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	<updated>2026-04-18T22:25:36Z</updated>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62762</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
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		<updated>2016-10-15T01:41:09Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Peony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: hedonistic corruption &lt;br /&gt;
:Storage Methods: Her Breath (cannot cast if gagged or under water) Her Mystic Paint Set (must have something to paint on) (1)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (specify):&#039;&#039;&#039; Forbidden&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 5: (3 +2) Rich, Decadent Artist &lt;br /&gt;
::Stacking bonus to art skills 3&lt;br /&gt;
::Once per session can overcome difficult problem without acting 2&lt;br /&gt;
::Being regularly challenged to fights by upstarts who want to claim your titles or bragging rights: +1&lt;br /&gt;
::Once per session, receiving (Legend) additional dice to a art: -1&lt;br /&gt;
&lt;br /&gt;
:Legend 4: (2 +2) Djinni blood&lt;br /&gt;
::All spells being half-cost (use total, round down) in Azoth because of a powerful magical bloodline: -4&lt;br /&gt;
::Specifically Vulnerable to being trapped in enclosed spaces -2 &lt;br /&gt;
::Multiple times per session, receiving (Legend) additional die to a specific task via mystical transformation into Djinn form: -2&lt;br /&gt;
&lt;br /&gt;
:Legend 2: Model&lt;br /&gt;
::Once a session can overcome a problem without acting&lt;br /&gt;
::Once per session, receiving (Legend) additional dice to look good&lt;br /&gt;
&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the project.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Create Base Materials (level 1) - Creates base materials such as fire, air or metal, of any type wanted. Lasts the duration only a few moments&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effects: Create [material]&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/11&lt;br /&gt;
&lt;br /&gt;
:Familiar: Leth, the painted maid (4 points) &lt;br /&gt;
::A painted french maid who can do whatever you desire. . . &lt;br /&gt;
::Base ability: Forbidden Wish &lt;br /&gt;
::If the familiar is always corporeal and can be summoned to the master&#039;s side with a command word: +1&lt;br /&gt;
::If the familiar has its own needs and ambitions, and is somewhat mouthy: -1&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Fiona Rathmore==&lt;br /&gt;
:Oseng&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To recover the Lost Runes of Cirth.&lt;br /&gt;
:Failing: Pride (especially in her own knowledge)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 3&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 5&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (History): &lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (Runes): 1&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak: &lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Elemental Rune (Level 1) - Invoke the elements to strike down a foe.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage&lt;br /&gt;
:*Modifiers:Mundane&lt;br /&gt;
&lt;br /&gt;
:Rune of Restoration (Level 1) - Restore a person or object to it&#039;s original condition. &lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair&lt;br /&gt;
&lt;br /&gt;
:Rune of Warding (Level 1) - Creative a ward by invoking the rune of protection.&lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Runic Divination (Level 1) - Cast the runes to learn about something or someone.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan&lt;br /&gt;
&lt;br /&gt;
:Horse Rune (Level 1) - Call upon the speed of the horse to move quickly.&lt;br /&gt;
:*Target: Self/Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Rune of Life (Level 1) - Animate an object to carry out a single task.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
&lt;br /&gt;
:Runic Sanctuary (Level 2) - Create a warded area that protects and restores the injured or helpless.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Foundation: Runes of Restoration, Rune of Warding&lt;br /&gt;
&lt;br /&gt;
:Elemental Golem (Level 2) - Create a short lived golem out of an elemental substance.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Foundation: Rune of Life, Elemental Rune&lt;br /&gt;
&lt;br /&gt;
:Level 2&lt;br /&gt;
&lt;br /&gt;
:Level 3&lt;br /&gt;
&lt;br /&gt;
:Legend: Rune Master 3, Descendant of the Norns, 4&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Fiona&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 8&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: &lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 5&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 3&lt;br /&gt;
:Charisma 1&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 5&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 7&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
:Refined Sense - blood, ghosts (2)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine)&lt;br /&gt;
:Rule&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1), Mundane (+1)&lt;br /&gt;
&lt;br /&gt;
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair&lt;br /&gt;
:Condition (Costs health) (-1)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Distant&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar&lt;br /&gt;
:Death Knight Fuminori&lt;br /&gt;
:Created From - Hungry Soul&lt;br /&gt;
:Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2&lt;br /&gt;
::Total 0&lt;br /&gt;
&lt;br /&gt;
:Legend: Cat-eared Vampire 3&lt;br /&gt;
:Legend: Mad Doctor 1&lt;br /&gt;
&lt;br /&gt;
:Azoth:  14/14&lt;br /&gt;
:: Phylactery (6)&lt;br /&gt;
:: Andre&#039;s Blood (8)&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 4&lt;br /&gt;
:Spells 3&lt;br /&gt;
:Special Quality 2&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 2&lt;br /&gt;
:Intellect 2&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Master Chef 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16 &amp;lt;br&amp;gt;&lt;br /&gt;
XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jrnah==&lt;br /&gt;
:Player:  Peel&lt;br /&gt;
:????&lt;br /&gt;
:Magical Origin: Visitor&lt;br /&gt;
:Great Work: Force makaisme into terrestrial aesthetics.&lt;br /&gt;
:Failing: Snobbery&lt;br /&gt;
:Azoth (stored: skin): 8/8&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F): 5 &lt;br /&gt;
:Toughness (T): 3&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 3&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
:Prehensile Hair&lt;br /&gt;
:Natural Tool (silken hair, needle claws)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Academics (fashion)&lt;br /&gt;
:Craft (clothing)&lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (makai)&lt;br /&gt;
:Lore (fashion of legend)&lt;br /&gt;
:Rule&lt;br /&gt;
:Perform (strings)&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:[Razor Wire]: I - Other/Local/Momentary/Damage&lt;br /&gt;
:[Skin Reweaving]: I - Self/Touch/Momentary/Repair&lt;br /&gt;
:[Adornment Eye]: I - Other/Local/Momentary/Scan(clothing choices over time)&lt;br /&gt;
:[Animate Clothing]: II - Other/Local/Transient/Move&lt;br /&gt;
:[Skin Hardening]: II - Self/Touch/Transient/Transform(soak)&lt;br /&gt;
:[Fabricate Clothing]: III - Category(people)/Local/Persistent/Create&lt;br /&gt;
&lt;br /&gt;
:House of the Nine Silk Sparrows (1) [Open Privilege Knapsack 1/session (-2), Drama Magnet (+1)]&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:14 on skills&lt;br /&gt;
:1 on legend&lt;br /&gt;
&lt;br /&gt;
==Hans==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To become the strongest (for the sake of love)&lt;br /&gt;
:Failing: Missing the point&lt;br /&gt;
:Pictures:&lt;br /&gt;
::Overall: http://i.imgur.com/j3uUJd9.jpg&lt;br /&gt;
::With scarf: http://i.imgur.com/jYVAkm9.jpg&lt;br /&gt;
:Azoth Storage: high-grade oils&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 3 &lt;br /&gt;
:Toughness (T): 6&lt;br /&gt;
:Sensation (S): 2&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
:Total XP: 21&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Military: 1&lt;br /&gt;
:Technology: 1&lt;br /&gt;
Total XP: 4&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
Magic of Hans is connected to spiritual evocation and shamanism that forms the foundation of his family&#039;s sorcery, put through the lens of technomagic and using aggravated militarism as a prop. It&#039;s still basically that at heart, though.&lt;br /&gt;
&lt;br /&gt;
:Legend 4 (3+1): Heir to the White Tree&lt;br /&gt;
:Legend 2 (1+1): Human Typhoon&lt;br /&gt;
&lt;br /&gt;
:Mending The Gears - fixing stuff (Level 1)&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Fix Stuff&lt;br /&gt;
:*Modifier: Coincidental (usually involves use of tools. Sometimes power tools)&lt;br /&gt;
:*Total Cost: 0&lt;br /&gt;
&lt;br /&gt;
:Gears of War - Acquire Random Whatever (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create Stuff&lt;br /&gt;
:*Modifier: Mundane&lt;br /&gt;
:*Total Cost: 2&lt;br /&gt;
&lt;br /&gt;
:Gogglesception - find out about stuff (level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan&lt;br /&gt;
:*Modifier: None&lt;br /&gt;
:*Total Cost: 1&lt;br /&gt;
&lt;br /&gt;
:Magic (Actual) Missile - exactly what it says on the tin. (Level 2)&lt;br /&gt;
:*Foundation: Gears of War, Gogglesception&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Break Stuff&lt;br /&gt;
:*Modifier: None&lt;br /&gt;
:*Total Cost: 2&lt;br /&gt;
&lt;br /&gt;
:The Pioneer - form larger and more substantive objects (like small walls) (level 2)&lt;br /&gt;
:*Foundation: Mending The Gears, Gears of War&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create&lt;br /&gt;
:*Modifier: None&lt;br /&gt;
:*Total Cost: 2 &lt;br /&gt;
&lt;br /&gt;
:Steel Rain - shoot many magic (actual) missiles (level 3)&lt;br /&gt;
:*Foundation: The Pioneer, Magic (Actual) Missile&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Scene&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Break (Lots Of) Stuff&lt;br /&gt;
:*Modifier: None&lt;br /&gt;
:*Total Cost: 3&lt;br /&gt;
&lt;br /&gt;
:The Lion of Babylon&lt;br /&gt;
:*Base Spell: Steel Rain&lt;br /&gt;
:*Modifiers: &lt;br /&gt;
::*Tyrant Form: +2&lt;br /&gt;
::*Requires Maintenance: -2&lt;br /&gt;
::*Special Quality: Exotic Sense (Thermals): +1&lt;br /&gt;
::*Has Own Needs: -1&lt;br /&gt;
::*Always Corporeal, At Will Casting: +3&lt;br /&gt;
::*Total: 6?&lt;br /&gt;
&lt;br /&gt;
Super Total: 16?&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
:*Immortal (5)&lt;br /&gt;
&lt;br /&gt;
:*Overall:&lt;br /&gt;
::*0/25&lt;br /&gt;
::*0/10&lt;br /&gt;
::*0/15&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62691</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62691"/>
		<updated>2016-09-23T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Spells and Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Fiona Rathmore==&lt;br /&gt;
:Oseng&lt;br /&gt;
:Warlock - Power comes from forbidden knowledge and pacts with otherworld entities of great power such as Demon Lords, Great Fae, Elder Gods, etc.&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: Recover the Grimoire of Jerro and ascend using the knowledge within it.&lt;br /&gt;
:Ambition &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 3&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 5&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): &lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 2&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak: &lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:16 XP for spells - TBD&lt;br /&gt;
&lt;br /&gt;
:Legend: Pact-Maker 5&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Fiona&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: &lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 5&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Charisma 1&lt;br /&gt;
:Abyssal Gaze 1&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 5&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 7&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
:Refined Sense - blood, ghosts (2)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine)&lt;br /&gt;
:Rule&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1), Mundane (+1)&lt;br /&gt;
&lt;br /&gt;
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair&lt;br /&gt;
:Condition (Costs health) (-1)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Distant&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar&lt;br /&gt;
:Death Knight Fuminori&lt;br /&gt;
:Created From - Hungry Soul&lt;br /&gt;
:Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2&lt;br /&gt;
::Total 0&lt;br /&gt;
&lt;br /&gt;
:Legend: Cat-eared Vampire 3&lt;br /&gt;
:Legend: Mad Doctor 1&lt;br /&gt;
&lt;br /&gt;
:Azoth:  14/14&lt;br /&gt;
:: Phylactery (6)&lt;br /&gt;
:: Andre&#039;s Blood (8)&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 4&lt;br /&gt;
:Spells 3&lt;br /&gt;
:Special Quality 2&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 2&lt;br /&gt;
:Intellect 2&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Master Chef 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;br /&gt;
&lt;br /&gt;
==Jrnah==&lt;br /&gt;
:Player:  Peel&lt;br /&gt;
:????&lt;br /&gt;
:Magical Origin: Visitor&lt;br /&gt;
:Great Work: Force makaisme into terrestrial aesthetics.&lt;br /&gt;
:Failing: Snobbery&lt;br /&gt;
:Azoth (stored internally): &lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F): 5 &lt;br /&gt;
:Toughness (T): 3&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 3&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
:Prehensile Hair&lt;br /&gt;
:Natural Tool (silken hair, needle claws)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Academics (fashion)&lt;br /&gt;
:Craft (clothing)&lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (makai)&lt;br /&gt;
:Lore (fashion of legend)&lt;br /&gt;
:Rule&lt;br /&gt;
:Perform (strings)&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:[Animate Clothing]&lt;br /&gt;
:[Fabricate Clothing]&lt;br /&gt;
:[Razor Wire]&lt;br /&gt;
&lt;br /&gt;
:House of the Nine Caged Songbirds (1 or 2)&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:14 on skills&lt;br /&gt;
&lt;br /&gt;
==Hans==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To become the strongest (for the sake of love)&lt;br /&gt;
:Failing: Missing the point&lt;br /&gt;
:Pictures:&lt;br /&gt;
::Overall: http://i.imgur.com/j3uUJd9.jpg&lt;br /&gt;
::With scarf: http://i.imgur.com/jYVAkm9.jpg&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
Tanks are working, please wait warmly.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62690</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62690"/>
		<updated>2016-09-23T23:13:41Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Spells and Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Fiona Rathmore==&lt;br /&gt;
:Oseng&lt;br /&gt;
:Warlock - Power comes from forbidden knowledge and pacts with otherworld entities of great power such as Demon Lords, Great Fae, Elder Gods, etc.&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: Recover the Grimoire of Jerro and ascend using the knowledge within it.&lt;br /&gt;
:Ambition &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 3&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 5&lt;br /&gt;
:Deception (D): 4&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): &lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 2&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak: &lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:16 XP for spells - TBD&lt;br /&gt;
&lt;br /&gt;
:Legend: Pact-Maker 5&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Fiona&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: &lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 5&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Charisma 1&lt;br /&gt;
:Abyssal Gaze 1&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 5&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 7&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
:Refined Sense - blood, ghosts (2)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine)&lt;br /&gt;
:Rule&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1), Mundane (+1)&lt;br /&gt;
&lt;br /&gt;
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair&lt;br /&gt;
:Condition (Costs health) (-1)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Distant&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar&lt;br /&gt;
:Death Knight Fuminori&lt;br /&gt;
:Created From - Hungry Soul&lt;br /&gt;
:Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2&lt;br /&gt;
::Total 0&lt;br /&gt;
&lt;br /&gt;
:Legend: Cat-eared Vampire 3&lt;br /&gt;
:Legend: Mad Doctor 1&lt;br /&gt;
&lt;br /&gt;
:Azoth:  14/14&lt;br /&gt;
:: Phylactery (6)&lt;br /&gt;
:: Andre&#039;s Blood (8)&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 4&lt;br /&gt;
:Spells 3&lt;br /&gt;
:Special Quality 2&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 2&lt;br /&gt;
:Intellect 2&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;br /&gt;
&lt;br /&gt;
==Jrnah==&lt;br /&gt;
:Player:  Peel&lt;br /&gt;
:????&lt;br /&gt;
:Magical Origin: Visitor&lt;br /&gt;
:Great Work: Force makaisme into terrestrial aesthetics.&lt;br /&gt;
:Failing: Snobbery&lt;br /&gt;
:Azoth (stored internally): &lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F): 5 &lt;br /&gt;
:Toughness (T): 3&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 3&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
:Prehensile Hair&lt;br /&gt;
:Natural Tool (silken hair, needle claws)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Academics (fashion)&lt;br /&gt;
:Craft (clothing)&lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (makai)&lt;br /&gt;
:Lore (fashion of legend)&lt;br /&gt;
:Rule&lt;br /&gt;
:Perform (strings)&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:[Animate Clothing]&lt;br /&gt;
:[Fabricate Clothing]&lt;br /&gt;
:[Razor Wire]&lt;br /&gt;
&lt;br /&gt;
:House of the Nine Caged Songbirds (1 or 2)&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:14 on skills&lt;br /&gt;
&lt;br /&gt;
==Hans==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: To become the strongest (for the sake of love)&lt;br /&gt;
:Failing: Missing the point&lt;br /&gt;
:Pictures:&lt;br /&gt;
::Overall: http://i.imgur.com/j3uUJd9.jpg&lt;br /&gt;
::With scarf: http://i.imgur.com/jYVAkm9.jpg&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
Tanks are working, please wait warmly.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62585</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62585"/>
		<updated>2016-09-12T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Peony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
:Magical Origin: Autodidacts&lt;br /&gt;
:Great Work: To usher in the global revolution against the magi puppetmasters&lt;br /&gt;
:Failing: Laziness&lt;br /&gt;
:Azoth (stored internally): 2&lt;br /&gt;
:Willpower: 5&lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F):  7&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 6&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
&lt;br /&gt;
:Danger Sense&lt;br /&gt;
:Eyes of Cat (night vision)&lt;br /&gt;
====Skills====&lt;br /&gt;
:Delinquency: &lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
:Spark (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Transform (haywire)&lt;br /&gt;
&lt;br /&gt;
:Fire (Level 1, +1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Damage, Create (fire!)&lt;br /&gt;
&lt;br /&gt;
:Lucky Guess (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (luck?)&lt;br /&gt;
&lt;br /&gt;
:Look the Other Way (Level 1)&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform (distraction)&lt;br /&gt;
&lt;br /&gt;
:Catlike Reflexes (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan (danger)&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
:Claws (Level 1, +1)&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Transform&lt;br /&gt;
:*Modifiers: Mundane&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
:15 XP starting&lt;br /&gt;
:2 spent on 1 skill&lt;br /&gt;
:9 spent on 9 more stat points&lt;br /&gt;
:4 spent on traits&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Player: Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62564</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62564"/>
		<updated>2016-09-11T21:49:26Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Spells and Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: &amp;lt;br&amp;gt;&lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62563</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62563"/>
		<updated>2016-09-11T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Spells and Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
&lt;br /&gt;
Willpower: 5&lt;br /&gt;
Wisdom: &lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62562</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62562"/>
		<updated>2016-09-11T21:47:41Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Spells and Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
Willpower: 5&lt;br /&gt;
Wisdom: &lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62561</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62561"/>
		<updated>2016-09-11T21:46:11Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Blood Drain, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Andre&#039;s Blood&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Aeon&lt;br /&gt;
:Magical Origin: Visitor (Dryad)&lt;br /&gt;
:Great Work: Cultivate the seeds of a new World Tree&lt;br /&gt;
:Failing: Idealist&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 4&lt;br /&gt;
:Finesse (F): 2&lt;br /&gt;
:Toughness (T): 7&lt;br /&gt;
:Sensation (S): 3&lt;br /&gt;
:Intellect (I): 3&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 1&lt;br /&gt;
&lt;br /&gt;
Special Qualities&lt;br /&gt;
:Elemental Affinity (Wood) 2&lt;br /&gt;
:Prehensile Hair 1&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Botany)&lt;br /&gt;
:Craft (Alchemy)&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
Verdant Growth - Trigger a profusion of accelerated plant growth.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Create (plants), Transform (plants)&lt;br /&gt;
&lt;br /&gt;
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self)&lt;br /&gt;
:Condition - Be in sunlight.&lt;br /&gt;
&lt;br /&gt;
Thorn Whip - A thorny vine emerges from Peony&#039;s arm to lash at foes.&lt;br /&gt;
Level 1&lt;br /&gt;
Self&lt;br /&gt;
Momentary&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
Antitoxin - Neutralizes poisons in the bodies of others.&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living beings)&lt;br /&gt;
&lt;br /&gt;
Entangle - Commands ensorcelled plants to grasp at foes.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform&lt;br /&gt;
:Foundation: Verdant Growth, Antitoxin.&lt;br /&gt;
&lt;br /&gt;
Barkskin - Grows armored, bark-like skin over Peony&#039;s body, increasing her toughness.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (self)&lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Haven - Peony melds her form with that of a tree, allowing her to hide within it.&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform &lt;br /&gt;
:Foundation: Verdant Growth, Photosynthetic Rejuvination.&lt;br /&gt;
&lt;br /&gt;
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.&lt;br /&gt;
:Level 3&lt;br /&gt;
:Other&lt;br /&gt;
:Distant&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (plants), Damage &lt;br /&gt;
:Foundation: Entangle, Hypnotic Fragrance.&lt;br /&gt;
&lt;br /&gt;
Legends&lt;br /&gt;
:Legacy: Avatar of Nature 5 &lt;br /&gt;
:Rumor: Great Conservationist 2&lt;br /&gt;
&lt;br /&gt;
Azoth Storage: Enchanted blossoms growing in her hair.&lt;br /&gt;
:Azoth: 9/9&lt;br /&gt;
Willpower: 5&lt;br /&gt;
Wisdom: &lt;br /&gt;
Health: 16/16&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62522</id>
		<title>Talk:Magus Novice Opus: Prima Materia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Magus_Novice_Opus:_Prima_Materia&amp;diff=62522"/>
		<updated>2016-09-09T08:54:53Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asmaa Tahan==&lt;br /&gt;
:Magical Origin: Heir&lt;br /&gt;
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended&lt;br /&gt;
:Failing: Hubris &lt;br /&gt;
===Stats===&lt;br /&gt;
:Power (P): 2&lt;br /&gt;
:Finesse (F):  2&lt;br /&gt;
:Toughness (T): 4&lt;br /&gt;
:Sensation (S): 5&lt;br /&gt;
:Intellect (I): 4&lt;br /&gt;
:Charisma (C): 4&lt;br /&gt;
:Deception (D): 5&lt;br /&gt;
===Skills===&lt;br /&gt;
:Academics (specify):&lt;br /&gt;
:Athletics:&lt;br /&gt;
:&#039;&#039;&#039;Craft (specify)&#039;&#039;&#039;: Art&lt;br /&gt;
:Delinquency: &lt;br /&gt;
:&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:&#039;&#039;&#039;Occult:&#039;&#039;&#039;&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
:Legend 4: Rich, Decadent Artist &lt;br /&gt;
:Legend 4: Djinni blood&lt;br /&gt;
:Willpower: 7&lt;br /&gt;
&lt;br /&gt;
:Know Secrets (Level 1) - Learn aspects of a person which they conceal.&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Scan [Secrets]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.&lt;br /&gt;
:*Target: Other/Self&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Repair [Appearances]&lt;br /&gt;
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)&lt;br /&gt;
&lt;br /&gt;
:Artist&#039;s Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Momentary&lt;br /&gt;
:*Effect: Create [Art Tools]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person&#039;s desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.&lt;br /&gt;
:*Foundation: Restore Beauty, Know Secrets&lt;br /&gt;
:*Target: Self&lt;br /&gt;
:*Range: Touch&lt;br /&gt;
:*Duration: Transit&lt;br /&gt;
:*Effect: Transform [Self]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.&lt;br /&gt;
:*Foundation: Restore Beauty, Artist&#039;s Tools&lt;br /&gt;
:*Target: Other&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Transient&lt;br /&gt;
:*Effect: Create [Servant]&lt;br /&gt;
:*Modifiers:&lt;br /&gt;
&lt;br /&gt;
:Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa&#039;s magecraft.&lt;br /&gt;
:*Foundation: Resemble Obsession, Beautiful Servant&lt;br /&gt;
:*Target: Other/Self (1)&lt;br /&gt;
:*Range: Local&lt;br /&gt;
:*Duration: Persistent&lt;br /&gt;
:*Effect: Transform [According to a Wish], Create [According to a Wish]&lt;br /&gt;
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)&lt;br /&gt;
&lt;br /&gt;
:Azoth: 10/10&lt;br /&gt;
&lt;br /&gt;
==Lowe==&lt;br /&gt;
*Shrike&lt;br /&gt;
*http://safebooru.org/index.php?page=post&amp;amp;s=view&amp;amp;id=1372199&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keiko==&lt;br /&gt;
*Oseng&lt;br /&gt;
*Pic to come&lt;br /&gt;
&lt;br /&gt;
==Andre Sermaster==&lt;br /&gt;
:BM&lt;br /&gt;
&lt;br /&gt;
:Magical Origin: Eclectics&lt;br /&gt;
:Great Work: Undead that are indistinguishable from a living species&lt;br /&gt;
:Failing: Unsettlingly Obsessed&lt;br /&gt;
 &lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
:Power (P): 1&lt;br /&gt;
:Finesse (F): 4&lt;br /&gt;
:Toughness (T): 2&lt;br /&gt;
:Sensation (S): 4&lt;br /&gt;
:Intellect (I): 5&lt;br /&gt;
:Charisma (C): 2&lt;br /&gt;
:Deception (D): 3&lt;br /&gt;
&lt;br /&gt;
Special Qualities:&lt;br /&gt;
:Abyssal Gaze (1)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
:Academics (Medicine): 1&lt;br /&gt;
:Athletics:&lt;br /&gt;
:Craft (specify): &lt;br /&gt;
:Delinquency: &lt;br /&gt;
:Etiquette&lt;br /&gt;
:Lore (specify):&lt;br /&gt;
:Martial Arts (specify): &lt;br /&gt;
:Military:&lt;br /&gt;
:Occult: 1&lt;br /&gt;
:Rule:&lt;br /&gt;
:Perform (specify): &lt;br /&gt;
:Servant: &lt;br /&gt;
:Sneak:&lt;br /&gt;
:Technology:&lt;br /&gt;
&lt;br /&gt;
===Spells and Legend===&lt;br /&gt;
&lt;br /&gt;
Spells &lt;br /&gt;
&lt;br /&gt;
Blood Drain – Drain Blood through physical contact and accelerate healing (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (self), Damage (living)(1)&lt;br /&gt;
:Condition (Only works on those with human Blood) (-1)&lt;br /&gt;
&lt;br /&gt;
Vital Restoration- Restore the body of others through channeling necromantic energy (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Repair (living)&lt;br /&gt;
&lt;br /&gt;
Spectral Blast – Ghostly essence strikes at the material world(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Other&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Damage&lt;br /&gt;
&lt;br /&gt;
Soul-Sight – shifts Andre&#039;s perceptions to allow him to study the essence of others and their spirits(1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Self&lt;br /&gt;
:Touch&lt;br /&gt;
:Momentary&lt;br /&gt;
:Scan&lt;br /&gt;
&lt;br /&gt;
Unmoor from Material – briefly shift something into a wraithlike state (1)&lt;br /&gt;
:Level 1&lt;br /&gt;
:Local&lt;br /&gt;
:Momentary&lt;br /&gt;
:Transform (Render Spectral)&lt;br /&gt;
&lt;br /&gt;
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Local&lt;br /&gt;
:Transient&lt;br /&gt;
:Create (Undead)&lt;br /&gt;
:Derived from Vital Restoration, Spectral Blast&lt;br /&gt;
&lt;br /&gt;
Wraith Form – Caster&#039;s flesh becomes ectoplasm, becoming as a ghost (2)&lt;br /&gt;
:Level 2&lt;br /&gt;
:Self&lt;br /&gt;
:Transient&lt;br /&gt;
:Transform (Spectral Body)&lt;br /&gt;
:Derived from Soul-sight, Unmoor from Material&lt;br /&gt;
&lt;br /&gt;
Death Knight – Creates an armoured warrior of incredible power, the Knight Fuminori (3)&lt;br /&gt;
:Level 3&lt;br /&gt;
:Local&lt;br /&gt;
:Familiar, Permanent (4)&lt;br /&gt;
:Create (Death Knight)&lt;br /&gt;
:Derived from Undead Vessel, Wraith Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: Cat-eared Vampire 4&lt;br /&gt;
Legend: Mad Doctor 2&lt;br /&gt;
&lt;br /&gt;
:Azoth:  10/10&lt;br /&gt;
:: Phylactery&lt;br /&gt;
:: Book of Dead Memories&lt;br /&gt;
&lt;br /&gt;
:Willpower 7&lt;br /&gt;
:Wisdom &lt;br /&gt;
&lt;br /&gt;
:Health: 12&lt;br /&gt;
&lt;br /&gt;
Bonus XP (15)&lt;br /&gt;
:Legends 6&lt;br /&gt;
:Spells 6&lt;br /&gt;
:Willpower 2&lt;br /&gt;
:Finesse 1&lt;br /&gt;
&lt;br /&gt;
==Peony==&lt;br /&gt;
:Aeon&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60196</id>
		<title>Cinnabar Panoply</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60196"/>
		<updated>2015-11-28T22:12:32Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Race: Loslung War Golem (Alfhildr class)&lt;br /&gt;
:Class: Rune Knight&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Loslung war golem involved in the siege of the Vesta Sacras.  Squad controller was slain during the final assault on Crown Princess Carmine&#039;s tower, leaving her and her siblings to run on automatic.  Has no clear memory of how she survived the battle, or how she wound up on the surface, miles from the Dark Elf city - having only recently developed independent consciousness.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Like the race that built her, Cinnabar Panoply is short of stature and stout of frame.  Constructed during the late Andvari period of the Loslung empire, her design reflects the decadence and artistic flair for which the period is known.  Mithril filigree has been worked into the polished red stone of her body, and her features have been carefully sculpted to resemble those of a young woman in armor, with her faceplate raised.  Her figure is somewhat bottom-heavy, with wide hips and thick thighs - ostensibly to give her a low, stable center of gravity.  She wears no armor or jewelry, save for a crude silver armband around her left bicep, the significance of which is unknown.&lt;br /&gt;
&lt;br /&gt;
Cinnabar Panoply carries no weapons of her own - preferring to dispatch foes with her heavy, gauntleted fists - though she is capable of wielding almost any weapon she can get her hands on.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60195</id>
		<title>Cinnabar Panoply</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60195"/>
		<updated>2015-11-28T22:08:39Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Race: Loslung War Golem (Alfhildr class)&lt;br /&gt;
:Class: Rune Knight&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Loslung war golem involved in the siege of the Vesta Sacras.  Squad controller was slain during the final assault on Crown Princess Carmine&#039;s tower.  Does not know how she escaped the Dark Elf city, having only recently developed independent consciousness.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Like the race that built her, Cinnabar Panoply is short of stature and stout of frame.  Constructed during the late Andvari period of the Loslung empire, her design reflects the decadence and artistic flair for which the period is known.  Mithril filigree has been worked into the polished red stone of her body, and her features have been carefully sculpted to resemble those of a young woman in armor, with her faceplate raised.  Her figure is somewhat bottom-heavy, with wide hips and thick thighs - ostensibly to give her a low, stable center of gravity.  She wears no armor or jewelry, save for a crude silver armband around her left bicep, the significance of which is unknown.&lt;br /&gt;
&lt;br /&gt;
Cinnabar Panoply carries no weapons of her own - preferring to dispatch foes with her heavy, gauntleted fists - though she is capable of wielding almost any weapon she can get her hands on.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60058</id>
		<title>Cinnabar Panoply</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60058"/>
		<updated>2015-11-11T04:30:57Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Race: Loslung War Golem (Alfhildr class)&lt;br /&gt;
:Class: Rune Knight&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;Coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Like the race that built her, Cinnabar Panoply is short of stature and stout of frame.  Constructed during the late Andvari period of the Loslung empire, her design reflects the decadence and artistic flair for which the period is known.  Mithril filigree has been worked into the polished red stone of her body, and her features have been carefully sculpted to resemble those of a young woman in armor, with her faceplate raised.  Her figure is somewhat bottom-heavy, with wide hips and thick thighs - ostensibly to give her a low, stable center of gravity.  She wears no armor or jewelry, save for a crude silver armband around her left bicep, the significance of which is unknown.&lt;br /&gt;
&lt;br /&gt;
Cinnabar Panoply carries no weapons of her own - preferring to dispatch foes with her heavy, gauntleted fists - though she is capable of wielding almost any weapon she can get her hands on.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60056</id>
		<title>Cinnabar Panoply</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Cinnabar_Panoply&amp;diff=60056"/>
		<updated>2015-11-11T04:21:38Z</updated>

		<summary type="html">&lt;p&gt;Aeon: Created page with &amp;quot;:Race: Loslung War Golem (Alfhildr class) :Class: Rune Knight  ==Character==  ===History=== &amp;#039;&amp;#039;Coming soon...&amp;#039;&amp;#039;  ===Appearance===  Like the race that built her, Cinnabar Panopl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Race: Loslung War Golem (Alfhildr class)&lt;br /&gt;
:Class: Rune Knight&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;Coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Like the race that built her, Cinnabar Panoply is short of stature and stout of frame.  Constructed during the late Andvari period of the Loslung empire, her design reflects the decadence and artistic flair for which the period is known.  Mithril filigree has been worked into the polished red stone of her body, and her features have been carefully sculpted to resemble those of a young woman in armor, with her faceplate raised.  Her figure is somewhat bottom-heavy, with wide hips and thick thighs - ostensibly to give her a low, stable center of gravity.  She wears no armor or jewelry, save for a crude silver armband around her left bicep, the significance of which is unknown.&lt;br /&gt;
&lt;br /&gt;
Cinnabar Panoply carries no weapons fo her own - preferring to dispatch foes with her heavy, gauntleted fists - though she is capable of wielding almost any weapon she can get her hands on.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=60055</id>
		<title>FBH Fantasia Third</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=60055"/>
		<updated>2015-11-11T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Other system stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a small town in a realm of high magic, five people are thrown together by circumstance in a quest that will change the entire world. &lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The land of Achani used to be a standard fantasy setting, till the green stars. For one month, the sky was filled with a vivid green aura. Since then, vast numbers of strange magical plants have grown from the ground, and odd nature spirits have begun to erupt from the ground, both friendly and hostile to humanity.  &lt;br /&gt;
&lt;br /&gt;
=Archetypes=&lt;br /&gt;
:Interdimensional Traveller &lt;br /&gt;
:Renegade Knight&lt;br /&gt;
:Newbie Adventuress &lt;br /&gt;
:Professional Monster Slayer&lt;br /&gt;
:Unlucky Princess &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other system stuff=&lt;br /&gt;
Later, just do concepts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Carmine Vesta]], Drider Disposed Scion (Unlucky Princess), BM &amp;lt;br&amp;gt;&lt;br /&gt;
Cornelia of the Atoni, (ID Traveller), Silence&amp;lt;br&amp;gt;&lt;br /&gt;
[[Righteous Starfall]], (Monster Hunter), OmegaPaladin&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinnabar Panoply]], Adorable War-Golem (Renegade Knight), Aeon&amp;lt;br&amp;gt;&lt;br /&gt;
Thistle, a Plant (Newbie Adventuress), Shrike &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mora Dahaka]], Paladin of the Destroyed God(ess?) (Also Renegade Knight), Holle &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59925</id>
		<title>FBH Fantasia Third</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59925"/>
		<updated>2015-10-27T00:43:02Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Other system stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a small town in a realm of high magic, five people are thrown together by circumstance in a quest that will change the entire world. &lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The land of Achani used to be a standard fantasy setting, till the green stars. For one month, the sky was filled with a vivid green aura. Since then, vast numbers of strange magical plants have grown from the ground, and odd nature spirits have begun to erupt from the ground, both friendly and hostile to humanity.  &lt;br /&gt;
&lt;br /&gt;
=Archetypes=&lt;br /&gt;
:Interdimensional Traveller &lt;br /&gt;
:Renegade Knight&lt;br /&gt;
:Newbie Adventuress &lt;br /&gt;
:Professional Monster Slayer&lt;br /&gt;
:Unlucky Princess &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other system stuff=&lt;br /&gt;
Later, just do concepts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Carmine Vesta]], Drider Disposed Scion (Unlucky Princess), BM &amp;lt;br&amp;gt;&lt;br /&gt;
Cornelia of the Atoni, (ID Traveller), Silence&amp;lt;br&amp;gt;&lt;br /&gt;
Righteous Starfall, (Monster Hunter), OmegaPaladin&amp;lt;br&amp;gt;&lt;br /&gt;
Cinnabar Panoply, Adorable War-Golem (Renegade Knight), Aeon&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59922</id>
		<title>FBH Fantasia Third</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59922"/>
		<updated>2015-10-26T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Other system stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a small town in a realm of high magic, five people are thrown together by circumstance in a quest that will change the entire world. &lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The land of Achani used to be a standard fantasy setting, till the green stars. For one month, the sky was filled with a vivid green aura. Since then, vast numbers of strange magical plants have grown from the ground, and odd nature spirits have begun to erupt from the ground, both friendly and hostile to humanity.  &lt;br /&gt;
&lt;br /&gt;
=Archetypes=&lt;br /&gt;
:Interdimensional Traveller &lt;br /&gt;
:Renegade Knight&lt;br /&gt;
:Newbie Adventuress &lt;br /&gt;
:Professional Monster Slayer&lt;br /&gt;
:Unlucky Princess &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other system stuff=&lt;br /&gt;
Later, just do concepts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Carmine Vesta]], Drider Disposed Scion (Unlucky Princess), BM &amp;lt;br&amp;gt;&lt;br /&gt;
Cornelia of the Atoni, (ID Traveller), Silence&amp;lt;br&amp;gt;&lt;br /&gt;
Righteous Starfall, (Monster Hunter), OmegaPaladin&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59921</id>
		<title>FBH Fantasia Third</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=FBH_Fantasia_Third&amp;diff=59921"/>
		<updated>2015-10-26T23:10:30Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Other system stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a small town in a realm of high magic, five people are thrown together by circumstance in a quest that will change the entire world. &lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The land of Achani used to be a standard fantasy setting, till the green stars. For one month, the sky was filled with a vivid green aura. Since then, vast numbers of strange magical plants have grown from the ground, and odd nature spirits have begun to erupt from the ground, both friendly and hostile to humanity.  &lt;br /&gt;
&lt;br /&gt;
=Archetypes=&lt;br /&gt;
:Interdimensional Traveller &lt;br /&gt;
:Renegade Knight&lt;br /&gt;
:Newbie Adventuress &lt;br /&gt;
:Professional Monster Slayer&lt;br /&gt;
:Unlucky Princess &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other system stuff=&lt;br /&gt;
Later, just do concepts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Carmine Vesta]], Drider Disposed Scion (Unlucky Princess), BM &amp;lt;br&amp;gt;&lt;br /&gt;
Cornelia of the Atoni, (ID Traveller), Silence&amp;lt;br&amp;gt;&lt;br /&gt;
Righteous Starfall, (Monster Hunter), OmegaPaladin&amp;lt;br&amp;gt;&lt;br /&gt;
Cinnabar Panoply (Adorable War-Golem), Aeon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59750</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59750"/>
		<updated>2015-09-20T01:36:43Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 7/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 11/31&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 4&lt;br /&gt;
:Celerity: 3&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59745</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59745"/>
		<updated>2015-09-20T00:01:07Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 7/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 6/31&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 4&lt;br /&gt;
:Celerity: 3&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59623</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59623"/>
		<updated>2015-08-31T21:45:14Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 6/31&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 4&lt;br /&gt;
:Celerity: 3&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59622</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59622"/>
		<updated>2015-08-31T21:44:26Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Disciplines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 31&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 4&lt;br /&gt;
:Celerity: 3&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59621</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59621"/>
		<updated>2015-08-31T21:43:13Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 31&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59446</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=59446"/>
		<updated>2015-08-10T22:38:43Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 19&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58600</id>
		<title>Blackbury Troubles</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58600"/>
		<updated>2015-07-17T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blackbury Troubles: D&amp;amp;Dth Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A recently formed party of adventurers has stopped in the town of Blackbury for a night&#039;s rest on their journey to the Great Fair of Sarone, an excellent place for adventurers of all stripes to find work. They found a couple of rooms at the Silver Flagon, a tavern and inn on the outskirts of town. But the night&#039;s piece was unexpectedly shattered – setting the party on the trail of their first real adventure.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a short 5th Ed D&amp;amp;D adventure, with the battles being fought on Roll20. The starting level is 1 and any kind of character is welcome, though at least one stealthy/sneaky character would be good. Please feel free to place your character sheets on the discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Acatalepsy - Character is a sailor, probably on the same ship that one or more PCs traveled on. Either fighter or monk.&amp;lt;br&amp;gt;&lt;br /&gt;
Peel TBA &amp;lt;br&amp;gt;&lt;br /&gt;
BM - [[Carlton Venz]] A mage and mercenary, heading away from the destruction of his previous criminal employer&#039;s demise. Wizard or Sorcerer.&amp;lt;br&amp;gt;&lt;br /&gt;
Aeon - (tentative) Tiefling acrobat and (occasional) thief.  Rogue. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58543</id>
		<title>Blackbury Troubles</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58543"/>
		<updated>2015-07-15T12:14:33Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blackbury Troubles: D&amp;amp;Dth Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A recently formed party of adventurers has stopped in the town of Blackbury for a night&#039;s rest on their journey to the Great Fair of Sarone, an excellent place for adventurers of all stripes to find work. They found a couple of rooms at the Silver Flagon, a tavern and inn on the outskirts of town. But the night&#039;s piece was unexpectedly shattered – setting the party on the trail of their first real adventure.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a short 5th Ed D&amp;amp;D adventure, with the battles being fought on Roll20. The starting level is 1 and any kind of character is welcome, though at least one stealthy/sneaky character would be good. Please feel free to place your character sheets on the discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Acatalepsy - Character is a sailor, probably on the same ship that one or more PCs traveled on. Either fighter or monk.&amp;lt;br&amp;gt;&lt;br /&gt;
Peel TBA &amp;lt;br&amp;gt;&lt;br /&gt;
BM - [[Carlton Venz]] A mage and mercenary, heading away from the destruction of his previous criminal employer&#039;s demise. Wizard or Sorcerer.&amp;lt;br&amp;gt;&lt;br /&gt;
Aeon - TBA &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58340</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58340"/>
		<updated>2015-07-07T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 14&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58291</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58291"/>
		<updated>2015-06-30T01:06:57Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 9&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58165</id>
		<title>Penelope Lovegrove</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58165"/>
		<updated>2015-06-19T02:31:34Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Lovegrove &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 23 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Celestial Chorus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avatar:&#039;&#039;&#039; Questing &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Pedagogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Visonary &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 4/5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:-0: [ ]&lt;br /&gt;
:-1: [ ] [ ]&lt;br /&gt;
:-2: [ ] [ ]&lt;br /&gt;
:-5: [ ] &lt;br /&gt;
:-X: [ ]&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exp:&#039;&#039;&#039; 23 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 2 &lt;br /&gt;
:Dexterity: 3 &lt;br /&gt;
:Stamina: 3 (4xp + 4bp)&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 3 &lt;br /&gt;
:Manipulation: 4 &lt;br /&gt;
:Appearance: 3 &lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 3 &lt;br /&gt;
:Intelligence: 5 (Prodigy) &lt;br /&gt;
:Wits: 3 &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
:Alertness: 3&lt;br /&gt;
:Awareness: 5 (Sensitive)(14xp)&lt;br /&gt;
:Expression: 4&lt;br /&gt;
:Leadership: 1 (3bp)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Etiquette: 2&lt;br /&gt;
:Meditation: 3&lt;br /&gt;
:Melee: 1 (1xp + 2bp)&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Academics: 5 (Theology) (14xp)&lt;br /&gt;
:Computers: 1 (3bp)&lt;br /&gt;
:Cosmology: 3 (4xp)&lt;br /&gt;
:Culture: 3&lt;br /&gt;
:Enigmas: 2 (2XP + 3bp)&lt;br /&gt;
:Linguistics: 3&lt;br /&gt;
:Lore: 2 (5bp)&lt;br /&gt;
:Occult: 2&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
Prime: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind: 4 (24bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 2 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Arcane: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatar: 5 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Dream: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Library: 2 (6bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Mentor: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 2 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58162</id>
		<title>Penelope Lovegrove</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58162"/>
		<updated>2015-06-19T01:35:40Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Lovegrove &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 23 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Celestial Chorus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avatar:&#039;&#039;&#039; Questing &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Pedagogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Visonary &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 4/5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:-0: [ ]&lt;br /&gt;
:-1: [ ] [ ]&lt;br /&gt;
:-2: [ ] [ ]&lt;br /&gt;
:-5: [ ] &lt;br /&gt;
:-X: [ ]&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exp:&#039;&#039;&#039; 19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 2 &lt;br /&gt;
:Dexterity: 3 &lt;br /&gt;
:Stamina: 3 (4xp + 4bp)&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 3 &lt;br /&gt;
:Manipulation: 4 &lt;br /&gt;
:Appearance: 3 &lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 3 &lt;br /&gt;
:Intelligence: 5 (Prodigy) &lt;br /&gt;
:Wits: 3 &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
:Alertness: 3&lt;br /&gt;
:Awareness: 5 (Sensitive)(14xp)&lt;br /&gt;
:Expression: 4&lt;br /&gt;
:Leadership: 1 (3bp)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Etiquette: 2&lt;br /&gt;
:Meditation: 3&lt;br /&gt;
:Melee: 1 (1xp + 2bp)&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Academics: 5 (Theology) (14xp)&lt;br /&gt;
:Computers: 1 (3bp)&lt;br /&gt;
:Cosmology: 3 (4xp)&lt;br /&gt;
:Culture: 3&lt;br /&gt;
:Enigmas: 2 (2XP + 3bp)&lt;br /&gt;
:Linguistics: 3&lt;br /&gt;
:Lore: 2 (5bp)&lt;br /&gt;
:Occult: 2&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
Prime: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind: 4 (24bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 2 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Arcane: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatar: 5 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Dream: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Library: 2 (6bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Mentor: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 2 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58140</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58140"/>
		<updated>2015-06-17T03:35:04Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Characters List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
====[[Evelyn Grace]]====&lt;br /&gt;
Hermetic Vampire Hunting Doll, painfully shy and painfully sharp.&lt;br /&gt;
&lt;br /&gt;
===[[Evangeline Leblanc]]===&lt;br /&gt;
Science Project Hermetic Orphan&lt;br /&gt;
&lt;br /&gt;
===[[Wilmodis]]===&lt;br /&gt;
&lt;br /&gt;
===[[Penelope Lovegrove]] (Aeon)===&lt;br /&gt;
Chorister Theology Student and Neo-Gnostic with Scary Mind Powers.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantryrealm with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
*Boston&lt;br /&gt;
&lt;br /&gt;
=Boston Lore=&lt;br /&gt;
:Tradition&lt;br /&gt;
::1: There is little high level tradition activity in Boston, as it is a heavily technocratic city&lt;br /&gt;
::2: Most tradition activity is in a small scale cell structure in small associations, churches and wiccan groups&lt;br /&gt;
::3: Considerable Tradition business takes place in shadow Boston, the mirror of the city on the other side of the horizon&lt;br /&gt;
&lt;br /&gt;
:Hermetic&lt;br /&gt;
::1: Masionic Lodges host the majority of Boston&#039;s hermetics&lt;br /&gt;
&lt;br /&gt;
:Fairies &lt;br /&gt;
::1 There is a major court in Boston &lt;br /&gt;
::2 It hosts a strange variety of fae, including ambassadors from the old world&lt;br /&gt;
&lt;br /&gt;
:Pentex&lt;br /&gt;
::1 There are no major Pentex facilities in Boston&lt;br /&gt;
::2 However, it has some ownership in Haddenfield Financial, a new player in the district&lt;br /&gt;
&lt;br /&gt;
:Vampires&lt;br /&gt;
::1: The city&#039;s prince is a man by the name of Wilson Todd, a successful merchant from the old world who was among the first kindred to arrive&lt;br /&gt;
::2: Recently, a new Sabbat group has arrived in town&lt;br /&gt;
::3: Todd&#039;s position is weak, and many say his star is falling. &lt;br /&gt;
&lt;br /&gt;
:Kue-Jin&lt;br /&gt;
::1: Several Ku-Jin have an uneasy peace with the Akashics of Boston&#039;s china town&lt;br /&gt;
::2: The Ku-Jin are lead by a woman of Vietnamese/Chinese descent. She is said to be one of considerable enlightenment and much ruthlessness.&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
[[Mechanics Discussion]]&lt;br /&gt;
&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona (ongoing)&lt;br /&gt;
*Le Cirque de la Lune&lt;br /&gt;
**Violette and companions sign on with an umbral circus to travel to [location]&lt;br /&gt;
**Fabulous sights&lt;br /&gt;
**Slice of life?&lt;br /&gt;
**The show must go on!&lt;br /&gt;
*Bermuda College&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
**Party must find and extract a person or, failing that, retrieve their macguffin. Straight forward, yet so many ways to mission creep.&lt;br /&gt;
**Rural setting. Rural dangers. &amp;quot;Don&#039;t fuck around out there. Go in, find, and get out.&amp;quot;&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Hawaii Arc Aftermath ==&lt;br /&gt;
&lt;br /&gt;
Astounding Traditions victory over Pentex, with the tanker destroyed and the spiritual taint it cast out over the middle-Pacific removed. Pentex&#039;s presence in Hawaii through Penn Developments and the Texaco Minerals and Energy Company has been severely damaged. The Technocracy seems to have benefited from the purge but their inside man at the Resolven has been taken as a hostage by the Traditions to be used as leverage in ongoing negotiations. The stolen data has been circulated to a number of organizations with a vested interest in disrupting their activities, including environmentalist, human rights and tax organizations who&#039;ve had their sights set on the organization for a long time. While Pentex is unlikely to receive too much damage from the wave of litigation about to erupt, their activities in Hawaii have been suspended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Oahu Chantry operated by the Akashaic Master Sung Lin and Dreamspeaker Master Madame Mimi is on friendly terms with the party members and will be receptive to working together in the future. On a less serious note, Ji-min has a crush on&lt;br /&gt;
&lt;br /&gt;
The participating Traditions members have been earmarked as Prime Threats by Pentex&#039;s security apparatus and may be pursued by them in the future.&lt;br /&gt;
&lt;br /&gt;
Backgrounds that can be bought:&lt;br /&gt;
*Allies:&lt;br /&gt;
**Lin Sun, Akashaic Master (Allies 5)&lt;br /&gt;
**Madame Mimi, Dreamspeaker Master (Allies 4)&lt;br /&gt;
**Kaleo, Etherite Adventurer (Allies 2)&lt;br /&gt;
**Ji-min, Euthanatos Child Soldier (Allies 2)&lt;br /&gt;
**[[Grace Seo]], VA Social Justice Warrior/Ersatz Shaman (Allies 1)&lt;br /&gt;
**Noelani, App 5 Wereshark Serial Killer (Allies 3)&lt;br /&gt;
*Contacts:&lt;br /&gt;
**Oahu Chantry&lt;br /&gt;
**Watchtower, Ecstatic Fixer&lt;br /&gt;
*Sanctum: Oahu Chantry is a 4-dot Sanctum primarily aspected towards Akashaic and Dreamspeaker magick, with other mysticisms gaining some ease. Technomagic is not easier there, however. Spending 3 XP gets you access, spending 6 will upgrade it to 5 but mean you invest a fair amount of time there.&lt;br /&gt;
&lt;br /&gt;
Loot:&lt;br /&gt;
*A pile of 30 or so good-quality bulletproof vests with strike plates: d4 soak that treats bullets and shrapnel as bashing, gives 1 ablative HL.&lt;br /&gt;
*A pile of 30 or so mid-quality M4 clones, with a total of 117 spare mags and most of the ammo to fill them.&lt;br /&gt;
*Slightly too many 1911 clones for you to take with you, 2 spare mags each and a lot of ammo.&lt;br /&gt;
*17 binary aluminum-shell binary capsules each containing a mix of Sarin nerve gas precursors- combines to emit a lethal dose that can saturate a small-sized room in 3 minutes.&lt;br /&gt;
*3 shaped charges enhanced with the Art of Alchemy. d10, ignores armor, blast goes in exactly one direction.&lt;br /&gt;
&lt;br /&gt;
Magic Loot&lt;br /&gt;
*A lot of Technocratic space latex (actually VE Ionic Cloth). d2 Soak that stacks. Shiny.&lt;br /&gt;
*Ebony and Irony, Chainsaw Fist (Gnosis 4/Gnosis 4). A paired set of Crinos-form chainsaw fists that trap two subjugated war spirits. Deal d7 + Str Lethal Damage at a difficulty of 5 and enhance the wearer&#039;s to a minimum Strength to 4, or add +1 if they&#039;re stronger. People wounded by Ebony are trapped in sticky black tar that doubles wound penalty for physical actions, while those struck by Irony redirect their next botched attack at themselves with an attack pool of d4. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Wear only black (Ebony)/always laugh at the misfortunes of others (Irony).&lt;br /&gt;
*Primium &#039;Knife&#039;: d3 +Str lethal damage, rolls d3 Primium against defensive magic or when used to deflect. Sounds as silver for the purpose of murdering wolves. Deals Agg to supernaturals. So huge that you need Str 4 to wield it comfortably.&lt;br /&gt;
*Sword Gun (Gnosis 5): A gun that shoots swords. Has the stats of a crossbow but can fire a 5-round full-auto burst and never has to reload. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Never take the peaceful solution when a perfectly good violent one is available. When inflicting damage, the wielder can choose to reduce damage in order to inflict the following effects:&lt;br /&gt;
**Pinned to wall for 1 damage sux, which is inflicted after being unpinned.&lt;br /&gt;
**Lacerated for 3 damage sux, which instead deals 1L damage of bleeding every round until treated.&lt;br /&gt;
**Disjointed for 5 damage sux, which /also/ deals 1L damage of bleeding every action the character takes (so Extra actions make you die quicker).&lt;br /&gt;
*Elite Business Attire: Constant 2-dot Mind 2 branding effect, grants Parlor Tricks via excellent tailoring and well-designed pockets and acts as rating 2 armor with no penalty.&lt;br /&gt;
*Phaser (Enlightenment 3, Primal Energy 10/10): A simple laser pistol, spends 1 Quint to attack deals a flat [6]L damage. Incredibly vulgar, but also deals aggravated to spirits.&lt;br /&gt;
*Reforged Sword of St. George (Arete 5, Quintessence 20/20): A blade fashioned from damascend steel and a fragment of the dragonslayer&#039;s blade. Deals d4 + Str damage with -3 difficulty to attack/parry and inflict damage and raises the soak difficulty of those it strikes by +3. It automatically halves the (pre-roll) soak of dragons and their descendants, and has a 2-dot Legend when used to defend Christendom from supernatural monsters of all types. Additionally, it rolls d2 additional countermagic when used to defend against the magic of dragons. When wielding it, one&#039;s actions feel as if they are constantly being scrutinized by a higher power.&lt;br /&gt;
*Hemophagic Synthesis Heart (N/A): Allows the person implanted with the heart to function as a 5th generation Caitiff Ghoul without XP penalties, producing their own weak Vitae at a rate of 1/day as a Revenant. Cannot learn disciplines without a teacher and all disciplines count as out-of-clan, however. Probably incredibly evil.&lt;br /&gt;
&lt;br /&gt;
Magic (Cont.)&lt;br /&gt;
*A container with non-angrogenic Enhanced HGH+, Tass with Static (Fitness) resonance.&lt;br /&gt;
*A cooler with 17 packs of blood-based Tass with Primordial (Beauty) resonance and 6 packs of blood-based Tass with Static (Masculine) resonance.&lt;br /&gt;
*A miscellaneous ItX power core that can power any small mundane electronic device forever.&lt;br /&gt;
*A spherical cat that you can bully into eating 3/dox per week.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;br /&gt;
* Working on Seeking (probably as a capstone to an arc)&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58129</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58129"/>
		<updated>2015-06-16T06:05:15Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Characters List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
====[[Evelyn Grace]]====&lt;br /&gt;
Hermetic Vampire Hunting Doll, painfully shy and painfully sharp.&lt;br /&gt;
&lt;br /&gt;
===[[Evangeline Leblanc]]===&lt;br /&gt;
Science Project Hermetic Orphan&lt;br /&gt;
&lt;br /&gt;
===[[Wilmodis]]===&lt;br /&gt;
&lt;br /&gt;
====[[Penelope Lovegrove]] (Aeon)====&lt;br /&gt;
Chorister Theology Student and Neo-Gnostic with Scary Mind Powers.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantryrealm with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
*Boston&lt;br /&gt;
&lt;br /&gt;
=Boston Lore=&lt;br /&gt;
:Tradition&lt;br /&gt;
::1: There is little high level tradition activity in Boston, as it is a heavily technocratic city&lt;br /&gt;
::2: Most tradition activity is in a small scale cell structure in small associations, churches and wiccan groups&lt;br /&gt;
::3: Considerable Tradition business takes place in shadow Boston, the mirror of the city on the other side of the horizon&lt;br /&gt;
&lt;br /&gt;
:Hermetic&lt;br /&gt;
::1: Masionic Lodges host the majority of Boston&#039;s hermetics&lt;br /&gt;
&lt;br /&gt;
:Fairies &lt;br /&gt;
::1 There is a major court in Boston &lt;br /&gt;
::2 It hosts a strange variety of fae, including ambassadors from the old world&lt;br /&gt;
&lt;br /&gt;
:Pentex&lt;br /&gt;
::1 There are no major Pentex facilities in Boston&lt;br /&gt;
::2 However, it has some ownership in Haddenfield Financial, a new player in the district&lt;br /&gt;
&lt;br /&gt;
:Vampires&lt;br /&gt;
::1: The city&#039;s prince is a man by the name of Wilson Todd, a successful merchant from the old world who was among the first kindred to arrive&lt;br /&gt;
::2: Recently, a new Sabbat group has arrived in town&lt;br /&gt;
::3: Todd&#039;s position is weak, and many say his star is falling. &lt;br /&gt;
&lt;br /&gt;
:Kue-Jin&lt;br /&gt;
::1: Several Ku-Jin have an uneasy peace with the Akashics of Boston&#039;s china town&lt;br /&gt;
::2: The Ku-Jin are lead by a woman of Vietnamese/Chinese descent. She is said to be one of considerable enlightenment and much ruthlessness.&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
[[Mechanics Discussion]]&lt;br /&gt;
&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona (ongoing)&lt;br /&gt;
*Le Cirque de la Lune&lt;br /&gt;
**Violette and companions sign on with an umbral circus to travel to [location]&lt;br /&gt;
**Fabulous sights&lt;br /&gt;
**Slice of life?&lt;br /&gt;
**The show must go on!&lt;br /&gt;
*Bermuda College&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
**Party must find and extract a person or, failing that, retrieve their macguffin. Straight forward, yet so many ways to mission creep.&lt;br /&gt;
**Rural setting. Rural dangers. &amp;quot;Don&#039;t fuck around out there. Go in, find, and get out.&amp;quot;&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Hawaii Arc Aftermath ==&lt;br /&gt;
&lt;br /&gt;
Astounding Traditions victory over Pentex, with the tanker destroyed and the spiritual taint it cast out over the middle-Pacific removed. Pentex&#039;s presence in Hawaii through Penn Developments and the Texaco Minerals and Energy Company has been severely damaged. The Technocracy seems to have benefited from the purge but their inside man at the Resolven has been taken as a hostage by the Traditions to be used as leverage in ongoing negotiations. The stolen data has been circulated to a number of organizations with a vested interest in disrupting their activities, including environmentalist, human rights and tax organizations who&#039;ve had their sights set on the organization for a long time. While Pentex is unlikely to receive too much damage from the wave of litigation about to erupt, their activities in Hawaii have been suspended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Oahu Chantry operated by the Akashaic Master Sung Lin and Dreamspeaker Master Madame Mimi is on friendly terms with the party members and will be receptive to working together in the future. On a less serious note, Ji-min has a crush on&lt;br /&gt;
&lt;br /&gt;
The participating Traditions members have been earmarked as Prime Threats by Pentex&#039;s security apparatus and may be pursued by them in the future.&lt;br /&gt;
&lt;br /&gt;
Backgrounds that can be bought:&lt;br /&gt;
*Allies:&lt;br /&gt;
**Lin Sun, Akashaic Master (Allies 5)&lt;br /&gt;
**Madame Mimi, Dreamspeaker Master (Allies 4)&lt;br /&gt;
**Kaleo, Etherite Adventurer (Allies 2)&lt;br /&gt;
**Ji-min, Euthanatos Child Soldier (Allies 2)&lt;br /&gt;
**[[Grace Seo]], VA Social Justice Warrior/Ersatz Shaman (Allies 1)&lt;br /&gt;
**Noelani, App 5 Wereshark Serial Killer (Allies 3)&lt;br /&gt;
*Contacts:&lt;br /&gt;
**Oahu Chantry&lt;br /&gt;
**Watchtower, Ecstatic Fixer&lt;br /&gt;
*Sanctum: Oahu Chantry is a 4-dot Sanctum primarily aspected towards Akashaic and Dreamspeaker magick, with other mysticisms gaining some ease. Technomagic is not easier there, however. Spending 3 XP gets you access, spending 6 will upgrade it to 5 but mean you invest a fair amount of time there.&lt;br /&gt;
&lt;br /&gt;
Loot:&lt;br /&gt;
*A pile of 30 or so good-quality bulletproof vests with strike plates: d4 soak that treats bullets and shrapnel as bashing, gives 1 ablative HL.&lt;br /&gt;
*A pile of 30 or so mid-quality M4 clones, with a total of 117 spare mags and most of the ammo to fill them.&lt;br /&gt;
*Slightly too many 1911 clones for you to take with you, 2 spare mags each and a lot of ammo.&lt;br /&gt;
*17 binary aluminum-shell binary capsules each containing a mix of Sarin nerve gas precursors- combines to emit a lethal dose that can saturate a small-sized room in 3 minutes.&lt;br /&gt;
*3 shaped charges enhanced with the Art of Alchemy. d10, ignores armor, blast goes in exactly one direction.&lt;br /&gt;
&lt;br /&gt;
Magic Loot&lt;br /&gt;
*A lot of Technocratic space latex (actually VE Ionic Cloth). d2 Soak that stacks. Shiny.&lt;br /&gt;
*Ebony and Irony, Chainsaw Fist (Gnosis 4/Gnosis 4). A paired set of Crinos-form chainsaw fists that trap two subjugated war spirits. Deal d7 + Str Lethal Damage at a difficulty of 5 and enhance the wearer&#039;s to a minimum Strength to 4, or add +1 if they&#039;re stronger. People wounded by Ebony are trapped in sticky black tar that doubles wound penalty for physical actions, while those struck by Irony redirect their next botched attack at themselves with an attack pool of d4. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Wear only black (Ebony)/always laugh at the misfortunes of others (Irony).&lt;br /&gt;
*Primium &#039;Knife&#039;: d3 +Str lethal damage, rolls d3 Primium against defensive magic or when used to deflect. Sounds as silver for the purpose of murdering wolves. Deals Agg to supernaturals. So huge that you need Str 4 to wield it comfortably.&lt;br /&gt;
*Sword Gun (Gnosis 5): A gun that shoots swords. Has the stats of a crossbow but can fire a 5-round full-auto burst and never has to reload. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Never take the peaceful solution when a perfectly good violent one is available. When inflicting damage, the wielder can choose to reduce damage in order to inflict the following effects:&lt;br /&gt;
**Pinned to wall for 1 damage sux, which is inflicted after being unpinned.&lt;br /&gt;
**Lacerated for 3 damage sux, which instead deals 1L damage of bleeding every round until treated.&lt;br /&gt;
**Disjointed for 5 damage sux, which /also/ deals 1L damage of bleeding every action the character takes (so Extra actions make you die quicker).&lt;br /&gt;
*Elite Business Attire: Constant 2-dot Mind 2 branding effect, grants Parlor Tricks via excellent tailoring and well-designed pockets and acts as rating 2 armor with no penalty.&lt;br /&gt;
*Phaser (Enlightenment 3, Primal Energy 10/10): A simple laser pistol, spends 1 Quint to attack deals a flat [6]L damage. Incredibly vulgar, but also deals aggravated to spirits.&lt;br /&gt;
*Reforged Sword of St. George (Arete 5, Quintessence 20/20): A blade fashioned from damascend steel and a fragment of the dragonslayer&#039;s blade. Deals d4 + Str damage with -3 difficulty to attack/parry and inflict damage and raises the soak difficulty of those it strikes by +3. It automatically halves the (pre-roll) soak of dragons and their descendants, and has a 2-dot Legend when used to defend Christendom from supernatural monsters of all types. Additionally, it rolls d2 additional countermagic when used to defend against the magic of dragons. When wielding it, one&#039;s actions feel as if they are constantly being scrutinized by a higher power.&lt;br /&gt;
*Hemophagic Synthesis Heart (N/A): Allows the person implanted with the heart to function as a 5th generation Caitiff Ghoul without XP penalties, producing their own weak Vitae at a rate of 1/day as a Revenant. Cannot learn disciplines without a teacher and all disciplines count as out-of-clan, however. Probably incredibly evil.&lt;br /&gt;
&lt;br /&gt;
Magic (Cont.)&lt;br /&gt;
*A container with non-angrogenic Enhanced HGH+, Tass with Static (Fitness) resonance.&lt;br /&gt;
*A cooler with 17 packs of blood-based Tass with Primordial (Beauty) resonance and 6 packs of blood-based Tass with Static (Masculine) resonance.&lt;br /&gt;
*A miscellaneous ItX power core that can power any small mundane electronic device forever.&lt;br /&gt;
*A spherical cat that you can bully into eating 3/dox per week.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;br /&gt;
* Working on Seeking (probably as a capstone to an arc)&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58126</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58126"/>
		<updated>2015-06-16T02:30:59Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Characters List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
====[[Evelyn Grace]]====&lt;br /&gt;
Hermetic Vampire Hunting Doll, painfully shy and painfully sharp.&lt;br /&gt;
&lt;br /&gt;
===[[Evangeline Leblanc]]===&lt;br /&gt;
Science Project Hermetic Orphan&lt;br /&gt;
&lt;br /&gt;
===[[Wilmodis]]===&lt;br /&gt;
&lt;br /&gt;
===[[Penelope Lovegrove]] (Aeon)===&lt;br /&gt;
Chorister Theology Student and Neo-Gnostic with Scary Mind Powers.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantryrealm with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
*Boston&lt;br /&gt;
&lt;br /&gt;
=Boston Lore=&lt;br /&gt;
:Tradition&lt;br /&gt;
::1: There is little high level tradition activity in Boston, as it is a heavily technocratic city&lt;br /&gt;
::2: Most tradition activity is in a small scale cell structure in small associations, churches and wiccan groups&lt;br /&gt;
::3: Considerable Tradition business takes place in shadow Boston, the mirror of the city on the other side of the horizon&lt;br /&gt;
&lt;br /&gt;
:Hermetic&lt;br /&gt;
::1: Masionic Lodges host the majority of Boston&#039;s hermetics&lt;br /&gt;
&lt;br /&gt;
:Fairies &lt;br /&gt;
::1 There is a major court in Boston &lt;br /&gt;
::2 It hosts a strange variety of fae, including ambassadors from the old world&lt;br /&gt;
&lt;br /&gt;
:Pentex&lt;br /&gt;
::1 There are no major Pentex facilities in Boston&lt;br /&gt;
::2 However, it has some ownership in Haddenfield Financial, a new player in the district&lt;br /&gt;
&lt;br /&gt;
:Vampires&lt;br /&gt;
::1: The city&#039;s prince is a man by the name of Wilson Todd, a successful merchant from the old world who was among the first kindred to arrive&lt;br /&gt;
::2: Recently, a new Sabbat group has arrived in town&lt;br /&gt;
::3: Todd&#039;s position is weak, and many say his star is falling. &lt;br /&gt;
&lt;br /&gt;
:Kue-Jin&lt;br /&gt;
::1: Several Ku-Jin have an uneasy peace with the Akashics of Boston&#039;s china town&lt;br /&gt;
::2: The Ku-Jin are lead by a woman of Vietnamese/Chinese descent. She is said to be one of considerable enlightenment and much ruthlessness.&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
[[Mechanics Discussion]]&lt;br /&gt;
&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona (ongoing)&lt;br /&gt;
*Le Cirque de la Lune&lt;br /&gt;
**Violette and companions sign on with an umbral circus to travel to [location]&lt;br /&gt;
**Fabulous sights&lt;br /&gt;
**Slice of life?&lt;br /&gt;
**The show must go on!&lt;br /&gt;
*Bermuda College&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
**Party must find and extract a person or, failing that, retrieve their macguffin. Straight forward, yet so many ways to mission creep.&lt;br /&gt;
**Rural setting. Rural dangers. &amp;quot;Don&#039;t fuck around out there. Go in, find, and get out.&amp;quot;&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Hawaii Arc Aftermath ==&lt;br /&gt;
&lt;br /&gt;
Astounding Traditions victory over Pentex, with the tanker destroyed and the spiritual taint it cast out over the middle-Pacific removed. Pentex&#039;s presence in Hawaii through Penn Developments and the Texaco Minerals and Energy Company has been severely damaged. The Technocracy seems to have benefited from the purge but their inside man at the Resolven has been taken as a hostage by the Traditions to be used as leverage in ongoing negotiations. The stolen data has been circulated to a number of organizations with a vested interest in disrupting their activities, including environmentalist, human rights and tax organizations who&#039;ve had their sights set on the organization for a long time. While Pentex is unlikely to receive too much damage from the wave of litigation about to erupt, their activities in Hawaii have been suspended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Oahu Chantry operated by the Akashaic Master Sung Lin and Dreamspeaker Master Madame Mimi is on friendly terms with the party members and will be receptive to working together in the future. On a less serious note, Ji-min has a crush on&lt;br /&gt;
&lt;br /&gt;
The participating Traditions members have been earmarked as Prime Threats by Pentex&#039;s security apparatus and may be pursued by them in the future.&lt;br /&gt;
&lt;br /&gt;
Backgrounds that can be bought:&lt;br /&gt;
*Allies:&lt;br /&gt;
**Lin Sun, Akashaic Master (Allies 5)&lt;br /&gt;
**Madame Mimi, Dreamspeaker Master (Allies 4)&lt;br /&gt;
**Kaleo, Etherite Adventurer (Allies 2)&lt;br /&gt;
**Ji-min, Euthanatos Child Soldier (Allies 2)&lt;br /&gt;
**[[Grace Seo]], VA Social Justice Warrior/Ersatz Shaman (Allies 1)&lt;br /&gt;
**Noelani, App 5 Wereshark Serial Killer (Allies 3)&lt;br /&gt;
*Contacts:&lt;br /&gt;
**Oahu Chantry&lt;br /&gt;
**Watchtower, Ecstatic Fixer&lt;br /&gt;
*Sanctum: Oahu Chantry is a 4-dot Sanctum primarily aspected towards Akashaic and Dreamspeaker magick, with other mysticisms gaining some ease. Technomagic is not easier there, however. Spending 3 XP gets you access, spending 6 will upgrade it to 5 but mean you invest a fair amount of time there.&lt;br /&gt;
&lt;br /&gt;
Loot:&lt;br /&gt;
*A pile of 30 or so good-quality bulletproof vests with strike plates: d4 soak that treats bullets and shrapnel as bashing, gives 1 ablative HL.&lt;br /&gt;
*A pile of 30 or so mid-quality M4 clones, with a total of 117 spare mags and most of the ammo to fill them.&lt;br /&gt;
*Slightly too many 1911 clones for you to take with you, 2 spare mags each and a lot of ammo.&lt;br /&gt;
*17 binary aluminum-shell binary capsules each containing a mix of Sarin nerve gas precursors- combines to emit a lethal dose that can saturate a small-sized room in 3 minutes.&lt;br /&gt;
*3 shaped charges enhanced with the Art of Alchemy. d10, ignores armor, blast goes in exactly one direction.&lt;br /&gt;
&lt;br /&gt;
Magic Loot&lt;br /&gt;
*A lot of Technocratic space latex (actually VE Ionic Cloth). d2 Soak that stacks. Shiny.&lt;br /&gt;
*Ebony and Irony, Chainsaw Fist (Gnosis 4/Gnosis 4). A paired set of Crinos-form chainsaw fists that trap two subjugated war spirits. Deal d7 + Str Lethal Damage at a difficulty of 5 and enhance the wearer&#039;s to a minimum Strength to 4, or add +1 if they&#039;re stronger. People wounded by Ebony are trapped in sticky black tar that doubles wound penalty for physical actions, while those struck by Irony redirect their next botched attack at themselves with an attack pool of d4. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Wear only black (Ebony)/always laugh at the misfortunes of others (Irony).&lt;br /&gt;
*Primium &#039;Knife&#039;: d3 +Str lethal damage, rolls d3 Primium against defensive magic or when used to deflect. Sounds as silver for the purpose of murdering wolves. Deals Agg to supernaturals. So huge that you need Str 4 to wield it comfortably.&lt;br /&gt;
*Sword Gun (Gnosis 5): A gun that shoots swords. Has the stats of a crossbow but can fire a 5-round full-auto burst and never has to reload. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Never take the peaceful solution when a perfectly good violent one is available. When inflicting damage, the wielder can choose to reduce damage in order to inflict the following effects:&lt;br /&gt;
**Pinned to wall for 1 damage sux, which is inflicted after being unpinned.&lt;br /&gt;
**Lacerated for 3 damage sux, which instead deals 1L damage of bleeding every round until treated.&lt;br /&gt;
**Disjointed for 5 damage sux, which /also/ deals 1L damage of bleeding every action the character takes (so Extra actions make you die quicker).&lt;br /&gt;
*Elite Business Attire: Constant 2-dot Mind 2 branding effect, grants Parlor Tricks via excellent tailoring and well-designed pockets and acts as rating 2 armor with no penalty.&lt;br /&gt;
*Phaser (Enlightenment 3, Primal Energy 10/10): A simple laser pistol, spends 1 Quint to attack deals a flat [6]L damage. Incredibly vulgar, but also deals aggravated to spirits.&lt;br /&gt;
*Reforged Sword of St. George (Arete 5, Quintessence 20/20): A blade fashioned from damascend steel and a fragment of the dragonslayer&#039;s blade. Deals d4 + Str damage with -3 difficulty to attack/parry and inflict damage and raises the soak difficulty of those it strikes by +3. It automatically halves the (pre-roll) soak of dragons and their descendants, and has a 2-dot Legend when used to defend Christendom from supernatural monsters of all types. Additionally, it rolls d2 additional countermagic when used to defend against the magic of dragons. When wielding it, one&#039;s actions feel as if they are constantly being scrutinized by a higher power.&lt;br /&gt;
*Hemophagic Synthesis Heart (N/A): Allows the person implanted with the heart to function as a 5th generation Caitiff Ghoul without XP penalties, producing their own weak Vitae at a rate of 1/day as a Revenant. Cannot learn disciplines without a teacher and all disciplines count as out-of-clan, however. Probably incredibly evil.&lt;br /&gt;
&lt;br /&gt;
Magic (Cont.)&lt;br /&gt;
*A container with non-angrogenic Enhanced HGH+, Tass with Static (Fitness) resonance.&lt;br /&gt;
*A cooler with 17 packs of blood-based Tass with Primordial (Beauty) resonance and 6 packs of blood-based Tass with Static (Masculine) resonance.&lt;br /&gt;
*A miscellaneous ItX power core that can power any small mundane electronic device forever.&lt;br /&gt;
*A spherical cat that you can bully into eating 3/dox per week.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;br /&gt;
* Working on Seeking (probably as a capstone to an arc)&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58125</id>
		<title>Penelope Lovegrove</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Penelope_Lovegrove&amp;diff=58125"/>
		<updated>2015-06-16T02:28:59Z</updated>

		<summary type="html">&lt;p&gt;Aeon: Created page with &amp;quot;==Appearance==   ==Background==   =Vital Statistics=  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Penelope Lovegrove &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 23 &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Tradition:&amp;#039;&amp;#039;&amp;#039; Celestial Chorus &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Avatar:&amp;#039;&amp;#039;&amp;#039; Questing &amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Penelope Lovegrove &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 23 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Celestial Chorus &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avatar:&#039;&#039;&#039; Questing &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Pedagogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Visonary &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:-0: [ ]&lt;br /&gt;
:-1: [ ] [ ]&lt;br /&gt;
:-2: [ ] [ ]&lt;br /&gt;
:-5: [ ] &lt;br /&gt;
:-X: [ ]&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Exp:&#039;&#039;&#039; 19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move/Dash:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 2 &lt;br /&gt;
:Dexterity: 3 &lt;br /&gt;
:Stamina: 3 (4xp + 4bp)&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 3 &lt;br /&gt;
:Manipulation: 4 &lt;br /&gt;
:Appearance: 3 &lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 3 &lt;br /&gt;
:Intelligence: 5 (Prodigy) &lt;br /&gt;
:Wits: 3 &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
:Alertness: 3&lt;br /&gt;
:Awareness: 5 (Sensitive)(14xp)&lt;br /&gt;
:Expression: 4&lt;br /&gt;
:Leadership: 1 (3bp)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Etiquette: 2&lt;br /&gt;
:Meditation: 3&lt;br /&gt;
:Melee: 1 (1xp + 2bp)&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Academics: 5 (Theology) (14xp)&lt;br /&gt;
:Computers: 1 (3bp)&lt;br /&gt;
:Cosmology: 3 (4xp)&lt;br /&gt;
:Culture: 3&lt;br /&gt;
:Enigmas: 2 (2XP + 3bp)&lt;br /&gt;
:Linguistics: 3&lt;br /&gt;
:Lore: 2 (5bp)&lt;br /&gt;
:Occult: 2&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
Prime: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Mind: 4 (24bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: 2 (18bp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Arcane: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatar: 5 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Dream: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Library: 2 (6bp) &amp;lt;br&amp;gt;&lt;br /&gt;
Mentor: 2 (6xp) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 2 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58124</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=58124"/>
		<updated>2015-06-16T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Characters List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
====[[Evelyn Grace]]====&lt;br /&gt;
Hermetic Vampire Hunting Doll, painfully shy and painfully sharp.&lt;br /&gt;
&lt;br /&gt;
===[[Evangeline Leblanc]]===&lt;br /&gt;
Science Project Hermetic Orphan&lt;br /&gt;
&lt;br /&gt;
===[[Wilmodis]]===&lt;br /&gt;
&lt;br /&gt;
===[[Penelope Lovegrove]]===&lt;br /&gt;
Chorister Theology Student and Neo-Gnostic with Scary Mind Powers.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantryrealm with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
*Boston&lt;br /&gt;
&lt;br /&gt;
=Boston Lore=&lt;br /&gt;
:Tradition&lt;br /&gt;
::1: There is little high level tradition activity in Boston, as it is a heavily technocratic city&lt;br /&gt;
::2: Most tradition activity is in a small scale cell structure in small associations, churches and wiccan groups&lt;br /&gt;
::3: Considerable Tradition business takes place in shadow Boston, the mirror of the city on the other side of the horizon&lt;br /&gt;
&lt;br /&gt;
:Hermetic&lt;br /&gt;
::1: Masionic Lodges host the majority of Boston&#039;s hermetics&lt;br /&gt;
&lt;br /&gt;
:Fairies &lt;br /&gt;
::1 There is a major court in Boston &lt;br /&gt;
::2 It hosts a strange variety of fae, including ambassadors from the old world&lt;br /&gt;
&lt;br /&gt;
:Pentex&lt;br /&gt;
::1 There are no major Pentex facilities in Boston&lt;br /&gt;
::2 However, it has some ownership in Haddenfield Financial, a new player in the district&lt;br /&gt;
&lt;br /&gt;
:Vampires&lt;br /&gt;
::1: The city&#039;s prince is a man by the name of Wilson Todd, a successful merchant from the old world who was among the first kindred to arrive&lt;br /&gt;
::2: Recently, a new Sabbat group has arrived in town&lt;br /&gt;
::3: Todd&#039;s position is weak, and many say his star is falling. &lt;br /&gt;
&lt;br /&gt;
:Kue-Jin&lt;br /&gt;
::1: Several Ku-Jin have an uneasy peace with the Akashics of Boston&#039;s china town&lt;br /&gt;
::2: The Ku-Jin are lead by a woman of Vietnamese/Chinese descent. She is said to be one of considerable enlightenment and much ruthlessness.&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
[[Mechanics Discussion]]&lt;br /&gt;
&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona (ongoing)&lt;br /&gt;
*Le Cirque de la Lune&lt;br /&gt;
**Violette and companions sign on with an umbral circus to travel to [location]&lt;br /&gt;
**Fabulous sights&lt;br /&gt;
**Slice of life?&lt;br /&gt;
**The show must go on!&lt;br /&gt;
*Bermuda College&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
**Party must find and extract a person or, failing that, retrieve their macguffin. Straight forward, yet so many ways to mission creep.&lt;br /&gt;
**Rural setting. Rural dangers. &amp;quot;Don&#039;t fuck around out there. Go in, find, and get out.&amp;quot;&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Hawaii Arc Aftermath ==&lt;br /&gt;
&lt;br /&gt;
Astounding Traditions victory over Pentex, with the tanker destroyed and the spiritual taint it cast out over the middle-Pacific removed. Pentex&#039;s presence in Hawaii through Penn Developments and the Texaco Minerals and Energy Company has been severely damaged. The Technocracy seems to have benefited from the purge but their inside man at the Resolven has been taken as a hostage by the Traditions to be used as leverage in ongoing negotiations. The stolen data has been circulated to a number of organizations with a vested interest in disrupting their activities, including environmentalist, human rights and tax organizations who&#039;ve had their sights set on the organization for a long time. While Pentex is unlikely to receive too much damage from the wave of litigation about to erupt, their activities in Hawaii have been suspended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Oahu Chantry operated by the Akashaic Master Sung Lin and Dreamspeaker Master Madame Mimi is on friendly terms with the party members and will be receptive to working together in the future. On a less serious note, Ji-min has a crush on&lt;br /&gt;
&lt;br /&gt;
The participating Traditions members have been earmarked as Prime Threats by Pentex&#039;s security apparatus and may be pursued by them in the future.&lt;br /&gt;
&lt;br /&gt;
Backgrounds that can be bought:&lt;br /&gt;
*Allies:&lt;br /&gt;
**Lin Sun, Akashaic Master (Allies 5)&lt;br /&gt;
**Madame Mimi, Dreamspeaker Master (Allies 4)&lt;br /&gt;
**Kaleo, Etherite Adventurer (Allies 2)&lt;br /&gt;
**Ji-min, Euthanatos Child Soldier (Allies 2)&lt;br /&gt;
**[[Grace Seo]], VA Social Justice Warrior/Ersatz Shaman (Allies 1)&lt;br /&gt;
**Noelani, App 5 Wereshark Serial Killer (Allies 3)&lt;br /&gt;
*Contacts:&lt;br /&gt;
**Oahu Chantry&lt;br /&gt;
**Watchtower, Ecstatic Fixer&lt;br /&gt;
*Sanctum: Oahu Chantry is a 4-dot Sanctum primarily aspected towards Akashaic and Dreamspeaker magick, with other mysticisms gaining some ease. Technomagic is not easier there, however. Spending 3 XP gets you access, spending 6 will upgrade it to 5 but mean you invest a fair amount of time there.&lt;br /&gt;
&lt;br /&gt;
Loot:&lt;br /&gt;
*A pile of 30 or so good-quality bulletproof vests with strike plates: d4 soak that treats bullets and shrapnel as bashing, gives 1 ablative HL.&lt;br /&gt;
*A pile of 30 or so mid-quality M4 clones, with a total of 117 spare mags and most of the ammo to fill them.&lt;br /&gt;
*Slightly too many 1911 clones for you to take with you, 2 spare mags each and a lot of ammo.&lt;br /&gt;
*17 binary aluminum-shell binary capsules each containing a mix of Sarin nerve gas precursors- combines to emit a lethal dose that can saturate a small-sized room in 3 minutes.&lt;br /&gt;
*3 shaped charges enhanced with the Art of Alchemy. d10, ignores armor, blast goes in exactly one direction.&lt;br /&gt;
&lt;br /&gt;
Magic Loot&lt;br /&gt;
*A lot of Technocratic space latex (actually VE Ionic Cloth). d2 Soak that stacks. Shiny.&lt;br /&gt;
*Ebony and Irony, Chainsaw Fist (Gnosis 4/Gnosis 4). A paired set of Crinos-form chainsaw fists that trap two subjugated war spirits. Deal d7 + Str Lethal Damage at a difficulty of 5 and enhance the wearer&#039;s to a minimum Strength to 4, or add +1 if they&#039;re stronger. People wounded by Ebony are trapped in sticky black tar that doubles wound penalty for physical actions, while those struck by Irony redirect their next botched attack at themselves with an attack pool of d4. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Wear only black (Ebony)/always laugh at the misfortunes of others (Irony).&lt;br /&gt;
*Primium &#039;Knife&#039;: d3 +Str lethal damage, rolls d3 Primium against defensive magic or when used to deflect. Sounds as silver for the purpose of murdering wolves. Deals Agg to supernaturals. So huge that you need Str 4 to wield it comfortably.&lt;br /&gt;
*Sword Gun (Gnosis 5): A gun that shoots swords. Has the stats of a crossbow but can fire a 5-round full-auto burst and never has to reload. &#039;&#039;&#039;Ban:&#039;&#039;&#039; Never take the peaceful solution when a perfectly good violent one is available. When inflicting damage, the wielder can choose to reduce damage in order to inflict the following effects:&lt;br /&gt;
**Pinned to wall for 1 damage sux, which is inflicted after being unpinned.&lt;br /&gt;
**Lacerated for 3 damage sux, which instead deals 1L damage of bleeding every round until treated.&lt;br /&gt;
**Disjointed for 5 damage sux, which /also/ deals 1L damage of bleeding every action the character takes (so Extra actions make you die quicker).&lt;br /&gt;
*Elite Business Attire: Constant 2-dot Mind 2 branding effect, grants Parlor Tricks via excellent tailoring and well-designed pockets and acts as rating 2 armor with no penalty.&lt;br /&gt;
*Phaser (Enlightenment 3, Primal Energy 10/10): A simple laser pistol, spends 1 Quint to attack deals a flat [6]L damage. Incredibly vulgar, but also deals aggravated to spirits.&lt;br /&gt;
*Reforged Sword of St. George (Arete 5, Quintessence 20/20): A blade fashioned from damascend steel and a fragment of the dragonslayer&#039;s blade. Deals d4 + Str damage with -3 difficulty to attack/parry and inflict damage and raises the soak difficulty of those it strikes by +3. It automatically halves the (pre-roll) soak of dragons and their descendants, and has a 2-dot Legend when used to defend Christendom from supernatural monsters of all types. Additionally, it rolls d2 additional countermagic when used to defend against the magic of dragons. When wielding it, one&#039;s actions feel as if they are constantly being scrutinized by a higher power.&lt;br /&gt;
*Hemophagic Synthesis Heart (N/A): Allows the person implanted with the heart to function as a 5th generation Caitiff Ghoul without XP penalties, producing their own weak Vitae at a rate of 1/day as a Revenant. Cannot learn disciplines without a teacher and all disciplines count as out-of-clan, however. Probably incredibly evil.&lt;br /&gt;
&lt;br /&gt;
Magic (Cont.)&lt;br /&gt;
*A container with non-angrogenic Enhanced HGH+, Tass with Static (Fitness) resonance.&lt;br /&gt;
*A cooler with 17 packs of blood-based Tass with Primordial (Beauty) resonance and 6 packs of blood-based Tass with Static (Masculine) resonance.&lt;br /&gt;
*A miscellaneous ItX power core that can power any small mundane electronic device forever.&lt;br /&gt;
*A spherical cat that you can bully into eating 3/dox per week.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;br /&gt;
* Working on Seeking (probably as a capstone to an arc)&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58123</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58123"/>
		<updated>2015-06-16T02:06:03Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
:Experience: 4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58121</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58121"/>
		<updated>2015-06-16T02:05:19Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58120</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58120"/>
		<updated>2015-06-16T02:04:57Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;br /&gt;
:Unspent XP: 4&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58118</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58118"/>
		<updated>2015-06-16T02:04:35Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Unspent XP: 4&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58117</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=58117"/>
		<updated>2015-06-16T00:55:19Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Trackpad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 10/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58107</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58107"/>
		<updated>2015-06-14T10:24:31Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Noteworthy Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer and Planescape.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Arashi Shogunate&#039;&#039;&#039;&lt;br /&gt;
:A predominantly human empire originating from one of the many Material planes, the Arashi were once a rising power within the Astral Sea, before centuries of warfare with their rivals - the Geryim-Prydain Empire - sapped their strength and vitality, leaving them a shadow of their former might.  Only their fierce tenacity and affinity for spiritual and divine magics have allowed them to maintain any sort of presence within the planar community.  While technically at peace with their former enemies, the old hatreds still simmer close to the surface, and there are few Arashi who do not dream of restoring their civilization to its former glory... no matter the cost.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Geryim-Prydain Empire&#039;&#039;&#039;&lt;br /&gt;
:Comprised primarily of humans, the Geryim-Prydain Empire is a modest but respectable mercantile power that has only recently established itself within the Astral Sea.  Former enemies of the Arashi, they were forced into an uneasy alliance with their old rivals in order to combat the growing threat of the Concordat. While the two powers are now technically at peace, their relationship remains tense and fraught with mistrust.  Eschewing sorcery in favor of science, the Geryim-Prydain are renowned for their superb naval engineering and mastery of gunpowder weaponry.  While not the most militarily powerful force within the Astral Sea, they are quite adept at convincing others to do their dirty work for them, and many of the pirates plaguing the Concordat shipping lanes carry Geryim-Prydain letter of marque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Harvester&#039;s Union&#039;&#039;&#039;&lt;br /&gt;
:Few organizations are more loathed and mistrusted than the Harvester&#039;s Union, and with good reason.  A secretive fellowship of prospectors, whalers, graverobbers, and necromancers, the Harvesters - occasionally called &amp;quot;Godminer&#039;s&amp;quot; - ply the Astral Sea in huge skiffs, seeking the corpses of dead gods to harvest for their flesh, blood, bone and other precious tissues.  Greedy, paranoid and armed to the teeth, they will not hesitate to attack anyone they suspect of trying to jump one of their claims.  Even Concordat warships are hesitant to engage them directly, and those few skirmishes that have occurred typically end in mutual annihilation.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty from the list below, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Please post which days you are not available in the Discussion section, as well as which times are most convenient for you on the days you are available.  Thank you.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58018</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58018"/>
		<updated>2015-06-08T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;Aeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer and Planescape.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty from the list below, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Please post which days you are not available in the Discussion section, as well as which times are most convenient for you on the days you are available.  Thank you.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58015</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=58015"/>
		<updated>2015-06-07T20:43:33Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer and Planescape.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty from the list below, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=57987</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=57987"/>
		<updated>2015-06-05T04:27:24Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 11/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3 (Cute)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=57986</id>
		<title>Connie Cavanaugh</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Connie_Cavanaugh&amp;diff=57986"/>
		<updated>2015-06-05T04:26:10Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vitae Statistics=&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Connie Cavanaugh&lt;br /&gt;
:&#039;&#039;&#039;Clan:&#039;&#039;&#039; Brujah&lt;br /&gt;
:&#039;&#039;&#039;Generation:&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Haven:&#039;&#039;&#039; Small, cheap apartment.&lt;br /&gt;
&lt;br /&gt;
=Trackpad=&lt;br /&gt;
:Blood Pool: 11/11&lt;br /&gt;
:Willpower: 4/4&lt;br /&gt;
===Health Levels===&lt;br /&gt;
*[ ] -0 Bruised&lt;br /&gt;
*[ ] -1 Hurt&lt;br /&gt;
*[ ] -1 Injured&lt;br /&gt;
*[ ] -2 Wounded&lt;br /&gt;
*[ ] -2 Mauled&lt;br /&gt;
*[ ] -5 Crippled&lt;br /&gt;
*[ ] Incapacitated&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
===Physical===&lt;br /&gt;
:Strength: 4 (Fists of Iron)&lt;br /&gt;
:Dexterity: 3&lt;br /&gt;
:Stamina: 3&lt;br /&gt;
===Social===&lt;br /&gt;
:Charisma: 2&lt;br /&gt;
:Manipulation: 3&lt;br /&gt;
:Appearance: 3&lt;br /&gt;
===Mental===&lt;br /&gt;
:Perception: 2&lt;br /&gt;
:Intelligence: 2&lt;br /&gt;
:Wits: 2&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
===Talents===&lt;br /&gt;
:Athletics: 1&lt;br /&gt;
:Brawl: 4 (Headbutt)&lt;br /&gt;
:Dodge: 3&lt;br /&gt;
:Intimidation: 3&lt;br /&gt;
:Streetwise: 3&lt;br /&gt;
===Skills===&lt;br /&gt;
:Animal Ken: 1 (Dogs)&lt;br /&gt;
:Firearms: 1&lt;br /&gt;
:Melee: 3 (Improvised Weapons)&lt;br /&gt;
:Security: 1&lt;br /&gt;
:Stealth: 1&lt;br /&gt;
:Survival: 2&lt;br /&gt;
&lt;br /&gt;
===Knowledge===&lt;br /&gt;
:Computer: 1&lt;br /&gt;
:Investigation: 1&lt;br /&gt;
:Linguistics: 2 (English, Gaelic, Japanese)&lt;br /&gt;
:Medicine: 1&lt;br /&gt;
&lt;br /&gt;
=Disciplines=&lt;br /&gt;
:Potence: 3&lt;br /&gt;
:Celerity: 2&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
:Nature: Survivor&lt;br /&gt;
:Demeanor: Bravo&lt;br /&gt;
:Willpower: 4&lt;br /&gt;
:Humanity 7&lt;br /&gt;
:Conscience: 3&lt;br /&gt;
:Control: 3&lt;br /&gt;
:Courage: 4&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
:Allies: 2&lt;br /&gt;
:Contacts: 3&lt;br /&gt;
:Generation: 1&lt;br /&gt;
:Mentor: 1&lt;br /&gt;
:Resources: 1&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
:Background Points Spent: 20&lt;br /&gt;
::Brawl: -2BP&lt;br /&gt;
::Allies: -1BP&lt;br /&gt;
::Generation: -1BP&lt;br /&gt;
::Mentor: -1BP&lt;br /&gt;
::Potence: -7BP&lt;br /&gt;
::Celerity: -7BP&lt;br /&gt;
::Humanity: -1BP&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Raiders_of_the_Astral_Sea&amp;diff=57983</id>
		<title>Talk:Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Raiders_of_the_Astral_Sea&amp;diff=57983"/>
		<updated>2015-06-05T02:07:29Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Asaki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asaki==&lt;br /&gt;
&lt;br /&gt;
Player: BM &amp;lt;br&amp;gt;&lt;br /&gt;
Race: Catfolk &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Former Ninja Bodyguard turned Mercenary&lt;br /&gt;
&lt;br /&gt;
:Physical 4 (Deft)&lt;br /&gt;
:Mental 2 (Shrewd)&lt;br /&gt;
:Social 2 (Gorgeous)&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
&lt;br /&gt;
:Primary&lt;br /&gt;
::Scrolls of Spirit Binding&lt;br /&gt;
::Ninja &lt;br /&gt;
&lt;br /&gt;
:Secondary&lt;br /&gt;
::Criminal Ties&lt;br /&gt;
::Traps&lt;br /&gt;
&lt;br /&gt;
==Aberham Throost==&lt;br /&gt;
Player: Silence &amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Salty Astral Sea Dog&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57981</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57981"/>
		<updated>2015-06-04T23:20:57Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Premise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer and Planescape.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57980</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57980"/>
		<updated>2015-06-04T23:11:29Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Fate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
==Fate==&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57979</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57979"/>
		<updated>2015-06-04T23:11:17Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
=Fate=&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57978</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57978"/>
		<updated>2015-06-04T23:10:45Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
=Fate=&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57977</id>
		<title>Raiders of the Astral Sea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Raiders_of_the_Astral_Sea&amp;diff=57977"/>
		<updated>2015-06-04T23:10:03Z</updated>

		<summary type="html">&lt;p&gt;Aeon: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
For untold eons the Astral Sea has been used to bridge the gulf between the planes and the many worlds they harbor.  Fleets of spellships from the greatest civilizations in the multiverse ply the aether, ferrying passangers and cargo between the innumerable realms of the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Of course, as with any sea, where there are ships and cargo, there are also pirates.&lt;br /&gt;
&lt;br /&gt;
The Astral Sea is an infinite place of limitless possibility, after all.  There&#039;s adventure to be had and fortune to be made for those with the courage and daring to seek it.  &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t fall overboard...&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
Raiders of the Astral Sea is a fantasy game of swashbuckling adventure, in the spirit of Spelljammer.  The PCs are pirates (or, if you would prefer, privateers) sailing the boundless expanse of the Astral Sea in search of adventure and booty.  Lots of booty.&lt;br /&gt;
&lt;br /&gt;
Will you be dashing rogues or black-hearted buccaneers?  Only you can decide.  Now sally forth ye scallywags!  Adventure awaits!&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Concordat&#039;&#039;&#039;&lt;br /&gt;
:An oppressive, expansionist empire that currently patrols a large swath of the Astral Sea.  Comprised of many different races, they are united by their shared, fanatical worship of the Thainan - a long-vanished civilization that once reigned over much of the planes.  The Concordat revere Thainan relics as holy, and seize them for themselves at every possible opportunity.  Prolonged exposure to these strange, ancient artifacts has a corrupting effect however, and many members of the Concordat sport strange, clockwork-like growths and mutations of brass, crystal and silver filigree.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flesh Cartel&#039;&#039;&#039;&lt;br /&gt;
:Owned and operated by the alien Illithane (also known as Mind Flayers), the Flesh Cartel deals exclusively in living merchandise - slaves, fleshcraft artifacts, and bio-thaumic augmentations.  If the synthesis of sorcery and living tissue is involved, the Flesh Cartel can provide it... for a price.  Due to the alien outlook of it&#039;s masters, the Cartel often uses intermediaries when conducting business (fleshcrafted slaves or &#039;augmented&#039; contract employees are most common), in order to reduce the likelihood of misunderstandings.  Caution is still advised however, as many of their wares can have... unsettling side-effects. &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
Raiders of the Astral Sea uses a fairly simple d10 system.  The higher a character&#039;s stat in something, the more d10s they roll. &lt;br /&gt;
&lt;br /&gt;
Character creation is as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039;: How your character chooses to be addressed by others.&lt;br /&gt;
:&#039;&#039;&#039;Race&#039;&#039;&#039;: The species your character belongs to (if they have one).  This is largely cosmetic, so feel free to be creative.&lt;br /&gt;
:&#039;&#039;&#039;Concept&#039;&#039;&#039;: A short phrase that summarizes your character.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
All characters possess three core Attributes, which represent their innate physical and mental capabilities.  You have 8 points to distribute among these as you see fit, with a minimum of 1 point in each Attribute, though there is no maximum cap.  &lt;br /&gt;
&lt;br /&gt;
These Attributes are:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039;: Your character&#039;s physical prowess.&lt;br /&gt;
:&#039;&#039;&#039;Mental&#039;&#039;&#039;: Your character&#039;s mental acuity.&lt;br /&gt;
:&#039;&#039;&#039;Social&#039;&#039;&#039;: Your character&#039;s social graces (or lack thereof).&lt;br /&gt;
&lt;br /&gt;
In addition, for each Attribute, you may select a single specialty, which applies an additional 2 dice to their parent stat on relevant rolls.  The specialties for each Attribute are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Mighty&#039;&#039;: You are enormously strong.&lt;br /&gt;
:&#039;&#039;Deft&#039;&#039;: You are incredibly quick and nimble.&lt;br /&gt;
:&#039;&#039;Stolid&#039;&#039;: You possess amazing stamina and resistance to pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Brilliant&#039;&#039;: You&#039;re a bloody genius.&lt;br /&gt;
:&#039;&#039;Shrewd&#039;&#039;: You&#039;re sharp and quick-witted.&lt;br /&gt;
:&#039;&#039;Stubborn&#039;&#039;: You have an iron will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Charming&#039;&#039;: Your personality is compelling and difficult to resist.&lt;br /&gt;
:&#039;&#039;Wily&#039;&#039;: You&#039;re an expert at manipulating others.&lt;br /&gt;
:&#039;&#039;Gorgeous&#039;&#039;: You purdy.&lt;br /&gt;
&lt;br /&gt;
Note that these specialties ONLY apply to actions within their relevant sphere.  You cannot use Deft to hurl an anvil, or Stubborn to decipher an alien language.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
These represent unique skills, knowledge, or powers that your character possesses.  They can be anything from specialized combat training, mystical knowledge, or unique supernatural or physical abilities innate to your character or their species.  Players get four Abilities - two primary, and two secondary.  Primary Abilities receive 3 dice, while secondary Abilities receive 2, which are rolled along with any relevant attribute.&lt;br /&gt;
&lt;br /&gt;
Example Abilities include Swordsmanship, Blood Magic, Astral Navigation, Speechcraft, Fire Breath, Necromancy, Regeneration, Alchemy, Spirit Armor, Lockpicking, Lycanthropy, etc.&lt;br /&gt;
&lt;br /&gt;
=Fate=&lt;br /&gt;
All players receive three Fate points, which they can spend to re-roll failed dice rolls.  These points regenerate at the beginning of each new session.&lt;/div&gt;</summary>
		<author><name>Aeon</name></author>
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