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	<id>https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acatalepsy</id>
	<title>Sphere - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acatalepsy"/>
	<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Special:Contributions/Acatalepsy"/>
	<updated>2026-04-17T19:51:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Mage:_Garden_of_Forking_Paths&amp;diff=61552</id>
		<title>Mage: Garden of Forking Paths</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Mage:_Garden_of_Forking_Paths&amp;diff=61552"/>
		<updated>2016-03-28T23:36:20Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Bug Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mage miniseries concepts.&lt;br /&gt;
&lt;br /&gt;
=[[Arete Academy]]=&lt;br /&gt;
Hermetic university adventures &amp;amp; hijinx.&lt;br /&gt;
&lt;br /&gt;
:P: Hermetics, or other trads here to foster inter-tradition understanding.&lt;br /&gt;
&lt;br /&gt;
Characters &amp;lt;br&amp;gt;&lt;br /&gt;
:FBH: Lara Croft + Touko Aozaki&lt;br /&gt;
:Mal: &#039;&#039;&#039;[[Naomi Lee]]&#039;&#039;&#039; - Antisocial teenage bug witch.&lt;br /&gt;
:Exhack: Vaporwave Dreamspeaker&lt;br /&gt;
:Silence: Mari-chan (loli) version&lt;br /&gt;
&lt;br /&gt;
=[[Hitch-Hiker&#039;s Guide to the Inferno]]=&lt;br /&gt;
A motley crew of the lost and the damned assembles in the Golden City, hell of aesthetics, with a mind to finding their way back topside, even if they have to go through the rest of the lower realms to get there.&lt;br /&gt;
&lt;br /&gt;
:P: Infernalists, explorers, escapees, all sorts.&lt;br /&gt;
:E: All kinds of horrors, both critter and scene.&lt;br /&gt;
&lt;br /&gt;
Characters&lt;br /&gt;
:FBH: half demon bard who wants to travel. Dresses Angelicpunk.&lt;br /&gt;
:Silence: Gloria&lt;br /&gt;
:Exhack: Ox-Tiger Akashaic Renegade&lt;br /&gt;
:Mal: &#039;&#039;&#039;[[Startia Firenza]]&#039;&#039;&#039; - Combat Heels&lt;br /&gt;
&lt;br /&gt;
=[[Servants of The Stars]]=&lt;br /&gt;
From the Deep Umbra, alien intelligences with strange technologies regard Earth with greed and curiosity. You work for them. (note: this is intended to have a mainly terrestrial setting)&lt;br /&gt;
&lt;br /&gt;
:P: Outsider Technephandi, but not cartoon evil. Mystics are permitted if they can play ball.&lt;br /&gt;
:E: Technos, trads and/or critters, as required.&lt;br /&gt;
&lt;br /&gt;
Characters&lt;br /&gt;
:FBH: Samus Aran, only trained by the outer darkness&lt;br /&gt;
:Exhack: Space Adventurer Mortal Kobra.&lt;br /&gt;
&lt;br /&gt;
=Bug Hunt=&lt;br /&gt;
Trads and technos team up to fight the Millennium Bug in the the year 1999.&lt;br /&gt;
&lt;br /&gt;
:P: ItX, VAs, or other conventions or trads as appropriate.&lt;br /&gt;
:E: Cyber-vermin in the shadow of Napster, Geocities and Pets.com.&lt;br /&gt;
&lt;br /&gt;
Characters&lt;br /&gt;
&lt;br /&gt;
:Mal: &#039;&#039;&#039;[[Elodie Liddell]]&#039;&#039;&#039; - Queen Selecta&lt;br /&gt;
:Acat: IterationX Troubleshooter. On the Computer&#039;s shit list, sent in to clean up bugs.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Relics_of_the_Crown&amp;diff=61144</id>
		<title>Talk:Relics of the Crown</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Relics_of_the_Crown&amp;diff=61144"/>
		<updated>2016-03-03T02:01:56Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lisbet Bernstein=&lt;br /&gt;
:Class: Vampire&lt;br /&gt;
:Strength:3&lt;br /&gt;
:Will:3&lt;br /&gt;
:Charisma: 4&lt;br /&gt;
:Wits/Intelligence: 4&lt;br /&gt;
:Perception: 4&lt;br /&gt;
&lt;br /&gt;
=Dr Cornelius Sable=&lt;br /&gt;
:Class: Punch Doctor&lt;br /&gt;
:Strength: 6&lt;br /&gt;
:Will: 3&lt;br /&gt;
:Charisma: 3 &lt;br /&gt;
:Wits/Intelligence: 5&lt;br /&gt;
:Perception: 1&lt;br /&gt;
&lt;br /&gt;
An esteemed wandering physician, said to have come from the barbarian tribes from the distant frozen north. In defiance of expectations, actually quite cultured, if bare-chested. (he claims that it&#039;s too hot for a shirt around these parts) His remedies, tonics and various therapies have gained him no small amount of recognition, as did his willingness to walk right into the worst of plagues to aid those in need. Evades questions when asked who was his teacher, but is quite familiar with health and anatomies of non-humans as well. (for a very broad understanding of the term) Dislikes hurting others and killing, preferring to use his combined knowledge of pugilistic martial arts and medicine to disable attackers in non-lethal ways, but over the years has learned to accept that sometimes you do need to cut the tumor out.&lt;br /&gt;
&lt;br /&gt;
Carries a large metal box on his back, apparently full of various medicine and &amp;quot;tonics&amp;quot;, as well as Sable&#039;s supposed actual degree. Big on tonics. Tonics strengthen the body and fortify the spirit, he says. They certainly seem to have in his case; Cornelius&#039; physique is nothing short of impressive, and his body has grown strong and tough enough that he can fight bare-chested and bare-fisted against men in mail with swords and triumph. &amp;quot;Rock-hard abs&amp;quot; are more than just a metaphor here. One rumour even says that the reason why he&#039;s bald is because he survived a burst of dragon&#039;s flame (but his hair didn&#039;t), but Sable does not appear terribly eager to prove it right.&lt;br /&gt;
&lt;br /&gt;
=Fabien Burke=&lt;br /&gt;
:Class: Storm Mage&lt;br /&gt;
:Strength:2&lt;br /&gt;
:Will:3&lt;br /&gt;
:Charisma: 5&lt;br /&gt;
:Wits/Intelligence: 5&lt;br /&gt;
:Perception: 3&lt;br /&gt;
&lt;br /&gt;
The 7th son of Count Harrowfled, Fabien Burke is a wiry, flamboyant figure, well-known on the southern frontier for daring expeditions, with many ventures to his name, most of them profitable. As a graduate from the prestigious Akademie des Sturms, Fabien is an accomplished elementalist, as even his siblings would (occasionally, grudgingly) admit.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60376</id>
		<title>Talk:The Festival of Scarlet and Shady Cultists</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60376"/>
		<updated>2015-12-18T00:41:41Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Joseph Bosan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anna and Carla Sterling==&lt;br /&gt;
&lt;br /&gt;
:Concept: The Twins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anna&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 7&lt;br /&gt;
::Charisma 5&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Fashion&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
:Carla&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 5&lt;br /&gt;
::Charisma 7&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Public Speaking&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen (the sacrifice)==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural silver eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
==Jessi White==&lt;br /&gt;
:Player: Oseng&lt;br /&gt;
:Concept: Priestess&#039; Daughter/Creepy (little?) Girl&lt;br /&gt;
:Old Blood (Daughter of the Void)&lt;br /&gt;
:Cult Connections (Freebie)&lt;br /&gt;
:Physical: 3&lt;br /&gt;
:Smarts: 4&lt;br /&gt;
:Charisma: 3&lt;br /&gt;
:Perception: 3&lt;br /&gt;
:Mental Health: 4&lt;br /&gt;
:Eldritch Lore: 3&lt;br /&gt;
:Special Skill: Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joseph Bosan==&lt;br /&gt;
:Player: Acat&lt;br /&gt;
:Concept: Wiseguy&lt;br /&gt;
:&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
::Call of the Underworld&lt;br /&gt;
::Cult Connections (free) &lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Technology&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60375</id>
		<title>Talk:The Festival of Scarlet and Shady Cultists</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60375"/>
		<updated>2015-12-18T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Joseph Bosan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anna and Carla Sterling==&lt;br /&gt;
&lt;br /&gt;
:Concept: The Twins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anna&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 7&lt;br /&gt;
::Charisma 5&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Fashion&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
:Carla&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 5&lt;br /&gt;
::Charisma 7&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Public Speaking&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen (the sacrifice)==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural silver eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
==Jessi White==&lt;br /&gt;
:Player: Oseng&lt;br /&gt;
:Concept: Priestess&#039; Daughter/Creepy (little?) Girl&lt;br /&gt;
:Old Blood (Daughter of the Void)&lt;br /&gt;
:Cult Connections (Freebie)&lt;br /&gt;
:Physical: 3&lt;br /&gt;
:Smarts: 4&lt;br /&gt;
:Charisma: 3&lt;br /&gt;
:Perception: 3&lt;br /&gt;
:Mental Health: 4&lt;br /&gt;
:Eldritch Lore: 3&lt;br /&gt;
:Special Skill: Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joseph Bosan==&lt;br /&gt;
:Player: Acat&lt;br /&gt;
:Concept: Wiseguy&lt;br /&gt;
:&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
::Call of the Underworld&lt;br /&gt;
::Cult Connections (free) &lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Technology&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60374</id>
		<title>Talk:The Festival of Scarlet and Shady Cultists</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Shady_Cultists&amp;diff=60374"/>
		<updated>2015-12-18T00:22:27Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anna and Carla Sterling==&lt;br /&gt;
&lt;br /&gt;
:Concept: The Twins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anna&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 7&lt;br /&gt;
::Charisma 5&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Fashion&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
:Carla&lt;br /&gt;
::Physical 3&lt;br /&gt;
::Smarts 5&lt;br /&gt;
::Charisma 7&lt;br /&gt;
::Perception 3&lt;br /&gt;
::Mental Health 3&lt;br /&gt;
::Eldritch Lore 1&lt;br /&gt;
&lt;br /&gt;
:Special Characteristics&lt;br /&gt;
::School Idol (extra Stats, Skill, half Mental regain)&lt;br /&gt;
::Cult Connections&lt;br /&gt;
&lt;br /&gt;
:Skills&lt;br /&gt;
::Public Speaking&lt;br /&gt;
::Singing&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen (the sacrifice)==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural silver eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
==Jessi White==&lt;br /&gt;
:Player: Oseng&lt;br /&gt;
:Concept: Priestess&#039; Daughter/Creepy (little?) Girl&lt;br /&gt;
:Old Blood (Daughter of the Void)&lt;br /&gt;
:Cult Connections (Freebie)&lt;br /&gt;
:Physical: 3&lt;br /&gt;
:Smarts: 4&lt;br /&gt;
:Charisma: 3&lt;br /&gt;
:Perception: 3&lt;br /&gt;
:Mental Health: 4&lt;br /&gt;
:Eldritch Lore: 3&lt;br /&gt;
:Special Skill: Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joseph Bosan==&lt;br /&gt;
:Player: Acat&lt;br /&gt;
:Concept: Wiseguy&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039;Call of the Underworld&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Technology&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60373</id>
		<title>Talk:The Festival of Scarlet and Amber</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60373"/>
		<updated>2015-12-18T00:20:58Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Joseph Bosan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plottwistsmotiv.jpg| thumb| It&#039;s a bit like that]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Asami Ishihara==&lt;br /&gt;
:Genki Good at Everything Girl&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; School Idol &lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Law&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill:&#039;&#039;&#039; Sports!&lt;br /&gt;
&lt;br /&gt;
==Clara Plaidmont==&lt;br /&gt;
Concept: Sailing enthusiast delinquent&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Clearly a Mermaid&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldritch Lore&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill&#039;&#039;&#039;: Sailing&lt;br /&gt;
&lt;br /&gt;
==Akira Sokabe==&lt;br /&gt;
[[File:AkiraSokabe.jpg|thumb]]&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:Cult Debutante&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Cult Connections&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Fashion&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural golden/yellow eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60372</id>
		<title>Talk:The Festival of Scarlet and Amber</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60372"/>
		<updated>2015-12-18T00:19:45Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Joseph Bosan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plottwistsmotiv.jpg| thumb| It&#039;s a bit like that]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Asami Ishihara==&lt;br /&gt;
:Genki Good at Everything Girl&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; School Idol &lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Law&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill:&#039;&#039;&#039; Sports!&lt;br /&gt;
&lt;br /&gt;
==Clara Plaidmont==&lt;br /&gt;
Concept: Sailing enthusiast delinquent&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Clearly a Mermaid&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldritch Lore&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill&#039;&#039;&#039;: Sailing&lt;br /&gt;
&lt;br /&gt;
==Akira Sokabe==&lt;br /&gt;
[[File:AkiraSokabe.jpg|thumb]]&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:Cult Debutante&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Cult Connections&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Fashion&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural golden/yellow eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joseph Bosan==&lt;br /&gt;
Player: Acat&lt;br /&gt;
Concept: Wiseguy&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039;Call of the Underworld&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Technology&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60371</id>
		<title>Talk:The Festival of Scarlet and Amber</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:The_Festival_of_Scarlet_and_Amber&amp;diff=60371"/>
		<updated>2015-12-18T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plottwistsmotiv.jpg| thumb| It&#039;s a bit like that]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Asami Ishihara==&lt;br /&gt;
:Genki Good at Everything Girl&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; School Idol &lt;br /&gt;
:&#039;&#039;&#039;Physical:&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Law&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill:&#039;&#039;&#039; Sports!&lt;br /&gt;
&lt;br /&gt;
==Clara Plaidmont==&lt;br /&gt;
Concept: Sailing enthusiast delinquent&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Clearly a Mermaid&lt;br /&gt;
:&#039;&#039;&#039;Physical&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Smarts&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Health&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Eldritch Lore&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Skill&#039;&#039;&#039;: Sailing&lt;br /&gt;
&lt;br /&gt;
==Akira Sokabe==&lt;br /&gt;
[[File:AkiraSokabe.jpg|thumb]]&lt;br /&gt;
:Player:  Shrike&lt;br /&gt;
:Cult Debutante&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039; Cult Connections&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Fashion&lt;br /&gt;
&lt;br /&gt;
==Anne-Marie Eisen==&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Old Blood&lt;br /&gt;
::Taint; Supernatural golden/yellow eyes&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joseph Bosan==&lt;br /&gt;
:Player: Acat&lt;br /&gt;
:&#039;&#039;&#039;Concept:&#039;&#039;&#039; Wiseguy&lt;br /&gt;
:&#039;&#039;&#039;Trait:&#039;&#039;&#039;Call of the Underworld&lt;br /&gt;
:&#039;&#039;&#039;Physique:&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Charisma&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Perception&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Mental Fortitude&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Eldrich Lore&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Special Skill&#039;&#039;&#039; Technology&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59836</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59836"/>
		<updated>2015-10-05T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 75&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 0/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (86/33/43)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
*Session 11 (Circus Marahome Part II TODO) &lt;br /&gt;
*Session 12 (Circus Sighome TODO)&lt;br /&gt;
*Session 13 (Circus Sighome Part II) (4) &lt;br /&gt;
*Session 14 (Circus Sighome Part III) (5) &lt;br /&gt;
&lt;br /&gt;
*Note - didn&#039;t record Corr or Arete spending. Double check sheet stuff.&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59798</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59798"/>
		<updated>2015-09-28T02:03:41Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 75&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 0/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (81/33/50)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
*Session 11 (Circus Marahome Part II TODO) &lt;br /&gt;
*Session 12 (Circus Sighome TODO)&lt;br /&gt;
*Session 13 (Circus Sighome Part II) (4) &lt;br /&gt;
&lt;br /&gt;
*Note - didn&#039;t record Corr spending. Double check sheet stuff.&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59794</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59794"/>
		<updated>2015-09-28T01:55:11Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Things to Track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 75&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 4&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 0/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/33/46)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59793</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59793"/>
		<updated>2015-09-28T01:48:10Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Foci and Spheres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/33/46)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59662</id>
		<title>Microscope</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59662"/>
		<updated>2015-09-08T01:06:52Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Microscope? ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Humanity spreads to the stars and forges a galactic civilization…&#039;&#039;&lt;br /&gt;
:&#039;&#039;Fledgling nations arise from the ruins of the empire…&#039;&#039;&lt;br /&gt;
:&#039;&#039;An ancient line of dragon-kings dies out as magic fades from the realm…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That&#039;s Microscope.&lt;br /&gt;
&lt;br /&gt;
But  you  don’t  play  the  history  from  start  to  finish,  marching  along  in chronological order. Instead, you build your history from the outside in. You  start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.&lt;br /&gt;
&lt;br /&gt;
You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.&lt;br /&gt;
&lt;br /&gt;
You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you’re not alone: everyone else at the table can do it too. &lt;br /&gt;
&lt;br /&gt;
You  create  independently,  but  not  in  isolation.  Each  facet  you  add  to history builds on what other players built before you. You expand on their ideas, and they expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.&lt;br /&gt;
&lt;br /&gt;
The website for Microscope is [http://www.lamemage.com/microscope/ here]. Having a copy is not required, but highly preferred. Microscope uses index cards to represent periods, events, and more, so for our digital equivalents we&#039;ve got a Google Draw ([https://docs.google.com/drawings/d/1PPLGYaeJiYMCdUSfDR31l7typBCqQOk6gou6H73OWgY/edit an example game is laid out here]). &lt;br /&gt;
&lt;br /&gt;
===Elements===&lt;br /&gt;
&lt;br /&gt;
The timeline you build in Microscope is comprised of three things:&lt;br /&gt;
#&#039;&#039;&#039;Periods&#039;&#039;&#039;&#039; - Broad stretches of time time that could be decades or centuries. Periods are very broad - new technologies, ideologies, and more change from period to period. A description of a period can include its relation to adjacent periods, but keep in mind that someone can always add another period in between any two existing periods. &lt;br /&gt;
#&#039;&#039;&#039;Events&#039;&#039;&#039; - Something specific that happens in a Period. An event should include an outcome - it&#039;s never a question how an Event ended, though we might not know the how or why precisely. An event should be detailed enough that other players can figure out what physically happened. &lt;br /&gt;
#&#039;&#039;&#039;Scenes&#039;&#039;&#039; - Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people. Scenes answer specific questions about an Event. They&#039;re also different from Periods and Events in that they can be played out but the group rather than dictated.&lt;br /&gt;
&lt;br /&gt;
Everything in Microscope is defined as either &#039;&#039;&#039;Dark&#039;&#039;&#039; or &#039;&#039;&#039;Light&#039;&#039;&#039;. These are value judgements, applying your own sense of right and wrong to the history, and explaining it to others. You can never be &#039;wrong&#039; about what the Tone of something is, but you do have to explain it. &lt;br /&gt;
&lt;br /&gt;
== Starting A Game ==&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Big Picture&#039;&#039;&#039;&lt;br /&gt;
#*Create a one-sentence summary of the world you want make. Something like &amp;quot;&#039;&#039;Mankind leaves the sick Earth behind and spreads out to the stars&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;An ancient empire rises and falls.&#039;&#039;&amp;quot;; history in the broadest possible overview. Don&#039;t worry about it being generic; the interesting parts come from the details. &lt;br /&gt;
#&#039;&#039;&#039;Bookend History&#039;&#039;&#039;&lt;br /&gt;
#*History will be divided into Periods, large time spans that could be decades or centuries. Describe how the history begins and ends; everything else in the game will take place between these two periods. Decide whether or not the period is Light or Dark, and agree on a short description of each period - no more than a paragraph or so.&lt;br /&gt;
#&#039;&#039;&#039;Palette&#039;&#039;&#039;&lt;br /&gt;
#*The Palette is a list of things the players agree to reserve the right to include or, conversely, outright ban. It gets everyone on the same page about what belongs in the history and what doesn’t. Everyone can choose to add something to the Palette, or ban something. Adding something means that the element, whatever it is, belongs in the history even if it seems out of place otherwise, and it&#039;s always okay to introduce it. A ban is the opposite - it&#039;s never okay to introduce that. If everyone has added or banned something, repeat, until at least one person doesn&#039;t want to add or ban anything. The Palette doesn&#039;t need to be an exhaustive list, just a list of exceptions - you wouldn&#039;t need to add &#039;dwarves&#039; to the Palette of a fantasy game, but you would need to add &#039;wizards&#039; to a space opera game. Conversely, you wouldn&#039;t need to ban &#039;knights&#039; from a cyberpunk history, but you would need to ban &#039;knights&#039; from a fantasy game. &lt;br /&gt;
#&#039;&#039;&#039;First Pass&#039;&#039;&#039;&lt;br /&gt;
#*Players add either another Period between the bookends, or an Event (a specific thing that happened inside a period), going in any order.&lt;br /&gt;
&lt;br /&gt;
== Playing The Game ==&lt;br /&gt;
&lt;br /&gt;
#One player is the &#039;&#039;&#039;Lens&#039;&#039;&#039; for a given round. They pick a &#039;&#039;&#039;Focus&#039;&#039;&#039; for a round; it could be a specific individual, a concept, a theme, an object, an organization - whatever. Everything has to be related to that thing. &lt;br /&gt;
#The Lens goes first, and creates a Period, Event, or Scene, &#039;&#039;or&#039;&#039; creates a pair of nested objects - a  Period, and an Event inside that Period, or an Event, and a Scene inside that Event. &lt;br /&gt;
#Everyone else goes in order (to the &#039;left&#039;), creating a Period, Event, or Scene. &lt;br /&gt;
#*The only limits to what you can do are - Don’t contradict what’s already been said, Make sure what you add relates to the current Focus, and Don’t use anything from the No column of the Palette.&lt;br /&gt;
#The Lens goes again, and can again make a nested creation.&lt;br /&gt;
#The player to the &#039;right&#039; of the Lens picks something created or referenced in the last round to be a Legacy (or keeps their current Legacy). They then make an Event or Dictated Scene about any one of the existing Legacies. &lt;br /&gt;
#Quick intermission to discuss how the game is going - talk about what you liked or what intrigues you, but don&#039;t plan what happens next. Then, the player to the &#039;left&#039; of the Lens becomes the new Lens, and the process repeats. &lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
Scenes are the part of Microscope where you take the roles of specific characters. The rules for scenes are the largest individual chunk of the book, and while they&#039;re not complicated, they&#039;re slow on IRC, and sometimes confusing even for people who grok what they&#039;re doing. I&#039;m not saying we should necessarily avoid them - but I&#039;d be comfortable doing so. &lt;br /&gt;
&lt;br /&gt;
In addition to the dictated scene - where a player just says what happens in a scene, like an Event - another way to run a scene is the Election Scene. The player whose turn it is decides the setting and question, then asks for answers to the question. Every player has the opportunity to propose answers to the question (including the person who asked it), and then the group votes. The person whose vote won dictates the course of the scene. &lt;br /&gt;
&lt;br /&gt;
== History Seeds / Genre Ideas ==&lt;br /&gt;
&lt;br /&gt;
Some possible history seeds and genres. Feel free to add new ideas. &lt;br /&gt;
&lt;br /&gt;
#Space pirate gangs become new empires after the old empire collapses.&lt;br /&gt;
#A fantastic society descends into tyranny based on sorcerous power to compel binding oaths and read minds.&lt;br /&gt;
#Inhabitants of a megastructure fight for control of their environment and destiny. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Post your name if you&#039;re interested, any ideas, genres, or other things that you&#039;re interested in, and whether or not you would like to do this game via voice or IRC. &lt;br /&gt;
&lt;br /&gt;
#Acatalepsy. I&#039;m prone to transhuman space opera, but like any number of other genres. I&#039;m free days that aren&#039;t Wednesday. I&#039;d like to do voice if possible, but am more than fine with IRC.&lt;br /&gt;
#Mal. Fantasy. IRC.&lt;br /&gt;
#BM. Fantasy, preferably about corruption and transformative supernatural (Gothic) elements. I&#039;m free Tuesdays or Thursdays, possibly Mondays or Sundays. Voice or IRC.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=59657</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=59657"/>
		<updated>2015-09-07T02:54:53Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Developing Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Dirt Simple Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[FBH Fantasia Second]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[M:RR]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Raiders of the Astral Sea]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blackbury Troubles]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[The Festival of Scarlet and Amber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Devil Haunted World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Wall of Yearning]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold Stars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Microscope]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thorns]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
===Rabid Dog SDS===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold Stars (suspended)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Building a Dynasty Fantasy SD cancelled]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59656</id>
		<title>Microscope</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Microscope&amp;diff=59656"/>
		<updated>2015-09-07T02:51:33Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: Created page with &amp;quot;== What is Microscope? ==  :&amp;#039;&amp;#039;Humanity spreads to the stars and forges a galactic civilization…&amp;#039;&amp;#039; :&amp;#039;&amp;#039;Fledgling nations arise from the ruins of the empire…&amp;#039;&amp;#039; :&amp;#039;&amp;#039;An ancient...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Microscope? ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Humanity spreads to the stars and forges a galactic civilization…&#039;&#039;&lt;br /&gt;
:&#039;&#039;Fledgling nations arise from the ruins of the empire…&#039;&#039;&lt;br /&gt;
:&#039;&#039;An ancient line of dragon-kings dies out as magic fades from the realm…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That&#039;s Microscope.&lt;br /&gt;
&lt;br /&gt;
But  you  don’t  play  the  history  from  start  to  finish,  marching  along  in chronological order. Instead, you build your history from the outside in. You  start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.&lt;br /&gt;
&lt;br /&gt;
You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.&lt;br /&gt;
&lt;br /&gt;
You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you’re not alone: everyone else at the table can do it too. &lt;br /&gt;
&lt;br /&gt;
You  create  independently,  but  not  in  isolation.  Each  facet  you  add  to history builds on what other players built before you. You expand on their ideas, and they expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.&lt;br /&gt;
&lt;br /&gt;
The website for Microscope is [http://www.lamemage.com/microscope/ here]. Having a copy is not required, but highly preferred. Microscope uses index cards to represent periods, events, and more, so for our digital equivalents we&#039;ve got a Google Draw ([https://docs.google.com/drawings/d/1PPLGYaeJiYMCdUSfDR31l7typBCqQOk6gou6H73OWgY/edit an example game is laid out here]). &lt;br /&gt;
&lt;br /&gt;
===Elements===&lt;br /&gt;
&lt;br /&gt;
The timeline you build in Microscope is comprised of three things:&lt;br /&gt;
#&#039;&#039;&#039;Periods&#039;&#039;&#039;&#039; - Broad stretches of time time that could be decades or centuries. Periods are very broad - new technologies, ideologies, and more change from period to period. A description of a period can include its relation to adjacent periods, but keep in mind that someone can always add another period in between any two existing periods. &lt;br /&gt;
#&#039;&#039;&#039;Events&#039;&#039;&#039; - Something specific that happens in a Period. An event should include an outcome - it&#039;s never a question how an Event ended, though we might not know the how or why precisely. An event should be detailed enough that other players can figure out what physically happened. &lt;br /&gt;
#&#039;&#039;&#039;Scenes&#039;&#039;&#039; - Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people. Scenes answer specific questions about an Event. They&#039;re also different from Periods and Events in that they can be played out but the group rather than dictated.&lt;br /&gt;
&lt;br /&gt;
Everything in Microscope is defined as either &#039;&#039;&#039;Dark&#039;&#039;&#039; or &#039;&#039;&#039;Light&#039;&#039;&#039;. These are value judgements, applying your own sense of right and wrong to the history, and explaining it to others. You can never be &#039;wrong&#039; about what the Tone of something is, but you do have to explain it. &lt;br /&gt;
&lt;br /&gt;
== Starting A Game ==&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Big Picture&#039;&#039;&#039;&lt;br /&gt;
#*Create a one-sentence summary of the world you want make. Something like &amp;quot;&#039;&#039;Mankind leaves the sick Earth behind and spreads out to the stars&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;An ancient empire rises and falls.&#039;&#039;&amp;quot;; history in the broadest possible overview. Don&#039;t worry about it being generic; the interesting parts come from the details. &lt;br /&gt;
#&#039;&#039;&#039;Bookend History&#039;&#039;&#039;&lt;br /&gt;
#*History will be divided into Periods, large time spans that could be decades or centuries. Describe how the history begins and ends; everything else in the game will take place between these two periods. Decide whether or not the period is Light or Dark, and agree on a short description of each period - no more than a paragraph or so.&lt;br /&gt;
#&#039;&#039;&#039;Palette&#039;&#039;&#039;&lt;br /&gt;
#*The Palette is a list of things the players agree to reserve the right to include or, conversely, outright ban. It gets everyone on the same page about what belongs in the history and what doesn’t. Everyone can choose to add something to the Palette, or ban something. Adding something means that the element, whatever it is, belongs in the history even if it seems out of place otherwise, and it&#039;s always okay to introduce it. A ban is the opposite - it&#039;s never okay to introduce that. If everyone has added or banned something, repeat, until at least one person doesn&#039;t want to add or ban anything. The Palette doesn&#039;t need to be an exhaustive list, just a list of exceptions - you wouldn&#039;t need to add &#039;dwarves&#039; to the Palette of a fantasy game, but you would need to add &#039;wizards&#039; to a space opera game. Conversely, you wouldn&#039;t need to ban &#039;knights&#039; from a cyberpunk history, but you would need to ban &#039;knights&#039; from a fantasy game. &lt;br /&gt;
#&#039;&#039;&#039;First Pass&#039;&#039;&#039;&lt;br /&gt;
#*Players add either another Period between the bookends, or an Event (a specific thing that happened inside a period), going in any order.&lt;br /&gt;
&lt;br /&gt;
== Playing The Game ==&lt;br /&gt;
&lt;br /&gt;
#One player is the &#039;&#039;&#039;Lens&#039;&#039;&#039; for a given round. They pick a &#039;&#039;&#039;Focus&#039;&#039;&#039; for a round; it could be a specific individual, a concept, a theme, an object, an organization - whatever. Everything has to be related to that thing. &lt;br /&gt;
#The Lens goes first, and creates a Period, Event, or Scene, &#039;&#039;or&#039;&#039; creates a pair of nested objects - a  Period, and an Event inside that Period, or an Event, and a Scene inside that Event. &lt;br /&gt;
#Everyone else goes in order (to the &#039;left&#039;), creating a Period, Event, or Scene. &lt;br /&gt;
#*The only limits to what you can do are - Don’t contradict what’s already been said, Make sure what you add relates to the current Focus, and Don’t use anything from the No column of the Palette.&lt;br /&gt;
#The Lens goes again, and can again make a nested creation.&lt;br /&gt;
#The player to the &#039;right&#039; of the Lens picks something created or referenced in the last round to be a Legacy (or keeps their current Legacy). They then make an Event or Dictated Scene about any one of the existing Legacies. &lt;br /&gt;
#Quick intermission to discuss how the game is going - talk about what you liked or what intrigues you, but don&#039;t plan what happens next. Then, the player to the &#039;left&#039; of the Lens becomes the new Lens, and the process repeats. &lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
Scenes are the part of Microscope where you take the roles of specific characters. The rules for scenes are the largest individual chunk of the book, and while they&#039;re not complicated, they&#039;re slow on IRC, and sometimes confusing even for people who grok what they&#039;re doing. I&#039;m not saying we should necessarily avoid them - but I&#039;d be comfortable doing so. &lt;br /&gt;
&lt;br /&gt;
In addition to the dictated scene - where a player just says what happens in a scene, like an Event - another way to run a scene is the Election Scene. The player whose turn it is decides the setting and question, then asks for answers to the question. Every player has the opportunity to propose answers to the question (including the person who asked it), and then the group votes. The person whose vote won dictates the course of the scene. &lt;br /&gt;
&lt;br /&gt;
== History Seeds / Genre Ideas ==&lt;br /&gt;
&lt;br /&gt;
Some possible history seeds and genres. Feel free to add new ideas. &lt;br /&gt;
&lt;br /&gt;
#Space pirate gangs become new empires after the old empire collapses.&lt;br /&gt;
#A fantastic society descends into tyranny based on sorcerous power to compel binding oaths and read minds.&lt;br /&gt;
#Inhabitants of a megastructure fight for control of their environment and destiny. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Post your name if you&#039;re interested, any ideas, genres, or other things that you&#039;re interested in, and whether or not you would like to do this game via voice or IRC. &lt;br /&gt;
&lt;br /&gt;
#Acatalepsy. I&#039;m prone to transhuman space opera, but like any number of other genres. I&#039;m free days that aren&#039;t Wednesday. I&#039;d like to do voice if possible, but am more than fine with IRC.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59570</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59570"/>
		<updated>2015-08-27T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 700/900&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki&#039;&#039;&#039;: Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.&lt;br /&gt;
&lt;br /&gt;
Ki Save DC: 8 + Proficiency Bonus + Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Abilities&#039;&#039;&#039;: &lt;br /&gt;
:&#039;&#039;Flurry of Blows&#039;&#039;: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.&lt;br /&gt;
:&#039;&#039;Patient Defense&#039;&#039;: You can spend 1 ki point to take the Dodge action as a bonus action on your turn. &lt;br /&gt;
:&#039;&#039;Step of the Wind&#039;&#039;: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Movement&#039;&#039;&#039;: Starting at 2nd level, your speed increases by ten feet when not wearing armor or using a shield. This bonus increases at certain monk levels.&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
:Dice Set&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59517</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=59517"/>
		<updated>2015-08-16T01:59:48Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Things to Track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/33/46)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59494</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59494"/>
		<updated>2015-08-12T22:33:24Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Current Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 300/900&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki&#039;&#039;&#039;: Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.&lt;br /&gt;
&lt;br /&gt;
Ki Save DC: 8 + Proficiency Bonus + Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Abilities&#039;&#039;&#039;: &lt;br /&gt;
:&#039;&#039;Flurry of Blows&#039;&#039;: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.&lt;br /&gt;
:&#039;&#039;Patient Defense&#039;&#039;: You can spend 1 ki point to take the Dodge action as a bonus action on your turn. &lt;br /&gt;
:&#039;&#039;Step of the Wind&#039;&#039;: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Movement&#039;&#039;&#039;: Starting at 2nd level, your speed increases by ten feet when not wearing armor or using a shield. This bonus increases at certain monk levels.&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
:Dice Set&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59492</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59492"/>
		<updated>2015-08-12T21:05:41Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 300/900&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki&#039;&#039;&#039;: Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.&lt;br /&gt;
&lt;br /&gt;
Ki Save DC: 8 + Proficiency Bonus + Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Abilities&#039;&#039;&#039;: &lt;br /&gt;
:&#039;&#039;Flurry of Blows&#039;&#039;: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.&lt;br /&gt;
:&#039;&#039;Patient Defense&#039;&#039;: You can spend 1 ki point to take the Dodge action as a bonus action on your turn. &lt;br /&gt;
:&#039;&#039;Step of the Wind&#039;&#039;: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Movement&#039;&#039;&#039;: Starting at 2nd level, your speed increases by ten feet when not wearing armor or using a shield. This bonus increases at certain monk levels.&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59491</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59491"/>
		<updated>2015-08-12T20:58:18Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Quick Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 300/900&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59490</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=59490"/>
		<updated>2015-08-12T20:57:49Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 9/9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 300/900&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58943</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58943"/>
		<updated>2015-08-02T00:04:52Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/33/46)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58941</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58941"/>
		<updated>2015-08-01T23:58:15Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/29/50)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
*Session 9 (Circus Introduction TODO)&lt;br /&gt;
*Session 10 (Circus Marahome TODO)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58619</id>
		<title>Blackbury Troubles</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58619"/>
		<updated>2015-07-18T02:02:03Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blackbury Troubles: D&amp;amp;Dth Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A recently formed party of adventurers has stopped in the town of Blackbury for a night&#039;s rest on their journey to the Great Fair of Sarone, an excellent place for adventurers of all stripes to find work. They found a couple of rooms at the Silver Flagon, a tavern and inn on the outskirts of town. But the night&#039;s piece was unexpectedly shattered – setting the party on the trail of their first real adventure.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a short 5th Ed D&amp;amp;D adventure, with the battles being fought on Roll20. The starting level is 1 and any kind of character is welcome, though at least one stealthy/sneaky character would be good. Please feel free to place your character sheets on the discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Acatalepsy - [[Malark Dotsk‎]]. Availability: Any day except Tues and Sun, traveling 24th-26th July. &amp;lt;br&amp;gt;&lt;br /&gt;
Peel TBA &amp;lt;br&amp;gt;&lt;br /&gt;
BM - [[Carlton Venz]] A mage and mercenary, heading away from the destruction of his previous criminal employer&#039;s demise. Wizard or Sorcerer.&amp;lt;br&amp;gt;&lt;br /&gt;
Aeon - (tentative) Tiefling acrobat and (occasional) thief.  Rogue. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=58557</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=58557"/>
		<updated>2015-07-16T01:14:32Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
Possible Character Pic: http://img.photobucket.com/albums/v661/telix/Neo%20characters/940048_20080715_screen018.jpg&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 9/9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 0/300&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=58433</id>
		<title>Malark Dotsk</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Malark_Dotsk&amp;diff=58433"/>
		<updated>2015-07-14T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: Created page with &amp;quot;Acatalepsy&amp;#039;s character in Blackbury Troubles.   &amp;lt;!-- TODO: Put character art here. File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acatalepsy&#039;s character in [[Blackbury Troubles]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put character art here. [[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Info ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
A sailor from the free ship &#039;&#039;White Tide&#039;&#039;, traveling to the Great Fair of Sarone for opportunity and adventure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trait&#039;&#039;&#039;: I never pass up a friendly wager.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;: I always thought Captain Varis might have been my father, though he never said anything about it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom. The sea is freedom - the freedom to go anywhere and do anything.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaw&#039;&#039;&#039;: Once someone queslions my courage, I never back down no matter how dangerous the situation.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Connections ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Statistics ==&lt;br /&gt;
All directly usable in-game statistics, background, inventory, experience, and game constructs. &lt;br /&gt;
&lt;br /&gt;
=== Quick Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Defenses&lt;br /&gt;
!Attacks&lt;br /&gt;
!Passive Checks&lt;br /&gt;
|-&lt;br /&gt;
|HP: 9/9&amp;lt;br/&amp;gt;&lt;br /&gt;
AC: 16&amp;lt;br/&amp;gt;&lt;br /&gt;
|Quarterstaff, Two Handed(+5,1d8+3)&lt;br /&gt;
Unarmed (+5,1d4+3)&lt;br /&gt;
Darts (+5,1d4+3) &lt;br /&gt;
|Wisdom(Perception): +5&lt;br /&gt;
Intelligence(Investigation): +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sailor&#039;&#039;&#039;&lt;br /&gt;
Skill Proficiencies: Deception, Insight&amp;lt;br/&amp;gt;&lt;br /&gt;
Tool Proficiencies: Navigator&#039;s Tools, Vehicles (water)&amp;lt;br/&amp;gt;&lt;br /&gt;
Feature: Ship&#039;s Passage&lt;br /&gt;
:When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Vou might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by former crewmate). Because you&#039;re calling in a favor, you can&#039;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.&lt;br /&gt;
&lt;br /&gt;
=== Vital Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus applies to: &lt;br /&gt;
:Saves: Strength, Dexterity&lt;br /&gt;
:Tools: Navigator&#039;s Tools, Vehicles (water), Dice Set&lt;br /&gt;
:Skills: Athletics, Perception, Acrobatics, Stealth, Sleight of Hand, Survival&lt;br /&gt;
:Weapons: Simple Weapons, Short Swords&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
|Ability||Base||Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Strength||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||12||+1&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||10||+0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||16||+3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||11||+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;: Half-Elf &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Chaotic Good&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Elven, Orc&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level: 1&amp;lt;br/&amp;gt;&lt;br /&gt;
Experience: 0/300&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmored Defense:&#039;&#039;&#039; Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&#039;t wearing armor or wielding a shield:&lt;br /&gt;
:You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes and monk weapons.&lt;br /&gt;
:You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven&#039;t already taken a bonus action this turn.&lt;br /&gt;
&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by short chain or a sickle with a shorter, straighter blade&lt;br /&gt;
&lt;br /&gt;
=== Current Inventory ===&lt;br /&gt;
Money&lt;br /&gt;
:Belt Pouch (10 gp)&lt;br /&gt;
Misc&lt;br /&gt;
:Explorer&#039;s Pack &lt;br /&gt;
::Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feel of hempen rape strapped to the side of it.&lt;br /&gt;
:Silk Rope (50 feet)&lt;br /&gt;
:Trinket (Glass Orb Filled With Moving Smoke)&lt;br /&gt;
Kits&lt;br /&gt;
Apparel&lt;br /&gt;
:Common Clothes&lt;br /&gt;
Weapons&lt;br /&gt;
:Belaying Pin (club)&lt;br /&gt;
:Quarterstaff&lt;br /&gt;
:10 Darts&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58259</id>
		<title>Blackbury Troubles</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Blackbury_Troubles&amp;diff=58259"/>
		<updated>2015-06-28T00:40:17Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blackbury Troubles: D&amp;amp;Dth Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A recently formed party of adventurers has stopped in the town of Blackbury for a night&#039;s rest on their journey to the Great Fair of Sarone, an excellent place for adventurers of all stripes to find work. They found a couple of rooms at the Silver Flagon, a tavern and inn on the outskirts of town. But the night&#039;s piece was unexpectedly shattered – setting the party on the trail of their first real adventure.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a short 5th Ed D&amp;amp;D adventure, with the battles being fought on Roll20. The starting level is 1 and any kind of character is welcome, though at least one stealthy/sneaky character would be good. Please feel free to place your character sheets on the discussion page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Acatalepsy - Character is a sailor, probably on the same ship that one or more PCs traveled on. Either fighter or monk.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58218</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58218"/>
		<updated>2015-06-24T02:44:46Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (79/29/50)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica (2)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58217</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58217"/>
		<updated>2015-06-24T02:44:19Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/29/48)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
*Session 8 (6/13) w/Mara, Sigrun, &#039;rescuing&#039; Evangeline and Veronica&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58006</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58006"/>
		<updated>2015-06-06T20:07:38Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/29/48)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58005</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58005"/>
		<updated>2015-06-06T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Foci and Spheres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
:&#039;&#039;&#039;Prime 1//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/11/66)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58004</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58004"/>
		<updated>2015-06-06T20:03:18Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Foci and Spheres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 2//&#039;&#039;&#039; Baysian Rationality + Memetic Theory&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; Noospheric Theory&lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/11/66)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58003</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58003"/>
		<updated>2015-06-06T20:02:35Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 3//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/11/66)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58002</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58002"/>
		<updated>2015-06-06T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (77/11/66)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
*Session 5 (5/8) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 6 (5/23) w/Mara in Baltimore (3)&lt;br /&gt;
*Session 7 (6/4) w/Violette, in Shadow Boston (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58001</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=58001"/>
		<updated>2015-06-06T18:48:01Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore (Virtual Adepts) 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (68/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Viol,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57522</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57522"/>
		<updated>2015-05-17T19:23:49Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:Ray_MadeSawPlayed.jpg|It&#039;s kind of like that.|right|350px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (68/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Viol,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Ray_MadeSawPlayed.jpg&amp;diff=57521</id>
		<title>File:Ray MadeSawPlayed.jpg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Ray_MadeSawPlayed.jpg&amp;diff=57521"/>
		<updated>2015-05-17T19:22:04Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57252</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57252"/>
		<updated>2015-05-03T03:37:12Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Ray Sevin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Hisaki Ariadust]] (Mal)====&lt;br /&gt;
Quarter-Japanese Hermetic from a historic magical family. Has family near Nagasaki.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantry with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona&lt;br /&gt;
**Lights in the sky, mutilated cattle&lt;br /&gt;
**Combat&lt;br /&gt;
**Investigation&lt;br /&gt;
**Horror?&lt;br /&gt;
**Dungeons, umbra, both possible.&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;br /&gt;
* Working on Seeking (probably as a capstone to an arc)&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57250</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57250"/>
		<updated>2015-05-03T03:21:08Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Ray Sevin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Hisaki Ariadust]] (Mal)====&lt;br /&gt;
Quarter-Japanese Hermetic from a historic magical family. Has family near Nagasaki.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantry with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona&lt;br /&gt;
**Lights in the sky, mutilated cattle&lt;br /&gt;
**Combat&lt;br /&gt;
**Investigation&lt;br /&gt;
**Horror?&lt;br /&gt;
**Dungeons, umbra, both possible.&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake_Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57249</id>
		<title>M:RR</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=M:RR&amp;diff=57249"/>
		<updated>2015-05-03T03:20:29Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Player Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M:RR or &#039;&#039;the Mage Round Robin&#039;&#039; is a new Mage the Ascension campaign run as shared setting with multiple storytellers. The chantry is a group of moderately experienced mages based out of an interdimensional North American chantry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&#039;&#039;&#039;[[XP_Based_Chargen:_Mage|Chargen Summary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There&#039;s also m20! Use XP-based chargen (linked in the header) save for the following modifications:&lt;br /&gt;
*Initial Arete 4.&lt;br /&gt;
*50 XP post-chargen.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
*Dodge does not exist anymore. Evasion uses Athletics or Martial Arts maneuvers.&lt;br /&gt;
*m20 Martial Arts.&lt;br /&gt;
*Familiars use [[Familiars Via XP]].&lt;br /&gt;
&lt;br /&gt;
==Characters List==&lt;br /&gt;
Post your concepts here, who wants to play.&lt;br /&gt;
&lt;br /&gt;
====[[Hisaki Ariadust]] (Mal)====&lt;br /&gt;
Quarter-Japanese Hermetic from a historic magical family. Has family near Nagasaki.&lt;br /&gt;
&lt;br /&gt;
====[[Kaneko Fujiyama]] (Peel)====&lt;br /&gt;
Samurai.&lt;br /&gt;
&lt;br /&gt;
====[[Mara Evergreen]] (FBH)====&lt;br /&gt;
Ecstatic Biker of Justice.&lt;br /&gt;
&lt;br /&gt;
====[[Ragnar Belix]] (Shrike)====&lt;br /&gt;
Former orphan &#039;adventurer&#039; from Horizon.&lt;br /&gt;
&lt;br /&gt;
====[[Ray Sevin]] (Acat)====&lt;br /&gt;
VA Ghostbuster and general nerd guy.&lt;br /&gt;
&lt;br /&gt;
====[[Seungryong Pak]] (Sarp)====&lt;br /&gt;
North Korean SINANJU Commando.&lt;br /&gt;
&lt;br /&gt;
====[[Sigrún]] (Silence)====&lt;br /&gt;
Amnesiac Noir Assassin&lt;br /&gt;
&lt;br /&gt;
====[[Violette Voclain]] (Exhack)====&lt;br /&gt;
Hermetic of House Verditus, Master of Wands and Explosive Trickery.&lt;br /&gt;
&lt;br /&gt;
=Chantry=&lt;br /&gt;
&#039;&#039;&#039;Genn Delacrois Manor&#039;&#039;&#039;, sometimes known in the wizarding world as the &#039;&#039;&#039;House of Doors&#039;&#039;&#039;, is a mildly interdimensional chantry with exits throughout North America and a few in the umbra. Found in its current state sometime in the 80&#039;s, the origins of the building remain mysterious despite more than one major effort by experienced mages to study it. After being abandoned again for some time, the location fell into the hands of mages from Horizon who decided to commission it as a strategic chantry of sorts - a pot able to accept disparate mages on a temporary basis. In the mean time, its new inhabitants have a relatively free hand to conduct themselves as they will.&lt;br /&gt;
&lt;br /&gt;
The chantryhouse takes the form of a massive, well-appointed mansion in victorian style - at least from the inside. It has no servants but contains a library of unwritten books, a gallery of unpainted paintings and sufficient rooms for the chantry members to each have a set. The numerous and varied rooms are joined together in a seemingly impossible geometry and its imposing front doors can never be opened. Rather, it has a number of ancillary exits, especially via the tunnels leading from the cheese cellar. It is not rare to find a secret passage, or obscure portal you are sure was not there before, that leads to an unexplored wing of rooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Exits&#039;&#039;&#039;:&lt;br /&gt;
*Pennsylvania, northwest of Philadelphia.&lt;br /&gt;
*Baltimore&lt;br /&gt;
&lt;br /&gt;
=GMs=&lt;br /&gt;
Sign up here if you&#039;re interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).&lt;br /&gt;
===Peel===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Arizona&lt;br /&gt;
**Lights in the sky, mutilated cattle&lt;br /&gt;
**Combat&lt;br /&gt;
**Investigation&lt;br /&gt;
**Horror?&lt;br /&gt;
**Dungeons, umbra, both possible.&lt;br /&gt;
&lt;br /&gt;
===Mal===&lt;br /&gt;
&#039;&#039;&#039;GM-Maybe&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Darkest Appalachia&lt;br /&gt;
**Appalachia&lt;br /&gt;
**Difficulty: Hard (hopefully)&lt;br /&gt;
*Baltimore Rioting&lt;br /&gt;
&lt;br /&gt;
===FBH===&lt;br /&gt;
&#039;&#039;&#039;GM-OK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===Exhack===&lt;br /&gt;
&#039;&#039;&#039;GM-Absolute&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Hawaii Nights (COMPLETED)&lt;br /&gt;
**Hawaii Nights II: Etheric Boogaloo (Beginning)&lt;br /&gt;
***Hawaii Nights III: The Siege of Mauna Kea (Planning)&lt;br /&gt;
*V3: Virtual Vaporwave Vampires (Planning)&lt;br /&gt;
*Nephandic Meth-dealing Biker Arc (Planning)&lt;br /&gt;
&lt;br /&gt;
= Setting =&lt;br /&gt;
&lt;br /&gt;
As a general note, I think it&#039;ll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!&lt;br /&gt;
&lt;br /&gt;
== GM Information ==&lt;br /&gt;
&lt;br /&gt;
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.&lt;br /&gt;
&lt;br /&gt;
=== GM Reward Scheme ===&lt;br /&gt;
&lt;br /&gt;
A plan to incentivize people to run lots of fun sessions so the game keeps flowing well.&lt;br /&gt;
* Each session run gives the 1 XP for groups of 3 or less and 2 XP groups of 4 or more.&lt;br /&gt;
* All participating GMs participate in a gentleman&#039;s agreement to spend this XP responsibly on things that do not substantially increase their combat power.&lt;br /&gt;
** This means substantial XP inflow from running sessions cannot go to spheres, Arete, WP, or enhancing the character&#039;s primary combat or ritual pools.&lt;br /&gt;
** XP gained from GMing can instead be spent on purchasing additional plot hooks (via Contacts, Status, Cult, Followers, Allies, etc), flexibility (sidegrading into various non-combat Skills and Talents) or acquiring purely thematic items (minor Merits, obscure Knowledges).&lt;br /&gt;
** Additionally, it would generally be acceptable for XP gained this way to be spent on assets like the group&#039;s shared Chantry, Nodes, Sanctums and other &#039;safehouse&#039; locations like Nightclubs, Mansions, etc.&lt;br /&gt;
&lt;br /&gt;
== Player Information ==&lt;br /&gt;
&lt;br /&gt;
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.&lt;br /&gt;
&lt;br /&gt;
=== Violette ===&lt;br /&gt;
&lt;br /&gt;
Plot Hooks:&lt;br /&gt;
* Always looking for rare and special materials to make new wonders.&lt;br /&gt;
** Down for monster hunting/capturing.&lt;br /&gt;
* Invested in Hermetic politics.&lt;br /&gt;
** Interested in making a proper Chantry house on the East Coast.&lt;br /&gt;
** Wants to raise an apprentice to increase her status.&lt;br /&gt;
** Wants to do important things to gain more authority and influence in the Order.&lt;br /&gt;
** Not as concerned about other Traditions&#039; issues.&lt;br /&gt;
* Patron is a Formorian, a spirit that &#039;&#039;might&#039;&#039; have something to do with the Worm (although it isn&#039;t a Formori).&lt;br /&gt;
** Seelie fae hate her.&lt;br /&gt;
** Most werewolves hate her.&lt;br /&gt;
** That ones that don&#039;t might want to use her to advance their own ends.&lt;br /&gt;
** Luckily all of the above can be rendered into good Tass.&lt;br /&gt;
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.&lt;br /&gt;
* Has lots of family problems.&lt;br /&gt;
** Mortal family are dodgy circus people.&lt;br /&gt;
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.&lt;br /&gt;
** Doesn&#039;t know who her father is other than that he&#039;s a powerful mage from the wrong place- could even be scandalously non-Hermetic!&lt;br /&gt;
** Resented as an upstart.&lt;br /&gt;
** Interested in finding out more and helping out, nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Seungryong ===&lt;br /&gt;
&lt;br /&gt;
Plot hooks and general background things&lt;br /&gt;
&lt;br /&gt;
*As part of his direct action duties in the past has come in conflict with numerous parties that have either wronged the Kims/reneged on deals/been a threat etc. Mostly KJ/vamp and kumiho/shifter smacking but also Technos and the occasional Nephandus. This has of course not made him many friends acting as the tip of the spear.&lt;br /&gt;
*Totally wants revenge on the Mongrel Techno/Ex Akashic who killed his team. &lt;br /&gt;
*While emphatically a Korean first and Akashic/Trad Mage second, he will render aid to Trad mages who ask and are prepared to compensate with Tass/or if ordered. &lt;br /&gt;
*Active duty KPA solider with all that entails&lt;br /&gt;
*Firmly believes that reunification is a moral imperative which must be brought about to save his southern brothers and sisters from the soul destroying materialistic existence imposed on them by their Techno/American oppressors.&lt;br /&gt;
*Currently hiding out in K-Town with some Nork contacts in LA after almost being ATLASed&lt;br /&gt;
&lt;br /&gt;
===Kaneko===&lt;br /&gt;
*She is on the run from her wealthy-on-hard-times family and their demonic master, water demon &#039;&#039;Umi no Maou&#039;&#039;&lt;br /&gt;
*Spark of Life is vampire (and progenitor, and verbena) bait&lt;br /&gt;
*Is willing to go on heroic quests with little personal investment&lt;br /&gt;
*Capable of infiltration and exfiltration, physical or social&lt;br /&gt;
&lt;br /&gt;
===Hisaki===&lt;br /&gt;
&lt;br /&gt;
===Mara===&lt;br /&gt;
*A visitor from back home is in trouble. Mara needs to help them out.&lt;br /&gt;
*Mara&#039;s sister really needs her help. Unfortunately she&#039;s a terrible normal&lt;br /&gt;
*Wow, that last group of villains Mara finished off were tough. She needs the team to help her figure out who and what they were&lt;br /&gt;
*People near a major rock festival are being murdered. Probably by a vampire rock band.&lt;br /&gt;
&lt;br /&gt;
===Ray Sevin===&lt;br /&gt;
* Hangs out in the VA chatroom #turingcomplete &lt;br /&gt;
** Contact: &amp;lt;Jake Carter&amp;gt; is one of a loose collection of VAs called &#039;&#039;&#039;Firewall&#039;&#039; who deal with...strange shit. &lt;br /&gt;
* Currently working on a thesis in abstract, higher dimensional math stuff. Is trying to deal with a somewhat mundane life, putting on increasing strain. &lt;br /&gt;
* Looking to raid a technocrat server for information on a future-phone. &lt;br /&gt;
* Is a spirit magnet and still having trouble keeping them away. Looking to do something about that, possibly turning a couple of them into &#039;allies&#039;.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57248</id>
		<title>Talk:Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57248"/>
		<updated>2015-05-03T03:13:23Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sessions=&lt;br /&gt;
&lt;br /&gt;
1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the this &#039;mage&#039; stuff, including how she&#039;s not a wizard (she&#039;s totally a wizard).&lt;br /&gt;
:Lessons Learned: Have a plan for MiBs pulling a gun on you. Corr 3 &amp;quot;GTFO&amp;quot; is a great spell. The world is bigger and stranger than you imagine, and the things you cared about so much...maybe they matter, maybe they don&#039;t. &lt;br /&gt;
:Loot: Tass, in the form of the gathered dreams of convention &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Was called on to help Sigrun discover their identity. Lots of massive infodumps, including, most pertinently, Sigrun&#039;s real identity and the fact that she&#039;s bound up with Felicia Crossroads and a massive potential end of the world threat - an existential risk. Also, a spirit is investing my apartment.&lt;br /&gt;
:Lessons Learned: Old wizards are just like any other human being - proud. Concerned with being &#039;&#039;&#039;respected&#039;&#039;&#039; and &#039;&#039;&#039;in charge&#039;&#039;&#039; rather than &#039;&#039;&#039;communicating clearly&#039;&#039;&#039; or &#039;&#039;&#039;saving people&#039;&#039;&#039;. It&#039;s probably smart to not tell them that to their faces, but you &#039;&#039;&#039;cannot&#039;&#039;&#039; count on the big wizards in the clouds to &#039;&#039;&#039;solve things&#039;&#039;&#039;. The world is dangerous and if you want to make things better you have to do it yourself. ALSO SCARY ROBOTS CAN APPEAR OUT OF NOWHERE. Always have a ward up, and always have a plan to explode things that teleport through it anyway. &lt;br /&gt;
:Loot: Hypertech Phone, Hitmark Parts, Doomsday DVD.&lt;br /&gt;
&lt;br /&gt;
3. Return to Sigrun&#039;s apartment. Impersonated a cop. Outfoxed &#039;crat kill team using the power of radios and encryption. Learned what Nephandi are, and that there&#039;s one of them loose in the city.&lt;br /&gt;
:Lessons Learned: Communications matter. If you can listen in on your enemy, you can maneuver around them easily. If you are being listened in on, you might as well shoot yourself. Always try to tap their comm. Abstract spaces in reality have powerful influence even with small props, so have the right props. &lt;br /&gt;
:Loot: Gamestation++ (possibly Viol has it?) &lt;br /&gt;
&lt;br /&gt;
4. MIT-Terror. Went to MIT, confronted Professor Lazal, memeticist, and he...is dead. Stole documents and stuff from him, escaped, and then had a big falling out with Sig. &lt;br /&gt;
:Lessons Learned: There are people who will kill, and kill easily, on &#039;your&#039; side. People who look harmless can be doomboots, and can do things just by talking, so come up with protocols to defeat that.&lt;br /&gt;
:Loot: A bunch of textbooks on memetic warfare. Other stuff if Viol/Sig feel like sharing (probably not).&lt;br /&gt;
&lt;br /&gt;
=Other Notes= &lt;br /&gt;
:1. Apparently there&#039;s a perk for doing technobabble? If I didn&#039;t have that before, I need it now. &lt;br /&gt;
:2. Pick up Prime 1 from Violette, ASAP.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57247</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57247"/>
		<updated>2015-05-03T02:55:50Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (68/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
*Session 4 (5/2) w/Viol,Sig - participated in war crimes, had a falling out with Sig (6)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57244</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57244"/>
		<updated>2015-05-02T23:59:37Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Things to Track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (62/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57243</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57243"/>
		<updated>2015-05-02T23:59:20Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Virtual Adepts&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (62/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57204</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57204"/>
		<updated>2015-04-28T03:21:29Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Order of Hermes (House Verditus)&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (62/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
*Session 3 (4/27) W/Viol, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57202</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57202"/>
		<updated>2015-04-27T23:28:45Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Order of Hermes (House Verditus)&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (59/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57201</id>
		<title>Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ray_Sevin&amp;diff=57201"/>
		<updated>2015-04-27T23:28:15Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Experience Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Lessons ==&lt;br /&gt;
&lt;br /&gt;
= Vital Statistics =&lt;br /&gt;
[[file:TODOPICHERE|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Real Name//&#039;&#039;&#039; Ray Sevin&lt;br /&gt;
:&#039;&#039;&#039;VA Handle//&#039;&#039;&#039; 7-fold 2ymmetry &lt;br /&gt;
:&#039;&#039;&#039;Tradition//&#039;&#039;&#039; Order of Hermes (House Verditus)&lt;br /&gt;
:&#039;&#039;&#039;Concept//&#039;&#039;&#039; Philosophical Sentinel of Reality &lt;br /&gt;
:&#039;&#039;&#039;Image Song//&#039;&#039;&#039; [TODO TODO]&lt;br /&gt;
:&#039;&#039;&#039;Nature//&#039;&#039;&#039; Curmudgeon&lt;br /&gt;
:&#039;&#039;&#039;Demeanor//&#039;&#039;&#039; Competitor&lt;br /&gt;
:&#039;&#039;&#039;Essence//&#039;&#039;&#039; Dynamic&lt;br /&gt;
:&#039;&#039;&#039;Chantry//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Things to Track ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Temporary Willpower//&#039;&#039;&#039; 7&lt;br /&gt;
:&#039;&#039;&#039;Health Levels//&#039;&#039;&#039; -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated&lt;br /&gt;
::Current Damage// 0&lt;br /&gt;
:&#039;&#039;&#039;Arete//&#039;&#039;&#039; 3&lt;br /&gt;
:&#039;&#039;&#039;Quintessence//&#039;&#039;&#039; 4/4&lt;br /&gt;
:&#039;&#039;&#039;Paradox//&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
:&#039;&#039;&#039;Strength 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dexterity 2//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Stamina 3//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perception 4//&#039;&#039;&#039; Eye for Detail&lt;br /&gt;
:&#039;&#039;&#039;Intelligence 5//&#039;&#039;&#039; Incisive Analysis &lt;br /&gt;
:&#039;&#039;&#039;Wits 4//&#039;&#039;&#039; Intuitive Leaps&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Charisma 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Manipulation 3//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Appearance 4//&#039;&#039;&#039; Archetypal&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TALENTS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alertness 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Awareness 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dodge 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Instruction 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Intuition 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Streetwise 2//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Subterfuge 2//&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;SKILLS/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Drive 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Leadership 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Melee 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Survival 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Technology 5//&#039;&#039;&#039; Electronics&lt;br /&gt;
&#039;&#039;&#039;KNOWLEDGES/&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Computer 4//&#039;&#039;&#039; Programming&lt;br /&gt;
:&#039;&#039;&#039;Cosmology 4//&#039;&#039;&#039; Noetic Entities&lt;br /&gt;
:&#039;&#039;&#039;Culture 1//&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Enigmas 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lore 1//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Occult 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Science 2//&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Paradigm =&lt;br /&gt;
(TODO) &lt;br /&gt;
&lt;br /&gt;
== Foci and Spheres ==&lt;br /&gt;
:&#039;&#039;&#039;Correspondence 3//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Entropy 2//&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mind 1//&#039;&#039;&#039; Baysian Rationality&lt;br /&gt;
:&#039;&#039;&#039;Dimensional Science 3//&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Rotes ==&lt;br /&gt;
&lt;br /&gt;
= Backgrounds =&lt;br /&gt;
:&#039;&#039;&#039;Avatar 4//&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Resources 1//&#039;&#039;&#039; Starving Grad Student. &lt;br /&gt;
:&#039;&#039;&#039;Library 5//&#039;&#039;&#039; Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the &#039;&#039;&#039;real&#039;&#039;&#039; Alexandrian exists somewhere in noetic space. The administrators aren&#039;t talking. &lt;br /&gt;
:&#039;&#039;&#039;Contacts 4//&#039;&#039;&#039; Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being &#039;crats if they weren&#039;t so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online. &lt;br /&gt;
:&#039;&#039;&#039;Wonder 4//&#039;&#039;&#039; Some kind of technofetish. WIP.&lt;br /&gt;
:&#039;&#039;&#039;Spirit Magnet 2//&#039;&#039;&#039; For some reason spirits like to be around Ray. He thinks that it&#039;s because his brain is a nice computational environment for them (ie, he&#039;s tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Merits= &lt;br /&gt;
:&#039;&#039;&#039;Lightning Calculator&#039;&#039;&#039; (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Outfits ==&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
= Merits and Flaws =&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
&lt;br /&gt;
= Chargen =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xrjltpviZeNyGRD_dWoU7kC6lxWQshs6U4nKjeYS6IA/edit#gid=0 Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
= XP =&lt;br /&gt;
&lt;br /&gt;
== Experience Gains ==&lt;br /&gt;
Experience Total/Spent/Unspent (55/11/44)&lt;br /&gt;
*Bonus Chargen XP (50)&lt;br /&gt;
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con)&lt;br /&gt;
*Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday.&lt;br /&gt;
&lt;br /&gt;
== Experience Spending ==&lt;br /&gt;
&lt;br /&gt;
== Freebies ==&lt;br /&gt;
&lt;br /&gt;
[[Category:M:RR_PCs]]&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57199</id>
		<title>Talk:Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57199"/>
		<updated>2015-04-27T03:45:31Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sessions=&lt;br /&gt;
&lt;br /&gt;
1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the this &#039;mage&#039; stuff, including how she&#039;s not a wizard (she&#039;s totally a wizard).&lt;br /&gt;
:Lessons Learned: Have a plan for MiBs pulling a gun on you. Corr 3 &amp;quot;GTFO&amp;quot; is a great spell. The world is bigger and stranger than you imagine, and the things you cared about so much...maybe they matter, maybe they don&#039;t. &lt;br /&gt;
:Loot: Tass, in the form of the gathered dreams of convention &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Was called on to help Sigrun discover their identity. Lots of massive infodumps, including, most pertinently, Sigrun&#039;s real identity and the fact that she&#039;s bound up with Felicia Crossroads and a massive potential end of the world threat - an existential risk. Also, a spirit is investing my apartment.&lt;br /&gt;
:Lessons Learned: Old wizards are just like any other human being - proud. Concerned with being &#039;&#039;&#039;respected&#039;&#039;&#039; and &#039;&#039;&#039;in charge&#039;&#039;&#039; rather than &#039;&#039;&#039;communicating clearly&#039;&#039;&#039; or &#039;&#039;&#039;saving people&#039;&#039;&#039;. It&#039;s probably smart to not tell them that to their faces, but you &#039;&#039;&#039;cannot&#039;&#039;&#039; count on the big wizards in the clouds to &#039;&#039;&#039;solve things&#039;&#039;&#039;. The world is dangerous and if you want to make things better you have to do it yourself. ALSO SCARY ROBOTS CAN APPEAR OUT OF NOWHERE. Always have a ward up, and always have a plan to explode things that teleport through it anyway. &lt;br /&gt;
:Loot: Hypertech Phone, Hitmark Parts, Doomsday DVD.&lt;br /&gt;
&lt;br /&gt;
=Other Notes= &lt;br /&gt;
:1. Apparently there&#039;s a perk for doing technobabble? If I didn&#039;t have that before, I need it now. &lt;br /&gt;
:2. Pick up Prime 1 from Violette, ASAP.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57198</id>
		<title>Talk:Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57198"/>
		<updated>2015-04-27T02:39:01Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: /* Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sessions=&lt;br /&gt;
&lt;br /&gt;
1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the this &#039;mage&#039; stuff, including how she&#039;s not a wizard (she&#039;s totally a wizard).&lt;br /&gt;
:Lessons Learned: Have a plan for MiBs pulling a gun on you. Corr 3 &amp;quot;GTFO&amp;quot; is a great spell. The world is bigger and stranger than you imagine, and the things you cared about so much...maybe they matter, maybe they don&#039;t. &lt;br /&gt;
:Loot: Tass, in the form of the gathered dreams of convention &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Was called on to help Sigrun discover their identity. Lots of massive infodumps, including, most pertinently, Sigrun&#039;s real identity and the fact that she&#039;s bound up with Felicia Crossroads and a massive potential end of the world threat - an existential risk. Also, a spirit is investing my apartment.&lt;br /&gt;
:Lessons Learned: They&#039;re just like any other human being - proud. Concerned with being &#039;&#039;&#039;respected&#039;&#039;&#039; and &#039;&#039;&#039;in charge&#039;&#039;&#039; rather than &#039;&#039;&#039;communicating clearly&#039;&#039;&#039; or &#039;&#039;&#039;saving people&#039;&#039;&#039;. It&#039;s probably smart to not tell them that to their faces, but you &#039;&#039;&#039;cannot&#039;&#039;&#039; count on the big wizards in the clouds to &#039;&#039;&#039;solve things&#039;&#039;&#039;. The world is dangerous and if you want to make things better you have to do it yourself. ALSO SCARY ROBOTS CAN APPEAR OUT OF NOWHERE. Always have a ward up, and always have a plan to explode things that teleport through it anyway. &lt;br /&gt;
:Loot: Hypertech Phone, Hitmark Parts, Doomsday DVD. &lt;br /&gt;
&lt;br /&gt;
=Other Notes= &lt;br /&gt;
:1. Apparently there&#039;s a perk for doing technobabble? If I didn&#039;t have that before, I need it now. &lt;br /&gt;
:2. Pick up Prime 1 from Violette, ASAP.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57197</id>
		<title>Talk:Ray Sevin</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Ray_Sevin&amp;diff=57197"/>
		<updated>2015-04-27T02:38:45Z</updated>

		<summary type="html">&lt;p&gt;Acatalepsy: Created page with &amp;quot;=Sessions=  1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sessions=&lt;br /&gt;
&lt;br /&gt;
1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the this &#039;mage&#039; stuff, including how she&#039;s not a wizard (she&#039;s totally a wizard).&lt;br /&gt;
:Lessons Learned: Have a plan for MiBs pulling a gun on you. Corr 3 &amp;quot;GTFO&amp;quot; is a great spell. The world is bigger and stranger than you imagine, and the things you cared about so much...maybe they matter, maybe they don&#039;t. &lt;br /&gt;
:Loot: Tass, in the form of the gathered dreams of convention &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Was called on to help Sigrun discover their identity. Lots of massive infodumps, including, most pertinently, Sigrun&#039;s real identity and the fact that she&#039;s bound up with Felicia Crossroads and a massive potential end of the world threat - an existential risk. Also, a spirit is investing my apartment.&lt;br /&gt;
:Lessons Learned: They&#039;re just like any other human being - proud. Concerned with being &#039;&#039;&#039;respected&#039;&#039;&#039; and &#039;&#039;&#039;in charge&#039;&#039;&#039; rather than &#039;&#039;&#039;communicating clearly&#039;&#039;&#039; or &#039;&#039;&#039;saving people&#039;&#039;&#039;. It&#039;s probably smart to not tell them that to their faces, but you &#039;&#039;&#039;cannot&#039;&#039;&#039; count on the big wizards in the clouds to &#039;&#039;&#039;solve things&#039;&#039;&#039;. The world is dangerous and if you want to make things better you have to do it yourself. ALSO SCARY ROBOTS CAN APPEAR OUT OF NOWHERE. Always have a ward up, and always have a plan to explode things that teleport through it anyway. &lt;br /&gt;
:Loot: Hypertech Phone, Hitmark Parts, Doomsday DVD. &lt;br /&gt;
&lt;br /&gt;
=Other Notes= &lt;br /&gt;
&lt;br /&gt;
1. Apparently there&#039;s a perk for doing technobabble? If I didn&#039;t have that before, I need it now. &lt;br /&gt;
2. Pick up Prime 1 from Violette, ASAP.&lt;/div&gt;</summary>
		<author><name>Acatalepsy</name></author>
	</entry>
</feed>