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	<updated>2026-04-13T12:32:39Z</updated>
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		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67530</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67530"/>
		<updated>2019-09-07T20:34:11Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67529</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67529"/>
		<updated>2019-09-07T20:33:52Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;1280&amp;quot; height=&amp;quot;614&amp;quot; src=&amp;quot;https://www.youtube.com/embed/035cpHEowS4&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67528</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67528"/>
		<updated>2019-09-07T20:20:52Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67527</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67527"/>
		<updated>2019-09-07T20:18:42Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
[[File:[https://www.youtube.com/watch?v=035cpHEowS4]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67526</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67526"/>
		<updated>2019-09-07T20:18:26Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=035cpHEowS4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67525</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67525"/>
		<updated>2019-09-07T20:16:37Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions and the colonies they create.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67524</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67524"/>
		<updated>2019-09-07T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions as you each come to grips with your new situation.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67523</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67523"/>
		<updated>2019-09-07T20:15:33Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;br /&gt;
&lt;br /&gt;
SMAC was the direct successor of the turn-based classic, &#039;&#039;Civilization 2&#039;&#039;, and a masterpiece of design in its own right, introducing many new innovations to the 4X genre that have not been matched to this day. The saying power of SMAC, however, is explained not by its mechanics, but arises from the power and quality of the story that framed them. The leaders of each faction had fully-realized personalities and sharp-edged agendas that made them feel alive. Better yet, they spoke to the anxieties of the global moment in a unique and compelling way. It was impossible not to think of the fecklessness of &amp;quot;humanitarian intervention&amp;quot; when looking at the Peacekeeping Forces, or of the fearful implications of genetic tampering when contemplating the University&#039;s ethical deficiencies.&lt;br /&gt;
&lt;br /&gt;
Each faction’s philosophy implicitly answered three questions. First, what is the essential truth of the universe? Second, why did civilization on Earth fail? Third, what is needed to ensure humanity’s survival into the future? The distinctiveness of each answer went a very long way toward explaining why players found developer Brian Reynolds’s fiction so engrossing.&lt;br /&gt;
&lt;br /&gt;
Together, we will re-imagine this story of humanity’s exodus from Earth and its earliest steps on Chiron. As a player, you will take the part of a faction leader, one of many officers and administrators tasked with ensuring the success of your civilization’s greatest endeavor to date.  Naturally, your convictions about what went wrong on Earth, and consequently, what is required to ensure survival today and tomorrow, are utterly at odds with those of your peers. Gameplay will focus on political, military, economic, and social interactions within and between your factions as you each come to grips with your new situation.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67522</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67522"/>
		<updated>2019-09-07T20:06:16Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. Humanity&#039;s survival as a species is in doubt. The United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups pours the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, the starship &#039;&#039;Unity&#039;&#039; and her cargo of 250,000 souls leaves the light of our familiar sun and enters, after a seventy-year journey, into the embrace of a new and alien star. But her odyssey is far from over. Scarcely a month before she is scheduled to land, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge, each brandishing its own ideological prescriptions for taming the harsh new world below.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67521</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67521"/>
		<updated>2019-09-07T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. The survival of the human species is in doubt. Against long odds, the United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system. In the starship &#039;&#039;Unity&#039;&#039; and its crew of colonists reposes the hope of all mankind. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups has poured the sum total of their wealth and talent into this venture. Despite setbacks of every variety, not the least of which included war and sabotage, &#039;&#039;Unity&#039;&#039; left the embrace of our familiar sun and arrived in the light of a new and alien star. But her odyssey was far from over. Scarcely a month before she was scheduled to disgorge her sleeping cargo, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold. In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge in place of consensus, each brandishing its own ideological prescriptions for taming the harsh new world below and remaking it in their own image.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67520</id>
		<title>Sid Meier&#039;s Alpha Centauri: Reflections</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sid_Meier%27s_Alpha_Centauri:_Reflections&amp;diff=67520"/>
		<updated>2019-09-07T20:03:19Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sid Meier&amp;#039;s Alpha Centauri: Reflections&amp;#039;&amp;#039;&amp;#039; is a geopolitical megagame based on &amp;#039;&amp;#039;Sid Meier&amp;#039;s Alpha Centauri&amp;#039;&amp;#039;™ (SMAC), a strategy computer game released by Firaxis Softwa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sid Meier&#039;s Alpha Centauri: Reflections&#039;&#039;&#039; is a geopolitical megagame based on &#039;&#039;Sid Meier&#039;s Alpha Centauri&#039;&#039;™ (SMAC), a strategy computer game released by Firaxis Software in 1999.&lt;br /&gt;
&lt;br /&gt;
By 2060, Earth has fallen prey to myriad catastrophes. The survival of the human species is in doubt. Against long odds, the United Nations launches an emergency expedition to the nearest habitable planet, Chiron, located in the Alpha Centauri star system.&lt;br /&gt;
&lt;br /&gt;
In the starship &#039;&#039;Unity&#039;&#039; and its crew of colonists reposes the hope of all mankind. For forty years, an unsteady and ever-shifting alliance of great power patrons, mega-corporations, and public interest groups has poured the sum total of their wealth and talent into this venture.&lt;br /&gt;
&lt;br /&gt;
Despite setbacks of every variety, not the least of which included war and sabotage, &#039;&#039;Unity&#039;&#039; left the embrace of our familiar sun and arrived in the light of a new and alien star. But her odyssey was far from over. Scarcely a month before she was scheduled to disgorge her sleeping cargo, a micrometeorite slams into &#039;&#039;Unity&#039;s&#039;&#039; hull. Senior officers awaken to a nightmarescape of fire, darkness, and cold.&lt;br /&gt;
&lt;br /&gt;
In the mad rush to save the ship, the noble mission will be dissolved. Instead, factions will emerge in place of consensus, each brandishing its own ideological prescriptions for taming the harsh new world below and remaking it in their own image.&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=67519</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=67519"/>
		<updated>2019-09-07T19:48:06Z</updated>

		<summary type="html">&lt;p&gt;Desert Journeyman: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Dirt Simple Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Imperial Stars: Fallen League]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Desert Journeyman</name></author>
	</entry>
</feed>