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	<title>Sphere - User contributions [en]</title>
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	<updated>2026-04-12T05:54:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71785</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71785"/>
		<updated>2024-03-08T05:19:16Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Points Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + 5 (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;br /&gt;
&lt;br /&gt;
Session 2 200 XP + 500 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3 700 XP + 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4 500 XP + 500 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 5 1000 XP + 700 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 6 1700 XP + 800 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71773</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71773"/>
		<updated>2024-03-01T05:01:10Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + 5 (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;br /&gt;
&lt;br /&gt;
Session 2 200 XP + 500 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3 700 XP + 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4 500 XP + 500 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 5 1000 XP + 700 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71758</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71758"/>
		<updated>2024-02-22T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + 5 (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;br /&gt;
&lt;br /&gt;
Session 2 200 XP + 500 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3 700 XP + 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 3 700 XP + 0 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71728</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71728"/>
		<updated>2024-01-24T08:56:02Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + 5 (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71726</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71726"/>
		<updated>2024-01-24T08:55:05Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + 5 (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 + 5 (52) Bonus: 5&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71725</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71725"/>
		<updated>2024-01-24T08:53:38Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 + (52) Bonus: 5&lt;br /&gt;
:Ballistic Skill: 25 + 12 + 10 (47) Bonus: 4&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
:Quickdraw - Ready as Free Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;br /&gt;
:Simple Ballistic Skill +5 (-100XP)&lt;br /&gt;
:Intermediate Ballistic Skill +5 (-250)&lt;br /&gt;
:Quickdraw (-200XP)&lt;br /&gt;
:Simple Weapon Skill +5 (-250XP) 200 XP left&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71715</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71715"/>
		<updated>2024-01-18T06:15:46Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Experience Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;br /&gt;
&lt;br /&gt;
Session 1 300 + 700XP &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71713</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71713"/>
		<updated>2024-01-18T04:54:55Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced +10 to parry] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71712</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71712"/>
		<updated>2024-01-18T03:58:40Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
::Reliable&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
::Reliable&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen] Mono, +5 to Attack&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71710</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71710"/>
		<updated>2024-01-18T02:28:32Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen] Mono&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:Enforcer light carapace armour&lt;br /&gt;
::AP: 5, all Locations covered&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71709</id>
		<title>Talk:Silence Trader</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71709"/>
		<updated>2024-01-18T02:17:32Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Lissah Quattiel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Octavia Auriga auf du Maar af Chlodechildis Al-Medea==&lt;br /&gt;
[[File:Pysker.jpg|thumb|right|All the hexagrammatical wards]]&lt;br /&gt;
Homeworld: Noble Born of Medea Prime&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Astropath, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted - Deviant Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Parents: &amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Noodly&amp;lt;br&amp;gt;&lt;br /&gt;
Height: m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: White&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Pale&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: &amp;lt;br&amp;gt;&lt;br /&gt;
Age:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 38 (-3) Bonus: 3&lt;br /&gt;
:Ballistic Skill: 40 Bonus: 4&lt;br /&gt;
:Strength: 28 Bonus: 2&lt;br /&gt;
:Toughness: 36 Bonus: 3&lt;br /&gt;
:Agility: 34 Bonus: 3&lt;br /&gt;
:Intelligence: 40 Bonus: 4&lt;br /&gt;
:Perception: 34 Bonus: 3&lt;br /&gt;
:Willpower: 39 (+1) Bonus: 4&lt;br /&gt;
:Fellowship: 36 (+5) Bonus: 4&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 4&lt;br /&gt;
::Current: 4&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: &lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: &lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Psyniescence (Per)&lt;br /&gt;
:Common Lore [Adeptus Psykana] (Int)&lt;br /&gt;
:Forbidden Lore/Psykers (Int)&lt;br /&gt;
:Forbidden Lore/Xenos (Int)&lt;br /&gt;
:Literacy (Int)&lt;br /&gt;
:Scholastic Lore [Cryptology] (Int)&lt;br /&gt;
:Invocation (WP)&lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
:Language [High Gothic] (Int)&lt;br /&gt;
:Language [Low Gothic] (Int)&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Peer (Nobility)&lt;br /&gt;
:Peer (Academics)&lt;br /&gt;
:Unshakeable Faith&lt;br /&gt;
:Enemy (Ecclesiarchy)&lt;br /&gt;
:Pistol Training&lt;br /&gt;
:Heightened Senses (Sound)&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Etiquette; +10 on interaction skill test when dealing with high authority and formal situations&lt;br /&gt;
:Legacy of Wealth; +1 starting Profit Factor&lt;br /&gt;
:Supremely Conected&lt;br /&gt;
:Warp Affinity&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Laspistol (Best)&lt;br /&gt;
:Shock Staff (Common)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
:Guard flak armor (Common)&lt;br /&gt;
:Synskin (Common)&lt;br /&gt;
&lt;br /&gt;
Misc&lt;br /&gt;
:Charm&lt;br /&gt;
:Psy-Focus(+10 Invocation)&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void Suit&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: 5,000 XP&lt;br /&gt;
:4,500 XP Base&lt;br /&gt;
:500 XP Initial&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
:500 XP - Warp Affinity&lt;br /&gt;
&lt;br /&gt;
== [[Lexander Damiyen]] ==&lt;br /&gt;
OP&#039;s Seneschal&lt;br /&gt;
&lt;br /&gt;
== [[Lissah Quattiel]] ==&lt;br /&gt;
Voidborn, Death Cult assassin from the underdecks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Orthesian Kreen]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Fortuna von Sauron]] ==&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71703</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71703"/>
		<updated>2024-01-18T01:49:14Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution +1 Wound&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen] Mono&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71699</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71699"/>
		<updated>2024-01-18T01:24:04Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:&#039;&#039;&#039;Psy Rating 2&#039;&#039;&#039;&lt;br /&gt;
::Shape Flesh DH P 173. Threshold 19, Full Action, Sustained.&lt;br /&gt;
:::Assume the appearance of any one creature. Make a Disguise Test as if you had the Di guise skill at +10 bonus. If you had the skill gain +20.&lt;br /&gt;
::Regenerate. Threshold 23, Full Action, Sustained&lt;br /&gt;
:::Each round this power is active remove 1d5 points of damage (remove critical first) and have all levels of Fatigue removed. Once all damage is removed begin to regrow all limbs, organs, etc.&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen] Mono&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71697</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71697"/>
		<updated>2024-01-18T01:04:01Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Special Ability (Arch-Militant)&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8, Rld:2 Full&lt;br /&gt;
:Needle Pistol [Good] Range: 30 mm, S, 1d10 0 [0 Pen], Clip 6, RLD2full [Accurate] [Toxic]&lt;br /&gt;
::Accurate +10 to BS when used with an Aim. when firing a single shot using Aim gain an extra 1d10 for every two degrees of success to a max of 2d10.&lt;br /&gt;
::Toxic. The target must make a Toughness test with a -5 Penalty for every point of Damage taken. Failure deals an immediate 1d10 points of impact damage with no reduction from armour or toughness.&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen] Mono&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71696</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71696"/>
		<updated>2024-01-18T00:33:21Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Lissah Quattiel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Sickly Pallid &amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brown &amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 + 1 = 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen]&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71695</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71695"/>
		<updated>2024-01-18T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Electoo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Dark&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brownish&amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [3] + 6 = 9&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 3&lt;br /&gt;
::Current: 3&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen]&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71693</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71693"/>
		<updated>2024-01-16T09:55:08Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Electoo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Dark&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brownish&amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: 4&lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: 3&lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: 3&lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: 3&lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: 3&lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: 3&lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: 3&lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: 4&lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: 3&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [] + 0 = 0&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: &lt;br /&gt;
::Current: &lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
:Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
:Secret Tongue Military (Int)&lt;br /&gt;
:Speak Language Low Gothic (Int)&lt;br /&gt;
:Navigation (steller; int) &lt;br /&gt;
:Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen]&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71686</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71686"/>
		<updated>2024-01-13T05:15:34Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Electoo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Dark&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brownish&amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: &lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: &lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: &lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: &lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: &lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: &lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: &lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: &lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: &lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [] + 0 = 0&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: &lt;br /&gt;
::Current: &lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
Secret Tongue Military (Int)&lt;br /&gt;
Speak Language Low Gothic (Int)&lt;br /&gt;
Navigation (steller; int) &lt;br /&gt;
Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen]&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71685</id>
		<title>Lissah Quattiel</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Lissah_Quattiel&amp;diff=71685"/>
		<updated>2024-01-13T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: Created page with &amp;quot;== Lissah Quattiel ==  Character Name:   &amp;lt;br&amp;gt; Player Name: Andronicus&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Career Path/Rank:&amp;#039;&amp;#039;&amp;#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt; :&amp;#039;&amp;#039;&amp;#039;Birthright:&amp;#039;&amp;#039;&amp;#039; Scavenger. Unremarkable Talent,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lissah Quattiel ==&lt;br /&gt;
&lt;br /&gt;
Character Name:   &amp;lt;br&amp;gt;&lt;br /&gt;
Player Name: Andronicus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Arch-Militant, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect) &amp;lt;br&amp;gt;&lt;br /&gt;
::Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.&lt;br /&gt;
::Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.&lt;br /&gt;
:::Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted &lt;br /&gt;
--Mutant. -200 XP&lt;br /&gt;
---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn&#039;t have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Hand of War. &lt;br /&gt;
::Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].&amp;lt;br&amp;gt;&lt;br /&gt;
:: The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Endurance +1 Wound &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; Electoo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Well built&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.75m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 65kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: Brunette&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Dark&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: Brownish&amp;lt;br&amp;gt;&lt;br /&gt;
Age:24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 25 + 22 (47) Bonus: &lt;br /&gt;
:Ballistic Skill: 25 + 12 (37) Bonus: &lt;br /&gt;
:Strength: 25 + 12 - 5 (33) Bonus: &lt;br /&gt;
:Toughness: 25 + 8 (33) Bonus: &lt;br /&gt;
:Agility: 25 + 8 + 1 (34) Bonus: &lt;br /&gt;
:Intelligence: 25 + 11 (36) Bonus: &lt;br /&gt;
:Perception: 25 + 9 (34) Bonus: &lt;br /&gt;
:Willpower: 25 + 10 + 5 (40) Bonus: &lt;br /&gt;
:Fellowship: 25 + 8 (33) Bonus: &lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: [] + 0 = 0&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: &lt;br /&gt;
::Current: &lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: 0&lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: 0&lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Common Lore War (Int)&lt;br /&gt;
:Dodge (AG)&lt;br /&gt;
:Intimidate (S)&lt;br /&gt;
Scholastic Lore Tactica Imperialis (Int)&lt;br /&gt;
Secret Tongue Military (Int)&lt;br /&gt;
Speak Language Low Gothic (Int)&lt;br /&gt;
Navigation (steller; int) &lt;br /&gt;
Pilot (Spacecraft; Ag) &lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Basic Weapon Training Universal&lt;br /&gt;
:Pistol Weapon Training&lt;br /&gt;
:Melee Weapon Training&lt;br /&gt;
:Thrown Weapon Training&lt;br /&gt;
:Sound Constitution&lt;br /&gt;
:Unremarkable&lt;br /&gt;
:Exotic Weapon Training&lt;br /&gt;
:Hatred Talent Chaos.&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
::Shape Flesh DH P 173&lt;br /&gt;
::Regenerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
0 Throne gelt, starting.&lt;br /&gt;
&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full&lt;br /&gt;
:Sword [Balanced] [Good] 1d10 R [2 Pen]&lt;br /&gt;
:Bolt Pistol (Ceres Pattern) [Poor] Range: 30m, 1d10+5 X [4 Pen] Clip 8 Rld:Full Turn, Tearing&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void suit&lt;br /&gt;
:enforcer light carapace armour&lt;br /&gt;
:medikit&lt;br /&gt;
:manacles&lt;br /&gt;
:3 doses of stimm&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: xxxx XP&lt;br /&gt;
5000 XP Base &amp;lt;br&amp;gt;&lt;br /&gt;
500 XP Starter &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
&lt;br /&gt;
Rank 1 &amp;lt;br&amp;gt;&lt;br /&gt;
:200 XP Mutant&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71684</id>
		<title>Talk:Silence Trader</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71684"/>
		<updated>2024-01-13T05:14:38Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Psycker==&lt;br /&gt;
[[File:Pysker.jpg|thumb|right|All the hexagrammatical wards]]&lt;br /&gt;
Homeworld: Noble Born of Medea Prime&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Career Path/Rank:&#039;&#039;&#039; Astropath, Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Birthright:&#039;&#039;&#039; Child of the Creed&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Lure of the Void:&#039;&#039;&#039; Tainted - Deviant Philosophy&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Trial:&#039;&#039;&#039; Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Fortune&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Divination:&#039;&#039;&#039; &amp;quot;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Parents: &amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Build: Noodly&amp;lt;br&amp;gt;&lt;br /&gt;
Height: m&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: kg&amp;lt;br&amp;gt;&lt;br /&gt;
Hair Color: White&amp;lt;br&amp;gt;&lt;br /&gt;
Skin Color: Pale&amp;lt;br&amp;gt;&lt;br /&gt;
Eye Color: &amp;lt;br&amp;gt;&lt;br /&gt;
Age:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Weapon Skill: 38 (-3) Bonus: 3&lt;br /&gt;
:Ballistic Skill: 40 Bonus: 4&lt;br /&gt;
:Strength: 28 Bonus: 2&lt;br /&gt;
:Toughness: 36 Bonus: 3&lt;br /&gt;
:Agility: 34 Bonus: 3&lt;br /&gt;
:Intelligence: 40 Bonus: 4&lt;br /&gt;
:Perception: 34 Bonus: 3&lt;br /&gt;
:Willpower: 39 (+1) Bonus: 4&lt;br /&gt;
:Fellowship: 36 (+5) Bonus: 4&lt;br /&gt;
&lt;br /&gt;
Status&lt;br /&gt;
:Wounds: 10&lt;br /&gt;
::Damage: 0&lt;br /&gt;
::Fatigue: 0&lt;br /&gt;
::Critical Damage: 0&lt;br /&gt;
:Fate Points: 4&lt;br /&gt;
::Current: 4&lt;br /&gt;
:Insanity Points: 4&lt;br /&gt;
:: Degree of Madness: &lt;br /&gt;
:: Disorders: None&lt;br /&gt;
:Corruption Points: &lt;br /&gt;
:: Degree of Corruption: &lt;br /&gt;
:: Malignancies: None&lt;br /&gt;
&lt;br /&gt;
Mutations&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
:Initiative. 1d10+AG Bonus&lt;br /&gt;
&lt;br /&gt;
==== Skills and Traits ====&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Awareness (Per)&lt;br /&gt;
:Psyniescence (Per)&lt;br /&gt;
:Common Lore [Adeptus Psykana] (Int)&lt;br /&gt;
:Forbidden Lore/Psykers (Int)&lt;br /&gt;
:Forbidden Lore/Xenos (Int)&lt;br /&gt;
:Literacy (Int)&lt;br /&gt;
:Scholastic Lore [Cryptology] (Int)&lt;br /&gt;
:Invocation (WP)&lt;br /&gt;
&lt;br /&gt;
Trained +10&lt;br /&gt;
:Language [High Gothic] (Int)&lt;br /&gt;
:Language [Low Gothic] (Int)&lt;br /&gt;
&lt;br /&gt;
Trained +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
:Peer (Nobility)&lt;br /&gt;
:Peer (Academics)&lt;br /&gt;
:Unshakeable Faith&lt;br /&gt;
:Enemy (Ecclesiarchy)&lt;br /&gt;
:Pistol Training&lt;br /&gt;
:Heightened Senses (Sound)&lt;br /&gt;
:Psy Rating 2&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
:Etiquette; +10 on interaction skill test when dealing with high authority and formal situations&lt;br /&gt;
:Legacy of Wealth; +1 starting Profit Factor&lt;br /&gt;
:Supremely Conected&lt;br /&gt;
:Warp Affinity&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
Income:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
:Laspistol (Best)&lt;br /&gt;
:Shock Staff (Common)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
:Guard flak armor (Common)&lt;br /&gt;
:Synskin (Common)&lt;br /&gt;
&lt;br /&gt;
Misc&lt;br /&gt;
:Charm&lt;br /&gt;
:Psy-Focus(+10 Invocation)&lt;br /&gt;
:Micro-bead&lt;br /&gt;
:Void Suit&lt;br /&gt;
&lt;br /&gt;
==== Experience Points ====&lt;br /&gt;
Total XP: 5,000 XP&lt;br /&gt;
:4,500 XP Base&lt;br /&gt;
:500 XP Initial&lt;br /&gt;
&lt;br /&gt;
===== Points Spent =====&lt;br /&gt;
:500 XP - Warp Affinity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Lissah Quattiel]] ==&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71679</id>
		<title>Talk:Silence Trader</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71679"/>
		<updated>2024-01-08T03:19:54Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71678</id>
		<title>Talk:Silence Trader</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Silence_Trader&amp;diff=71678"/>
		<updated>2024-01-07T05:20:07Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: Created page with &amp;quot; Rex - Explorator &amp;lt;br&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Rex - Explorator &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70910</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70910"/>
		<updated>2022-07-02T09:03:44Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 13 (+1)&lt;br /&gt;
*Dex - 14 (+2)&lt;br /&gt;
*Con - 13 (+1)&lt;br /&gt;
*Int - 18 (+4)&lt;br /&gt;
*Wis - 14 (+2)&lt;br /&gt;
*Cha - 16 (+3)&lt;br /&gt;
*Wil - 14 (+2)&lt;br /&gt;
&lt;br /&gt;
*HP:  96&lt;br /&gt;
*Proficiency Bonus:  +4&lt;br /&gt;
&lt;br /&gt;
*Level 4 Artificer/Artillerist&lt;br /&gt;
*Level 3 Fighter/Samurai&lt;br /&gt;
*Level 3 Warlock/Celestial&lt;br /&gt;
&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion, Insight&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
*Fighting Style: Archery (+2 to hit)&lt;br /&gt;
*Action Surge (1/rest)&lt;br /&gt;
*Fighting Spirit (3/rest)&lt;br /&gt;
*Healing Light (4d6/rest)&lt;br /&gt;
*Eldritch Invocation&lt;br /&gt;
:*Arcane Gunslinger&lt;br /&gt;
:*Armor of Shadows&lt;br /&gt;
*Eldritch Infusions&lt;br /&gt;
:*Replicate Magic Item&lt;br /&gt;
:*Repeating Shot&lt;br /&gt;
:*Enhanced Defense&lt;br /&gt;
:*Enhanced Weapon&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
:Cantrips&lt;br /&gt;
:*Mending&lt;br /&gt;
:*Thorn Whip&lt;br /&gt;
:*Light&lt;br /&gt;
:*Sacred Flame&lt;br /&gt;
:*Blade Ward&lt;br /&gt;
:*True Strike&lt;br /&gt;
:Level 1 (x3)&lt;br /&gt;
:*Artificer list&lt;br /&gt;
:Level 2 (x2)&lt;br /&gt;
:*Armor of Agathys&lt;br /&gt;
:*Mirror Image&lt;br /&gt;
:*Borrowed Knowledge&lt;br /&gt;
:*Misty Step&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Exalted, Night Caste,&#039;&#039;&#039; human&lt;br /&gt;
::Level 1 Gentlewomen Adventurer (Rogue) &amp;lt;br&amp;gt;&lt;br /&gt;
::Level 2 Rogue +9 hp Cunning action&lt;br /&gt;
::Level 3 Rogue/Ninja +9 hp sneak attack 2d6 Mage Hand Legerdemain&lt;br /&gt;
::Level 1 Monk +9 hp Unarmored Defence, Martial Arts 1d4&lt;br /&gt;
::Level 2 Monk +9 hp  +10 ft unarmored, Ki, Unarmored Movement, Dedicated Weapon (Optional)&lt;br /&gt;
::Level 3 Monk (Way of the Shadow) +9 hp 3 ki points, Monastic Tradition, Deflect Missiles, Ki-Fueled Attack (Optional), Dedicated Weapon; Rapier.&lt;br /&gt;
::Level 4 Monk (Way of the Shadow) +9 hp 4 ki points, Slow Fall, Ability Score Improvement converted to Feat.&lt;br /&gt;
::Level 1 Sorcerer +9 hp&lt;br /&gt;
::Level 2 Sorcerer +9 hp&lt;br /&gt;
::Level 3 Sorcerer +9 hp, Cantrips 4, 4x1st-level slots, 2x2nd-level slots / Sorcery Points 3&lt;br /&gt;
&lt;br /&gt;
Vital Statistics&amp;lt;br&amp;gt;&lt;br /&gt;
::90 HP, AC13&lt;br /&gt;
::Ki Pool: (7/7)&lt;br /&gt;
:::Flurry of Blows. Spend 1 ki to make two bonus unarmed strikes after an attack action.&lt;br /&gt;
:::Patient Defense. Spend 1 ki for a bonus Dodge action.&lt;br /&gt;
:::Step of the Wind. Spend 1 ki to Disengage or Dash action as a bonus.&lt;br /&gt;
::Sorcery Points (5/5) Extended spell, Distant spell, Subtle spell, Empowered spell&lt;br /&gt;
:::Cantrips: Poison Spray, Acid Splash, Friends, Message. First Level: Fog Cloud, Mage Armor. Second Level: Invisilibility, Misty Step.&lt;br /&gt;
:::Way of the Shadow. Spend 2 ki to cast darkness, darkvision, pass without trace or silence&lt;br /&gt;
&lt;br /&gt;
Seal Techniques &amp;lt;br&amp;gt;&lt;br /&gt;
:::Art of Illusion. You can spend 1 ki point to cast disguise self or silent image, or 2 ki points to cast mirror image. &lt;br /&gt;
:::Art of Transformation. You can spend 1 ki point to cast alter self.&lt;br /&gt;
:::Substitution Technique. Spend 1 ki point as a reaction whenever an opponent hits you with a weapon attack or unarmed strike. Roll Charisma (Deception) check aganist your opponent&#039;s attack roll. If you check higher then the opponent attack roll, their attack misses.&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:      Str – 11 (+0)&lt;br /&gt;
:      Dex – 17 (+3)&lt;br /&gt;
:      Con – 12 (+1)&lt;br /&gt;
:      Int – 10 (0)&lt;br /&gt;
:      Wis – 17  (+3)&lt;br /&gt;
:      Will – 11 (0)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
&lt;br /&gt;
Proficiencies &amp;lt;br&amp;gt;&lt;br /&gt;
:Background: Sailor (Athletics, Perception) (page 139)&lt;br /&gt;
:      Skill Proficiency: Deception, Persuasion (+2), Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools, Navigators tools, Vehicles (water)&lt;br /&gt;
&lt;br /&gt;
Inventory &amp;lt;br&amp;gt;&lt;br /&gt;
:Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes&lt;br /&gt;
:130 gp&lt;br /&gt;
&lt;br /&gt;
Feats&lt;br /&gt;
:Ships Passage&lt;br /&gt;
:Expertise (thieves tools, stealth)&lt;br /&gt;
:Sneak Attack, +2d6&lt;br /&gt;
:Thieves Cant&lt;br /&gt;
:Metamagic Adept&lt;br /&gt;
:Martial Arts. Dex for Attack/Damage for unarmed strike and monk weapons. Make an unarmed strike as a bonus action when doing a unarmed/monk weapon attack.&lt;br /&gt;
:Mage Slayer. When a creature within five feet casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within five feet of you.&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70909</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70909"/>
		<updated>2022-06-26T05:07:05Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 13 (+1)&lt;br /&gt;
*Dex - 14 (+2)&lt;br /&gt;
*Con - 13 (+1)&lt;br /&gt;
*Int - 18 (+4)&lt;br /&gt;
*Wis - 14 (+2)&lt;br /&gt;
*Cha - 16 (+3)&lt;br /&gt;
*Wil - 14 (+2)&lt;br /&gt;
&lt;br /&gt;
*HP:  96&lt;br /&gt;
*Proficiency Bonus:  +4&lt;br /&gt;
&lt;br /&gt;
*Level 4 Artificer/Artillerist&lt;br /&gt;
*Level 3 Fighter/Samurai&lt;br /&gt;
*Level 3 Warlock/Celestial&lt;br /&gt;
&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion, Insight&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
*Fighting Style: Archery (+2 to hit)&lt;br /&gt;
*Action Surge (1/rest)&lt;br /&gt;
*Fighting Spirit (3/rest)&lt;br /&gt;
*Healing Light (4d6/rest)&lt;br /&gt;
*Eldritch Invocation&lt;br /&gt;
:*Arcane Gunslinger&lt;br /&gt;
:*Armor of Shadows&lt;br /&gt;
*Eldritch Infusions&lt;br /&gt;
:*Replicate Magic Item&lt;br /&gt;
:*Repeating Shot&lt;br /&gt;
:*Enhanced Defense&lt;br /&gt;
:*Enhanced Weapon&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
:Cantrips&lt;br /&gt;
:*Mending&lt;br /&gt;
:*Thorn Whip&lt;br /&gt;
:*Light&lt;br /&gt;
:*Sacred Flame&lt;br /&gt;
:*Blade Ward&lt;br /&gt;
:*True Strike&lt;br /&gt;
:Level 1 (x3)&lt;br /&gt;
:*Artificer list&lt;br /&gt;
:Level 2 (x2)&lt;br /&gt;
:*Armor of Agathys&lt;br /&gt;
:*Mirror Image&lt;br /&gt;
:*Borrowed Knowledge&lt;br /&gt;
:*Misty Step&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
Solar Exalted, Night Caste, human &amp;lt;br&amp;gt;&lt;br /&gt;
Level 1 Gentlewomen Adventurer (Rogue) &amp;lt;br&amp;gt;&lt;br /&gt;
:8 HP, AC13&lt;br /&gt;
Attributes&lt;br /&gt;
:      Str – 11 (+0)&lt;br /&gt;
:      Dex – 17 (+3) &lt;br /&gt;
:      Con – 12 (+1) &lt;br /&gt;
:      Int – 10 (0)&lt;br /&gt;
:      Wis – 11 (0)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 17  (+3)&lt;br /&gt;
:      Background: Sailor (Athletics, Perception) (page 139)&lt;br /&gt;
:      Skill Proficiency: Deception, Persuasion (+2), Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools, Navigators tools, Vehicles (water)&lt;br /&gt;
:      Inventory: Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes, 10 gp&lt;br /&gt;
:      Feature: Ships Passage, Expertise (thieves tools, stealth), Sneak Attack, Thieves Cant, Metamagic Adept&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70905</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70905"/>
		<updated>2022-06-26T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
Tiefling (God blooded) +1 intelligence +2 charisma&lt;br /&gt;
:      Str – 9 (-1)&lt;br /&gt;
:      Dex – 15 (+2) &lt;br /&gt;
:      Con – 10 (+0) &lt;br /&gt;
:      Int – 9 (-1)&lt;br /&gt;
:      Wis – 8 (-1)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 15  (+2)&lt;br /&gt;
:8 HP&lt;br /&gt;
:      Level 1 Gentlewomen Adventurer (Rogue)&lt;br /&gt;
:      Background: Sailor (Athletics, Perception) (page 139)&lt;br /&gt;
:      Skills: Deception, Persuasion, Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools, Navigators tools, vehicles (water)&lt;br /&gt;
:      Inventory: Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes, 10 gp&lt;br /&gt;
:      Feature: Ships Passage, Expertise (thieves tools, stealth), Sneak Attack, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70904</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70904"/>
		<updated>2022-06-26T01:28:19Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
Tiefling (God blooded) +1 intelligence +2 charisma&lt;br /&gt;
:      Str – 9 (-1)&lt;br /&gt;
:      Dex – 15 (+2) &lt;br /&gt;
:      Con – 10 (+0) &lt;br /&gt;
:      Int – 9 (-1)&lt;br /&gt;
:      Wis – 8 (-1)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 15  (+2)&lt;br /&gt;
:8 HP&lt;br /&gt;
:      Level 1 Gentlewomen Adventurer (Rogue)&lt;br /&gt;
:      Background: Sailor (Athletics, Perception) (page 139)&lt;br /&gt;
:      Skills: Deception, Persuasion, Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools, Navigators tools, vehicles (water)&lt;br /&gt;
:      Inventory: Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes, 10 gp&lt;br /&gt;
:      Feature: Ships Passage, Expertise, Sneak Attack, Thieves Cant&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70903</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70903"/>
		<updated>2022-06-26T01:23:00Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
&lt;br /&gt;
Tiefling (God blooded) +1 intelligence +2 charisma&lt;br /&gt;
:      Str – 9 (-1)&lt;br /&gt;
:      Dex – 15 (+2) &lt;br /&gt;
:      Con – 10 (+0) &lt;br /&gt;
:      Int – 9 (-1)&lt;br /&gt;
:      Wis – 8 (-1)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 15  (+2)&lt;br /&gt;
:8 HP&lt;br /&gt;
:      Level 1 Gentlewomen Adventurer (Rogue)&lt;br /&gt;
:      Background: Sailor (Athletics, Perception) (page 139)&lt;br /&gt;
:      Skills: Deception, Persuasion, Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools, Navigators tools, vehicles (water)&lt;br /&gt;
:      Inventory: Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes, 10 gp&lt;br /&gt;
:      Feature: Ships Passage&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70902</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70902"/>
		<updated>2022-06-26T01:13:07Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
Tiefling (God blooded) +1 intelligence +2 charisma&lt;br /&gt;
:      Str – 9 (-1)&lt;br /&gt;
:      Dex – 15 (+2) &lt;br /&gt;
:      Con – 10 (+0) &lt;br /&gt;
:      Int – 9 (-1)&lt;br /&gt;
:      Wis – 8 (-1)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 15  (+2)&lt;br /&gt;
:8 HP&lt;br /&gt;
:      Level 1 Gentlewomen Adventurer (Rogue)&lt;br /&gt;
:      Background: &lt;br /&gt;
:      Lucky&lt;br /&gt;
:      Skills: Deception, Persuasion, Sleight of Hand, Stealth &lt;br /&gt;
:      Tool Proficiency: Thieves’ tools&lt;br /&gt;
:      Inventory: Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70901</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70901"/>
		<updated>2022-06-26T01:09:43Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Yushoto Komarin Harade===&lt;br /&gt;
Player:  Shrike&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival, Persuasion&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;br /&gt;
Tiefling (God blooded) +1 intelligence +2 charisma&lt;br /&gt;
:      Str – 9 (-1)&lt;br /&gt;
:      Dex – 15 (+2) &lt;br /&gt;
:      Con – 10 (+0) &lt;br /&gt;
:      Int – 9 (-1)&lt;br /&gt;
:      Wis – 8 (-1)&lt;br /&gt;
:      Cha –  17 (+3)&lt;br /&gt;
:      Wil – 15  (+2)&lt;br /&gt;
:8 HP&lt;br /&gt;
:      Level 1 Gentlewomen Adventurer (Rogue)&lt;br /&gt;
:      Background: &lt;br /&gt;
:      Lucky&lt;br /&gt;
:      Proficiencies: &lt;br /&gt;
:      Tool Proficiency: &lt;br /&gt;
:      Item:&lt;br /&gt;
&lt;br /&gt;
===Seid===&lt;br /&gt;
Player: MW&lt;br /&gt;
*STR: 16&lt;br /&gt;
*DEX: 10&lt;br /&gt;
*CON: 16&lt;br /&gt;
*INT: 10&lt;br /&gt;
*WIS: 10&lt;br /&gt;
*CHA: 10&lt;br /&gt;
*WIL: 12&lt;br /&gt;
&lt;br /&gt;
*Level 1 Fighter&lt;br /&gt;
*Background: Soldier&lt;br /&gt;
*Feats: Shield Master&lt;br /&gt;
*Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception&lt;br /&gt;
*Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields&lt;br /&gt;
*Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70898</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70898"/>
		<updated>2022-06-23T06:15:01Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: /* Luna Ultimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Shrike-Exalted===&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
1 proficiency to be assigned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship&#039;s captain.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70897</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70897"/>
		<updated>2022-06-23T05:32:20Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Shrike-Exalted===&lt;br /&gt;
*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
1 proficiency to be assigned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering badly sunburned Ice-Walker, or so she claims, hired on as the ship&#039;s captain.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70896</id>
		<title>IXalted</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=IXalted&amp;diff=70896"/>
		<updated>2022-06-23T05:31:55Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Str - 11&lt;br /&gt;
*Dex - 12 (+1)&lt;br /&gt;
*Con - 11&lt;br /&gt;
*Int - 14 (+2)&lt;br /&gt;
*Wis - 12 (+1)&lt;br /&gt;
*Cha - 14 (+2)&lt;br /&gt;
*Wil - 12 (+1)&lt;br /&gt;
&lt;br /&gt;
*Level 1 Artificer&lt;br /&gt;
*Background:  Archeologist&lt;br /&gt;
*Lucky&lt;br /&gt;
&lt;br /&gt;
*Proficiencies:  Arcana, Investigation, History, Survival&lt;br /&gt;
*Tool Proficiency:  Cartographer&#039;s tools&lt;br /&gt;
*Item:  Hooded lantern&lt;br /&gt;
&lt;br /&gt;
1 proficiency to be assigned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luna Ultimus===&lt;br /&gt;
Long suffering badly sunburned Ice-Walker, or so she claims, hired on as the ship&#039;s captain.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70173</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70173"/>
		<updated>2021-04-11T04:54:48Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 3&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 2&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:&amp;lt;s&amp;gt;1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&amp;lt;/s&amp;gt;&lt;br /&gt;
:1 x Disruptor carbine&lt;br /&gt;
:&amp;lt;s&amp;gt;1 x Custom heavy blaster pistol&amp;lt;/s&amp;gt;&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session 5 March 6-2021, 9 left over + 10 XP&lt;br /&gt;
:Session 6 M-28-2021, 19 left over, +12 XP&lt;br /&gt;
::Range Heavy to 3 (15xp), 16 XP left.&lt;br /&gt;
::Stealth to 2 (10XP), 6 XP left.&lt;br /&gt;
:Session 7 April 10-2021, 6 left over, +20 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70168</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70168"/>
		<updated>2021-04-11T03:47:43Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 3&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 2&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:&amp;lt;s&amp;gt;1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&amp;lt;/s&amp;gt;&lt;br /&gt;
:1 x Disruptor carbine&lt;br /&gt;
:1 x Custom heavy blaster pistol&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session  March 6-2021, 9 left over + 10 XP&lt;br /&gt;
:Session M-28-2021, 19 left over, +12 XP&lt;br /&gt;
::Range Heavy to 3 (15xp), 16 XP left.&lt;br /&gt;
::Stealth to 2 (10XP), 6 XP left.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70166</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70166"/>
		<updated>2021-04-11T01:07:33Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 3&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 2&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session  March 6-2021, 9 left over + 10 XP&lt;br /&gt;
:Session M-28-2021, 19 left over, +12 XP&lt;br /&gt;
::Range Heavy to 3 (15xp), 16 XP left.&lt;br /&gt;
::Stealth to 2 (10XP), 6 XP left.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70165</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70165"/>
		<updated>2021-04-11T00:47:30Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 3&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session  March 6-2021, 9 left over + 10 XP&lt;br /&gt;
:Session M-28-2021, 19 left over, +12 XP&lt;br /&gt;
::Range Heavy to 3 (15xp), 16 XP left.&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70143</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70143"/>
		<updated>2021-03-28T09:40:18Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session  March 6-2021, 9 left over + 10 XP&lt;br /&gt;
:Session M-28-2021, 19 left over, +12 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70032</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70032"/>
		<updated>2021-03-07T05:51:50Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;br /&gt;
:Session  March 6-2021, 9 left over + 10 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70030</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70030"/>
		<updated>2021-03-07T03:48:52Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:&amp;lt;s&amp;gt;725&amp;lt;/s&amp;gt; 625 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70027</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70027"/>
		<updated>2021-03-07T01:58:33Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise (Cunning): 3&lt;br /&gt;
:Skulduggery (Cunning): 2&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;br /&gt;
::Streetwise 3 (-15XP), Skulduggery 2 (-10XP)&lt;br /&gt;
::9 XP leftover&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70019</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70019"/>
		<updated>2021-02-28T10:15:18Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;br /&gt;
:Session 4 Feb 27-2021, 22 left over + 12 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70003</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=70003"/>
		<updated>2021-02-21T06:31:00Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;br /&gt;
:Session 3 Feb 20-2021, 12 left over + 10 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69992</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69992"/>
		<updated>2021-02-07T05:50:41Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;br /&gt;
:Session 2 Jan 29-2021, 2 left over + 10 XP&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69991</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69991"/>
		<updated>2021-02-07T02:40:02Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)(Agility): 2&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;br /&gt;
::10 XP for Ranged (Heavy) 2, 2 left&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69969</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69969"/>
		<updated>2021-01-30T08:01:01Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;&#039;Background&#039;&#039;&#039;: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69968</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69968"/>
		<updated>2021-01-30T08:00:49Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:Background: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
:Session 1 12 XP Jan 29-2021&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69965</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69965"/>
		<updated>2021-01-30T07:40:10Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:Background: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn (13/0)&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69964</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69964"/>
		<updated>2021-01-30T06:37:32Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Background: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Soak: 3&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69963</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69963"/>
		<updated>2021-01-30T06:14:04Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Background: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:1 x Comlink (25cr)&lt;br /&gt;
:725 credits + 1d100&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69953</id>
		<title>Sola Saxon</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Sola_Saxon&amp;diff=69953"/>
		<updated>2021-01-29T08:36:42Z</updated>

		<summary type="html">&lt;p&gt;Andronicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Background: COMPNOR Devotee&lt;br /&gt;
:Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative&lt;br /&gt;
::Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul,  for indoctrination and employment in the Enforcement Division. &lt;br /&gt;
:Duty:  5&lt;br /&gt;
:Species: Mandalorian Human&lt;br /&gt;
:Career:  Bounty Hunter &lt;br /&gt;
::Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance&lt;br /&gt;
:Specialization:  Assassin&lt;br /&gt;
::Melee, Ranged (Heavy), Skulduggery, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obligation&#039;&#039;&#039; (20)&lt;br /&gt;
:Criminal.&lt;br /&gt;
:Responsibility. Sola is very, very, grateful to Sterek and the New Order.&lt;br /&gt;
:Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039; (5)&lt;br /&gt;
:Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
:Brawn: 2&lt;br /&gt;
:Agility: 4&lt;br /&gt;
:Intellect: 2 &lt;br /&gt;
:Cunning: 3&lt;br /&gt;
:Willpower: 2 &lt;br /&gt;
:Presence: 2&lt;br /&gt;
&lt;br /&gt;
:Wound Threshold: 11 + Brawn&lt;br /&gt;
:Strain Threshold: 10 + Willpower&lt;br /&gt;
:Starting XP:  105&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Career)&#039;&#039;&#039;&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 1&lt;br /&gt;
:Perception: 1&lt;br /&gt;
:Piloting (Planetary):&lt;br /&gt;
:Piloting (Space): &lt;br /&gt;
:Ranged (Heavy)  (Agility): 1&lt;br /&gt;
:Streetwise: 1&lt;br /&gt;
:Skulduggery (Cunning): 1&lt;br /&gt;
:Stealth (Agility): 1&lt;br /&gt;
:Vigilance:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
:Underworld (Intellect): 1&lt;br /&gt;
:Outer Rim (Intellect): 1&lt;br /&gt;
:Deception (Cunning): 1&lt;br /&gt;
&lt;br /&gt;
XP Tracker 105 XP +10&lt;br /&gt;
:30 spent:  Agility 3&lt;br /&gt;
:40 spent:  Agility 4&lt;br /&gt;
:30 spent:  Cunning 3&lt;br /&gt;
:10 spent: Deception 1&lt;br /&gt;
:5 spent:  Perception 1&lt;br /&gt;
0 XP left &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 Obligation (+10 XP)&lt;br /&gt;
-5 duty +1000 credits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; 1500 credits, start.&lt;br /&gt;
:1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200&lt;br /&gt;
:1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250&lt;br /&gt;
:1 x Disguise Kit $100&lt;br /&gt;
:1 x Scanner Goggles $150&lt;br /&gt;
:1 x ISB Field Fatigues (Soak 1) $50&lt;br /&gt;
:750 credits + 1d100&lt;/div&gt;</summary>
		<author><name>Andronicus</name></author>
	</entry>
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