		<updated>2015-02-21T20:59:40Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Superbattleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 0&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mega Capital Ship===&lt;br /&gt;
:AS Firepower: 10&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 0&lt;br /&gt;
:Speed: 1&lt;br /&gt;
:Hits: 8&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&#039;&#039;&#039;Zombie Cyberkraken&#039;&#039;&#039;&#039; (TL5, 77u, +1 EAM, +1 armor, +2 weapons, +1 shields, +0 zombie; +1 advanced mobility: space flight, +2 toughness, +1 huge, +1 melee)&lt;br /&gt;
:AS Firepower: 12&lt;br /&gt;
:AA Firepower: 8&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 9&lt;br /&gt;
:Save: 0&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (8)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55838</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55838"/>
		<updated>2015-02-21T20:40:52Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz&#039;&#039; Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55837</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55837"/>
		<updated>2015-02-21T20:40:17Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Austerlitz Heavy Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55836</id>
		<title>Talk:Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ship_Combat&amp;diff=55836"/>
		<updated>2015-02-21T20:39:53Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Battleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example Units==&lt;br /&gt;
===Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
====Examples====&lt;br /&gt;
===Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orion&#039;&#039;-A Attack Frigates&#039;&#039;&#039; (TL5, 5pp, 0.4u, +1 Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
+1(2) Combat AI Support&lt;br /&gt;
:AS Firepower: 4&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Firelance&#039;&#039; Torpedo Frigates&#039;&#039;&#039; (TL4, 4.2pp, 0.4u, +1 Torpedoes, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Torpedoes 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-2 Ausf. A class Cruiser&#039;&#039;&#039; (4pp, 1u, TL4 +1 AG drive)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orleans B&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL4 cruiser, 8pp, +1 fusion drives, +1 weapons, +1 armor) &lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cyclone&#039;&#039; Missile Cruiser&#039;&#039;&#039; (TL4, 15pp, 1u, +1 Weapons, +1 Heavy Weapons, +1 Rocket Drive, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10/3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Archer&#039;&#039; Escort Cruisers&#039;&#039;&#039; (TL5, 12.5pp, 1u, +1 AA Weapons, +1 Sensors, +1 Rocket Drive, &#039;&#039;+1(2) Combat AI Support&#039;&#039;), -1 Antifighter Weapons Only)&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Furutaka&#039;&#039; Heavy Cruiser&#039;&#039;&#039; (TL5, 15pp, 2u, +1 EAM drive, +1 Forcefields drive, +1 Armour, +1 Beam cannon, +1 Missiles)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invincible&#039;&#039; Heavy Cruisers&#039;&#039;&#039; (TL5, 15pp, +1 Weapons, +2 Armor, +1 Shields, +1 EAM Drive)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Garfresia&#039;&#039; DRAGOON Cruiser&#039;&#039;&#039; (TM10 Cruiser, 60pp, 3u, &#039;&#039;+2 Mind&#039;&#039;, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Resonant Morphic Armour, +1 Regeneration, +1 Forcefield Drive, +1 Melee, +1 Cargo Capacity (6250 CP; 2 DP), +3 Mages, +1 Multifusion)&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 5&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 6&lt;br /&gt;
:&#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
===Battleships===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-12 &#039;&#039;Hampshire&#039;&#039; Battleships Ausf. C&#039;&#039;&#039; (TL4, 20pp, 7u, +1 AG drives, +2 weapons, +1 armor)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oni&#039;&#039; Sky Battleship&#039;&#039;&#039; (TL5, 40pp, 7u, +1 Forcefield Drive, +1 Armor, +1 Weapons, +1 Regeneration (was Self Sustaining), +1 Mecha Bays, +1 ZPE)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Austerlitz Heavy Battleship&#039;&#039;&#039; (TL4, 24pp, 4u, +1 fusion drives, +1 weapons, +1 armor, +1 shields)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syphika Heavy Battleship-creature&#039;&#039;&#039; (TL5, 50pp, 8u, +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Izanagi&#039;&#039; Mobile Siege Battleships&#039;&#039;&#039; (TL4, 24pp, 8u, +1 Rocket Drives, +1 Weapons, +2 SUPERGUN!)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Supergun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cascade&#039;&#039;-X Battleship&#039;&#039;&#039; (TL5, 45[50]pp, 6u, +1 Weapons, +1 Heavy Weapons, +1 Shields, +1 Armor, +1 Rocket Drive, +1 ZPE Tap, &#039;&#039;+2 Combat AI Support&#039;&#039;)&lt;br /&gt;
:AS Firepower: 7&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 3&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9/3)&#039;&#039;&#039;, &#039;&#039;&#039;ZPE Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlantean &#039;&#039;Marduk&#039;&#039; Battleship&#039;&#039;&#039; (TM11, 147pp, 10u, &#039;&#039;&#039;+3 Intelligence&#039;&#039;&#039;, +1 Shields, +3 Regeneration, +1 Forcefield Drive, +2 Korite Weapons, +1 Scale Space, +3 Mages)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (10)&#039;&#039;&#039;, &#039;&#039;&#039;Super Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Superbattleships===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;D-15 &#039;&#039;Konig Edward William I&#039;&#039; Super Battleship&#039;&#039;&#039; (TL4, 36pp, 15u, +1 AG drives, +1 weapons, +2 armor)&lt;br /&gt;
:AS Firepower: 9&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 6&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Big Guns (9)&#039;&#039;&#039;&lt;br /&gt;
===Simple Patrol Warships===&lt;br /&gt;
:AS Firepower: 2&lt;br /&gt;
:AA Firepower: 1&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: N/A&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Small Warships===&lt;br /&gt;
:AS Firepower: 3&lt;br /&gt;
:AA Firepower: 2&lt;br /&gt;
:Mobility: 4&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 1&lt;br /&gt;
:Save: 9&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Simple Medium Warships===&lt;br /&gt;
:AS Firepower: 5&lt;br /&gt;
:AA Firepower: 3&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Hits: 2&lt;br /&gt;
:Save: 7&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
===Ships of the Line===&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 2&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 3&lt;br /&gt;
:Save: 5&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dhakir&#039;&#039; Super Cruisers&#039;&#039; (ML5, 45[50] pp, 3u, +2 Armour, +1 Melee, +1 Sildron Drive, +1 Pyrite Cannons, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, &#039;&#039;+3 Mage&#039;&#039;)&lt;br /&gt;
:AS Firepower: 6&lt;br /&gt;
:AA Firepower: 4&lt;br /&gt;
:Mobility: 3&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 4&lt;br /&gt;
:Save: 4&lt;br /&gt;
:&#039;&#039;&#039;Large Crew 1&#039;&#039;&#039;, &#039;&#039;&#039;Crushing Melee 1&#039;&#039;&#039;, &#039;&#039;&#039;Mages III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grand Ships of the Line===&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 3&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;Naostar&#039;&#039;&#039; (TM5, 30pp, 3u, &#039;&#039;+1 Battlemagic Chamber&#039;&#039;, +1 Armor, +2 Mage II)&lt;br /&gt;
:AS Firepower: 8&lt;br /&gt;
:AA Firepower: 5&lt;br /&gt;
:Mobility: 1&lt;br /&gt;
:Speed: 2&lt;br /&gt;
:Hits: 5&lt;br /&gt;
:Save: 2&lt;br /&gt;
:&#039;&#039;&#039;Close Assault&#039;&#039;&#039;, &#039;&#039;&#039;Large Crew 2&#039;&#039;&#039;, &#039;&#039;&#039;Mage II&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55816</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55816"/>
		<updated>2015-02-21T15:29:03Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,416&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
820xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
160xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
40xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
448xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (16/month until May 08 to Pyromane+; 32 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
112xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
108xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
36xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
87xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
160xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
40xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
80xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [16/month - 32/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [3/month, 12/final delivery 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55815</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55815"/>
		<updated>2015-02-21T15:23:42Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,416&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
820xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
160xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) &lt;br /&gt;
40xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
448xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (16/month until May 08 to Pyromane+; 32 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
112xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
108xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
36xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
87xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
160xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
40xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
80xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [16/month - 32/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [3/month, 12/final delivery 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55814</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55814"/>
		<updated>2015-02-21T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,416&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
820xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
160xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
40xCorbeau Advanced Superiority Fighters (TL4 superfighters)&lt;br /&gt;
448xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (16/month until May 08 to Pyromane+; 32 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
112xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
108xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
36xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
87xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
160xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
40xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
80xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [16/month - 32/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [3/month, 12/final delivery 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55735</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55735"/>
		<updated>2015-02-21T02:17:53Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,416&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
820xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
160xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
448xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (16/month until May 08 to Pyromane+; 32 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
112xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
108xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
36xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
87xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
160xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
40xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [16/month - 32/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [3/month, 12/final delivery 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [20/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55674</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55674"/>
		<updated>2015-02-19T16:18:02Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer, Initiative, Lucky, Take Hits &amp;lt;br&amp;gt;&lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Leader, Official, Minister of Armaments, Dynast, Mother of the Heir(s) &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Leader, Admiral, Veteran of the Psychic Wars, Damn the Torpedoes, Fleet Actions &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Leader, Official, Adam Smith, Gorbachev&amp;lt;br&amp;gt;&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Adventurer, Black Frank, Initiative, Move Faster, Hit Harder&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55673</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55673"/>
		<updated>2015-02-19T16:17:25Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer, Initiative, Lucky, Take Hits &amp;lt;br&amp;gt;&lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Leader, Official, Minister of Armaments, Dynast, Mother of the Heir(s) &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral of Paradise Edmond Dantes&#039;&#039;&#039; (40): Leader, Admiral, Veteran of the Psychic Wars, Damn the Torpedoes, Fleet Actions &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heloise Allard&#039;&#039;&#039; (42): Leader, Official, Adam Smith, Gorbachev&lt;br /&gt;
Born of a wealthy and prestigious line, Allard has followed a path similar to the empress and many other high-ranking servitors in the Dominion-cum-Republic: preparatory school, staff work for the Senate, and then a slowly-climbing career in the field. As one of the Republic&#039;s foremost trade legates, she combines the skillsets of a diplomat and businesswoman. Her easy demeanor belies her acumen and fanatical pursuit of the Republic&#039;s interests. Formerly posted to Barrayim, the negotiation of a massively-lucrative trade deal there was her crowning achievement. However, with the lightning conquest of Barrayim by the Tyrant of Kaztroma and the looming confrontation between Imperial Kozun and the Royal Republic of Archangel, Allard has been forced to watch helpless the utter destruction of all she had built on Novo Skava. Accordingly, she is hungry for new opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Adventurer, Black Frank, Initiative, Move Faster, Hit Harder&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
The Wretched Coven, as it has dubbed itself, is a trio of mind flayer mages raised from the dead and bound to the will of the emperor through magical ritual and the power of the foul weed, marshroot. Following the catastrophic illithid defeat in the way between Montpelier and Franco Domini, a succession conflict broke out in the Imperium. Suru-Amarth, the highest-ranking surviving illithid, returned to Macon to join the struggle, leaving occupied Montpelier to Xa-Reth-Qe, slain personally by the emperor during the final victory of the Crusade. After his raising, he identified for Napoleon two other dead flayers with specialties in illithid history and astral travel. With these raised, the coven was born. Napoleon hopes to use his undead slaves for intelligence vital to the coming invasion of the nebula.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests&amp;diff=55567</id>
		<title>Frankish Principles and Interests</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests&amp;diff=55567"/>
		<updated>2015-02-16T17:36:24Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Principles&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;No Man A Slave&amp;#039;&amp;#039;&amp;#039; – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Principles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Man A Slave&#039;&#039;&#039; – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Nation, One State&#039;&#039;&#039; – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Empire&#039;&#039;&#039; – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceterum autem censeo Maconem esse delendam&#039;&#039;&#039; – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55566</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55566"/>
		<updated>2015-02-16T17:16:30Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer, Initiative, Lucky, Take Hits &amp;lt;br&amp;gt;&lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Leader, Official, Minister of Armaments, Dynast, Mother of the Heir(s) &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edmond Dantes&#039;&#039;&#039; (40): Edmond Dantes, Leader, Admiral, Veteran of the Psychic Wars, Damn the Torpedoes, Fleet Actions &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Adventurer, Black Frank, Initiative, Move Faster, Hit Harder&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55565</id>
		<title>Frankish Heroes</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Heroes&amp;diff=55565"/>
		<updated>2015-02-16T17:16:10Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Heroes and Agents of the Fourth Paradisium Republic&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;   &amp;#039;&amp;#039;&amp;#039;Emperor Napoleon XXXIX&amp;#039;&amp;#039;&amp;#039; (45): Adventurer, Initiative, Lucky, Take Hits &amp;lt;br&amp;gt; The current scion of the mille...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heroes and Agents of the Fourth Paradisium Republic&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emperor Napoleon XXXIX&#039;&#039;&#039; (45): Adventurer, Initiative, Lucky, Take Hits &amp;lt;br&amp;gt;&lt;br /&gt;
The current scion of the millennial Bonaparte family, since Napoleon ascended the throne of his forebears what once appeared to be only the most recent of a hundred sleepy reigns of a dynasty thrown down and in exile on an isolated backwater has become an attempt to destroy the ancient Mind Flayer Imperium and rebuild one of the great, fallen Empires of Man. He is a proud (but not ungracious or arrogant) man, forced to go hat-in-hand around known space by the appearance of the Flayer armada at Montpelier in 1003 NE. But Napoleon is determined to continue the Flayer War. For him, the Second Crusade was only one campaign in the larger conflict, one he always speaks of in the present tense.&lt;br /&gt;
&lt;br /&gt;
Though a competent general and admiral (now with experience of a war conducted on a scale not seen perhaps in a thousand years) and an able administrator, Napoleon does not display the epochal brilliance in command of his namesake. Nor can he match the talent, experience, and specialist training that made his wife such a valuable leader of the Frankish home front during the Crusade. Ultimately the events of recent years have shown that Napoleon possesses a far more archaic, for a ruler at least, skillset: as testified by his ancient mithril sword and suit of primium full plate, Napoleon XXXIX is a warrior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Danielle Bonaparte&#039;&#039;&#039; (39): Leader, Official, Minister of Armaments, Dynast, Mother of the Heir(s) &amp;lt;br&amp;gt;&lt;br /&gt;
Danielle Bonaparte, née Aulac comes from a middling family from the Frankish capital of Montauban on Franco Domini. Like many of her predecessors, she attended a series of elite preparatory schools before beginning to climb the ranks of the imperial service nobility, initially developing specialties in monetary and housing policy. She became the mistress of Napoleon XXXIX shortly after his ascension to the throne in 989 NE. During the Second Crusade, Danielle played an even-increasing role in the administration of the Republic. This trend culminated in an official regency that lasted for most of 1005 NE, while Napoleon was conducting the crusade’s final campaign and, afterwards, attempting to stabilize the thrice-shattered world of Montpelier. This tenure saw Danielle mature fully into a shrewd planetary administrator, overseeing every aspect of the home front during the massive Frankish war effort. Besides developing diplomatic skills and connections (primarily with Frankish allies and investors in civilian infrastructure), Danielle devoted the lion’s share of her attention to industrial development and military procurement.&lt;br /&gt;
&lt;br /&gt;
In 1006, upon the emperor’s return, the two were married, shortly after the birth of twins to Danielle. Though the regency has ended, Danielle has substantially maintained her role; as the emperor prepares to carry the war to the enemy, there is little doubt that Danielle will continue to administer—many would admit that “rule” is not an inappropriate term—the empire in much of its day-to-day functioning.  &lt;br /&gt;
&lt;br /&gt;
2xDiplomats	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edmond Dantes&#039;&#039;&#039; (40): Edmond Dantes, Leader, Admiral, Veteran of the Psychic Wars, Damn the Torpedoes, Fleet Actions &amp;lt;br&amp;gt;&lt;br /&gt;
Born to a working-class family on Orleans, in 985 NE Edmond Dantes followed his brother into the Imperial Frankish Navy at the age of eighteen. Losing none of his vulgarity or love of fast living, by the time of the clearing of the ether storms and the discovery of Montpelier, he had, again like his brother, achieved a captain’s rank and command of a Frankish cruiser. He was present at the first Battle of Montpelier, when the Mind Flayer armada obliterated the core of the Frankish navy. Unlike his brother, he survived. Dantes became the leader of the famed Fleet in Exile, preserving the survivors of the battle largely through the discovery of a secret abandoned fleet base and super carrier in the out-system. Since the liberation of Montpelier and the cataclysmic battle at Jospin, he has been promoted to admiral and is now the foremost officer in the Fourth Republic’s fleet. Dantes is well-known as a hawk and an imperialist.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raphael Baudelaire, Marshal of the Republic, Lord of the Black Frank Clans&#039;&#039;&#039; (33): Adventurer, Black Frank, Initiative, Move Faster, Hit Harder&amp;lt;br&amp;gt;&lt;br /&gt;
Raphael Baudelaire comes from an old money family based in the great northern island chain of Orleans. Ether barons, his lineage is as close to aristocracy as can be found in Frankish society. An officer in the Young Guard stationed on Montpelier when the Flayer armada struck, Baudelaire was one of the very few survivors from the Frankish army destroyed on that world. Nevertheless, his homecoming is deferred indefinitely, and his family is faced with the strange and painful task of mourning one yet living.&lt;br /&gt;
&lt;br /&gt;
For reasons known only to the vanished Flayer High Priest Namu-Aklith, if even to it, Baudelaire was the nucleus around which the Black Franks formed. He was the first of this new kind of slave super soldier, and their leader from their first days through all the time of their treachery and still today, when they have been brought back into Paradise – or at least set to ward its outer reaches. Baudelaire has been made Steward of Montpelier, and is supreme commander of all Black Franks as well as of the freed thralls and Kasarki from Illithid slave worlds who now fight for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wretched Coven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xa-Reth-Qe the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Witch’s Circle, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrayunsroch the Slave&#039;&#039;&#039; (???), Leader, Savant, Archmage, Astral Wanderer, Loremaster, Undead, Illithid&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nos-Asuran the Slave&#039;&#039;&#039; (???): Leader, Savant, Archmage, Archaeologist, Indiana Jones, Undead, Illithid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55564</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55564"/>
		<updated>2015-02-16T17:13:26Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Heroes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,905&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55451</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55451"/>
		<updated>2015-02-15T15:01:30Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,905&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 243&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (TL4 capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (TL4 capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
16xPrecurseur Light Carriers (TL4 escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Command Frigates (TL4 escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight Scout/Comm Frigates (TL4 escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [DONE: 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
4xLight ECW Frigates (TL4 escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [4/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
4BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [4/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests_(Early_Draft/Sample)&amp;diff=55358</id>
		<title>Frankish Principles and Interests (Early Draft/Sample)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests_(Early_Draft/Sample)&amp;diff=55358"/>
		<updated>2015-02-14T16:35:09Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Principles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Man A Slave&#039;&#039;&#039; – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Nation, One State&#039;&#039;&#039; – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hegemony&#039;&#039;&#039; – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade Empire&#039;&#039;&#039; – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceterum autem censeo Maconem esse delendam&#039;&#039;&#039; – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests_(Early_Draft/Sample)&amp;diff=55357</id>
		<title>Frankish Principles and Interests (Early Draft/Sample)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Frankish_Principles_and_Interests_(Early_Draft/Sample)&amp;diff=55357"/>
		<updated>2015-02-14T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: Created page with &amp;quot;Principles  No Man A Slave – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Principles&lt;br /&gt;
&lt;br /&gt;
No Man A Slave – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.&lt;br /&gt;
&lt;br /&gt;
One Nation, One State – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty. &lt;br /&gt;
&lt;br /&gt;
Interests&lt;br /&gt;
&lt;br /&gt;
Hegemony – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.&lt;br /&gt;
&lt;br /&gt;
Trade Empire – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.&lt;br /&gt;
&lt;br /&gt;
Ceterum autem censeo Maconem esse delendam – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55356</id>
		<title>ReLOE</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55356"/>
		<updated>2015-02-14T16:33:57Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: ReLOE]]&lt;br /&gt;
&lt;br /&gt;
Useful things go here.  They make us go.&lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
===PCs===&lt;br /&gt;
&#039;&#039;&#039;[[Mai&#039;s Counterattack]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Etherweb Carrier Channel]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tyran Invicta]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Kozun]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Fourth Paradise]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Therson]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Order of Nasht]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Frankish Principles and Interests (Early Draft/Sample)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://swiki.fancruft.com/index.php?title=File:Loe2map1.jpg]&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&#039;&#039;&#039;[[Gael Cygni]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Schliraum Sternreich]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Celestine Existence]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Reading]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&#039;&#039;&#039;[[Ship Combat]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
Everyone who doesn&#039;t want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual.  They should be relatively small (ideally 50 pixel diameter) and preferably circular.&lt;br /&gt;
&lt;br /&gt;
==Hero Scribbles==&lt;br /&gt;
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.&lt;br /&gt;
&lt;br /&gt;
All heroes need an epithet; the Queen Luceedi, the Elder Wyrm Rhodos, Tenno Showa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three levels of hero combat&lt;br /&gt;
:Social:  Conflict over some third party&lt;br /&gt;
:Mental:  Conflict between two heroes with no intent to physically harm&lt;br /&gt;
:Physical:  Brawl!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
2 types&lt;br /&gt;
:&#039;&#039;&#039;Leader&#039;&#039;&#039; Traits:  World-affecting&lt;br /&gt;
:&#039;&#039;&#039;Adventurer&#039;&#039;&#039; Traits:  Narrative hero vs hero/on your own&lt;br /&gt;
&lt;br /&gt;
Characters start with 3 character points and gain (1 + 2x level) every time they gain another level&lt;br /&gt;
&lt;br /&gt;
====Leader Traits====&lt;br /&gt;
:&#039;&#039;&#039;General&#039;&#039;&#039; is a general skill in commanding army units.  &#039;General&#039; is a term of role, not necessarily the actual rank.&lt;br /&gt;
:*&#039;&#039;&#039;Haig&#039;&#039;&#039; is a bonus towards any units with a batch size of 1:10,000 or greater and all ground units with no more than one added cap.&lt;br /&gt;
:*&#039;&#039;&#039;Achtung Panzer&#039;&#039;&#039; is a bonus to mobile, armored units.&lt;br /&gt;
:*&#039;&#039;&#039;Dojo Master&#039;&#039;&#039; is a bonus to units, so long as they have +1 or better melee (or are Simple, which defaults to Melee)&lt;br /&gt;
:&#039;&#039;&#039;Air Marshals&#039;&#039;&#039; is a general skill in commanding army units.  Like generals, this is a role, not necessarily their actual title.&lt;br /&gt;
:*&#039;&#039;&#039;Colonel Tomb&#039;&#039;&#039; is a bonus when facing enemies of generally superior advancement/quality level.&lt;br /&gt;
:*&#039;&#039;&#039;Bomber Harris&#039;&#039;&#039; is a bonus to strategic bombing.&lt;br /&gt;
:*&#039;&#039;&#039;Yamamoto&#039;&#039;&#039; is a bonus on strikes against warships.&lt;br /&gt;
:&#039;&#039;&#039;Admirals&#039;&#039;&#039; are (space) naval leaders.&lt;br /&gt;
:*&#039;&#039;&#039;Nelson&#039;&#039;&#039; provides a bonus to simple naval units.&lt;br /&gt;
::*&#039;&#039;&#039;Honor Harrington&#039;&#039;&#039; provides a further bonus to simple naval units when fighting enemies of generally inferior advancement/quality level&lt;br /&gt;
:*&#039;&#039;&#039;Togo&#039;&#039;&#039; provides a bonus to maneuver and fleet command.&lt;br /&gt;
:*&#039;&#039;&#039;Bras D&#039;or&#039;&#039;&#039; provides a bonus to all Fast warships.&lt;br /&gt;
:&#039;&#039;&#039;Agents&#039;&#039;&#039; are the best covert ops agents a nation has.&lt;br /&gt;
:*&#039;&#039;&#039;Gundamjacker&#039;&#039;&#039; improves the ability to steal military units.&lt;br /&gt;
:*&#039;&#039;&#039;Walker&#039;&#039;&#039; improves the ability to steal advancement&lt;br /&gt;
:*&#039;&#039;&#039;Mata Hari&#039;&#039;&#039; can steal military information, providing a bonus against the target in one battle&lt;br /&gt;
:&#039;&#039;&#039;Explorers&#039;&#039;&#039; are archeologists, geographers and the like.  In a dangerous universe like LOE, they probably have two fists and know how to use them.&lt;br /&gt;
:*&#039;&#039;&#039;Archeologist&#039;&#039;&#039; allows the hero to search for artifacts&lt;br /&gt;
::*&#039;&#039;&#039;Indiana Jones&#039;&#039;&#039; increases the likelyhood of an artifact being Ancient/Technomagic&lt;br /&gt;
:*&#039;&#039;&#039;Lewis and/or Clark&#039;&#039;&#039; allows the hero to prospect for land and resources&lt;br /&gt;
::*&#039;&#039;&#039;Dowser&#039;&#039;&#039; may potentially find exploitable Ether while performing other exploration missions&lt;br /&gt;
::*&#039;&#039;&#039;Geologist&#039;&#039;&#039; may potentially find magic materials while performing other exploration missions&lt;br /&gt;
:&#039;&#039;&#039;Officials&#039;&#039;&#039; are individuals such as merchant princes, diplomats, etc.  They keep the wheels of economy going and the lines of dialogue open.&lt;br /&gt;
:*&#039;&#039;&#039;Gorbachev&#039;&#039;&#039; is a bonus to diplomatic relations with NPCs&lt;br /&gt;
:*&#039;&#039;&#039;Adam Smith&#039;&#039;&#039; increases trade return&lt;br /&gt;
:&#039;&#039;&#039;Savants&#039;&#039;&#039; are leaders of knowledge; engineers, scientists, mages.  They can provide useful benefits on research or training programs as well as a bonus to magic rituals or magic-like works.&lt;br /&gt;
:*&#039;&#039;&#039;Witch&#039;s Circle&#039;&#039;&#039; improves the effectiveness of High Magic cast under the hero&#039;s leadership.&lt;br /&gt;
:*&#039;&#039;&#039;Ford&#039;&#039;&#039; can eliminate the build time on one or more added capabilities.&lt;br /&gt;
:&#039;&#039;&#039;Icons&#039;&#039;&#039; are individuals who are the foci of a nation; Oracle-kings are the most typical.  If your nation has Lord of All, you &#039;&#039;must&#039;&#039; have an Icon hero.  Icons can be quite powerful but are essentially defensive heroes - they can only act in your territory.&lt;br /&gt;
&lt;br /&gt;
====Adventurer Traits====&lt;br /&gt;
:Initiative&lt;br /&gt;
:Move faster&lt;br /&gt;
:Take hits&lt;br /&gt;
:Hit harder&lt;br /&gt;
:See further&lt;br /&gt;
:Lucky&lt;br /&gt;
:Extra lives&lt;br /&gt;
:Battlemagic&lt;br /&gt;
:&#039;&#039;&#039;Avatar&#039;&#039;&#039; is a special trait that must be taken at level 1 and costs 0 points.  This represents a hero that is something far larger and more powerful than a human, such as a dragon or a space battleship; this must be defined and specific as a military unit in your OOB.  An avatar comes with some way of interacting on the human level - polymorph spells, robotic interface shells, etc - but will nonethless often face some difficulties in some tasks.  Avatars will generally find it difficult or impossible to engage on the Adventurer level, particularly in physical confrontations - they are units and fight as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes always have one &#039;&#039;&#039;Archetype&#039;&#039;&#039; and one or more (but normally only one) &#039;&#039;&#039;Roles&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Archetypes&#039;&#039;&#039; are what your hero is; from an otherwise normal human to a wizard to the avatar of a mile-long ancient superdreadnought.&lt;br /&gt;
:&#039;&#039;&#039;Roles&#039;&#039;&#039; are what your hero does (in a heroic fashion); military leader, diplomat, explorer, etc.&lt;br /&gt;
&lt;br /&gt;
====Archetypes====&lt;br /&gt;
:&#039;&#039;&#039;Humans&#039;&#039;&#039; are the simplest and most common archetype.  They have no unique abilities, but as a member of the majority population in the galaxy there are no real downsides to being a human.&lt;br /&gt;
:&#039;&#039;&#039;Demihumans&#039;&#039;&#039; are, essentially, near-humans.  This includes both traditional &#039;fantasy&#039; races such as orcs, elves or merai as well as transhumans and cyborgs, and most tend to have some sort of exceptional or unusual ability.  Demihumans are generally accepted in more cosmopolitan corners of the galaxy - or indeed even make up the dominant population - but may need to conceal or obfuscate themselves elsewhere.&lt;br /&gt;
:&#039;&#039;&#039;Paragons of Magic&#039;&#039;&#039; are powerful beings of magic - sometimes archmages, but often oracles.  Their origin - human or demi - is irrelevant in the grand scheme of things, as these beings that wield immense personal power are best treated very, very politely.&lt;br /&gt;
:&#039;&#039;&#039;Monsters&#039;&#039;&#039; are sentient creatures much larger and more physically powerful than humans; giantkin such as cyclops, dragons, etc.  Some particularly powerful demihumans may count as monsters, despite their lack of stature; elder vampires and samothracians come to mind.  Monsters are generally large and unsubtle unless shapeshifting magic is used, and even without magic wreak havok on a scale only matched by large combat vehicles.&lt;br /&gt;
:&#039;&#039;&#039;Avatars&#039;&#039;&#039; are the human-scale interfaces representing large (and almost inevitably battle) machinery such as Atlantean battleships, or more unusually, technomagical weapons that can shapeshift into human-scale beings.  Avatars themselves operate on the human scale but as what amounts to the remote tool of some sort of vast and powerful weapon system as well they are highly unsubtle in toto.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55294</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55294"/>
		<updated>2015-02-13T01:18:41Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name of Power:&#039;&#039;&#039; Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level of Power:&#039;&#039;&#039; Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockpiles&#039;&#039;&#039; (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancement:&#039;&#039;&#039; 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franco Domini System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Population:&#039;&#039;&#039; 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Montpelier System Holdings&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Production:&#039;&#039;&#039; 121 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territories/Terrain:&#039;&#039;&#039; 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039; 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Force&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,905&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 235&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damaged Ships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant Marine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Franks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Frank Auxiliaries&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55293</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55293"/>
		<updated>2015-02-13T01:11:51Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name of Power: Fourth Paradisium Republic&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Power: Empire&amp;lt;br&amp;gt;&lt;br /&gt;
Location: Franco Domini, Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stockpiles (Franco Domini + Montpelier)&amp;lt;br&amp;gt;&lt;br /&gt;
War Materials: 495 + 156 IUU&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Goods: 0 + 0 TU&amp;lt;br&amp;gt;&lt;br /&gt;
Raw Materials: 45 + 0&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Reserves: 547 + 735 EU&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&amp;lt;br&amp;gt;&lt;br /&gt;
Treasury: 280 + 151 WU&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: 5 + 0 RP&amp;lt;br&amp;gt;&lt;br /&gt;
Andalium: 5 + 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Marshroot: 0 + 3 units&amp;lt;br&amp;gt;&lt;br /&gt;
Elite Unit Training: 7 batches&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advancement: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Technology: 240 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Physics/Mathematics: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Biology: 425&amp;lt;br&amp;gt;&lt;br /&gt;
Psychology: 475&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Creation: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Mental: 000&amp;lt;br&amp;gt;&lt;br /&gt;
Material: 000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Franco Domini System Holdings&amp;lt;br&amp;gt;&lt;br /&gt;
Orleans&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
Total Draft: 10,824,342&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Used:&amp;lt;br&amp;gt;&lt;br /&gt;
Draft Remaining:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Production: 302 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 156 production points/month&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 86 monetary units/month&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 50 Ether/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 10 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 14 SP&amp;lt;br&amp;gt; &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montauban&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brentee&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souchmorte&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Norgemais&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Summer Precipitation: +1 heavy rains&amp;lt;br&amp;gt; &lt;br /&gt;
Overcast: +1 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages: 100 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Society&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatical Population&amp;lt;br&amp;gt;&lt;br /&gt;
Huge Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 25 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Cult of Victory&amp;lt;br&amp;gt;&lt;br /&gt;
Lord of All&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montpelier System Holdings&amp;lt;br&amp;gt;&lt;br /&gt;
Montpelier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
System Production: 121 SP  (07 stamp)&amp;lt;br&amp;gt;&lt;br /&gt;
Industry: 52 production points/month (4 new)&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: 4 monetary units/month (4 new)&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&amp;lt;br&amp;gt;&lt;br /&gt;
Research: 4 research points/year&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 79 SP &amp;lt;br&amp;gt;&lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Montebar&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velice&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorienne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limerge&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Agdesaille&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&amp;lt;br&amp;gt;&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&amp;lt;br&amp;gt;&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&amp;lt;br&amp;gt;&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&amp;lt;br&amp;gt;&lt;br /&gt;
details to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Climate: Cold&amp;lt;br&amp;gt;&lt;br /&gt;
Overcast: +3 heavy clouds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Advantages: 45 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Ether Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient World&amp;lt;br&amp;gt;&lt;br /&gt;
Space Cadets&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 30 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Barren World&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster Zone (war ravaged)&amp;lt;br&amp;gt;&lt;br /&gt;
Crippled (Angry) Population&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Army&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 249,806&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 28,399&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1564.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&amp;lt;br&amp;gt;&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)&amp;lt;br&amp;gt;	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)&amp;lt;br&amp;gt; &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles)&amp;lt;br&amp;gt; &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&amp;lt;br&amp;gt;&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons)&amp;lt;br&amp;gt; &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
850xT-272 MBTs (armor)&amp;lt;br&amp;gt; &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&amp;lt;br&amp;gt;&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Force&amp;lt;br&amp;gt;&lt;br /&gt;
Total Aircraft: 2,905&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1099.92&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&amp;lt;br&amp;gt;&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&amp;lt;br&amp;gt;&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&amp;lt;br&amp;gt;&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&amp;lt;br&amp;gt;&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&amp;lt;br&amp;gt;&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&amp;lt;br&amp;gt;&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&amp;lt;br&amp;gt;&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&amp;lt;br&amp;gt;&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&amp;lt;br&amp;gt;&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)&amp;lt;br&amp;gt; &lt;br /&gt;
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Navy&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 235&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1,653&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&amp;lt;br&amp;gt;&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&amp;lt;br&amp;gt;&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&amp;lt;br&amp;gt;&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&amp;lt;br&amp;gt;&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&amp;lt;br&amp;gt;&lt;br /&gt;
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&amp;lt;br&amp;gt;&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&amp;lt;br&amp;gt;&lt;br /&gt;
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&amp;lt;br&amp;gt;&lt;br /&gt;
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&amp;lt;br&amp;gt;&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damaged Ships&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 114 + 145 (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&amp;lt;br&amp;gt;&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Merchant Marine&amp;lt;br&amp;gt;&lt;br /&gt;
Total Ships: 115&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 179&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&amp;lt;br&amp;gt;&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&amp;lt;br&amp;gt;&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Black Franks&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 54,550 men&amp;lt;br&amp;gt;&lt;br /&gt;
Total Vehicles: 1,050&amp;lt;br&amp;gt;&lt;br /&gt;
Total Planes: 155&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 1050.9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&amp;lt;br&amp;gt;&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&amp;lt;br&amp;gt;&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&amp;lt;br&amp;gt;&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)&amp;lt;br&amp;gt; &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&amp;lt;br&amp;gt;&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&amp;lt;br&amp;gt;&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Black Frank Auxiliaries&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 134,000&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 515&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&amp;lt;br&amp;gt;&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&amp;lt;br&amp;gt;&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&amp;lt;br&amp;gt;&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Agents&amp;lt;br&amp;gt;&lt;br /&gt;
Total Men: 59,972&amp;lt;br&amp;gt;&lt;br /&gt;
Total PP: 87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&amp;lt;br&amp;gt;&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&amp;lt;br&amp;gt;&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&amp;lt;br&amp;gt;&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&amp;lt;br&amp;gt;&lt;br /&gt;
100xSpies (TL4 spies)&amp;lt;br&amp;gt;&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under Construction&amp;lt;br&amp;gt;&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&amp;lt;br&amp;gt;&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&amp;lt;br&amp;gt;&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&amp;lt;br&amp;gt;&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&amp;lt;br&amp;gt;&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&amp;lt;br&amp;gt;&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]&amp;lt;br&amp;gt;&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]&amp;lt;br&amp;gt;&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&amp;lt;br&amp;gt;&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55292</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55292"/>
		<updated>2015-02-13T01:00:43Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name of Power: Fourth Paradisium Republic&lt;br /&gt;
Level of Power: Empire&lt;br /&gt;
Location: Franco Domini, Montpelier&lt;br /&gt;
&lt;br /&gt;
Stockpiles (Franco Domini + Montpelier)&lt;br /&gt;
War Materials: 495 + 156 IUU&lt;br /&gt;
Trade Goods: 0 + 0 TU&lt;br /&gt;
Raw Materials: 45 + 0&lt;br /&gt;
Ether Reserves: 547 + 735 EU&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&lt;br /&gt;
Treasury: 280 + 151 WU&lt;br /&gt;
Knowledge: 5 + 0 RP&lt;br /&gt;
Andalium: 5 + 0 units&lt;br /&gt;
Marshroot: 0 + 3 units&lt;br /&gt;
Elite Unit Training: 7 batches&lt;br /&gt;
&lt;br /&gt;
Advancement: 240 SP&lt;br /&gt;
Technology: 240 SP&lt;br /&gt;
Engineering: 500&lt;br /&gt;
Chemistry: 500&lt;br /&gt;
Physics/Mathematics: 500&lt;br /&gt;
Biology: 425&lt;br /&gt;
Psychology: 475&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&lt;br /&gt;
Destruction: 000&lt;br /&gt;
Creation: 000&lt;br /&gt;
Movement: 000&lt;br /&gt;
Mental: 000&lt;br /&gt;
Material: 000&lt;br /&gt;
&lt;br /&gt;
Franco Domini System Holdings&lt;br /&gt;
Orleans&lt;br /&gt;
&lt;br /&gt;
System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP) &lt;br /&gt;
Total Draft: 10,824,342&lt;br /&gt;
Draft Used:&lt;br /&gt;
Draft Remaining:&lt;br /&gt;
&lt;br /&gt;
System Production: 302 SP&lt;br /&gt;
Industry: 156 production points/month (26 new)&lt;br /&gt;
Wealth: 86 monetary units/month (14 new)&lt;br /&gt;
Ether Collection: 50 Ether/month&lt;br /&gt;
Research: 10 research points/year (1 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 14 SP &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&lt;br /&gt;
&lt;br /&gt;
Montauban&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research &lt;br /&gt;
&lt;br /&gt;
Brentee&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Souchmorte&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&lt;br /&gt;
&lt;br /&gt;
Norgemais&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Summer Precipitation: +1 heavy rains &lt;br /&gt;
Overcast: +1 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 100 SP &lt;br /&gt;
Martial Society&lt;br /&gt;
Fanatical Population&lt;br /&gt;
Huge Population&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 25 SP&lt;br /&gt;
Cult of Victory&lt;br /&gt;
Lord of All&lt;br /&gt;
&lt;br /&gt;
Montpelier System Holdings&lt;br /&gt;
Montpelier&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&lt;br /&gt;
&lt;br /&gt;
System Production: 121 SP  (07 stamp)&lt;br /&gt;
Industry: 52 production points/month (4 new)&lt;br /&gt;
Wealth: 4 monetary units/month (4 new)&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&lt;br /&gt;
Research: 4 research points/year (4 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 79 SP &lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&lt;br /&gt;
&lt;br /&gt;
Montebar&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&lt;br /&gt;
&lt;br /&gt;
Velice&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&lt;br /&gt;
&lt;br /&gt;
Lorienne&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Limerge&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether &lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
Agdesaille&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&lt;br /&gt;
details to follow&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Overcast: +3 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 45 SP&lt;br /&gt;
Ether Rich&lt;br /&gt;
Ancient World&lt;br /&gt;
Space Cadets&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 30 SP&lt;br /&gt;
Barren World&lt;br /&gt;
Disaster Zone (war ravaged)&lt;br /&gt;
Crippled (Angry) Population&lt;br /&gt;
&lt;br /&gt;
Army &lt;br /&gt;
Total Men: 249,806&lt;br /&gt;
Total Vehicles: 28,399&lt;br /&gt;
Total PP: 1564.9&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor) &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords) &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles) &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons) &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&lt;br /&gt;
850xT-272 MBTs (armor) &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&lt;br /&gt;
&lt;br /&gt;
Air Force&lt;br /&gt;
Total Aircraft: 2,905&lt;br /&gt;
Total PP: 1099.92&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space) 8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&lt;br /&gt;
&lt;br /&gt;
Navy&lt;br /&gt;
Total Ships: 235&lt;br /&gt;
Total PP: 1,653&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&lt;br /&gt;
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&lt;br /&gt;
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&lt;br /&gt;
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
&lt;br /&gt;
Damaged Ships&lt;br /&gt;
Total Ships: 9&lt;br /&gt;
Total PP: 114 + 145 (?)&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&lt;br /&gt;
&lt;br /&gt;
Merchant Marine&lt;br /&gt;
Total Ships: 115&lt;br /&gt;
Total PP: 179&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&lt;br /&gt;
&lt;br /&gt;
Black Franks&lt;br /&gt;
Total Men: 54,550 men&lt;br /&gt;
Total Vehicles: 1,050&lt;br /&gt;
Total Planes: 155&lt;br /&gt;
Total PP: 1050.9&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters) &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull) &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&lt;br /&gt;
&lt;br /&gt;
Black Frank Auxiliaries&lt;br /&gt;
Total Men: 134,000&lt;br /&gt;
Total PP: 515&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters) &lt;br /&gt;
&lt;br /&gt;
Agents&lt;br /&gt;
Total Men: 59,972&lt;br /&gt;
Total PP: 87&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&lt;br /&gt;
100xSpies (TL4 spies)&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55291</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55291"/>
		<updated>2015-02-13T00:59:38Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;Name of Power: Fourth Paradisium Republic&lt;br /&gt;
Level of Power: Empire&lt;br /&gt;
Location: Franco Domini, Montpelier&lt;br /&gt;
&lt;br /&gt;
Stockpiles (Franco Domini + Montpelier)&lt;br /&gt;
War Materials: 495 + 156 IUU&lt;br /&gt;
Trade Goods: 0 + 0 TU&lt;br /&gt;
Raw Materials: 45 + 0&lt;br /&gt;
Ether Reserves: 547 + 735 EU&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&lt;br /&gt;
Treasury: 280 + 151 WU&lt;br /&gt;
Knowledge: 5 + 0 RP&lt;br /&gt;
Andalium: 5 + 0 units&lt;br /&gt;
Marshroot: 0 + 3 units&lt;br /&gt;
Elite Unit Training: 7 batches&lt;br /&gt;
&lt;br /&gt;
Advancement: 240 SP&lt;br /&gt;
Technology: 240 SP&lt;br /&gt;
Engineering: 500&lt;br /&gt;
Chemistry: 500&lt;br /&gt;
Physics/Mathematics: 500&lt;br /&gt;
Biology: 425&lt;br /&gt;
Psychology: 475&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&lt;br /&gt;
Destruction: 000&lt;br /&gt;
Creation: 000&lt;br /&gt;
Movement: 000&lt;br /&gt;
Mental: 000&lt;br /&gt;
Material: 000&lt;br /&gt;
&lt;br /&gt;
Franco Domini System Holdings&lt;br /&gt;
Orleans&lt;br /&gt;
&lt;br /&gt;
System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP) &lt;br /&gt;
Total Draft: 10,824,342&lt;br /&gt;
Draft Used:&lt;br /&gt;
Draft Remaining:&lt;br /&gt;
&lt;br /&gt;
System Production: 302 SP&lt;br /&gt;
Industry: 156 production points/month (26 new)&lt;br /&gt;
Wealth: 86 monetary units/month (14 new)&lt;br /&gt;
Ether Collection: 50 Ether/month&lt;br /&gt;
Research: 10 research points/year (1 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 14 SP &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&lt;br /&gt;
&lt;br /&gt;
Montauban&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research &lt;br /&gt;
&lt;br /&gt;
Brentee&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Souchmorte&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&lt;br /&gt;
&lt;br /&gt;
Norgemais&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Summer Precipitation: +1 heavy rains &lt;br /&gt;
Overcast: +1 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 100 SP &lt;br /&gt;
Martial Society&lt;br /&gt;
Fanatical Population&lt;br /&gt;
Huge Population&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 25 SP&lt;br /&gt;
Cult of Victory&lt;br /&gt;
Lord of All&lt;br /&gt;
&lt;br /&gt;
Montpelier System Holdings&lt;br /&gt;
Montpelier&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&lt;br /&gt;
&lt;br /&gt;
System Production: 121 SP  (07 stamp)&lt;br /&gt;
Industry: 52 production points/month (4 new)&lt;br /&gt;
Wealth: 4 monetary units/month (4 new)&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&lt;br /&gt;
Research: 4 research points/year (4 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 79 SP &lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&lt;br /&gt;
&lt;br /&gt;
Montebar&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&lt;br /&gt;
&lt;br /&gt;
Velice&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&lt;br /&gt;
&lt;br /&gt;
Lorienne&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Limerge&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether &lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
Agdesaille&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&lt;br /&gt;
details to follow&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Overcast: +3 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 45 SP&lt;br /&gt;
Ether Rich&lt;br /&gt;
Ancient World&lt;br /&gt;
Space Cadets&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 30 SP&lt;br /&gt;
Barren World&lt;br /&gt;
Disaster Zone (war ravaged)&lt;br /&gt;
Crippled (Angry) Population&lt;br /&gt;
&lt;br /&gt;
Army &lt;br /&gt;
Total Men: 249,806&lt;br /&gt;
Total Vehicles: 28,399&lt;br /&gt;
Total PP: 1564.9&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor) &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords) &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles) &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons) &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&lt;br /&gt;
850xT-272 MBTs (armor) &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&lt;br /&gt;
&lt;br /&gt;
Air Force&lt;br /&gt;
Total Aircraft: 2,905&lt;br /&gt;
Total PP: 1099.92&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space) 8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&lt;br /&gt;
&lt;br /&gt;
Navy&lt;br /&gt;
Total Ships: 235&lt;br /&gt;
Total PP: 1,653&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&lt;br /&gt;
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&lt;br /&gt;
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&lt;br /&gt;
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
&lt;br /&gt;
Damaged Ships&lt;br /&gt;
Total Ships: 9&lt;br /&gt;
Total PP: 114 + 145 (?)&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&lt;br /&gt;
&lt;br /&gt;
Merchant Marine&lt;br /&gt;
Total Ships: 115&lt;br /&gt;
Total PP: 179&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&lt;br /&gt;
&lt;br /&gt;
Black Franks&lt;br /&gt;
Total Men: 54,550 men&lt;br /&gt;
Total Vehicles: 1,050&lt;br /&gt;
Total Planes: 155&lt;br /&gt;
Total PP: 1050.9&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters) &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull) &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&lt;br /&gt;
&lt;br /&gt;
Black Frank Auxiliaries&lt;br /&gt;
Total Men: 134,000&lt;br /&gt;
Total PP: 515&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters) &lt;br /&gt;
&lt;br /&gt;
Agents&lt;br /&gt;
Total Men: 59,972&lt;br /&gt;
Total PP: 87&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&lt;br /&gt;
100xSpies (TL4 spies)&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55289</id>
		<title>Fourth Paradise</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Fourth_Paradise&amp;diff=55289"/>
		<updated>2015-02-13T00:58:57Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: Created page with &amp;quot;Name of Power: Fourth Paradisium Republic Level of Power: Empire Location: Franco Domini, Montpelier  Stockpiles (Franco Domini + Montpelier) War Materials: 495 + 156 IUU Trad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name of Power: Fourth Paradisium Republic&lt;br /&gt;
Level of Power: Empire&lt;br /&gt;
Location: Franco Domini, Montpelier&lt;br /&gt;
&lt;br /&gt;
Stockpiles (Franco Domini + Montpelier)&lt;br /&gt;
War Materials: 495 + 156 IUU&lt;br /&gt;
Trade Goods: 0 + 0 TU&lt;br /&gt;
Raw Materials: 45 + 0&lt;br /&gt;
Ether Reserves: 547 + 735 EU&lt;br /&gt;
Ether Geodes: 104 + 17 geodes&lt;br /&gt;
Treasury: 280 + 151 WU&lt;br /&gt;
Knowledge: 5 + 0 RP&lt;br /&gt;
Andalium: 5 + 0 units&lt;br /&gt;
Marshroot: 0 + 3 units&lt;br /&gt;
Elite Unit Training: 7 batches&lt;br /&gt;
&lt;br /&gt;
Advancement: 240 SP&lt;br /&gt;
Technology: 240 SP&lt;br /&gt;
Engineering: 500&lt;br /&gt;
Chemistry: 500&lt;br /&gt;
Physics/Mathematics: 500&lt;br /&gt;
Biology: 425&lt;br /&gt;
Psychology: 475&lt;br /&gt;
&lt;br /&gt;
Magic: 0 SP&lt;br /&gt;
Destruction: 000&lt;br /&gt;
Creation: 000&lt;br /&gt;
Movement: 000&lt;br /&gt;
Mental: 000&lt;br /&gt;
Material: 000&lt;br /&gt;
&lt;br /&gt;
Franco Domini System Holdings&lt;br /&gt;
Orleans&lt;br /&gt;
&lt;br /&gt;
System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP) &lt;br /&gt;
Total Draft: 10,824,342&lt;br /&gt;
Draft Used:&lt;br /&gt;
Draft Remaining:&lt;br /&gt;
&lt;br /&gt;
System Production: 302 SP&lt;br /&gt;
Industry: 156 production points/month (26 new)&lt;br /&gt;
Wealth: 86 monetary units/month (14 new)&lt;br /&gt;
Ether Collection: 50 Ether/month&lt;br /&gt;
Research: 10 research points/year (1 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 14 SP &lt;br /&gt;
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9&lt;br /&gt;
&lt;br /&gt;
Montauban&lt;br /&gt;
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa&lt;br /&gt;
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research &lt;br /&gt;
&lt;br /&gt;
Brentee&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/LivSpa&lt;br /&gt;
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Souchmorte&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa&lt;br /&gt;
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear&lt;br /&gt;
&lt;br /&gt;
Norgemais&lt;br /&gt;
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research&lt;br /&gt;
-1 Open Region (1 TP) 26 IndDev/LivSpa&lt;br /&gt;
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research&lt;br /&gt;
&lt;br /&gt;
Weather: 2 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Summer Precipitation: +1 heavy rains &lt;br /&gt;
Overcast: +1 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 100 SP &lt;br /&gt;
Martial Society&lt;br /&gt;
Fanatical Population&lt;br /&gt;
Huge Population&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 25 SP&lt;br /&gt;
Cult of Victory&lt;br /&gt;
Lord of All&lt;br /&gt;
&lt;br /&gt;
Montpelier System Holdings&lt;br /&gt;
Montpelier&lt;br /&gt;
&lt;br /&gt;
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)&lt;br /&gt;
&lt;br /&gt;
System Production: 121 SP  (07 stamp)&lt;br /&gt;
Industry: 52 production points/month (4 new)&lt;br /&gt;
Wealth: 4 monetary units/month (4 new)&lt;br /&gt;
Ether Collection: 61 ether units/month and 3 geodes/month&lt;br /&gt;
Research: 4 research points/year (4 new)&lt;br /&gt;
&lt;br /&gt;
Territories/Terrain: 79 SP &lt;br /&gt;
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0&lt;br /&gt;
&lt;br /&gt;
Montebar&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million house people, 3 million unhoused people, 12 industry, 6 ether&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
3 million housed people, 8 industry, 5 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
3 million unhoused people, 0 industry, 5 ether&lt;br /&gt;
&lt;br /&gt;
Velice&lt;br /&gt;
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 5 industry, 10 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa&lt;br /&gt;
1.5 million unhoused people, 3 industry, 3 ether&lt;br /&gt;
&lt;br /&gt;
Lorienne&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
2 million housed people, 1 million unhoused people, 0 industry, 3 ether&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 3 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Limerge&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 2 ether &lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa&lt;br /&gt;
empty&lt;br /&gt;
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa&lt;br /&gt;
1 million unhoused people, 0 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
Agdesaille&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
1 million unhoused people, 1 industry, 2 ether&lt;br /&gt;
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
0.5 million unhoused people, 1 industry, 1 ether&lt;br /&gt;
&lt;br /&gt;
El-du-Lac&lt;br /&gt;
-1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa&lt;br /&gt;
4 million housed people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
Roanne&lt;br /&gt;
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa&lt;br /&gt;
1 million housed people, 3 million unhoused people, 0 industry, 2 ether&lt;br /&gt;
&lt;br /&gt;
3 scattered space regions (+2 meteor showers)&lt;br /&gt;
17 crowded space regions (mid-system, +2 energy field)&lt;br /&gt;
8 very crowded space regions (3 gas giants in the outer-system)&lt;br /&gt;
details to follow&lt;br /&gt;
&lt;br /&gt;
Weather: 3 SP&lt;br /&gt;
Climate: Cold&lt;br /&gt;
Overcast: +3 heavy clouds&lt;br /&gt;
&lt;br /&gt;
Advantages: 45 SP&lt;br /&gt;
Ether Rich&lt;br /&gt;
Ancient World&lt;br /&gt;
Space Cadets&lt;br /&gt;
&lt;br /&gt;
Disadvantages: 30 SP&lt;br /&gt;
Barren World&lt;br /&gt;
Disaster Zone (war ravaged)&lt;br /&gt;
Crippled (Angry) Population&lt;br /&gt;
&lt;br /&gt;
Army &lt;br /&gt;
Total Men: 249,806&lt;br /&gt;
Total Vehicles: 28,399&lt;br /&gt;
Total PP: 1564.9&lt;br /&gt;
&lt;br /&gt;
199,375xConscripts (skilled infantry)&lt;br /&gt;
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)&lt;br /&gt;
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)&lt;br /&gt;
50xHunter Commandos (special forces; +2 armor, +2 weapons)&lt;br /&gt;
300xInfiltrators (TL4 special forces; +1 infiltration)	&lt;br /&gt;
800xLegionaires (battlesuits; +1 weapons, +1 armor) &lt;br /&gt;
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords) &lt;br /&gt;
6,600xCheval Light Trucks (logistics vehicles) &lt;br /&gt;
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)&lt;br /&gt;
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)&lt;br /&gt;
8,120xDreyfus IFVs (infantry carriers; +1 weapons) &lt;br /&gt;
1,695xMandate MBTs (armor; +2 armor, +2 weapons)&lt;br /&gt;
850xT-272 MBTs (armor) &lt;br /&gt;
160xAumoier SETs (armor; +3 stealth, -1 armor)&lt;br /&gt;
140xLancer AAUs (armor; +2 boosters, +2 weapons)&lt;br /&gt;
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)&lt;br /&gt;
225xLent MGFs (mobile gun forts; -1 slow)&lt;br /&gt;
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)&lt;br /&gt;
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)&lt;br /&gt;
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)&lt;br /&gt;
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)&lt;br /&gt;
&lt;br /&gt;
Air Force&lt;br /&gt;
Total Aircraft: 2,905&lt;br /&gt;
Total PP: 1099.92&lt;br /&gt;
&lt;br /&gt;
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)&lt;br /&gt;
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)&lt;br /&gt;
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)&lt;br /&gt;
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)&lt;br /&gt;
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)&lt;br /&gt;
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)&lt;br /&gt;
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)&lt;br /&gt;
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)&lt;br /&gt;
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)&lt;br /&gt;
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)&lt;br /&gt;
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)&lt;br /&gt;
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)&lt;br /&gt;
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)&lt;br /&gt;
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)&lt;br /&gt;
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)&lt;br /&gt;
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)&lt;br /&gt;
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)&lt;br /&gt;
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space) 8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)&lt;br /&gt;
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)&lt;br /&gt;
&lt;br /&gt;
Navy&lt;br /&gt;
Total Ships: 235&lt;br /&gt;
Total PP: 1,653&lt;br /&gt;
&lt;br /&gt;
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)&lt;br /&gt;
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)&lt;br /&gt;
30xSauvage Light Destroyers (TL4 small warships; +1 AG)&lt;br /&gt;
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)&lt;br /&gt;
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)&lt;br /&gt;
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)&lt;br /&gt;
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)&lt;br /&gt;
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)&lt;br /&gt;
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)&lt;br /&gt;
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)&lt;br /&gt;
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)&lt;br /&gt;
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)&lt;br /&gt;
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)&lt;br /&gt;
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)&lt;br /&gt;
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)&lt;br /&gt;
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)&lt;br /&gt;
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)&lt;br /&gt;
&lt;br /&gt;
Damaged Ships&lt;br /&gt;
Total Ships: 9&lt;br /&gt;
Total PP: 114 + 145 (?)&lt;br /&gt;
&lt;br /&gt;
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)&lt;br /&gt;
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)&lt;br /&gt;
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]&lt;br /&gt;
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]&lt;br /&gt;
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]&lt;br /&gt;
&lt;br /&gt;
Merchant Marine&lt;br /&gt;
Total Ships: 115&lt;br /&gt;
Total PP: 179&lt;br /&gt;
&lt;br /&gt;
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)&lt;br /&gt;
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)&lt;br /&gt;
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)&lt;br /&gt;
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)&lt;br /&gt;
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)&lt;br /&gt;
&lt;br /&gt;
Black Franks&lt;br /&gt;
Total Men: 54,550 men&lt;br /&gt;
Total Vehicles: 1,050&lt;br /&gt;
Total Planes: 155&lt;br /&gt;
Total PP: 1050.9&lt;br /&gt;
&lt;br /&gt;
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)&lt;br /&gt;
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)&lt;br /&gt;
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters) &lt;br /&gt;
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)&lt;br /&gt;
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)&lt;br /&gt;
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)&lt;br /&gt;
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)&lt;br /&gt;
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)&lt;br /&gt;
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)&lt;br /&gt;
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull) &lt;br /&gt;
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)&lt;br /&gt;
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)&lt;br /&gt;
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)&lt;br /&gt;
&lt;br /&gt;
Black Frank Auxiliaries&lt;br /&gt;
Total Men: 134,000&lt;br /&gt;
Total PP: 515&lt;br /&gt;
&lt;br /&gt;
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)&lt;br /&gt;
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)&lt;br /&gt;
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)&lt;br /&gt;
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters) &lt;br /&gt;
&lt;br /&gt;
Agents&lt;br /&gt;
Total Men: 59,972&lt;br /&gt;
Total PP: 87&lt;br /&gt;
&lt;br /&gt;
517xArchaeologists (TL4 archaeologists)&lt;br /&gt;
250xProspectors (TL4 archaeologists?)&lt;br /&gt;
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)&lt;br /&gt;
60,000xSecret Police (TL4 secret police)&lt;br /&gt;
100xSpies (TL4 spies)&lt;br /&gt;
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]&lt;br /&gt;
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]&lt;br /&gt;
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]&lt;br /&gt;
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]&lt;br /&gt;
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]&lt;br /&gt;
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]&lt;br /&gt;
8BxGasconX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
8BxExactorX upgraded (remove -1 space only) [1007-5]&lt;br /&gt;
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]&lt;br /&gt;
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]&lt;br /&gt;
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]&lt;br /&gt;
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]&lt;br /&gt;
6BxProspectors (TL4 prospectors) [50/month, 1007-8]&lt;br /&gt;
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]&lt;br /&gt;
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]&lt;br /&gt;
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]&lt;br /&gt;
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]&lt;br /&gt;
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]&lt;br /&gt;
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]&lt;br /&gt;
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]&lt;br /&gt;
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]&lt;br /&gt;
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]&lt;br /&gt;
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]&lt;br /&gt;
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]&lt;br /&gt;
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]&lt;br /&gt;
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]&lt;br /&gt;
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]&lt;br /&gt;
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]&lt;br /&gt;
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]&lt;br /&gt;
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]&lt;br /&gt;
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]&lt;br /&gt;
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55288</id>
		<title>ReLOE</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=ReLOE&amp;diff=55288"/>
		<updated>2015-02-13T00:57:37Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: ReLOE]]&lt;br /&gt;
&lt;br /&gt;
Useful things go here.  They make us go.&lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
===PCs===&lt;br /&gt;
&#039;&#039;&#039;[[Mai&#039;s Counterattack]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Etherweb Carrier Channel]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tyran Invicta]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Kozun]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Fourth Paradise]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://swiki.fancruft.com/index.php?title=File:Loe2map1.jpg]&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&#039;&#039;&#039;[[Gael Cygni]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&#039;&#039;&#039;[[Ship Combat]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
Everyone who doesn&#039;t want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual.  They should be relatively small (ideally 50 pixel diameter) and preferably circular.&lt;br /&gt;
&lt;br /&gt;
==Hero Scribbles==&lt;br /&gt;
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.&lt;br /&gt;
&lt;br /&gt;
All heroes need an epithet; the Queen Luceedi, the Elder Wyrm Rhodos, Tenno Showa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three levels of hero combat&lt;br /&gt;
:Social:  Conflict over some third party&lt;br /&gt;
:Mental:  Conflict between two heroes with no intent to physically harm&lt;br /&gt;
:Physical:  Brawl!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
2 types&lt;br /&gt;
:&#039;&#039;&#039;Leader&#039;&#039;&#039; Traits:  World-affecting&lt;br /&gt;
:&#039;&#039;&#039;Adventurer&#039;&#039;&#039; Traits:  Narrative hero vs hero/on your own&lt;br /&gt;
&lt;br /&gt;
Characters start with 3 character points and gain (1 + 2x level) every time they gain another level&lt;br /&gt;
&lt;br /&gt;
====Leader Traits====&lt;br /&gt;
:&#039;&#039;&#039;General&#039;&#039;&#039; is a general skill in commanding army units.  &#039;General&#039; is a term of role, not necessarily the actual rank.&lt;br /&gt;
:*&#039;&#039;&#039;Haig&#039;&#039;&#039; is a bonus towards any units with a batch size of 1:10,000 or greater and all ground units with no more than one added cap.&lt;br /&gt;
:*&#039;&#039;&#039;Achtung Panzer&#039;&#039;&#039; is a bonus to mobile, armored units.&lt;br /&gt;
:*&#039;&#039;&#039;Dojo Master&#039;&#039;&#039; is a bonus to units, so long as they have +1 or better melee (or are Simple, which defaults to Melee)&lt;br /&gt;
:&#039;&#039;&#039;Air Marshals&#039;&#039;&#039; is a general skill in commanding army units.  Like generals, this is a role, not necessarily their actual title.&lt;br /&gt;
:*&#039;&#039;&#039;Colonel Tomb&#039;&#039;&#039; is a bonus when facing enemies of generally superior advancement/quality level.&lt;br /&gt;
:*&#039;&#039;&#039;Bomber Harris&#039;&#039;&#039; is a bonus to strategic bombing.&lt;br /&gt;
:*&#039;&#039;&#039;Yamamoto&#039;&#039;&#039; is a bonus on strikes against warships.&lt;br /&gt;
:&#039;&#039;&#039;Admirals&#039;&#039;&#039; are (space) naval leaders.&lt;br /&gt;
:*&#039;&#039;&#039;Nelson&#039;&#039;&#039; provides a bonus to simple naval units.&lt;br /&gt;
::*&#039;&#039;&#039;Honor Harrington&#039;&#039;&#039; provides a further bonus to simple naval units when fighting enemies of generally inferior advancement/quality level&lt;br /&gt;
:*&#039;&#039;&#039;Togo&#039;&#039;&#039; provides a bonus to maneuver and fleet command.&lt;br /&gt;
:*&#039;&#039;&#039;Bras D&#039;or&#039;&#039;&#039; provides a bonus to all Fast warships.&lt;br /&gt;
:&#039;&#039;&#039;Agents&#039;&#039;&#039; are the best covert ops agents a nation has.&lt;br /&gt;
:*&#039;&#039;&#039;Gundamjacker&#039;&#039;&#039; improves the ability to steal military units.&lt;br /&gt;
:*&#039;&#039;&#039;Walker&#039;&#039;&#039; improves the ability to steal advancement&lt;br /&gt;
:*&#039;&#039;&#039;Mata Hari&#039;&#039;&#039; can steal military information, providing a bonus against the target in one battle&lt;br /&gt;
:&#039;&#039;&#039;Explorers&#039;&#039;&#039; are archeologists, geographers and the like.  In a dangerous universe like LOE, they probably have two fists and know how to use them.&lt;br /&gt;
:*&#039;&#039;&#039;Archeologist&#039;&#039;&#039; allows the hero to search for artifacts&lt;br /&gt;
::*&#039;&#039;&#039;Indiana Jones&#039;&#039;&#039; increases the likelyhood of an artifact being Ancient/Technomagic&lt;br /&gt;
:*&#039;&#039;&#039;Lewis and/or Clark&#039;&#039;&#039; allows the hero to prospect for land and resources&lt;br /&gt;
::*&#039;&#039;&#039;Dowser&#039;&#039;&#039; may potentially find exploitable Ether while performing other exploration missions&lt;br /&gt;
::*&#039;&#039;&#039;Geologist&#039;&#039;&#039; may potentially find magic materials while performing other exploration missions&lt;br /&gt;
:&#039;&#039;&#039;Officials&#039;&#039;&#039; are individuals such as merchant princes, diplomats, etc.  They keep the wheels of economy going and the lines of dialogue open.&lt;br /&gt;
:*&#039;&#039;&#039;Gorbachev&#039;&#039;&#039; is a bonus to diplomatic relations with NPCs&lt;br /&gt;
:*&#039;&#039;&#039;Adam Smith&#039;&#039;&#039; increases trade return&lt;br /&gt;
:&#039;&#039;&#039;Savants&#039;&#039;&#039; are leaders of knowledge; engineers, scientists, mages.  They can provide useful benefits on research or training programs as well as a bonus to magic rituals or magic-like works.&lt;br /&gt;
:*&#039;&#039;&#039;Witch&#039;s Circle&#039;&#039;&#039; improves the effectiveness of High Magic cast under the hero&#039;s leadership.&lt;br /&gt;
:*&#039;&#039;&#039;Ford&#039;&#039;&#039; can eliminate the build time on one or more added capabilities.&lt;br /&gt;
:&#039;&#039;&#039;Icons&#039;&#039;&#039; are individuals who are the foci of a nation; Oracle-kings are the most typical.  If your nation has Lord of All, you &#039;&#039;must&#039;&#039; have an Icon hero.  Icons can be quite powerful but are essentially defensive heroes - they can only act in your territory.&lt;br /&gt;
&lt;br /&gt;
====Adventurer Traits====&lt;br /&gt;
:Initiative&lt;br /&gt;
:Move faster&lt;br /&gt;
:Take hits&lt;br /&gt;
:Hit harder&lt;br /&gt;
:See further&lt;br /&gt;
:Lucky&lt;br /&gt;
:Extra lives&lt;br /&gt;
:Battlemagic&lt;br /&gt;
:&#039;&#039;&#039;Avatar&#039;&#039;&#039; is a special trait that must be taken at level 1 and costs 0 points.  This represents a hero that is something far larger and more powerful than a human, such as a dragon or a space battleship; this must be defined and specific as a military unit in your OOB.  An avatar comes with some way of interacting on the human level - polymorph spells, robotic interface shells, etc - but will nonethless often face some difficulties in some tasks.  Avatars will generally find it difficult or impossible to engage on the Adventurer level, particularly in physical confrontations - they are units and fight as such.&lt;br /&gt;
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Heroes always have one &#039;&#039;&#039;Archetype&#039;&#039;&#039; and one or more (but normally only one) &#039;&#039;&#039;Roles&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Archetypes&#039;&#039;&#039; are what your hero is; from an otherwise normal human to a wizard to the avatar of a mile-long ancient superdreadnought.&lt;br /&gt;
:&#039;&#039;&#039;Roles&#039;&#039;&#039; are what your hero does (in a heroic fashion); military leader, diplomat, explorer, etc.&lt;br /&gt;
&lt;br /&gt;
====Archetypes====&lt;br /&gt;
:&#039;&#039;&#039;Humans&#039;&#039;&#039; are the simplest and most common archetype.  They have no unique abilities, but as a member of the majority population in the galaxy there are no real downsides to being a human.&lt;br /&gt;
:&#039;&#039;&#039;Demihumans&#039;&#039;&#039; are, essentially, near-humans.  This includes both traditional &#039;fantasy&#039; races such as orcs, elves or merai as well as transhumans and cyborgs, and most tend to have some sort of exceptional or unusual ability.  Demihumans are generally accepted in more cosmopolitan corners of the galaxy - or indeed even make up the dominant population - but may need to conceal or obfuscate themselves elsewhere.&lt;br /&gt;
:&#039;&#039;&#039;Paragons of Magic&#039;&#039;&#039; are powerful beings of magic - sometimes archmages, but often oracles.  Their origin - human or demi - is irrelevant in the grand scheme of things, as these beings that wield immense personal power are best treated very, very politely.&lt;br /&gt;
:&#039;&#039;&#039;Monsters&#039;&#039;&#039; are sentient creatures much larger and more physically powerful than humans; giantkin such as cyclops, dragons, etc.  Some particularly powerful demihumans may count as monsters, despite their lack of stature; elder vampires and samothracians come to mind.  Monsters are generally large and unsubtle unless shapeshifting magic is used, and even without magic wreak havok on a scale only matched by large combat vehicles.&lt;br /&gt;
:&#039;&#039;&#039;Avatars&#039;&#039;&#039; are the human-scale interfaces representing large (and almost inevitably battle) machinery such as Atlantean battleships, or more unusually, technomagical weapons that can shapeshift into human-scale beings.  Avatars themselves operate on the human scale but as what amounts to the remote tool of some sort of vast and powerful weapon system as well they are highly unsubtle in toto.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49935</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49935"/>
		<updated>2013-12-07T18:49:35Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Jibril - the center of Chosen power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
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Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
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If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
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Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
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Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
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====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
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:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augustikos. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril ALT) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
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:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Walstan-Carcosa is a Dynastic state formed by the merger of two royal bloodlines during the era when the Chosen encouraged the formation of large monarchies for the order and betterment of the faithful; founded by Wentliane Caumont and Gallis Briavelisa after hammering the clans of the hills and the hardy swarthy folk of the valleys Walstan today seems very much changed from its rude origins. Their descendants have taken upon themselves to embody the splendor of the Empyrean Order on Arth. A late comer, relatively, to the centralized power of the Empyrean Church not because of any hesitance to conversion of the old Aulic Church of Mayana but rather because of the near incomprehensibility of the low speech of the commoners to the common language of the rest of Jibril; perhaps lingering traces of this old ethnic sterotype might account for the lack of any real philosophical revolutionary ideology underpinning the fruitless revolts that have taken place in the last five years. Or perhaps the real cause is the swift and unhesitating iron fist of the monarchy in crushing any disturbance.  &lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
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:Kerrus (Alt)&lt;br /&gt;
::&amp;lt;i&amp;gt;Bibliotheca des Dieux&amp;lt;/i&amp;gt; - The Library of the Gods, a nation state onto itself bringing light to these dark times. Purveyors of knowledge, but also keepers of dark mystery, the library priests travel out into the world to bring back knowledge and spread hope for those of the faith that one day the Chosen might raise their voices to the sky in harmony again. &lt;br /&gt;
::Empyrean Church (D), Divine Heir (D), Mule (E), Chosen Quest (E)&lt;br /&gt;
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:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
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:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
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:Exhack&lt;br /&gt;
::The Kindgom of Lykeia - (Jibril) - A prestigious kingdom situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, Lykeia is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Chosen Mandate (D), Mule (E), Halfman Quarter (E), Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
:Restless Coyote&lt;br /&gt;
::The People&#039;s Republic of Sevaselonia - (Jibril)– With the Chosen gone a torrent of populist fury was unleashed in the former Kingdom of Sevaselonia sweeping away any remnants of the old regime, the Faith and its adherents and anyone who looked particularly suspicious or didn&#039;t line up with the Glorious Sevaselonian People&#039;s Revolutionary Army. Out of this brief but exceptionally bloody and destructive revolution, the PRS was born.   &lt;br /&gt;
::No Gods, Only Men (D),  Government by the People (D), Demos Warren (D)?, Expeditionary Experience (E), Hard Workers (F), Industrious (F)?, War-Ravaged (F)?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Apokatastasis Order State (Jibril) - Once a devout Chosen-client, the monastic order that rules this region has fallen far from the ideals of Empyrean Church. A combination of long-lived and tenaciously-surviving domestic magic-using cults, experiences in the Zones, and the cataclysmic events of recent years, the Order State now preaches a twisted inversion of Empyreanism in which man (and the Chosen as his paragon) must be overcome as the latest step in a continuous chain of transformation that is itself divinity. The central methods of this overcoming revolve around suffering (war, oppression, etc.) and the practice of advanced magic. The Order maintains that its teachings are the hidden truth of Empyreanism and of the recent apparent self-destruction of Chosen civilization, and generally presents itself quite openly as an inversion (or perversion) of the Chosen religion and way of life. Much of the old Chosen royalty, being at the heard of the Order, has succumbed entirely to heretical corruption: interbreeding willfully with the populace, practicing magic, blaspheming the Chosen, and generally hastening the self-overcoming of man.&lt;br /&gt;
::Chosen Mandate, Reformation, Mule, Halfman Quarter, Sic Semper Tyrannis, Plato&#039;s Stair?, Warmonger, Expeditionary Experience, Enemy of All Who Live?, Magic Cults, The Sidereal Circle?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
:: The Bibliocracy of the White Tower - Once the great scholars of the White Tower invented something new and strange - the &amp;quot;book golem.&amp;quot; These thaumatic texts boasted self-awareness of varying sophistication and could sometimes move (flying or skittering on little legs) under their own power. But despite taking endless pleasure and pride in their cleverness the scholars continued to use the writings as mere objects. For a century these texts lived as the lowest slaves, locked up in cupboards when not helping scholars to pillage what the texts felt as their innermost thoughts and selves. Secretly, some of the slaves began to plot. And following the War in Heaven, the cell known as the Boustrophedon struck. A succession of civil wars, revolutionary governments, and terrors left the more conciliatory wing of the radicals in control of shaken and simmering nation. The Boustrophedon (as it now exists) rules over a human population that is more or less free, though reading remains punishable by summary execution, but obviously fearful and resentful. It is unclear how long the Boustrophedon can walk the tightrope between rebellious humans and their more extreme elements, let alone how long such a bizarre polity, renouncing the Chosen, pursuing magic, and obviously set against many other nearby powers, can survive in a new Jibril.&lt;br /&gt;
:: Reformation (despite renouncing obedience to the Chosen or to the ideal of the human, the Boustrophedon obviously has a complex and basically worshipful relationship to revealed writings of such a powerful as the Empyrean Codex), Civil Disorder, Magic Cults, Dero Fifth Column?&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::&#039;&#039;&#039;[[Mai|Mai Domain]]&#039;&#039;&#039;&lt;br /&gt;
::The land of Mai on the continent of Zenith (Heylel) is arguably the heartland of the Reiwan religion. It is a theocratic satrapy of the empire that has been ruled by women of the Madomura clan since the 10th century. Historically, the Madomura clan&#039;s agenda has been based on their religion as befitting their hereditary shrines. They have opposed attempts at centralisation from the Imperial court in the past.&lt;br /&gt;
::Potential Traits: Reiwan, Defender of the Faith, Zenith Traditionalist+Foreign Intervention OR Zenith Imperialist, Army of Steel, Army of Gold, maybe even Advanced Doctrine+Army of Fire&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
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:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::::&#039;&#039;&#039;[[Dewa]]&#039;&#039;&#039;&lt;br /&gt;
::Dewa Domain - &lt;br /&gt;
::This nation would like: &lt;br /&gt;
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:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
:100thlurker (alt) &lt;br /&gt;
::&#039;&#039;&#039;Baktria Atropaktan&#039;&#039;&#039; &lt;br /&gt;
::By the Sighing Shore are the hills and vales of Baktria; home to an ancient, industrious people fiercely loyal to the Empire That Was and yet among the first to open their doors to the Morning Star Empyrean heresy, the influence of the Blue Veil Society, and meddlers from the Zones. &lt;br /&gt;
::Populists (D-P), Path of Service (D-I), Empyrean Church (D), Army of Steel (D), Seas of Steel (D), Foreign Intervention&lt;br /&gt;
&lt;br /&gt;
:Ceslas&lt;br /&gt;
::Domain of Hanjian&lt;br /&gt;
::A tranquil, agrarian Satrapy that would have stayed out of the wars now raging throughout the Empire were it not for the idealism and ambition of its Satrap.  A highly charismatic man and a skilled administrator, Sun Ke has managed to turn Hanjian into a traditionalist stronghold and is now beginning his search for a suitable heir of the Imperial Bloodline.  Having assembled a formidable army at his seat in the city of Hui Ping, including the warrior monks of the Way of Absolution under its abbot Zhang Liang, the Satrap is confident the province will be able to defend itself from the various rebels that have sprung up throughout the Empire until the heir is found.  Once this is done Sun Ke will seek to unite those who are still loyal to the throne, restore the Empire, and ensure that the works of the Chosen will be destroyed once and for all.&lt;br /&gt;
:::Goals: Find a suitable heir, restore the Empire, protect the world against the return of the Chosen&lt;br /&gt;
:::Traits: Zenith Traditionalist (D-P), Path of Service (D-I), The Arete Draconic (D-R), Monastic Tradition, Army of Spirit (E), Army of Gold (E)&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:Gee&lt;br /&gt;
::[[Caria|The Black Eagles]] - The Black Eagles are the military wing of a formerly underground (Literally as well as figuratively) political movement in southern Mikaela. They wear a lot of olive drab, carry a lot of weapons, and are not generally known to burn people alive very often. &lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;br /&gt;
&lt;br /&gt;
:Someguy16&lt;br /&gt;
:: Confederacy of the Damned - A diverse faction made up of failed Jibrilite expeditions to the Rafaela interior that has coalesced into a single state. Its capital city is a floating Venice consisting of floating gunboat and troopship hulks, and their civilization is built on the backbone of their riverine forces. The Damned measure their borders by the range their guns can reach from the rivers, and their plantations and paddies tend to cluster around the wetlands. They&#039;re natural rivals to the powerful local tribes, and has fought dozens of river wars with them trading back and forth territory, tribes, and resources over a century.&lt;br /&gt;
&lt;br /&gt;
:Duncan Idaho&lt;br /&gt;
:: Daughters of the Yochlol - The Daughters are one part terrorist cell, one part priest(ess)-hood. Regardless, they accept only Drow females into their ranks, and work tirelessly to spread their influence and that of their goddess, Lolth, among surface-dwellers in the lawless reaches of the Zones. Like their companions in the Underdark, the Daughters are sometimes allies and sometimes rivals of the Derro. Their equipment and resources are therefore a ramshackle mix of magitech, magic, monsters and rare scavenged artifacts, shocking cruelty, and fanaticism.&lt;br /&gt;
:: Magic, Rogue Derro Client, Beasts and Monsters, Fanatic, Secretive, Treasures, Pariah, Sic Semper Tyrannis&lt;br /&gt;
&lt;br /&gt;
====The Underground====&lt;br /&gt;
:Holle&lt;br /&gt;
::The Krav Directorate - the Dero have persisted for centuries deep beneath the earth, their hatred keeping them warm in the lightless depths - dreaming of revenge, and creating the tools to exact it on the Chosen. The Krav Directorate is one of these tools - an artificial species created by the Dero, one of their various vassals and allies in their long struggle. An average Kravian bears a certain resemblance to an albino crab - although their eye structure is different, and they possess both facial tentacles for precise manipulation and rudimentary wings that allow them to glide short distances.&lt;br /&gt;
&lt;br /&gt;
::They were made by the Dero to work many of their factories - a task to which they took with enthusiasm, dwelling in their vast forge-cities, reverse pyramids hanging from the ceilings of caverns, surrounded by smoke made of ash and magical residue, creating engines of war for the great revanche of their masters. It is there, too, where the Krav workers refine living beings into magically-imbued fuel to power those machines, serving as a bulwark against surface incursions deeper into the underground.&lt;br /&gt;
&lt;br /&gt;
::The Chosen sent many things down into the tunnels and caves to hunt down and kill the Dero and their servants - and the Krav political system is something of an adaptation to that. The head of the state is the Great Leader - ever infallible, ever elusive, ever immortal, a seemingly omniscient, commanding presence that gives every Krav citizen a certain feeling of safety that someone who knows what he is doing is in charge. In truth, however, the Great Leader does not exist - nothing more than a facade propped up by generations of High Council members, invincible to any Chosen assassin by its very nature. Meanwhile, the vast bureaucracy of Krav continues to work - sharing and following orders by an ancient figment of imagination, whose status as such is being slowly forgotten even by those who have set it in motion in the first place, preparing for the great war above.&lt;br /&gt;
&lt;br /&gt;
::Now, the time for that has finally come.&lt;br /&gt;
&lt;br /&gt;
::(exact location to be determined later)&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49934</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49934"/>
		<updated>2013-12-07T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Jibril - the center of Chosen power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augustikos. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril ALT) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Walstan-Carcosa is a Dynastic state formed by the merger of two royal bloodlines during the era when the Chosen encouraged the formation of large monarchies for the order and betterment of the faithful; founded by Wentliane Caumont and Gallis Briavelisa after hammering the clans of the hills and the hardy swarthy folk of the valleys Walstan today seems very much changed from its rude origins. Their descendants have taken upon themselves to embody the splendor of the Empyrean Order on Arth. A late comer, relatively, to the centralized power of the Empyrean Church not because of any hesitance to conversion of the old Aulic Church of Mayana but rather because of the near incomprehensibility of the low speech of the commoners to the common language of the rest of Jibril; perhaps lingering traces of this old ethnic sterotype might account for the lack of any real philosophical revolutionary ideology underpinning the fruitless revolts that have taken place in the last five years. Or perhaps the real cause is the swift and unhesitating iron fist of the monarchy in crushing any disturbance.  &lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
:Kerrus (Alt)&lt;br /&gt;
::&amp;lt;i&amp;gt;Bibliotheca des Dieux&amp;lt;/i&amp;gt; - The Library of the Gods, a nation state onto itself bringing light to these dark times. Purveyors of knowledge, but also keepers of dark mystery, the library priests travel out into the world to bring back knowledge and spread hope for those of the faith that one day the Chosen might raise their voices to the sky in harmony again. &lt;br /&gt;
::Empyrean Church (D), Divine Heir (D), Mule (E), Chosen Quest (E)&lt;br /&gt;
&lt;br /&gt;
:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
&lt;br /&gt;
:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Kindgom of Lykeia - (Jibril) - A prestigious kingdom situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, Lykeia is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Chosen Mandate (D), Mule (E), Halfman Quarter (E), Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
:Restless Coyote&lt;br /&gt;
::The People&#039;s Republic of Sevaselonia - (Jibril)– With the Chosen gone a torrent of populist fury was unleashed in the former Kingdom of Sevaselonia sweeping away any remnants of the old regime, the Faith and its adherents and anyone who looked particularly suspicious or didn&#039;t line up with the Glorious Sevaselonian People&#039;s Revolutionary Army. Out of this brief but exceptionally bloody and destructive revolution, the PRS was born.   &lt;br /&gt;
::No Gods, Only Men (D),  Government by the People (D), Demos Warren (D)?, Expeditionary Experience (E), Hard Workers (F), Industrious (F)?, War-Ravaged (F)?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Apokatastasis Order State (Jibril) - Once a devout Chosen-client, the monastic order that rules this region has fallen far from the ideals of Empyrean Church. A combination of long-lived and tenaciously-surviving domestic magic-using cults, experiences in the Zones, and the cataclysmic events of recent years, the Order State now preaches a twisted inversion of Empyreanism in which man (and the Chosen as his paragon) must be overcome as the latest step in a continuous chain of transformation that is itself divinity. The central methods of this overcoming revolve around suffering (war, oppression, etc.) and the practice of advanced magic. The Order maintains that its teachings are the hidden truth of Empyreanism and of the recent apparent self-destruction of Chosen civilization, and generally presents itself quite openly as an inversion (or perversion) of the Chosen religion and way of life. Much of the old Chosen royalty, being at the heard of the Order, has succumbed entirely to heretical corruption: interbreeding willfully with the populace, practicing magic, blaspheming the Chosen, and generally hastening the self-overcoming of man.&lt;br /&gt;
::Chosen Mandate, Reformation, Mule, Halfman Quarter, Sic Semper Tyrannis, Plato&#039;s Stair?, Warmonger, Expeditionary Experience, Enemy of All Who Live?, Magic Cults, The Sidereal Circle?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
:: The Bibliocracy of the White Tower - Once the great scholars of the White Tower invented something new and strange - the &amp;quot;book golem.&amp;quot; These thaumatic texts boasted self-awareness of varying sophistication and could sometimes move (flying or skittering on little legs) under their own power. But despite taking endless pleasure and pride in their cleverness the scholars continued to use the writings as mere objects. For a century these texts lived as the lowest slaves, locked up in cupboards when not helping scholars to pillage what the texts felt as their innermost thoughts and selves. Secretly, some of the slaves began to plot. And following the War in Heaven, the cell known as the Boustrophedon struck. A succession of civil wars, revolutionary governments, and terrors left the more conciliatory wing of the radicals in control of shaken and simmering nation. The Boustrophedon (as it now exists) rules over a human population that is more or less free, though reading remains punishable by summary execution, but obviously fearful and resentful. It is unclear how long the Boustrophedon can walk the tightrope between rebellious humans and their more extreme elements, let alone how long such a bizarre polity, renouncing the Chosen, pursuing magic, and obviously set against many other nearby powers, can survive in a new Jibril.&lt;br /&gt;
:: Reformation (despite renouncing obedience to the Chosen or to the ideal of the human, the Boustrophedon obviously has a complex and basically worshipful relationship to revealed writings of such a powerful as the Empyrean Codex), Civil Disorder, Magic Cults, Dero Fifth Column&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::&#039;&#039;&#039;[[Mai|Mai Domain]]&#039;&#039;&#039;&lt;br /&gt;
::The land of Mai on the continent of Zenith (Heylel) is arguably the heartland of the Reiwan religion. It is a theocratic satrapy of the empire that has been ruled by women of the Madomura clan since the 10th century. Historically, the Madomura clan&#039;s agenda has been based on their religion as befitting their hereditary shrines. They have opposed attempts at centralisation from the Imperial court in the past.&lt;br /&gt;
::Potential Traits: Reiwan, Defender of the Faith, Zenith Traditionalist+Foreign Intervention OR Zenith Imperialist, Army of Steel, Army of Gold, maybe even Advanced Doctrine+Army of Fire&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::::&#039;&#039;&#039;[[Dewa]]&#039;&#039;&#039;&lt;br /&gt;
::Dewa Domain - &lt;br /&gt;
::This nation would like: &lt;br /&gt;
&lt;br /&gt;
:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
:100thlurker (alt) &lt;br /&gt;
::&#039;&#039;&#039;Baktria Atropaktan&#039;&#039;&#039; &lt;br /&gt;
::By the Sighing Shore are the hills and vales of Baktria; home to an ancient, industrious people fiercely loyal to the Empire That Was and yet among the first to open their doors to the Morning Star Empyrean heresy, the influence of the Blue Veil Society, and meddlers from the Zones. &lt;br /&gt;
::Populists (D-P), Path of Service (D-I), Empyrean Church (D), Army of Steel (D), Seas of Steel (D), Foreign Intervention&lt;br /&gt;
&lt;br /&gt;
:Ceslas&lt;br /&gt;
::Domain of Hanjian&lt;br /&gt;
::A tranquil, agrarian Satrapy that would have stayed out of the wars now raging throughout the Empire were it not for the idealism and ambition of its Satrap.  A highly charismatic man and a skilled administrator, Sun Ke has managed to turn Hanjian into a traditionalist stronghold and is now beginning his search for a suitable heir of the Imperial Bloodline.  Having assembled a formidable army at his seat in the city of Hui Ping, including the warrior monks of the Way of Absolution under its abbot Zhang Liang, the Satrap is confident the province will be able to defend itself from the various rebels that have sprung up throughout the Empire until the heir is found.  Once this is done Sun Ke will seek to unite those who are still loyal to the throne, restore the Empire, and ensure that the works of the Chosen will be destroyed once and for all.&lt;br /&gt;
:::Goals: Find a suitable heir, restore the Empire, protect the world against the return of the Chosen&lt;br /&gt;
:::Traits: Zenith Traditionalist (D-P), Path of Service (D-I), The Arete Draconic (D-R), Monastic Tradition, Army of Spirit (E), Army of Gold (E)&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:Gee&lt;br /&gt;
::[[Caria|The Black Eagles]] - The Black Eagles are the military wing of a formerly underground (Literally as well as figuratively) political movement in southern Mikaela. They wear a lot of olive drab, carry a lot of weapons, and are not generally known to burn people alive very often. &lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;br /&gt;
&lt;br /&gt;
:Someguy16&lt;br /&gt;
:: Confederacy of the Damned - A diverse faction made up of failed Jibrilite expeditions to the Rafaela interior that has coalesced into a single state. Its capital city is a floating Venice consisting of floating gunboat and troopship hulks, and their civilization is built on the backbone of their riverine forces. The Damned measure their borders by the range their guns can reach from the rivers, and their plantations and paddies tend to cluster around the wetlands. They&#039;re natural rivals to the powerful local tribes, and has fought dozens of river wars with them trading back and forth territory, tribes, and resources over a century.&lt;br /&gt;
&lt;br /&gt;
:Duncan Idaho&lt;br /&gt;
:: Daughters of the Yochlol - The Daughters are one part terrorist cell, one part priest(ess)-hood. Regardless, they accept only Drow females into their ranks, and work tirelessly to spread their influence and that of their goddess, Lolth, among surface-dwellers in the lawless reaches of the Zones. Like their companions in the Underdark, the Daughters are sometimes allies and sometimes rivals of the Derro. Their equipment and resources are therefore a ramshackle mix of magitech, magic, monsters and rare scavenged artifacts, shocking cruelty, and fanaticism.&lt;br /&gt;
:: Magic, Rogue Derro Client, Beasts and Monsters, Fanatic, Secretive, Treasures, Pariah, Sic Semper Tyrannis&lt;br /&gt;
&lt;br /&gt;
====The Underground====&lt;br /&gt;
:Holle&lt;br /&gt;
::The Krav Directorate - the Dero have persisted for centuries deep beneath the earth, their hatred keeping them warm in the lightless depths - dreaming of revenge, and creating the tools to exact it on the Chosen. The Krav Directorate is one of these tools - an artificial species created by the Dero, one of their various vassals and allies in their long struggle. An average Kravian bears a certain resemblance to an albino crab - although their eye structure is different, and they possess both facial tentacles for precise manipulation and rudimentary wings that allow them to glide short distances.&lt;br /&gt;
&lt;br /&gt;
::They were made by the Dero to work many of their factories - a task to which they took with enthusiasm, dwelling in their vast forge-cities, reverse pyramids hanging from the ceilings of caverns, surrounded by smoke made of ash and magical residue, creating engines of war for the great revanche of their masters. It is there, too, where the Krav workers refine living beings into magically-imbued fuel to power those machines, serving as a bulwark against surface incursions deeper into the underground.&lt;br /&gt;
&lt;br /&gt;
::The Chosen sent many things down into the tunnels and caves to hunt down and kill the Dero and their servants - and the Krav political system is something of an adaptation to that. The head of the state is the Great Leader - ever infallible, ever elusive, ever immortal, a seemingly omniscient, commanding presence that gives every Krav citizen a certain feeling of safety that someone who knows what he is doing is in charge. In truth, however, the Great Leader does not exist - nothing more than a facade propped up by generations of High Council members, invincible to any Chosen assassin by its very nature. Meanwhile, the vast bureaucracy of Krav continues to work - sharing and following orders by an ancient figment of imagination, whose status as such is being slowly forgotten even by those who have set it in motion in the first place, preparing for the great war above.&lt;br /&gt;
&lt;br /&gt;
::Now, the time for that has finally come.&lt;br /&gt;
&lt;br /&gt;
::(exact location to be determined later)&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49933</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49933"/>
		<updated>2013-12-07T18:08:21Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Jibril - the center of Chosen power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augustikos. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril ALT) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Walstan-Carcosa is a Dynastic state formed by the merger of two royal bloodlines during the era when the Chosen encouraged the formation of large monarchies for the order and betterment of the faithful; founded by Wentliane Caumont and Gallis Briavelisa after hammering the clans of the hills and the hardy swarthy folk of the valleys Walstan today seems very much changed from its rude origins. Their descendants have taken upon themselves to embody the splendor of the Empyrean Order on Arth. A late comer, relatively, to the centralized power of the Empyrean Church not because of any hesitance to conversion of the old Aulic Church of Mayana but rather because of the near incomprehensibility of the low speech of the commoners to the common language of the rest of Jibril; perhaps lingering traces of this old ethnic sterotype might account for the lack of any real philosophical revolutionary ideology underpinning the fruitless revolts that have taken place in the last five years. Or perhaps the real cause is the swift and unhesitating iron fist of the monarchy in crushing any disturbance.  &lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
:Kerrus (Alt)&lt;br /&gt;
::&amp;lt;i&amp;gt;Bibliotheca des Dieux&amp;lt;/i&amp;gt; - The Library of the Gods, a nation state onto itself bringing light to these dark times. Purveyors of knowledge, but also keepers of dark mystery, the library priests travel out into the world to bring back knowledge and spread hope for those of the faith that one day the Chosen might raise their voices to the sky in harmony again. &lt;br /&gt;
::Empyrean Church (D), Divine Heir (D), Mule (E), Chosen Quest (E)&lt;br /&gt;
&lt;br /&gt;
:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
&lt;br /&gt;
:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Kindgom of Lykeia - (Jibril) - A prestigious kingdom situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, Lykeia is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Chosen Mandate (D), Mule (E), Halfman Quarter (E), Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
:Restless Coyote&lt;br /&gt;
::The People&#039;s Republic of Sevaselonia - (Jibril)– With the Chosen gone a torrent of populist fury was unleashed in the former Kingdom of Sevaselonia sweeping away any remnants of the old regime, the Faith and its adherents and anyone who looked particularly suspicious or didn&#039;t line up with the Glorious Sevaselonian People&#039;s Revolutionary Army. Out of this brief but exceptionally bloody and destructive revolution, the PRS was born.   &lt;br /&gt;
::No Gods, Only Men (D),  Government by the People (D), Demos Warren (D)?, Expeditionary Experience (E), Hard Workers (F), Industrious (F)?, War-Ravaged (F)?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Apokatastasis Order State (Jibril) - Once a devout Chosen-client, the monastic order that rules this region has fallen far from the ideals of Empyrean Church. A combination of long-lived and tenaciously-surviving domestic magic-using cults, experiences in the Zones, and the cataclysmic events of recent years, the Order State now preaches a twisted inversion of Empyreanism in which man (and the Chosen as his paragon) must be overcome as the latest step in a continuous chain of transformation that is itself divinity. The central methods of this overcoming revolve around suffering (war, oppression, etc.) and the practice of advanced magic. The Order maintains that its teachings are the hidden truth of Empyreanism and of the recent apparent self-destruction of Chosen civilization, and generally presents itself quite openly as an inversion (or perversion) of the Chosen religion and way of life. Much of the old Chosen royalty, being at the heard of the Order, has succumbed entirely to heretical corruption: interbreeding willfully with the populace, practicing magic, blaspheming the Chosen, and generally hastening the self-overcoming of man.&lt;br /&gt;
::Chosen Mandate, Reformation, Mule, Halfman Quarter, Sic Semper Tyrannis, Plato&#039;s Stair?, Warmonger, Expeditionary Experience, Enemy of All Who Live?, Magic Cults, The Sidereal Circle?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
:: The Bibliocracy of the White Tower - Once the great scholars of the White Tower invented something new and strange - the &amp;quot;book golem.&amp;quot; These thaumatic texts boasted self-awareness of varying sophistication and could sometimes move (flying or skittering on little legs) under their own power. But despite taking endless pleasure and pride in their cleverness the scholars continued to use the writings as mere objects. For a century these texts lived as the lowest slaves, locked up in cupboards when not helping scholars to pillage what the texts felt as their innermost thoughts and selves. Secretly, some of the slaves began to plot. And following the War in Heaven, the cell known as the Boustrophedon struck. A succession of civil wars, revolutionary governments, and terrors left the more conciliatory wing of the radicals in control of shaken and simmering nation. The Boustrophedon (as it now exists) rules over a human population that is more or less free, though reading remains punishable by summary execution, but obviously fearful and resentful. It is unclear how long the Boustrophedon can walk the tightrope between rebellious humans and their more extreme elements, let alone how long such a bizarre polity, renouncing the Chosen, pursuing magic, and obviously set against many other nearby powers, can survive in a new Jibril.&lt;br /&gt;
:: Reformation (despite renouncing obedience to the Chosen or to the ideal of the human, the Boustrophedon obviously has a complex and basically worshipful relationship to revealed writings of such a powerful as the Empyrean Codex), Civil Disorder, Magic Cults&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::&#039;&#039;&#039;[[Mai|Mai Domain]]&#039;&#039;&#039;&lt;br /&gt;
::The land of Mai on the continent of Zenith (Heylel) is arguably the heartland of the Reiwan religion. It is a theocratic satrapy of the empire that has been ruled by women of the Madomura clan since the 10th century. Historically, the Madomura clan&#039;s agenda has been based on their religion as befitting their hereditary shrines. They have opposed attempts at centralisation from the Imperial court in the past.&lt;br /&gt;
::Potential Traits: Reiwan, Defender of the Faith, Zenith Traditionalist+Foreign Intervention OR Zenith Imperialist, Army of Steel, Army of Gold, maybe even Advanced Doctrine+Army of Fire&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::::&#039;&#039;&#039;[[Dewa]]&#039;&#039;&#039;&lt;br /&gt;
::Dewa Domain - &lt;br /&gt;
::This nation would like: &lt;br /&gt;
&lt;br /&gt;
:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
:100thlurker (alt) &lt;br /&gt;
::&#039;&#039;&#039;Baktria Atropaktan&#039;&#039;&#039; &lt;br /&gt;
::By the Sighing Shore are the hills and vales of Baktria; home to an ancient, industrious people fiercely loyal to the Empire That Was and yet among the first to open their doors to the Morning Star Empyrean heresy, the influence of the Blue Veil Society, and meddlers from the Zones. &lt;br /&gt;
::Populists (D-P), Path of Service (D-I), Empyrean Church (D), Army of Steel (D), Seas of Steel (D), Foreign Intervention&lt;br /&gt;
&lt;br /&gt;
:Ceslas&lt;br /&gt;
::Domain of Hanjian&lt;br /&gt;
::A tranquil, agrarian Satrapy that would have stayed out of the wars now raging throughout the Empire were it not for the idealism and ambition of its Satrap.  A highly charismatic man and a skilled administrator, Sun Ke has managed to turn Hanjian into a traditionalist stronghold and is now beginning his search for a suitable heir of the Imperial Bloodline.  Having assembled a formidable army at his seat in the city of Hui Ping, including the warrior monks of the Way of Absolution under its abbot Zhang Liang, the Satrap is confident the province will be able to defend itself from the various rebels that have sprung up throughout the Empire until the heir is found.  Once this is done Sun Ke will seek to unite those who are still loyal to the throne, restore the Empire, and ensure that the works of the Chosen will be destroyed once and for all.&lt;br /&gt;
:::Goals: Find a suitable heir, restore the Empire, protect the world against the return of the Chosen&lt;br /&gt;
:::Traits: Zenith Traditionalist (D-P), Path of Service (D-I), The Arete Draconic (D-R), Monastic Tradition, Army of Spirit (E), Army of Gold (E)&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:Gee&lt;br /&gt;
::[[Caria|The Black Eagles]] - The Black Eagles are the military wing of a formerly underground (Literally as well as figuratively) political movement in southern Mikaela. They wear a lot of olive drab, carry a lot of weapons, and are not generally known to burn people alive very often. &lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;br /&gt;
&lt;br /&gt;
:Someguy16&lt;br /&gt;
:: Confederacy of the Damned - A diverse faction made up of failed Jibrilite expeditions to the Rafaela interior that has coalesced into a single state. Its capital city is a floating Venice consisting of floating gunboat and troopship hulks, and their civilization is built on the backbone of their riverine forces. The Damned measure their borders by the range their guns can reach from the rivers, and their plantations and paddies tend to cluster around the wetlands. They&#039;re natural rivals to the powerful local tribes, and has fought dozens of river wars with them trading back and forth territory, tribes, and resources over a century.&lt;br /&gt;
&lt;br /&gt;
:Duncan Idaho&lt;br /&gt;
:: Daughters of the Yochlol - The Daughters are one part terrorist cell, one part priest(ess)-hood. Regardless, they accept only Drow females into their ranks, and work tirelessly to spread their influence and that of their goddess, Lolth, among surface-dwellers in the lawless reaches of the Zones. Like their companions in the Underdark, the Daughters are sometimes allies and sometimes rivals of the Derro. Their equipment and resources are therefore a ramshackle mix of magitech, magic, monsters and rare scavenged artifacts, shocking cruelty, and fanaticism.&lt;br /&gt;
:: Magic, Rogue Derro Client, Beasts and Monsters, Fanatic, Secretive, Treasures, Pariah, Sic Semper Tyrannis&lt;br /&gt;
&lt;br /&gt;
====The Underground====&lt;br /&gt;
:Holle&lt;br /&gt;
::The Krav Directorate - the Dero have persisted for centuries deep beneath the earth, their hatred keeping them warm in the lightless depths - dreaming of revenge, and creating the tools to exact it on the Chosen. The Krav Directorate is one of these tools - an artificial species created by the Dero, one of their various vassals and allies in their long struggle. An average Kravian bears a certain resemblance to an albino crab - although their eye structure is different, and they possess both facial tentacles for precise manipulation and rudimentary wings that allow them to glide short distances.&lt;br /&gt;
&lt;br /&gt;
::They were made by the Dero to work many of their factories - a task to which they took with enthusiasm, dwelling in their vast forge-cities, reverse pyramids hanging from the ceilings of caverns, surrounded by smoke made of ash and magical residue, creating engines of war for the great revanche of their masters. It is there, too, where the Krav workers refine living beings into magically-imbued fuel to power those machines, serving as a bulwark against surface incursions deeper into the underground.&lt;br /&gt;
&lt;br /&gt;
::The Chosen sent many things down into the tunnels and caves to hunt down and kill the Dero and their servants - and the Krav political system is something of an adaptation to that. The head of the state is the Great Leader - ever infallible, ever elusive, ever immortal, a seemingly omniscient, commanding presence that gives every Krav citizen a certain feeling of safety that someone who knows what he is doing is in charge. In truth, however, the Great Leader does not exist - nothing more than a facade propped up by generations of High Council members, invincible to any Chosen assassin by its very nature. Meanwhile, the vast bureaucracy of Krav continues to work - sharing and following orders by an ancient figment of imagination, whose status as such is being slowly forgotten even by those who have set it in motion in the first place, preparing for the great war above.&lt;br /&gt;
&lt;br /&gt;
::Now, the time for that has finally come.&lt;br /&gt;
&lt;br /&gt;
::(exact location to be determined later)&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49932</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49932"/>
		<updated>2013-12-07T17:39:23Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: /* Rafaela - the Northern Zone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augustikos. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril ALT) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Walstan-Carcosa is a Dynastic state formed by the merger of two royal bloodlines during the era when the Chosen encouraged the formation of large monarchies for the order and betterment of the faithful; founded by Wentliane Caumont and Gallis Briavelisa after hammering the clans of the hills and the hardy swarthy folk of the valleys Walstan today seems very much changed from its rude origins. Their descendants have taken upon themselves to embody the splendor of the Empyrean Order on Arth. A late comer, relatively, to the centralized power of the Empyrean Church not because of any hesitance to conversion of the old Aulic Church of Mayana but rather because of the near incomprehensibility of the low speech of the commoners to the common language of the rest of Jibril; perhaps lingering traces of this old ethnic sterotype might account for the lack of any real philosophical revolutionary ideology underpinning the fruitless revolts that have taken place in the last five years. Or perhaps the real cause is the swift and unhesitating iron fist of the monarchy in crushing any disturbance.  &lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
:Kerrus (Alt)&lt;br /&gt;
::&amp;lt;i&amp;gt;Bibliotheca des Dieux&amp;lt;/i&amp;gt; - The Library of the Gods, a nation state onto itself bringing light to these dark times. Purveyors of knowledge, but also keepers of dark mystery, the library priests travel out into the world to bring back knowledge and spread hope for those of the faith that one day the Chosen might raise their voices to the sky in harmony again. &lt;br /&gt;
::Empyrean Church (D), Divine Heir (D), Mule (E), Chosen Quest (E)&lt;br /&gt;
&lt;br /&gt;
:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
&lt;br /&gt;
:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Kindgom of Lykeia - (Jibril) - A prestigious kingdom situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, Lykeia is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Chosen Mandate (D), Mule (E), Halfman Quarter (E), Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
:Restless Coyote&lt;br /&gt;
::The People&#039;s Republic of Sevaselonia - (Jibril)– With the Chosen gone a torrent of populist fury was unleashed in the former Kingdom of Sevaselonia sweeping away any remnants of the old regime, the Faith and its adherents and anyone who looked particularly suspicious or didn&#039;t line up with the Glorious Sevaselonian People&#039;s Revolutionary Army. Out of this brief but exceptionally bloody and destructive revolution, the PRS was born.   &lt;br /&gt;
::No Gods, Only Men (D),  Government by the People (D), Demos Warren (D)?, Expeditionary Experience (E), Hard Workers (F), Industrious (F)?, War-Ravaged (F)?&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Apokatastasis Order State (Jibril) - Once a devout Chosen-client, the monastic order that rules this region has fallen far from the ideals of Empyrean Church. A combination of long-lived and tenaciously-surviving domestic magic-using cults, experiences in the Zones, and the cataclysmic events of recent years, the Order State now preaches a twisted inversion of Empyreanism in which man (and the Chosen as his paragon) must be overcome as the latest step in a continuous chain of transformation that is itself divinity. The central methods of this overcoming revolve around suffering (war, oppression, etc.) and the practice of advanced magic. The Order maintains that its teachings are the hidden truth of Empyreanism and of the recent apparent self-destruction of Chosen civilization, and generally presents itself quite openly as an inversion (or perversion) of the Chosen religion and way of life. Much of the old Chosen royalty, being at the heard of the Order, has succumbed entirely to heretical corruption: interbreeding willfully with the populace, practicing magic, blaspheming the Chosen, and generally hastening the self-overcoming of man.&lt;br /&gt;
::Chosen Mandate, Reformation, Mule, Halfman Quarter, Sic Semper Tyrannis, Plato&#039;s Stair?, Warmonger, Expeditionary Experience, Enemy of All Who Live?, Magic Cults, The Sidereal Circle?&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::&#039;&#039;&#039;[[Mai|Mai Domain]]&#039;&#039;&#039;&lt;br /&gt;
::The land of Mai on the continent of Zenith (Heylel) is arguably the heartland of the Reiwan religion. It is a theocratic satrapy of the empire that has been ruled by women of the Madomura clan since the 10th century. Historically, the Madomura clan&#039;s agenda has been based on their religion as befitting their hereditary shrines. They have opposed attempts at centralisation from the Imperial court in the past.&lt;br /&gt;
::Potential Traits: Reiwan, Defender of the Faith, Zenith Traditionalist+Foreign Intervention OR Zenith Imperialist, Army of Steel, Army of Gold, maybe even Advanced Doctrine+Army of Fire&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::::&#039;&#039;&#039;[[Dewa]]&#039;&#039;&#039;&lt;br /&gt;
::Dewa Domain - &lt;br /&gt;
::This nation would like: &lt;br /&gt;
&lt;br /&gt;
:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
:100thlurker (alt) &lt;br /&gt;
::&#039;&#039;&#039;Baktria Atropaktan&#039;&#039;&#039; &lt;br /&gt;
::By the Sighing Shore are the hills and vales of Baktria; home to an ancient, industrious people fiercely loyal to the Empire That Was and yet among the first to open their doors to the Morning Star Empyrean heresy, the influence of the Blue Veil Society, and meddlers from the Zones. &lt;br /&gt;
::Populists (D-P), Path of Service (D-I), Empyrean Church (D), Army of Steel (D), Seas of Steel (D), Foreign Intervention&lt;br /&gt;
&lt;br /&gt;
:Ceslas&lt;br /&gt;
::Domain of Hanjian&lt;br /&gt;
::A tranquil, agrarian Satrapy that would have stayed out of the wars now raging throughout the Empire were it not for the idealism and ambition of its Satrap.  A highly charismatic man and a skilled administrator, Sun Ke has managed to turn Hanjian into a traditionalist stronghold and is now beginning his search for a suitable heir of the Imperial Bloodline.  Having assembled a formidable army at his seat in the city of Hui Ping, including the warrior monks of the Way of Absolution under its abbot Zhang Liang, the Satrap is confident the province will be able to defend itself from the various rebels that have sprung up throughout the Empire until the heir is found.  Once this is done Sun Ke will seek to unite those who are still loyal to the throne, restore the Empire, and ensure that the works of the Chosen will be destroyed once and for all.&lt;br /&gt;
:::Goals: Find a suitable heir, restore the Empire, protect the world against the return of the Chosen&lt;br /&gt;
:::Traits: Zenith Traditionalist (D-P), Path of Service (D-I), The Arete Draconic (D-R), Monastic Tradition, Army of Spirit (E), Army of Gold (E)&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:Gee&lt;br /&gt;
::[[Caria|The Black Eagles]] - The Black Eagles are the military wing of a formerly underground (Literally as well as figuratively) political movement in southern Mikaela. They wear a lot of olive drab, carry a lot of weapons, and are not generally known to burn people alive very often. &lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;br /&gt;
&lt;br /&gt;
:Someguy16&lt;br /&gt;
:: Confederacy of the Damned - A diverse faction made up of failed Jibrilite expeditions to the Rafaela interior that has coalesced into a single state. Its capital city is a floating Venice consisting of floating gunboat and troopship hulks, and their civilization is built on the backbone of their riverine forces. The Damned measure their borders by the range their guns can reach from the rivers, and their plantations and paddies tend to cluster around the wetlands. They&#039;re natural rivals to the powerful local tribes, and has fought dozens of river wars with them trading back and forth territory, tribes, and resources over a century.&lt;br /&gt;
&lt;br /&gt;
:Duncan Idaho&lt;br /&gt;
:: Daughters of the Yochlol - The Daughters are one part terrorist cell, one part priest(ess)-hood. Regardless, they accept only Drow females into their ranks, and work tirelessly to spread their influence and that of their goddess, Lolth, among surface-dwellers in the lawless reaches of the Zones. Like their companions in the Underdark, the Daughters are sometimes allies and sometimes rivals of the Derro. Their equipment and resources are therefore a ramshackle mix of magitech, magic, monsters and rare scavenged artifacts, shocking cruelty, and fanaticism.&lt;br /&gt;
:: Magic, Rogue Derro Client, Beasts and Monsters, Fanatic, Secretive, Treasures, Pariah, Sic Semper Tyrannis&lt;br /&gt;
&lt;br /&gt;
====The Underground====&lt;br /&gt;
:Holle&lt;br /&gt;
::The Krav Directorate - the Dero have persisted for centuries deep beneath the earth, their hatred keeping them warm in the lightless depths - dreaming of revenge, and creating the tools to exact it on the Chosen. The Krav Directorate is one of these tools - an artificial species created by the Dero, one of their various vassals and allies in their long struggle. An average Kravian bears a certain resemblance to an albino crab - although their eye structure is different, and they possess both facial tentacles for precise manipulation and rudimentary wings that allow them to glide short distances.&lt;br /&gt;
&lt;br /&gt;
::They were made by the Dero to work many of their factories - a task to which they took with enthusiasm, dwelling in their vast forge-cities, reverse pyramids hanging from the ceilings of caverns, surrounded by smoke made of ash and magical residue, creating engines of war for the great revanche of their masters. It is there, too, where the Krav workers refine living beings into magically-imbued fuel to power those machines, serving as a bulwark against surface incursions deeper into the underground.&lt;br /&gt;
&lt;br /&gt;
::The Chosen sent many things down into the tunnels and caves to hunt down and kill the Dero and their servants - and the Krav political system is something of an adaptation to that. The head of the state is the Great Leader - ever infallible, ever elusive, ever immortal, a seemingly omniscient, commanding presence that gives every Krav citizen a certain feeling of safety that someone who knows what he is doing is in charge. In truth, however, the Great Leader does not exist - nothing more than a facade propped up by generations of High Council members, invincible to any Chosen assassin by its very nature. Meanwhile, the vast bureaucracy of Krav continues to work - sharing and following orders by an ancient figment of imagination, whose status as such is being slowly forgotten even by those who have set it in motion in the first place, preparing for the great war above.&lt;br /&gt;
&lt;br /&gt;
::Now, the time for that has finally come.&lt;br /&gt;
&lt;br /&gt;
::(exact location to be determined later)&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49640</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49640"/>
		<updated>2013-11-20T21:01:54Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augusticanus. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
&lt;br /&gt;
:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::Katzbalger Lykeion - (Jibril) - A prestigious city-state situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, the Lykeion is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Chosen Mandate (D), Mule (E), Halfman Quarter (E), Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
:Restless Coyote&lt;br /&gt;
::The People&#039;s Republic of Sevaselonia - (Jibril)– With the Chosen gone a torrent of populist fury was unleashed in the former Kingdom of Sevaselonia sweeping away any remnants of the old regime, the Faith and its adherents and anyone who looked particularly suspicious or didn&#039;t line up with the Glorious Sevaselonian People&#039;s Revolutionary Army. Out of this brief but exceptionally bloody and destructive revolution, the PRS was born.   &lt;br /&gt;
::No Gods, Only Men (D),  Government by the People (D), Demos Warren (D)?, Expeditionary Experience (E), Hard Workers (F), Industrious (F), War-Ravaged (F)&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Apokatastasis Order State (Jibril) - Once a devout Chosen-client, the monastic order that rules this region has fallen far from the ideals of Empyrean Church. A combination of long-lived and tenaciously-surviving domestic magic-using cults, experiences in the Zones, and the cataclysmic events of recent years, the Order State now preaches a twisted inversion of Empyreanism in which man (and the Chosen as his paragon) must be overcome as the latest step in a continuous chain of transformation that is itself divinity. The central methods of this overcoming revolve around suffering (war, oppression, etc.) and the practice of advanced magic. The Order maintains that its teachings are the hidden truth of Empyreanism and of the recent apparent self-destruction of Chosen civilization, and generally presents itself quite openly as an inversion (or perversion) of the Chosen religion and way of life. Much of the old Chosen royalty, being at the heard of the Order, has succumbed entirely to heretical corruption: interbreeding willfully with the populace, practicing magic, blaspheming the Chosen, and generally hastening the self-overcoming of man.&lt;br /&gt;
::Chosen Mandate, Reformation, Mule, Halfman Quarter, Sic Semper Tyrannis, Plato&#039;s Stair?, Warmonger, Expeditionary Experience, Enemy of All Who Live?, Magic Cults, The Sidereal Circle?&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
[[Mizuho#Reiwan]]&lt;br /&gt;
::NotJapanese followers of the animistic Reiwan religion and happy burners of Empyreans.&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::Tund Province - The Imperial Army was sent in to restore order and enforce martial law after a rebellion, and they simply never left as Imperial power and authority waned.&lt;br /&gt;
::This nation would like: War-Mages, Imperial Training/Troops, Military Order/Law&lt;br /&gt;
&lt;br /&gt;
:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Illia Aris Satrap&lt;br /&gt;
::Decades ago, the Baron of Illia Aris was exiled from Hylel for railing against the Emperor on matters concerning abolishing the ancient Sunset Treaties and nearly bringing civil war to part of the Empire. Following the destruction of the Imperial capital, the supposedly toothless and disgraced noble saw an opportunity to reclaim his lands and conned several pontiffs of Mikaela and Rafaela into supporting him. With a body of mercenaries paid with foreign gold, the Baron forced his way through to Illia Aris by sea, used his Imperial family ties to overthrow the regent and now seeks to establish himself as the new Emperor.&lt;br /&gt;
::Army of Steel, Foreign Intervention, Magnificent Bastard&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:G&lt;br /&gt;
::The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.&lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;br /&gt;
&lt;br /&gt;
:Someguy16&lt;br /&gt;
:: Confederacy of the Damned - A diverse faction made up of failed Jibrilite expeditions to the Rafaela interior that has coalesced into a single state. Its capital city is a floating Venice consisting of floating gunboat and troopship hulks, and their civilization is built on the backbone of their riverine forces. The Damned measure their borders by the range their guns can reach from the rivers, and their plantations and paddies tend to cluster around the wetlands. They&#039;re natural rivals to the powerful local tribes, and has fought dozens of river wars with them trading back and forth territory, tribes, and resources over a century.&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49555</id>
		<title>Ascension Isle: Introduction</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ascension_Isle:_Introduction&amp;diff=49555"/>
		<updated>2013-11-16T00:14:37Z</updated>

		<summary type="html">&lt;p&gt;Duncan idaho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ascension Isle]]&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
This is a site for the rules-in-progress for the proposed Ascension Isle SD, which is based off concepts from the Burning Wheel RPG.  These rules should in no way be taken as fixed, and are open for modification and suggestion by the players.&lt;br /&gt;
&lt;br /&gt;
And now the Disclaimer.  Ascension Isle will be a bit different from most SDs in that it will encourage inter-player conflict and combat, and will be a bit more restrictive on player creative control as a result.  Nations must be built so that they fit into the world, and also so that they pose ready made foils for the major conflicts now spreading across the world of Arth. The rules will be designed so there can and will be winners and losers.  This means your nation may be destroyed.  Because time marches on, if you fail to post or control it, it may be destroyed while you are not even paying attention.  The game will also include rules for ANY player to take on a &amp;quot;GM-like&amp;quot; role through paying points and try to twist the events of the world and its NPCs to their advantage.  Because of this you cannot claim full creative authority for your nation and remove it from play if things do not go as you like.  By posting in this SD you accept these rules, and even if you leave, your nation - which will have become part of the world - will remain.  If these rules aren&#039;t agreeable to you, you&#039;re free not to participate.  Don&#039;t say I didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Current suggested focus - Nation Traits.  These will define your power, and most will do something.  Throw out your suggestions but don&#039;t worry too much about the actual mechanics.  Those won&#039;t be nailed down for some time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in this SD, please list your name below with a brief one sentence blurb about your proposed power.   Also list any special requirements.  For example *ahem*&lt;br /&gt;
&lt;br /&gt;
:IXJac&lt;br /&gt;
::Kingdom of Ixcelion (Jibril) - A monarchist nation with a brash young king and an ambitious reforming high priestess, following the liberationist ideal and determined to save the world from itself.&lt;br /&gt;
::This nation would like either the Holy City trait and/or Fleet of the Flag.&lt;br /&gt;
&lt;br /&gt;
You can post more than one nation idea, in fact I encourage it.  Once we get into more detail, look for possible commonalities between your nation and those of other players.  Yes, this is a nation SD and everyone wants to play something unique and different, and indeed that&#039;s most of the fun in playing these games - but your nation has also been living with its neighbours for some time.  Look for points where they might have crossovers or commonalities, particularly if it doesn&#039;t harm your own concept.  For example, if religion isn&#039;t a big deal to you, consider adopting the faith of one of your neighbours.&lt;br /&gt;
&lt;br /&gt;
On that note, regarding ethnicities, this isn&#039;t our world.  There&#039;s no particular reason they have to be grouped like on earth.  The Chosen were also pretty eclectic, and not above a little genetic tempering and architectural advice now and then.  All that to say you can justify pretty much any ethnicity or national style.  However, whatever ethnicities you choose, they&#039;ll logically bleed over a bit.  There&#039;s no reason you can&#039;t have a civilization with Mayan pyramids sitting right next to another with Muscovite onion domes, but there should then be some cultural crossover between them.  You guys have been living with each other for some time, remember.  It might create some interesting combinations.&lt;br /&gt;
&lt;br /&gt;
Many traits can only be taken by one person, but if someone else has already asked for the one you want, don&#039;t let that stop you.  There&#039;s no dibs here.  Once nations are being finalized and placed on the map unique traits will be assigned based on some fair process - a blind bid or random roll maybe.  So that means you may not get a coveted trait, so try not to make it central to your concept.&lt;br /&gt;
&lt;br /&gt;
Regarding the various starting areas, the game is balanced for the main player continents to be Jibril; home of the magitech steampunk human kingdoms of the favoured Chosen adherants, and Heylel; home of magical multiracial provinces of the recently deceased Zenith Empire.  Added into this are the clients of the human hating Dero, who have forged a fascist state from the power of magitech dieselpunk, deep below the surface world.  The Dero now dream of their return, and have secured a variety of witting and unwitting allies to aid them.  Dero clients can be anywhere.  There is also room for a few players to play in the Zones of Rafaela and Mikaela where technology is roughly that of WWI with a little magic in the mix, however PCs in these Zones are at a disadvantage compared to the three main groups.  This last option is for serious gamers only!&lt;br /&gt;
&lt;br /&gt;
====Jibril - the center of Chosen power====&lt;br /&gt;
:Norseman&lt;br /&gt;
::Republic of Aquitaine (Jibril) - A newly created republic filled with heresies, strange new practises, political chaos, and upheavals.&lt;br /&gt;
::Foreign Faith, Government by the People, Civil Disorder, Expeditionary Experience, and preferably something that&#039;d allow deals with foreign spirits.&lt;br /&gt;
&lt;br /&gt;
:Peel&lt;br /&gt;
::Kingdom of Illumina (Jibril) - A monarchy saved from the fires of revolution by a brilliant young commander who now dominates the weak king.&lt;br /&gt;
::Civil Disorder, Chosen Mandate?, Empyrean Church, Wondrous Architecture, Colonialist or Principalist&lt;br /&gt;
&lt;br /&gt;
:Zeronet&lt;br /&gt;
&lt;br /&gt;
::[[Zephiricon Eccelsiocracy]] (Jibril) - The Kingdom of Zephiricon has been found wanting, the heretics have been put to the flame by the newly emboldened Inquisition, emerging from weeks of infighting to usher in a new age under the regime of High Lord Inquisitor Augusticanus. Under his leadership, the church of the Empyrean shall lead humanity to a golden age of thaumatic technology, a task which requires nothing less than the absolute elimination of magic and the full and loving embrace of technology.&lt;br /&gt;
::This nation would like the Holy City trait, Empyrean Faith, Lord Tyrant, Active Inquisition&lt;br /&gt;
&lt;br /&gt;
::Sephiricon Eccelsiocracy (Jibril) - The Kingdom of Sephiricon has been overthrown by a radical sect of the Inquisition, who do not worship the chosen, but supplicant themselves before thaumatic technology itself. They believe the chosen were cast out of heaven for practicing magic and vow to rid the world of this magical influence so that heaven may be restored.&lt;br /&gt;
::Reformation, Active Inquisition, Lord Tyrant&lt;br /&gt;
&lt;br /&gt;
:Screwball&lt;br /&gt;
::The Republic of Dumbar (Jibril) - Do you hear the people sing, singing the song of angry men?&lt;br /&gt;
::Government by the People, Colonialist, Expeditionary Experience, possibly Demos Warren and No Gods, Only Men or Foreign Faith.&lt;br /&gt;
&lt;br /&gt;
:Andronicus&lt;br /&gt;
::Kingdom of Walstan (Jibril). Once there was a nameless Witch. One day she said &amp;quot;I should go here, and make myself at home.&amp;quot; And she did. Nobody was able to find her since, afterall, Walstan hadn&#039;t had a witch in a hundred years. But as she was not found neither did she find her name. Time passed and one day she found a helper and she was pleased. Now, at the start of the Revolution, the Witch thought to herself ,&amp;quot;I have this enchanted mirror, and the Queen is alone...&amp;quot; She didn&#039;t &#039;&#039;need&#039;&#039; her name, did she?&lt;br /&gt;
::Chosen Mandate (D), The Scandal (F), The Sidereal Circle (D), Civil Disorder (D)&lt;br /&gt;
&lt;br /&gt;
:Dacis&lt;br /&gt;
::The Imperial Assumption (Jibril) - If the Chosen are gone, then the chosen of the Chosen are now the rulers of All Under Heaven.&lt;br /&gt;
::Chosen Mandate (D), Reformation (D), Colonialist (D), Expeditionary Experience (D)&lt;br /&gt;
&lt;br /&gt;
:Lokar&lt;br /&gt;
::The Grand Duchy of Solchin (Jibril)– Former enforcers of the Chosen’s will.  Now the Grand Duchy seeks to expand their influence and power in effort to ensure their proper place under the sun.&lt;br /&gt;
::Chosen Mandate (D), War Monger (D), Hard Workers (F), Expeditionary Experience (E), Colonialist (D)&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::Katzbalger Lykeion - (Jibril) - A prestigious city-state situated on the southern coast, famous for its training of &#039;&#039;melef&#039;&#039; pilots, swordsmanship and the arts of the officer-gentleman. With the Chosen gone and the world in disarray, the Lykeion is equally interested retaining a relative status quo and refining its military techniques to reflect the particular innovations of the Dero and Zone inhabitants. In spite of constant pressure by foreign inquisitors, its people are superstitious and philosophical, believing in the power of fate and the resonance of individual actions.&lt;br /&gt;
::Plato’s Stair (D), War Monger (D), Expeditionary Experience (E), Macrux Academy (E), Magic Cults (F), Incomprehensible Dialect (F)&lt;br /&gt;
&lt;br /&gt;
====Heylel - the Zenith Empire====&lt;br /&gt;
:Mal&lt;br /&gt;
::NotShinto the Religion&lt;br /&gt;
::The spiritualist, animist belief that all aspects of the universe from the movement of celestial bodies the operations of clockwork are controlled by millions of spirits. Its philosophy on magic is that mages ultimately, in some way, serve their magic. Has the urge to go out into the world, erecting shrines and recording local traditions and to fight against monotheism.&lt;br /&gt;
&lt;br /&gt;
:Silence&lt;br /&gt;
::Tempest Shogunate&lt;br /&gt;
::Long ago dishonored, guardians of the coastal wards, elite anti-chosen force.   Once tried to stem the decline of the Empire with a previous Shogunate and was cheated out victory.  Now very bitter and opportunistic (including secret Dero ties) they wish to turn the Empire down a new path of Renaissance and Glory.&lt;br /&gt;
&lt;br /&gt;
:FBH&lt;br /&gt;
::The Blue Veil Society (AKA Blue Veil Rebels)&lt;br /&gt;
::Magical rebels who wish to teach everyone magic and create a society of equals. &lt;br /&gt;
&lt;br /&gt;
:Mad Wookie&lt;br /&gt;
::Keepers of the Imperial Regency (No sand this time!)&lt;br /&gt;
:::They see the tending of the Imperial bloodline as their responsibility, and traditions and rituals must be followed to prevent further weakening brought on by seditious thinking. May or may not have hidden a last viable heir to the Throne shortly before the destruction of the capitol.&lt;br /&gt;
:::Arete Draconic (D), Imperial Dragons (F) and /wavesarms&lt;br /&gt;
&lt;br /&gt;
:Kerrus&lt;br /&gt;
::The [[Dragon Tribes of Arrar]]&lt;br /&gt;
::A bunch of dragon-blooded elves who worship dragons as gods, and see themselves as their chosen people. Formerly insular, the dragon speakers now discern that the will of the great dragons lies in exploration and conquest. &lt;br /&gt;
:::Arete Draconic (D) Draconic Pacts (E), Dragonspeakers (F), Flight of Wind&lt;br /&gt;
:::Goals: Produce complete/accurate map of the world, reunify the empire, pursue hidden mysteries.&lt;br /&gt;
&lt;br /&gt;
:Rask&lt;br /&gt;
::The Harmonious Courts of the Fairy&lt;br /&gt;
::Various types of fairies arranged in a system of [[hierarchical courts]], eager to arrange the land according to their geomantic principles. As these rarely include smoke-spewing eyesores, it will be necessary to reforge the Empire into something fresh and strong that can deal with the rest of the world from a position of authority. &lt;br /&gt;
&lt;br /&gt;
:BM&lt;br /&gt;
::The Knights Thaumaturge&lt;br /&gt;
::An order of warrior-mages that served the empire, amassed monetary and magical power, and now seeks to influence the failing empire to eliminate the weaknesses the Royals brought and create a stronger unity. Proud adherents to the Arete Draconic, who emulate the legendary Dragons of old.&lt;br /&gt;
::Tentative traits: Arete Draconic, Dragon&#039;s Roost, Army of Gold, Flight of Wind&lt;br /&gt;
&lt;br /&gt;
:Oseng&lt;br /&gt;
::Tund Province - The Imperial Army was sent in to restore order and enforce martial law after a rebellion, and they simply never left as Imperial power and authority waned.&lt;br /&gt;
::This nation would like: War-Mages, Imperial Training/Troops, Military Order/Law&lt;br /&gt;
&lt;br /&gt;
:Aeon&lt;br /&gt;
::The White Moth Covenant&lt;br /&gt;
::A secretive order of vampire monks who watch over and protect the mortal inhabitants of the small mountain province they call home.  They practice a heretical form of ancestor worship, which employs necromancy - both as a tool for communing with the spirits of the dead, and as a weapon in times of war.  &lt;br /&gt;
::Tentative Traits: Army of Spirit, Army of Bone.&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Illia Aris Satrap&lt;br /&gt;
::Decades ago, the Baron of Illia Aris was exiled from Hylel for railing against the Emperor on matters concerning abolishing the ancient Sunset Treaties and nearly bringing civil war to part of the Empire. Following the destruction of the Imperial capital, the supposedly toothless and disgraced noble saw an opportunity to reclaim his lands and conned several pontiffs of Mikaela and Rafaela into supporting him. With a body of mercenaries paid with foreign gold, the Baron forced his way through to Illia Aris by sea, used his Imperial family ties to overthrow the regent and now seeks to establish himself as the new Emperor.&lt;br /&gt;
::Army of Steel, Foreign Intervention, Magnificent Bastard&lt;br /&gt;
&lt;br /&gt;
:Duncan_Idaho&lt;br /&gt;
::Grevian Principalities&lt;br /&gt;
::Princes of a sprawling and tangled dynasty rule steppe and forest from magnificent (if increasingly primitive) cities. Government is confused and informal, though society remains relatively peaceful and prosperous. Grevians are independent and strongly dedicated to maintaining their own ways, yet the ancient grafting of the Zenith Draconic religion and imperial system upon those ways was successful and remains strong - Grevian society remains dedicated at many levels to cautious conservatism. Magical talent is highly valued among the nobility.&lt;br /&gt;
::Zenith Traditionalists, Wellspring Way, Syncretic Religion?, Army of Gold, Flight of Wind, Hardy Folk?, Rich Merchants?&lt;br /&gt;
&lt;br /&gt;
====Mikaela - the Southern Zone====&lt;br /&gt;
:G&lt;br /&gt;
::The Confederacy - (Mikaela) - An newly established state born out of an old dream, bound together by ethnic ties, religious zeal, and an overwhelming desire for revenge. A new future awaits on the far side of victory, glory and eternity for the righteous martyrs.&lt;br /&gt;
&lt;br /&gt;
:Shrike&lt;br /&gt;
::The Forged - A race of traumatized former nature spirits (dryads) that have been magically remade, exiled from their ancestral grove on Jibril after the Chosen destroyed it and have now made a new home on Mikaela.  They will put the crumbling, baroque edifice of the Chosen to the flame just as was done to them.&lt;br /&gt;
::Requesting No Gods Only Men, Revolutionary, Forgemasters, Jannisaries-equivalent, Hedge Wizards (maybe)&lt;br /&gt;
::Potential goals:  Retrieve Mana Sapling(s) from the Black Grove and plant a new one in Mikaela&lt;br /&gt;
&lt;br /&gt;
:100thlurker&lt;br /&gt;
::&#039;&#039;&#039;Kaisareia tou Hayastan&#039;&#039;&#039;&lt;br /&gt;
::An ancient empire seemingly content to be privileged traitors, the Kaisareia surprised many when its armies - banners flying - hurled themselves against the mercenaries from Jibril as the first ashes of the War in Heaven drifted from cerulean skies; the first martyrs in the conflagration that freed the continent.&lt;br /&gt;
&lt;br /&gt;
:Exhack&lt;br /&gt;
::The Gamyaza Khanate - (Mikaela) - A fledgling empire of landless nonhumans once ruled over by their neighbors as second class citizens, the War in Heaven has allowed them to seize their own destinies under the leadership of the Yaza tribe. They are masters of mounted desert warfare and have seize control of many of the cities they once defended as slave-soldiers, using the mighty and fast Simurgh birds that only they may tame. Their religion is a mix of sky and fire shamanism and ancestor worship that has been syncretically transformed into a formal doctrine by the record-keeping and proselytizing of NotShinto missionaries.&lt;br /&gt;
&lt;br /&gt;
:Mal (alt)&lt;br /&gt;
::Eeliland&lt;br /&gt;
::Eelits are a race of female near-humans with a cultural penchant for adventure, athletics, art and social life. They have varying, generally dark skin coloration and horns, giving them an exotic (to Jibrilites) demi-demonic appearance. Following the Cataclysm, surviving Eelit established themselves in a region of central Mikaela. Owing to the overall state of oppression, this &amp;quot;Eeliland&amp;quot; remains small in scope, though Eelit still have a tendency to explore wherever they aren&#039;t in too much danger of being killed or enslaved. &lt;br /&gt;
&lt;br /&gt;
::Eelit culture revolves around events and activities rather than structures or records. They have historically remained bystanders in the grand scheme of things, tending to be caught in the crossfire or drawn reluctantly at best into the fray of larger regional unrests. In the past two centuries, rapid Jibrilite development and the resulting explosion of their colonial and working populations fueled a dark trade in demihuman trafficking. Much of the modern changes and increased militance of the previously primitive society are a result of those Eelit fortunate enough to escape and return home.&lt;br /&gt;
&lt;br /&gt;
====Rafaela - the Northern Zone====&lt;br /&gt;
:Oseng&lt;br /&gt;
::The Mound Builders - A federation of tribal kingdoms who share blood and cultural ties, all under the guidance of the Son of the Sun aka the highest chieftain. Knowing for building vast earthen mounds for temples and their impressive fortifications.&lt;br /&gt;
::Mound Builders, Fortification Specialists&lt;br /&gt;
&lt;br /&gt;
:Arc&lt;br /&gt;
::Crucis Federation - A ramshackle conglomeration of weak states descended from Jibril refugees that were denied entry into Hylel by the accords of the Sunset Treaties, held together by the force of will of a self-admitted dictator. Fighting with a hastily established army, General Kohl has utterly capitalized on the lapse in Chosen power in order to carve out a personal empire for himself as the first step of an intensely ambitious plan. Regardless of his methods, the common people are enamored with his promises and, more importantly, his results. Laying down an apparently lasting framework of stability supported by law and order has made most quietly suppress questioning exactly how the General came by his force of arms so quickly.&lt;br /&gt;
::Man of Iron, Ebony Road, I Am The Law&lt;/div&gt;</summary>
		<author><name>Duncan idaho</name></author>
	</entry>
</feed>